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Books > Computing & IT > Computer software packages > Computer graphics software
This is the first accessible and practical guide to using multilevel models in social research. Multilevel approaches are becoming increasingly important in social, behavioral, and educational research and it is clear from recent developments that such models are seen as being more realistic, and potentially more revealing, than ordinary regression models. While other books describe these multilevel models in considerable detail none focuses on the practical issues and potential problems of doing multilevel analyses that are covered in Introducing Multilevel Modeling.
Why model computationally? Because these methods allow researchers to combine the rich detail of qualitative research with the rigor of quantitative and formal research, as well as to represent complex structures and processes within a theoretical model. The authors treat computational methods, including dynamic simulation (Monte Carlo methods), knowledge-based models (semantic networks, frame systems, and rule-based systems), and machine learning (connectionism, rule induction, and genetic algorithms), as a single broad-based class of research tools and develop a framework for incorporating them within established traditions of social science research. They provide a concise description of each method and a variety of social science illustrations including four detailed examples. Common to most of these methods is a straightforward underlying approach: simulate the theory by running the program. Computational Modeling concludes with a discussion of ways to validate computational models.
Bringing concrete examples from industry to light, this book explains how to use Blender to create visual effects for video/film production. It supplies readers with a practical way to learn how to use Blender's tools across a wide range of scenarios in video/film production, including setting up cameras on a stage, lighting, and other production processes. Maintaining a focus on composition, the book not only explains how to use the most common tools, such as tracking, rendering, and compositing, but also explains how to deal with software limitations and sort out problems. Since the best way to learn something is with a practical example, this book follows one of the author's own projects, starting with how to prepare the elements that will be needed later on. The example illustrates how to use Blender tools and features for scene tracking, setup, rendering, masking, and other post-production functions-from start to finish in a professional workflow. The book examines all the compositing nodes that can be used in Blender. It details time-saving tips, features such as the motion tracker, and rendering techniques so readers will have enough information to accomplish the most common tasks encountered in the creation of a professional visual effects composition. By following the example project presented in the book, you will gain the practical understanding required to use Blender's tools in the most common scenarios in video/film production. You will also gain industry insights into the limitations of the software and how to sort out the problematic scenarios that may come up through the various stages of your project.
Create Genuine Visual Realism in Computer Graphics Digital Representations of the Real World: How to Capture, Model, and Render Visual Reality explains how to portray visual worlds with a high degree of realism using the latest video acquisition technology, computer graphics methods, and computer vision algorithms. It explores the integration of new capture modalities, reconstruction approaches, and visual perception into the computer graphics pipeline. Understand the Entire Pipeline from Acquisition, Reconstruction, and Modeling to Realistic Rendering and Applications The book covers sensors for capturing 3D scenes, including regular cameras, wide-angle omnidirectional cameras, active range scanners, and plenoptic (multi-viewpoint) cameras, as well as fundamental algorithms for processing the imagery, such as stereo correspondence and 3D structure and motion recovery. It describes 3D modeling techniques, from generic object models (such as 3D meshes) to more domain-specific models (such as human shape and motion models). The book also discusses how techniques, including image- and video-based rendering, meet speed and realism requirements. Overcome Challenges in Your Own Research Experiments This book is both an accessible introduction to the emerging research of real-world visual computing and a practical guide that shows you how to start implementing frequently encountered methods.
Simulation Systems expolres a wide spectrum of topics including simulation software, logic simulation, query-driven simulation, multi-computer simulation and manufacturing simulation. Although such papers are presented in Journals and conference proceedings it is difficult to find a single source where the foremost papers are presented. Contributions in Simulation Systms are freom leading researchers and practioners which explore a wide spectrum of topics. The chapters include topics such as presentation of SIMULA/OBJECTR, which is a query driven simulation support environment and a method of translating automatically digital logic equations so that they may be simulated using VHDL. This is followed by simulation techniques for deterministic and statistical circuit design optimization. A mathematical model of a magnetic resonance imaging system is simulated so that one can better understand the imaging system.
Environmental science combined with computer technology. One click on a mouse and information flows into your PC from up to 10,000 miles away. When you receive this information you can ferret through the data and use it in any number of computer programs. The result: solutions to plant design problems that affect the health and well being of people around the globe. What does that mean to you, the environmental professional, scientist, or engineer?
Focuses on the argument that performance modelling and simulation has become a central issue in computer science and engineering, in part due to its applications to the structures comprising the internet. Dealing primarily with theory, tools, and techniques related to communications systems, it provides tutorials and surveys and relates new important research results. Each chapter provides background information, describes and analyses important work done in the field, and provides important direction to the reader on future work and further readings. The topics covered include traffic models for ATM networks, simulation environments, analytical methods, interprocessor communications and an evaluation of process architectures.
Genetic algorithms have been used in science and engineering as adaptive algorithms for solving practical problems and as computational models of natural evolutionary systems. This brief, accessible introduction describes some of the most interesting research in the field and also enables readers to implement and experiment with genetic algorithms on their own. It focuses in depth on a small set of important and interesting topics -- particularly in machine learning, scientific modeling, and artificial life -- and reviews a broad span of research, including the work of Mitchell and her colleagues. The descriptions of applications and modeling projects stretch beyond the strict boundaries of computer science to include dynamical systems theory, game theory, molecular biology, ecology, evolutionary biology, and population genetics, underscoring the exciting "general purpose" nature of genetic algorithms as search methods that can be employed across disciplines. "An Introduction to Genetic Algorithms" is accessible to students and researchers in any scientific discipline. It includes many thought and computer exercises that build on and reinforce the reader's understanding of the text. The first chapter introduces genetic algorithms and their terminology and describes two provocative applications in detail. The second and third chapters look at the use of genetic algorithms in machine learning (computer programs, data analysis and prediction, neural networks) and in scientific models (interactions among learning, evolution, and culture; sexual selection; ecosystems; evolutionary activity). Several approaches to the theory of genetic algorithms are discussed in depth in the fourth chapter. The fifth chapter takes up implementation, and the last chapter poses some currently unanswered questions and surveys prospects for the future of evolutionary computation.
