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Books > Computing & IT > Computer programming > Programming languages > General

C++ for Mathematicians - An Introduction for Students and Professionals (Hardcover): Edward Scheinerman C++ for Mathematicians - An Introduction for Students and Professionals (Hardcover)
Edward Scheinerman
R5,442 Discovery Miles 54 420 Ships in 12 - 17 working days

For problems that require extensive computation, a C++ program can race through billions of examples faster than most other computing choices. C++ enables mathematicians of virtually any discipline to create programs to meet their needs quickly, and is available on most computer systems at no cost. C++ for Mathematicians: An Introduction for Students and Professionals accentuates C++ concepts that are most valuable for pure and applied mathematical research. This is the first book available on C++ programming that is written specifically for a mathematical audience; it omits the language's more obscure features in favor of the aspects of greatest utility for mathematical work. The author explains how to use C++ to formulate conjectures, create images and diagrams, verify proofs, build mathematical structures, and explore myriad examples. Emphasizing the essential role of practice as part of the learning process, the book is ideally designed for undergraduate coursework as well as self-study. Each chapter provides many problems and solutions which complement the text and enable you to learn quickly how to apply them to your own problems. Accompanying downloadable resources provide all numbered programs so that readers can easily use or adapt the code as needed. Presenting clear explanations and examples from the world of mathematics that develop concepts from the ground up, C++ for Mathematicians can be used again and again as a resource for applying C++ to problems that range from the basic to the complex.

Understanding C++ for MFC (Hardcover): Richard Raposa Understanding C++ for MFC (Hardcover)
Richard Raposa
R4,950 Discovery Miles 49 500 Ships in 12 - 17 working days

Jumpstart your MFC programming without the tedious study of C plus plus! Now you can learn C plus plus and MFC together -- learning C plus plus principles on a need-to-know basis. Author Richard Raposa has refined this tutorial over years of teaching Windows programming in quick

Reference MWAPI (Paperback): James Hay Reference MWAPI (Paperback)
James Hay
R1,350 Discovery Miles 13 500 Ships in 12 - 17 working days

Reference MWAPI shows readers how to develop robust Windows applications using the innovative M Windowing Applications Interface (MWAPI). This book uses numerous tables, illustrations, sample programs, images and discussions to demonstrate how high quality graphical user interface applications are created using a technology that insulates the user from the intricacies and complexities of any particular Windows environment. It shows how applications created through the host-independent development environment can be ported to any Windows platform with no change in source code while maintaining the look and feel of event-processing methodology. It examines portability and compact code, some of the traits the MWAPI shares with the Java programming language.
Reference MWAPI includes valuable appendices designed for quick reference, and it is organized with the needs of a developer in mind. The material is structured to serve as a learning tool and resource for applications development. The integration of the MWAPI is divided into seven chapters that focus on particular components of the system. Exercises test the knowledge of the reader on selected highlights of each chapter.
Sample programs walk the user through "how to" demonstrations of Windows development
Presents specific instructions for characterizing objects with helpful notes
Appendices are designed for quick reference during development

Computational Physics - Fortran Version (Paperback): Steven E. Koonin Computational Physics - Fortran Version (Paperback)
Steven E. Koonin
R2,477 Discovery Miles 24 770 Ships in 12 - 17 working days

"Computational Physics" is designed to provide direct experience in the computer modeling of physical systems. Its scope includes the essential numerical techniques needed to "do physics" on a computer. Each of these is developed heuristically in the text, with the aid of simple mathematical illustrations. However, the real value of the book is in the eight Examples and Projects, where the reader is guided in applying these techniques to substantial problems in classical, quantum, or statistical mechanics. These problems have been chosen to enrich the standard physics curriculum at the advanced undergraduate or beginning graduate level. The book will also be useful to physicists, engineers, and chemists interested in computer modeling and numerical techniques. Although the user-friendly and fully documented programs are written in FORTRAN, a casual familiarity with any other high-level language, such as BASIC, PASCAL, or C, is sufficient. The codes in BASIC and FORTRAN are available on the web at http: //www.computationalphysics.info (Please follow the link at the bottom of the page). They are available in zip format, which can be expanded on UNIX, Window, and Mac systems with the proper software. The codes are suitable for use (with minor changes) on any machine with a FORTRAN-77 compatible compiler or BASIC compiler. The FORTRAN graphics codes are available as well. However, as they were originally written to run on the VAX, major modifications must be made to make them run on other machines.

