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Books > Computing & IT > Computer programming > Programming languages > General
Professor King's spiral approach made it accessible to a broad range of readers, from beginners to more advanced students. With adoptions at over 225 colleges, the first edition was one of the leading C textbooks of the last ten years. The second edition maintains all the book's popular features and brings it up to date with coverage of the C99 standard. The new edition also adds a significant number of exercises and longer programming projects, and includes extensive revisions and updates.
Choose the right programmable logic devices and development tools Understand the design, verification, and testing issues Plan schedules and allocate resources efficiently Choose the right programmable logic devices with this guide to the technolog
A Practical Guide to X Window Programming is a basic guide that takes readers step by step through developing applications using X-Windows. The book covers the Xt Intrinsics portion of the X-Window system in detail and discusses the MIT Athena and OSF/Motif Widget Sets that are used in many of the examples. Topics covered include C programming fundamentals, text handling using X, fonts, event handling in Xt, extending the Widget Sets (building on Field Editor Widget), designing and constructing an application, building menus, printing help, OSF/Motif (including the window arranger) and interclient communication. Three extensive appendices are included: Widgets, Classing, and Exported Functions; Quick Xt Reference Guide (X11R4); and Quick Guide to OSF/Motif Widgets. Any applications designer interested in developing applications with Xt will find this book a valuable and enlightening resource.
For courses in Java programming Java Software Solutions establishes a strong foundation of programming techniques to foster well-designed object-oriented software. Heralded for its integration of small and large real-world examples, the worldwide best-selling text emphasises problem-solving and design skills and introduces students to the process of constructing high-quality software systems. The 9th Edition features a sweeping overhaul of Graphics Track coverage, to fully embrace the JavaFX API. This fresh approach enriches programmers' understandings of core object-oriented principles. The text uses a natural progression of concepts, focusing on the use of objects before teaching how to write them-equipping students with the knowledge and skill they need to design true object-oriented solutions.
Get started with programming and using the Hashicorp Language (HCL). This book introduces you to the HCL syntax and its ecosystem then it shows you how to integrate it as part of an overall DevOps approach. Next, you'll learn how to implement infrastructure as code, specifically, using the Terraform template, a set of cloud infrastructure automation tools. As part of this discussion, you'll cover Consul, a service mesh solution providing a full-featured control plane with service discovery, configuration, and segmentation functionality. You'll integrate these with Vault to build HCL-based infrastructure as code solutions. Finally, you'll use Jenkins and HCL to provision and maintain the infrastructure as code system. After reading and using Beginning HCL Programming, you'll have the know-how and source code to get started with flexible HCL for all your cloud and DevOps needs. What You Will Learn Get started with programming and using HCL Use Vault, Consul, and Terraform Apply HCL to infrastructure as code Define the Terraform template with HCL Configure Consul using HCL Use HCL to configure Vault Provision and maintain infrastructure as code using Jenkins and HCL Who This Book Is For Anyone new to HCL but who does have at least some prior programming experience as well as knowledge of DevOps in general.
SQL is a widely used to access most databases, therefore database developers and system administrators should be familiar with it. This hands-on SQL book will help beginner and intermediate users to write queries that apply complex conditions on a table. The book's unique side by side approach makes it easy for the reader to learn three major query languages in the IT industry. The author has over 20 years of experience in database design. KEY FEATURES: Contains numerous practical screenshots of Oracle SQL, T-SQL, MySQL statements and results. Shows the differences between Oracle SQL, T-SQL and MySQL side by side. Gives a real world experience for SQL developers and database administrators. Sample data is available to work on (available on our website).
This extensive library of computer programs-written in C language-allows readers to solve numerical problems in areas of linear algebra, ordinary and partial differential equations, optimization, parameter estimation, and special functions of mathematical physics.
