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Books > Computing & IT > Computer software packages > Computer graphics software

OpenGL 4 Shading Language Cookbook - (Paperback, 2nd edition): David Wolff OpenGL 4 Shading Language Cookbook - (Paperback, 2nd edition)
David Wolff
R1,556 Discovery Miles 15 560 Ships in 10 - 15 working days

OpenGL Shading Language (GLSL) is a programming language used for customizing parts of the OpenGL graphics pipeline that were formerly fixed-function, and are executed directly on the GPU. It provides programmers with unprecedented flexibility for implementing effects and optimizations utilizing the power of modern GPUs. With Version 4, the language has been further refined to provide programmers with greater power and flexibility, with new stages such as tessellation and compute. This guide provides easy-to-follow examples that first walk you through the theory and background behind each technique, and then go on to provide and explain the GLSL and OpenGL code needed to implement it.

Blender 2.6 Cycles: Materials and Textures Cookbook (Paperback): Enrico Valenza Blender 2.6 Cycles: Materials and Textures Cookbook (Paperback)
Enrico Valenza
R1,254 Discovery Miles 12 540 Ships in 10 - 15 working days

Written in a friendly, practical style this Cookbook deep-dives into a wide-array of techniques used to create realistic materials and textures. This book is perfect for you if you have used Blender before but are new to the impressive Cycles renderer. You should have some knowledge of the Blender interface, though this is not a strict requirement. If you want to create realistic, stunning materials and textures using Cycles, then this book is for you!

Blender Cycles: Lighting and Rendering Cookbook (Paperback): Bernardo Iraci Blender Cycles: Lighting and Rendering Cookbook (Paperback)
Bernardo Iraci
R1,379 Discovery Miles 13 790 Ships in 10 - 15 working days

An in-depth guide full of step-by-step recipes to explore the concepts behind the usage of Cycles. Packed with illustrations, and lots of tips and tricks; the easy-to-understand nature of the book will help the reader understand even the most complex concepts with ease. If you are a digital artist who already knows your way around Blender, and you want to learn about the new Cycles' rendering engine, this is the book for you. Even experts will be able to pick up new tips and tricks to make the most of the rendering capabilities of Cycles.

The Complete Guide to DAZ Studio 4 (Paperback): Paolo Ciccone The Complete Guide to DAZ Studio 4 (Paperback)
Paolo Ciccone
R1,188 Discovery Miles 11 880 Ships in 9 - 17 working days

The book builds up a complete project from scratch and demonstrates the power of DAZ to create life-like characters. The book is replete with detailed examples and instructions on creating a tailor-made marvel out of scratch.This book can be used by anybody who has DAZ Studio 4, regardless of their level of familiarity with the program or the concepts of 3D art.

3ds Max Speed Modeling for 3D Artists (Paperback): Thomas Mooney 3ds Max Speed Modeling for 3D Artists (Paperback)
Thomas Mooney
R1,305 Discovery Miles 13 050 Ships in 10 - 15 working days

Step by step illustrated tutorials are supported by a focused commentary. The examples are designed to proceed from starting to model through model finishing to putting models to work within projects and presentation. The book shows both - the entire flow of asset creation and granular methodology. This book will appeal to anyone interested in 3D modeling who wants to improve their speed modeling ability, particularly artists whose work is relevant to industries where hard surface modeling or model prototyping is required, such as games, films, or visualization.

Blender Game Engine: Beginner's Guide (Paperback): Victor Kuller Bacone Blender Game Engine: Beginner's Guide (Paperback)
Victor Kuller Bacone
R1,117 Discovery Miles 11 170 Ships in 10 - 15 working days

'Blender Game Engine' is the part of the Blender 3D editor used to create actual 3D video games. It's the ideal entry level game development environment because you don't even need to learn to program. Create a complete game using Blender's innovative logic bricks. This book is the ideal introduction to game development. Using only logic bricks, the reader will create a complete game in Blender. By the end of the book the reader will be able to use their skills to create their own 3D games.

