The first book to explain the principals behind mobile 3D hardware
implementation, helping readers understand advanced algorithms,
produce low-cost, low-power SoCs, or become familiar with embedded
systems
As mobile broadcasting and entertainment applications evolve,
there is increasing interest in 3D graphics within the field of
mobile electronics, particularly for handheld devices. In "Mobile
3D Graphics SoC," Yoo provides a comprehensive understanding of the
algorithms of mobile 3D graphics and their real chip implementation
methods. 3D graphics SoC (System on a Chip) architecture and its
interaction with embedded system software are explained with
numerous examples. Yoo divides the book into three sections:
general methodology of low power SoC, design of low power 3D
graphics SoC, and silicon implementation of 3D graphics SoCs and
their application to mobile electronics. Full examples are
presented at various levels such as system level design and circuit
level optimization along with design technology. Yoo incorporates
many real chip examples, including many commercial 3D graphics
chips, and provides cross-comparisons of various architectures and
their performance. Furthermore, while advanced 3D graphics
techniques are well understood and supported by industry standards,
this is less true in the emerging mobile applications and games
market. This book redresses this imbalance, providing an in-depth
look at the new OpenGL ES (The Standard for Embedded Accelerated 3D
Graphics), and shows what these new embedded systems graphics
libraries can provide for 3D graphics and games developers.
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