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Books > Children's & Educational > Technology & applied sciences > General
Glass explores what glass is, where it comes from, how it s made,
what its properties are, and what it is used for."
What inspired the work and works of geniuses like Leonardo,
Einstein, Frida and Curie? These books aim to explain it to the
little ones, presenting some of the greatest characters of the past
in a funny and light-hearted way, to which children can easily
relate. The great characters become the most powerful kind of
inspiration, to push the little readers to dream a little bigger.
From streams to oceans, tide pools to rivers, water is all around
us! Beginning readers explore different bodies of water in this
nonfiction reader. Clear, informational text and engaging photos
will educate and intrigue readers simultaneously!
Sing a song of science You know the song Are You Sleeping? Sing
along with new words that explain the differences between living
and nonliving things.
Discusses the elements of the human body. Includes suggestions for
related experiments and projects.
The perfect gift for little astronauts with big imaginations! This
space-age set contains everything an explorer needs to create the
ultimate Mars colony, from colourful astronauts and space vehicles
to adorable astro-pets. Simply unfold the poster to reveal the
surface of Mars, pop out the pieces and assemble them (no scissors
or glue required) for hours of extraterrestrial fun. Easy to put
together and full of lovable characters, this is a charming set for
children to assemble and play with. The box comes with 10 press-out
sheets that make over 20 pieces when assembled and no scissors or
glue required.
Lift off in the hilarious edge-of-your-seat adventure series that
is a home alone story with a difference! Written by the inimitable
Larry Hayes and hilariously illustrated by Katie Abey, this is the
perfect read for fans of David Solomons, Tom Gates and Back to the
Future! Fresh from saving their parents from the jaws of frenzied
billionaire Mr Noah, ten-year-old Eliza and her genius little
brother, Johnnie, are called upon once again. Their parents have
disappeared into thin air and it's up to the kids to save the day,
travelling back in time to 5000 BC Egypt! Can they overcome
friendly locals, a mysterious boy-god, snakes, a rainbow-coloured
Sphinx and another plot to end the world? And - most importantly of
all - will they survive TIME TRAVEL? For more out-of-this-world
adventure don't forget to read about Eliza and Johnnie's first
adventure in How to Survive Without Grown-Ups. Out now!
When it's time for a game change, you need a guide to the new
rules. Helping Students Make Sense of the World Using Next
Generation Science and Engineering Practices provides a
play-by-play understanding of the practices strand of A Framework
for K-12 Science Education (Framework) and the Next Generation
Science Standards (NGSS). Written in clear, nontechnical language,
this book provides a wealth of real-world examples to show you
what's different about practice-centered teaching and learning at
all grade levels. The book addresses three important questions: 1.
How will engaging students in science and engineering practices
help improve science education? 2. What do the eight practices look
like in the classroom? 3. How can educators engage students in
practices to bring the NGSS to life? Helping Students Make Sense of
the World Using Next Generation Science and Engineering Practices
was developed for K-12 science teachers, curriculum developers,
teacher educators, and administrators. Many of its authors
contributed to the Framework's initial vision and tested their
ideas in actual science classrooms. If you want a fresh game plan
to help students work together to generate and revise knowledge-not
just receive and repeat information-this book is for you.
Fundamental and FUN first coding concepts for kids, and the great
thing is: it's unplugged! What's a Variable? ... a story-time
adventure! is a fun tale that leads children through the idea of
variables in everyday life, and the super-important concept of
debugging errors in their code. Flex and Type, the super-powered
robots who star in this story, learn these fundamentals of coding
as they write a flexible-and-fun story at the library called All
About Me! In the First Steps in Coding series, children are
encouraged to become super coders with the help of various
colourful and friendly robots, who are all going on awesome
adventures. Children as young as 3-5 years old learn code through
unplugged stories with bright and cheerful illustrations.
Interactive elements throughout each book encourage hands-on
engagement from children, and each story finishes with a creative
activity to cement their coding learning. A parent, carer and
teacher's guide at the back of each book makes this a great
resource for home school and classroom learning. Titles in the
series include: What's an Algorithm? ... a splash park adventure!
What's Branching? ... a birthday adventure! What's Decomposition?
... a rock-and-roll adventure! What's a Loop? ... a tree house
adventure! What's Sequencing? ... a school-day adventure! What's a
Variable? ... a story-time adventure!
The workbook provides support and practice of language in class or
at home. Activities relating to each lesson's key vocabulary and
concepts A progression through receptive understanding to
productive abilities An emphasis on real-world application and
students' own experience Targeted practice of already known grammar
Comprehensive development of science-related reading and writing
skills Personalisation of topics to make science more relevant to
learners and increase engagement
Recommended age: 10 - 13 years. We know about Hippocrates, the Father of Medicine. But we owe nearly as much to Galen, a physician born in 129 A.D. at the height of the Roman Empire. Galen's acute diagnoses of patients, his botanical wisdom and studies of physiology were recorded in numerous books, handed down through the Middle Ages and Renaissance. He developed sports medicine, doctoring gladiators. Not least, Galen passed on the medical tradition of respect for life. In this fascinating biography for young people, Jeanne Bendick brings Galen's Roman world alive with the clarity, humor, and outstanding content we enjoyed in Archimedes and the Door to Science. An excellent addition to schools, libraries, and homes; ideal for home education.
This book explores the beneficial impact of pedagogically updated
practices and approaches in the teaching of science concepts as
well as elaborates on future challenges and emerging issues that
address Science and Technology Education. By pointing out new
research directions it informs educational practices and bridges
the gap between research and practice providing information, ideas
and new perspectives. The book also promotes discussions and
networking among scientists and stakeholders such as researchers,
professors, students and companies developing educational software
and ICT tools. The volume presents papers from the First
International Conference on "New Developments in Science and
Technology Education" (1st NDSTE) that was structured around four
main thematic axes Modern Pedagogies in Science and Technology
Education, New Technologies in Science and Technology Education,
Teaching and Learning in the light of Inquiry learning Methods and
Interest, Attitude and Motivation in Science.
Explore, learn, and discover science through English Science is
everywhere. From your backyard to a tropical rain forest; from your
pets at home to creatures in the sea; from your bike to a space
station. Let's explore! With Shake up Science you will learn to see
and understand the world in new ways. Ask questions, gather
information, test your ideas, and record your findings and you will
become a Scientist in no time!
Explore, learn, and discover science through English Science is
everywhere. From your backyard to a tropical rain forest; from your
pets at home to creatures in the sea; from your bike to a space
station. Let's explore! With Shake up Science you will learn to see
and understand the world in new ways. Ask questions, gather
information, test your ideas, and record your findings and you will
become a Scientist in no time!
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