Compact Numerical Methods for Computers - Linear Algebra and Function Minimisation (Hardcover): John C. Nash Compact Numerical Methods for Computers - Linear Algebra and Function Minimisation (Hardcover)
John C. Nash
R3,645 R3,350 Discovery Miles 33 500 Save R295 (8%) Ships in 12 - 17 working days

This second edition of Compact Numerical Methods for Computers presents reliable yet compact algorithms for computational problems. As in the previous edition, the author considers specific mathematical problems of wide applicability, develops approaches to a solution and the consequent algorithm, and provides the program steps. He emphasizes useful applicable methods from various scientific research fields, ranging from mathematical physics to commodity production modeling. While the ubiquitous personal computer is the particular focus, the methods have been implemented on computers as small as a programmable pocket calculator and as large as a highly parallel supercomputer. New to the Second Edition Presents program steps as Turbo Pascal code Includes more algorithmic examples Contains an extended bibliography The accompanying software (available by coupon at no charge) includes not only the algorithm source codes, but also driver programs, example data, and several utility codes to help in the software engineering of end-user programs. The codes are designed for rapid implementation and reliable use in a wide variety of computing environments. Scientists, statisticians, engineers, and economists who prepare/modify programs for use in their work will find this resource invaluable. Moreover, since little previous training in numerical analysis is required, the book can also be used as a supplementary text for courses on numerical methods and mathematical software.

Algorithms in C, Parts 1-4 - Fundamentals, Data Structures, Sorting, Searching (Paperback, 3rd edition): Robert Sedgewick Algorithms in C, Parts 1-4 - Fundamentals, Data Structures, Sorting, Searching (Paperback, 3rd edition)
Robert Sedgewick
R2,168 Discovery Miles 21 680 Ships in 12 - 17 working days

Parts 1-4 of Robert Sedgewick's work provide extensive coverage of fundamental data structures and algorithms for sorting, searching, and related applications. They reflect the third edition's greater emphasis on abstract data types (ADTs). Coverage includes more than 100 key algorithms for sorting, selection, priority queue ADT implementations, and symbol table ADT (searching) implementations. Also included are new implementations of binomial queues, multiway radix sorting, Batcher's sorting networks, randomized BSTs, splay trees, skip lists, and multiway tries. Increased quantitative information gives students a more solid basis for comparing algorithms, and hundreds of new exercises reinforce their learning. Algorithms and data structures described in the book are expressed in concise implementations in C, so that students can both appreciate their fundamental properties and test them on real applications.

SDL '97: Time for Testing - SDL, MSC and Trends (Hardcover): A. Cavalli, A. Sarma SDL '97: Time for Testing - SDL, MSC and Trends (Hardcover)
A. Cavalli, A. Sarma
R5,928 Discovery Miles 59 280 Ships in 12 - 17 working days

As Cavalli and Sarma astutely remarked in the introduction to this volume, it is quite remarkable that SDL '97 may have the first participant younger than SDL itself. SDL '97 provides the opportunity to reflect the course SDL has taken and why it has been successful over two decades where other languages addressing the same market have failed.

SDL now also has a permanent companion in MSC (Message Sequence Charts). MSC today is a language in its own right and has its areas of application both in conjunction with SDL and independently or in combination with other techniques. MSC has strong structuring concepts to specify message sequences for large systems and can be used to develop scenarios, which is extremely useful for test and design environments. The SDL Forum today really is the SDL and MSC Forum.

Handbook Of Graph Grammars And Computing By Graph Transformation, Vol 1: Foundations (Hardcover): Grzegorz Rozenberg Handbook Of Graph Grammars And Computing By Graph Transformation, Vol 1: Foundations (Hardcover)
Grzegorz Rozenberg
R5,424 Discovery Miles 54 240 Ships in 12 - 17 working days

