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Books > Children's & Educational > Technology & applied sciences > General
My Stars: Virgo is a perfect gift for children born between 23rd August and 22nd September. Children will learn all about their star sign, including: Science: Children will discover their constellation in the night sky and a die-cut finger trail to trace. Myth: Each star sign has roots in Greek myth, which is retold for young readers, along with the classic symbol for the star sign. All About You: Little ones will find out about the personality traits associated with their sign, along with the colour, gemstone and flowers! With wonderful illustrations by bestseller Lizzy Doyle, My Stars is an innovative series of board books that make beautiful and personal gifts.
How does the Sun shine? What's at the centre of our galaxy? Why do comets leave long, glowing tails? Read about planets, moons and stars. This book explores out how they formed, how we study them and whether or not anything else out there is alive. This book is part of the Science is Everywhere series, which demystifies the key science topics and shows how they relate to the world around us with fun, colourful graphics. These books are ideal for children aged 9 plus who are studying science, or for young readers who want to get to grips with science in a fun way.
Find out all about ten amazing emergency vehicles!There are lots of ways machines can be cool. They can be the biggest, the smallest, the tallest, the longest and even the noisiest. Machine mad kids will love pouring over the details of the ten awesome machines in each book. Fantastic Five stat panels give the scoop on what makes these machines tick and key design features are highlighted to help you earn something new about your favourite diggers, tractors, trucks ad emergency vehicles.Perfect for readers who can't get enough of books about machines, but who have outgrown the simple picture books aimed at a much younger level. Those who are beginning to read by themselves will find the text fun to read and accessible.For children aged 5+
Bizarre, incredible and downright gross facts about human and animal bodies In Hair-raising Human Body Facts, you'll learn about some of the most incredible things going on inside you right now! Giggle and gasp as you read about and see some truly astonishing (and sometimes silly) parts of the human body, such as your super-cool cornea, which gets its oxygen from the air and has no blood at all flowing to it, or your secretly clever nostrils, which take turns breathing - that's some amazing teamwork! The Body Bits series is written by the hilarious and knowledgeable Paul Mason, and illustrated by Dave Smith, whose laugh-out-loud and action-packed artwork can't be beaten. Reading and learning become a source of endless fun for even the most reluctant reader with Body Bits. Great for readers aged 7-9 years. Don't forget the other books in the series: Hair-raising Human Body Facts Dead-awesome Dinosaur Body Facts Eye-popping Plant Part Facts Contents list for Hair-raising Human Body Facts: Body bits / Hair-raising nd nail-biting facts / Excellent eyeballs / The boggling brain / The truth about teeth / Brilliant bones / Breathtaking breathing / Bits about blood / Stupendous skin / Dynamic defences / Stomach-churning digestion / Amazing muscles / Unique you / Glossary / Finding out more / Index
Get Ahead in Physics covers the essentials for GCSE science in a book you can start and finish - without falling asleep in the middle! Each chapter is tied to a key topic for studying Physics; learn about: - The Particle Theory of Matter - Energy - Radiation - Electricity - Newton's Laws - Waves - Electromagnetism - and Cosmology Along the way, hear fascinating TRUE stories of the Philosopher's Stone, radioactive energy drinks and a couple of levitating frogs... Each chapter ends with an "at a glance" bullet-point summary of the topic and a bonus section exploring fascinating extra-curricular science (everything from Schroedinger's cat to quantum mechanics!). With words by The Times Science Editor Tom Whipple and brilliant pictures by James Davies, this book is designed to be used alongside your GCSE textbooks and revision guides - not only intended to help you revise for your exams, but to bring Physics to life in all its weirdness and wonder.
This book provides the information that is required to start a small spacecraft program for educational purposes. This will include a discussion of multiple approaches to program formation and build / buy / hybrid decision considerations. The book also discusses how a CubeSat (or other small spacecraft program) can be integrated into course and/or program curriculum and the ancillary benefits that such a program can provide. The assessment of small spacecraft programs and participatory project-based learning programs is also discussed extensively. The book presents prior work related to program assessment (both for a single program and internationally) and discusses how similar techniques can be utilized for both formative and summative assessment of a new program. The utility of these metrics (and past assessment of other programs) in gaining buy-in for program formation and funding is also considered.