Oxford Users' Guide to Mathematics (Paperback): Eberhard Zeidler Oxford Users' Guide to Mathematics (Paperback)
Eberhard Zeidler; Translated by Bruce Hunt
R2,233 Discovery Miles 22 330 Ships in 12 - 19 working days

The Oxford Users' Guide to Mathematics is one of the leading handbooks on mathematics available. It presents a comprehensive modern picture of mathematics and emphasises the relations between the different branches of mathematics, and the applications of mathematics in engineering and the natural sciences. The Oxford User's Guide covers a broad spectrum of mathematics starting with the basic material and progressing on to more advanced topics that have come to the fore in the last few decades. The book is organised into mathematical sub-disciplines including analysis, algebra, geometry, foundations of mathematics, calculus of variations and optimisation, theory of probability and mathematical statistics, numerical mathematics and scientific computing, and history of mathematics. The book is supplemented by numerous tables on infinite series, special functions, integrals, integral transformations, mathematical statistics, and fundamental constants in physics. It also includes a comprehensive bibliography of key contemporary literature as well as an extensive glossary and index. The wealth of material, reaching across all levels and numerous sub-disciplines, makes The Oxford User's Guide to Mathematics an invaluable reference source for students of engineering, mathematics, computer science, and the natural sciences, as well as teachers, practitioners, and researchers in industry and academia.

Blender Master Class (Paperback): Ben Simonds Blender Master Class (Paperback)
Ben Simonds
R1,545 Discovery Miles 15 450 Ships in 10 - 15 working days

Blender is a powerful and free 3D graphics tool used by artists and designers worldwide. But even experienced designers can find it challenging to turn an idea into a polished piece.For those who have struggled to create professional quality projects in Blender, author Ben Simonds offers this peek inside his studio. You'll learn how to create 3D models as you explore the creative process that he uses to model three example projects: a muscular bat creature, a futuristic robotic spider, and ancient temple ruins. Along the way, you'll master the Blender interface and learn how to create and refine your own models.You'll also learn how to: Work with reference and concept art in Blender and GIMP to make starting projects easierBlock in models with simple geometry and build up more complex formsUse Blender's powerful sculpting brushes to create detailed organic modelsPaint textures with Blender and GIMP and map them onto your 3D artworkDesign textures in GIMP and map them onto your 3D artworkLight, render, and composite your models to create striking imagesEach chapter walks you through a piece of the modeling process and offers detailed explanations of the tools and concepts used. Filled with full-color artwork and real-world tips, "Blender Master Class" gives you the foundation you need to create your own stunning masterpieces.Supplementary download includes files for each project in the book, as wellas extra textures, brushes, and other resources.Covers Blender 2.6x

Mudbox 2013 Cookbook (Paperback): Jeremy Roland Mudbox 2013 Cookbook (Paperback)
Jeremy Roland
R1,246 Discovery Miles 12 460 Ships in 10 - 15 working days

Written in cookbook style, this book offers many recipes to learn digital sculpting with Mudbox. Each recipe contains step-by-step instructions followed by analysis of what was done in each task and other useful information. The book is designed so that you can read it chapter by chapter, or you can look at the list of recipes and refer to them in no particular order,This book is for 3D modelers and texture artists who are, or would like to be, working in the games, movies, product design, television, medical imaging, or advertising industries. By learning the techniques in this book you will be able to create "next gen" assets for the game industry, create realistic creatures and sets for movies, and add the fine details needed for medical images and animations. Whether you are an Environment Artist or a Character Artist there is much to learn from this book.

Google SketchUp for Game Design: Beginner's Guide (Paperback): Robin De Jongh Google SketchUp for Game Design: Beginner's Guide (Paperback)
Robin De Jongh
R1,247 Discovery Miles 12 470 Ships in 10 - 15 working days

The book takes a clear, step-by-step approach to building a complete game level using SketchUp with many props and textures. This book is designed for anyone who wants to create entire 3D worlds in freely available game engines such as Unity 3D, CryEngine, Ogre, Panda3D, Unreal Engine, and Blender Game Engine. It also targets all those who wish to create new levels and assets to sell in game asset stores or use in visualization or animation.

