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Books > Children's & Educational > Technology & applied sciences > General
Early elementary readers find out what causes earthquakes and what to do to stay safe if one occurs in this helpful nonfiction reader. Featuring informational text, colorful maps, diagrams, and vibrant photos, this book keeps children engaged and fascinated at the same time!
Fundamental and FUN first coding concepts for kids, and the great thing is: it's unplugged! What's Branching? ... a birthday adventure! is an exciting story that leads children through the idea of branching in everyday life, and the super-important concept of debugging errors in their code. Jet and Pixel, the super-powered robots who star in this story, learn these fundamentals of coding as they bake a cake and prepare for a super-fun birthday party! In the First Steps in Coding series, children are encouraged to become super coders with the help of various colourful and friendly robots, who are all going on awesome adventures. Children as young as 3-5 years old learn code through unplugged stories with bright and cheerful illustrations. Interactive elements throughout each book encourage hands-on engagement from children, and each story finishes with a creative activity to cement their coding learning. A parent, carer and teacher's guide at the back of each book makes this a great resource for home school and classroom learning. Titles in the series include: What's an Algorithm? ... a splash park adventure! What's Branching? ... a birthday adventure! What's Decomposition? ... a rock-and-roll adventure! What's a Loop? ... a tree house adventure! What's Sequencing? ... a school-day adventure! What's a Variable? ... a story-time adventure!
Learning about STEM topics at a young age is an important part of primary education. Using real-life examples, Computers and Coding helps young readers become familiar with what computers do, how they work, why we use them and why they are so important. For children progressing through Book Bands, it is suitable for reading at level 9: Gold. The Info Buzz series, for age 5+, helps children develop their knowledge and understanding of the world by covering a wide range of topics in a fun, colourful and interactive way. The books have a lively design, engaging text and photos, questions to get children thinking and talking and teaching notes. Each title is written in conjunction with a literacy consultant and features book band guidance and downloadable activity sheets online. Also available in the series: Info Buzz STEM: Computers and Coding Info Buzz STEM: Drones Info Buzz STEM: Engineering Info Buzz STEM: Robots Info Buzz: Black History (6 titles) Info Buzz: Famous People (4 titles) Info Buzz: Geography (4 titles) Info Buzz: History (8 titles) Info Buzz: People Who Help Us (4 titles) Info Buzz: Religion (4 titles) Info Buzz: The Seasons (4 titles)
Making science fun by applying core science learning to high interest hobbies. Have fun with science by trying these exciting, surprising experiments. Beautiful illustrations by Annie Wilkinson show how to master the science and skills with clear step-by-step instructions and easily accessible materials. Encourages readers to free their imagination to ask questions, find their own solutions and create dazzling results as a team. In Fun Science Experiments with Art, learn about the science behind mixing, splattering and squeezing. Find out about colour by separating inks and spinning paints! Discover more about solids and liquids. Work out how gravity creates art. Add your own twist to all the experiments, then display your stunning creations. Suitable for readers 7 and up. Title in the series: Experiments with Art Experiments with Plants Experiments with Music Experiments with Cookery
Fundamental and FUN first coding concepts for kids, and the great thing is: it's unplugged! What's an Algorithm? ... a splash park adventure! is an exciting story that leads children through the idea of algorithms in everyday life, and the super-important concept of debugging errors in their code. Jet and Bolt, the super-powered robots who star in this story, learn these fundamentals of coding as they try to make their way safely to a fun day at the splash park. In the First Steps in Coding series, children are encouraged to become super coders with the help of various colourful and friendly robots, who are all going on awesome adventures. Children as young as 3-5 years old learn code through unplugged stories with bright and cheerful illustrations. Interactive elements throughout each book encourage hands-on engagement from children, and each story finishes with a creative activity to cement their coding learning. A parent, carer and teacher's guide at the back of each book makes this a great resource for home school and classroom learning. Titles in the series include: What's an Algorithm? ... a splash park adventure! What's Branching? ... a birthday adventure! What's Decomposition? ... a rock-and-roll adventure! What's a Loop? ... a tree house adventure! What's Sequencing? ... a school-day adventure! What's a Variable? ... a story-time adventure!