Focusing on tried and true best practice techniques in cross-technology based Oracle embedded programming, this book provides authoritative guidance for improving your code compilation and execution. Geared towards IT professionals developing Oracle-based Web-enabled applications in PL/SQL, Java, C, C++, .NET, Perl, and PHP, it covers application development from concepts to customization, following a pragmatic approach to design, coding, testing, deployment, and customization-explaining how to maximize embedded programming practices. Oracle Embedded Programming and Application Development explains application development frameworks using 3GL and 4GL high-level language code as embedded code segments across .NET, Java, and Open Source technologies, in conjunction with SQL and/or PL/SQL and the Oracle RDBMS through version 11gR2. It also: Features pluggable code using parameterized constructs to promote code reuse Explains when to use a particular embedded language as a best fit for specific applications Highlights design considerations that reduce the probability of errors, enable quick resolution, and boost performance in terms of enabling a Fast-Actionable-Synchronized-Tested (FAST) solution implementation Provides best practice techniques that can enhance any application development code-design methodology for a better, easier, faster, cheaper, and pervasive solution that in turn helps achieve a Better Business Benefit (B-B-B) This practical guide details techniques for constructing architecture and code design methodologies for live application development projects that can be generalized and standardized as application development and code design frameworks. Cover to cover, the text provides an understanding of how the designed, developed, and deployed solutions conform to emerging and next-generation trends. It also discusses the conformance and usage of Web 2.0-based RIA functionality and regulatory compliance practices involving auditing and security. Praise for: "Taking an Oracle-centric approach, Lakshman skillfully guides you through the maze of various popular programming languages and environments including .NET, C/C++, Perl, PHP, Java, and even SQL and PL/SQL - not only showing you how they interact with Oracle but also which language is the best fit for a given situation."-John Kanagaraj, Executive Editor, IOUG SELECT Journal
Identifies Recent Technological Developments Worldwide The field of grid computing has made rapid progress in the past few years, evolving and developing in almost all areas, including concepts, philosophy, methodology, and usages. Grid Computing: Infrastructure, Service, and Applications reflects the recent advances in this field, covering the research aspects that involve infrastructure, middleware, architecture, services, and applications. Grid Systems Across the Globe The first section of the book focuses on infrastructure and middleware and presents several national and international grid systems. The text highlights China Research and Development environment Over Wide-area Network (CROWN), several ongoing cyberinfrastructure efforts in New York State, and Enabling Grids for E-sciencE (EGEE), which is co-funded by the European Commission and the world's largest multidisciplinary grid infrastructure today. The second part of the book discusses recent grid service advances. The authors examine the UK National Grid Service (NGS), the concept of resource allocation in a grid environment, OMIIBPEL, and the possibility of treating scientific workflow issues using techniques from the data stream community. The book describes an SLA model, reviews portal and workflow technologies, presents an overview of PKIs and their limitations, and introduces PIndex, a peer-to-peer model for grid information services. New Projects and Initiatives The third section includes an analysis of innovative grid applications. Topics covered include the WISDOM initiative, incorporating flow-level networking models into grid simulators, system-level virtualization, grid usage in the high-energy physics environment in the LHC project, and the Service Oriented HLA RTI (SOHR) framework. With a comprehensive summary of past advances, this text is a window into the future of this nascent technology, forging a path for the next generation of cyberinfrastructure developers.