Graph grammars originated in the late 60s, motivated by considerations about pattern recognition and compiler construction. Since then the list of areas which have interacted with the development of graph grammars has grown quite impressively. Besides the aforementioned areas it includes software specification and development, VLSI layout schemes, database design, modeling of concurrent systems, massively parallel computer architectures, logic programming, computer animation, developmental biology, music composition, visual languages, and many others.The area of graph grammars and graph transformations generalizes formal language theory based on strings and the theory of term rewriting based on trees. As a matter of fact within the area of graph grammars, graph transformation is considered a fundamental programming paradigm where computation includes specification, programming, and implementation.Over the last 25-odd years graph grammars have developed at a steady pace into a theoretically attractive and well-motivated research field. In particular, they are now based on very solid foundations, which are presented in this volume. Volume 1 of the indispensable Handbook of Graph Grammars and Computing by Graph Transformations includes a state-of-the-art presentation of the foundations of all the basic approaches to rule-based graph specification and transformation: algebraic approach, logic approach, node-based rewriting, (hyper)edge-based rewriting, programmed graph rewriting, and 2-structures. The book has been written in a tutorial/survey style to enhance its usefulness.

Windows Assembly Language and Systems Programming - 16- and 32-Bit Low-Level Programming for the PC and Windows (Paperback,... Windows Assembly Language and Systems Programming - 16- and 32-Bit Low-Level Programming for the PC and Windows (Paperback, Revised)
Barry Kauler
R2,093 Discovery Miles 20 930 Ships in 12 - 17 working days

Barry Kauler explains the exacting details of Windows programming at the systems level, revealing architectural details that Microsoft has never publicly documented. Ideal for software developers who are moving applications from 3.x to Win95, the book gives how-to information and systems programming tips and tricks. The companion disk contains all example programs, source code, and utilities in the book.

Fortran 95 (Paperback, 2nd edition): M Counihan Fortran 95 (Paperback, 2nd edition)
M Counihan
R2,541 Discovery Miles 25 410 Ships in 12 - 17 working days

This is the second edition of the first introductory textbook written for the FORTRAN 90 standard. It remains suitable for the novice scientific programmer, drawing on a larger number of examples and exercises in this new edition.

Java Software Solutions, Global Edition (Paperback, 9th edition): John Lewis, William Loftus Java Software Solutions, Global Edition (Paperback, 9th edition)
John Lewis, William Loftus
R2,477 Discovery Miles 24 770 Ships in 12 - 17 working days

For courses in Java programming Java Software Solutions establishes a strong foundation of programming techniques to foster well-designed object-oriented software. Heralded for its integration of small and large real-world examples, the worldwide best-selling text emphasises problem-solving and design skills and introduces students to the process of constructing high-quality software systems. The 9th Edition features a sweeping overhaul of Graphics Track coverage, to fully embrace the JavaFX API. This fresh approach enriches programmers' understandings of core object-oriented principles. The text uses a natural progression of concepts, focusing on the use of objects before teaching how to write them-equipping students with the knowledge and skill they need to design true object-oriented solutions.

Numerical Solutions for Partial Differential Equations - Problem Solving Using Mathematica (Hardcover, New): Victor... Numerical Solutions for Partial Differential Equations - Problem Solving Using Mathematica (Hardcover, New)
Victor Grigor'e Ganzha, Evgenii Vasilev Vorozhtsov
R5,434 Discovery Miles 54 340 Ships in 12 - 17 working days

Partial differential equations (PDEs) play an important role in the natural sciences and technology, because they describe the way systems (natural and other) behave. The inherent suitability of PDEs to characterizing the nature, motion, and evolution of systems, has led to their wide-ranging use in numerical models that are developed in order to analyze systems that are not otherwise easily studied. Numerical Solutions for Partial Differential Equations contains all the details necessary for the reader to understand the principles and applications of advanced numerical methods for solving PDEs. In addition, it shows how the modern computer system algebra MathematicaA(R) can be used for the analytic investigation of such numerical properties as stability, approximation, and dispersion.

A Practical Guide To X Window Programming - Developing Applications with the XT Intrinsics and OSF/Motif (Hardcover): Brian J.... A Practical Guide To X Window Programming - Developing Applications with the XT Intrinsics and OSF/Motif (Hardcover)
Brian J. Keller
R6,450 Discovery Miles 64 500 Ships in 12 - 17 working days

A Practical Guide to X Window Programming is a basic guide that takes readers step by step through developing applications using X-Windows. The book covers the Xt Intrinsics portion of the X-Window system in detail and discusses the MIT Athena and OSF/Motif Widget Sets that are used in many of the examples. Topics covered include C programming fundamentals, text handling using X, fonts, event handling in Xt, extending the Widget Sets (building on Field Editor Widget), designing and constructing an application, building menus, printing help, OSF/Motif (including the window arranger) and interclient communication. Three extensive appendices are included: Widgets, Classing, and Exported Functions; Quick Xt Reference Guide (X11R4); and Quick Guide to OSF/Motif Widgets. Any applications designer interested in developing applications with Xt will find this book a valuable and enlightening resource.

