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Books > Children's & Educational > Technology & applied sciences > General
This book argues that integrating artistic contributions - with an
emphasis on culture and language - can make Science, Technology,
Engineering and Mathematics (STEM) subjects more accessible, and
therefore promote creativity and innovation in teaching and
learning at all levels of education. It provides tools and
strategies for managing interdisciplinary learning and teaching
based on successful collaborations between researchers,
practitioners and artists in the fields of the Arts and STEM
subjects. Based on contributions by educators, scientists,
scholars, linguists and artists from around the globe, the book
highlights how we can demonstrate teamwork and collaboration for
innovation and creativity in STEAM subjects in the classroom and
beyond. The book reflects the core of human rights education, using
local languages and local knowledge through art as a tool for
teaching human rights at school, and bringing to light questions on
diversity, ecology, climate change, environmental issues, health
and the future of human beings, as well as power relations between
non-dominant (minorities) and dominant (the majority) groups in
society.
Believe it or not, water can be used to power boat and train
engines. In fact, water in the form of steam changed the
manufacturing and transportation industries thanks to steam power
pioneers like Denis Papin, Thomas Newcomen, James Watt, and Richard
Trevithick. Explore the ways that steam is now used to generate
electricity and plans for future uses of steam power! Created in
collaboration with the Smithsonian Institution, this Smithsonian
Informational Text builds reading skills while engaging students'
curiosity about STEAM topics through real-world examples. Packed
with factoids and informative sidebars, it features a hands-on
STEAM challenge that is perfect for use in a makerspace and teaches
students every step of the engineering design process. Make STEAM
career connections with career advice from actual Smithsonian
employees working in STEAM fields. Discover engineering innovations
that solve real-world problems with content that touches on all
aspects of STEAM: Science, Technology, Engineering, the Arts, and
Math!
The six women portrayed in this book--Maria Merian (b. 1647), Anna
Comstock (b. 1854), Frances Hamerstrom (b. 1907), Rachel Carson (b.
1907), Miriam Rothschild (b. 1908) and Jane Goodall (b. 1934)--all
grew up to become award-winning scientists, writers and artists, as
comfortable with a pen as with a magnifying glass. They all started
out as girls who didn't run from spiders or snakes, but crouched
down to take a closer look. Often they were discouraged from
getting dirty, much less pursuing careers in science. But they all
became enthusiastic teachers, energetic writers, and passionate
scientists--frequently the only women in their field. Their stories
remind us to look and to look harder and then to look again. Under
rotten logs or in puddles, there are amazing things to see.
Winner of the Outstanding Book Award (Society for Professors of
Education) This book offers a re-assessment of the educational and
occupational value of MOOCs based on developments since 2013. When
MOOCs appeared--amidst great fanfare in 2012, leaders proclaimed an
educational "revolution." By 2013, however, dramatic failures,
negative research findings, and sharp critiques ended the MOOC
hype. This book examines both MOOCs and prior distance learning
innovations, and offers a broad overview of their educational,
economic and social effects. Chapters explore ties between MOOCs
and emerging pedagogical models as well as exponentially rising
tuition rates, student debt, and chronic underemployment of
university graduates worldwide. It offers readers a comprehensive,
up-to-the-moment guide to the MOOC phenomenon.
Did you know that swimming pools are used to train astronauts?
Athletes use swimming pools to train when they're injured, and
doctors use them to help patients feel better. Learn how swimming
pools and aquatic therapy help all kinds of people! Created in
collaboration with the Smithsonian Institution, this Smithsonian
Informational Text builds students' reading skills while engaging
their curiosity about STEAM topics through real-world examples. It
features a hands-on STEAM challenge that guides students through
every step of the engineering design process and is perfect for
makerspace activities. It makes STEAM career connections by
providing a glimpse into the lives of real-life Smithsonian
employees currently working in STEAM fields. Discover engineering
innovations that solve real-world problems with this book that
touches on all aspects of STEAM: Science, Technology, Engineering,
the Arts, and Math!
A first science series that presents information in a simple and
humorous way. Snappy the Nile crocodile introduces key science
topics with a quirky bit of fun and asks questions to involve
readers in exploring the topics further. In this book, find out all
about forces and magnets. Discover how gravity, friction, air and
water resistance work as well as pulleys, levers and gears.