100 Minuten fur Konfigurationsmanagement - Kompaktes Wissen nicht nur fur Projektleiter und Entwickler (German, Paperback, 2013... 100 Minuten fur Konfigurationsmanagement - Kompaktes Wissen nicht nur fur Projektleiter und Entwickler (German, Paperback, 2013 ed.)
Marcus Grande
R1,509 Discovery Miles 15 090 Ships in 12 - 19 working days

In der Produkt-, System- und Softwareentwicklung spielt die professionelle Umsetzung des Konfigurationsmanagements eine entscheidende Rolle fur den Erfolg des entstehenden Produkts. Dieses Buch vermittelt in kompakter Form das notwendige Grundwissen fur das Konfigurationsmanagement. Anhand von Praxisberichten und Beispielvorlagen konnen Leser die Inhalte nachvollziehen."

OpenGL 4.0 Shading Language Cookbook (Paperback): David Wolff OpenGL 4.0 Shading Language Cookbook (Paperback)
David Wolff
R1,399 Discovery Miles 13 990 Ships in 10 - 15 working days
Blender 2.5 Materials and Textures Cookbook (Paperback): Colin Litster Blender 2.5 Materials and Textures Cookbook (Paperback)
Colin Litster
R1,260 Discovery Miles 12 600 Ships in 10 - 15 working days

Each chapter in the book follows a themed approach to creating materials using the new Blender 2.5 features. As you read through each chapter you will learn approaches to create materials and textures. These materials and textures will help you to create a flawless simulation of real-world objects. You need not read the chapters in any particular order to learn to use the Blender 3D suite for materials simulation appropriately. Every recipe in this book will enable you to create a usable material or texture effect as well as teaching you techniques that save your time. If you are a Graphics Designer looking to master the features for materials and textures to create realistic looking models in Blender, then this book is for you. It can be read by both beginners and experienced Blender users; however, prior understanding of object creation and manipulation in Blender would be an advantage. This is a must-read for Blender users who want to learn the concepts and at the same time experiment with the different Blender Material and texture functions.

Ogre 3D 1.7 Beginner's Guide (Paperback): Felix Kerger Ogre 3D 1.7 Beginner's Guide (Paperback)
Felix Kerger
R1,255 Discovery Miles 12 550 Ships in 10 - 15 working days

This book is an example-driven introduction to OGRE 3D. Each example shows some new features and you learn step-by-step to create complex scenes with different effects using OGRE 3D. After several examples discussing one topic there is a do-it-yourself part where you will be challenged to solve problems on your own. If you have ever wanted to develop 3D applications with OGRE 3D, this example-driven book will enable you to do so. Understanding of C++ is needed to follow the examples in the book.

Learning Autodesk 3ds Max Design 2010: Essentials - The Official Autodesk 3ds Max Training Guide (Paperback): Autodesk Learning Autodesk 3ds Max Design 2010: Essentials - The Official Autodesk 3ds Max Training Guide (Paperback)
Autodesk
R1,330 Discovery Miles 13 300 Ships in 12 - 19 working days

Learning Autodesk 3ds Max 2010 Design Essentials is a superb end-to-end reference that provides users with complete info on all of the features and options available in the latest version of 3ds Max Design, so that users can learn how to use 3ds Max Design confidently in a production environment. Each chapter offers a series of lessons - which introduce the functional areas of Max Design and go over all associated features (with examples), and then a lab (which demonstrates a practical application of the lesson). Together, all of the lessons deliver and sound and complete approach to revealing the functions, features, and principles of 3ds Max 2010 Design. New Bonus section on MaxScript covering techniques for automating repetitive tasks and customizing 3ds Max Design to make you more productive. The DVD includes project Scene & support files, 3 bonus chapters and 4 bonus labs (an additional 370 pages of 3ds Max Design techniques) with free models & texture maps from Turbo Squid (a $188 value), and a link to a trial version of Sketchbook Pro.

