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Books > Children's & Educational > Technology & applied sciences > General

Coding Sandpit Level 4 Student's Book - Computational Thinking Skills for Students (Paperback, 2nd Revised edition): ACM... Coding Sandpit Level 4 Student's Book - Computational Thinking Skills for Students (Paperback, 2nd Revised edition)
ACM India
R112 Discovery Miles 1 120 Ships in 5 - 10 working days

Coding Sandpit is an eight-level series for teaching and learning of computational skills. Coding Sandpit is an eight-level series full of fun-filled activities to engage young learners. The series, has been developed keeping in mind the wide scope and application of computational thinking, problem solving and critical reasoning skills in our lives in the digital era. Topics have been covered thematically, which helps in developing the computational thinking skills holistically. Computational thinking skills have been thought through the following themes: (1) Systematic Listing, Counting and Reasoning, (2) Iterative Patterns and Processes, (3) Information Processing, (4) Discrete Mathematical Modelling, (5) Following and Devising Algorithms, (6) Programming and (7) Digital Literacy.

What Is . . . - Answers to Some Perplexing Questions in Science and Life (Hardcover): Robert L Foster What Is . . . - Answers to Some Perplexing Questions in Science and Life (Hardcover)
Robert L Foster
R920 Discovery Miles 9 200 Ships in 10 - 15 working days
Science-ology!: Palaeontology (Paperback): Anna Claybourne Science-ology!: Palaeontology (Paperback)
Anna Claybourne; Illustrated by Daniel Limon
R287 Discovery Miles 2 870 Ships in 10 - 15 working days

The perfect guides to being inspired by science and motivated to master it through the exploration of its use in different fields of study What is palaeontology? What do palaeontologists do? What clues do fossils reveal? These are just a few questions that are answered in Science-Ology! Palaeontology. Find out about the pioneering work of scientist through the ages, explore the tools and skills needed to be a palaeontologist and discover how palaeontologists help museums and movies accurate. Each book int he Science-Ology! series looks at a high-interest branches of science and examines how the science and research is carried out, what tools are used, what skills are required and what discoveries have been made. Case studies from around the world introduce readers to the real-world relevance of studying each area of science. Filled with fun artwork and photos, this series aimed at readers 9 and up is sure to inspire careers in science. Written by award-winning author Anna Claybourne and reviewed by experts in each field.

Coding Sandpit Level 1 Student's Book - Computational Thinking Skills for Students (Paperback, 2nd Revised edition): ACM... Coding Sandpit Level 1 Student's Book - Computational Thinking Skills for Students (Paperback, 2nd Revised edition)
ACM India
R112 Discovery Miles 1 120 Ships in 5 - 10 working days

Coding Sandpit is an eight-level series for teaching and learning of computational skills. Coding Sandpit is an eight-level series full of fun-filled activities to engage young learners. The series, has been developed keeping in mind the wide scope and application of computational thinking, problem solving and critical reasoning skills in our lives in the digital era. Topics have been covered thematically, which helps in developing the computational thinking skills holistically. Computational thinking skills have been thought through the following themes: (1) Systematic Listing, Counting and Reasoning, (2) Iterative Patterns and Processes, (3) Information Processing, (4) Discrete Mathematical Modelling, (5) Following and Devising Algorithms, (6) Programming and (7) Digital Literacy.

Coding Sandpit Level 8 Student's Book - Computational Thinking Skills for Students (Paperback, 2nd Revised edition): ACM... Coding Sandpit Level 8 Student's Book - Computational Thinking Skills for Students (Paperback, 2nd Revised edition)
ACM India
R112 Discovery Miles 1 120 Ships in 5 - 10 working days

Coding Sandpit is an eight-level series for teaching and learning of computational skills. Coding Sandpit is an eight-level series full of fun-filled activities to engage young learners. The series, has been developed keeping in mind the wide scope and application of computational thinking, problem solving and critical reasoning skills in our lives in the digital era. Topics have been covered thematically, which helps in developing the computational thinking skills holistically. Computational thinking skills have been thought through the following themes: (1) Systematic Listing, Counting and Reasoning, (2) Iterative Patterns and Processes, (3) Information Processing, (4) Discrete Mathematical Modelling, (5) Following and Devising Algorithms, (6) Programming and (7) Digital Literacy.

