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Books > Children's & Educational > Technology & applied sciences > General
This book is part of Reading Champion, a series carefully linked to book bands to encourage independent reading skills, developed with UCL Institute of Education (IOE) Make a Splash is a non-fiction text exploring how different people can make a splash in water. The repeated sentence structure offers readers the opportunity for a very first independent reading experience with the support of the illustrations. Reading Champion offers independent reading books for children to practise and reinforce their developing reading skills. This early non-fiction text is accompanied by engaging artwork and a reading activity. Each book has been carefully graded so that it can be matched to a child's reading ability, encouraging reading for pleasure.
"Roger McGough's witty text offers many weird and wonderful explanations ... Chris Riddell's artwork makes the whole an imaginative feast" - Bookseller Runner-up for the English Association 4-11 Award for the Best Children's Picture Book. Nominated for the Kate Greenaway Medal. From the minds of the former Children's Laureate Chris Ridell, and award-winning fellow of the Royal Society of Literature Roger McGough, comes a fun-filled book about how things work. Have you ever wondered how a toaster works? Or a fridge-freezer, or a washing-up machine? In this fun-filled book of how things work, Dudley, the techno-wizard dog, provides the answers. Roger McGough's delightfully ingenious text and Chris Riddell's striking illustrations take children from the furthest realms of fantasy into the fascinating world of technology to discover the workings of familiar machines, making it an exciting book which will delight again and again. At first, it describes how a child thinks things work... (gnomes in the toaster) and then Dudley tells you how the various household appliances really work. Includes all the appliances a curious child would be interested in: the dishwasher, the fridge-freezer and more. A funny, imaginative 'how things work' book for ages 4-7.
With more than 30 activities and crafts that children can play their way through, this kids' book takes the fear away from maths. Children will find out that being a mathematician isn't just about scrawling numbers on a dusty chalkboard - it is part of our everyday lives! How to be a Maths Whizz will teach kids to think like maths pros as they ask mathematical questions and get hands-on with key maths concepts. From calculation and place value, to time, shapes, and measurements, core curriculum maths topics are covered in creative and engaging ways. This book invites you to investigate maths in a playful and hands-on way, using things from around your home: find out about 3D shapes by designing and building your own city, learn about measurement by growing your own plant, and uncover the mystery of coordinates through drawing your own treasure map. If you like solving problems, making things, and learning facts, then this is the book for you, mathematician!
Walk, run, skip, march, kick.We use our feet all the time! With her trademark simple words and delightful pictures, Aliki explains the many ways our feet are important to us. Our feet hold us up, help us balance, and most importantly, take us wherever we want to go.
Science for All is a carefully graded series meant for the Primary section. This series is prepared in accordance with the new syllabus prescribed by the NCERT on the basis of CCE (Continuous and Comprehensive Evaluation). The books are replete with simple activities and experiments which the young learners can do themselves. Extensive use of photographs and illustrations make learning easy and enjoyable. Group activities create better understanding and promote a co-operative atmosphere. Graded exercises help in the extensive recapitulation. The section like Think and Tell motivates the learners to relate their newly gained knowledge with the given circumstance; this also enhances their thinking skills.
On July 20, 1969, at 3:16 p.m., Commander Neil Armstrong brought
the lunar module, Eagle, to a safe landing on the Moon. Millions of
television viewers on Earth watched breathlessly as he then became
the first man to set foot on the Moon. This amazing achievement was
years, even centuries, in the making. The Moon and the heavens have
intrigued mankind since ancient times. FOOTPRINTS ON THE MOON
chronicles the spirit and determination of visionaries from Galileo
to John F. Kennedy, whose dream of reaching the Moon was finally
and superbly realized through the efforts of the Apollo missions.
World-changing events unfold before your eyes in these amazing tales of inventions and discovery. In these graphic novel format books, see how inventors, scientists, and businesspeople have shaped our world.
This book looks at electricity examining what they are, the different types of batteries, and how we use them. The book considers a range of examples that will be familiar to young readers, and explains the scientific concepts behind batteries and electricity in clear, simple language.
