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Books > Computing & IT > Computer programming > Programming languages > General
Fundamental Problems in Computing is in honor of Professor Daniel J. Rosenkrantz, a distinguished researcher in Computer Science. Professor Rosenkrantz has made seminal contributions to many subareas of Computer Science including formal languages and compilers, automata theory, algorithms, database systems, very large scale integrated systems, fault-tolerant computing and discrete dynamical systems. For many years, Professor Rosenkrantz served as the Editor-in-Chief of the Journal of the Association for Computing Machinery (JACM), a very prestigious archival journal in Computer Science. His contributions to Computer Science have earned him many awards including the Fellowship from ACM and the ACM SIGMOD Contributions Award.
This book presents computer programming as a key method for solving mathematical problems. There are two versions of the book, one for MATLAB and one for Python. The book was inspired by the Springer book TCSE 6: A Primer on Scientific Programming with Python (by Langtangen), but the style is more accessible and concise, in keeping with the needs of engineering students. The book outlines the shortest possible path from no previous experience with programming to a set of skills that allows the students to write simple programs for solving common mathematical problems with numerical methods in engineering and science courses. The emphasis is on generic algorithms, clean design of programs, use of functions, and automatic tests for verification.
Standards, while being definitive, do not usually serve as the best
reference to the use of a programming language. Books on languages
usually are able to explain usage better, but lack the definitive
precision of a standard. This book combines the two; it is the
standard with added explanatory material.
Over the next few years, the proprietary trading and hedge fund
industries will migrate largely to automated trade selection and
execution systems. Indeed, this is already happening. While several
finance books provide C++ code for pricing derivatives and
performing numerical calculations, none approaches the topic from a
system design perspective. This book will be divided into two
sections-programming techniques and automated trading system ( ATS
) technology-and teach financial system design and development from
the absolute ground up using Microsoft Visual C++.NET 2005. MS
Visual C++.NET 2005 has been chosen as the implementation language
primarily because most trading firms and large banks have developed
and continue to develop their proprietary algorithms in ISO C++ and
Visual C++.NET provides the greatest flexibility for incorporating
these legacy algorithms into working systems. Furthermore, the .NET
Framework and development environment provide the best libraries
and tools for rapid development of trading systems.
In development scenarios where things can't be run in a debugger, or when you run the risk of masking the problem, logs are the greatest source of information about running a program. "Pro Apache Log4j, Second Edition" provides best practices guidelines and comprehensive coverage of the most recent release. Step by step, the book explains core concepts, from basic to advanced. Code samples are in Java and include guidelines for different application-specific needs. You'll also learn how to extend the API to write custom components and best practices for using the feature-rich log4j API. This book concludes with enterprise Java applications using log4j with JSP and J2EE.
This book offers a venue for rapidly learning the language of C++ by concisely revealing its grammar, syntax and main features, and by explaining the key ideas behind object oriented programming (OOP) with emphasis on scientific computing. The book reviews elemental concepts of computers and computing, describes the primary features of C++, illustrates the use of pointers and user-defined functions, analyzes the construction of classes, and discusses graphics programming based on VOGLE and OpenGL. In short, the book is a basic, concise introduction to C++ programming for everyone from students to scientists and engineers seeking a quick grasp of key topics.
Middleware is the bridge that connects distributed applications
across different physical locations, with different hardware
platforms, network technologies, operating systems, and programming
languages. This book describes middleware from two different
perspectives: from the viewpoint of the systems programmer and from
the viewpoint of the applications programmer. It focuses on the use
of open source solutions for creating middleware and the tools for
developing distributed applications. The design principles
presented are universal and apply to all middleware platforms,
including CORBA and Web Services. The authors have created an
open-source implementation of CORBA, called MICO, which is freely
available on the web. MICO is one of the most successful of all
open source projects and is widely used by demanding companies and
institutions, and has also been adopted by many in the Linux
community.
The Deitels' groundbreaking How to Program series offers unparalleled breadth and depth of programming fundamentals, object-oriented programming concepts and intermediate-level topics for further study. Java How to Program, Late Objects, 11th Edition, presents leading-edge computing technologies using the Deitel signature live-code approach, which demonstrates concepts in hundreds of complete working programs. The 11th Edition presents updated coverage of Java SE 8 and new Java SE 9 capabilities, including JShell, the Java Module System, and other key Java 9 topics.
