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Books > Children's & Educational > Technology & applied sciences > General
Karl Patterson Schmidt was one of America's most influential naturalists. In his special field of herpetology-the study of reptiles and amphibians-he made fascinating discoveries about the habits of snakes and their environment. This biography follows his exciting career from his boyhood in Lake Forest, Illinois, through his college days at Cornell, his participation in geological expeditions, his first job as a herpetologist at the American Museum of Natural History, and his later expeditions which took him all over the world. As you trace the path of Schmidt's career, you can follow his footsteps with a series of fun projects including: Finding Reptiles and Amphibians and Assembling a Scrap Book of Herpetological Pets. All the equipment you need is inexpensive or easily made. With patience and persistence you can find reptiles and amphibians wherever you happen to live.
A volume in Educational Design and Technology in the Knowledge Society Series Editors Stewart Marshall and Wanjira Kinuthia The field of educational technology is one that requires a high level of problem solving critical thinking, and interpersonal skills to solve problems that are often complex and multi-dimensional. Analyzing cases provides an opportunity to explore professional issues through an environment that allows action researchers, practitioners and students to analyze and reflect on relevant theories and techniques to understand a real problem, ponder solutions and consequences, and develop responses. Hence, this book seeks to provide relevant authentic and realistic cases for such exploration. This book is guided by the premise that the cases presented will serve as a platform for researchers, practitioners and students to share experiences and best practices in both developing and developed contexts, in an endeavor to bridge the knowledge divide. Throughout the book, various challenges are addressed and educational technology tools and strategies are subsequently employed in an effort to minimize the issues. Notwithstanding, the book also highlights successes and accomplishments in areas and contexts in which educational technology is being harnessed, including reaching more learners, providing more affordable options, and building capacity. Because of the interdisciplinary and multidisciplinary nature of the field and the cases, this book is useful not only in educational technology, but also in other fields. A "Facilitator Guide" is provided for each chapter for educators with their learners.
Really Really Big Questions About Science is an unusual and fun introduction to science and philosophy that explores important, weird and often unanswered questions, such as What's the best invention? What makes something funny? and Is it right to test medicine on animals? Witty, thought-provoking text and humorous, retro-cool illustrations make this journey an unforgettable one! Really Really Big Questions About Science is the latest in this highly acclaimed philosophy series. "It is definitely worth spending time on every page of this life-enhancing book. Every home should have a copy." The Independent, on Really Really Big Questions
Dead leaves, food scraps, and grass clippings for lunch? Small animals, fungi, and bacteria called decomposers turn trash into a tasty compost treat. Learn more about compost and how you can use it in your garden or yard.
The first edition of Welding processes handbook established itself
as a standard introduction and guide to the main welding
technologies and their applications. This new edition has been
substantially revised and extended to reflect the latest
developments.
The first book in Scott Westerfeld's international bestselling series,
Uglies!
Navigation instruments have changed over time. Lodestones, sunstones, and sextants helped early navigators find their way. Modern technology makes navigation more precise than it has ever been. But the roots of navigation still remain. Created in collaboration with the Smithsonian Institution, this Smithsonian Informational Text builds students' reading skills while engaging their curiosity about STEAM topics through real-world examples. It features a hands-on STEAM challenge that guides students through every step of the engineering design process and is perfect for makerspace activities. It makes STEAM career connections by providing a glimpse into the lives of real-life Smithsonian employees currently working in STEAM fields. Discover engineering innovations that solve real-world problems with this book that touches on all aspects of STEAM: Science, Technology, Engineering, the Arts, and Math!
Federal and state funding agencies have invested billions of dollars into secondary STEM (Science, Technology, Education, Mathematics) educational reform over the past decade. This volume addresses the interplay of external and internal variables associated with school reform and how this dynamic has impacted many efforts.
