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Books > Children's & Educational > Technology & applied sciences > General
The Handbook of Research on Literacy in Technology at the K-12
Level is the first reference work to provide comprehensive coverage
of the issues, methods, and theories that define the converging
worlds of literacy and technology at the pre-collegiate level. Over
50 international experts have combined their research and practical
experience into 35 all-inclusive chapters, redefining the way
teaching and learning is dispensed. This authoritative handbook
details the needs of teachers, researchers, and scholars through
state-of-the-art perspectives, exposing them to new ideas and
interesting developments. ""The Handbook of Research on Literacy in
Technology at the K-12 Level"" should be instrumental in providing
access to the latest knowledge in the field.
Have you been wondering how well your students understand
engineering and technology concepts? Have you been wishing for
formative assessment tools in both English and Spanish? If so, this
is the book for you. Like the other 11 books in the bestselling
Uncovering Student Ideas series, Uncovering Student Ideas About
Engineering and Technology does the following: Brings you engaging
questions, also known as formative assessment probes. The book's 32
probes are designed to uncover what students know-or think they
know-about what technology and engineering are, how to define
related problems, and how to design and test solutions. The probes
will help you uncover students' current thinking about everything
from the purpose of technology to who can become an engineer to how
an engineering design process works. Offers field-tested teacher
materials that provide best answers along with distracters designed
to reveal preconceptions and misunderstandings that students
commonly hold. Since the content is explained in clear, everyday
language, even engineering and technology novices can grasp and
teach it effectively. Is convenient even for time-starved teachers
like you. The new probes are short, easy-to-administer activities
that come ready to reproduce for speakers of both English and
Spanish. In addition to explaining the engineering and technology
content, the teacher materials note links to A Framework for K-12
Science Education and the Next Generation Science Standards and
suggest grade-appropriate ways to present material so students will
learn it accurately. Uncovering Student Ideas About Engineering and
Technology has the potential to help you take an important first
step in teaching for understanding-and perhaps transform your
teaching about STEM-related topics.
'A beautifully illustrated book which shows the importance of
teamwork in developing new ideas' Books for Keeps On 24th November
1859, Charles Darwin's On the Origin of Species was first
published, selling out almost immediately. Describing the now well
known theory that humans evolved through a process called natural
selection, it became an instant classic and cemented Darwin as one
of the greatest biologists of all time. However, he couldn't have
done it without the support, encouragement and advice from those
who believed in him. None more so than Joseph Hooker, his friend,
confidant and fellow collector, who supported and helped Darwin
when he didn't dare ask anyone else. Hooker, too, had his own
adventures and made his own discoveries - many of which not only
aided Darwin, but went on to change what the world knew about
plants. Becoming head of Royal Botanic Gardens, Kew, he came to be
one the world's most influential botanists. Across many years,
countless adventures and numerous letters, this captivating and
wonderfully illustrated book tells the story of one of greatest
friendships to happen to science. Publishing in partnership with
Royal Botanic Gardens, Kew, this book will show children how
teamwork, curiosity, openness and trust can be the greatest tools a
scientist will ever need. They might even help you change the
world.
LEGO MINDSTORMS lets you design and program robots that can do just
about anything
The LEGO MINDSTORMS RIS 2.0 is the core set for all MINDSTORMS
users, that lets users design and program working robots - limited
only by their imagination. Initially designed for users 12 and up,
LEGO MINDSTORMS has taken off with LEGO enthusiasts of all ages.
10 Cool LEGO MINDSTORMS RIS 2.0 Projects: Amazing Projects You Can
Build in Under an Hour provides step-by-step instructions and
detailed illustrations for users of all skill levels and
proficiencies.
From out of the box to up and running in less than an hour.
8-page color insert. A color insert illustrates the complete
projects in full-detail.
Specifically targeted at new users of the LEGO MINDSTORMS RIS 2.0.
Learn all about the amazing things your muscular system and
skeleton do and how to keep them healthy and strong! With vivid
images and clear, informational text in conjunction with supportive
diagrams, readers are introduced to basic biological ideas and
vocabulary.
In this eye-catching book, readers can explore the hidden inner
workings of the human body, look inside different organs and body
systems and learn about how to look after their own physical and
mental health at the same time. Readers use the see-through magic
lens to reveal how our bodies function and the different body parts
hard at work inside us. Find out how your senses work with your
brain to show us the world around us, how doctors and nurses spot
diseases and how we turn food into energy... and poo. So pick up
the magic lens and take a tour of the marvellous human body!
The book introduces techniques to improve the effectiveness of
serious games in relation to cognition and motivation. These
techniques include ways to improve motivation, collaboration,
reflection, and the integration of gameplay into various contexts.
The contributing authors expand upon this broad range of
techniques, show recent empirical research on each of these
techniques that discuss their promise and effectiveness, then
present general implications or guidelines that the techniques
bring forth. They then suggest how serious games can be improved by
implementing the respective technique into a particular game.
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