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Books > Computing & IT > Computer programming > Programming languages > General
System Design: A Practical Guide with SpecC presents the system design flow following a simple example through the whole process in an easy-to-follow, step-by-step fashion. Each step is described in detail in pictorial form and with code examples in SpecC. For each picture slide a detailed explanation is provided of the concepts presented. This format is suited for tutorials, seminars, self-study, as a guided reference carried by examples, or as teaching material for courses on system design. Features: Comprehensive introduction to and description of the SpecC language and design methodology; IP-centric language and methodology with focus on design reuse; Complete framework for system-level design from specification to implementation for SOCs and other embedded HW/SW systems. System Design: A Practical Guide with SpecC will benefit designers and design managers of complex SOCs, or embedded systems in general, by allowing them to develop new methodologies from these results, in order to increase design productivity by orders of magnitude. Designers at RTL, logical or physical levels, who are interested in moving up to the system level, will find a comprehensive overview within. The design models in the book define IP models and functions for IP exchange between IP providers and their users. A well-defined methodology like the one presented in this book will help product planning divisions to quickly develop new products or to derive completely new business models, like e-design or product-on-demand. Finally, researchers and students in the area of system design will find an example of a formal, well-structured design flow in this book.
Another powerful contraction began and the pain jarred her back to the reality of the task at hand. In just a few minutes, the head appeared and the event moments ago were repeated. Again, the Doktor held the baby by its feet and gave this one a good whack. Nothing happened. He tried again. There was still no cry from the baby. He laid the baby down and put his stethoscope to his tiny chest. A frown crossed his face. Nurse Kelm had seen that look before and understood. The Doktor tied and cut the cord just as he had done with the first baby and handed him to Ilse. She quickly wrapped the baby in a receiving blanket, picked it up and rushed out of the room. Freya watched this scene as if seeing it in slow motion. Where is she taking my baby? she screamed. The Doktor took her hand and said softly, I'm sorry Frau Muller, but he is dead. A heart-rending scream shattered the quiet of the room. Freya began to sob uncontrollably. The Doktor whispered to the second nurse and she handed him a syringe with a mild sedative. Freya didn't feel the needle enter her arm. She couldn't feel anything at that moment except a pain in her heart that made her oblivious to any physical pain.
This new text/reference presents an accessible, concise, but rather complete, introduction to the C++ programming language with special emphasis on object-oriented numeric computation for scientific and engineering program development. The description of the language is in compliance with ISO/ANSI standards and is platform independent for maximum versatility. Requiring only basic calculus and linear algebra as prerequisites, the book introduces concepts, techniques, and standard libraries of C++ in a manner that is easy to understand and uses such familiar examples as vectors, matrices, integrals, and complex numbers. It also contains an introduction to C++ programs for applications with many numberic methods that are fundamental to science and engineering computing: polynomial evaluation and interpolation; numeric integration; methods for solving nonlinear equations; systems of linear equations in full, band, and sparse matrix storage formats; and ordinary and partial differential equations. Numerous techniques and examples are provided on how to reduce (C and Fortran) run-time overhead and improve program efficiency. Topics and features: *concise coverage of C++ programming concepts with object-oriented emphasis*numerous examples, coding tools, sample programs and exercises for reinforcement and self-study purposes*develops and uses basic and advanced features, as well as standard libraries of C++*covers many fundamental numeric methods for scientific and engineering computing applications*downloadable user-defined numeric linear algebra library available from author web site With an accessible style, intuitive topic development, and numerous examples, the book is an excellent resource and guide to the power, versatility and efficiency of C++ programming for numeric computing applications. Advanced students, practitioners and professionals in computer science, engineering and scientific computing in general will find the book a practical guide and resource for their work and applications program development.
This book brings together research on numerical methods adapted for Graphics Processing Units (GPUs). It explains recent efforts to adapt classic numerical methods, including solution of linear equations and FFT, for massively parallel GPU architectures. This volume consolidates recent research and adaptations, covering widely used methods that are at the core of many scientific and engineering computations. Each chapter is written by authors working on a specific group of methods; these leading experts provide mathematical background, parallel algorithms and implementation details leading to reusable, adaptable and scalable code fragments. This book also serves as a GPU implementation manual for many numerical algorithms, sharing tips on GPUs that can increase application efficiency. The valuable insights into parallelization strategies for GPUs are supplemented by ready-to-use code fragments. Numerical Computations with GPUs targets professionals and researchers working in high performance computing and GPU programming. Advanced-level students focused on computer science and mathematics will also find this book useful as secondary text book or reference.