This book provides a descriptive, progressive narrative on the flipped classroom including its history, connection to theory, structure, and strategies for implementation. Important questions to consider when evaluating the purpose and effectiveness of flipping are answered. The book also highlights case studies of flipped higher education classrooms within five different subject areas. Each case study is similarly structured to highlight the reasons behind flipping, principles guiding flipped instructions, strategies used, and lessons learned. An appendix that contains lesson plans, course schedules, and descriptions of specific activities is also included.
"As Scott gazed at the revolving space station, looking quite state-of-the-art, he whistled to himself softly. The winner of the Star Park contest would go to this just-completed space station. And the winner would be the first one to experience the first-ever virtual-reality space adventure Inside the space station, Star Park had created a gigantic version of their new computer. This gigantic computer could create a world-size virtual-reality adventure. Scott had jumped at the chance to win such a prize. The only way to enter the contest was to buy a Star Park computer. Then with the virtual-reality capability of the computer, the contestant had to make up an adventure and submit it to Star Park. The winning adventure would entitle the contestant to go to Star Park. To experience a world-size adventure was by itself exciting. But to also travel to the space station he was gawking at now made the whole idea irresistible. He had never wanted anything more than to win this contest."
Digital video and film technologies are transforming classrooms across the world. Teaching the Screen looks beyond the buttons and knobs to explore ways of teaching video and film effectively in secondary classrooms. More and more young people have access to low-cost filming and editing technologies - mobile phones, computers, portable digital - which is changing the experience of digital storytelling. Approaches to classroom teaching and learning need to change too. The authors offer a new pedagogy of film storytelling that draws on research from effective classroom film learning practice. They contextualise screen learning within different educational settings, discuss how teachers can highlight aesthetics in film appreciation and filmmaking, and explore the impact of different technologies. Teaching the Screen is essential reading for educators who want to create engaging learning and teaching activities with screen technologies in secondary English and other subject areas.'A well balanced and comprehensive account of the issues in filmmaking likely to be encountered by English teachers. It lifts engagement beyond the usual procedural knowledge level, to one of active critique.' - Sue Brindley, University of Cambridge'This book has bridged the theoretical and practical without compromising either. It offers a thorough systematic account of theoretical issues and practical techniques in teaching film appreciation and filmmaking.' - Associate Professor George Belliveau, University of British Columbia
A Beginners Guide to the Periodic Table is a mind-blowing guide to the elements that make up the periodic table. By linking each element to a story, wacky science analogy or fascinating fact, Gill creates a unique first reference to the periodic table. From smelly sulphur and exploding hydrogen to why Stevie Wonder is blind and everything in between, Gill seamlessly explains the mind-boggling 92 elements which will make you look at the periodic table in a whole new light!??Packed full of eye-catching illustrations and fantastic explanatory diagrams, prepare to be amazed by the most wacky and informative first introductory to the periodic table ever! Packed full of eye-catching illustrations and fantastic explanatory diagrams, prepare to be amazed by the most wacky and informative first introductory to the periodic table ever!
Youngsters learn fascinating facts about the solar system as they color 44 dramatic Space Age illustrations, including images of an asteroid on a collision course with Earth, a spacecraft observing the landscape of Mars, representations of all the planets, and much more. Descriptive captions accompany illustrations.
Little scientists will love the mix of non-fiction and activities in this educational book full of zappy ideas. Fun games and puzzles teach boys and girls about things like sound waves, magnetism and the different forces that we interact with every day. Start a lifelong passion for STEM subjects. Originally published as four separate titles, this bind-up brings all of the core STEM concepts under one roof.
This book is written for students and other interested readers as a look inside the diverse range of applications for physics outside of the scientific research environment. This first volume covers several different areas of the arts and design ranging from stage lighting to sculpting. The author has interviewed experts in each area to explain how physics and technology impact their work. These are all useful examples of how physics encountered in taught courses relates to the real world.
With the help of Alice Cooper, Freddie Mercury, Kurt Cobain and a whole host of weird and wonderful characters both real and imagined, The Extraordinary Elements presents the periodic table as you have never seen before. Gripping facts and easy-to-access information accompany stunning infographics and the personified elements, as well as chemistry basics |
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