From Emmy Award-winning journalist Anna Crowley Redding comes a captivating nonfiction picture book that explores the fabled apple tree that inspired Isaac Newton's theory of gravity. From a minor seed to a monumental icon, it inspired the world's greatest minds, including Albert Einstein and Stephen Hawking. "A sweet windfall of history and inspiration." -Kirkus (starred review) "This picture book may resonate with science-minded children." -Booklist A tree may seem like a rather ordinary thing. But hundreds of years ago, a tree was about to embark on an extraordinary journey. And it all started with just a speck of a seed. . . . It began in the 1600s with a seed that became the tree that grew the apple that fell right before Isaac Newton's eyes. This seemingly simple event sparked one of the greatest scientific discoveries-Newton's theory of gravity! A chain reaction of ideas and discoveries followed from the likes of Albert Einstein and Stephen Hawking, who traveled to the place where these scientific journeys began-Isaac's tree. From rocketing into space to adorning the queen's carriage, the Gravity Tree's unexpectedly remarkable and true life story is a tale for the ages. Award-winning journalist Anna Crowley Redding unearths the story of how something so small could change the world. The Gravity Tree is a beautiful nonfiction picture book to share at home or in the classroom. A Bank Street Best Children's Book of the Year A Kirkus Children's Best Book of the Year
Computer science is increasingly becoming an essential 21st century skill. As school systems around the world recognize the importance of computer science, demand for teachers who have the knowledge and skills to deliver computer science instruction is rapidly growing. Yet a number of recent studies indicate that teachers report low confidence and limited understanding of computer science, frequently confusing basic computer literacy skills with computer science. This is true for both teachers at the K-8 level as well as secondary education teachers who frequently transition to computer science from other content areas, such as mathematics. As computer science is not yet included in most teacher preparation programs, professional development is a critical step in efforts to prepare in-service teachers to deliver high-quality computer science instruction. To date, however, research on best practices in computer science professional development has been severely lacking in the literature, making it difficult for researchers and practitioners alike to examine effective in-service preparation models. This book provide examples of professional development approaches that help teachers integrate aspects of computing in existing curricula at the K-8 level or deliver stand-alone computer science courses at the secondary school level. Further, this book identifies computational competencies for teachers, promising pedagogical strategies that advance teacher learning, as well as alternative pathways for ongoing learning including microcredentials. The primary audience of the book is graduate students and faculty in educational technology, educational or cognitive psychology, learning theory, curriculum and instruction, computer science, instructional systems and learning sciences. Additionally, the book will serve as a valuable addition to education practitioners and curriculum developers as well as policy makers looking to increase the number of teachers who are prepared to deliver computing education.
Introduce readers to physics and how it assists objects to move. This stimulating nonfiction title includes real-life examples and basic experiments to facilitate further understanding of physics concepts. Readers will learn about velocity, Newton's Second Law of Motion, thrust, gravity, momentum, and g-force through Time For Kids content, vibrant and colorful images, fascinating facts, and accommodating graphs and diagrams. This book also includes text features such as a table of contents, glossary, and index, as well as resources like a bibliography and a list of websites for learning more. This high-interest book will engage readers from cover to cover!
Gamer Girls are four besties who prove that girls can game! But when a new game comes out, it's not a hit with everyone. Maybe they should stick to video game battles instead of middle school arguments! Celia, Natalie, Lucy, and Jess are the Gamer Girls-four gamers devoted to showing that girls can game, too. They stream together every Friday night and they're also BFFs. Celia is the artsy, creative one of the group, so it's no surprise when she starts designing merch for their new club. But when she falls in love with a new, cozy game called Monster Village, it's a far cry from her friends' action-packed battle royales. Can the Gamer Girls find common ground, or is their new club doomed? In this second illustrated book of the all-new series, Gamer Girls,four friends navigate the video game world and the middle school world . . . if only they could solve drama like defeating monsters! This series is perfect for teens and tween readers who love video games.
Discover science, technology, engineering, art and maths (STEAM) through original craft projects and recycle at the same time! This brilliant series combines learning science with seasonal craft projects, scientific experiments and fun activities. In Autumn make your own spider's web, create an erupting pumpkin or examine leaf fossils, plus there's many more fascinating ideas to try out. Combining fun photos, illustrated step-by-step artwork and a dose of eco-friendly fun, STEAM through the seasons will ensure plenty to occupy any 6-8-year-old!
* 2021 AAAS/Subaru SB&F Prize for Excellence in Science Books in Middle Grade Longlist * 2021 NSTA-CBC Outstanding Science Trade Book * 2021 EUREKA! Nonfiction Children's Honor Book Aspiring young chemists will discover an amazing group of role models and memorable experiments in Chemistry for Kids, the debut book of The Kitchen Pantry Scientist series. Replicate a chemical reaction similar to one Marie Curie used to purify radioactive elements. Distill perfume using a method created in ancient Mesopotamia by a woman named Tapputi. This engaging guide offers a series of snapshots of 25 scientists famous for their work with chemistry, from ancient history through today. Each lab tells the story of a scientist along with some background about the importance of their work, and a description of where it is still being used or reflected in today's world. A step-by-step illustrated experiment paired with each story offers kids a hands-on opportunity for exploring concepts the scientists pursued, or are working on today. Experiments range from very simple projects using materials you probably already have on hand, to more complicated ones that may require a few inexpensive items you can purchase online. Just a few of the incredible people and scientific concepts you'll explore: Galen (b. 129 AD) Make soap from soap base, oil, and citrus peels. Modern application: medical disinfectants Joseph Priestly (b. 1733) Carbonate a beverage using CO2 from yeast or baking soda and vinegar mixture. Modern application: soda fountains Alessandra Volta (b. 1745) Make a battery using a series of lemons and use it to light an LED. Modern application: car battery Tu Youyou (b. 1930) Extract compounds from plants. Modern application: pharmaceuticals and cosmetics People have been tinkering with chemistry for thousands of years. Whether out of curiosity or by necessity, Homo sapiens have long loved to play with fire: mixing and boiling concoctions to see what interesting, beautiful, and useful amalgamations they could create. Early humans ground pigments to create durable paint for cave walls, and over the next 70 thousand years or so as civilizations took hold around the globe, people learned to make better medicines and discovered how to extract, mix, and smelt metals for cooking vessels, weapons, and jewelry. Early chemists distilled perfume, made soap, and perfected natural inks and dyes. Modern chemistry was born around 250 years ago, when measurement, mathematics, and the scientific method were officially applied to experimentation. In 1896, after the first draft of the periodic table was published, scientists rushed to fill in the blanks. The elemental discoveries that followed gave scientists the tools to visualize the building blocks of matter for the first time in history, and they proceeded to deconstruct the atom. Since then, discovery has accelerated at an unprecedented rate. At times, modern chemistry and its creations have caused heartbreaking, unthinkable harm, but more often than not, it makes our lives better. With this fascinating, hands-on exploration of the history of chemistry, inspire the next generation of great scientists. Dig into even more incredible science history from The Kitchen Pantry Scientist series with: Biology for Kids, Physics for Kids, Math for Kids, and Ecology for Kids.