2 Concept ( Tools * Specification ( Tools + Design Stages ( Tools * Implementation ( Tools Figure 1-1. A nominal, multi-stage development process From that beginning, we have progressed to the point where the EDA community at large, including both users and developers of the tools, are interested in more unified environments. Here, the notion is that the tools used at the various stages in the development process need to be able to complement each other, and to communicate with one another efficiently using effective file exchange capabilities. Furthermore, the idea of capturing all the tool support needed for an EDA development into a unified support environment is now becoming a reality. This reality is evidenced by some of the EDA suites we now see emerging, wherein several tool functions are integrated under a common graphical user interface (GUI), with supporting file exchange and libraries to enable all tool functions to operate effectively and synergistically. This concept, which we illustrate in Figure 1- 2, is the true future ofEDA.
This book addresses patient-specific modeling. It integrates computational modeling, experimental procedures, imagine clinical segmentation and mesh generation with the finite element method (FEM) to solve problems in computational biomedicine and bioengineering. Specific areas of interest include cardiovascular problems, ocular and muscular systems and soft tissue modeling. Patient-specific modeling has been the subject of serious research over the last seven years and interest in the area is continually growing and this area is expected to further develop in the near future.
A practical step-by-step approach for improving the software development process within a company, using the Software Engineering Institute's Capability Maturity Model (CMM). The text explains common misconceptions associated with Software Business Improvement and CMM, using real-world examples. The book includes a reference table of key software metrics, which: help the reader evaluate measurements in relation to the functioning of his/her organisation; direct the software development to achieve higher levels of CMM in a timely manner; link measurement techniques to specific KPAs in a practical manner; and improve software process definition and improvement techniques with CMM as a guideline.
The Kronecker product of matrices plays a central role in mathematics and in applications found in engineering and theoretical physics. These applications are signal processing, statistical physics, quantum groups and quantum computers. This book provides a comprehensive introduction to the Kronecker product of matrices together with its software implementation in C++ using an object-oriented design.
From a review of the Second Edition
'Visual Languages for Interactive Computing' presents problems and methodologies related to the syntax, semantics, and ambiguities of visual languages.
Object-Z is an object-oriented extension of the formal specification language Z. It adds to Z notions of classes and objects, and inheritance and polymorphism. By extending Z's semantic basis, it enables the specification of systems as collections of independent objects in which self and mutual referencing are possible. The Object-Z Specification Language presents a comprehensive description of Object-Z including discussions of semantic issues, definitions of all language constructs, type rules and other rules of usage, specification guidelines, and a full concrete syntax. It will enable you to confidently construct Object-Z specifications and is intended as a reference manual to keep by your side as you use and learn to use Object-Z. The Object-Z Specification Language is suitable as a textbook or as a secondary text for a graduate-level course, and as a reference for researchers and practitioners in industry.
The Verilog hardware description language provides the ability to describe digital and analog systems for design concepts and implementation. It was developed originally at Gateway Design and implemented there. Now it is an open standard of IEEE and Open Verilog International and is supported by many tools and processes. The Complete Verilog Book introduces the language and describes it in a comprehensive manner. In The Complete Verilog Book, each feature of the language is described using semantic introduction, syntax and examples. A chapter on semantics explains the basic concepts and algorithms that form the basis of every evaluation and every sequence of evaluations that ultimately provides the meaning or full semantics of the language. The Complete Verilog Book takes the approach that Verilog is not only a simulation language or a synthesis language or a formal method of describing design, but is a totality of all these and covers many aspects not covered before but which are essential parts of any design process using Verilog. The Complete Verilog Book starts with a tutorial introduction. It explains the data types in Verilog HDL, as the object-oriented world knows that the language-constructs and data types are equally important parts of a language. The Complete Verilog Book explains the three views, behavioral, RTL and structural and then describes features in each of these views. The Complete Verilog Book keeps the reader abreast of current developments in the Verilog world such as Verilog-A, cycle simulation, SD, and DCL, and uses IEEE 1364 syntax. The Complete Verilog Book will be useful to all those who want to learn Verilog HDL and to explore its various facets.
Generic programming is about making programs more adaptable by making them more general. Generic programs often embody non-traditional kinds of polymorphism; ordinary programs are obtained from them by suitably instantiating their parameters. In contrast with normal programs, the parameters of a generic program are often quite rich in structure; for example, they may be other programs, types or type constructors, class hierarchies, or even programming paradigms. Generic programming techniques have always been of interest, both to practitioners and to theoreticians, but only recently have generic programming techniques become a specific focus of research in the functional and object-oriented programming language communities. Generic Programming comprises the edited proceedings of the Working Conference on Generic Programming, which was sponsored by the International Federation for Information Processing (IFIP) and held in Dagstuhl, Germany in July 2002. With contributions from leading researchers around the world, this volume captures the state of the art in this important emerging area.
