![]() |
Welcome to Loot.co.za!
Sign in / Register |Wishlists & Gift Vouchers |Help | Advanced search
|
Your cart is empty |
||
|
Books > Children's & Educational > Technology & applied sciences > General
A fun, quirky science series that tackles the questions other books are afraid to ask! Can you hear sounds in space? Which animal has the best hearing? And just how fast is a supersonic plane? A Question of Science: Sound answers all these questions and much more. With an engaging question and answer format, these books draw kids into science in a fun way. Each book features one question per spread with a clear explanation to follow, diagrams and fun and humorous illustrations. The quirky questions are designed to range from those that children will often ask to things they may never have thought of, but will still be keen to know the answer to. Perfect reading for curious young scientists aged 8 and up. Other books in the series include: Why don't your eyeballs fall out? And other questions about the human body Why doesn't the Moon fall down? And other questions about forces How can a plant eat a fly? And other questions about plants Why does a mirror show things back to front? And other questions about light Where does lightning come from? And other questions about electricity Why can't penguins fly? And other questions about animals Why is ice slippery? And other questions about materials
Finn is in a horrible mood and doesn't want to talk about it. After some persuading, though, they agree to go for a hike with Grandpa. Throughout their forest walk, they see many different things: big, strong trees with networks of roots growing underneath, still water with schools of fish swimming below, and an expectant bird with eggs nestled under her. It's when the pair pass fellow hikers that Finn realizes that people, just like the elements of nature, are more than they appear. Grandpa explains that sometimes beneath a person who seems like they won't understand what you're feeling, is someone feeling the exact same way. This sweet and tender picture book celebrates our similarities, differences, and that there's always more under the surface of what we can see.
The Story of the Amulet(1906) is a children's fantasy novel by English writer Edith Nesbit. The final book in Nesbit's beloved Psammead Trilogy-which also includes Five Children and It (1902) and The Phoenix and the Carpet (1904)-The Story of the Amulet is a tale of time travel, adventure, and the power of imagination. Described by American critic Gore Vidal as "a story of considerable beauty," The Story of the Amulet follows a group of children who use the powers of an Egyptian artifact to travel through time in order to bring their family back together. Siblings Robert, Anthea, Cyril, and Jane live in central London with an old Nurse named Mrs. Green and her boarder, an Egyptologist named Jimmy. Their father, a war correspondent, has traveled to Manchuria for work, while their mother has taken their youngest brother to the Madeira islands off the coast of Portugal in order to recover from an illness. One day, the children go to the markets near the British Museum, where strange and rare objects are sold daily. There, they find their old friend "It," the sand fairy known as the Psammead, who has been captured and is up for sale as an exotic monkey. The children free It, who advises them to purchase a magical Egyptian amulet with the power of time travel. Hoping to use the amulet to reunite their family, the children journey across time to such places as Babylon, Egypt, Tyre, and ancient England in search of the missing piece that will allow them to fulfill their wish. With a beautifully designed cover and professionally typeset manuscript, this edition of Edith Nesbit's The Story of the Amulet is a classic of English children's literature reimagined for modern readers.
A fun, quirky science series that tackles the questions other books are afraid to ask! Why can't penguins fly? Do spiders have a heart? And just how do cockroaches survive without a head? A Question of Science: Animals answers all these questions and much more. With an engaging question and answer format, these books draw kids into science in a fun way. Each book features one question per spread with a clear explanation to follow, diagrams and fun and humorous illustrations. The quirky questions are designed to range from those that children will often ask to things they may never have thought of, but will still be keen to know the answer to. Perfect reading for curious young scientists aged 8 and up.
This book presents innovative instructional interventions designed to support inquiry project-based learning as an approach to equip students with 21st century skills. Instructional techniques include collaborative team-based teaching, social constructivist game design and game play, and productive uses of social media such as wikis and other online communication affordances. The book will be of interest to researchers seeking a summary of recent empirical studies in the inquiry project-based learning domain that employ new technologies as constructive media for student synthesis and creation. The book also bridges the gap between empirical works and a range of national- and international-level educational standards frameworks such as the P21, the OECD framework, AASL Standards for the 21st Century Learner, and the Common Core State Standards in the US. Of particular interest to education practitioners, the book offers detailed descriptions of inquiry project-based learning interventions that can be directly reproduced in today's schools. Further, the book provides research-driven guidelines for the evaluation of student inquiry project-based learning. Lastly, it offers education policymakers insight into establishing anchors and spaces for applying inquiry project-based learning opportunities for youth today in the context of existing and current education reform efforts. The aim of this book is to support education leaders', practitioners' and researchers' efforts in advancing inspiring and motivating student learning through transformative social constructivist inquiry-based knowledge-building with information technologies. We propose that preparing students with inquiry mindsets and dispositions can promote greater agency, critical thinking and resourcefulness, qualities needed for addressing the complex societal challenges they may face.
