![]() |
Welcome to Loot.co.za!
Sign in / Register |Wishlists & Gift Vouchers |Help | Advanced search
|
Your cart is empty |
||
|
Books > Children's & Educational > Technology & applied sciences > General
At the centre of the methodology used in this book is STEM learning variability space that includes STEM pedagogical variability, learners' social variability, technological variability, CS content variability and interaction variability. To design smart components, firstly, the STEM learning variability space is defined for each component separately, and then model-driven approaches are applied. The theoretical basis includes feature-based modelling and model transformations at the top specification level and heterogeneous meta-programming techniques at the implementation level. Practice includes multiple case studies oriented for solving the task prototypes, taken from the real world, by educational robots. These case studies illustrate the process of gaining interdisciplinary knowledge pieces identified as S-knowledge, T-knowledge, E-knowledge, M-knowledge or integrated STEM knowledge and evaluate smart components from the pedagogical and technological perspectives based on data gathered from one real teaching setting. Smart STEM-Driven Computer Science Education: Theory, Methodology and Robot-based Practices outlines the overall capabilities of the proposed approach and also points out the drawbacks from the viewpoint of different actors, i.e. researchers, designers, teachers and learners.
When a little girl wonders that age old question, "Why is the sky blue?" her imagination takes her on a beautiful journey of color, science and friendship. This gorgeously illustrated picture book works equally well in the classroom or at bedtime.
Believe it or not, water can be used to power boat and train engines. In fact, water in the form of steam changed the manufacturing and transportation industries thanks to steam power pioneers like Denis Papin, Thomas Newcomen, James Watt, and Richard Trevithick. Explore the ways that steam is now used to generate electricity and plans for future uses of steam power! Created in collaboration with the Smithsonian Institution, this Smithsonian Informational Text builds reading skills while engaging students' curiosity about STEAM topics through real-world examples. Packed with factoids and informative sidebars, it features a hands-on STEAM challenge that is perfect for use in a makerspace and teaches students every step of the engineering design process. Make STEAM career connections with career advice from actual Smithsonian employees working in STEAM fields. Discover engineering innovations that solve real-world problems with content that touches on all aspects of STEAM: Science, Technology, Engineering, the Arts, and Math!
Read all about astonishing airplanes from the history of flight! Jet into the world of flight and discover its history, from the first hot air balloons and gliders to today's supersonic spyplanes, helicopters, and space vehicles. Telling the stories of the pioneers of aviation, such as Charles Lindburgh and Amelia Earhart, the black-and-white chapter book Flight is also packed with fun facts - did you know that early aeroplanes landed on wheels that were borrowed from cars and motorcycles? Flight is part of the Mega Bites series, which uncovers the secrets of history, science, and the natural world. Investigate the most complicated thing in the universe - your Brain; then journey to the most mysterious as we dive into a Black Hole; and closer to home, marvel at the genius of the world's smartest Codebreakers! Whichever title you pick, you'll get the expert knowledge and fun facts you need on each topic, with every book packed with illustrations, fun stories, and anecdotes.
The Three Little Pigs go green in the updated children's book The Three Little Green Pigs, LLC: A Recycling Pig Tale. The descendants of the original Three Little Pigs are now in the construction business building green homes out of recyclable materials. A contest pits the pigs against one another and the winner will be able to build his home throughout the town. Using different recyclable materials, the winning pig must satisfy the city inspector (a descendant of the Big Bad Wolf ). The story ends with the wolf purchasing an ecological home that has several modern changes, and the winning pig hiring his two cousins. This is one home that no one can huff and puff and blow the house down Richard Oldenburg is an avid storyteller and volunteers monthly to read to children at libraries and schools in Bear Valley Springs, California. He promotes the "art of imagination" through his storytelling. One evening while discussing old folk and fairy tales with his wife, a thought was planted. Could an old fairytale be brought up to date? The result is this book, now dedicated to his wife of 28 years. A graduate of California State University, Long Beach with a BA and MA in education, the author enjoyed 32 years of teaching and working with staffs throughout California. He now enjoys retirement, his grandchildren, and working with veteran organizations as a bugler. Publisher's website: http: //sbpra.com/RichardOldenburg
Science topics are explored through illustrated scenes showing science in action in everyday life. Explore scenes from everyday life that reveal the science that's happening all around you, then find out about the science in more detail. In this book, discover a world of forces and magnets - their properties, friction, resistance, gravity and magnets around the house. Fun interactive features invite you to find further examples for yourselves in the artwork. Part of the I See Science series, aimed at readers upwards of age five, which includes titles on Living Things, Materials, Light, Forces and Magnets, States of Matter and Sound.