Great Games and Amazing Animation encourages readers to imagine and design their own computer games, including mazes, Pong and Space Invaders! It will take them through all of the creative steps involved, from initial idea to designing characters and learning the types of code that are used to bring these games to life. Features give practical activities for readers to try. These 'try at home' examples help reinforce learning and are not linked to specific software or operating systems. Real-world anecdotes from the world of information technology look at the forerunners of digital technology that have paved the way for animators and games developers today. Provides support to many teachers who are not subject specialists in this area and who can use this book for ideas, inspiration and materials. The book doesn't rely on a particular software/OS. Other titles in the Get Ahead in Computing series: Amazing Applications & Perfect Programs; Awesome Algorithms & Creative Coding; Computing and Coding in the Real World; Super Social Media and Awesome Online Safety; The Science of Computers; Web Page Design
Natural disasters devastate communities. They reshape the landscape and can alter people's ways of life in an area for years after the event. Learn all about the 10 worst wildfires in this book from the Peshtigo Fire in the USA in 1871 to the wildfires in Indonesia of 2015. This series explores the world's top ten worst recorded disasters, explaining how and why they happen and where in the world they have taken place. The series also invites the reader to examine what they have learnt about natural disasters and to apply that knowledge by answering critical thinking questions at the end of each book. Perfect for readers aged 9 and up.
Young children can explore and discuss the season of autumn with this beautiful non-fiction picture book. Very simple text, high frequency and decodeable words and strong art-to-text matching make this a perfect book for early readers. It also features questions to encourage readers to relate the information to their own experiences. It is part of the series 'I Love the Seasons' which helps young children aged 4+ to discover the seasons. The books are great for seasonable topics and projects in the early years.
Welcome to Anatomicum. This museum is open all hours. It will take you on an incredible journey right around the human body, from the intricate workings of the brain to the tiny muscles used to show emotion. Have you ever wondered how each life starts with just one cell, or how many blood cells there are in your body? Then this is the book for you. Anatomicum Junior is a reduced age range follow-on from the original Anatomicum. The text is carefully simplified to make it appealing to younger readers, while retaining the dynamic style and fascinating information of the original.
Take a look at how a robotic arm is designed, how engineers are devising examples that can be controlled by the human brain just like a real arm, and how the science of electronics allows the robot to interpret electrical signals and move in response. Find out about sensors, code and programming, explore fascinating robots from drones and space rovers to medical robots, and meet some of the world's most famous robots. Try activities such as designing your own rescue robot to squeeze into small spaces. Inject some fun into STEAM topics, with these lively examinations of buildings, robots, computers, vehicles, materials and space! This bright, colourful new series aims to inspire children aged 8 and up with a lifelong love of STEAM subjects.
The Handbook of Research on STEM Education represents a groundbreaking and comprehensive synthesis of research and presentation of policy within the realm of science, technology, engineering, and mathematics (STEM) education. What distinguishes this Handbook from others is the nature of integration of the disciplines that is the founding premise for the work - all chapters in this book speak directly to the integration of STEM, rather than discussion of research within the individual content areas. The Handbook of Research on STEM Education explores the most pressing areas of STEM within an international context. Divided into six sections, the authors cover topics including: the nature of STEM, STEM learning, STEM pedagogy, curriculum and assessment, critical issues in STEM, STEM teacher education, and STEM policy and reform. The Handbook utilizes the lens of equity and access by focusing on STEM literacy, early childhood STEM, learners with disabilities, informal STEM, socio-scientific issues, race-related factors, gender equity, cultural-relevancy, and parental involvement. Additionally, discussion of STEM education policy in a variety of countries is included, as well as a focus on engaging business/industry and teachers in advocacy for STEM education. The Handbook's 37 chapters provide a deep and meaningful landscape of the implementation of STEM over the past two decades. As such, the findings that are presented within provide the reader with clear directions for future research into effective practice and supports for integrated STEM, which are grounded in the literature to date.