Science for All is a carefully graded series meant for the Primary section. This series is prepared in accordance with the new syllabus prescribed by the NCERT on the basis of CCE (Continuous and Comprehensive Evaluation). The books are replete with simple activities and experiments which the young learners can do themselves. Extensive use of photographs and illustrations make learning easy and enjoyable. Group activities create better understanding and promote a co-operative atmosphere. Graded exercises help in the extensive recapitulation. The section like Think and Tell motivates the learners to relate their newly gained knowledge with the given circumstance; this also enhances their thinking skills.
Platinum natural sciences and technology Grade 4 provides superior CAPS coverage and has been approved by the Department of Basic Education. What makes the Platinum Natural Sciences and Technology Grade 4-6 course unique? Special skills focus pages are provided to develop a new skill or to revise a prior skill. Key concepts boxes summarises the unit in just a few sentences making it easier for learners to recall what's important. The Programme of Assessment is built in throughout each term of the Learner's Book, exactly where you need them for ease of use. Revision sections include summary activities, language activities and revision activities giving your learners many chances to revise content and concepts.
Are you ready to save the world? Starting at home, these simple, step-by-step science experiments will help you! Young environmentalists will take a thrill in discovering the science behind climate change and other issues facing our planet.
Kids can do their part to help heal the world and stop the pandemic by getting a COVID vaccine. After months of wearing masks, washing hands, and social distancing, kids have another way to help during the COVID-19 pandemic: they need to get a vaccine. With one little prick, kids can get protection from the virus and, in turn, help protect their family, their friends, and their community. In straightforward language, this book explains to kids how vaccines will help us rid the world of COVID-19 and how they have a role to play in that mission.
"This is a wonderful, educational, fun science book for children. It brings the science to life with its engaging, applied activities throughout. Children will want to keep turning the page!" - Little House of Science ___________ Part of Buster's 'Big Activity Book' series and packed with over 100 puzzles and games, The Big Science Activity Book is bursting with fun and fact-filled activities for budding young scientists. This innovative activity book includes laboratory memory games, electricity mazes, spot-the-difference searches, odd-one-out puzzles and loads of other STEM-friendly activities. Each puzzle explores a different scientific topic and includes lots of mind-blowing facts to discover along the way. Children can find out about everything - from the power of magnetism and what a food chain is to the energy that fuels our world - while enjoying the colourful, beautifully illustrated puzzles. The previous book in this series, The Big Human Activity Book, was shortlisted in the 2020 Sainsbury's Children's Book Awards. Other books in the series: 9781780556093 The Big Green Activity Book 9781780556321 The Big Human Body Activity Book 9781780556314 The Big Animal Activity Book
A moth with a sixth sense. A wasp that hunts beetles nearly twice its size. The lives of fascinating creatures such as these were unknown until one man introduced them to the world. Meet Jean-Henri Fabre, one of the most important naturalists of all time. As a boy in the French countryside, Henri spent hours watching insects. He dreamed of observing them in a new way: in their own habitats. What he discovered in pursuing that dream was shocking; these small, seemingly insignificant creatures led secret lives-lives of great drama! With its lively, lyrical text and richly detailed illustrations, this intriguing picture-book biography introduces the man who would forever change the way we look at insects, bringing to life the fascinating world of dazzling beetles, ferocious wasps, and other amazing small wonders that exist all around us.
You've never had a science teacher like this! Max Axiom is a super-cool super-scientist. Using powers he acquired in a freak accident, Max demonstrates and explains science in ways never before seen in the classroom. Whether shrinking down to the size of an ant or riding on a sound wave, Max can do whatever it takes to make science super cool and accessible. This title features: Bibliography; Graphic-Style Illustrations; Sidebars; Diagrams; More About; Full Color; Table of Contents; Glossary; Index; Read More Resources; and, Safe Web Sites at website. |
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