Frank Eugene Lutz became an entomologist at a time when this science was still new. He was one of the first to set up experiments in the study of heredity using the common fruit fly. In his many field trips he observed unusual insects in their natural habitats and brought back thousands of valuable specimens. As curator of the Department of Entomology at the American Museum of Natural History, he was responsible for innovations in labeling and museum display. His observations of more than one thousand species found in his own back yard were the basis for his classic book, Lots of Insects. He set up the first nature trail in America; devising museum exhibits in natural outdoor settings. This first biography of one of the great American entomologists is filled with all the excitement that is to be found in the strange and infinite world of insects. Here is the fascinating story of Dr. Lutz s career along with a series of natured projects you can do at home that will help you observe insect behavior for yourself. Projects include: Bringing Insects to You, The Hows of Collecting, and Preserving and Mounting. While we already know much about insect life, much, much more remains to be learned. Even the amateur entomologist can make a contribution to science through their own research "
Great mistakes make great reading! No area of human endeavor is immune to human error, as these stories of mistakes throughout history clearly show. Some of these mistakes are foolish or funny. Others are serious, terrifying or disastrous. Some are famous. Others are not well known. All of them are marvelously entertaining. Here is the amusing story of a triple double play, the little-known truth about the awesome angle of the Leaning Tower of Pisa, the harrowing tale of the man who was hanged twice. The famous and colorful mayor of New York, Fiorello La Guardia, once said, "I don't make many mistakes, but when I make one, it's a beaut." Everyone makes mistakes-mayors, presidents, kings, generals, police officers, judges, scientists, explorers, millionaires, baseball players, parents and students. So remember when you make a mistake, you are not alone! You are in the company of some of the most powerful and smartest people in history!
Karl Patterson Schmidt was one of America's most influential naturalists. In his special field of herpetology-the study of reptiles and amphibians-he made fascinating discoveries about the habits of snakes and their environment. This biography follows his exciting career from his boyhood in Lake Forest, Illinois, through his college days at Cornell, his participation in geological expeditions, his first job as a herpetologist at the American Museum of Natural History, and his later expeditions which took him all over the world. As you trace the path of Schmidt's career, you can follow his footsteps with a series of fun projects including: Finding Reptiles and Amphibians and Assembling a Scrap Book of Herpetological Pets. All the equipment you need is inexpensive or easily made. With patience and persistence you can find reptiles and amphibians wherever you happen to live.
William Temple Hornaday is one of the great figures in the world of natural science. As a very young man he was a famous explorer and collector of zoological specimens from the jungles of Venezuela, Borneo, and India. As chief taxidermist of the Smithsonian Institution he pioneered the art of mounting animals realistically and displaying them in natural settings. Almost single-handedly he preserved the American bison from total extinction. He was the first director of the Bronx Zoo, a post he held for thirty years. At a time when few people in America recognized the need to preserve our natural heritage, he led and advocated for the wildlife conservation movement. This biography is filled with all the adventure and excitement that Hornaday found in his outdoor world, and is accompanied by projects that will allow you to follow in his footsteps as you learn about his trailblazing career path. The projects teach you how to observe the food habits, life cycles, social relationships and homebuilding skills of animals with inexpensive or easily made equipment.
A volume in Educational Design and Technology in the Knowledge Society Series Editors Stewart Marshall and Wanjira Kinuthia The field of educational technology is one that requires a high level of problem solving critical thinking, and interpersonal skills to solve problems that are often complex and multi-dimensional. Analyzing cases provides an opportunity to explore professional issues through an environment that allows action researchers, practitioners and students to analyze and reflect on relevant theories and techniques to understand a real problem, ponder solutions and consequences, and develop responses. Hence, this book seeks to provide relevant authentic and realistic cases for such exploration. This book is guided by the premise that the cases presented will serve as a platform for researchers, practitioners and students to share experiences and best practices in both developing and developed contexts, in an endeavor to bridge the knowledge divide. Throughout the book, various challenges are addressed and educational technology tools and strategies are subsequently employed in an effort to minimize the issues. Notwithstanding, the book also highlights successes and accomplishments in areas and contexts in which educational technology is being harnessed, including reaching more learners, providing more affordable options, and building capacity. Because of the interdisciplinary and multidisciplinary nature of the field and the cases, this book is useful not only in educational technology, but also in other fields. A "Facilitator Guide" is provided for each chapter for educators with their learners.
