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Books > Professional & Technical > Other technologies > General
This book highlights the advantages of the vector-phase method in underwater acoustic measurements and presents results of theoretical and experimental studies of the deep open ocean and shallow sea based on vector-phase representations. Based on the physical phenomena discovered and compensation of counter streams of energy and vortices of the acoustic intensity vector, processes of transmitting acoustic energy of a tonal signal in the real ocean are described. The book also discusses the development of advanced detection tools based on vector-phase sonar. This book provides useful content for professionals and researchers working in various fields of applied underwater acoustics.
This book evaluates the impact of relevant factors affecting the results of speech quality assessment studies carried out in crowdsourcing. The author describes how these factors relate to the test structure, the effect of environmental background noise, and the influence of language differences. He details multiple user-centered studies that have been conducted to derive guidelines for reliable collection of speech quality scores in crowdsourcing. Specifically, different questions are addressed such as the optimal number of speech samples to include in a listening task, the influence of the environmental background noise in the speech quality ratings, as well as methods for classifying background noise from web audio recordings, or the impact of language proficiency in the user perception of speech quality. Ultimately, the results of these studies contributed to the definition of the ITU-T Recommendation P.808 that defines the guidelines to conduct speech quality studies in crowdsourcing.
Linear acoustics was thought to be fully encapsulated in physics texts of the 1950s, but this view has been changed by developments in physics during the last four decades. There is a significant new amount of theory that can be used to address problems in linear acoustics and vibration, but only a small amount of reported work does so. This book is an attempt to bridge the gap between theoreticians and practitioners, as well as the gap between quantum and acoustic. Tutorial chapters provide introductions to each of the major aspects of the physical theory and are written using the appropriate terminology of the acoustical community. The book will act as a quick-start guide to the new methods while providing a wide-ranging introduction to the physical concepts.
"Resonant Alterities" bridges the gap between sound studies and literary criticism. A queer ghost story by Vernon Lee, an occultist novel of psychic adventure by Algernon Blackwood, a dystopian science fiction tale by J.G. Ballard and a post-traumatic short novel by Don DeLillo are its primary objects of analysis. Each is explored within the context of its contemporary cultural debates on sound. Meanwhile, all four theory-enriched readings focus on intersecting and desire-laden processes of meaning making, knowledge production and subject formation. Focal points are aurally/audio-visually structured phenomena expressive of both collective and individual anxieties.
Computational aeroacoustics (CAA) is a relatively new research area. CAA algorithms have developed rapidly and the methods have been applied in many areas of aeroacoustics. The objective of CAA is not simply to develop computational methods but also to use these methods to solve practical aeroacoustics problems and to perform numerical simulation of aeroacoustic phenomena. By analysing the simulation data, an investigator can determine noise generation mechanisms and sound propagation processes. This is both a textbook for graduate students and a reference for researchers in CAA and as such is self-contained. No prior knowledge of numerical methods for solving partial differential equations (PDEs) is needed, however, a general understanding of partial differential equations and basic numerical analysis is assumed. Exercises are included and are designed to be an integral part of the chapter content. In addition, sample computer programs are included to illustrate the implementation of the numerical algorithms.
If you ve ever handled live sound, you know the recipe for creating quality live sound requires many steps. Your list of ingredients, shall we say, requires an understanding of sound and how it behaves, the know-how to effectively use a sound system), and the knowledge to choose and use your gear well. Add a dash of miking ability, stir in a pinch of thinking on your feet for when your system starts to hum or the vocals start to feed back, and mix. In practice, there really is no "recipe" for creating a quality performance. Instead, musicians and engineers who effectively use sound systems have a wealth of knowledge that informs their every move before and during a live performance. You can slowly gather that knowledge over years of live performance, or you can speed up the process with "The SOS Guide to Live Sound." With these pages, you get practical advice that will allow you to accomplish your live-sound goals in every performance. Learn how to choose, set up, and use a live-performance sound system. Get the basics of live-sound mixing, save money by treating your gear well with a crash course in maintenance, and fix issues as they happen with a section on problem-solving, full of real-world situations. You ll also get information on stage-monitoring, both conventional and in-ear, along with the fundamentals of radio microphones and wireless mixing solutions. Finally, a comprehensive glossary of terminology rounds out this must-have reference."
