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Books > Professional & Technical > Other technologies > General
This volume contains the contributions to the 10th International Workshop on Railway Noise, held October 18-22, 2010, in Nagahama, Japan, organized by the Railway Technical Research Institute (RTRI), Japan. With 11 sessions and 3 poster sessions, the workshop featured presentations by international leaders in the field of railway noise and vibration. All subjects relating to 1. prospects, legal regulation, and perception; 2. wheel and rail noise; 3. structure-borne noise and squeal noise; 4. ground-borne vibration; 5. aerodynamic noise and micro-pressure waves from tunnel portals; 6. interior noise and sound barriers; and 7. prediction, measurements, and monitoring are addressed here. This book is a useful "state-of-the-art" reference for scientists and engineers involved in solving environmental problems of railways.
List of Participants xi Lecture Program xv CHAPTER I - FUNDAMENTALS 1 Field Equations E. R. Arantes e Oliveira 3 2 Basic Formulation of Static and Dynamic Behaviour of Soil and Other Porous Media O. C. ZienkieuJicz 39 3 Generalized Plasticity and Some Models for Geomechanics O. C. Zienkiewicz 57 4 Constitutive Equations for Soil Media Jean H. Proevost 79 5 Constitutive Modeling and Soil-Structure Interaction C. S. Desai 103 6 Rock Mass Behaviour and Its Mathematical Modelling K. KovaY'i 145 CHAPTER II - FINITE ELEMENTS TECHNIQUES 165 1 Numerical Analysis of Shallow Foundations I. M. Smith 167 2 Numerical Analysis of Deep Foundations 187 I. M. Smith CONTENTS 3 Finite Element Analysis of Coupled Deformation and Fluid Flow in Porous Media 203 Ranbir S. Sandhu 4 Finite Elements and Slope Stability 229 D. J. Naylor CHAPTER III - MATHEMATICAL PROGRAMMING METHODS 245 1 Plastic Analysis in Geomechanics by Mathematical Programming John MUnro 247 2 Optimization Methods for Parametric Identification of Geotechnical Systems G. Maier and G. Gioda 273 3 Embankments and Slopes by Mathematical Programming J. B. Martins 305 CHAPTER IV - BOUNDARY ELEMENT TECHNIQUES 335 1 Fundamentals of Boundary Elements C. A. Brebbia 337 2 Boundary Elements in Groundwater Flow Problems L. C. Wrobel and C. A. Brebbia 355 3 Boundary Element Formulation to Solve No-Tension Problems in Geomechanics W. S. Venturini and C. A. Brebbia 375 4 Elastoplastic Analysis Using Boundary Elements J. C. F. Telles and C. A.
Water is one of the world's threatened resources: it is also a substance of importance in Geology. For some years I have felt the need for a book that sets out the fundamentals of fluid mechanics, written for geologists rather than engineers. The efforts to repair my own deficiencies in this respect led me along various unfamiliar paths, few of which were unrewarding. This book is the result of my journeys through the literature and as a geologist in several parts of the world. It has been written for students of geology of all ages, in the simplest terms possible, and it has one objective: to provide a basis for an understanding of the mechanical role of water in geology. It has not been written for experts in ground water hydrology, or specialists in the fluid aspects of structural geology: it has been written for geologists like me who are not very good mathematicians, so that we can take water better into account in our normal geological work, whatever it might be. The fundamentals apply equally to mineralization, geochemistry, and vulcanology although they have not been specifically mentioned. It has also been written for the university student of geology so that he or she may start a career with some appreciation of the importance of water, and understanding of its movement."
Processing audio in the spectral domain has become a practical proposition for a variety of applications in computer music, composition, and sound design, making it an area of significant interest for musicians, programmers, sound designers, and researchers. While spectral processing has been explored already from a variety of perspectives, previous approaches tended to be piecemeal: some dealt with signal processing details, others with a high-level music technology discussion of techniques, some more compositionally focused, and others at music/audio programming concerns. As author Victor Lazzarini argues, the existing literature has made a good footprint in the area but has failed to integrate these various approaches within spectral audio. In Spectral Sound Design: A Computational Approach, Lazzarini provides an antidote. Spectral Sound Design: A Computational Approach gives authors a set of practical tools to implement processing techniques and algorithms in a balanced way, covering application aspects as well the fundamental theory that underpins them, within the context of contemporary and electronic music practice. The book employs a mix of Python for prototyping and Csound for deployment and music programming. The tight integration of these three languages as well as the wide scope offered by the combination (going from embedded to supercomputing, and including web-based and mobile applications) makes it the go-to resource to deal with the practical aspects of the subject.
A collection of 18 papers from an international conference in London, July 1992, that survey the principles and applications of various operational technologies for the treatment of contaminated land. Some explain the principles behind a range of technologies; others use case histories to show how a
The VETOMAC-X Conference covered a holistic plethora of relevant topics in vibration and engineering technology including condition monitoring, machinery and structural dynamics, rotor dynamics, experimental techniques, finite element model updating, industrial case studies, vibration control and energy harvesting, and signal processing. These proceedings contain not only all of the nearly one-hundred peer-reviewed presentations from authors representing more than twenty countries, but also include six invited lectures from renowned experts: Professor K. Gupta, Mr W. Hahn, Professor A.W. Lees, Professor John Mottershead, Professor J.S. Rao, and Dr P. Russhard. This work is of interest to researchers and practitioners alike, and is an essential book for most of libraries of higher academic institutes.
