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Books > Children's & Educational > Technology & applied sciences > General
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Specials
(Paperback)
Scott Westerfeld
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R265
R163
Discovery Miles 1 630
Save R102 (38%)
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Ships in 5 - 7 working days
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"Special Circumstances" - These words have sent chills down Tally's
spine since her days as a rebellious Ugly. Back then Specials were a
sinister rumour - frighteningly beautiful, dangerously strong,
breathtakingly fast. Ordinary pretties might live their whole lives
without meeting a Special. But Tally's never been ordinary… Now she's
been turned into one of them: a superamped fighting machine, engineered
to keep the Uglies down and the Pretties stupid.
The strength, the speed, and the clarity and focus of her thinking feel
better than anything Tally can remember… most of the time. One tiny
corner of her heart still remembers something more. Still, it's easy to
tune that out - until Tally's offered a chance to stamp out the rebels
of the New Smoke permanently. It all comes down to one last choice:
carry out the mission she's programmed to complete, or listen to that
tiny, faint heartbeat telling her that something's wrong… Either way,
Tally's world will never be the same.
The book introduces techniques to improve the effectiveness of
serious games in relation to cognition and motivation. These
techniques include ways to improve motivation, collaboration,
reflection, and the integration of gameplay into various contexts.
The contributing authors expand upon this broad range of
techniques, show recent empirical research on each of these
techniques that discuss their promise and effectiveness, then
present general implications or guidelines that the techniques
bring forth. They then suggest how serious games can be improved by
implementing the respective technique into a particular game.
At the centre of the methodology used in this book is STEM learning
variability space that includes STEM pedagogical variability,
learners' social variability, technological variability, CS content
variability and interaction variability. To design smart
components, firstly, the STEM learning variability space is defined
for each component separately, and then model-driven approaches are
applied. The theoretical basis includes feature-based modelling and
model transformations at the top specification level and
heterogeneous meta-programming techniques at the implementation
level. Practice includes multiple case studies oriented for solving
the task prototypes, taken from the real world, by educational
robots. These case studies illustrate the process of gaining
interdisciplinary knowledge pieces identified as S-knowledge,
T-knowledge, E-knowledge, M-knowledge or integrated STEM knowledge
and evaluate smart components from the pedagogical and
technological perspectives based on data gathered from one real
teaching setting. Smart STEM-Driven Computer Science Education:
Theory, Methodology and Robot-based Practices outlines the overall
capabilities of the proposed approach and also points out the
drawbacks from the viewpoint of different actors, i.e. researchers,
designers, teachers and learners.
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Funny Bugs
(Paperback)
Paul Mason; Illustrated by Tony De Saulles
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R250
R223
Discovery Miles 2 230
Save R27 (11%)
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Ships in 16 - 21 working days
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Heaps of funny facts and cartoons about the bug world's most
hilarious adaptations! Bugs have developed some of the strangest
features and behaviours to survive day in and day out. This book's
lively artwork and side-splitting jokes bring these behaviours
alive - and uncover the awesome science of the bug world. Meet the
goofiest, the stinkiest, the best dancers and of course the
absolutely funniest bugs on planet Earth! Funny Nature is a series
of books presenting science learning through laughter. Brought to
you by the author and illustrator of The Poo That Animals Do, this
series covers science topics including evolution, adaptation,
habitats, anatomy, physiology, life cycles and much more! Perfect
for fans of facts and fun aged 6+. Books in the Funny Nature
series: Funny Beasts Funny Bugs Funny Dinosaurs Funny Plants
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Why Blue?
(Hardcover)
Josh Tuiniga, Josh Tuininga
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R639
Discovery Miles 6 390
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Ships in 10 - 15 working days
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When a little girl wonders that age old question, "Why is the sky
blue?" her imagination takes her on a beautiful journey of color,
science and friendship. This gorgeously illustrated picture book
works equally well in the classroom or at bedtime.
Read all about astonishing airplanes from the history of flight!
Jet into the world of flight and discover its history, from the
first hot air balloons and gliders to today's supersonic spyplanes,
helicopters, and space vehicles. Telling the stories of the
pioneers of aviation, such as Charles Lindburgh and Amelia Earhart,
the black-and-white chapter book Flight is also packed with fun
facts - did you know that early aeroplanes landed on wheels that
were borrowed from cars and motorcycles? Flight is part of the Mega
Bites series, which uncovers the secrets of history, science, and
the natural world. Investigate the most complicated thing in the
universe - your Brain; then journey to the most mysterious as we
dive into a Black Hole; and closer to home, marvel at the genius of
the world's smartest Codebreakers! Whichever title you pick, you'll
get the expert knowledge and fun facts you need on each topic, with
every book packed with illustrations, fun stories, and anecdotes.
Anatomy is a gorgeous, large-format book filled with clever cutouts
exploring every detail of the organs, systems and senses that make
up that most marvellous of machines, the human body. This
fact-filled journey is illustrated by Helene Druvert, the acclaimed
creator of the award-winning Paris Up, Up and Away and Mary Poppins
Up, Up and Away. Her father, a doctor, has contributed the text,
which is perfectly pitched at children of nine and over. A BBC
Focus Magazine Illustrated Book of the Year
The Three Little Pigs go green in the updated children's book The
Three Little Green Pigs, LLC: A Recycling Pig Tale. The descendants
of the original Three Little Pigs are now in the construction
business building green homes out of recyclable materials. A
contest pits the pigs against one another and the winner will be
able to build his home throughout the town. Using different
recyclable materials, the winning pig must satisfy the city
inspector (a descendant of the Big Bad Wolf ). The story ends with
the wolf purchasing an ecological home that has several modern
changes, and the winning pig hiring his two cousins. This is one
home that no one can huff and puff and blow the house down Richard
Oldenburg is an avid storyteller and volunteers monthly to read to
children at libraries and schools in Bear Valley Springs,
California. He promotes the "art of imagination" through his
storytelling. One evening while discussing old folk and fairy tales
with his wife, a thought was planted. Could an old fairytale be
brought up to date? The result is this book, now dedicated to his
wife of 28 years. A graduate of California State University, Long
Beach with a BA and MA in education, the author enjoyed 32 years of
teaching and working with staffs throughout California. He now
enjoys retirement, his grandchildren, and working with veteran
organizations as a bugler. Publisher's website: http:
//sbpra.com/RichardOldenburg
Believe it or not, water can be used to power boat and train
engines. In fact, water in the form of steam changed the
manufacturing and transportation industries thanks to steam power
pioneers like Denis Papin, Thomas Newcomen, James Watt, and Richard
Trevithick. Explore the ways that steam is now used to generate
electricity and plans for future uses of steam power! Created in
collaboration with the Smithsonian Institution, this Smithsonian
Informational Text builds reading skills while engaging students'
curiosity about STEAM topics through real-world examples. Packed
with factoids and informative sidebars, it features a hands-on
STEAM challenge that is perfect for use in a makerspace and teaches
students every step of the engineering design process. Make STEAM
career connections with career advice from actual Smithsonian
employees working in STEAM fields. Discover engineering innovations
that solve real-world problems with content that touches on all
aspects of STEAM: Science, Technology, Engineering, the Arts, and
Math!
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