In 1665, when an epidemic of the plague forced Cambridge University to close, Isaac Newton, then a young, undistinguished scholar, returned to his childhood home in rural England. Away from his colleagues and professors, Newton embarked on one of the greatest intellectual odysseys in the history of science: he began to formulate the law of universal gravitation, developed the calculus, and made revolutionary discoveries about the nature of light. After his return to Cambridge, Newton's genius was quickly recognized and his reputation forever established. This biography also allows us to see the personal side of Newton, whose life away from science was equally fascinating. Quarrelsome, quirky, and not above using his position to silence critics and further his own career, he was an authentic genius with all too human faults.
Drawing on data generated by the EU s Interests and Recruitment in Science (IRIS) project, this volume examines the issue of young people s participation in science, technology, engineering and mathematics education. With an especial focus on female participation, the chapters offer analysis deploying varied theoretical frameworks, including sociology, social psychology and gender studies. The material also includes reviews of relevant research in science education and summaries of empirical data concerning student choices in STEM disciplines in five European countries. Featuring both quantitative and qualitative analyses, the book makes a substantial contribution to the developing theoretical agenda in STEM education. It augments available empirical data and identifies strategies in policy-making that could lead to improved participation and gender balance in STEM disciplines. The majority of the chapter authors are IRIS project members, with additional chapters written by specially invited contributors. The book provides researchers and policy makers alike with a comprehensive and authoritative exploration of the core issues in STEM educational participation."
Science topics are explored through illustrated scenes showing science in action in everyday life. Explore scenes from everyday life that reveal the science that's happening all around you, then find out about the science in more detail. In this book, discover a world of animals, life cycles, plants, habitats, seasons and food chains. Fun interactive features invite you to find further examples for yourselves in the artwork. Part of the I See Science series, aimed at readers upwards of age five, which includes titles on Living Things, Materials, Light, Forces and Magnets, States of Matter and Sound.
Early elementary readers find out what causes earthquakes and what to do to stay safe if one occurs in this helpful nonfiction reader. Featuring informational text, colorful maps, diagrams, and vibrant photos, this book keeps children engaged and fascinated at the same time!
This book explores pedagogy appropriate for the secondary school technology education classroom. It covers the dimensions of pedagogy for technology with scholarly research, including information strongly related to practice. The book discusses the nature of technology courses in secondary schools across various jurisdictions and considers how they might be viewed with regard to different epistemological frameworks. The writing is informed by, but not limited to, research and strongly related to practice with acknowledged experts in the field of technology education contributing chapters supported by evidence from technology education research or other fields. The authors speculate on pedagogical possibilities in their areas of expertise in order to consider pedagogical possibilities and develop a view of where pedagogy for technology education should move and how teachers might respond in the way they develop their practice.
Say hello to sensational science with this fast-fact-packed tour of all things energy-related. It's the perfect way for children aged 9 plus to brush up on their S.T.E.M. stats and cement what they have learned in class with this fun book. Energy explores the most incredible, weird and most awe-inspiring facts about different types of energy in bite-sized chunks of text, so readers won't be overwhelmed with information. Funny illustrations and photos are designed to hold their interest, and help them engage with S.T.E.M. topics. Energy takes a look at electricity, sound and light, as well as nuclear, chemical and renewable energy. There is also a fun activity to race tin cans using static electricity for budding STEMsters to try out, too. The Stupendous and Tremendous Science series is ideal for all children aged 9+ who are studying S.T.E.M. topics at school or who simply have a fascination with science. It covers all the core topics in a fun and accessible way. Title in the series: Ecstatic and Excellent Energy Happy and Healthy Human Body Powerful and Pongy Plants Soaring and Spectacular Space
Fundamental and FUN first coding concepts for kids, and the great thing is: it's unplugged! What's Branching? ... a birthday adventure! is an exciting story that leads children through the idea of branching in everyday life, and the super-important concept of debugging errors in their code. Jet and Pixel, the super-powered robots who star in this story, learn these fundamentals of coding as they bake a cake and prepare for a super-fun birthday party! In the First Steps in Coding series, children are encouraged to become super coders with the help of various colourful and friendly robots, who are all going on awesome adventures. Children as young as 3-5 years old learn code through unplugged stories with bright and cheerful illustrations. Interactive elements throughout each book encourage hands-on engagement from children, and each story finishes with a creative activity to cement their coding learning. A parent, carer and teacher's guide at the back of each book makes this a great resource for home school and classroom learning. Titles in the series include: What's an Algorithm? ... a splash park adventure! What's Branching? ... a birthday adventure! What's Decomposition? ... a rock-and-roll adventure! What's a Loop? ... a tree house adventure! What's Sequencing? ... a school-day adventure! What's a Variable? ... a story-time adventure!
