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Books > Computing & IT > Computer programming > Programming languages > General
This text teaches the essentials of C programming, concentrating on what readers need to know in order to produce stand-alone programs and so solve typical scientific and engineering problems. It is a learning-by-doing book, with many examples and exercises, and lays a foundation of scientific programming concepts and techniques that will prove valuable for those who might eventually move on to another language. Written for undergraduates who are familiar with computers and typical applications but are new to programming.
Real Application Clusters (RAC) and the Grid architecture are Oracle's strategy for scaling out enterprise systems to cope with bigger workloads and more users. Many books limit themselves by conceptualizing and theorizing about RAC technology, but this book is the first to portray implementing and administering an Oracle 10"g" RAC system in a Linux environment. This book features basic concepts underlying Linux and Oracle RAC, design strategies, hardware procurement and configuration, and many other topics. The RAC-specific technologies described include configuration of the interconnect, OCFS, ASM, Cluster Ready Services, and Grid Control. The Oracle features RMAN and Data Guard are also discussed, along with available hardware options. The authors include practical examples and configuration information, so that upon reading this book, youll be armed with the information you need to build an Oracle RAC database on Linux, whether it is on a single laptop or a 64-node Itanium cluster.
Microsoft Foundation Class (MFC) libraries offer a modular method of development that entails the piecing together of library functions to create a Windows application. MFC is an efficient approach for creating full-scale Windows applications and this is a guide for those not familiar with the object-orientated programming (OOP) methods of C++ as a means to jump-start their Windows applications development. This book presents the principles of C++ that are necessary for an effective MFC programmer including encapsulation, inheritence and polymorphism, and then the book presents MFC projects to give the reader a practical experience in Windows programming.
Behavioral Specifications of Businesses and Systems deals with the reading, writing and understanding of specifications. The papers presented in this book describe useful and sometimes elegant concepts, good practices (in programming and in specifications), and solid underlying theory that is of interest and importance to those who deal with increased complexity of business and systems. Most concepts have been successfully used in actual industrial projects, while others are from the forefront of research. Authors include practitioners, business thinkers, academics and applied mathematicians. These seemingly different papers address different aspects of a single problem - taming complexity. Behavioral Specifications of Businesses and Systems emphasizes simplicity and elegance in specifications without concentrating on particular methodologies, languages or tools. It shows how to handle complexity, and, specifically, how to succeed in understanding and specifying businesses and systems based upon precise and abstract concepts. It promotes reuse of such concepts, and of constructs based on them, without taking reuse for granted. Behavioral Specifications of Businesses and Systems is the second volume of papers based on a series of workshops held alongside ACM's annual conference on Object-Oriented Programming Systems Languages and Applications (OOPSLA) and European Conference on Object-Oriented Programming (ECOOP). The first volume, Object-Oriented Behavioral Specifications, edited by Haim Kilov and William Harvey, was published by Kluwer Academic Publishers in 1996.
"Exceptional C++" shows by example how to go about sound software engineering in standard C++. Do you enjoy solving thorny C++ problems and puzzles? Do you relish writing robust and extensible code? Then take a few minutes and challenge yourself with some tough C++ design and programming problems. The puzzles and problems in "Exceptional C++" not only entertain, they will help you hone your skills to become the sharpest C++ programmer you can be. Many of these problems are culled from the famous "Guru of the Week" feature of the Internet newsgroup comp.lang.c++.moderated, expanded and updated to conform to the official ISO/ANSI C++ Standard. Each problem is rated according to difficulty and is designed to illustrate subtle programming mistakes or design considerations. After you've had a chance to attempt a solution yourself, the book then dissects the code, illustrates what went wrong, and shows how the problem can be fixed. Covering a broad range of C++ topics, the problems and solutions address critical issues such as:
Try your skills against the C++ masters and come away with the
insight and experience to create more efficient, effective, robust,
and portable C++ code.
The purpose of network performance analysis is to investigate how traffic-management mechanisms deployed in the network affect the allocation of resources amongst its users and the performance they experience. This topic can be studied by the construction of models of traffic management mechanisms and observing how they perform by applying them to some flow of network traffic. This useful volume introduces concepts and principles of network performance analysis by example, using the J programming language. J is rich in mathematical functionality, which makes it an ideal tool for analytical methods. The book favours a practical approach and develops functions in J to demonstrate mathematical concepts, thereby enabling readers to explore the underlying principles behind network performance analysis. In addition, this allows the subject to become more accessible to those who, although have a mathematical background, are not pure mathematicians. Topics and features: a [ Uses an example-driven approach to introduce the fundamentals of network performance analysis a [ Provides a concise introduction to the J programming language a [ Presents network calculus as a method for designing and engineering networks a [ Focuses on statistical analysis and stochastic processes a [ Demonstrates how to simulate traffic with both short-range and long-range dependence properties a [ Covers ATM QoS, and examines Internet congestion control Network Performance Analysis will equally appeal to network professionals and postgraduates studying the topic by providing valuable analytical tools and using J as a means of offering a practical treatment of the subject. Dr. Holthas a broad range of industry experience and now regularly lectures on this topic.