Investigate what makes magnetism so mysterious and what gives
magnets their force. Perfect for readers aged 6 and up exploring
the Key Stage 1 Science curriculum. Other titles in the series:
Quick Fix Science: Animals Quick Fix Science: Human Body Quick Fix
Science: Light Quick Fix Science: Plants Quick Fix Science: Forces
and Magnets Quick Fix Science: Materials
DISCOVER the facts and DO the activities in this fun geography book
all about marvellous maps! Discover and Do! Geography is the
perfect introduction to geography for readers aged 7 and up who
enjoy getting creative. Each book looks at core geography topics
and brings them to life through a lively combination of
experiments, craft activities and quizzes. Discover & Do! Maps
takes an up-close look at different uses for maps and plans,
exploring essential geography topics such as compass points, scale
and landscapes. Readers will find information about navigation and
map-making skills, and how they can use clues in nature to find
their way even without technology. Alongside the facts, readers
discover how to design a map of their local area from first-person
observation, how to shrink and grow a map, and will even try their
hand at making building plans - as an architect does - and much
more! Contents of Discover & Do! Maps: What is a map?
Bird's-eye view Symbols Making maps Compass points Map lines Scale
Landscapes Plans Finding the way Planning a walk Glossary Quiz and
Further information Index Titles in the series: By the Sea Caring
for Our Earth Maps Mountains Rivers Weather
The 20th century saw many new inventions. Changes came fast and
made life easier. Cars, planes, TVs, and cell phones were all
invented in the 1900s. What other important things were invented
during this time? From electricity to emoji, this nonfiction book
will keep students engaged in reading as they build their literacy,
vocabulary, and comprehension skills. Important text features
include a glossary, index, and table of contents. The Reader's
Guide and culminating activity require students to connect back to
the text as they develop their higher-order thinking skills. Check
It Out! provides resources for additional reading and learning.
With TIME For Kids content, this book aligns with national and
state standards and will keep grade 3 students reading from cover
to cover.
Dead leaves, food scraps, and grass clippings for lunch? Small
animals, fungi, and bacteria called decomposers turn trash into a
tasty compost treat. Learn more about compost and how you can use
it in your garden or yard.
Learn all about the incredible things your heart, lungs, arteries,
and circulatory system do and how to keep them healthy and strong!
With vibrant images and informational text in conjunction with
supportive diagrams and stimulating facts, readers are introduced
to basic biology and vocabulary.
Did you know that the fishing cat has partially webbed paws for
catching fish? Or that pumas can leap over 15 feet into trees?
There are roughly 38 species of cats today, each one superbly
adapted to their environment - whether that be in the rainforest or
the desert! This captivating and stunningly illustrated guide will
teach you everything you need to know about our feline friends.
Dig deep and explore the incredible plant life cycle story. From
tiny seeds to small shoots, long branches and mighty tree trunks,
explore the life cycle of plants and find out what plants need to
help them grow. Follow the journey of a young boy and girl as they
find out about how plants grow. This beautifully illustrated
picture book explains why insects are important to plants, how
seeds travel and why plants are important to us all. LOOK AND
WONDER is a fresh, bold and bright, narrative non-fiction picture
book series, for children aged 4 and up, introducing children to
life cycles and the natural world. The eye-poppingly colourful
digital illustration style will explain the scientific concepts
while the light and fun text-style will make these books real home
and classroom favourites. Other titles in the series: A STROLL
THROUGH THE SEASONS A WONDERFUL WORLD OF WEATHER INCREDIBLE
RAINFORESTS THE AMAZING BUTTERFLY LIFE CYCLE STORY THE AMAZING
PLANT LIFE CYCLE STORY THE AWESOME NIGHT SKY THE GREAT BIG WATER
CYCLE ADVENTURE
Innately curious, infants and toddlers love to explore,
investigate, and discover-making the earliest years a perfect time
to begin teaching the foundations of STEM. This book defines what
science, technology, engineering, and math education looks like for
this age group, provides caregivers opportunities to expand their
understanding of STEM, and supplies 50 play-based developmentally
appropriate activities for introducing STEM.
Little scientists will love the big ideas in this activity book.
They'll discover more about science at home by reading the simple
explanations and doing the beautifully illustrated activities on
each page. Start a lifelong passion for STEM subjects. From the
power of magnetism to the energy that fuels our world, this is some
seriously smart stuff.
From newborn babies to senior citizens, humans go through many
changes during their life cycle. What can you do now that you could
not do when you were a baby? And what will you learn to do tomorrow
that you cannot do today? Lets find out what sets the human life
cycle apart from all other living things!
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