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Books > Children's & Educational > Technology & applied sciences > General
This collection examines issues of agency, power, politics and
identity as they relate to science and technology and education,
within contemporary settings. Social, economic and ecological
critique and reform are examined by numerous contributing authors,
from a range of international contexts. These chapters examine
pressing pedagogical questions within socio-scientific contexts,
including petroleum economies, food justice, health,
environmentalism, climate change, social media and
biotechnologies.
Bizarre, incredible and downright gross facts about human and animal bodies In Hair-raising Human Body Facts, you'll learn about some of the most incredible things going on inside you right now! Giggle and gasp as you read about and see some truly astonishing (and sometimes silly) parts of the human body, such as your super-cool cornea, which gets its oxygen from the air and has no blood at all flowing to it, or your secretly clever nostrils, which take turns breathing - that's some amazing teamwork! The Body Bits series is written by the hilarious and knowledgeable Paul Mason, and illustrated by Dave Smith, whose laugh-out-loud and action-packed artwork can't be beaten. Reading and learning become a source of endless fun for even the most reluctant reader with Body Bits. Great for readers aged 7-9 years. Don't forget the other books in the series: Hair-raising Human Body Facts Dead-awesome Dinosaur Body Facts Eye-popping Plant Part Facts Contents list for Hair-raising Human Body Facts: Body bits / Hair-raising nd nail-biting facts / Excellent eyeballs / The boggling brain / The truth about teeth / Brilliant bones / Breathtaking breathing / Bits about blood / Stupendous skin / Dynamic defences / Stomach-churning digestion / Amazing muscles / Unique you / Glossary / Finding out more / Index
Be a SCIENCE MAKER by experimenting, tinkering and building to discover the wonders of science! Learn all about MACHINES by following in the footsteps of famous scientists, artists and inventors. - Build a battle catapult like famous machine-maker Archimedes - Make an artificial robot arm based on Kaylene Kau's award-winning design - Be inspired by sculptor Fi Henshall and create your own bird automaton, and much more! Each title in this series contains ten 'makes', prompted by featured profiles of great scientists, artists and engineers. Children will learn about and create the experiments and builds that have led to world-changing discoveries, amazing machines and inspiring artworks. Perfect for KS2 science and technology classes aged 9 and up.
Designed to present physics in a totally new light, this science book explores the topics of physics, light and sound alongside incredible artwork from surrealist artist Ximo Abadia. Visualise sonar sound, discover the speed of light and understand basic quantum physics with easy to understand, engaging text by acclaimed science writer Colin Stuart. Impressive design meets exciting content in this physics title that will truly captivate and inspire.
Jacques Cousteau was the world's ambassador of the oceans. His
popular TV series brought whales, otters, and dolphins right into
people's living rooms. Now, in this exciting picturebook biography,
Dan Yaccarino introduces young readers to the man behind the
snorkel.
This book discusses the teaching and learning about technological systems in technology education and adjacent curriculum areas. It describes, analyzes and synthesizes contemporary research on technological systems in technology education. By delving into the philosophy, sociology and history of technology, technology education and the learning and teaching of technological systems, it summarizes prior research and analyzes new research. This book thereby serves as a resource and reference work for professionals in this area of research and education.
Finding out about the four seasons has never been so engaging. This book is full of exciting experiments, fun puzzles, quirky humour and science facts to make you say WOW ... it's science with a BOOM! For children progressing through Book Bands, it is suitable for reading at level 11: Lime. Why not look out for the other BOOM SCIENCE titles? This fun series for children aged 6+ explores key science topics including Electricity, Forces, Human Body, Light, Materials, Plants, Seasons and Sound.
How to be Brilliant at Materials contains 42 photocopiable sheets for use with 7-11 year olds. The practical activities will help children to acquire knowledge and understanding of the way materials are classified, how they can be changed and ways of separating different materials. The sheets are closely linked to the National Curriculum Attainment Target Sc3: Materials and their Properties.
Be a SCIENCE MAKER by experimenting, tinkering and building to discover the wonders of science! Learn all about LIVING THINGS by following in the footsteps of famous scientists, artists and inventors. - Create your own miniature greenhouse like inventor Nathaniel Bagshaw Ward - Be inspired by artist Antony Gormley and make a cast if your own hand - Build a DNA model, like biologists Francis Crick and James Watson, and much more! Each title in this series contains ten 'makes', prompted by featured profiles of great scientists, artists and engineers. Children will learn about and create the experiments and builds that have led to world-changing discoveries, amazing machines and inspiring artworks. Perfect for KS2 science and technology classes aged 9 and up.
Honey is a tasty food, but do you know where it comes from and how it ends up on the supermarket shelves? Follow the story of honey from the worker bees visiting flowers, through what happens in the hive and the collection process to a jar in your cupboard! The simple text in this book, suitable for children aged 5+, is accompanied by large, attractive photographs. Where food comes from is a series for young children, helping them question where their food comes from. It uncovers the role of bee keepers and others and begins an exploration of food groups. Children studying science topics including how plants change over time and healthy eating will also find these books useful.