A fun, quirky science series that tackles the questions other books are afraid to ask! Why is ice slippery? Where does water go when it dries? And why exactly do eggs go solid when you cook them? A Question of Science: Materials answers all these questions and much more. With an engaging question and answer format, these books draw kids into science in a fun way. Each book features one question per spread with a clear explanation to follow, diagrams and fun and humorous illustrations. The quirky questions are designed to range from those that children will often ask to things they may never have thought of, but will still be keen to know the answer to. Perfect reading for curious young scientists aged 8 and up. Other books in the series include: Why don't your eyeballs fall out? And other questions about the human body Why doesn't the Moon fall down? And other questions about forces How can a plant eat a fly? And other questions about plants Why does a mirror show things back to front? And other questions about light Where does lightning come from? And other questions about electricity Why can't penguins fly? And other questions about animals Can you hear sounds in space? And other questions about sound
Discover the big ideas in technology that have transformed the world around us. From the first televisions and mobile phones to intelligent gadgets in every corner of a smart home, our world has experienced a technological revolution. The Greatest Ideas in Technology takes you on a journey through the most influential inventions of the past 100 years, exploring technology that has changed how we live, work, travel and communicate. From Apollo 11's historic flight to the wonders of the world wide web, the world has changed beyond recognition in the past hundred years. Think Big takes a close-up look at the amazing ideas that have transformed the way we all live. Each spread explores a big idea in greater depth, explaining how it came to be and what evolved from it and assessing its impact on the world today. 'Genius' panels highlight the great thinkers behind the ideas, from scientists to inventors, environmentalists and engineers. Each book includes carefully selected activities designed to inspire readers aged 9 and older and encourage them to nurture their own 'big thinking' and entrepreneurial spirit. Contents: Technology Televisor Shinkansen bullet train Saturn V Motorola DynaTAC Apple Macintosh World Wide Web Toyota Prius MP3 Large Hadron Collider International Space Station Nest Learning Thermostat Siri
The brand-new, hilarious book from bestselling, record-breaking author Adam Kay. The olden days were pretty fun if you liked wearing chainmail or chopping people's heads off but there was one TINY LITTLE problem back then . . . doctors didn't have the slightest clue about how our bodies worked. It's time to find out why Ancient Egyptians thought the brain was just a useless load of old stuffing that might as well be chucked in the bin, why teachers forced their pupils to smoke cigarettes, why hairdressers would cut off their customers' legs, and why people used to get paid for farting. (Unfortunately that's no longer a thing - sorry.) You'll get answers to questions like: Why did patients gargle with wee? How did a doctor save people's lives using a washing machine, a can of beans and some old sausages? What was the great stink? (No, it's not what doctors call your bum.) If you're sure you're ready, then pop a peg on your nose (there was a lot of stinky pus back then), pull on your wellies (there was a lot of poo there too), wash your hands (because they certainly didn't) and explore this gross and gruesome history of the human body! Praise for Kay's Anatomy: 'An enjoyably gross look at the human body. Hours of gruesome fun guaranteed' i 'Like listening to a teacher who makes pupils fall about' Sunday Times 'Totally brilliant!' Jacqueline Wilson 'Fun and informative' Malorie Blackman 'Very funny - this exciting book is bound to inspire the next generation of medics' Sunday Express
Bridging a gap in the literature by offering a comprehensive look at how STEM teacher education programs evolve over time, this book explores teachHOUSTON, a designer teacher education program created to respond to the lack of adequately prepared STEM teachers in Houston and the emerging urban school districts that surround it. Providing a systematic investigation of how prospective STEM educators are cultivated to be subject matter specialists and culturally relevant teachers, the authors of this volume delve into the academic, professional and personal perspectives of teacher experiences to emphasise the impact on prospective and unfurling teaching careers. The topics include the influence of parents, teachers and professors on educator development and how internships function as a form of professional development, in addition to the influence of National Science Foundation-funded STEM scholarships on the careers and lives of the teachHOUSTON graduates. Because STEM education is vital to human and economic prosperity, this volume is of interest to both national and international readers.
