|
|
Books > Children's & Educational > Technology & applied sciences > General
A fantastic resource for children aged 5-7, this book about the
science of food chains is perfect for curious young scientists and
a great one-stop-shop for help with homework! Which animal only
eats fifty times a year? Where is a starfish's mouth? How do plants
make food under water? Find out about food chains and how plants
and animals depend on each other for food. Discover the diets of
carnivores, omnivores and herbivores and see what food chains look
like in different habitats. Q and A Kids books are full of
interaction and fun: questions to engage the reader, things to find
on the page and challenges to stretch young minds. Titles in the
series: Electricity / Food Chains / Forces and Magnets / Light /
Materials / Plants / Seasons / Sound / The Water Cycle / Weather.
For fans of the successful Who Was series, From an Idea to Lego is
a behind-the-bricks look into the world's famous toy company, with
humorous black & white illustrations throughout. Today, LEGO is
one of the biggest toy companies in the world, but a long time ago,
a Danish carpenter, Ole Kirk Christiansen, started with just an
idea. Find out more about LEGO's origins, those famous bricks, and
their other inventive toys and movie ventures in this illustrated
nonfiction book! Find out the origin the name "LEGO." (Hint: it
combines two Danish words) See how LEGO grew from a carpentry shop
to a multi-platform toy company. Discover how LEGO bricks are made
and how they came up with their design.
Project Science Packed with super-cool facts and hands-on
activities, Project Science helps children to really engage with a
core topic. From forces to floating and matter to magnetism, each
spread features photos, stunning artwork and fun cartoons.
Step-by-step illustrated projects throughout encourage practical
learning - readers can charm a snake with static electricity, crush
a bottle with air pressure, and make a water-powered rocket.
The Handbook of Research on Literacy in Technology at the K-12
Level is the first reference work to provide comprehensive coverage
of the issues, methods, and theories that define the converging
worlds of literacy and technology at the pre-collegiate level. Over
50 international experts have combined their research and practical
experience into 35 all-inclusive chapters, redefining the way
teaching and learning is dispensed. This authoritative handbook
details the needs of teachers, researchers, and scholars through
state-of-the-art perspectives, exposing them to new ideas and
interesting developments. ""The Handbook of Research on Literacy in
Technology at the K-12 Level"" should be instrumental in providing
access to the latest knowledge in the field.
In this book from the critically acclaimed, multimillion-copy
bestselling Little People, BIG DREAMS series, discover the life of
Rosalind Franklin, the scientist who was crucial to the discovery
of the double helix in DNA. Little Rosalind was born in London to a
Jewish family who valued education and public service, and as she
grew up her huge intellectual abilities were drawn into the study
of science. Having studied physics and chemistry at Cambridge
University, Rosalind moved to Paris to perfect her life's work in
X-ray crystallography. She then moved back to King's College
London, where she would work on finding the structure of DNA with
Maurice Wilkins. It was Rosalind's "photo 51" that was used by
Wilkins to create the first ever double helix DNA model with
Francis Crick, although he did not credit for her work due to a
falling out between the two, and her work went unacknowledged until
after her death. However, today she is revered as the forgotten
heroine of the study of how DNA works, and the "Sylvia Plath of
molecular biology". This moving book features stylish and quirky
illustrations and extra facts at the back, including a biographical
timeline with historical photos and a detailed profile of the
brilliant scientist's life. Little People, BIG DREAMS is a
bestselling series of books and educational games that explore the
lives of outstanding people, from designers and artists to
scientists and activists. All of them achieved incredible things,
yet each began life as a child with a dream. This empowering series
offers inspiring messages to children of all ages, in a range of
formats. The board books are told in simple sentences, perfect for
reading aloud to babies and toddlers. The hardback versions present
expanded stories for beginning readers. Boxed gift sets allow you
to collect a selection of the books by theme. Paper dolls, learning
cards, matching games and other fun learning tools provide even
more ways to make the lives of these role models accessible to
children. Inspire the next generation of outstanding people who
will change the world with Little People, BIG DREAMS!
Where can you get paid to deal with bugs, bacteria and animal
waste? In the field of science! Readers will explore some of the
most disgusting jobs in science, down to the dirty details. They'll
enjoy this high-interest topic so much they won't realize they're
learning important information about STEM jobs.