Noise pollution around airports, trains, and industries increasingly attracts environmental concern and regulation. Designers and researchers have intensified the use of large-eddy simulation (LES) for noise reduced industrial design and acoustical research. This 2007 book, written by 30 experts, presents the theoretical background of acoustics and of LES, followed by details about numerical methods, e.g. discretization schemes, boundary conditions, coupling aspects. Industrially relevant, hybrid RANS/LES techniques for acoustic source predictions are presented in detail. Many applications are featured ranging from simple geometries for mixing layers and jet flows to complex wing and car geometries. Selected applications include scientific investigations at industrial and university research institutions.
Senior level/graduate level text/reference presenting state-of-the- art numerical techniques to solve the wave equation in heterogeneous fluid-solid media. Numerical models have become standard research tools in acoustic laboratories, and thus computational acoustics is becoming an increasingly important branch of ocean acoustic science. The first edition of this successful book, written by the recognized leaders of the field, was the first to present a comprehensive and modern introduction to computational ocean acoustics accessible to students. This revision, with 100 additional pages, completely updates the material in the first edition and includes new models based on current research. It includes problems and solutions in every chapter, making the book more useful in teaching (the first edition had a separate solutions manual). The book is intended for graduate and advanced undergraduate students of acoustics, geology and geophysics, applied mathematics, ocean engineering or as a reference in computational methods courses, as well as professionals in these fields, particularly those working in government (especially Navy) and industry labs engaged in the development or use of propagating models.
Signal processing is everywhere in modern technology. Its mathematical basis and many areas of application are the subject of this book, based on a series of graduate-level lectures held at the Mathematical Sciences Research Institute. Emphasis is on challenges in the subject, particular techniques adapted to particular technologies, and certain advances in algorithms and theory. The book covers two main areas: computational harmonic analysis, envisioned as a technology for efficiently analysing real data using inherent symmetries; and the challenges inherent in the acquisition, processing and analysis of images and sensing data in general [EMDASH] ranging from sonar on a submarine to a neuroscientist's fMRI study.
In Sound Propagation: An Impedance Based Approach, Professor Yang-Hann Kim introduces acoustics and sound fields by using the concept of impedance. Kim starts with vibrations and waves, demonstrating how vibration can be envisaged as a kind of wave, mathematically and physically. One-dimensional waves are used to convey the fundamental concepts. Readers can then understand wave propagation in terms of characteristic and driving point impedance. The essential measures for acoustic waves, such as dB scale, octave scale, acoustic pressure, energy, and intensity, are explained. These measures are all realized by one-dimensional examples, which provide mathematically simplest but clear enough physical insights. Kim then moves on to explaining waves on a flat surface of discontinuity, demonstrating how propagation characteristics of waves change in space when there is a distributed impedance mismatch. Next is a chapter on radiation, scattering, and diffraction, where Kim shows how these topics can be explained in a unified way, by seeing the changes of waves due to spatially distributed impedance. Lastly, Kim covers sound in closed space, which is considered to be a space that is surrounded by spatially distributed impedance, and introduces two spaces: acoustically large and small space. The bulk of the book is concerned with introducing core fundamental concepts, but the appendices are included as the essentials as well to cover other important topics to extend learning. * Offers a less mathematically-intensive means to understand the subject matter * Provides an excellent launching point for more advanced study or for review of the basics * Based on classroom tested materials developed over the course of two decades * Companion site for readers, containing animations and MATLAB code downloads * Videos and impedance data available from the author's website * Presentation slides available for instructor use Sound Propagation is geared towards graduate students and advanced undergraduates in acoustics, audio engineering, and noise control engineering. Practicing engineers and researchers in audio engineering and noise control, or students in engineering and physics disciplines, who want to gain an understanding of sound and vibration concepts, will also find the book to be a helpful resource.
Linear acoustics was thought to be fully encapsulated in physics texts of the 1950s, but this view has been changed by developments in physics during the last four decades. There is a significant new amount of theory that can be used to address problems in linear acoustics and vibration, but only a small amount of reported work does so. This book is an attempt to bridge the gap between theoreticians and practitioners, as well as the gap between quantum and acoustic. Tutorial chapters provide introductions to each of the major aspects of the physical theory and are written using the appropriate terminology of the acoustical community. The book will act as a quick-start guide to the new methods while providing a wide-ranging introduction to the physical concepts.