Programming Languages: An Active Learning Approach introduces students to three programming paradigms: object-oriented/imperative languages using C++ and Ruby, functional languages using Standard ML, and logic programming using Prolog. This interactive textbook is intended to be used in and outside of class. Each chapter follows a pattern of presenting a topic followed by a practice exercise or exercises that encourage students to try what they have just read. This textbook is best-suited for students with a 2-3 course introduction to imperative programming. Key Features: (1) Accessible structure guides the student through various programming languages. (2) Seamlessly integrated practice exercises. (3) Classroom-tested. (4) Online support materials. Advance praise:
Program synthesis is a solution to the software crisis. If we had a program that develops correct programs from specifications, then program validation and maintenance would disappear from the software life-cycle, and one could focus on the more creative tasks of specification elaboration, validation, and maintenance, because replay of program development would be less costly. This monograph describes a novel approach to Inductive Logic Programming (ILP), which cross-fertilizes logic programming and machine learning. Aiming at the synthesis of recursive logic programs only, and this from incomplete information, we take a software engineering approach that is more appropriate than a pure artificial intelligence approach. This book is suitable as a secondary text for graduate level courses in software engineering and artificial intelligence, and as a reference for practitioners of program synthesis.
"Handbook of Open Source Tools" introduces a comprehensive collection of advanced open source tools useful in developing software applications. The book contains information on more than 200 open-source tools which include software construction utilities for compilers, virtual-machines, database, graphics, high-performance computing, OpenGL, geometry, algebra, graph theory, GUIs and more. Special highlights for software construction utilities and application libraries are included. Each tool is covered in the context of a real like application development setting. This unique handbook presents a comprehensive discussion of advanced tools, a valuable asset used by most application developers and programmers; includes a special focus on Mathematical Open Source Software not available in most Open Source Software books, and introduces several tools (eg ACL2, CLIPS, CUDA, and COIN) which are not known outside of select groups, but are very powerful. "Handbook of Open Source Tools "is designed for application developers and programmers working with Open Source Tools. Advanced-level students concentrating on Engineering, Mathematics and Computer Science will find this reference a valuable asset as well.
Delphi is a Windows programming environment, which lets you create self-contained, user friendly Windows applications in a very short time. Your program's windows are 'drawn' on the screen, so that you can always see exactly what the eventual application will look like. This book is aimed at those who are new to programming, or new to Delphi.
Design and develop sophisticated 2D games that are as much fun to make as they are to play. From particle effects and pathfinding to social integration and monetization, this complete tour of Apple's powerful suite of game technologies covers it all. Familiar with Swift but new to game development? No problem. Start with the basics and then layer in the complexity as you work your way through three exciting - and fully playable - games. In the end, you'll know everything you need to go off and create your own video game masterpiece for any Apple platform. Discover the power of Apple Game Frameworks, Xcode, and Swift by building three exciting games: Gloop Drop - a new twist on a classic arcade game, Val's Revenge - a roguelike dungeon crawler, and Hog - a social player vs. player mobile dice game. With Apple Game Frameworks, you can create high-performance, power-efficient games that work across all Apple platforms, including iOS, macOS, tvOS, and watchOS. In this book, you'll discover how to... Design and develop rich 2D gaming experiences using Apple's built-in game frameworks. Harness the power of SpriteKit using Xcode and Swift to create engaging player experiences. Use the visual Scene Editor to build complete scenes. Unleash the power of the Particle Editor to create amazing effects. Use GameplayKit to add advanced features to your games like pathfinding, artificial intelligence, and complex rule systems. Build larger, more complex worlds with tile maps and Xcode's visual Tile Map editor. Bring people together using GameKit and Game Center, Apple's social gaming network. Increase revenue with third-party banner ads and rewarded ads using Google AdMob (TM). Monetize your games with StoreKit and in-app purchases. So, grab your gear and get your game on - it's time to level up your skills. What You Need: macOS Mojave 10.14.6 or newer Xcode 11.3 or newer Basic knowledge of Swift 5.1.4 or newer
Verification is too often approached in an ad hoc fashion. Visually inspecting simulation results is no longer feasible and the directed test-case methodology is reaching its limit. Moore's Law demands a productivity revolution in functional verification methodology. Writing Testbenches Using SystemVerilog offers a clear blueprint of a verification process that aims for first-time success using the SystemVerilog language. From simulators to source management tools, from specification to functional coverage, from I's and O's to high-level abstractions, from interfaces to bus-functional models, from transactions to self-checking testbenches, from directed testcases to constrained random generators, from behavioral models to regression suites, this book covers it all. Writing Testbenches Using SystemVerilog presents many of the functional verification features that were added to the Verilog language as part of SystemVerilog. Interfaces, virtual modports, classes, program blocks, clocking blocks and others SystemVerilog features are introduced within a coherent verification methodology and usage model. Writing Testbenches Using SystemVerilog introduces the reader to all elements of a modern, scalable verification methodology. It is an introduction and prelude to the verification methodology detailed in the Verification Methodology Manual for SystemVerilog. It is a SystemVerilog version of the author's bestselling book Writing Testbenches: Functional Verification of HDL Models.