Domain-Specific Modeling (Paperback): S Kelly Domain-Specific Modeling (Paperback)
S Kelly
R3,203 Discovery Miles 32 030 Ships in 10 - 15 working days

" The authors] are pioneers. . . . Few in our industry have their breadth of knowledge and experience."
--From the Foreword by Dave Thomas, Bedarra Labs

Domain-Specific Modeling (DSM) is the latest approach to software development, promising to greatly increase the speed and ease of software creation. Early adopters of DSM have been enjoying productivity increases of 500-1000% in production for over a decade. This book introduces DSM and offers examples from various fields to illustrate to experienced developers how DSM can improve software development in their teams.

Two authorities in the field explain what DSM is, why it works, and how to successfully create and use a DSM solution to improve productivity and quality. Divided into four parts, the book covers: background and motivation; fundamentals; in-depth examples; and creating DSM solutions. There is an emphasis throughout the book on practical guidelines for implementing DSM, including how to identify the necessary language constructs, how to generate full code from models, and how to provide tool support for a new DSM language. The example cases described in the book are available the book's Website, www.dsmbook.com, along with, an evaluation copy of the MetaEdit+ tool (for Windows, Mac OS X, and Linux), which allows readers to examine and try out the modeling languages and code generators.

Domain-Specific Modeling is an essential reference for lead developers, software engineers, architects, methodologists, and technical managers who want to learn how to create a DSM solution and successfully put it into practice.

Introduction to Electronic Warfare Modeling and Simulation (Paperback): David L. Adamy Introduction to Electronic Warfare Modeling and Simulation (Paperback)
David L. Adamy
R3,018 R2,729 Discovery Miles 27 290 Save R289 (10%) Ships in 10 - 15 working days

This unique book covers the whole field of electronic warfare modeling and simulation at a systems level, including chapters that describe basic electronic warfare (EW) concepts. Written by a well-known expert in the field with more than 24 years of experience, the book explores EW applications and techniques and the radio frequency spectrum, with primary emphasis on HF (high frequency) to microwave. A detailed resource for entry-level engineering personnel in EW, military personnel with no radio or communications engineering background, technicians and software professionals, the work helps you understand the basic concepts required for modeling and simulation, as well as fidelity and other practical aspects of simulation design and application. You get clear explanations of important mathematical concepts, such as decibel notation and spherical trigonometry. This informative reference explains how to facilitate the generation of realistic computer models of EW equipment. Moreover, it describes specific types of EW equipment, how they work and how each is mathematically modeled. The book concludes with a description of the various types of models and simulations and the ways they are applied to training and equipment testing tasks.

From Pencil to Pen Tool - Understanding and Creating the Digital Fashion Image (Hardcover): Wynn Armstrong, Lorrie Ivas, Jemi... From Pencil to Pen Tool - Understanding and Creating the Digital Fashion Image (Hardcover)
Wynn Armstrong, Lorrie Ivas, Jemi Armstrong
R3,226 Discovery Miles 32 260 Ships in 10 - 15 working days

In today's fashion industry, the traditional skills of forecasting, cutting, sewing and drafting are no longer enough. Students must be able to transform their two-dimensional plans into computer-generated images. From Pencil to Pen Tool: Understanding Creating the Digital Fashion Image teaches Adobe PhotoShop CS and Illustrator CS techniques applicable to both fashion students entering the field and established fashion-industry professionals seeking to stay current with technology. This book includes technical instruction about sketching and image production, as well as practical advice about creating a computer-generated portfolio and entering the fashion marketplace. Instructor's Guide available on request

Systematic Data Analysis and Reporting - An Introduction to the Craft of Making Your Analytic Work... Systematic Data Analysis and Reporting - An Introduction to the Craft of Making Your Analytic Work ''Bulletproof'' (Paperback)
Daniel R. Bretheim
R681 Discovery Miles 6 810 Ships in 10 - 15 working days

If you are a data analyst in search of a systematic work process that will increase your efficiency, adequately document your results, and ensure that your work can be replicated, then this book is for you. The approach outlined in this book is straight forward yet comprehensive in scope, flexible in how it can be used, practical, and filled with dozens of examples using the SAS(R) System. By using the approach and standards described in the book, you will be able to confidently and accurately answer the following questions related to each of your data analysis projects: through 9 provide an overview of the author''s vision for a systematic approach to analytic work. The Appendix contains three comprehensive (yet relatively simple) case studies that apply the concepts and bring them to life.