From newborn babies to senior citizens, humans go through many changes during their life cycle. What can you do now that you could not do when you were a baby? And what will you learn to do tomorrow that you cannot do today? Lets find out what sets the human life cycle apart from all other living things!
Navigation instruments have changed over time. Lodestones, sunstones, and sextants helped early navigators find their way. Modern technology makes navigation more precise than it has ever been. But the roots of navigation still remain. Created in collaboration with the Smithsonian Institution, this Smithsonian Informational Text builds students' reading skills while engaging their curiosity about STEAM topics through real-world examples. It features a hands-on STEAM challenge that guides students through every step of the engineering design process and is perfect for makerspace activities. It makes STEAM career connections by providing a glimpse into the lives of real-life Smithsonian employees currently working in STEAM fields. Discover engineering innovations that solve real-world problems with this book that touches on all aspects of STEAM: Science, Technology, Engineering, the Arts, and Math!
In this prequel to the NO. 1 INTERNATIONAL BESTSELLING phenomenon of TIKTOK fame, They Both Die at the End, two new strangers spend a life-changing day together after Death-Cast make their first fateful calls. 'If They Both Die at the End broke your heart and put it back together again, be prepared for this novel to do the same. A tender, sad, hopeful and youthful story that deserves as much love as its predecessor.' Culturefly '[A] heart-pounding story [full] of emotion and suspense.' Kirkus 'An extraordinary book with a riveting plot.' Booklist Meet Orion and Valentino. It's the night before Death-Cast goes live, and there's one question on everyone's mind: Can Death-Cast actually predict death, or is it an elaborate hoax? Orion Pagan has waited years for someone to tell him that he's going to die, given his serious heart condition. Valentino Prince has a long and promising future ahead of him and only registered for Death-Cast after his twin sister nearly died in a car accident. Orion and Valentino cross paths in Times Square and immediately feel a deep connection. But when the first End Day calls go out, their lives are changed for ever - one of them receives a call . . . the other doesn't. Told with acclaimed author Adam Silvera's signature bittersweet touch, this story celebrates the lasting impact that people have on each other and proves that life is always worth living to the fullest. PRAISE FOR ADAM SILVERA: 'There isn't a teenager alive who won't find their heart described perfectly on these pages.' Patrick Ness, author of The Knife of Never Letting Go 'Adam Silvera is a master at capturing the infinite small heartbreaks of love and loss and grief.' Nicola Yoon, author of Everything, Everything 'A phenomenal talent.' Juno Dawson, author of Clean and Wonderland 'Bold and haunting.' Lauren Oliver, author of Delirium
Let's do is a learner-centred series for Grades 1 7 with a step-by-step approach that ensures full syllabus coverage. Written by experts at this level, activities engage learners in their own learning process in a practical way, and focus on learning through doing.
* Explores how STEM subjects are used in different careers. * Included profiles of influential figures and resources for classes to take in high school/college if readers want to pursue a specific career. * Includes a section on matching readers' interests to potential jobs.
This book addresses the point of intersection between cognition, metacognition, and culture in learning and teaching Science, Technology, Engineering, and Mathematics (STEM). We explore theoretical background and cutting-edge research about how various forms of cognitive and metacognitive instruction may enhance learning and thinking in STEM classrooms from K-12 to university and in different cultures and countries. Over the past several years, STEM education research has witnessed rapid growth, attracting considerable interest among scholars and educators. The book provides an updated collection of studies about cognition, metacognition and culture in the four STEM domains. The field of research, cognition and metacognition in STEM education still suffers from ambiguity in meanings of key concepts that various researchers use. This book is organized according to a unique manner: Each chapter features one of the four STEM domains and one of the three themes-cognition, metacognition, and culture-and defines key concepts. This matrix-type organization opens a new path to knowledge in STEM education and facilitates its understanding. The discussion at the end of the book integrates these definitions for analyzing and mapping the STEM education research. Chapter 4 is available open access under a Creative Commons Attribution 4.0 International License via link.springer.com
|
You may like...
Platinum Technology Grade 7 Learner's…
F. Clitheroe, A. Goosen, …
Paperback
(1)R250 Discovery Miles 2 500
|