This book provides an introduction to the core features of the Python programming language and Matplotlib plotting routings for scientists and engineers (or students of either discipline) who want to use Python (TM) to analyse data, simulate physical processes, and render publication-quality plots. No previous programming experience is needed before reading the first page.Readers will learn the core features of the Python programming language in under a day. They will be able to immediately use Python to implement codes that solve their own problems and make beautiful plots and animations. Python code is extremely fast to prototype, allowing users to achieve results quickly and accurately. The examples within the book are available for download. Python and Matplotlib Essentials for Scientists and Engineers is accessible for motivated high-school students, but will likely be most useful for undergraduate and graduate students as well as working professionals who have some background with the basic mathematical concepts. This book is intended for technical people who want to get things done.
This is the book for Gophers who want to learn how to build distributed systems. You know the basics of Go and are eager to put your knowledge to work. Build distributed services that are highly available, resilient, and scalable. This book is just what you need to apply Go to real-world situations. Level up your engineering skills today. Take your Go skills to the next level by learning how to design, develop, and deploy a distributed service. Start from the bare essentials of storage handling, then work your way through networking a client and server, and finally to distributing server instances, deployment, and testing. All this will make coding in your day job or side projects easier, faster, and more fun. Create your own distributed services and contribute to open source projects. Build networked, secure clients and servers with gRPC. Gain insights into your systems and debug issues with observable services instrumented with metrics, logs, and traces. Operate your own Certificate Authority to authenticate internal web services with TLS. Automatically handle when nodes are added or removed to your cluster with service discovery. Coordinate distributed systems with replicated state machines powered by the Raft consensus algorithm. Lay out your applications and libraries to be modular and easy to maintain. Write CLIs to configure and run your applications. Run your distributed system locally and deploy to the cloud with Kubernetes. Test and benchmark your applications to ensure they're correct and fast. Dive into writing Go and join the hundreds of thousands who are using it to build software for the real world. What You Need: Go 1.13+ and Kubernetes 1.16+
Within a fabric of hope and tragedy, promises and betrayals, "The Loss of Innocence" introduces an epic tale among its three major characters of revenge and greed, war and intrigue, and the struggles between government and religion."The Loss of Innocence" explores the effects of childhood psychological trauma and the ways in which different individuals respond in their own unique ways. Joe Horgon, Chardin the High Priest, and Chardin must each overcome their childhood expectations that become shattered by the choices they make or others make for them. As adults, they will be held responsible for their actions and the effects of these on all those around them. The backdrop for this is the clash of cultures between the simple people of Torkos and the powerful Unified Territories. What begins as a big country seeking to capture and devour a smaller prey, turns into a war between good and evil, between governments and religion in which everyone may end up a loser.
How to Reduce Code Complexity and Develop Software More Sustainably "Mark Seemann is well known for explaining complex concepts clearly and thoroughly. In this book he condenses his wide-ranging software development experience into a set of practical, pragmatic techniques for writing sustainable and human-friendly code. This book will be a must-read for every programmer." -- Scott Wlaschin, author of Domain Modeling Made Functional Code That Fits in Your Head offers indispensable, practical advice for writing code at a sustainable pace and controlling the complexity that causes projects to spin out of control. Reflecting decades of experience helping software teams succeed, Mark Seemann guides you from zero (no code) to deployed features and shows how to maintain a good cruising speed as you add functionality, address cross-cutting concerns, troubleshoot, and optimize. You'll find valuable ideas, practices, and processes for key issues ranging from checklists to teamwork, encapsulation to decomposition, API design to unit testing. Seemann illuminates his insights with code examples drawn from a complete sample project. Written in C#, they're designed to be clear and useful to anyone who uses any object-oriented language including Java , C++, and Python. To facilitate deeper exploration, all code and extensive commit messages are available for download. Choose mindsets and processes that work, and escape bad metaphors that don't Use checklists to liberate yourself, improving outcomes with the skills you already have Get past "analysis paralysis" by creating and deploying a vertical slice of your application Counteract forces that lead to code rot and unnecessary complexity Master better techniques for changing code behavior Discover ways to solve code problems more quickly and effectively Think more productively about performance and security If you've ever suffered through bad projects or had to cope with unmaintainable legacy code, this guide will help you make things better next time and every time. Register your book for convenient access to downloads, updates, and/or corrections as they become available. See inside book for details.
