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Books > Children's & Educational > Technology & applied sciences > General
This book argues that integrating artistic contributions - with an
emphasis on culture and language - can make Science, Technology,
Engineering and Mathematics (STEM) subjects more accessible, and
therefore promote creativity and innovation in teaching and
learning at all levels of education. It provides tools and
strategies for managing interdisciplinary learning and teaching
based on successful collaborations between researchers,
practitioners and artists in the fields of the Arts and STEM
subjects. Based on contributions by educators, scientists,
scholars, linguists and artists from around the globe, the book
highlights how we can demonstrate teamwork and collaboration for
innovation and creativity in STEAM subjects in the classroom and
beyond. The book reflects the core of human rights education, using
local languages and local knowledge through art as a tool for
teaching human rights at school, and bringing to light questions on
diversity, ecology, climate change, environmental issues, health
and the future of human beings, as well as power relations between
non-dominant (minorities) and dominant (the majority) groups in
society.
At the centre of the methodology used in this book is STEM learning
variability space that includes STEM pedagogical variability,
learners' social variability, technological variability, CS content
variability and interaction variability. To design smart
components, firstly, the STEM learning variability space is defined
for each component separately, and then model-driven approaches are
applied. The theoretical basis includes feature-based modelling and
model transformations at the top specification level and
heterogeneous meta-programming techniques at the implementation
level. Practice includes multiple case studies oriented for solving
the task prototypes, taken from the real world, by educational
robots. These case studies illustrate the process of gaining
interdisciplinary knowledge pieces identified as S-knowledge,
T-knowledge, E-knowledge, M-knowledge or integrated STEM knowledge
and evaluate smart components from the pedagogical and
technological perspectives based on data gathered from one real
teaching setting. Smart STEM-Driven Computer Science Education:
Theory, Methodology and Robot-based Practices outlines the overall
capabilities of the proposed approach and also points out the
drawbacks from the viewpoint of different actors, i.e. researchers,
designers, teachers and learners.
The book introduces techniques to improve the effectiveness of
serious games in relation to cognition and motivation. These
techniques include ways to improve motivation, collaboration,
reflection, and the integration of gameplay into various contexts.
The contributing authors expand upon this broad range of
techniques, show recent empirical research on each of these
techniques that discuss their promise and effectiveness, then
present general implications or guidelines that the techniques
bring forth. They then suggest how serious games can be improved by
implementing the respective technique into a particular game.
Discover the big ideas in conservation that have transformed the
world around us From the first national parks, through ambitious
schemes such as tackling the ozone hole, and recent global
movements such as the school strikes for climate, humans have made
huge progress in their plans to protect the natural world. The
Greatest Ideas in Conservation takes you on a journey through the
most influential environmental ideas and inventions of the past 100
years, exploring different people, projects and approaches that
have helped to heal our planet. From Apollo 11's historic flight to
the wonders of the world wide web, the world has changed beyond
recognition in the past hundred years. Think Big takes a close-up
look at the amazing ideas that have transformed the way we all
live. Each spread explores a big idea in greater depth, explaining
how it came to be and what evolved from it and assessing its impact
on the world today. 'Genius' panels highlight the great thinkers
behind the ideas, from scientists to inventors, environmentalists
and engineers. Each book includes carefully selected activities
designed to inspire readers aged 9 and older and encourage them to
nurture their own 'big thinking' and entrepreneurial spirit.
Contents: National parks Clean Air Act DDT ban Earth Day Project
Tiger Ozone hole Svalbard Global Seed Vault The Ocean Cleanup
Desert Sunlight Solar Farm The Paris Agreement School strike for
climate Biodegradable plastic
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Why Blue?
(Hardcover)
Josh Tuiniga, Josh Tuininga
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R674
Discovery Miles 6 740
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Ships in 12 - 19 working days
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When a little girl wonders that age old question, "Why is the sky
blue?" her imagination takes her on a beautiful journey of color,
science and friendship. This gorgeously illustrated picture book
works equally well in the classroom or at bedtime.
