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Books > Children's & Educational > Technology & applied sciences > General
Imagine a world of innovative, communicative, collaborative and thoughtful problem-solvers. Now imagine a world where needs are met, problems are solved and sustainable decisions are made. Wouldn’t it be fabulous?
The STEM projects series provides opportunities for students to develop Science knowledge and skills, Design and technology skills, Mathematics skills and general capabilities while completing short or long-term projects. It encourages students to follow a consistent design process while completing the projects, including finding out information, planning and designing, creating, evaluating and communicating.
The projects allow students to work in small teams, using effective communication and collaboration skills, to plan, design, create and evaluate a thoughtful and innovative solution to a given task. When satisfied with their solutions, students showcase and discuss their design, explaining how science was used throughout the project.
The STEM projects series contains:
- two introductory cards explaining STEM education; time allocations for using the cards; and tips for planning, differentiating, teaching and assessing STEM projects, as well as classroom management and resource management ideas,
- one card with icons explaining each step of the design process, in child-friendly language,
- one card explaining the Science sub-strand; how the projects can be linked to Design and technology, Digital technology and Mathematics skills; and providing an overview of each project contained within the sub-strand, including the task and the specific materials required,
- six short-term projects and one long-term project for each sub-strand of Australian Curriculum: Science, and
- six copies of each project to allow for small-group use, 28 individual cards per box
Imagine a world of innovative, communicative, collaborative and thoughtful problem-solvers. Now imagine a world where needs are met, problems are solved and sustainable decisions are made. Wouldn’t it be fabulous?
The STEM projects series provides opportunities for students to develop Science knowledge and skills, Design and technology skills, Mathematics skills and general capabilities while completing short or long-term projects. It encourages students to follow a consistent design process while completing the projects, including finding out information, planning and designing, creating, evaluating and communicating.
The projects allow students to work in small teams, using effective communication and collaboration skills, to plan, design, create and evaluate a thoughtful and innovative solution to a given task. When satisfied with their solutions, students showcase and discuss their design, explaining how science was used throughout the project.
The STEM projects series contains:
- two introductory cards explaining STEM education; time allocations for using the cards; and tips for planning, differentiating, teaching and assessing STEM projects, as well as classroom management and resource management ideas,
- one card with icons explaining each step of the design process, in child-friendly language,
- one card explaining the Science sub-strand; how the projects can be linked to Design and technology, Digital technology and Mathematics skills; and providing an overview of each project contained within the sub-strand, including the task and the specific materials required,
- six short-term projects and one long-term project for each sub-strand of Australian Curriculum: Science, and
- six copies of each project to allow for small-group use, 28 individual cards per box
Imagine a world of innovative, communicative, collaborative and thoughtful problem-solvers. Now imagine a world where needs are met, problems are solved and sustainable decisions are made. Wouldn’t it be fabulous?
The STEM projects series provides opportunities for students to develop Science knowledge and skills, Design and technology skills, Mathematics skills and general capabilities while completing short or long-term projects. It encourages students to follow a consistent design process while completing the projects, including finding out information, planning and designing, creating, evaluating and communicating.
The projects allow students to work in small teams, using effective communication and collaboration skills, to plan, design, create and evaluate a thoughtful and innovative solution to a given task. When satisfied with their solutions, students showcase and discuss their design, explaining how science was used throughout the project.