This undergraduate textbook aids readers in studying music and color, which involve nearly the entire gamut of the fundamental laws of classical as well as atomic physics. The objective bases for these two subjects are, respectively, sound and light. Their corresponding underlying physical principles overlap greatly: Both music and color are manifestations of wave phenomena. As a result, commonalities exist as to the production, transmission, and detection of sound and light. Whereas traditional introductory physics textbooks are styled so that the basic principles are introduced first and are then applied, this book is based on a motivational approach: It introduces a subject with a set of related phenomena, challenging readers by calling for a physical basis for what is observed. A novel topic in the first edition and this second edition is a non-mathematical study of electric and magnetic fields and how they provide the basis for the propagation of electromagnetic waves, of light in particular. The book provides details for the calculation of color coordinates and luminosity from the spectral intensity of a beam of light as well as the relationship between these coordinates and the color coordinates of a color monitor. The second edition contains corrections to the first edition, the addition of more than ten new topics, new color figures, as well as more than forty new sample problems and end-of-chapter problems. The most notable additional topics are: the identification of two distinct spectral intensities and how they are related, beats in the sound from a Tibetan bell, AM and FM radio, the spectrogram, the short-time Fourier transform and its relation to the perception of a changing pitch, a detailed analysis of the transmittance of polarized light by a Polaroid sheet, brightness and luminosity, and the mysterious behavior of the photon. The Physics of Music and Color is written at a level suitable for college students without any scientific background, requiring only simple algebra and a passing familiarity with trigonometry. The numerous problems at the end of each chapter help the reader to fully grasp the subject.
The sounds produced by geophonic, biophonic and technophonic sources are relevant to the function of natural and human modified ecosystems. Passive recording is one of the most non-invasive technologies as its use avoids human intrusion during acoustic surveys and facilitates the accumulation of huge amounts of acoustical data. For the first time, this book collates and reviews the science behind ecoaucostics; illustrating the principles, methods and applications of this exciting new field. Topics covered in this comprehensive volume include; * the assessment of biodiversity based on sounds emanating from a variety of environments * the best technologies and methods necessary to investigate environmental sounds * implications for climate change and urban systems * the relationship between landscape ecology and ecoacoustics * the conservation of soundscapes and the social value of ecoacoustics * areas of potential future research. An invaluable resource for scholars, researchers and students, Ecoacoustics: The Ecological Role of Sounds provides an unrivalled set of ideas, tools and references based on the current state of the field.
Number One Bestseller A unique history and 'how to' book on one of Ireland's most distinctive landscape features - the stone wall. The Irish countryside is a patchwork of over 250,000 miles of stone wall. Built from local stone according to the style of each region - dry stone in the West and the Mourne mountains or mortar elsewhere - these walls are an intrinsic part of the landscape. This unique guide by expert stone mason Pat McAfee covers the history of this ancient tradition, giving illustrated examples and step-by-step instructions on constructing, conserving and repairing stone walls of all types - whether dry stone or mortar. It includes: History of stone in Ireland How to build dry stone and mortar walls Basic and more advanced techniques Dos and don'ts of repair work Appropriate conservation methods
Michel Chion's landmark Audio-Vision has exerted significant influence on our understanding of sound-image relations since its original publication in 1994. Chion argues that sound film qualitatively produces a new form of perception. Sound in audiovisual media does not merely complement images. Instead, the two channels together engage audio-vision, a special mode of perception that transforms both seeing and hearing. We don't see images and hear sounds separately-we audio-view a trans-sensory whole. In this updated and expanded edition, Chion considers many additional examples from recent world cinema and formulates new questions for the contemporary media environment. He takes into account the evolving role of audio-vision in different theatrical environments, considering its significance for music videos, video art, commercial television, and the internet, as well as conventional cinema. Chion explores how multitrack digital sound enables astonishing detail, extending the space of the action and changing practices of scene construction. He demonstrates that speech is central to film and television and shows why "audio-logo-visual" is a more accurate term than "audiovisual." Audio-Vision shows us that sound is driving the creation of a sensory cinema. This edition includes a glossary of terms, a chronology of several hundred significant films, and the original foreword by sound designer, editor, and Oscar honoree Walter Murch.