Mobile learning is a primary learning format in the education of young children from birth through 6th grade. This format has been found to have a positive impact on the academic achievement, self-efficacy, motivation, and learning attitudes of students, including those with special needs (Ciampa, 2014; Hwang, 2014; Nikou & Economides, 2018; Xie, Basham, Marino & Rice, 2018). In both formal and informal learning contexts, mobile learning affords opportunities to innovate and explore new forms of authentic experiences, meaning-making, and creativity with untethered technology (Choi, Land, & Zimmerman, 2018; Schuck, Kearney & Burden, 2017). This edited book acts as a springboard to expand discussions surrounding how mobiles might best be situated in contexts relating to young children. With a focus on early childhood and elementary settings, this book both expands the definition of mobiles to encompass digital-physical tools (e.g. Osmo, probeware) and wearables. It also provides insight into how intentional integration of mobiles supports the development and practice of both in-service and preservice teachers working with students in early childhood and elementary settings.
Come on a walk in the forest and find out about the trees and other plants that live in our wonderful world. You'll discover a walking palm, why woodpeckers peck trees and meet the tallest tree in the world! I'm Glad There Are is series of brightly illustrated non-fiction titles exploring the things we are grateful for in the natural world around us. The books encourage children aged 6 plus to observe the natural world, and to appreciate and learn about ways to protect it. Each book includes simple activities to try. Titles in the series: Bees and Other Bugs Trees and Other Plants Clouds and Rain Stars and the Moon Oceans and Seas Humans and Other Animals
Rocks and fossils are brilliant things to study scientifically. They can tell us a huge amount of interesting information about our rocky planet - Earth. In Rocks and Fossils you'll delve into the science behind these marvels of the natural world by conducting ten investigations and experiments using the ATOM method - Ask, Test, Observe and Measure - to ensure you're working just like a professional scientist. Find out about the three main types of rock and what happens to rocks during a volcanic eruption and in processes like weathering and erosion. Discover how and why fossils form and how hard or soft some rocks can be! At the end of the book, scientific guidelines explain why scientists do things a certain way and the things they look out for or try to avoid. Science Skills Sorted are six topic books for children aged 8+ studying KS2 science. The ATOM method is designed to help readers work scientifically as they are taught to in the classroom, and each of the investigations is accompanied by explanatory text to uncover facts about the topic. A range of experiments in each book means that while some may need a little more equipment than others, there are plenty experiments that are cheap and accessible, using objects easily found in the classroom or at home.
So you think you're special? You think that just because people have built giant cities, invented pop-up toasters and put a person on the Moon that they are somehow different from other living things? Well it's time to think again! Humanimal shows the inextricable interconnections of the human and animal worlds in ways you never before imagined... Inside you will discover how slime moulds can solve how to navigate through a maze; how rats tickle and laugh out loud; how elephants have funerals for their lost loved ones; how bees vote in elections to decide where to locate their nests; how crows use cars to crack nuts and a whole lot more! This oversized, richly illustrated, mesmerising exploration shows that humans and other animals don't just live on the same planet, they also share many of the same patterns of behaviour, making us all fellow players in the drama that is life on Earth.