Is the Unified Process the be all and end all standard for developing object-oriented component-based software? This book is the third in a four volume series that presents a critical review of the Unified Process. The authors present a survey of the alte
Key Benefits Comply with all legal mandates and standards Master HTML enhancements for accessibility Employ the best accessibility tools Make your Web site accessible to everyone! This definitive resource provides Internet and Web administrators and devel
Praise for the first edition: "The well-written, comprehensive book [is] aiming to become a de facto reference for the language and its features and capabilities. The pace is appropriate for beginners; programming concepts are introduced progressively through a range of examples and then used as tools for building applications in various domains, including sophisticated data structures and algorithms Highly recommended. Students of all levels, faculty, and professionals/practitioners.D. Papamichail, University of Miami in CHOICE Magazine Mark Lewis Introduction to the Art of Programming Using Scala was the first textbook to use Scala for introductory CS courses. Fully revised and expanded, the new edition of this popular text has been divided into two books. Object-Orientation, Abstraction, and Data Structures Using Scala, Second Edition is intended to be used as a textbook for a second or third semester course in Computer Science. The Scala programming language provides powerful constructs for expressing both object orientation and abstraction. This book provides students with these tools of object orientation to help them structure solutions to larger, more complex problems, and to expand on their knowledge of abstraction so that they can make their code more powerful and flexible. The book also illustrates key concepts through the creation of data structures, showing how data structures can be written, and the strengths and weaknesses of each one. Libraries that provide the functionality needed to do real programming are also explored in the text, including GUIs, multithreading, and networking. The book is filled with end-of-chapter projects and exercises, and the authors have also posted a number of different supplements on the book website. Video lectures for each chapter in the book are also available on YouTube. The videos show constr
Written by an expert in the development of GPS systems with digital maps and navigation, Programming GPS and OpenStreetMap Applications with Java: The RealObject Application Framework provides a concrete paradigm for object-oriented modeling and programming. It presents a thorough introduction to the use of available global positioning data for the development of applications involving digital maps. The author first describes the different formats of GPS data and digital maps and shows how to use recorded GPS traces to replay and display this data on a digital map. Then, he works through in detail the processing steps of obtaining dedicated data from OpenStreetMaps and how to extract a network for a simple navigation application. For each topic covered-GPS data, OpenStreetMaps, and navigation-Java code is developed that can easily be adapted to the readers' needs and locality. Finally, all components are put together in a sample computer-game application modeled on the well-known board game, Scotland Yard. The computer game is intended to be a basis from which readers can develop and customize their own application for their desired geographical area. The developed application can be "published" on the Internet and made available for interactive multiplayer competition. This book provides a fun and interesting way to learn distributed programming with Java and real-world data. Open-source software is available on a companion website at www.roaf.de
Is the Unified Process the be all and end all standard for developing object-oriented component-based software? This book is the final in a four volume series that presents a critical review of the Unified Process. The authors present a survey of the alte
'... a very good balance between the theory and practice of real-time embedded system designs.' -Jun-ichiro itojun Hagino, Ph.D., Research Laboratory, Internet Initiative Japan Inc., IETF IPv6 Operations Working Group (v6ops) co-chair 'A cl
With its flexibility for programming both small and large projects, Scala is an ideal language for teaching beginning programming. Yet there are no textbooks on Scala currently available for the CS1/CS2 levels. Introduction to the Art of Programming Using Scala presents many concepts from CS1 and CS2 using a modern, JVM-based language that works well for both programming in the small and programming in the large. The book progresses from true programming in the small to more significant projects later, leveraging the full benefits of object orientation. It first focuses on fundamental problem solving and programming in the small using the REPL and scripting environments. It covers basic logic and problem decomposition and explains how to use GUIs and graphics in programs. The text then illustrates the benefits of object-oriented design and presents a large collection of basic data structures showing different implementations of key ADTs along with more atypical data structures. It also introduces multithreading and networking to provide further motivating examples. By using Scala as the language for both CS1 and CS2 topics, this textbook gives students an easy entry into programming small projects as well as a firm foundation for taking on larger-scale projects. Many student and instructor resources are available at www.programmingusingscala.net
Teach Your Students How to Use Computing to Explore Powerful and Creative Ideas In the twenty-first century, computers have become indispensable in music making, distribution, performance, and consumption. Making Music with Computers: Creative Programming in Python introduces important concepts and skills necessary to generate music with computers. It interweaves computing pedagogy with musical concepts and creative activities, showing students how to integrate the creativity and design of the arts with the mathematical rigor and formality of computer science. The book provides an introduction to creative software development in the Python programming language. It uses innovative music-creation activities to illustrate introductory computer programming concepts, including data types, algorithms, operators, iteration, lists, functions, and classes. The authors also cover GUIs, event-driven programming, big data, sonification, MIDI programming, client'server programming, recursion, fractals, and complex system dynamics. Requiring minimal musical or programming experience, the text is designed for courses in introductory computer science and computing in the arts. It helps students learn computer programming in a creative context and understand how to build computer music applications. Also suitable for self-study, the book shows musicians and digital music enthusiasts how to write music software and create algorithmic music compositions. Web ResourceA supplementary website (http://jythonMusic.org) provides a music library and other software resources used in the text. The music library is an extension of the jMusic library and incorporates other cross-platform programming tools. The website also offers example course and associated media resources.