LOTOS (Language Of Temporal Ordering Specification) became an international standard in 1989, although application of preliminary versions of the language to communication services and protocols of the ISO/OSI family dates back to 1984. This history of the use of LOTOS made it apparent that more advantages than the pure production of standard reference documents were to be expected from the use of such formal description techniques. LOTOSphere: Software Development with LOTOS describes in depth a five year project that moved LOTOS out of the ISO tower into software engineering practice. LOTOS became a vehicle for efficient, yet formally based industrial software specification, design, verification, implementation and testing. LOTOSphere: Software Development with LOTOS is divided into six parts. The first introduces the reader to LOTOS and the project LOTOSphere. The five remaining each treat an important part of the software development life cycle using LOTOS. This is the first book to give a comprehensive treatment of the use of these formal description techniques in a software engineering environment. It will thus be a valuable reference for researchers and software developers and can also be used as a text for an advanced course on the subject.
During the last three decades several different styles of semantics for program ming languages have been developed. This book compares two of them: the operational and the denotational approach. On the basis of several exam ples we show how to define operational and denotational semantic models for programming languages. Furthermore, we introduce a general technique for comparing various semantic models for a given language. We focus on different degrees of nondeterminism in programming lan guages. Nondeterminism arises naturally in concurrent languages. It is also an important concept in specification languages. In the examples discussed, the degree of non determinism ranges from a choice between two alternatives to a choice between a collection of alternatives indexed by a closed interval of the real numbers. The former arises in a language with nondeterministic choices. A real time language with dense choices gives rise to the latter. We also consider the nondeterministic random assignment and parallel composition, both couched in a simple language. Besides non determinism our four example languages contain some form of recursion, a key ingredient of programming languages."
Digital Image Processing with C++ presents the theory of digital image processing, and implementations of algorithms using a dedicated library. Processing a digital image means transforming its content (denoising, stylizing, etc.), or extracting information to solve a given problem (object recognition, measurement, motion estimation, etc.). This book presents the mathematical theories underlying digital image processing, as well as their practical implementation through examples of algorithms implemented in the C++ language, using the free and easy-to-use CImg library. Chapters cover in a broad way the field of digital image processing and proposes practical and functional implementations of each method theoretically described. The main topics covered include filtering in spatial and frequency domains, mathematical morphology, feature extraction and applications to segmentation, motion estimation, multispectral image processing and 3D visualization. Students or developers wishing to discover or specialize in this discipline, teachers and researchers wishing to quickly prototype new algorithms, or develop courses, will all find in this book material to discover image processing or deepen their knowledge in this field.
Appropriate for use as a graduate text or a professional reference, Languages for Digital Embedded Systems is the first detailed, broad survey of hardware and software description languages for embedded system design. Instead of promoting the one language that will solve all design problems (which does not and will not ever exist), this book takes the view that different problems demand different languages, and a designer who knows the spectrum of available languages has the advantage over one who is trapped using the wrong language. Languages for Digital Embedded Systems concentrates on successful, widely-used design languages, with a secondary emphasis on those with significant theoretical value. The syntax, semantics, and implementation of each language is discussed, since although hardware synthesis and software compilation technology have steadily improved, coding style still matters, and a thorough understanding of how a language is synthesized or compiled is generally necessary to take full advantage of a language. Practicing designers, graduate students, and advanced undergraduates will all benefit from this book. It assumes familiarity with some hardware or software languages, but takes a practical, descriptive view that avoids formalism.
Objective Caml (OCaml) is an open source programming language that allows you to utilize both functional and object-oriented programming. A very fast and efficient language, OCaml's speed is on par with the likes of C/C++, and Practical OCaml is the only book available that covers OCaml. The compiler is available for a variety of platforms, including Windows, Unix, Linux, and Apple. OCaml can be found in a variety of scientific applications and is used as a teaching language in universities. Practical OCaml teaches Objective Caml in a straightforward and practical manner. All the features of this functional programming language are taught by example. You will learn how to utilize OCaml to create a simple database, perform reporting, and create a spam filter. You will also learn how to scan complex log files, create your own network servers by creating a shoutcast server, and create a web crawler. By this book's conclusion, you'll be able to decipher when and why OCaml should be used, and be prepared to create your own applications with OCaml. |
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