This is an up-to-date reference and textbook on modern acoustics from a signal-theoretic point of view, as well as a wave-theoretic approach for students, engineers, and researchers. It provides readers the fundamental basis of acoustics and vibration science and proceeds up to recent hot topics related to acoustic transfer functions and signal analysis including a perceptual point of view. In the first part, the work uniquely introduces into the fundamentals without using heavy mathematics The following, advanced chapters deal with new and deep insights into acoustic signal analysis and investigation of room transfer functions based on the poles and zeros.
Featuring chapters on physics, structure, sound and design specifics, "Technology of the Guitar" also includes coverage of historical content, composition of strings and their effects on sound quality, and important designs. Additionally, author Mark French discusses case studies of historically significant and technologically innovative instruments. This is a complete reference useful for a broad range of readers including guitar manufacturer employees, working luthiers, and interested guitar enthusiasts who do not have a science or engineering background. "
Voice recognition is here at last. Alexa and other voice assistants have now become widespread and mainstream. Is your app ready for voice interaction? Learn how to develop your own voice applications for Amazon Alexa. Start with techniques for building conversational user interfaces and dialog management. Integrate with existing applications and visual interfaces to complement voice-first applications. The future of human-computer interaction is voice, and we'll help you get ready for it. For decades, voice-enabled computers have only existed in the realm of science fiction. But now the Alexa Skills Kit (ASK) lets you develop your own voice-first applications. Leverage ASK to create engaging and natural user interfaces for your applications, enabling them to listen to users and talk back. You'll see how to use voice and sound as first-class components of user-interface design. We'll start with the essentials of building Alexa voice applications, called skills, including useful tools for creating, testing, and deploying your skills. From there, you can define parameters and dialogs that will prompt users for input in a natural, conversational style. Integrate your Alexa skills with Amazon services and other backend services to create a custom user experience. Discover how to tailor Alexa's voice and language to create more engaging responses and speak in the user's own language. Complement the voice-first experience with visual interfaces for users on screen-based devices. Add options for users to buy upgrades or other products from your application. Once all the pieces are in place, learn how to publish your Alexa skill for everyone to use. Create the future of user interfaces using the Alexa Skills Kit today. What You Need: You will need a computer capable of running the latest version of Node.js, a Git client, and internet access.
In this book, speech transmission quality is modeled on the basis
of perceptual dimensions. The author identifies those dimensions
that are relevant for today's public-switched and packet-based
telecommunication systems, regarding the complete transmission path
from the mouth of the speaker to the ear of the listener. Both
narrowband (300-3400 Hz) as well as wideband (50-7000 Hz) speech
transmission is taken into account. A new analytical assessment
method is presented that allows the dimensions to be rated by
non-expert listeners in a direct way. Due to the efficiency of the
test method, a relatively large number of stimuli can be assessed
in auditory tests. The test method is applied in two auditory
experiments. The book gives the evidence that this test method
provides meaningful and reliable results. The resulting dimension
scores together with respective overall quality ratings form the
basis for a new parametric model for the quality estimation of
transmitted speech based on the perceptual dimensions. In a
two-step model approach, instrumental dimension models estimate
dimension impairment factors in a first step. The resulting
dimension estimates are combined by a Euclidean integration
function in a second step in order to provide an estimate of the
total impairment.
The iconic, must-have guide for modern handcraft artisans, Blacksmith's Craft has been teaching the fundamentals of blacksmithing since 1952 for good reason. Traditional tools and techniques of the craft will never change and learning the classic cornerstones of the trade is crucial to fully understanding the behavior of iron and steel. The first in its series, this facsimile volume of the seminal British textbook includes 37 lessons, crisp photography, descriptive captions, and all the timelessly essential knowledge a beginner needs to practice and become a skilled blacksmith, from understanding the parts of the hearth, blast, and anvil to creating T-shaped pocket welds. With the modern resurgence in interest, Blacksmith's Craft is the primary, go-to source to learn the skills, tools, methods, and techniques from inside a blacksmith forge.
Documentation of our cultural heritage is experiencing an explosion of innovation. New tools have appeared in recent decades including laser scanning, rapid prototyping, high dynamic range spherical and infrared imagery, drone photography, augmented and virtual reality and computer rendering in multiple dimensions. These give us visualisations and data that are at once interesting, intriguing and yet sometimes deceptive. This text provides an objective and integrated approach to the subject, bringing together the techniques of conservation with management, photographic methods, various modelling techniques and the use of unmanned aerial systems. This interdisciplinary approach addresses the need for knowledge about deploying advanced digital technologies and the materials and methods for the assessment, conservation, rehabilitation and maintenance of the sustainability of existing structures and designated historic buildings. Furthermore, this book actively provides the knowhow to facilitate the creation of heritage inventories, assessing risk, and addressing the need for sustainability.In so doing it becomes more feasible to mitigate the threats from inherent and external causes, not only for the built heritage but also for moveable objects and intangible heritage that suffer abandonment and negligence as well as looting and illegal trafficking. The book is written by a team of international experts based upon their practical experience and expertise. It therefore creates a unique book that encapsulates the knowledge of this discipline required by anyone working in this field.
