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Books > Computing & IT > Computer programming > Programming languages > General
This is the first book to explain Ripple-Down Rules, an approach to building knowledge-based systems which is more similar to machine learning methods than other rule-based systems but which depends on using an expert rather than applying statistics to data The book provides detailed worked examples and uses publicly available software to demonstrate Ripple-Down Rules The examples enable users to build their own RDR tools
This is the first book to explain Ripple-Down Rules, an approach to building knowledge-based systems which is more similar to machine learning methods than other rule-based systems but which depends on using an expert rather than applying statistics to data The book provides detailed worked examples and uses publicly available software to demonstrate Ripple-Down Rules The examples enable users to build their own RDR tools
A unique approach to "Intro CS." In a nutshell, the authors of this book's objective is to provide an introduction to computer science as an intellectually rich and vibrant field rather than focusing exclusively on computer programming. While programming is certainly an important and pervasive element of their approach, they emphasize concepts and problem-solving over syntax and programming language features. This book is a companion to the course "CS for All" developed at Harvey Mudd College and subsequently adopted at a variety of colleges and universities. At Mudd, this course is taken by almost every first-year student - irrespective of the student's ultimate major - as part of the college's core curriculum. The offering is also taken by many students at the Claremont Colleges, including students majoring in the humanities, social sciences, and the arts. Thus, it serves as a first computing course for students regardless of their major. This book is intended to be used with the substantial resources that we have developed for the course. These resources include complete lecture slides, a rich collection of weekly assignments, some accompanying software, documentation, and papers that have been published about the course. The authors have deliberately kept this book relatively short and have endeavored to make it fun and readable. The content of this book is an accurate reflection of the content of the course rather than an intimidating encyclopedic tome that can't possibly be covered in a single semester. The book has been written in the belief that a student can read all of it comfortably as the course proceeds.
This book presents, in an integrated form, both the analysis and synthesis of three different types of hidden Markov models. Unlike other books on the subject, it is generic and does not focus on a specific theme, e.g. speech processing. Moreover, it presents the translation of hidden Markov models' concepts from the domain of formal mathematics into computer codes using MATLAB (R). The unique feature of this book is that the theoretical concepts are first presented using an intuition-based approach followed by the description of the fundamental algorithms behind hidden Markov models using MATLAB (R). This approach, by means of analysis followed by synthesis, is suitable for those who want to study the subject using a more empirical approach. Key Selling Points: Presents a broad range of concepts related to Hidden Markov Models (HMM), from simple problems to advanced theory Covers the analysis of both continuous and discrete Markov chains Discusses the translation of HMM concepts from the realm of formal mathematics into computer code Offers many examples to supplement mathematical notation when explaining new concepts
This book contains fundamental concepts on discrete mathematical structures in an easy to understand style so that the reader can grasp the contents and explanation easily. The concepts of discrete mathematical structures have application to computer science, engineering and information technology including in coding techniques, switching circuits, pointers and linked allocation, error corrections, as well as in data networking, Chemistry, Biology and many other scientific areas. The book is for undergraduate and graduate levels learners and educators associated with various courses and progammes in Mathematics, Computer Science, Engineering and Information Technology. The book should serve as a text and reference guide to many undergraduate and graduate programmes offered by many institutions including colleges and universities. Readers will find solved examples and end of chapter exercises to enhance reader comprehension. Features Offers comprehensive coverage of basic ideas of Logic, Mathematical Induction, Graph Theory, Algebraic Structures and Lattices and Boolean Algebra Provides end of chapter solved examples and practice problems Delivers materials on valid arguments and rules of inference with illustrations Focuses on algebraic structures to enable the reader to work with discrete structures
Originally published in 1966. Professor Rescher's aim is to develop a "logic of commands" in exactly the same general way which standard logic has already developed a "logic of truth-functional statement compounds" or a "logic of quantifiers". The object is to present a tolerably accurate and precise account of the logically relevant facets of a command, to study the nature of "inference" in reasonings involving commands, and above all to establish a viable concept of validity in command inference, so that the logical relationships among commands can be studied with something of the rigour to which one is accustomed in other branches of logic.
Do modern programming languages, IDEs, and libraries make coding easy? Maybe, but coding is not design. Large-scale or expensive apps clearly require evaluation of design choices. Still, software design directly impacts code reuse and longevity even for small-scale apps with limited overhead. This text evaluates and contrasts common object-oriented designs. A given problem may have many solutions. A developer may employ different design techniques - composition, inheritance, dependency injection, delegation, etc. - to solve a particular problem. A skilled developer can determine the costs and benefits of different design responses, even amid competing concerns. A responsible developer documents design choices as a contract with the client, delineating external and internal responsibilities. To promote effective software design, this book examines contractual, object-oriented designs for immediate and sustained use as well as code reuse. The intent of identifying design variants is to recognize and manage conflicting goals such as short versus long-term utility, stability versus flexibility, and storage versus computation. Many examples are given to evaluate and contrast different solutions and to compare C# and C++ effects. No one has a crystal ball; however, deliberate design promotes software longevity. With the prominence of legacy OO code, a clear understanding of different object-oriented designs is essential. Design questions abound. Is code reuse better with inheritance or composition? Should composition rely on complete encapsulation? Design choices impact flexibility, efficiency, stability, longevity, and reuse, yet compilers do not enforce design and syntax does not necessarily illustrate design. Through deliberate design, or redesign when refactoring, developers construct sustainable, efficient code.