How do polar bears stay warm? Why do beavers have such large front teeth? Welcome to the world of habitats where you'll find out how animals survive in different landscapes, from coral reefs to cities. Learn about how animals have adapted to their environments and discover the variety of habitats in your own neighbourhood. Nature's Classroom looks at the nature we can find all around us, and what we can learn from it. The bite-size chunks of information, bright illustrations and fun outdoor activities will leave readers feeling inspired by nature. Perfect for readers aged 7+
It is important to keep fit. It is good for your body and mind. Read about different sports and exercises that you can do to stay fit!
Kids will love discovering the wonders of machinery and robots as they
construct a catapult, make their own machines and experiment with basic
robotics and physics!
How does the Sun shine? What's at the centre of our galaxy? Why do comets leave long, glowing tails? Read about planets, moons and stars. This book explores out how they formed, how we study them and whether or not anything else out there is alive. This book is part of the Science is Everywhere series, which demystifies the key science topics and shows how they relate to the world around us with fun, colourful graphics. These books are ideal for children aged 9 plus who are studying science, or for young readers who want to get to grips with science in a fun way.
Find out all about ten amazing emergency vehicles!There are lots of ways machines can be cool. They can be the biggest, the smallest, the tallest, the longest and even the noisiest. Machine mad kids will love pouring over the details of the ten awesome machines in each book. Fantastic Five stat panels give the scoop on what makes these machines tick and key design features are highlighted to help you earn something new about your favourite diggers, tractors, trucks ad emergency vehicles.Perfect for readers who can't get enough of books about machines, but who have outgrown the simple picture books aimed at a much younger level. Those who are beginning to read by themselves will find the text fun to read and accessible.For children aged 5+
Follow the developments of tunnels, as they have gone deeper underground, have travelled further and helped us transport people, energy and goods through engineering skill, design and ambition. Get to grips with the mind-boggling advances that have been made in engineering. Find out about awe-inspiring buildings and technology. he books in the Awesome Engineering series are filled with impactful artwork, diagrams and explanations that make the awesome feats of engineering easy to understand.Bright and bold artwork, alongside clear explanations and diagrams, guide you through a chronology of landmark engineering achievements from around the world.Perfect for readers aged 9 and up.
Take a look at how computers are designed, how engineers program them and how all the data in computers is held. Find out about memory, outputs and inputs, explore amazing feats of computing such as the web, artificial intelligence and virtual reality and imagine what computers might be able to do in the future. Test your understanding with fun activities, such as writing your own program using a programming language such as Scratch.Inject some fun into STEAM topics, with these lively examinations of buildings, robots, computers, vehicles, materials and space! This bright, colourful new series aims to inspire children with a lifelong love of STEAM subjects.
Author-illustrator June Tate makes her debut with a heartwarming picture book comparing the seemingly small but tenderly profound moments hidden in our world. A modern-day classic in the making for fans of Margaret Wise Brown and William Steig. This extraordinary book focuses on the everyday moments that slow the world down for us: a hug from someone we haven't seen in a long time, the soft spot behind a cat's ear, a ladybug landing on your arm. And in the end, the answer to the question of what's sweeter rings truest of all. The perfect gift for occasions ranging from celebrations like birthdays and graduation to a just-because gift appreciating someone. Pass this book to the sweetest around you.
Great Games and Amazing Animation encourages readers to imagine and design their own computer games, including mazes, Pong and Space Invaders! It will take them through all of the creative steps involved, from initial idea to designing characters and learning the types of code that are used to bring these games to life. Features give practical activities for readers to try. These 'try at home' examples help reinforce learning and are not linked to specific software or operating systems. Real-world anecdotes from the world of information technology look at the forerunners of digital technology that have paved the way for animators and games developers today. Provides support to many teachers who are not subject specialists in this area and who can use this book for ideas, inspiration and materials. The book doesn't rely on a particular software/OS. Other titles in the Get Ahead in Computing series: Amazing Applications & Perfect Programs; Awesome Algorithms & Creative Coding; Computing and Coding in the Real World; Super Social Media and Awesome Online Safety; The Science of Computers; Web Page Design
Take a look at how a robotic arm is designed, how engineers are devising examples that can be controlled by the human brain just like a real arm, and how the science of electronics allows the robot to interpret electrical signals and move in response. Find out about sensors, code and programming, explore fascinating robots from drones and space rovers to medical robots, and meet some of the world's most famous robots. Try activities such as designing your own rescue robot to squeeze into small spaces. Inject some fun into STEAM topics, with these lively examinations of buildings, robots, computers, vehicles, materials and space! This bright, colourful new series aims to inspire children aged 8 and up with a lifelong love of STEAM subjects.
Tells the story of Madam C. J. Walker, an African American businesswoman who invented a line of hair products and cosmetics that led her to become the first self-made female millionaire of any race. Written in graphic-novel format.
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