Graphs are widely used to represent structural information in the form of objects and connections between them. Graph transformation is the rule-based manipulation of graphs, an increasingly important concept in computer science and related fields. This is the first textbook treatment of the algebraic approach to graph transformation, based on algebraic structures and category theory. Part I is an introduction to the classical case of graph and typed graph transformation. In Part II basic and advanced results are first shown for an abstract form of replacement systems, so-called adhesive high-level replacement systems based on category theory, and are then instantiated to several forms of graph and Petri net transformation systems. Part III develops typed attributed graph transformation, a technique of key relevance in the modeling of visual languages and in model transformation. Part IV contains a practical case study on model transformation and a presentation of the AGG (attributed graph grammar) tool environment. Finally the appendix covers the basics of category theory, signatures and algebras. The book addresses both research scientists and graduate students in computer science, mathematics and engineering.
For the first time, this up-to-date text combines the main issues of the hardware description language VHDL-AMS aimed at model representation of mixed-signal circuits and systems, characterization methods and tools for the extraction of model parameters, and modelling methodologies for accurate high-level behavioural models.
The Handbook of Service Description introduces an in-depth overview of service description efforts. The book also highlights the recent Unified Service Description Language (USDL) in detail and discusses its methods. The Handbook of Service Description is the normative scientific reference for the upcoming standardization of the Unified Service Description Language (USDL). Complete documentation is included. The Handbook of Service Description is designed for those working in the service science industry as a reference book. Advanced-level students focused on computer science, engineering and business will also find this book a valuable asset.
* Includes selection of patterns and anti-patterns to describe ideal environment for success. * Looks in-depth at specific tools, and extensions of these tools. * Focuses on how projects are actually handled in real world-drawing on author's vast field experience. * Includes code examples like NAnt automation tasks, case studies, and facilitation utilities.
"Set Theory for Computing" provides a comprehensive account of set-oriented symbolic manipulation methods suitable for automated reasoning. Its main objective is twofold: 1) to provide a flexible formalization for a variety of set languages, and 2) to clarify the semantics of set constructs firmly established in modern specification languages and in the programming practice. Topics include: semantic unification, decision algorithms, modal logics, declarative programming, tableau-based proof techniques, and theory-based theorem proving. The style of presentation is self-contained, rigorous and accurate. Some familiarity with symbolic logic is helpful but not a requirement. This book is a useful resource for all advanced students, professionals, and researchers in computing sciences, artificial intelligence, automated reasoning, logic, and computational mathematics. It will serve to complement their intuitive understanding of set concepts with the ability to master them by symbolic and logically based algorithmic methods and deductive techniques.
Java Programmers, Preprare for Microsoft's .NET initiative while
enhancing your repertoire and marketability with C# for Java
Progammers
The book focuses on analyses that extract the flow of data, which imperative programming hides through its use and reuse of memory in computer systems and compilers. It will detail some program transformations that conserve this data flow and will introduce a family of analyses, called reaching definition analyses, to do this task. In addition, it shows that correctness of program transformations is guaranteed by the conservation of data flow.
This book is a thoroughly practical way to explore the 8051 and
discover C programming through project work. Through graded
projects, Dogan Ibrahim introduces the reader to the fundamentals
of microelectronics, the 8051 family, programming in C, and the use
of a C compiler. The specific device used for examples is the
AT89C2051 - a small, economical chip with re-writable memory,
readily available from the major component suppliers. Microcontroller Projects in C for the 8051 is an ideal resource
for self-study as well as providing an interesting, enjoyable and
easily mastered alternative to more theoretical textbooks.