Do you want to learn everything you need to know to be a fantastic video game music composer? The Game Music Handbook is for you. This book takes readers on a journey through many of the greatest video game soundscapes to date, discussing key concepts and technical practices for how to create top-level game scores. It organizes game scoring techniques into an applicable methodology that gives readers a clear picture of how to design interactive elements, conceive and create a score, and implement it into the game. Readers will gain a solid understanding of the core techniques for composing video game music, the conceptual differences that separate it from other compositional fields, as well as many advanced techniques and topics essential to excellent game music scoring. These topics include using music to design emotional arc for nonlinear timelines, the relationship between music and sound design, music and immersion, discussion of the player's interaction with audio, and more. For beginning composers, this book makes the learning process as clear as possible. However, it also offers invaluable information for intermediate to advanced readers. It includes discussion of game state and its effect on player interaction, a composer-centric lesson on programming, as well as information on how to work with version control, visual programming languages, procedural audio, and more. It also offers indispensable knowledge about advanced reactive music concepts, scoring for emergent games, music for VR, and other important topics. Overall, this book explores the practical application of player and music interaction through the examination of various techniques employed in games throughout video game history to enhance immersion, emphasize emotion, and create compelling interactive experiences.
The International Symposium on Acoustical Imaging is a unique
forum for advanced research, covering new technologies,
developments, methods and theories in all areas of acoustics. This
interdisciplinary Symposium has been taking placecontinuously since
1968. In the course of the years the proceedings volumes in the
Acoustical Imaging Series have become a reference for cutting-edge
research in the field. In 2011 the 31st International Symposium on
Acoustical Imaging was held in Warsaw, Poland, April 10-13.
Offering both a broad perspective on the state-of-the-art as well
as in-depth research contributions by the specialists in the field,
this Volume 31 in the Series contains an excellent collection of
papers insix major categories:
This book addresses the acoustic signal analysis and spectral dynamics of the tanpura, an Indian plucked string instrument. In addition, it strives to provide a logical and objective explanation of Indian classical musicians' cognitive experience. Issues of relevance in this regard include the rich, mellifluous sound; the undulation of the loudness; the somewhat cyclical variation of the timbre, which is strongly related to these undulations; and the occasional perception of virtual notes to which no strings are tuned. The book analyses the materials used in the tanpura, the instrument's simple structure, the intricacies of the lower bridge, and the theory of string vibration with variable string length. Cognitive experiments to provide the basis for perceptual quality assessment, as well as a methodology for ranking, are described. This is followed by acoustic analyses, both temporal and spectral, for sounds produced by male and female tanpuras, for each individual string and the combined one. An important aspect related to the naturalness of perceived sound, namely the intrinsically associated random perturbations, is also discussed. The apparent irregularities perceived in the acoustic signal produced by the tanpura reveal the importance of examining the signal from the perspective of non-linear analysis, an aspect that is also covered in the book. Given its scope, the book will appeal to students and researchers in the fields of music acoustics, artificial intelligence, and cognitive science, as well as musicians and musicologists around the world.
In this practical, project-based book, music students, educators, and coders receive the necessary tools to engage with real-world experiences in computation and creativity using the programming language Scratch. Designed to teach students the fundamental concepts of computational thinking through interactive music, sound, and media, projects vary in complexity and encourage readers to make music through playing and creating music. This book introduces readers to concepts in computational thinking and coding alongside parallel concepts in music, creative sound, and interaction. The book begins with a gentle introduction to the Scratch 3.0 programming environment through hands-on projects using a computer keyboard and mouse to make music and control sounds, creating original sounds, and performing them as an instrument. The next chapters introduce programming musical sequences, melodies, and structures, and assembling them into a virtual band that can be performed live or automated through algorithms. The final chapters explore computational thinking and music in the contexts of making games with sound effects, teaching the computer to generate music using algorithms and rules, interacting with music using live video, finishing with a chapter on musical live coding, where readers will create and manipulate computer code to perform, improvise, and create original music live.
Traditional Wireless Sensor Networks (WSNs) have tremendous applications, but their performance can be limited due to the limited processing and communication power of wireless sensor nodes. Cognitive Radio Sensor Networks: Applications, Architectures, and Challenges examines how wireless sensor nodes with cognitive radio capabilities can address these challenges and improve the spectrum utilization. This premier reference work presents a broader picture on the applications, architecture, challenges, and open research directions in the area of WSN research. It serves as a reference book for graduate students in courses on topics such as wireless sensor networks, cognitive radio networks, and emerging wireless technologies. |
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