Author-illustrator June Tate makes her debut with a heartwarming picture book comparing the seemingly small but tenderly profound moments hidden in our world. A modern-day classic in the making for fans of Margaret Wise Brown and William Steig. This extraordinary book focuses on the everyday moments that slow the world down for us: a hug from someone we haven't seen in a long time, the soft spot behind a cat's ear, a ladybug landing on your arm. And in the end, the answer to the question of what's sweeter rings truest of all. The perfect gift for occasions ranging from celebrations like birthdays and graduation to a just-because gift appreciating someone. Pass this book to the sweetest around you.
Natural disasters devastate communities. They reshape the landscape and can alter people's ways of life in an area for years after the event. Learn all about the 10 worst hurricanes in this book from the Great Galveston Hurricane in Texas, USA in 1900 to Typhoon Haiyan in the Philippines in 2013. This series explores the world's top ten worst recorded disasters, explaining how and why they happen and where in the world they have taken place. The series also invites the reader to examine what they have learnt about natural disasters and to apply that knowledge by answering critical thinking questions at the end of each book. Perfect for readers aged 9 and up.
Take a look at how computers are designed, how engineers program them and how all the data in computers is held. Find out about memory, outputs and inputs, explore amazing feats of computing such as the web, artificial intelligence and virtual reality and imagine what computers might be able to do in the future. Test your understanding with fun activities, such as writing your own program using a programming language such as Scratch.Inject some fun into STEAM topics, with these lively examinations of buildings, robots, computers, vehicles, materials and space! This bright, colourful new series aims to inspire children with a lifelong love of STEAM subjects.
If you were to peer into a primary school classroom somewhere across Australia and New Zealand, you would be forgiven for thinking that science, technology, engineering and mathematics (STEM) education is synonymous with coding and digital technologies. However, while these aspects are important, technology alone does not reflect the broad learning opportunities afforded by STEM. In countering this narrow approach, STEM Education in Primary Classrooms offers a platform for research that innovates, excites and challenges the status quo. It provides educators with innovative and up-to-date research into how to meaningfully and authentically embed STEM into existing classroom practices. It incorporates accurate explanations of STEM as an integrated approach to solving real-world problems, including social issues, along with case studies and stories to bring practice to life in evidence-informed ways. This book showcases the impact of a broader approach to STEM in the primary classroom through Australian-based and New Zealand-based research that will challenge current teaching practices. Thus, this book will be of interest to pre- and in-service primary school teachers, along with researchers and postgraduate students in the STEM education field.
Kids will love discovering the wonders of machinery and robots as they
construct a catapult, make their own machines and experiment with basic
robotics and physics!
Learn all about the incredible things your heart, lungs, arteries, and circulatory system do and how to keep them healthy and strong! With vibrant images and informational text in conjunction with supportive diagrams and stimulating facts, readers are introduced to basic biology and vocabulary.
Why do newspapers turn yellow? How does bleach make colors disappear? Why can't you mix oil and water? Find out the answers to these and other mysteries of chemistry in this fascinating collection of ideas, projects, and activities that teach the basics of chemistry theory and practice. Turn steel wool into a glutinous green blob. Separate an egg from its shell without breaking the shell. Make copper pennies turn green. Have fun while you learn simple chemistry from a solution of colored water, and the behavior of gases with the help of a soda bottle. Through these and other activities, you'll explore the structure of matter, the workings of acids, gases, and solutions . . . and much more. You'll find most of the materials you need around the house or classroom. Every activity has been pretested and can be performed safely and cheaply in the classroom, at a science fair, or at home. Also available in this series from Janice VanCleave:
Fully-illustrated and filled with real-world examples, this book explains the basics of psychology, from how people think, feel and behave to how scientists can study and be sure about what is actually going on in other people's brains.
This book discusses the teaching and learning about technological systems in technology education and adjacent curriculum areas. It describes, analyzes and synthesizes contemporary research on technological systems in technology education. By delving into the philosophy, sociology and history of technology, technology education and the learning and teaching of technological systems, it summarizes prior research and analyzes new research. This book thereby serves as a resource and reference work for professionals in this area of research and education. |
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