A clear and student-friendly way to teach the fundamentals of C++ Starting Out with C++: From Control Structures through Objects covers control structures, functions, arrays, and pointers before objects and classes in Tony Gaddis's hallmark accessible, step-by-step presentation. His books help beginning students understand the important details necessary to become skilled programmers at an introductory level. Gaddis motivates the study of both programming skills and the C++ programming language by presenting all the details needed to understand the "how" and the "why"-but never losing sight of the fact that most beginners struggle with this material. His approach is gradual and highly accessible, ensuring that students understand the logic behind developing high-quality programs. As with all Gaddis texts, clear and easy-to-read code listings, concise and practical real-world examples, and an abundance of exercises appear in every chapter. Updates to the 9th Edition include revised, improved problems throughout and a new chapter featuring completely rewritten and expanded material on the Standard Template Library (STL).
A novel approach for the classroom or self-study, Learn to Code with Games makes coding accessible to a broad audience. Structured as a series of challenges that help you learn to code by creating a video game, each chapter expands and builds your knowledge while providing guidelines and hints to solving each challenge. The book employs a unique problem-solving approach to teach you the technical foundations of coding, including data types, variables, functions, and arrays. You will also use techniques such as pseudocode and process mapping to formulate solutions without needing to type anything into a computer, and then convert the solutions into executable code. Avoiding jargon as much as possible, Learn to Code with Games shows you how to see coding as a way of thinking and problem solving rather than a domain of obscure languages and syntaxes. Its practical hands-on approach through the context of game development enables you to easily grasp basic programming concepts.
Concurrency is a powerful technique for developing efficient and lightning- fast software. For instance, concurrency can be used in common applications such as online order processing to speed processing and ensure transaction reliability. However, mastering concurrency is one of the greatest challenges for both new and veteran programmers. Software developers with all levels of experience can refer to Creating Components: Object Oriented, Concurrent, and Distributed Computing in Java to better understand how concurrency works, more effectively deploy it in program components, and reuse these components to improve program design, quality, and performance. This text introduces concurrent and component programming to students, engineers, and programmers who are familiar with Java and procedural and GUI programming. It helps them to understand and apply concurrency in Java component programming, while exploring distributed program implementation, Java threads, objects, interfaces, exceptions, component reuse, and system design and management. By providing the fundamental concepts of object-oriented components and offering templates for distributed program components, this valuable resource reveals how programmers can apply concurrency and components to solve complex problems.
Given the increasing role of intellectual property (IP) in academic research, it is important for academic scientists to gain greater awareness and knowledge of the various issues involved with IP resulting from their research and inventions. In addition, the line between academic and industrial research has been blurred, and a large amount of crossover exists due to corporate funding of academic research and collaborations between company and university laboratories. These and other factors have complicated the push toward technology transfer in universities. As commercialization has become inseparable from university research, there is now an essential need for academics to have a greater understanding of the processes involved. Intellectual Property in Academia: A Practical Guide for Scientists and Engineers fills this need, providing an indispensable source of information for researchers in academia. You ve Just Invented a Gadget What Now? Written by a select team of IP professionals, most of whom also have years of experience as scientists, this volume addresses IP issues relevant to the academic community including ways to efficiently deal with the structural constraints inherent in the university environment. Scientists and engineers will benefit from the authors insights and their advice on how to establish good communication with university Offices of Technology Transfer. This perspective affords a common language and facilitates a smoother path through IP procedures. The book covers the best approaches to determine invention novelty by prior art searching and gives step-by-step guidance in using the best modern electronic patent databases. It presents a unique practical approach for assessing the monetary value of ideas and provides software for invention valuation, which can be used even during the early stages of an invention s development. The book also discusses invention ownership, which |
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