Designing with FPGAs and CPLDs (Hardcover): Bob Zeidman Designing with FPGAs and CPLDs (Hardcover)
Bob Zeidman
R5,244 Discovery Miles 52 440 Ships in 12 - 17 working days

Choose the right programmable logic devices and development tools Understand the design, verification, and testing issues Plan schedules and allocate resources efficiently Choose the right programmable logic devices with this guide to the technolog

Pattern Recognition with Neural Networks in C++ (Hardcover): Abhijit S. Pandya, Robert B. Macy Pattern Recognition with Neural Networks in C++ (Hardcover)
Abhijit S. Pandya, Robert B. Macy
R6,170 Discovery Miles 61 700 Ships in 12 - 17 working days

The addition of artificial neural network computing to traditional pattern recognition has given rise to a new, different, and more powerful methodology that is presented in this interesting book. This is a practical guide to the application of artificial neural networks.
Geared toward the practitioner, Pattern Recognition with Neural Networks in C++ covers pattern classification and neural network approaches within the same framework. Through the book's presentation of underlying theory and numerous practical examples, readers gain an understanding that will allow them to make judicious design choices rendering neural application predictable and effective. The book provides an intuitive explanation of each method for each network paradigm. This discussion is supported by a rigorous mathematical approach where necessary.
C++ has emerged as a rich and descriptive means by which concepts, models, or algorithms can be precisely described. For many of the neural network models discussed, C++ programs are presented for the actual implementation. Pictorial diagrams and in-depth discussions explain each topic. Necessary derivative steps for the mathematical models are included so that readers can incorporate new ideas into their programs as the field advances with new developments. For each approach, the authors clearly state the known theoretical results, the known tendencies of the approach, and their recommendations for getting the best results from the method.
The material covered in the book is accessible to working engineers with little or no explicit background in neural networks. However, the material is presented in sufficient depth so that those with prior knowledge will find this book beneficial. Pattern Recognition with Neural Networks in C++ is also suitable for courses in neural networks at an advanced undergraduate or graduate level. This book is valuable for academic as well as practical research.

Modern C Up and Running - A Programmer's Guide to Finding Fluency and Bypassing the Quirks (Paperback, 1st ed.): Martin... Modern C Up and Running - A Programmer's Guide to Finding Fluency and Bypassing the Quirks (Paperback, 1st ed.)
Martin Kalin
R1,463 R1,187 Discovery Miles 11 870 Save R276 (19%) Ships in 10 - 15 working days

Learn how to program in modern C, from the basics through the advanced topics required for proficiency. This book is the fastest path to C fluency for anyone experienced in a general-purpose programming language. From start to finish, code examples highlight the idioms and best practices behind efficient, robust programs in a variety of areas. The book opens with a thorough coverage of syntax, built-in data types and operations, and program structure. C has quirks and presents challenges, which are covered in detail. The coverage of advanced features is what sets this book apart from others. Among the advanced topics covered are floating-point representation in the IEEE 754 standard; embedded assembly language in C code for overflow detection; regular expressions, assertions, and internationalization; WebAssembly through C; and software libraries for C and other clients. Memory efficiency and safety are the two major challenges in C programming, and you'll explore these challenges through a series of C examples. Arrays and structures, which are the means to high-level data representation, are covered in connection with pointers, which provide efficiency. The book again uses code examples in covering networking and wire-level security; concurrency (multiprocessing and multithreading); instruction-level parallelism; and interprocess communication through shared memory and files, pipes, message queues, and signals. Many books introduce C, but few also explain how to use it properly and optimally. Essential C does just that. What You'll Learn Accelerate your path to C mastery with this book for experienced programmers Refresh your approach to program structure and data types Dive into aggregates and pointers using modern C language Revisit storage classes and scope Dive into concurrency (multiprocessing and multithreading) and instruction-level parallelism Finish with regular expressions, assertions, signals, locales and more Who This Book Is For Professional programmers or software developers who has prior experience with C or in general wanting an accelerated learning guide to modern C programming language.

