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Books > Social sciences > Education > Higher & further education > General
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Index; 1934a
(Hardcover)
University of Massachusetts at Amherst
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R867
Discovery Miles 8 670
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Ships in 18 - 22 working days
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The moment is right for critical reflection on what has been
assumed to be a core part of schooling. In Ungrading, fifteen
educators write about their diverse experiences going gradeless.
Some contributors are new to the practice and some have been
engaging in it for decades. Some are in humanities and social
sciences, some in STEM fields. Some are in higher education, but
some are the K-12 pioneers who led the way. Based on rigorous and
replicated research, this is the first book to show why and how
faculty who wish to focus on learning, rather than sorting or
judging, might proceed. It includes honest reflection on what makes
ungrading challenging, and testimonials about what makes it
transformative.
![Pine Needles [serial]; 1947 (Hardcover): North Carolina College for Women, Woman's College of the University of,...](//media.loot.co.za/images/x80/2399097860575179215.jpg) |
Pine Needles [serial]; 1947
(Hardcover)
North Carolina College for Women, Woman's College of the University of, University of North Carolina at Green
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R839
Discovery Miles 8 390
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Ships in 18 - 22 working days
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Index; 1991
(Hardcover)
University of Massachusetts at Amherst
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R886
Discovery Miles 8 860
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Ships in 10 - 15 working days
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Index; 1937
(Hardcover)
University of Massachusetts at Amherst
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R885
Discovery Miles 8 850
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Ships in 10 - 15 working days
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A key challenge facing higher education institutions is that of
retaining students. Though gaming technologies are increasingly
being used in support of learning initiatives, gamification can
also assist with attendance by increasing engagement. By using
gaming technology to map educational content, teachers can engage
and motivate learners through adaptive infrastructures and game
thinking challenges. Gamification Strategies for Retention,
Motivation, and Engagement in Higher Education: Emerging Research
and Opportunities is a critical scholarly resource that examines
gaming technologies as effectively utilized learning tools to
improve retention, engagement, motivation, and problem solving.
Featuring a wide range of topics such as higher education,
augmented reality, and socialization, this book is ideal for
academicians, administrators, researchers, IT specialists,
education professionals, and students
The Governance of European Higher Education: Convergence or
Divergence analyses governance at state and institutional levels in
five European higher education systems chosen as representative of
European higher education as a whole: Germany, Hungary, Norway,
Portugal and the UK (as in England, Scotland and Wales). Drawing on
180 detailed face-to-face interviews with policymakers and
universities the book explores the extent to which governance and
systems have been converging or diverging towards or away from a
common European model over the last decade and records the evidence
of growing directional controls exercised by the various states.
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