Welcome to Loot.co.za!
Sign in / Register |Wishlists & Gift Vouchers |Help | Advanced search
|
Your cart is empty |
|||
Books > Computing & IT > Computer programming > Programming languages > General
While teaching Java programming at Minnesota State University, the authors noticed that engineering students were enrolling in Java programming courses in order to obtain basic programming skills, but there were no Java books suitable for courses intended for engineers. They realized the need for a comprehensive Java programming tutorial that offers basic programming skills that can be applied in the field of engineering. With this in mind, the authors developed Java Programming for Engineers in order to meet the needs of both engineers and engineering students. The text uses the personal computer as a development platform and assumes no prior programming experience or knowledge. The only skills expected of the reader are basic keyboarding and user-level familiarity with the PC. Topics covered range from mathematical expressions to linear systems to engineering graphics. Chapters on problem solving skills and the designing of engineering applications walk readers through real word problems they might encounter. Divided into two parts, Part 1 is a description of the Java language, of the fundamentals of object orientation, input and output operations, and error handling. Part 2 is about Java programming for engineers. It starts with computer number systems, fixed- and variable-precision numeric data, mathematical programming in Java as could be of interest to engineers, and concludes with an overview of Java Graphics.
While Java texts are plentiful, it's difficult to find one that takes a real-world approach, and encourages novice programmers to build on their Java skills through practical exercise. Written by an expert with 19 experience teaching computer programming, Java Programming Fundamentals presents object-oriented programming by employing examples taken from everyday life. Provides a foundation in object-oriented design principles and UML notation Describes common pitfalls and good programming practices Furnishes supplemental links, documents, and programs on its companion website, www.premnair.net Uses day-to-day life examples to introduce every object-oriented and programming concept Includes an extensive stand-alone chapter on GUI and event programming Contains numerous examples, self-check questions, quick review material and an extensive list of both programming and non-programming exercises The text presents object-oriented design and programming principles in a completely integrated and incremental fashion. It correlates each concept to a real-world application example and then introduces the corresponding Java language construct. The approach continues throughout the book, in that every concept is first introduced through practical examples, followed by short programming tutorials. To round out its coverage, the book provides several case studies, which illustrate various design issues and demonstrate the usefulness of techniques presented throughout the book. Using its one-of-a-kind approach, Java Programming Fundamentals demonstrates the object-oriented design techniques required to simulate actual real-life situations without compromising study of traditional programming constructs and structures.
Is the Unified Process the be all and end all standard for developing object-oriented component-based software? This book is the final in a four volume series that presents a critical review of the Unified Process. The authors present a survey of the alte
Hardware/Software Partitioning Cross-Platform Development Firmware Debugging Performance Analysis Testing and Integration Get into embedded systems programming with a clear understanding of the development cycle and the specialized aspects of
With its flexibility for programming both small and large projects, Scala is an ideal language for teaching beginning programming. Yet there are no textbooks on Scala currently available for the CS1/CS2 levels. Introduction to the Art of Programming Using Scala presents many concepts from CS1 and CS2 using a modern, JVM-based language that works well for both programming in the small and programming in the large. The book progresses from true programming in the small to more significant projects later, leveraging the full benefits of object orientation. It first focuses on fundamental problem solving and programming in the small using the REPL and scripting environments. It covers basic logic and problem decomposition and explains how to use GUIs and graphics in programs. The text then illustrates the benefits of object-oriented design and presents a large collection of basic data structures showing different implementations of key ADTs along with more atypical data structures. It also introduces multithreading and networking to provide further motivating examples. By using Scala as the language for both CS1 and CS2 topics, this textbook gives students an easy entry into programming small projects as well as a firm foundation for taking on larger-scale projects. Many student and instructor resources are available at www.programmingusingscala.net
This extensive library of computer programs-written in C language-allows readers to solve numerical problems in areas of linear algebra, ordinary and partial differential equations, optimization, parameter estimation, and special functions of mathematical physics.