Write Powerful, Modern C++ Code for Scientific, Engineering, and Embedded Applications Discovering Modern C++, Second Edition, will help you master valuable skills for programming with C++ at nearly every level, from "close to the hardware" to high-level abstractions. Updated for C++17 and C++ 20, this intensive introduction teaches C++ using realistic examples from diverse technical problem domains. Drawing on extensive experience teaching C++ to physicists, mathematicians, engineers, and students, Peter Gottschling guides you smoothly to sophisticated approaches based on advanced features. Whatever your programming experience, you'll rapidly master increasingly powerful features, from lambdas to expression and variadic templates. Gottschling also shows you how to apply C++'s libraries: both the Standard Template Library (STL) and scientific libraries for arithmetic, linear algebra, differential equations, and graphs. Step by step, you'll learn to write clear and expressive code using object orientation, generics, metaprogramming, and procedural techniques, and master all the abstractions you need to write high-quality, well-performing software. Quickly master core features: variables, operators, expressions, statements, functions, error handling, I/O, arrays, pointers, references, and more Make the most of classes and object-oriented programming, from constructors/destructors to operator overloading and multiple inheritance Apply advanced generic programming and template-based techniques Use C++'s libraries to write more robust and powerful code more quickly Explore metaprogramming in depth, and master cutting-edge optimization techniques Walk through representative scientific projects, and create your own Register your book for convenient access to downloads, updates, and/or corrections as they become available. See inside book for details.
The book gives a thorough introduction into object orientated design and programming using C++. At the same time it can be used as a library of very useful programs chosen from the fields of finance, adminstration and statistics. These include programs for calculating loan periods, amortization, least squares fitting, a spelling checker, Gregorian calendar, data compression and encryption, searching and sorting. Basic C++ programming is introduced with simple introductory programs while object-oriented programming in C++ is explained as we develop useful classes. Finally we give an introduction into object orientated design and we demonstrate its power by developing a banking package.
Introduction or Why I wrote this book N the fallof 1997 a dedicated troff user e-rnalled me the macros he used to typeset his books. 1took one look inside his fileand thought, "I can do I this;It'sjustcode. " Asan experiment1spent aweekand wrote a Cprogram and troff macros which formatted and typeset a membership directory for a scholarly society with approximately 2,000 members. When 1 was done, I could enter two commands, and my program and troff would convert raw membershipdata into 200 pages ofPostScriptin 35 seconds. Previously, it had taken me several days to prepare camera-readycopy for the directory using a word processor. For completeness 1sat down and tried to write 1EXmacros for the typesetting. 1failed. Although ninety-five percent of my macros worked, I was unable to prepare the columns the project required. As my frustration grew, 1began this book-mentally, in myhead-as an answer to the question, "Why is 'lEX so hard to learn?" Why use Tgx? Lest you accuse me of the old horse and cart problem, 1should address the question, "Why use 1EX at all?" before 1explain why 'lEX is hard. Iuse 'lEXfor the followingreasons. Itisstable, fast, free, and it uses ASCII. Ofcourse, the most important reason is: 'lEX does a fantastic job. Bystable, I mean it is not likely to change in the next 10 years (much less the next one or two), and it is free of bugs. Both ofthese are important.
Multiprocessor Execution of Logic Programs addresses the problem of efficient implementation of logic programming languages, specifically Prolog, on multiprocessor architectures. The approaches and implementations developed attempt to take full advantage of sequential implementation technology developed for Prolog (such as the WAM) while exploiting all forms of control parallelism present in logic programs, namely, or-parallelism, independent and-parallelism and dependent and-parallelism. Coverage includes a thorough survey of parallel implementation techniques and parallel systems developed for Prolog. Multiprocessor Execution of Logic Programs is recommended for people implementing parallel logic programming systems, parallel symbolic systems, parallel AI systems, and parallel theorem proving systems. It will also be useful to people who wish to learn about the implementation of parallel logic programming systems.