Mae Jemison - The First African American Astronaut Women Astronaut Book Grade 3 Children's Biographies (Hardcover):... Mae Jemison - The First African American Astronaut Women Astronaut Book Grade 3 Children's Biographies (Hardcover)
Dissected Lives
R689 R613 Discovery Miles 6 130 Save R76 (11%) Ships in 18 - 22 working days
Moth (Paperback): Isabel Thomas Moth (Paperback)
Isabel Thomas; Illustrated by Daniel Egneus 1
R237 R218 Discovery Miles 2 180 Save R19 (8%) Ships in 9 - 17 working days

"This is a story of light and dark." Against a lush backdrop of lichen-covered trees, the peppered moth lies hidden. Until the world begins to change ... A clever picture book text about the extraordinary way in which animals have evolved, intertwined with the complication of human intervention. This remarkable paperback edition of the amazing story of the peppered moth is the perfect introduction to natural selection and evolution for children. Along come people with their magnificent machines which stain the land with soot. In a beautiful landscape changed by humans how will one little moth survive? Powerful and visually spectacular, Moth is the remarkable evolution story that captures the struggle of animal survival against the background of an evolving human world in a unique and atmospheric introduction to Darwin's theory of Natural Selection.

10 Cool Lego Mindstorm Robotics Invention System 2 Projects - Amazing Projects You Can Build in Under an Hour (Paperback):... 10 Cool Lego Mindstorm Robotics Invention System 2 Projects - Amazing Projects You Can Build in Under an Hour (Paperback)
Syngress
R541 Discovery Miles 5 410 Ships in 10 - 15 working days

LEGO MINDSTORMS lets you design and program robots that can do just about anything
The LEGO MINDSTORMS RIS 2.0 is the core set for all MINDSTORMS users, that lets users design and program working robots - limited only by their imagination. Initially designed for users 12 and up, LEGO MINDSTORMS has taken off with LEGO enthusiasts of all ages.
10 Cool LEGO MINDSTORMS RIS 2.0 Projects: Amazing Projects You Can Build in Under an Hour provides step-by-step instructions and detailed illustrations for users of all skill levels and proficiencies.
From out of the box to up and running in less than an hour.
8-page color insert. A color insert illustrates the complete projects in full-detail.
Specifically targeted at new users of the LEGO MINDSTORMS RIS 2.0.

Michael Faraday - He Who Inspired Einstein Biography of a Scientist Grade 5 Children's Biographies (Hardcover): Dissected... Michael Faraday - He Who Inspired Einstein Biography of a Scientist Grade 5 Children's Biographies (Hardcover)
Dissected Lives
R689 R613 Discovery Miles 6 130 Save R76 (11%) Ships in 18 - 22 working days
How Things Work - The Inside Out of Cellphones, TV, Drones, Race Cars and More! Machinery & Tools (Hardcover): Tech Tron How Things Work - The Inside Out of Cellphones, TV, Drones, Race Cars and More! Machinery & Tools (Hardcover)
Tech Tron
R685 R609 Discovery Miles 6 090 Save R76 (11%) Ships in 18 - 22 working days
How Do You Measure Matter? Changes in Matter & Energy Grade 4 Children's Physics Books (Hardcover): Baby Professor How Do You Measure Matter? Changes in Matter & Energy Grade 4 Children's Physics Books (Hardcover)
Baby Professor
R689 R613 Discovery Miles 6 130 Save R76 (11%) Ships in 18 - 22 working days
Cyrus McCormick and His Reaper U.S. Economy in the mid-1800s Biography 5th Grade Children's Biographies (Hardcover):... Cyrus McCormick and His Reaper U.S. Economy in the mid-1800s Biography 5th Grade Children's Biographies (Hardcover)
Dissected Lives
R691 R615 Discovery Miles 6 150 Save R76 (11%) Ships in 18 - 22 working days
Coding Sandpit Level 7 Student's Book - Computational Thinking Skills for Students (Paperback, 2nd Revised edition): ACM... Coding Sandpit Level 7 Student's Book - Computational Thinking Skills for Students (Paperback, 2nd Revised edition)
ACM India
R112 Discovery Miles 1 120 Ships in 5 - 10 working days

Coding Sandpit is an eight-level series for teaching and learning of computational skills. Coding Sandpit is an eight-level series full of fun-filled activities to engage young learners. The series, has been developed keeping in mind the wide scope and application of computational thinking, problem solving and critical reasoning skills in our lives in the digital era. Topics have been covered thematically, which helps in developing the computational thinking skills holistically. Computational thinking skills have been thought through the following themes: (1) Systematic Listing, Counting and Reasoning, (2) Iterative Patterns and Processes, (3) Information Processing, (4) Discrete Mathematical Modelling, (5) Following and Devising Algorithms, (6) Programming and (7) Digital Literacy.