With multicore processors now in every computer, server, and embedded device, the need for cost-effective, reliable parallel software has never been greater. By explaining key aspects of multicore programming, Fundamentals of Multicore Software Development helps software engineers understand parallel programming and master the multicore challenge. Accessible to newcomers to the field, the book captures the state of the art of multicore programming in computer science. It covers the fundamentals of multicore hardware, parallel design patterns, and parallel programming in C++, .NET, and Java. It also discusses manycore computing on graphics cards and heterogeneous multicore platforms, automatic parallelization, automatic performance tuning, transactional memory, and emerging applications. As computing power increasingly comes from parallelism, software developers must embrace parallel programming. Written by leaders in the field, this book provides an overview of the existing and up-and-coming programming choices for multicores. It addresses issues in systems architecture, operating systems, languages, and compilers.
The text focuses on the basics of Python programming fundamentals and introduction to present-day applications in technology and the upcoming state-of-art trends in a comprehensive manner. The text is based on Python 3.x and it covers the fundamentals of Python with object-oriented concepts having numerous worked-out examples. It provides a learning tool for the students of beginner level as well as for researchers of advanced level. Each chapter contains additional examples that explain the usage of methods/functions discussed in the chapter. It provides numerous programming examples along with their outputs. The book: Includes programming tips to highlight the important concepts and help readers avoid common programming errors Provides programming examples along with their outputs to ensure the correctness and help readers in mastering the art of writing efficient Python programs Contains MCQs with their answers; conceptual questions and programming questions; and solutions to some selected programming questions, for every chapter Discusses applications like time zone converter and password generators at the end Covers fundamental of Python up to object oriented concepts including regular expression The book offers a simple and lucid treatment of concepts supported with illustrations for easy understanding, provides numerous programming examples along with their outputs, and includes programming tips to highlight the important concepts. It will be a valuable resource for senior undergraduate, graduate students, and professionals in the fields of electrical engineering, electronics and communication engineering, and computer engineering.
Get started with programming and using the Hashicorp Language (HCL). This book introduces you to the HCL syntax and its ecosystem then it shows you how to integrate it as part of an overall DevOps approach. Next, you'll learn how to implement infrastructure as code, specifically, using the Terraform template, a set of cloud infrastructure automation tools. As part of this discussion, you'll cover Consul, a service mesh solution providing a full-featured control plane with service discovery, configuration, and segmentation functionality. You'll integrate these with Vault to build HCL-based infrastructure as code solutions. Finally, you'll use Jenkins and HCL to provision and maintain the infrastructure as code system. After reading and using Beginning HCL Programming, you'll have the know-how and source code to get started with flexible HCL for all your cloud and DevOps needs. What You Will Learn Get started with programming and using HCL Use Vault, Consul, and Terraform Apply HCL to infrastructure as code Define the Terraform template with HCL Configure Consul using HCL Use HCL to configure Vault Provision and maintain infrastructure as code using Jenkins and HCL Who This Book Is For Anyone new to HCL but who does have at least some prior programming experience as well as knowledge of DevOps in general.
Create simple, easy programs in the popular Python language Beginning Programming with Python For Dummies is the trusted way to learn the foundations of programming using the Python programming language. Python is one of the top-ranked languages, and there's no better way to get started in computer programming than this friendly guide. You'll learn the basics of coding and the process of creating simple, fun programs right away. This updated edition features new chapters, including coverage of Google Colab, plus expanded information on functions and objects, and new examples and graphics that are relevant to today's beginning coders. Dummies helps you discover the wealth of things you can achieve with Python. Employ an online coding environment to avoid installation woes and code anywhere, any time Learn the basics of programming using the popular Python language Create easy, fun projects to show off your new coding chops Fix errors in your code and use Python with external data sets Beginning Programming with Python For Dummies will get new programmers started--the easy way.