Authors Ita G. G. Kreft and Jan de Leeuw have provided the first accessible and practical guide to using multilevel models in social research. Multilevel approaches are becoming increasingly important in social, behavioral, and educational research and it is clear from recent developments that such models are seen as more realisticùand potentially more revealingùthan ordinary regression models. While other books describe these multilevel models in considerable detail none focus on the practical issues and potential problems of doing multilevel analyses that are covered in Introducing Multilevel Modeling. The authorsÆ approach is user-oriented, keeping formal mathematics and statistics to a minimum. Other key features include the use of worked examples using real data sets, analyzed using the leading computer package for multilevel modeling.
This text brings together topical contributions from figures in the field of games and simulations, representing the current international thinking and best practice.
This second edition describes the fundamentals of modelling and simulation of continuous-time, discrete time, discrete-event and large-scale systems. Coverage new to this edition includes: a chapter on non-linear systems analysis and modelling, complementing the treatment of of continuous-time and discrete-time systems; and a chapter on the computer animation and visualization of dynamical systems motion.;College or university bookstores may order five or more copies at a special student price, available on request from Marcel Dekker Inc.
Kinetic models are becoming standard tools in the research of biological systems. They are used to represent hypotheses, analyze data, and design experiments to maximize the information obtained from a study. Kinetic Models of Trace Element and Mineral Metabolism During Development describes models for calcium, chromium, copper, iron, iodide, lead, mercury, selenium, zinc, and others in health and disease.
The proceedings of the Second International Conference on [title] held in Barcelona, Spain, September/October 1991, comprise papers on topics in ocean circulation, wave structure interaction, water quality and biological modeli harbor resonance, coastal circulation, random waves description, sedimen
Publisher's Note: Products purchased from Third Party sellers are not guaranteed by the publisher for quality, authenticity, or access to any online entitlements included with the product. Master the art of 3D printing with step-by-step tutorials and DIY projectsAre you ready to join the new industrial revolution? 3D Printing with Autodesk 123D, Tinkercad, and MakerBot reveals how to turn your ideas into physical products that you can use or sell! You'll learn how tooperate powerful, free software from Autodesk and bring your creations to life with the MakerBot--a leading consumer printer--or an online service bureau. Practical examples take you through the Design, Catch, Meshmixer, Tinkercad, Make, and CNC Utility apps, and the MakerBot Desktop. Fun projects, easy-to-follow instructions, and clear screenshots progress from installing the software to printing the design. Videos and digital files accompany this hands-on guide. Make your own creations with Design and Tinkercad Download editable, premade content Generate construction documents with the LayOut feature Create and edit a reality capture model with Catch Edit and mash up .stl files with Meshmixer Navigate the MakerBot Desktop Print the model on your own machine or with a service bureau
A practical, hands-on guide to creating some of the most stunning computer-generated images possible. It caters to the design masses; architects, engineers, interior designers, industrial designers, photographers, and enthusiasts will find this book essential in their quest to express themselves through visual communication.
Presenting a method for the analysis of ecological ecosystems using numerical models, this text describes the development of these models by means of relational diagrams and rate equations. The calculation of the dynamic behaviour of the models is studied through small computer programs. The approach is illustrated by treating examples ranging from simple exponential growth to the development of an insect population and transport phenomena in soils. About 100 worked examples clarify the theoretical concepts presented and give the book a tutorial nature. The examples often illustrate the process, from defining the problem to the development of a computer program. Examples include models about yeasts, prey-predator interactions, pollutant and organic matter dynamics and heat flow in soil. A simulation language is used to develop the programs, so that the need to learn technical programming details is minimized and attention can be focused on the ecological problem. Use of this language is described in the text. The book concludes with the presentation of a simulation environment in FORTRAN, assuring a high model portability. Those interested in applying systems analysis and simulation in the study of ecological processes, like biologists, agriculturalists and soil scientists, should find this book a valuable introduction. After studying the book, readers should be able to develop their own models and to critically follow the literature on more complex ecosystem models.
This book, written in two volumes, is an introductory manual for Magma, a programming language designed for the investigation of algebraic, geometric and combinatorial structures, or "magmas." It presumes no knowledge of computer programming, and its examples are chosen to illustrate language and algorithmic features as simply as possible. Magma is a sophisticated tool for experimentation, education, and computer-aided proof, useful for both students and professional mathematicians. Volume I explains the language and user environment in detail, whereas Volume II deals with the major algebraic, geometrical and combinatorial structures implemented in the system.
In this fifth volume of the authoritative series, the simulation of forest fires, flames, and hydrodynamics is presented in the first three articles. The next two deal with quantum simulations, in particular for two dimensions (quantum Hall effect and monolayers). Biology is connected with the last two articles: we learn from biological evolution to complement computer hardware and software with evolware, or we simulate immunology.
Discover the excitement and action of computer programming immediately with this dynamic addition to any computer programming course - ALICE 3 IN ACTION: COMPUTING THROUGH ANIMATION, 2E. This brief six-chapter supplementary book uses Alice -- a popular 3D virtual reality computer programming system that reduces programming syntax and eliminates many of the common barriers to programming success. Alice and ALICE 3 IN ACTION: COMPUTING THROUGH ANIMATION, 2E make programming both simple and fun. Even if you are a beginning student with no prior programming experience, you will quickly see the possibilities and fulfilling results of computer programming today. |
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