Since the early seventies concepts of specification have become central in the whole area of computer science. Especially algebraic specification techniques for abstract data types and software systems have gained considerable importance in recent years. They have not only played a central role in the theory of data type specification, but meanwhile have had a remarkable influence on programming language design, system architectures, arid software tools and environments. The fundamentals of algebraic specification lay a basis for teaching, research, and development in all those fields of computer science where algebraic techniques are the subject or are used with advantage on a conceptual level. Such a basis, however, we do not regard to be a synopsis of all the different approaches and achievements but rather a consistently developed theory. Such a theory should mainly emphasize elaboration of basic concepts from one point of view and, in a rigorous way, reach the state of the art in the field. We understand fundamentals in this context as: 1. Fundamentals in the sense of a carefully motivated introduction to algebraic specification, which is understandable for computer scientists and mathematicians. 2. Fundamentals in the sense of mathematical theories which are the basis for precise definitions, constructions, results, and correctness proofs. 3. Fundamentals in the sense of concepts from computer science, which are introduced on a conceptual level and formalized in mathematical terms.
This 2nd edition textbook has been expanded to include of 175 additional pages of additional content, created in response to readers feedback, as well as to new hardware and software releases. The book presents foundational robotics concepts using the ROBOTIS BIOLOID and OpenCM-904 robotic systems, and is suitable as a curriculum for a first course in robotics for undergraduate students or a self-learner. It covers wheel-based robots, as well as walking robots. Although it uses the standard "Sense, Think, Act" approach, communications (bot-to-bot and PC-to-bot) programming concepts are treated in more depth (wired and wireless ZigBee/BlueTooth). Algorithms are developed and described via ROBOTIS' proprietary RoboPlus IDE, as well as the more open Arduino-based Embedded C environments. Additionally, a vast array of web-based multimedia materials are used for illustrating robotics concepts, code implementations and videos of actual resulting robot behaviors. Advanced sensor interfacing for gyroscope, inertial measuring unit, foot pressure sensor and color camera are also demonstrated.
The emergence of the system-on-chip (SoC) era is creating many new challenges at all stages of the design process. Engineers are reconsidering how designs are specified, partitioned and verified. With systems and software engineers programming in C/C++ and their hardware counterparts working in hardware description languages such as VHDL and Verilog, problems arise from the use of different design languages, incompatible tools and fragmented tool flows. Momentum is building behind the SystemC language and modeling platform as the best solution for representing functionality, communication, and software and hardware implementations at various levels of abstraction. The reason is clear: increasing design complexity demands very fast executable specifications to validate system concepts, and only C/C++ delivers adequate levels of abstraction, hardware-software integration, and performance. System design today also demands a single common language and modeling foundation in order to make interoperable system--level design tools, services and intellectual property a reality. SystemC is entirely based on C/C++ and the complete source code for the SystemC reference simulator can be freely downloaded from www.systemc.org and executed on both PCs and workstations. System Design and SystemC provides a comprehensive introduction to the powerful modeling capabilities of the SystemC language, and also provides a large and valuable set of system level modeling examples and techniques. Written by experts from Cadence Design Systems, Inc. and Synopsys, Inc. who were deeply involved in the definition and implementation of the SystemC language and reference simulator, this book will provide you with thekey concepts you need to be successful with SystemC. System Design with SystemC thoroughly covers the new system level modeling capabilities available in SystemC 2.0 as well as the hardware modeling capabilities available in earlier versions of SystemC. designed and implemented the SystemC language and reference simulator, this book will provide you with the key concepts you need to be successful with SystemC. System Design with SystemC will be of interest to designers in industry working on complex system designs, as well as students and researchers within academia. All of the examples and techniques described within this book can be used with freely available compilers and debuggers &endash; no commercial software is needed. Instructions for obtaining the free source code for the examples obtained within this book are included in the first chapter.
Principles of Verilog PLI is a how to do' text on Verilog Programming Language Interface. The primary focus of the book is on how to use PLI for problem solving. Both PLI 1.0 and PLI 2.0 are covered. Particular emphasis has been put on adopting a generic step-by-step approach to create a fully functional PLI code. Numerous examples were carefully selected so that a variety of problems can be solved through ther use. A separate chapter on Bus Functional Model (BFM), one of the most widely used commercial applications of PLI, is included. Principles of Verilog PLI is written for the professional engineer who uses Verilog for ASIC design and verification. Principles of Verilog PLI will be also of interest to students who are learning Verilog.
This book describes how to apply ICONIX Process (a minimal, use case-driven modeling process) in an agile software project. It's full of practical advice for avoiding common agile pitfalls. Further, the book defines a core agile subset so those of you who want to get agile need not spend years learning to do it. Instead, you can simply read this book and apply the core subset of techniques. The book follows a real-life .NET/C# project from inception and UML modeling, to working code through several iterations. You can then go on-line to compare the finished product with the initial set of use cases. The book also introduces several extensions to the core ICONIX Process, including combining Test-Driven Development (TDD) with up-front design to maximize both approaches (with examples using Java and JUnit). And the book incorporates persona analysis to drive the projects goals and reduce requirements churn. |
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