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Books > Children's & Educational > Technology & applied sciences > General
This book aims to serve as a multidisciplinary forum covering
technical, pedagogical, organizational, instructional, as well as
policy aspects of ICT in Education and e-Learning. Special emphasis
is given to applied research relevant to educational practice
guided by the educational realities in schools, colleges,
universities and informal learning organizations. In a more generic
scope, the volume aims to encompass current trends and issues
determining ICT integration in practice, including learning and
teaching, curriculum and instructional design, learning media and
environments, teacher education and professional development,
assessment and evaluation, etc.
"Roger McGough's witty text offers many weird and wonderful
explanations ... Chris Riddell's artwork makes the whole an
imaginative feast" - Bookseller Runner-up for the English
Association 4-11 Award for the Best Children's Picture Book.
Nominated for the Kate Greenaway Medal. From the minds of the
former Children's Laureate Chris Ridell, and award-winning fellow
of the Royal Society of Literature Roger McGough, comes a
fun-filled book about how things work. Have you ever wondered how a
toaster works? Or a fridge-freezer, or a washing-up machine? In
this fun-filled book of how things work, Dudley, the techno-wizard
dog, provides the answers. Roger McGough's delightfully ingenious
text and Chris Riddell's striking illustrations take children from
the furthest realms of fantasy into the fascinating world of
technology to discover the workings of familiar machines, making it
an exciting book which will delight again and again. At first, it
describes how a child thinks things work... (gnomes in the toaster)
and then Dudley tells you how the various household appliances
really work. Includes all the appliances a curious child would be
interested in: the dishwasher, the fridge-freezer and more. A
funny, imaginative 'how things work' book for ages 4-7.
Explore the galaxies! Aliens, space ships, and constellations, oh
my! Ride on a rocket ship to another galaxy with this stellar book.
With The Everything Kids' Astronomy Book, astronomers-in-training
will learn: How galaxies like the Milky Way were built. Why the
sun's surface is 20,000-50,000-degrees Fahrenheit. Why the earth
spins and how gravity works. What comets and asteroids are made of
and how they affect planets. The truth about the man in the moon.
Why Mars is so hot and what those rings around Saturn are. What
scientists think about aliens and life in outer space If you want
to build a sky-watching kit or change your room into a small
universe, this book will take you on a journey that is
out-of-this-world!
National Geographic Primary Readers pair magnificent National
Geographic photographs with engaging text by skilled authors to
help your child learn to read. Developed by education experts, this
series of books for beginner readers is spread across four levels:
Early Reader, Becoming Fluent, Becoming Independent and Independent
Reader. Children encounter plants, flowers and trees around them
every day. In this National Geographic Kids Level 2 Reader,
children will follow the magical journey from seed pollination to
plant growth, learning fun facts about what plants need in order to
thrive and grow. Beautiful photos and carefully levelled text make
this book perfect for reading aloud as children become more fluent
in their reading. Level 2: Becoming Fluent books are a great match
for kids who are developing reading stamina and enjoy a longer
book. They are ideal for readers of Green, Orange and Turquoise
book bands for guided reading. For another National Geographic
Level 2 Reader, try Owls (9780008266615).
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Honey Harvest
(Hardcover)
Elissa Kerr; Illustrated by Zoe Saunders
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R453
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Discovery Miles 4 230
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The Handbook of Research on Literacy in Technology at the K-12
Level is the first reference work to provide comprehensive coverage
of the issues, methods, and theories that define the converging
worlds of literacy and technology at the pre-collegiate level. Over
50 international experts have combined their research and practical
experience into 35 all-inclusive chapters, redefining the way
teaching and learning is dispensed. This authoritative handbook
details the needs of teachers, researchers, and scholars through
state-of-the-art perspectives, exposing them to new ideas and
interesting developments. ""The Handbook of Research on Literacy in
Technology at the K-12 Level"" should be instrumental in providing
access to the latest knowledge in the field.
Have you been wondering how well your students understand
engineering and technology concepts? Have you been wishing for
formative assessment tools in both English and Spanish? If so, this
is the book for you. Like the other 11 books in the bestselling
Uncovering Student Ideas series, Uncovering Student Ideas About
Engineering and Technology does the following: Brings you engaging
questions, also known as formative assessment probes. The book's 32
probes are designed to uncover what students know-or think they
know-about what technology and engineering are, how to define
related problems, and how to design and test solutions. The probes
will help you uncover students' current thinking about everything
from the purpose of technology to who can become an engineer to how
an engineering design process works. Offers field-tested teacher
materials that provide best answers along with distracters designed
to reveal preconceptions and misunderstandings that students
commonly hold. Since the content is explained in clear, everyday
language, even engineering and technology novices can grasp and
teach it effectively. Is convenient even for time-starved teachers
like you. The new probes are short, easy-to-administer activities
that come ready to reproduce for speakers of both English and
Spanish. In addition to explaining the engineering and technology
content, the teacher materials note links to A Framework for K-12
Science Education and the Next Generation Science Standards and
suggest grade-appropriate ways to present material so students will
learn it accurately. Uncovering Student Ideas About Engineering and
Technology has the potential to help you take an important first
step in teaching for understanding-and perhaps transform your
teaching about STEM-related topics.
Where can you get paid to deal with bugs, bacteria and animal
waste? In the field of science! Readers will explore some of the
most disgusting jobs in science, down to the dirty details. They'll
enjoy this high-interest topic so much they won't realize they're
learning important information about STEM jobs.
Coding Sandpit is an eight-level series for teaching and learning
of computational skills. Coding Sandpit is an eight-level series
full of fun-filled activities to engage young learners. The series,
has been developed keeping in mind the wide scope and application
of computational thinking, problem solving and critical reasoning
skills in our lives in the digital era. Topics have been covered
thematically, which helps in developing the computational thinking
skills holistically. Computational thinking skills have been
thought through the following themes: (1) Systematic Listing,
Counting and Reasoning, (2) Iterative Patterns and Processes, (3)
Information Processing, (4) Discrete Mathematical Modelling, (5)
Following and Devising Algorithms, (6) Programming and (7) Digital
Literacy.
Coding Sandpit is an eight-level series for teaching and learning
of computational skills. Coding Sandpit is an eight-level series
full of fun-filled activities to engage young learners. The series,
has been developed keeping in mind the wide scope and application
of computational thinking, problem solving and critical reasoning
skills in our lives in the digital era. Topics have been covered
thematically, which helps in developing the computational thinking
skills holistically. Computational thinking skills have been
thought through the following themes: (1) Systematic Listing,
Counting and Reasoning, (2) Iterative Patterns and Processes, (3)
Information Processing, (4) Discrete Mathematical Modelling, (5)
Following and Devising Algorithms, (6) Programming and (7) Digital
Literacy.
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