Game Programming in C++ - Creating 3D Games (Paperback): Sanjay Madhav Game Programming in C++ - Creating 3D Games (Paperback)
Sanjay Madhav
R1,107 R1,026 Discovery Miles 10 260 Save R81 (7%) Ships in 12 - 17 working days

Program 3D Games in C++: The #1 Language at Top Game Studios Worldwide C++ remains the key language at many leading game development studios. Since it's used throughout their enormous code bases, studios use it to maintain and improve their games, and look for it constantly when hiring new developers. Game Programming in C++ is a practical, hands-on approach to programming 3D video games in C++. Modeled on Sanjay Madhav's game programming courses at USC, it's fun, easy, practical, hands-on, and complete. Step by step, you'll learn to use C++ in all facets of real-world game programming, including 2D and 3D graphics, physics, AI, audio, user interfaces, and much more. You'll hone real-world skills through practical exercises, and deepen your expertise through start-to-finish projects that grow in complexity as you build your skills. Throughout, Madhav pays special attention to demystifying the math that all professional game developers need to know. Set up your C++ development tools quickly, and get started Implement basic 2D graphics, game updates, vectors, and game physics Build more intelligent games with widely used AI algorithms Implement 3D graphics with OpenGL, shaders, matrices, and transformations Integrate and mix audio, including 3D positional audio Detect collisions of objects in a 3D environment Efficiently respond to player input Build user interfaces, including Head-Up Displays (HUDs) Improve graphics quality with anisotropic filtering and deferred shading Load and save levels and binary game data Whether you're a working developer or a student with prior knowledge of C++ and data structures, Game Programming in C++ will prepare you to solve real problems with C++ in roles throughout the game development lifecycle. You'll master the language that top studios are hiring for-and that's a proven route to success.

Oracle Embedded Programming and Application Development (Paperback): Lakshman Bulusu Oracle Embedded Programming and Application Development (Paperback)
Lakshman Bulusu
R2,214 Discovery Miles 22 140 Ships in 12 - 17 working days

Focusing on tried and true best practice techniques in cross-technology based Oracle embedded programming, this book provides authoritative guidance for improving your code compilation and execution. Geared towards IT professionals developing Oracle-based Web-enabled applications in PL/SQL, Java, C, C++, .NET, Perl, and PHP, it covers application development from concepts to customization, following a pragmatic approach to design, coding, testing, deployment, and customization-explaining how to maximize embedded programming practices. Oracle Embedded Programming and Application Development explains application development frameworks using 3GL and 4GL high-level language code as embedded code segments across .NET, Java, and Open Source technologies, in conjunction with SQL and/or PL/SQL and the Oracle RDBMS through version 11gR2. It also: Features pluggable code using parameterized constructs to promote code reuse Explains when to use a particular embedded language as a best fit for specific applications Highlights design considerations that reduce the probability of errors, enable quick resolution, and boost performance in terms of enabling a Fast-Actionable-Synchronized-Tested (FAST) solution implementation Provides best practice techniques that can enhance any application development code-design methodology for a better, easier, faster, cheaper, and pervasive solution that in turn helps achieve a Better Business Benefit (B-B-B) This practical guide details techniques for constructing architecture and code design methodologies for live application development projects that can be generalized and standardized as application development and code design frameworks. Cover to cover, the text provides an understanding of how the designed, developed, and deployed solutions conform to emerging and next-generation trends. It also discusses the conformance and usage of Web 2.0-based RIA functionality and regulatory compliance practices involving auditing and security. Praise for: "Taking an Oracle-centric approach, Lakshman skillfully guides you through the maze of various popular programming languages and environments including .NET, C/C++, Perl, PHP, Java, and even SQL and PL/SQL - not only showing you how they interact with Oracle but also which language is the best fit for a given situation."-John Kanagaraj, Executive Editor, IOUG SELECT Journal

A Numerical Library in C for Scientists and Engineers (Hardcover): Hang T. Lau A Numerical Library in C for Scientists and Engineers (Hardcover)
Hang T. Lau
R5,763 R5,042 Discovery Miles 50 420 Save R721 (13%) Ships in 12 - 17 working days

This extensive library of computer programs-written in C language-allows readers to solve numerical problems in areas of linear algebra, ordinary and partial differential equations, optimization, parameter estimation, and special functions of mathematical physics.
The library is based on NUMAL, the program assemblage developed and used at the Centre for Mathematics and Computer Science in Amsterdam, one of the world's leading research centers. The important characteristic of the library is its modular structure. Because it is highly compact, it is well-suited for use on personal computers.
The library offers the expert a prodigious collection of procedures for implementing numerical methods. The novice can experiment with the worked examples provided and use the more comprehensive procedures to perform mathematical computations. The library provides a powerful research tool for computer scientists, engineers, and applied mathematicians.