Agda is an advanced programming language based on Type Theory. Agda's type system is expressive enough to support full functional verification of programs, in two styles. In external verification, we write pure functional programs and then write proofs of properties about them. The proofs are separate external artifacts, typically using structural induction. In internal verification, we specify properties of programs through rich types for the programs themselves. This often necessitates including proofs inside code, to show the type checker that the specified properties hold. The power to prove properties of programs in these two styles is a profound addition to the practice of programming, giving programmers the power to guarantee the absence of bugs, and thus improve the quality of software more than previously possible. Verified Functional Programming in Agda is the first book to provide a systematic exposition of external and internal verification in Agda, suitable for undergraduate students of Computer Science. No familiarity with functional programming or computer-checked proofs is presupposed. The book begins with an introduction to functional programming through familiar examples like booleans, natural numbers, and lists, and techniques for external verification. Internal verification is considered through the examples of vectors, binary search trees, and Braun trees. More advanced material on type-level computation, explicit reasoning about termination, and normalization by evaluation is also included. The book also includes a medium-sized case study on Huffman encoding and decoding.
System-on-Chip Methodologies & Design Languages brings together a selection of the best papers from three international electronic design language conferences in 2000. The conferences are the Hardware Description Language Conference and Exhibition (HDLCon), held in the Silicon Valley area of USA; the Forum on Design Languages (FDL), held in Europe; and the Asia Pacific Chip Design Language (APChDL) Conference. The papers cover a range of topics, including design methods, specification and modeling languages, tool issues, formal verification, simulation and synthesis. The results presented in these papers will help researchers and practicing engineers keep abreast of developments in this rapidly evolving field.
This volume, the 6th volume in the DRUMS Handbook series, is part of the after math of the successful ESPRIT project DRUMS (Defeasible Reasoning and Un certainty Management Systems) which took place in two stages from 1989-1996. In the second stage (1993-1996) a work package was introduced devoted to the topics Reasoning and Dynamics, covering both the topics of 'Dynamics of Rea soning', where reasoning is viewed as a process, and 'Reasoning about Dynamics', which must be understood as pertaining to how both designers of and agents within dynamic systems may reason about these systems. The present volume presents work done in this context. This work has an emphasis on modelling and formal techniques in the investigation of the topic "Reasoning and Dynamics," but it is not mere theory that occupied us. Rather research was aimed at bridging the gap between theory and practice. Therefore also real-life applications of the modelling techniques were considered, and we hope this also shows in this volume, which is focused on the dynamics of reasoning processes. In order to give the book a broader perspective, we have invited a number of well-known researchers outside the project but working on similar topics to contribute as well. We have very pleasant recollections of the project, with its lively workshops and other meetings, with the many sites and researchers involved, both within and outside our own work package."
xv From the Old to the New xvii Acknowledgments xxi 1 Verilog - A Tutorial Introduction 1 Getting Started 2 A Structural Description 2 Simulating the binaryToESeg Driver 4 Creating Ports For the Module 7 Creating a Testbench For a Module 8 11 Behavioral Modeling of Combinational Circuits Procedural Models 12 Rules for Synthesizing Combinational Circuits 13 14 Procedural Modeling of Clocked Sequential Circuits Modeling Finite State Machines 15 Rules for Synthesizing Sequential Systems 18 Non-Blocking Assignment ("
This print textbook is available for you to rent for your classes. The Pearson print rental program provides you with affordable access to learning materials, so you go to class ready to succeed. C How to Program is a user-friendly, code-intensive introduction to C programming with case studies introducing applications and system programming. Like other texts of the Deitels' How to Program series, the book's modular presentation serves as a detailed beginner source of information for college students looking to embark on a career in coding, or instructors and software-development professionals seeking to learn how to program with C. The signature Deitel live-code approach presents concepts in the context of 142 full-working programs rather than incomplete snips of code. This gives you a chance to run each program as you study it and see how your learning applies to real-world programming scenarios. Current standards, contemporary practice, and hands-on learning opportunities are integrated throughout the 9th Edition. Over 340 new integrated Self-Check exercises with answers allow you to test your understanding of important concepts - and check your code - as you read. New and enhanced case studies and exercises use real-world data and focus on the latest ACM/IEEE computing curricula recommendations, highlighting security, data science, ethics, privacy, and performance concepts.
Learn to write C++ programs by interfacing a computer to a wide range of popular and fundamental real-world technologies. Unique and original approach to use the PC to do real things- not just number crunching and graphics - but writing programs to interact with the outside world. Learn C++ programming in an enjoyable and powerful way. Includes a purpose-designed circuit board |
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