Learn the basics of modern robotics while building your own intelligent robot from scratch! You'll use inexpensive household materials to make the base for your robot, then add motors, power, wheels, and electronics. But wait, it gets better: your creation is actually five robots in one! -- build your bot in stages, and add the features you want. Vary the functions to create a robot that's uniquely yours. Mix and match features to make your own custom robot: Flexible Motorized Base -- a playpen for all kinds of programming experiments Obstacle Detector -- whiskers detect when your robot has bumped into things Object Avoider -- ultrasonic sound lets your robot see what's in front of it Infrared Remote Control -- command your robot from your easy chair Line Follower -- use optics to navigate your bot; have races with other robot builders! You will learn how switches, ultrasonics, infrared detectors, and optical sensors work. Install an Arduino microcontroller board and program your robot to avoid obstacles, provide feedback with lights and sound, and follow a tracking line. In this book you will combine multiple disciplines -- electronics, programming, and engineering -- to successfully build a multifunctional robot. You'll discover how to: construct a motorized base set up an Arduino to function as the brain use whisker switches to detect physical contact avoid obstacles with ultrasonic sensors teach your robot to judge distances use a universal remote to control your robot install and program a servo motor respond to input with LEDs, buzzers, and tones mount line-following sensors under your robot And more. Everything is explained with lots and lots of full-color line drawings. No prior experience is necessary. You'll have fun while you learn a ton!
Sound is almost always around us, anywhere, at any time, reaching our ears and stimulating our brains for better or worse. Sound can be the disturbing noise of a drill, a merry little tune sung by a friend, the song of a bird in the morning or a clap of thunder at night. The science of sound, or acoustics, studies all types of sounds and therefore covers a wide range of scientific disciplines, from pure to applied acoustics. Research dealing with acoustics requires a sound to be recorded, analyzed, manipulated and, possibly, changed. This is particularly, but not exclusively, the case in bioacoustics and ecoacoustics, two life sciences disciplines that attempt to understand and to eavesdrop on the sound produced by animals. Sound analysis and synthesis can be challenging for students, researchers and practitioners who have few skills in mathematics or physics. However, deciphering the structure of a sound can be useful in behavioral and ecological research - and also very amusing. This book is dedicated to anyone who wants to practice acoustics but does not know much about sound. Acoustic analysis and synthesis are possible, with little effort, using the free and open-source software R with a few specific packages. Combining a bit of theory, a lot of step-by-step examples and a few cases studies, this book shows beginners and experts alike how to record, read, play, decompose, visualize, parametrize, change, and synthesize sound with R, opening a new way of working in bioacoustics and ecoacoustics but also in other acoustic disciplines.
The essential guide for anyone wanting a quick introduction to the fundamental ideas underlying photonics. The author uses his forty years of experience in photonics research and teaching to provide intuitive explanations of key concepts, and demonstrates how these relate to the operation of photonic devices and systems. Readers will gain insight into the nature of light and the ways in which it interacts with materials and structures, and learn how these basic ideas are applied in areas such as optical systems, 3D imaging and astronomy. Carefully designed worked examples and end-of-chapter problems enable students to check their understanding, with full solutions available online. Mathematical treatments are kept as simple as possible, allowing readers to grasp even the most complex of concepts. Clear, concise and accessible, this is the perfect guide for undergraduate students taking a first course in photonics, and anyone in academia or industry wanting to review the fundamentals.
Push: Software Design and the Cultural Politics of Music Production shows how changes in the design of music software in the first decades of the twenty-first century shaped the production techniques and performance practices of artists working across media, from hip-hop and electronic dance music to video games and mobile apps. Emerging alongside developments in digital music distribution such as peer-to-peer file sharing and the MP3 format, digital audio workstations like FL Studio and Ableton Live introduced design affordances that encouraged rapid music creation workflows through flashy, "user-friendly" interfaces. Meanwhile, software such as Avid's Pro Tools attempted to protect its status as the "industry standard," "professional" DAW of choice by incorporating design elements from pre-digital music technologies. Other software, like Cycling 74's Max, asserted its alterity to "commercial" DAWs by presenting users with nothing but a blank screen. These are more than just aesthetic design choices. Push examines the social, cultural, and political values designed into music software, and how those values become embodied by musical communities through production and performance. It reveals ties between the maximalist design of FL Studio, skeuomorphic design in Pro Tools, and gender inequity in the music products industry. It connects the computational thinking required by Max, as well as iZotope's innovations in artificial intelligence, with the cultural politics of Silicon Valley's "design thinking." Finally, it thinks through what happens when software becomes hardware, and users externalize their screens through the use of MIDI controllers, mobile media, and video game controllers. Amidst the perpetual upgrade culture of music technology, Push provides a model for understanding software as a microcosm for the increasing convergence of globalization, neoliberal capitalism, and techno-utopianism that has come to define our digital lives.
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