Have you been wondering how well your students understand
engineering and technology concepts? Have you been wishing for
formative assessment tools in both English and Spanish? If so, this
is the book for you. Like the other 11 books in the bestselling
Uncovering Student Ideas series, Uncovering Student Ideas About
Engineering and Technology does the following: Brings you engaging
questions, also known as formative assessment probes. The book's 32
probes are designed to uncover what students know-or think they
know-about what technology and engineering are, how to define
related problems, and how to design and test solutions. The probes
will help you uncover students' current thinking about everything
from the purpose of technology to who can become an engineer to how
an engineering design process works. Offers field-tested teacher
materials that provide best answers along with distracters designed
to reveal preconceptions and misunderstandings that students
commonly hold. Since the content is explained in clear, everyday
language, even engineering and technology novices can grasp and
teach it effectively. Is convenient even for time-starved teachers
like you. The new probes are short, easy-to-administer activities
that come ready to reproduce for speakers of both English and
Spanish. In addition to explaining the engineering and technology
content, the teacher materials note links to A Framework for K-12
Science Education and the Next Generation Science Standards and
suggest grade-appropriate ways to present material so students will
learn it accurately. Uncovering Student Ideas About Engineering and
Technology has the potential to help you take an important first
step in teaching for understanding-and perhaps transform your
teaching about STEM-related topics.
The perfect guides to being inspired by science and motivated to
master it through the exploration of its use in different fields of
study What is palaeontology? What do palaeontologists do? What
clues do fossils reveal? These are just a few questions that are
answered in Science-Ology! Palaeontology. Find out about the
pioneering work of scientist through the ages, explore the tools
and skills needed to be a palaeontologist and discover how
palaeontologists help museums and movies accurate. Each book int he
Science-Ology! series looks at a high-interest branches of science
and examines how the science and research is carried out, what
tools are used, what skills are required and what discoveries have
been made. Case studies from around the world introduce readers to
the real-world relevance of studying each area of science. Filled
with fun artwork and photos, this series aimed at readers 9 and up
is sure to inspire careers in science. Written by award-winning
author Anna Claybourne and reviewed by experts in each field.
Coding Sandpit is an eight-level series for teaching and learning
of computational skills. Coding Sandpit is an eight-level series
full of fun-filled activities to engage young learners. The series,
has been developed keeping in mind the wide scope and application
of computational thinking, problem solving and critical reasoning
skills in our lives in the digital era. Topics have been covered
thematically, which helps in developing the computational thinking
skills holistically. Computational thinking skills have been
thought through the following themes: (1) Systematic Listing,
Counting and Reasoning, (2) Iterative Patterns and Processes, (3)
Information Processing, (4) Discrete Mathematical Modelling, (5)
Following and Devising Algorithms, (6) Programming and (7) Digital
Literacy.
Coding Sandpit is an eight-level series for teaching and learning
of computational skills. Coding Sandpit is an eight-level series
full of fun-filled activities to engage young learners. The series,
has been developed keeping in mind the wide scope and application
of computational thinking, problem solving and critical reasoning
skills in our lives in the digital era. Topics have been covered
thematically, which helps in developing the computational thinking
skills holistically. Computational thinking skills have been
thought through the following themes: (1) Systematic Listing,
Counting and Reasoning, (2) Iterative Patterns and Processes, (3)
Information Processing, (4) Discrete Mathematical Modelling, (5)
Following and Devising Algorithms, (6) Programming and (7) Digital
Literacy.
Coding Sandpit is an eight-level series for teaching and learning
of computational skills. Coding Sandpit is an eight-level series
full of fun-filled activities to engage young learners. The series,
has been developed keeping in mind the wide scope and application
of computational thinking, problem solving and critical reasoning
skills in our lives in the digital era. Topics have been covered
thematically, which helps in developing the computational thinking
skills holistically. Computational thinking skills have been
thought through the following themes: (1) Systematic Listing,
Counting and Reasoning, (2) Iterative Patterns and Processes, (3)
Information Processing, (4) Discrete Mathematical Modelling, (5)
Following and Devising Algorithms, (6) Programming and (7) Digital
Literacy.
Coding Sandpit is an eight-level series for teaching and learning
of computational skills. Coding Sandpit is an eight-level series
full of fun-filled activities to engage young learners. The series,
has been developed keeping in mind the wide scope and application
of computational thinking, problem solving and critical reasoning
skills in our lives in the digital era. Topics have been covered
thematically, which helps in developing the computational thinking
skills holistically. Computational thinking skills have been
thought through the following themes: (1) Systematic Listing,
Counting and Reasoning, (2) Iterative Patterns and Processes, (3)
Information Processing, (4) Discrete Mathematical Modelling, (5)
Following and Devising Algorithms, (6) Programming and (7) Digital
Literacy.
|
|