Finite Element Method - A Practical Course (Paperback): Gui-Rong Liu, S. S Quek Finite Element Method - A Practical Course (Paperback)
Gui-Rong Liu, S. S Quek
R454 Discovery Miles 4 540 Ships in 2 - 4 working days

The Finite Element Method (FEM) has become an indispensable technology for the modelling and simulation of engineering systems. Written for engineers and students alike, the aim of the book is to provide the necessary theories and techniques of the FEM for readers to be able to use a commercial FEM package to solve primarily linear problems in mechanical and civil engineering with the main focus on structural mechanics and heat transfer.
Fundamental theories are introduced in a straightforward way, and state-of-the-art techniques for designing and analyzing engineering systems, including microstructural systems are explained in detail. Case studies are used to demonstrate these theories, methods, techniques and practical applications, and numerous diagrams and tables are used throughout.
The case studies and examples use the commercial software package ABAQUS, but the techniques explained are equally applicable for readers using other applications including NASTRAN, ANSYS, MARC, etc.
Full sets of PowerPoint slides developed by the authors for their course on FEM are available as a free download from a companion website.
* A practical and accessible guide to this complex, yet important subject
* Covers modeling techniques that predict how components will operate and tolerate loads, stresses and strains in reality
* Full set of PowerPoint presentation slides which illustrate and support the book are available on a companion website.

Methods in Neuronal Modeling - From Ions to Networks (Paperback, second edition): Christof Koch, Idan Segev Methods in Neuronal Modeling - From Ions to Networks (Paperback, second edition)
Christof Koch, Idan Segev
R1,978 Discovery Miles 19 780 Ships in 10 - 15 working days

Much research focuses on the question of how information is processed in nervous systems, from the level of individual ionic channels to large-scale neuronal networks, and from "simple" animals such as sea slugs and flies to cats and primates. New interdisciplinary methodologies combine a bottom-up experimental methodology with the more top-down-driven computational and modeling approach. This book serves as a handbook of computational methods and techniques for modeling the functional properties of single and groups of nerve cells.The contributors highlight several key trends: (1) the tightening link between analytical/numerical models and the associated experimental data, (2) the broadening of modeling methods, at both the subcellular level and the level of large neuronal networks that incorporate real biophysical properties of neurons as well as the statistical properties of spike trains, and (3) the organization of the data gained by physical emulation of the nervous system components through the use of very large scale circuit integration (VLSI) technology.The field of neuroscience has grown dramatically since the first edition of this book was published nine years ago. Half of the chapters of the second edition are completely new; the remaining ones have all been thoroughly revised. Many chapters provide an opportunity for interactive tutorials and simulation programs. They can be accessed via Christof Koch's Website.Contributors: Larry F. Abbott, Paul R. Adams, Hagai Agmon-Snir, James M. Bower, Robert E. Burke, Erik de Schutter, Alain Destexhe, Rodney Douglas, Bard Ermentrout, Fabrizio Gabbiani, David Hansel, Michael Hines, Christof Koch, Misha Mahowald, Zachary F. Mainen, Eve Marder, Michael V. Mascagni, Alexander D. Protopapas, Wilfrid Rall, John Rinzel, Idan Segev, Terrence J. Sejnowski, Shihab Shamma, Arthur S. Sherman, Paul Smolen, Haim Sompolinsky, Michael Vanier, Walter M. Yamada.

How to Do Everything with Imovie 2 (Paperback): T. Reveaux How to Do Everything with Imovie 2 (Paperback)
T. Reveaux
R803 R719 Discovery Miles 7 190 Save R84 (10%) Ships in 10 - 15 working days

Now you can make exciting digital movies using this easy-to-use and information-packed resource. Covering all editing basics, as well as serious film-making techniques, you will be able to successfully apply visual effects and control sound with pinpoint accuracy-- and deliver digital stories you never thought possible.

