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Books > Social sciences > Education > Organization & management of education > Curriculum planning & development
As modern society gives great importance to scientific and
technological literacy and new technology, it follows that the
educational process must play a central role in development of the
respective skills. STEAM is the approach to learning that uses
concepts from natural sciences, technology, engineering, arts, and
mathematics like springboards for the development of the skills of
exploration, cooperation, communication, creativity, and critical
thinking. The desired result is that pupils who participate in
experiential learning develop critical thinking skills, work
together, and explore the environment within the context of a
creative process. Practical Approaches to Integrating ICTs in STEAM
Education includes the current research focusing on development of
STEAM and ICT educational practices, tools, workflows, and
frameworks of operation that encourage science skills, but also
skills related to the arts and humanities such as creativity,
imagination, and reflection on ethical implications. Covering
topics such as early childhood education, machine learning
education, and web-based simulations, this premier reference source
is an essential resource for engineers, educators of both K-12 and
higher education, education administration, libraries, pre-service
teachers, computer scientists, researchers, and academicians.
Due to the recent global pandemic, educators of science and
technology have had to pivot and adapt their delivery to create
alternative virtual means of delivery. The COVID-19 pandemic has
influenced a rapid change in teaching and learning in higher
education. It is reshaping curriculum demands, the 21st century
digital competence challenges, and learning technologies. These
changes in education are likely to endure well past the COVID-19
pandemic, making it crucial for educators to consider teaching and
learning under the perspectives of digital education and
innovation. Advancing STEM Education and Innovation in a Time of
Distance Learning highlights the contemporary trends and challenges
in science, technology, mathematics, and engineering education. The
chapters present findings and discussions of relevant research
studies and theoretical frameworks for the provision of science,
technology, engineering, and technical subjects. It not only
presents successful practice examples from before and during the
COVID-19 pandemic, but also provides useful information to assist
educators in understanding the demands and challenges of digital
education. Covering topics such as ethnically diverse students,
foreign language learning, and mobile gamification, this premier
reference source is an essential resource for educators and
administrators of both K-12 and higher education, pre-service
teachers, teacher educators, librarians, government officials,
researchers, and academicians.
Various pedagogies, including the use of digital learning in
education, have been used and researched for the past 40 years, but
schools have little to show for these initiatives. This contrasts
starkly with technology-supported initiatives in other fields such
as business, health care, and the military. Traditional pedagogies
and general digital technology applications have yet impact
education in significant ways that transforms learning. This
handbook posits that a primary reason for this minimal impact on
learning is that digital technologies have attempted to make
traditional instructional processes more efficient rather than
using a more appropriate paradigm for learning. As there have been
transformative applications in other fields, the book will identify
suggested transformative applications that empower learners. As
technology is used as a partner in other fields, transformative
applications become partners with students (not teachers) to
empower their learning process in and out of school. This handbook
identifies and justifies the paradigm of transformative learning
and pedagogies in education, provides exemplars of existing
transformative applications that, if used as partners to empower
student learning, have the potential to dramatically engage
students in a kind of learning that better fits 21st century
learners, and provides pedagogical models to help teachers empower
students to learn.
The COVID-19 pandemic has introduced a new paradigm in education
that has forced school management teams to re-imagine their
curricula delivery functions and obligations during and post
COVID-19. Now there are concerns about the state to which
curriculum delivery in schools is likely to become planned,
implemented, and managed. Investigating the Roles of School
Management Teams in Curriculum Delivery improves the quality of
planning, implementation, and management of curriculum delivery to
advance the quality of teaching and learning in schools.
Particularly, it envisages innovative strategies, best practices,
and addresses problems in the planning, implementation, and
delivery of curricula by school management teams. Covering topics
such as curriculum delivery theory, curriculum delivery in
planning, implementation, and management during and post COVID-19;
curriculum delivery in assessment and alternative assessment; and
reimagining inclusivity in curriculum delivery, this edited book is
essential for departmental heads, deputy principals, education
district officials, department of basic education curriculum
designers, instructional designers, administrators, academicians,
university teachers, researchers, and post-graduate students.
Faculty and students confront persistent racial, economic, and
social inequities in higher education locally, nationally, and
globally. To counter these inequities, there has been a recent
focus on universities providing an inclusive curriculum that serves
the needs of students from a wide range of backgrounds. Inclusive
and equitable courses and instruction are crucial in today's world
as calls for racial and social justice grow, particularly in higher
education. Universities and instructors must take action and make
changes to best serve their students. Cases on Academic Program
Redesign for Greater Racial and Social Justice provides an
equity-oriented practical guide for those in higher education who
are engaged in the work of curricular reform or program
development. It also explores practices and approaches to
curriculum development that consider program quality and equitable
outcomes as mutually beneficial and necessary outcomes. Covering a
range of topics such as antiracism and mindful hiring, it is ideal
for teachers, instructional designers, curricula developers,
administrators, academics, professors, educators, researchers,
those working in higher education, and students.
Serious games provide a unique opportunity to fully engage students
more than traditional teaching approaches. Understanding the best
way to utilize these games and the concept of play in an
educational setting is imperative for effectual learning in the
21st century. Gamification in Education: Breakthroughs in Research
and Practice is an innovative reference source for the latest
academic material on the different approaches and issues faced in
integrating games within curriculums. Highlighting a range of
topics, such as learning through play, virtual worlds, and
educational computer games, this publication is ideally designed
for educators, administrators, software designers, and stakeholders
in all levels of education.
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