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Books > Children's & Educational > Technology & applied sciences > General
Lift off in the hilarious edge-of-your-seat adventure series that is a home alone story with a difference! Written by the inimitable Larry Hayes and hilariously illustrated by Katie Abey, this is the perfect read for fans of David Solomons, Tom Gates and Back to the Future! Fresh from saving their parents from the jaws of frenzied billionaire Mr Noah, ten-year-old Eliza and her genius little brother, Johnnie, are called upon once again. Their parents have disappeared into thin air and it's up to the kids to save the day, travelling back in time to 5000 BC Egypt! Can they overcome friendly locals, a mysterious boy-god, snakes, a rainbow-coloured Sphinx and another plot to end the world? And - most importantly of all - will they survive TIME TRAVEL? For more out-of-this-world adventure don't forget to read about Eliza and Johnnie's first adventure in How to Survive Without Grown-Ups. Out now!
We all do it... Use the big, white telephone. Drop anchor. A number two. The Big Plop. But instead of flushing it out of sight and out of mind, you should be proud of your brown masterpiece because it has the power to create a bright new future. That's right - your poo can help save the world! Discover how people have used dung all through history, what happens to poo after you've flushed it away, and how it contributes to global warming. Explore how we can use poo to power our cars, homes and even rockets, and how scientists are using other ingenious sources of renewable energy. Featuring plenty of fun, 'yuck' poo facts and engaging illustrations, this book brings hope that cutting-edge scientific research into biofuels and sustainable technology could be the breath of fresh air we need to save us from climate disaster.
The hilarious first book in an all-new illustrated middle-grade series starring young inventor Rube Goldberg-now in paperback Grab a wrench, flip a switch, and get ready to spring into this all-new, sidesplitting illustrated series featuring a young master of machines-Rube Goldberg! With summer gone too quickly, Rube must finally face what he's been dreading all vacation: middle school! He's not ready for new classes, new people, new everything-and it's really taking a toll on him. With his anxieties in full gear, all Rube wants to do is do what he does best: invent! When Principal Kim announces that the school is going to throw a Contraption Convention-Con Con-Rube is ready to show off his skills and get out of his funk! But things just can't seem to go right for Rube: He gets banned from Con Con, his friendships are strained, and weird, ghostly incidents begin to throw the town into total chaos. But Rube has a big solution to every little problem, and he's ready to get back on track, solve the ghostly mystery, and come up with something brilliant before it's time to face the judging table!
This, the first publication to collate a broad international
perspective on the pedagogical value of GIS technology in
classrooms, offers an unprecedented range of expert views on the
subject. Geographic Information Systems (GISs) are now ubiquitous
and relatively inexpensive. They have revolutionized the way people
explore and understand the world around them. The capability they
confer allows us to capture, manage, analyze, and display
geographic data in ways that were undreamt of a generation ago. GIS
has enabled users to make decisions and solve problems as diverse
as designing bus routes, locating new businesses, responding to
emergencies, and researching climate change. GIS is also having a
major impact in the classroom. Students and teachers around the
world are using this significant emerging technology in the
secondary school classroom to study social and scientific concepts
and processes, to broaden their technical skills, and to engage in
problem solving and decision making about local and global
issues. The most up to date and extensive survey of GIS in the secondary
education landscape, covering both principles and practice. International Perspectives on Teaching and Learning With GIS in
Secondary Schools is a highly relevant, critically important,
reflective contribution to the literature, providing strong
arguments supporting the inclusion for spatial studies for all in
secondary school education. This is an invaluable and inspirational examination of
innovation in geospatial technologies in secondary schools around
the world. Each chapter contains practical models for how to
integrate powerful tools for spatial analysis into a range of
subjects. It will be useful to classroom teachers and
administrators seeking pathways to implementation and teacher
educators considering how to prepare the next generation to use
geospatial technologies.
A groundbreaking new series from two bestselling writers that teaches you about the world through football. The first book is packed with awesome true stories, real science and fascinating facts and will make you laugh loads. When do footballers poo? Can you play football on Mars? What is a magic sponge? You will find the answers to these questions and more in chapters on subjects such as history, geography, biology and maths. Illustrated throughout with hilarious cartoons and filled with laugh-out-loud gags this is the perfect book for any boy or girl who loves football. Your coaches at Football School, Alex Bellos and Ben Lyttleton, are journalists, broadcasters and award-winning science and sports writers. Their knowledge, enthusiasm and engaging writing make them the perfect team to teach you how to score with your head.
Become a techno-genius in 60 seconds! This book contains everything you need to know about the world of technology and engineering, broken down into fun, fascinating bite-size facts. Key subjects are clearly explained using colourful graphics and easy-to-follow text. Scattered throughout the book are 'Now Try This!' panels where readers can take their understanding even further by carrying out simple activities and projects. There's even a pullout wallchart to record their progress in each subject. It's the ideal way to become an expert in technology in record time!