Since its original introduction in 1997, the Unified Modeling Language has revolutionized software development. Every integrated software development environment in the world - open-source, standards-based and proprietary - now supports UML, and more importantly the model-driven approach to software development. This makes learning the newest UML standard UML 2.0, critical for all software developers - and there isn't a better choice than this clear, step-by-step guide to learning the language. - Richard Mark Soley, Chairman and CEO, OMG. If you're like most software developers you're building systems that are increasingly complex. Whether you're creating a desktop application or an enterprise system, complexity is the big hairy monster you must manage.
Programming is an important part of experimental psychology and cognitive neuroscience, and Python is an ideal language for novices. It sports a very readable syntax, intuitive variable management, and a very large body of functionality that ranges from simple arithmetic to complex computing. Python for Experimental Psychologists provides researchers without prior programming experience with the knowledge they need to independently script experiments and analyses in Python. The skills it offers include: how to display stimuli on a computer screen; how to get input from peripherals (e.g. keyboard, mouse) and specialised equipment (e.g. eye trackers); how to log data; and how to control timing. In addition, it shows readers the basic principles of data analysis applied to behavioural data, and the more advanced techniques required to analyse trace data (e.g. pupil size) and gaze data. Written informally and accessibly, the book deliberately focuses on the parts of Python that are relevant to experimental psychologists and cognitive neuroscientists. It is also supported by a companion website where you will find colour versions of the figures, along with example stimuli, datasets and scripts, and a portable Windows installation of Python.
Although the computing facilities available to scientists are
becoming more powerful, the problems they are addressing are
increasingly complex. The mathematical methods for simplifying the
computing procedures are therefore as important as ever.
Microcomputer Algorithms: Action from Algebra stresses the
mathematical basis behind the use of many algorithms of
computational mathematics, providing detailed descriptions on how
to generate algorithms for a large number of different uses.
Stump's Programming Language Foundations is a short concise text that covers semantics, equally weighting operational and denotational semantics for several different programming paradigms: imperative, concurrent, and functional. "Programming Language Foundations" provides: an even coverage of denotational, operational an axiomatic semantics; extensions to concurrent and non-deterministic versions; operational semantics for untyped lambda calculus; functional programming; type systems; and coverage of emerging topics and modern research directions.
This second edition of Compact Numerical Methods for Computers
presents reliable yet compact algorithms for computational
problems. As in the previous edition, the author considers specific
mathematical problems of wide applicability, develops approaches to
a solution and the consequent algorithm, and provides the program
steps. He emphasizes useful applicable methods from various
scientific research fields, ranging from mathematical physics to
commodity production modeling. While the ubiquitous personal
computer is the particular focus, the methods have been implemented
on computers as small as a programmable pocket calculator and as
large as a highly parallel supercomputer.
Bringing together idiomatic Python programming, foundational numerical methods, and physics applications, this is an ideal standalone textbook for courses on computational physics. All the frequently used numerical methods in physics are explained, including foundational techniques and hidden gems on topics such as linear algebra, differential equations, root-finding, interpolation, and integration. The second edition of this introductory book features several new codes and 140 new problems (many on physics applications), as well as new sections on the singular-value decomposition, derivative-free optimization, Bayesian linear regression, neural networks, and partial differential equations. The last section in each chapter is an in-depth project, tackling physics problems that cannot be solved without the use of a computer. Written primarily for students studying computational physics, this textbook brings the non-specialist quickly up to speed with Python before looking in detail at the numerical methods often used in the subject.
The Fortran 2003 Handbook is a definitive and comprehensive guide to Fortran 2003 and its use. Fortran 2003, the latest standard version of Fortran, has many excellent features that assist the programmer in writing efficient, portable and maintainable programs. This all-inclusive volume offers a reader-friendly, easy-to-follow and informal description of Fortran 2003, and has been developed to provide not only a readable explanation of features, but also some rationale for the inclusion of features and their use. This highly versatile handbook is intended for anyone who wants a comprehensive survey of Fortran 2003.