Returning to the Moon - A Max Axiom Super Scientist Adventure (Paperback): Bruce Berglund Returning to the Moon - A Max Axiom Super Scientist Adventure (Paperback)
Bruce Berglund; Illustrated by Eduardo Garcia; Contributions by Erik Doescher
R199 R184 Discovery Miles 1 840 Save R15 (8%) Ships in 18 - 22 working days
Coding Sandpit Level 3 Student's Book - Computational Thinking Skills for Students (Paperback, 2nd Revised edition): ACM... Coding Sandpit Level 3 Student's Book - Computational Thinking Skills for Students (Paperback, 2nd Revised edition)
ACM India
R112 Discovery Miles 1 120 Ships in 5 - 10 working days

Coding Sandpit is an eight-level series for teaching and learning of computational skills. Coding Sandpit is an eight-level series full of fun-filled activities to engage young learners. The series, has been developed keeping in mind the wide scope and application of computational thinking, problem solving and critical reasoning skills in our lives in the digital era. Topics have been covered thematically, which helps in developing the computational thinking skills holistically. Computational thinking skills have been thought through the following themes: (1) Systematic Listing, Counting and Reasoning, (2) Iterative Patterns and Processes, (3) Information Processing, (4) Discrete Mathematical Modelling, (5) Following and Devising Algorithms, (6) Programming and (7) Digital Literacy.

Project Science (Paperback): John Farndon Project Science (Paperback)
John Farndon
R279 Discovery Miles 2 790 Ships in 10 - 15 working days

Project Science Packed with super-cool facts and hands-on activities, Project Science helps children to really engage with a core topic. From forces to floating and matter to magnetism, each spread features photos, stunning artwork and fun cartoons. Step-by-step illustrated projects throughout encourage practical learning - readers can charm a snake with static electricity, crush a bottle with air pressure, and make a water-powered rocket.

Renewable Energy Sources - Wind, Solar and Hydro Energy Revised Edition - Environment Books for Kids Children's... Renewable Energy Sources - Wind, Solar and Hydro Energy Revised Edition - Environment Books for Kids Children's Environment Books (Hardcover)
Baby Professor
R568 R517 Discovery Miles 5 170 Save R51 (9%) Ships in 18 - 22 working days
Pretties (Paperback): Scott Westerfeld Pretties (Paperback)
Scott Westerfeld
R297 R273 Discovery Miles 2 730 Save R24 (8%) Ships in 9 - 17 working days

The second installment of Scott Westerfeld’s international bestselling Uglies series – the global phenomenon that started the dystopian trend.

In Tally’s world, looks are all that matters. And now that she’s finally undertaken the surgery to become a ‘Pretty’, everything seems perfect: her looks are flawless, her clothes are cool, her boyfriend is totally gorgeous, and she's completely popular.

But beneath the fun of non-stop parties, high-tech luxury and apparent total freedom, Tally can’t stop a nagging sense that something is wrong. Something important. Then a message from her ‘Ugly’ past arrives, forcing Tally to remember the truth she learned before her transformation, and the fun stops cold. Because the true price of this perfect world is more than Tally is willing to pay…

How Do People Use Energy? Power and the Environment Grade 4 Children's Physics Books (Hardcover): Baby Professor How Do People Use Energy? Power and the Environment Grade 4 Children's Physics Books (Hardcover)
Baby Professor
R713 R632 Discovery Miles 6 320 Save R81 (11%) Ships in 18 - 22 working days
Trends in E-learning (Hardcover): Mahmut Sinecen Trends in E-learning (Hardcover)
Mahmut Sinecen
R3,071 Discovery Miles 30 710 Ships in 18 - 22 working days
The Human Body - The Facts Book for Future Doctors - Biology Books for Kids Revised Edition Children's Biology Books... The Human Body - The Facts Book for Future Doctors - Biology Books for Kids Revised Edition Children's Biology Books (Hardcover)
Baby Professor
R568 R517 Discovery Miles 5 170 Save R51 (9%) Ships in 18 - 22 working days
Hedy Lamarr, Volume 93 (Hardcover): Maria Isabel Sanchez Vegara Hedy Lamarr, Volume 93 (Hardcover)
Maria Isabel Sanchez Vegara; Illustrated by Maggie Cole
R248 Discovery Miles 2 480 Ships in 10 - 15 working days