Boost your problem-solving skills with b small! These bright, bold and FLUORESCENT puzzles and activities will spark your creative brain, stretch that maths muscle and nurture a love of logic. There are fascinating engineering facts too! Contains mazes, pattern sequences, maths problems, join the dots, word searches, matching games, quizzes, spot the difference and much more.
A rousing and radical investigation into the climate crisis, its causes, and how to fight for the most vulnerable people affected by it, This Book Will Save the Planet is a vibrantly illustrated study of one of humanity's most significant threats. With this third title in the NYT #1 best-selling Empower the Future series, you'll gain a deeper understanding of climate change and climate justice. Our planet is in crisis. The ice caps are melting, sea levels are rising, wildfires are raging... and those most affected by global warming are marginalised communities across the globe. But all is not lost - there's still time for each and every one of us to make a difference. Through the lens of intersectionality, author Dany Sigwalt lays out the framework for how we can come together to fight climate change, and how we can work to put people over profit. The planet is not protected if all its inhabitants are not; the people are not protected if the planet they inhabit is not. In this book, you will: Discover the core principles of climate justice Learn how solidarity, community and mutual aid can change the world Find out how to use your privilege to stand-up for other people At the end of each chapter, there are activities and calls to action to get you thinking and to grow your knowledge. All you need is a pen and a piece of paper. With kaleidoscopic and vibrant illustrations by artist Aurelia Durand, this book is written for everyone who lives on planet Earth. By the end, you'll have the tools you need to go out and make a difference. The Empower the Future series is a collection of vital and urgent books about how we can all build a better world. Other titles in the list include This Book is Feminist and This Book is Anti-Racist.
Prepare to be inspired with this fantastically great new series for young readers. In this first book, read the true stories of amazing scientists and discover things that are out of this world. Women have been responsible for many of the world's most groundbreaking scientific discoveries. Kate Pankhurst, descendent of Emmeline Pankhurst, tells the stories of some incredible female scientists whose hard work and persistence changed our understanding of science, and transformed people's ideas of what women can do. As a child Mae Jemison imagined herself reaching for the stars and that's exactly what she did: she became the first African-American woman to go into space. When Elizabeth Blackwell was told women weren't allowed to be doctors, she didn't take no for an answer. Tu Youyou spent months on a remote island during the Vietnam War to try and invent a treatment for malaria - and she did it. Including comic strips, family trees, maps and more, Fantastically Great Women Scientists and Their Stories is a celebration of women who made some of the world's most important scientific breakthroughs. Women featured: Mae Jemison, Marie Curie, Elizabeth Blackwell, Janaki Ammal, Caroline Herschel, Katia Krafft, Tu Youyou and Rosalind Franklin.
Hey, water! I know you! You're all around. Join a young girl as she explores her surroundings and sees that water is everywhere. But water doesn't always look the same, it doesn't always feel the same, and it shows up in lots of different shapes. Water can be a lake, it can be steam, it can be a tear, or it can even be a snowman. As the girl discovers water in nature, in weather, in her home, and even inside her own body, water comes to life, and kids will find excitement and joy in water and its many forms. This book is conversational in tone and good to read aloud, but full of scientific facts narrated from a child's perspective. The artwork is bold and striking, with beautiful design make this attractive to pick up and handle. There is added backmatter on the water cycle, water conservation, and more.
This first science book exploring the science behind the five senses provides a great foundation for scientific knowledge. From sight and hearing to touch, smell and taste, the book has clear information, fun illustrations and plenty of interactivity from challenges to think about and activities to try. It also has lots of facts about animal senses and would be a great resource for comparing humans with other animals. Get into Science is a series of eight books for children aged 6+ that explore the science that surrounds them in their everyday world. Each page is full of things for the reader to notice, talk about and try for themselves. The simple text is accompanied by fun illustrations. Why not discover all the titles: Light and Dark Machines We Use Forces Around Us Full of Energy Solid, Liquid or Gas? The Five Senses Time You and Your Body
For years Grace's family have been wardens of the Griffin map, using its teleport technology to help people and fight crime across the land of Moreland. At thirteen, Grace is too young become a warden, but she longs to go on missions herself. After all, if her brother Bren can do it, why can't she? So when Grace finds herself alone with the map when a distress call comes in, she jumps at the chance to prove she's up to the task. But the map transports Grace to a remote village where nothing is quite as it seems. Has she landed right in the middle of a treacherous scheme?
Discover the key words and terms from the world of maths. Find out what they mean and learn about some tricks, tips and games that will help you remember them forever. The key to success in any school subject is an understanding of the words used. The Wise Words series presents key vocabulary for each STEAM subject area. The words are presented in a clear, brief and uncomplicated fashion with a visual aid (illustrated or photographic) to help with memory. The perfect introduction to maths for children aged 9+. |
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