Classroom-tested by tens of thousands of students, this new edition of the bestselling intro to programming book is for anyone who wants to understand computer science. Learn about design, algorithms, testing, and debugging. Discover the fundamentals of programming with Python 3.6--a language that's used in millions of devices. Write programs to solve real-world problems, and come away with everything you need to produce quality code. This edition has been updated to use the new language features in Python 3.6. No programming experience required! Incremental examples show you the steps and missteps that happen while developing programs, so you know what to expect when you tackle a problem on your own. Inspired by "How to Design Programs" (HtDP), discover a five-step recipe for designing functions, which helps you learn the concepts--and becomes an integral part of writing programs. In this detailed introduction to Python and to computer programming, find out exactly what happens when your programs are executed. Work with numbers, text, big data sets, and files using real-world examples. Create and use your own data types. Make your programs reliable, work with databases, download data from the web automatically, and build user interfaces. As you use the fundamental programming tools in this book, you'll see how to document and organize your code so that you and other programmers can more easily read and understand it. This new edition takes advantage of Python 3.6's new features, including type annotations on parameters, return types and variable declarations, and changes to string formatting. Most importantly, you'll learn how to think like a professional programmer. What You Need: You'll need to download Python 3.6, available from https://python.org. With that download comes IDLE, the editor we use for writing and running Python programs. (If you use Linux, you may need to install Python 3.6 and IDLE separately.)
"Advanced Logo" shows how LOGO can be used as a vehicle to promote
problem solving skills among secondary students, college students,
and instructors. The book demonstrates the wide range of
educational domains that can be explored through LOGO including
generative grammars, physical laws of motion and mechanics,
artificial intelligence, robotics, and calculus.
Rely on this robust and thorough guide to build and maintain successful test automation. As the software industry shifts from traditional waterfall paradigms into more agile ones, test automation becomes a highly important tool that allows your development teams to deliver software at an ever-increasing pace without compromising quality. Even though it may seem trivial to automate the repetitive tester's work, using test automation efficiently and properly is not trivial. Many test automation endeavors end up in the "graveyard" of software projects. There are many things that affect the value of test automation, and also its costs. This book aims to cover all of these aspects in great detail so you can make decisions to create the best test automation solution that will not only help your test automation project to succeed, but also allow the entire software project to thrive.One of the most important details that affects the success of the test automation is how easy it is to maintain the automated tests. Complete Guide to Test Automation provides a detailed hands-on guide for writing highly maintainable test code. What You'll Learn Know the real value to be expected from test automation Discover the key traits that will make your test automation project succeed Be aware of the different considerations to take into account when planning automated tests vs. manual tests Determine who should implement the tests and the implications of this decision Architect the test project and fit it to the architecture of the tested application Design and implement highly reliable automated tests Begin gaining value from test automation earlier Integrate test automation into the business processes of the development team Leverage test automation to improve your organization's performance and quality, even without formal authority Understand how different types of automated tests will fit into your testing strategy, including unit testing, load and performance testing, visual testing, and more Who This Book Is For Those involved with software development such as test automation leads, QA managers, test automation developers, and development managers. Some parts of the book assume hands-on experience in writing code in an object-oriented language (mainly C# or Java), although most of the content is also relevant for nonprogrammers.
Combining knowledge with strategies, Data Structure Practice for Collegiate Programming Contests and Education presents the first comprehensive book on data structure in programming contests. This book is designed for training collegiate programming contest teams in the nuances of data structure and for helping college students in computer-related majors to gain deeper understanding of data structure. Based on successful experiences in many world-level contests, the book includes 204 typical problems and detailed analyses selected from the ACM International Collegiate Programming Contest and other major programming contests since 1990. It is divided into four sections that focus on: Fundamental programming skills Experiments for linear lists Experiments for trees Experiments for graphs Each chapter contains a set of problems and includes hints. The book also provides test data for most problems as well as sources and IDs for online judgments that help with improving programming skills. Introducing a multi-options model and considerations of context, Data Structure Practice for Collegiate Programming Contests and Education encourages students to think creatively in solving programming problems. By taking readers through practical contest problems from analysis to implementation, it provides a complete source for enhancing understanding and polishing skills in programming.