Grid Computing - Infrastructure, Service, and Applications (Paperback): Lizhe Wang, Wei Jie, Jinjun Chen Grid Computing - Infrastructure, Service, and Applications (Paperback)
Lizhe Wang, Wei Jie, Jinjun Chen
R2,371 Discovery Miles 23 710 Ships in 12 - 17 working days

Identifies Recent Technological Developments Worldwide The field of grid computing has made rapid progress in the past few years, evolving and developing in almost all areas, including concepts, philosophy, methodology, and usages. Grid Computing: Infrastructure, Service, and Applications reflects the recent advances in this field, covering the research aspects that involve infrastructure, middleware, architecture, services, and applications. Grid Systems Across the Globe The first section of the book focuses on infrastructure and middleware and presents several national and international grid systems. The text highlights China Research and Development environment Over Wide-area Network (CROWN), several ongoing cyberinfrastructure efforts in New York State, and Enabling Grids for E-sciencE (EGEE), which is co-funded by the European Commission and the world's largest multidisciplinary grid infrastructure today. The second part of the book discusses recent grid service advances. The authors examine the UK National Grid Service (NGS), the concept of resource allocation in a grid environment, OMIIBPEL, and the possibility of treating scientific workflow issues using techniques from the data stream community. The book describes an SLA model, reviews portal and workflow technologies, presents an overview of PKIs and their limitations, and introduces PIndex, a peer-to-peer model for grid information services. New Projects and Initiatives The third section includes an analysis of innovative grid applications. Topics covered include the WISDOM initiative, incorporating flow-level networking models into grid simulators, system-level virtualization, grid usage in the high-energy physics environment in the LHC project, and the Service Oriented HLA RTI (SOHR) framework. With a comprehensive summary of past advances, this text is a window into the future of this nascent technology, forging a path for the next generation of cyberinfrastructure developers.

Creating Components - Object Oriented, Concurrent, and Distributed Computing in Java (Hardcover): Charles W. Kann Creating Components - Object Oriented, Concurrent, and Distributed Computing in Java (Hardcover)
Charles W. Kann
R4,991 Discovery Miles 49 910 Ships in 12 - 17 working days

Concurrency is a powerful technique for developing efficient and lightning- fast software. For instance, concurrency can be used in common applications such as online order processing to speed processing and ensure transaction reliability. However, mastering concurrency is one of the greatest challenges for both new and veteran programmers. Software developers with all levels of experience can refer to Creating Components: Object Oriented, Concurrent, and Distributed Computing in Java to better understand how concurrency works, more effectively deploy it in program components, and reuse these components to improve program design, quality, and performance. This text introduces concurrent and component programming to students, engineers, and programmers who are familiar with Java and procedural and GUI programming. It helps them to understand and apply concurrency in Java component programming, while exploring distributed program implementation, Java threads, objects, interfaces, exceptions, component reuse, and system design and management. By providing the fundamental concepts of object-oriented components and offering templates for distributed program components, this valuable resource reveals how programmers can apply concurrency and components to solve complex problems.

Learning Java Through Games (Hardcover): Lubomir Stanchev Learning Java Through Games (Hardcover)
Lubomir Stanchev
R5,424 Discovery Miles 54 240 Ships in 12 - 17 working days

Learning Java Through Games teaches students how to use the different features of the Java language as well as how to program. Suitable for self-study or as part of a two-course introduction to programming, the book covers as much material as possible from the latest Java standard while requiring no previous programming experience. Taking an application-motivated approach, the text presents an abundance of games. Students must read through the whole chapter to understand all the features that are needed to implement the game. Most chapters start with a description of a game and then introduce different Java constructs for implementing the features of the game on need-to-use bases. The text teaches students not only how to write code that works but also how to follow good software practices. All sample programs in the text strive to achieve low cohesion and high coupling the hallmarks of well-designed code. Many programs are refactored multiple times to achieve code that is easy to understand, reuse, and maintain. The first part of the book covers basic programming techniques, such as conditional statements, loops, methods, arrays, and classes. The second part focuses on more advanced topics, including class inheritance, recursions, sorting algorithms, GUI programming, exception handling, files, and applets.