From the critically acclaimed Little People, BIG DREAMS series, discover the life of Hedy Lamarr, the actress and inventor whose curiosity broke boundaries. Young Hedy Lamarr was fascinated with machines. She love to sit with her father and hear all about scientific theories. A gifted musician and actress, she soon found fame on the stage, but her scientific curiosity never stopped. Electronics, chemistry, engineering - whatever Hedy put her mind to, she came up with ingenious inventions, blazing a trail for women in science and making great strides towards science. As well as a glittering film career, Hedy developed technology that formed the basis of Wifi and Bluetooth used in our world day. This inspiring book features stylish and quirky illustrations and extra facts at the back, including a biographical timeline with historical photos and a detailed profile of Hedy's astonishing life. Little People, BIG DREAMS is a best-selling series of books and educational games that explore the lives of outstanding people, from designers and artists to scientists and activists. All of them achieved incredible things, yet each began life as a child with a dream. This empowering series offers inspiring messages to children of all ages, in a range of formats. The board books are told in simple sentences, perfect for reading aloud to babies and toddlers. The hardcover versions present expanded stories for beginning readers. Boxed gift sets allow you to collect a selection of the books by theme. Paper dolls, learning cards, matching games, and other fun learning tools provide even more ways to make the lives of these role models accessible to children. Inspire the next generation of outstanding people who will change the world with Little People, BIG DREAMS!

Instructional Techniques to Facilitate Learning and Motivation of Serious Games (Hardcover, 1st ed. 2017): Pieter Wouters,... Instructional Techniques to Facilitate Learning and Motivation of Serious Games (Hardcover, 1st ed. 2017)
Pieter Wouters, Herre van Oostendorp
R3,965 Discovery Miles 39 650 Ships in 10 - 15 working days

The book introduces techniques to improve the effectiveness of serious games in relation to cognition and motivation. These techniques include ways to improve motivation, collaboration, reflection, and the integration of gameplay into various contexts. The contributing authors expand upon this broad range of techniques, show recent empirical research on each of these techniques that discuss their promise and effectiveness, then present general implications or guidelines that the techniques bring forth. They then suggest how serious games can be improved by implementing the respective technique into a particular game.

Engineers Making a Difference - Inventors, Technicians, Scientists and Tech Entrepreneurs Changing the World, and How You Can... Engineers Making a Difference - Inventors, Technicians, Scientists and Tech Entrepreneurs Changing the World, and How You Can Join Them (Hardcover)
Shini Somara; Illustrated by Manual Sumberac, Adam Allsuch Boardman
R410 Discovery Miles 4 100 Ships in 10 - 15 working days

Engineers are the superheroes of the real world. They use their problem-solving skills to face down the biggest challenges we have, from creating clean energy to designing prosthetic limbs, from eliminating food shortages to programming AI to exploring the surface of Mars. In this book you'll meet 46 engineers, from apprentices and lab technicians to university professors and start-up CEOs and hear what problems they are solving and why they love their jobs. Engineers are changing the world. Will you be one of them?

Smart STEM-Driven Computer Science Education - Theory, Methodology and Robot-based Practices (Hardcover, 1st ed. 2018):... Smart STEM-Driven Computer Science Education - Theory, Methodology and Robot-based Practices (Hardcover, 1st ed. 2018)
Vytautas Stuikys, Renata Burbaite
R3,403 Discovery Miles 34 030 Ships in 10 - 15 working days

At the centre of the methodology used in this book is STEM learning variability space that includes STEM pedagogical variability, learners' social variability, technological variability, CS content variability and interaction variability. To design smart components, firstly, the STEM learning variability space is defined for each component separately, and then model-driven approaches are applied. The theoretical basis includes feature-based modelling and model transformations at the top specification level and heterogeneous meta-programming techniques at the implementation level. Practice includes multiple case studies oriented for solving the task prototypes, taken from the real world, by educational robots. These case studies illustrate the process of gaining interdisciplinary knowledge pieces identified as S-knowledge, T-knowledge, E-knowledge, M-knowledge or integrated STEM knowledge and evaluate smart components from the pedagogical and technological perspectives based on data gathered from one real teaching setting. Smart STEM-Driven Computer Science Education: Theory, Methodology and Robot-based Practices outlines the overall capabilities of the proposed approach and also points out the drawbacks from the viewpoint of different actors, i.e. researchers, designers, teachers and learners.

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