A novel approach for the classroom or self-study, Learn to Code with Games makes coding accessible to a broad audience. Structured as a series of challenges that help you learn to code by creating a video game, each chapter expands and builds your knowledge while providing guidelines and hints to solving each challenge. The book employs a unique problem-solving approach to teach you the technical foundations of coding, including data types, variables, functions, and arrays. You will also use techniques such as pseudocode and process mapping to formulate solutions without needing to type anything into a computer, and then convert the solutions into executable code. Avoiding jargon as much as possible, Learn to Code with Games shows you how to see coding as a way of thinking and problem solving rather than a domain of obscure languages and syntaxes. Its practical hands-on approach through the context of game development enables you to easily grasp basic programming concepts.
Written by two very experienced instructors, with more than thirty years of teaching experience between them; Presents material that is grounded in practical applications that are representative of the problems researchers encounter in real life; Teaches readers the core features of modern JavaScript; Covers programming with callbacks and promises; Describes how to build data services and data visualization;
Finally, you can learn computation theory and programming language design in an engaging, practical way. Understanding Computation explains theoretical computer science in a context you'll recognize, helping you appreciate why these ideas matter and how they can inform your day-to-day programming. Rather than use mathematical notation or an unfamiliar academic programming language like Haskell or Lisp, this book uses Ruby in a reductionist manner to present formal semantics, automata theory, and functional programming with the lambda calculus. It's ideal for programmers versed in modern languages, with little or no formal training in computer science.Understand fundamental computing concepts, such as Turing completeness in languagesDiscover how programs use dynamic semantics to communicate ideas to machinesExplore what a computer can do when reduced to its bare essentialsLearn how universal Turing machines led to today's general-purpose computersPerform complex calculations, using simple languages and cellular automataDetermine which programming language features are essential for computationExamine how halting and self-referencing make some computing problems unsolvableAnalyze programs by using abstract interpretation and type systems
This in-depth guide covers a wide range of topics, including chapters on linear algebra, root finding, curve fitting, differentiation and integration, solving differential equations, random numbers and simulation, a whole suite of unconstrained and constrained optimization algorithms, statistics, regression and time series analysis. The mathematical concepts behind the algorithms are clearly explained, with plenty of code examples and illustrations to help even beginners get started. In this book, you'll implement numerical algorithms in Kotlin using NM Dev, an object-oriented and high-performance programming library for applied and industrial mathematics. Discover how Kotlin has many advantages over Java in its speed, and in some cases, ease of use. In this book, you'll see how it can help you easily create solutions for your complex engineering and data science problems. After reading this book, you'll come away with the knowledge to create your own numerical models and algorithms using the Kotlin programming language. What You Will Learn Program in Kotlin using a high-performance numerical library Learn the mathematics necessary for a wide range of numerical computing algorithms Convert ideas and equations into code Put together algorithms and classes to build your own engineering solutions Build solvers for industrial optimization problems Perform data analysis using basic and advanced statistics Who This Book Is For Programmers, data scientists, and analysts with prior experience programming in any language, especially Kotlin or Java. |
You may like...
C++ How to Program: Horizon Edition
Harvey Deitel, Paul Deitel
Paperback
R1,779
Discovery Miles 17 790
Java How to Program, Late Objects…
Paul Deitel, Harvey Deitel
Paperback
Advanced Visual Basic 6 - Power…
Matthew Curland, Gary Clarke
Paperback
R1,247
Discovery Miles 12 470
|