Techniques of Event History Modeling - New Approaches to Casual Analysis (Paperback, 2nd edition): Hans-Peter Blossfeld, G"tz... Techniques of Event History Modeling - New Approaches to Casual Analysis (Paperback, 2nd edition)
Hans-Peter Blossfeld, G"tz Rohwer
R2,040 Discovery Miles 20 400 Ships in 10 - 15 working days

Including new developments and publications which have appeared since the publication of the first edition in 1995, this second edition:
*gives a comprehensive introductory account of event history modeling techniques and their use in applied research in economics and the social sciences;
*demonstrates that event history modeling is a major step forward in causal analysis. To do so the authors show that event history models employ the time-path of changes in states and relate changes in causal variables in the past to changes in discrete outcomes in the future; and
*introduces the reader to the computer program Transition Data Analysis (TDA). This software estimates the sort of models most frequently used with longitudinal data, in particular, discrete-time and continuous-time event history data.
"Techniques of Event History Modeling" can serve as a student textbook in the fields of statistics, economics, the social sciences, psychology, and the political sciences. It can also be used as a reference for scientists in all fields of research.

The Object Data Standard - ODMG 3.0 (Paperback): R. Cattell, Douglas K. Barry, Mark Berler, Jeff Eastman, David Jordan, Conn... The Object Data Standard - ODMG 3.0 (Paperback)
R. Cattell, Douglas K. Barry, Mark Berler, Jeff Eastman, David Jordan, …
R2,472 Discovery Miles 24 720 Ships in 10 - 15 working days

This isn't a book about the Object Data Standard; it's the complete,
fully authoritative version of the standard itself, presented by the
researchers who developed it. This book provides all the details
comprising ODMG 3.0, making the latest version of the specification
the most mature and most flexible yet.

When it comes to storing objects in databases, ODMG 3.0 is a
standard with which you need to be familiar-whether you design,
develop, or implement object database products, object-to-relational
database mapping products, or applications based on these products.
* Presents authoritative, completely up-to-date information not available anywhere else.
* Documents all the changes found in version 3.0, including enhancements to the Java language binding, greater semantic precision, and various improvements and corrections throughout the standard.
* Pays special attention to the broadening of the standard to support recent developments in object-to-database mappings (ODMs) that allow objects to be stored in relational databases.
* Provides a way to write Java, C++, or Smalltalk code that works with the entire spectrum of database products, while taking full advantage of your organization's preferred platform.
* Continues to cover everything retained from version 2.0, including key details relating to C++, Smalltalk, and Object Query Language.
* Establishes a level of stability for this increasingly important specification.

Computational Explorations in Cognitive Neuroscience - Understanding the Mind by Simulating the Brain (Paperback, New): Randall... Computational Explorations in Cognitive Neuroscience - Understanding the Mind by Simulating the Brain (Paperback, New)
Randall C. O'Reilly, Yuko Munakata; Foreword by James L. McClelland
R2,630 Discovery Miles 26 300 Ships in 10 - 15 working days

This text, based on a course taught by Randall O'Reilly and Yuko Munakata over the past several years, provides an in-depth introduction to the main ideas in the computational cognitive neuroscience. The goal of computational cognitive neuroscience is to understand how the brain embodies the mind by using biologically based computational models comprising networks of neuronlike units. This text, based on a course taught by Randall O'Reilly and Yuko Munakata over the past several years, provides an in-depth introduction to the main ideas in the field. The neural units in the simulations use equations based directly on the ion channels that govern the behavior of real neurons, and the neural networks incorporate anatomical and physiological properties of the neocortex. Thus the text provides the student with knowledge of the basic biology of the brain as well as the computational skills needed to simulate large-scale cognitive phenomena. The text consists of two parts. The first part covers basic neural computation mechanisms: individual neurons, neural networks, and learning mechanisms. The second part covers large-scale brain area organization and cognitive phenomena: perception and attention, memory, language, and higher-level cognition. The second part is relatively self-contained and can be used separately for mechanistically oriented cognitive neuroscience courses. Integrated throughout the text are more than forty different simulation models, many of them full-scale research-grade models, with friendly interfaces and accompanying exercises. The simulation software (PDP++, available for all major platforms) and simulations can be downloaded free of charge from the Web. Exercise solutions are available, and the text includes full information on the software.

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