Winner of the Outstanding Book Award (Society for Professors of
Education) This book offers a re-assessment of the educational and
occupational value of MOOCs based on developments since 2013. When
MOOCs appeared--amidst great fanfare in 2012, leaders proclaimed an
educational "revolution." By 2013, however, dramatic failures,
negative research findings, and sharp critiques ended the MOOC
hype. This book examines both MOOCs and prior distance learning
innovations, and offers a broad overview of their educational,
economic and social effects. Chapters explore ties between MOOCs
and emerging pedagogical models as well as exponentially rising
tuition rates, student debt, and chronic underemployment of
university graduates worldwide. It offers readers a comprehensive,
up-to-the-moment guide to the MOOC phenomenon.
Learn about the Big Bang theory, astrophysics and gravity in The
Physics Book.
Part of the fascinating Big Ideas series, this book tackles tricky
topics and themes in a simple and easy to follow format. Learn about
Physics in this overview guide to the subject, brilliant for beginners
looking to learn and experts wishing to refresh their knowledge alike!
The Physics Book brings a fresh and vibrant take on the topic through
eye-catching graphics and diagrams to immerse yourself in.
This captivating book will broaden your understanding of physics, with:
- More than 100 ground-breaking ideas in this field of science
- Packed with facts, charts, timelines and graphs to help explain core
concepts
- A visual approach to big subjects with striking illustrations and
graphics throughout
- Easy to follow text makes topics accessible for people at any level
of understanding
The Physics Book is the perfect introduction to the science, aimed at
adults with an interest in the subject and students wanting to gain
more of an overview. Here you'll discover more than 90 of the most
important laws and theories in the history of physics and the great
minds behind them. If you've ever wondered exactly how physicists
formulated and proved groundbreaking abstract concepts, this is the
perfect book for you.
Your Physics Questions, Simply Explained
How do magnets generate electricity? What is antimatter? Is time travel
possible? If you thought it was difficult to learn the many laws and
concepts of physics, The Physics Book presents key information in a
clear layout. Learn about Pythagoras's observations on music, Galileo's
experiments with spheres and Isaac Newton's theories of gravity and
laws of motion with superb mind maps and step-by-step summaries.
The Big Ideas Series
With millions of copies sold worldwide, The Physics Book is part of the
award-winning Big Ideas series from DK. The series uses striking
graphics along with engaging writing, making big topics easy to
understand.
The Three Little Pigs go green in the updated children's book The
Three Little Green Pigs, LLC: A Recycling Pig Tale. The descendants
of the original Three Little Pigs are now in the construction
business building green homes out of recyclable materials. A
contest pits the pigs against one another and the winner will be
able to build his home throughout the town. Using different
recyclable materials, the winning pig must satisfy the city
inspector (a descendant of the Big Bad Wolf ). The story ends with
the wolf purchasing an ecological home that has several modern
changes, and the winning pig hiring his two cousins. This is one
home that no one can huff and puff and blow the house down Richard
Oldenburg is an avid storyteller and volunteers monthly to read to
children at libraries and schools in Bear Valley Springs,
California. He promotes the "art of imagination" through his
storytelling. One evening while discussing old folk and fairy tales
with his wife, a thought was planted. Could an old fairytale be
brought up to date? The result is this book, now dedicated to his
wife of 28 years. A graduate of California State University, Long
Beach with a BA and MA in education, the author enjoyed 32 years of
teaching and working with staffs throughout California. He now
enjoys retirement, his grandchildren, and working with veteran
organizations as a bugler. Publisher's website: http:
//sbpra.com/RichardOldenburg
Discusses the elements of the human body. Includes suggestions for
related experiments and projects.
Learning centers are a motivating way for students to practice
important skills. The activities in Take It to Your Seat Science
Centers reinforce science skills with full-color centers that
contain directions, task cards, and record forms. 16 topics include
identifying living and nonliving things; comparing and sorting by
physical attributes; plant and animal life cycles; where food comes
from; weather; solid and liquid forms; identifying sun, Earth,
& moon; and much more.
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