Using the implementation of a deep learning framework as an example, C++ Template Metaprogramming in Practice: A Deep Learning Framework explains the application of metaprogramming in a relatively large project and emphasizes ways to optimize systems performance. The book is suitable for developers with a basic knowledge of C++. Developers familiar with mainstream deep learning frameworks can also refer to this book to compare the differences between the deep learning framework implemented with metaprogramming and compile-time computing with deep learning frameworks using object-oriented methods. Consisting of eight chapters, the book starts with two chapters discussing basic techniques of metaprogramming and compile-time computing. The rest of the book's chapters focus on the practical application of metaprogramming in a deep learning framework. It examines rich types and systems, expression templates, and writing complex meta-functions, as well as such topics as: Heterogeneous dictionaries and policy templates An introduction to deep learning Type system and basic data types Operations and expression templates Basic layers Composite and recurrent layers Evaluation and its optimization Metaprogramming can construct flexible and efficient code. For C++ developers who are familiar with object-oriented programming, the main difficulty in learning and mastering C++ metaprogramming is establishing the thinking mode of functional programming. The meta-programming approach involved at compile time is functional, which means that the intermediate results of the construction cannot be changed, and the impact may be greater than expected. This book enables C++ programmers to develop a functional mindset and metaprogramming skills. The book also discusses the development cost and use cost of metaprogramming and provides workarounds for minimizing these costs.
Anyone Can Code: The Art and Science of Logical Creativity introduces computer programming as a way of problem-solving through logical thinking. It uses the notion of modularization as a central lens through which we can make sense of many software concepts. This book takes the reader through fundamental concepts in programming by illustrating them in three different and distinct languages: C/C++, Python, and Javascript. Key features: Focuses on problem-solving and algorithmic thinking instead of programming functions, syntax, and libraries; Includes engaging examples, including video games and visual effects; Provides exercises and reflective questions. This book gives beginner and intermediate learners a strong understanding of what they are doing so that they can do it better and with any other tool or language that they may end up using later.
Based on the author's experience in teaching data science for more than 10 years, Mathematics and Programming for Machine Learning with R: From the Ground Up reveals how machine learning algorithms do their magic and explains how these algorithms can be implemented in code. It is designed to provide readers with an understanding of the reasoning behind machine learning algorithms as well as how to program them. Written for novice programmers, the book progresses step-by-step, providing the coding skills needed to implement machine learning algorithms in R. The book begins with simple implementations and fundamental concepts of logic, sets, and probability before moving to the coverage of powerful deep learning algorithms. The first eight chapters deal with probability-based machine learning algorithms, and the last eight chapters deal with machine learning based on artificial neural networks. The first half of the book does not require mathematical sophistication, although familiarity with probability and statistics would be helpful. The second half assumes the reader is familiar with at least one semester of calculus. The text guides novice R programmers through algorithms and their application and along the way; the reader gains programming confidence in tackling advanced R programming challenges. Highlights of the book include: More than 400 exercises A strong emphasis on improving programming skills and guiding beginners to the implementation of full-fledged algorithms Coverage of fundamental computer and mathematical concepts including logic, sets, and probability In-depth explanations of machine learning algorithms
Provides complete update and organization of the previous books, with some material moving online; Includes new problems, projects, and exercises; Includes interactive coding resources to accompany the book, including examples in the text, exercises, projects, and refection questions.
Based on the author's experience in teaching data science for more than 10 years, Mathematics and Programming for Machine Learning with R: From the Ground Up reveals how machine learning algorithms do their magic and explains how these algorithms can be implemented in code. It is designed to provide readers with an understanding of the reasoning behind machine learning algorithms as well as how to program them. Written for novice programmers, the book progresses step-by-step, providing the coding skills needed to implement machine learning algorithms in R. The book begins with simple implementations and fundamental concepts of logic, sets, and probability before moving to the coverage of powerful deep learning algorithms. The first eight chapters deal with probability-based machine learning algorithms, and the last eight chapters deal with machine learning based on artificial neural networks. The first half of the book does not require mathematical sophistication, although familiarity with probability and statistics would be helpful. The second half assumes the reader is familiar with at least one semester of calculus. The text guides novice R programmers through algorithms and their application and along the way; the reader gains programming confidence in tackling advanced R programming challenges. Highlights of the book include: More than 400 exercises A strong emphasis on improving programming skills and guiding beginners to the implementation of full-fledged algorithms Coverage of fundamental computer and mathematical concepts including logic, sets, and probability In-depth explanations of machine learning algorithms
Explaining cryptography and its mathematical issues in terms specifically designed to reach computer programmers, this book covers all that is needed to write professional level cryptographic code. An expanded and improved version of the very well received first edition, it includes approximately 100 pages of new material as well as numerous improvements in the original text. The CD-ROM features tools and programs for use with the text.