From the critically acclaimed Little People, BIG DREAMS series, discover the life of Hedy Lamarr, the actress and inventor whose curiosity broke boundaries. Young Hedy Lamarr was fascinated with machines. She love to sit with her father and hear all about scientific theories. A gifted musician and actress, she soon found fame on the stage, but her scientific curiosity never stopped. Electronics, chemistry, engineering - whatever Hedy put her mind to, she came up with ingenious inventions, blazing a trail for women in science and making great strides towards science. As well as a glittering film career, Hedy developed technology that formed the basis of Wifi and Bluetooth used in our world day. This inspiring book features stylish and quirky illustrations and extra facts at the back, including a biographical timeline with historical photos and a detailed profile of Hedy's astonishing life. Little People, BIG DREAMS is a best-selling series of books and educational games that explore the lives of outstanding people, from designers and artists to scientists and activists. All of them achieved incredible things, yet each began life as a child with a dream. This empowering series offers inspiring messages to children of all ages, in a range of formats. The board books are told in simple sentences, perfect for reading aloud to babies and toddlers. The hardcover versions present expanded stories for beginning readers. Boxed gift sets allow you to collect a selection of the books by theme. Paper dolls, learning cards, matching games, and other fun learning tools provide even more ways to make the lives of these role models accessible to children. Inspire the next generation of outstanding people who will change the world with Little People, BIG DREAMS!
Meet Lilli and her best friends Leo and Bea - three endlessly curious kids with BIG imaginations. When they unite to solve a challenging science problem, they turn into SUPERHEROES Lillicorn, Leo Zoom and Bea Bumble and journey to a world full of magic, adventure and quests. And now they want YOU to join in the mission and the fun. Can you help them to track down Lord Grumble and his Snapettes and return the stolen sun to Questland? Discover your inner superhero in this unique interactive story with hands-on activities, expertly designed in line with the Key Stage 1 Computing, Maths and Science National Curriculum to help children develop their STEM (Science, Technology, Engineering and Mathematics) skills in innovative new ways. Features over 100 reusable stickers including magical charm rewards, a reward chart to mark progress and celebrate success, plus a glossary and answer page. If you're a superhero enthusiast, love learning through play or enjoy books such as Ada Twist, Scientist, Good Night Stories for Rebel Girls and the Fantastically Great Women series, you'll LOVE this! It's time to Read, Quest, Learn!
Fire up young readers' imagination and creativity with this classic story featuring added STEAM activities. Dorothy's adventure through Oz is retold with vivid and engaging new illustrations - and at the end of every chapter, there are exciting new science, technology, engineering, art and mathematics activities, themed around the events in the book. The activities range from simple puzzles to fun, dynamic experiments, so there's something for every enquiring mind. It's the ideal combination of enchanting story and stimulating science fun.
Spot On is spot on! The most popular course in South Africa, Spot On has everything a learner needs in one book. Spot On improves results, makes learning enjoyable, makes teaching a pleasure and is easy to use. The Spot On Teacher’s Guide comes with printable planning material, Formal Assessment Tasks, revision tests and exams.
Rock explores what rock is, where it comes from, how it s made, what its properties are, and what it is used for." |
You may like...
The Nutcracker and the Mouse King
Ernst Theodor Amadeus Hoffmann
Hardcover
R570
Discovery Miles 5 700
Active Geophysical Monitoring, Volume 40
Junzo Kasahara, Valeri Korneev, …
Paperback
Research in Shape Modeling - Los…
Kathryn Leonard, Sibel Tari
Hardcover
The Complete Hitchhiker's Guide to the…
Douglas Adams
Paperback
Learn AppleScript - The Comprehensive…
Hamish Sanderson, Hanaan Rosenthal, …
Paperback
|