Introduction to Programming Languages (Hardcover): Arvind Kumar Bansal Introduction to Programming Languages (Hardcover)
Arvind Kumar Bansal
R5,456 Discovery Miles 54 560 Ships in 12 - 17 working days

In programming courses, using the different syntax of multiple languages, such as C plus plus, Java, PHP, and Python, for the same abstraction often confuses students new to computer science. Introduction to Programming Languages separates programming language concepts from the restraints of multiple language syntax by discussing the concepts at an abstract level. Designed for a one-semester undergraduate course, this classroom-tested book teaches the principles of programming language design and implementation. It presents: Common features of programming languages at an abstract level rather than a comparative level The implementation model and behavior of programming paradigms at abstract levels so that students understand the power and limitations of programming paradigms Language constructs at a paradigm level A holistic view of programming language design and behavior To make the book self-contained, the author introduces the necessary concepts of data structures and discrete structures from the perspective of programming language theory. The text covers classical topics, such as syntax and semantics, imperative programming, program structures, information exchange between subprograms, object-oriented programming, logic programming, and functional programming. It also explores newer topics, including dependency analysis, communicating sequential processes, concurrent programming constructs, web and multimedia programming, event-based programming, agent-based programming, synchronous languages, high-productivity programming on massive parallel computers, models for mobile computing, and much more. Along with problems and further reading in each chapter, the book includes in-depth examples and case studies using various languages that help students understand syntax in practical contexts.

A Functional Start to Computing with Python (Hardcover): Ted Herman A Functional Start to Computing with Python (Hardcover)
Ted Herman
R5,430 Discovery Miles 54 300 Ships in 12 - 17 working days

A Functional Start to Computing with Python enables students to quickly learn computing without having to use loops, variables, and object abstractions at the start. Requiring no prior programming experience, the book draws on Python's flexible data types and operations as well as its capacity for defining new functions. Along with the specifics of Python, the text covers important concepts of computing, including software engineering motivation, algorithms behind syntax rules, advanced functional programming ideas, and, briefly, finite state machines. Taking a student-friendly, interactive approach to teach computing, the book addresses more difficult concepts and abstractions later in the text. The author presents ample explanations of data types, operators, and expressions. He also describes comprehensions the powerful specifications of lists and dictionaries before introducing loops and variables. This approach helps students better understand assignment syntax and iteration by giving them a mental model of sophisticated data first. Web ResourceThe book's supplementary website at http://functionalfirstpython.com/ provides many ancillaries, including: Interactive flashcards on Python language elements Links to extra support for each chapter Unit testing and programming exercises An interactive Python stepper tool Chapter-by-chapter points Material for lectures

Java Programming for Engineers (Hardcover): Julio Sanchez, Maria P. Canton Java Programming for Engineers (Hardcover)
Julio Sanchez, Maria P. Canton
R5,244 Discovery Miles 52 440 Ships in 12 - 17 working days

While teaching Java programming at Minnesota State University, the authors noticed that engineering students were enrolling in Java programming courses in order to obtain basic programming skills, but there were no Java books suitable for courses intended for engineers. They realized the need for a comprehensive Java programming tutorial that offers basic programming skills that can be applied in the field of engineering. With this in mind, the authors developed Java Programming for Engineers in order to meet the needs of both engineers and engineering students. The text uses the personal computer as a development platform and assumes no prior programming experience or knowledge. The only skills expected of the reader are basic keyboarding and user-level familiarity with the PC. Topics covered range from mathematical expressions to linear systems to engineering graphics. Chapters on problem solving skills and the designing of engineering applications walk readers through real word problems they might encounter. Divided into two parts, Part 1 is a description of the Java language, of the fundamentals of object orientation, input and output operations, and error handling. Part 2 is about Java programming for engineers. It starts with computer number systems, fixed- and variable-precision numeric data, mathematical programming in Java as could be of interest to engineers, and concludes with an overview of Java Graphics.

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