In any serious engineering discipline, it would be unthinkable to construct a large system without having a precise notion of what is to be built and without verifying how the system is expected to function. Software engineering is no different in this respect. Formal methods involve the use of mathematical notation and calculus in software development; such methods are difficult to apply to large-scale systems with practical constraints (e.g., limited developer skills, time and budget restrictions, changing requirements). Here Liu claims that formal engineering methods may bridge this gap. He advocates the incorporation of mathematical notation into the software engineering process, thus substantially improving the rigor, comprehensibility and effectiveness of the methods commonly used in industry. This book provides an introduction to the SOFL (Structured Object-Oriented Formal Language) method that was designed and industry-tested by the author. Written in a style suitable for lecture courses or for use by professionals, there are numerous exercises and a significant real-world case study, so the readers are provided with all the knowledge and examples needed to successfully apply the method in their own projects.
This revised edition has more breadth and depth of coverage than the first edition. Information Technology: An Introduction for Today's Digital World introduces undergraduate students to a wide variety of concepts that they will encounter throughout their IT studies and careers. The features of this edition include: Introductory system administration coverage of Windows 10 and Linux (Red Hat 7), both as general concepts and with specific hands-on instruction Coverage of programming and shell scripting, demonstrated through example code in several popular languages Updated information on modern IT careers Computer networks, including more content on cloud computing Improved coverage of computer security Ancillary material that includes a lab manual for hands-on exercises Suitable for any introductory IT course, this classroom-tested text presents many of the topics recommended by the ACM Special Interest Group on IT Education (SIGITE). It offers a far more detailed examination of the computer and IT fields than computer literacy texts, focusing on concepts essential to all IT professionals - from system administration to scripting to computer organization. Four chapters are dedicated to the Windows and Linux operating systems so that students can gain hands-on experience with operating systems that they will deal with in the real world.
The first edition of Exercises in Programming Style was honored as an ACM Notable Book and praised as "The best programming book of the decade." This new edition retains the same presentation but has been upgraded to Python 3, and there is a new section on neural network styles. Using a simple computational task (term frequency) to illustrate different programming styles, Exercises in Programming Style helps readers understand the various ways of writing programs and designing systems. It is designed to be used in conjunction with code provided on an online repository. The book complements and explains the raw code in a way that is accessible to anyone who regularly practices the art of programming. The book can also be used in advanced programming courses in computer science and software engineering programs. The book contains 40 different styles for writing the term frequency task. The styles are grouped into ten categories: historical, basic, function composition, objects and object interactions, reflection and metaprogramming, adversity, data-centric, concurrency, interactivity, and neural networks. The author states the constraints in each style and explains the example programs. Each chapter first presents the constraints of the style, next shows an example program, and then gives a detailed explanation of the code. Most chapters also have sections focusing on the use of the style in systems design as well as sections describing the historical context in which the programming style emerged.
The first edition of Exercises in Programming Style was honored as an ACM Notable Book and praised as "The best programming book of the decade." This new edition retains the same presentation but has been upgraded to Python 3, and there is a new section on neural network styles. Using a simple computational task (term frequency) to illustrate different programming styles, Exercises in Programming Style helps readers understand the various ways of writing programs and designing systems. It is designed to be used in conjunction with code provided on an online repository. The book complements and explains the raw code in a way that is accessible to anyone who regularly practices the art of programming. The book can also be used in advanced programming courses in computer science and software engineering programs. The book contains 40 different styles for writing the term frequency task. The styles are grouped into ten categories: historical, basic, function composition, objects and object interactions, reflection and metaprogramming, adversity, data-centric, concurrency, interactivity, and neural networks. The author states the constraints in each style and explains the example programs. Each chapter first presents the constraints of the style, next shows an example program, and then gives a detailed explanation of the code. Most chapters also have sections focusing on the use of the style in systems design as well as sections describing the historical context in which the programming style emerged.
Metaheuristic algorithms are considered as generic optimization tools that can solve very complex problems characterized by having very large search spaces. Metaheuristic methods reduce the effective size of the search space through the use of effective search strategies. Book Features: Provides a unified view of the most popular metaheuristic methods currently in use Includes the necessary concepts to enable readers to implement and modify already known metaheuristic methods to solve problems Covers design aspects and implementation in MATLAB (R) Contains numerous examples of problems and solutions that demonstrate the power of these methods of optimization The material has been written from a teaching perspective and, for this reason, this book is primarily intended for undergraduate and postgraduate students of artificial intelligence, metaheuristic methods, and/or evolutionary computation. The objective is to bridge the gap between metaheuristic techniques and complex optimization problems that profit from the convenient properties of metaheuristic approaches. Therefore, engineer practitioners who are not familiar with metaheuristic computation will appreciate that the techniques discussed are beyond simple theoretical tools, since they have been adapted to solve significant problems that commonly arise in such areas.
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