A crate has arrived and it's packed with scientific objects from all around the world! Can you assemble them in time for the museum's big opening? Among the spectacular pop-ups to build are a Mars rover, a Watt steam engine, the Wright Flyer, a robotic arm and a human skeleton. In Lonely Planet Kids' Build Your Own Science Museum, budding scientists can get creative and become an expert with hands-on STEAM activities. Perfect as a project with parents at home or with teachers in the classroom, all of the models featured in this book do not require any scissors or glue. Stunning illustrations and fascinating facts bring the subject matter to life. Learn about the first scientific explorations in Ancient Egypt 5000 years ago, last century's Space Race and issues that affect the planet today such as global warming. Perfect for science fans of all ages, this follow-up to Build Your Own Dinosaur Museum and Build Your Own History Museum covers a wide range of exciting scientific content including: What Is Science? The Age of Steam The Information Age Flight Planet Earth Exploring Space Electricity and Forces The Human Body Robotics and the Future Science Quiz Future Science About Lonely Planet Kids: Lonely Planet Kids - an imprint of the world's leading travel authority Lonely Planet - published its first book in 2011. Over the past 45 years, Lonely Planet has grown a dedicated global community of travellers, many of whom are now sharing a passion for exploration with their children. Lonely Planet Kids educates and encourages young readers at home and in school to learn about the world with engaging books on culture, sociology, geography, nature, history, space and more. We want to inspire the next generation of global citizens and help kids and their parents to approach life in a way that makes every day an adventure. Come explore!
This book argues that integrating artistic contributions - with an emphasis on culture and language - can make Science, Technology, Engineering and Mathematics (STEM) subjects more accessible, and therefore promote creativity and innovation in teaching and learning at all levels of education. It provides tools and strategies for managing interdisciplinary learning and teaching based on successful collaborations between researchers, practitioners and artists in the fields of the Arts and STEM subjects. Based on contributions by educators, scientists, scholars, linguists and artists from around the globe, the book highlights how we can demonstrate teamwork and collaboration for innovation and creativity in STEAM subjects in the classroom and beyond. The book reflects the core of human rights education, using local languages and local knowledge through art as a tool for teaching human rights at school, and bringing to light questions on diversity, ecology, climate change, environmental issues, health and the future of human beings, as well as power relations between non-dominant (minorities) and dominant (the majority) groups in society.
A fun, lively and stylish look at the world through the questions of children! Children have so many questions about the world and this book looks at the world of buildings, asking and answering questions to build knowledge on technology and science. So Many Questions is a series of books for inquisitive children. Following the curiosity of different characters, each book is filled with questions (and answers) to prompt thinking and build knowledge around each topic covered. Included is a set of copiable game cards to encourage memory skills, further the learning and for fun!
Why is your elbow called your funny bone? How could you escape the grip of a crocodile's jaw? Which animal can breathe through its bottom? And how do these things all link together? This brilliant book by the science expert Dr Emily Grossman will have eyebrows raised and jaws dropping as it uncovers the amazing scientific explanations behind all sorts of questions that can pop into our heads. Can an egg bounce? How can a giraffe's ridiculously long neck contain the same number of bones as a human's? How much does the Internet weigh? Written by science superstar and STEM Ambassador Emily Grossman, this book will answer all science questions you may or may not have wondered about. Each section in the book is linked to the one before it, creating a fantastically interactive structure, where a question answered brings up new curiosities and surprises. This is the perfect book for children who love learning about science or who need an extra nudge when it comes to STEM subjects. After all, who wouldn't want to find out how a hippo can use its own sweat as sunscreen?!
A fun, lively and stylish look at the world of robots through the questions of children, with games and more questions to extend the enjoyment and learning. Children have so many questions about the world and this book looks at the world of robots, asking and answering questions to build knowledge of technology and science. So Many Questions is a series of books for inquisitive children aged 7+. Following the curiosity of different characters, each book is filled with questions (and answers) to prompt thinking and build knowledge around each topic covered. Included is a set of copiable game cards to encourage memory skills, further the learning and for fun! Other titles in the series: So Many Questions: About Space So Many Questions: About Buildings So Many Questions: About Transport So Many Questions: About Rainforests So Many Questions: About Animals So Many Questions: About Oceans So Many Questions: About Plants |
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