|
|
Books > Professional & Technical > Other technologies > General
As technology continues to expand and develop, the internet of
things (IoT) is playing a progressive role in the infrastructure of
electronics. The increasing amount of IoT devices, however, has led
to the emergence of significant privacy and security challenges.
Security and Privacy Issues in Sensor Networks and IoT is a
collection of innovative research on the methods and applications
of protection disputes in the internet of things and other
computing structures. While highlighting topics that include cyber
defense, digital forensics, and intrusion detection, this book is
ideally designed for security analysts, IT specialists, software
developers, computer engineers, industry professionals,
academicians, students, and researchers seeking current research on
defense concerns in cyber physical systems.
In this practical, project-based book, music students, educators,
and coders receive the necessary tools to engage with real-world
experiences in computation and creativity using the programming
language Scratch. Designed to teach students the fundamental
concepts of computational thinking through interactive music,
sound, and media, projects vary in complexity and encourage readers
to make music through playing and creating music. This book
introduces readers to concepts in computational thinking and coding
alongside parallel concepts in music, creative sound, and
interaction. The book begins with a gentle introduction to the
Scratch 3.0 programming environment through hands-on projects using
a computer keyboard and mouse to make music and control sounds,
creating original sounds, and performing them as an instrument. The
next chapters introduce programming musical sequences, melodies,
and structures, and assembling them into a virtual band that can be
performed live or automated through algorithms. The final chapters
explore computational thinking and music in the contexts of making
games with sound effects, teaching the computer to generate music
using algorithms and rules, interacting with music using live
video, finishing with a chapter on musical live coding, where
readers will create and manipulate computer code to perform,
improvise, and create original music live.
|
|