The STEM projects series contains:
- two introductory cards explaining STEM education; time allocations for using the cards; and tips for planning, differentiating, teaching and assessing STEM projects, as well as classroom management and resource management ideas,
- one card with icons explaining each step of the design process, in child-friendly language,
- one card explaining the Science sub-strand; how the projects can be linked to Design and technology, Digital technology and Mathematics skills; and providing an overview of each project contained within the sub-strand, including the task and the specific materials required,
- six short-term projects and one long-term project for each sub-strand of Australian Curriculum: Science, and
- six copies of each project to allow for small-group use, 28 individual cards per box
WINNER OF THE BLUE PETER BOOK AWARDS 2022 An international
best-seller, translated into over 25 languages In this book you
will meet the animal inventors who have shared their super
inventing powers to make amazing things for humans. We have
invented ways of solving problems, making unbelievable materials,
ways of getting around and working out how to survive on our own
for millions of years. Often human scientists try and solve a
problem or invent a new tool and they realise that animals have
already invented it for them. Sometimes when a human inventor gets
stuck, they come to the animal kingdom to see if we can help them
out. In this book you will meet the creme de la creme of animal
innovators who have created or are in the process of inventing
things that people use every day. Meet the shark who invented a
pair of swimming shorts so fast, they were banned from the Olympic
games. And meet the snail who has invented a house that stays cool
inside even in the desert.
Sounds no human can hear, colours our eyes can't see, scents no one
can smell. . . revealed in the amazing world of Invisible Nature!
Discover how animals use these hidden senses and mysterious forces
to survive and find out how we have learned to tap into their
secret powers in our daily lives.
Mobile learning is a primary learning format in the education of
young children from birth through 6th grade. This format has been
found to have a positive impact on the academic achievement,
self-efficacy, motivation, and learning attitudes of students,
including those with special needs (Ciampa, 2014; Hwang, 2014;
Nikou & Economides, 2018; Xie, Basham, Marino & Rice,
2018). In both formal and informal learning contexts, mobile
learning affords opportunities to innovate and explore new forms of
authentic experiences, meaning-making, and creativity with
untethered technology (Choi, Land, & Zimmerman, 2018; Schuck,
Kearney & Burden, 2017). This edited book acts as a springboard
to expand discussions surrounding how mobiles might best be
situated in contexts relating to young children. With a focus on
early childhood and elementary settings, this book both expands the
definition of mobiles to encompass digital-physical tools (e.g.
Osmo, probeware) and wearables. It also provides insight into how
intentional integration of mobiles supports the development and
practice of both in-service and preservice teachers working with
students in early childhood and elementary settings.
If you've ever wanted to know what a panda does all day long, how
your heart manages to shift all that blood around your body or what
makes a rainbow shine, you've come to the right book. A Day in the
Life of a Poo, a Gnu and You features the answers to all of these
questions and many more, all told in a super-fun comic book format
in three awesome sections: Human Body, Animal Kingdom and Earth and
Science. A Day in the Life... is packed with facts, laughs and
amazing illustrations you can dive into all day long. Meet your
grumpy liver that has to do practically EVERYTHING; your trusty
hands that are very, well, handy; the spiky porcupines ready to
charge; lonely Mars rovers abandoned on the Red Planet; raging
tornadoes ready to rip through the pages of the book and bubbly
volcanoes ready to blow. All entries are told in the fun, friendly
and informative style of Mike Barfield, and are brought to life by
the colour-explosion of Jess Bradley's awesome illustrations.
Live from the Crypt is an hilarious information series with an
undead chat show format where ghostly historical figures are
interviewed by the diverse crew of the show about their lives and
experiences, featuring quirky illustrations, comic strips and play
script-style text. In this volume, the ghosts of famous pioneers of
the science of electricity are interviewed about their inventions
and discoveries, including Thomas Edison, Michael Faraday and
Nikola Tesla. It is a mind-expanding and side-splitting treat for
young readers.
Have you ever wondered what makes a soda fizzy, why colourful
rainbows appear in the sky, or how a rocket blasts off into space?
Asking questions like these can be the start of an exciting
journey, and is a necessary part of the world of science. Explore,
Experiment and Discover the World of Science in this fun-filled
Factivity book. Colourful illustrations and engaging puzzles and
activities provide a great introduction to scientific concepts,
fields and facts. A handy glossary explains new terms, and more
than two dozen simple experiments reveal the fun side of science:
learn about static electricity with a balloon, make a tissue-box
banjo to explore sound waves, see thermal energy in action with a
balloon and a plastic bottle, conduct pH tests with red cabbage,
and much more!
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