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Books > Computing & IT > Computer programming > Programming languages > General
Have you ever seen a promising project get abandoned right when it seemed like it was getting ready to launch, or a project that always seemed like it was going to launch "next month," but took many months or even years before it actually launched? Scrum may be the solution to such woes. It is a project management methodology that, when applied faithfully, will increase the rate at which your project is completed, the enjoyment your team has while working on it, and its commercial success. Converting to scrum can be a challenge for any team, but it is particularly painful for part time, virtual, and student teams. Successful Scrumbutt helps teams quickly learn scrum project management and adapt it to their unique situations. Author Noah Dyer illustrates key techniques for maintaining a team's productivity and enthusiasm for a project across its lifetime in fun, engaging, and slightly irreverent ways. Key Features Learn key techniques for maintaining enthusiasm for your project across its lifetime and have the confidence that every hour spent on your project is having maximum benefit. Includes instructions for using Assembla and other popular and free Scrum software. This will save people time identifying and learning a software package to help implement Scrum principles. Activities to introduce people to Scrum and practice Scrum principles. These are fun ways to learn Scrum in a low pressure atmosphere where delivery and execution are not paramount. Soft Skills Sections help readers understand not only the action to be taken and the principle, but how to effectively communicate with others regarding Scrum practices, particularly problem solving. Excel templates, activities for implementing Scrum in a low tech environment and planning cards that make Scrum planning activities easier and feel more official are included for download and easy printing. Do It Now: Tips for integrating the principle in a chapter right away, even if full Scrum is not yet fully understood and achievable.
Discover the do's and don'ts involved in crafting readable Swift code as you explore common Swift coding challenges and the best practices that address them. From spacing, bracing, and semicolons to proper API style, discover the whys behind each recommendation, and add to or establish your own house style guidelines. This practical, powerful, and opinionated guide offers the best practices you need to know to work successfully in this equally opinionated programming language. Apple's Swift programming language has finally reached stability, and developers are demanding to know how to program the language properly. Swift Style guides you through the ins and outs of Swift programming best practices. This is the first best practices book for serious, professional Swift programmers and for programmers who want to shine their skills to be hired in this demanding market. A style guide offers a consistent experience of well-crafted code that lets you focus on the code's underlying meaning, intent, and implementation. This book doesn't offer canonical answers on Swift coding style. It explores the areas of Swift where structure comes into play. Whether you're developing a personal style or a house style, there are always ways to enhance your code choices. You'll find here the ideas and principles to establish or enhance your own best style practices. Begin with simple syntactical styling. Strengthen code bracing for easy readability. Style your closures for safety and resilience. Perfect spacing and layout. Master literal initialization and typing. Optimize control flow layout and improve conditional style choices. Transition from Objective-C and move code into Swift the right way. Boost API design using proper naming and labeling. Elevate defaulted arguments and variadics to their right places. Finally, Erica offers her own broad recommendations on good coding practice. What You Need: Recent version of the Swift programming language
Property-based testing helps you create better, more solid tests with little code. By using the PropEr framework in both Erlang and Elixir, this book teaches you how to automatically generate test cases, test stateful programs, and change how you design your software for more principled and reliable approaches. You will be able to better explore the problem space, validate the assumptions you make when coming up with program behavior, and expose unexpected weaknesses in your design. PropEr will even show you how to reproduce the bugs it found. With this book, you will be writing efficient property-based tests in no time. Most tests only demonstrate that the code behaves how the developer expected it to behave, and therefore carry the same blind spots as their authors when special conditions or edge cases show up. Learn how to see things differently with property tests written in PropEr. Start with the basics of property tests, such as writing stateless properties, and using the default generators to generate test cases automatically. More importantly, learn how to think in properties. Improve your properties, write custom data generators, and discover what your code can or cannot do. Learn when to use property tests and when to stick with example tests with real-world sample projects. Explore various testing approaches to find the one that's best for your code. Shrink failing test cases to their simpler expression to highlight exactly what breaks in your code, and generate highly relevant data through targeted properties. Uncover the trickiest bugs you can think of with nearly no code at all with two special types of properties based on state transitions and finite state machines. Write Erlang and Elixir properties that generate the most effective tests you'll see, whether they are unit tests or complex integration and system tests. What You Need Basic knowledge of Erlang, optionally Elixir For Erlang tests: Erlang/OTP >= 20.0, with Rebar >= 3.4.0 For Elixir tests: Erlang/OTP >= 20.0, Elixir >= 1.5.0
The book is a collection of invited chapters by renowned experts and is part of a series on Language Processing, Pattern Recognition, and Intelligent Systems. The content is wide-ranging, encompassing perspectives from computer science to social science to design and reflecting the considerable experience of researchers, teachers and practitioners. This diversity offers rigorous approaches to the topic of Digital fonts and reading, organised in four sections: vision and reading; scientific approaches to reading; perspectives on type design practice; and using type. The heavily illustrated text includes original research, case studies, reviews, and practical advice, serving as a useful handbook or reference to inform design for reading. Traditionally, there has been a separation between researchers and practitioners, with different agendas. This book bridges the gap between scientific testing and design experience and considers the reader's perspective. The collection aims to resonate with academics and students, experienced or novice typographic or interface designers and software engineers, and engage with anyone who has an interest in type and reading.
The second edition of C# and Game Programming offers the same practical, hands-on approach as the first edition to learning the C# language through classic arcade game applications. Complete source code for games like Battle Bit, Asteroid Miner, and Battle Tennis, included on the CD-ROM, demonstrates programming strategies and complements the comprehensive treatment of C# in the text. From the basics of adding graphics and sound to games, to advanced concepts such as the .Net framework and object-oriented programming, this book provides the foundations for a beginner to become a full-fledged programmer. New in this edition: - Supports DirectX 9.0 - Revised programs and examples - Improved frame rate for game examples
* Targests readers with a background in programming, interested in an introduction/refresher in statistical hypothesis testing * Uses Python throughout * Provides the reader with the opportunity of using the book whenever needed rather than following a sequential path.
Combining knowledge with strategies, Data Structure Practice for Collegiate Programming Contests and Education presents the first comprehensive book on data structure in programming contests. This book is designed for training collegiate programming contest teams in the nuances of data structure and for helping college students in computer-related majors to gain deeper understanding of data structure. Based on successful experiences in many world-level contests, the book includes 204 typical problems and detailed analyses selected from the ACM International Collegiate Programming Contest and other major programming contests since 1990. It is divided into four sections that focus on: Fundamental programming skills Experiments for linear lists Experiments for trees Experiments for graphs Each chapter contains a set of problems and includes hints. The book also provides test data for most problems as well as sources and IDs for online judgments that help with improving programming skills. Introducing a multi-options model and considerations of context, Data Structure Practice for Collegiate Programming Contests and Education encourages students to think creatively in solving programming problems. By taking readers through practical contest problems from analysis to implementation, it provides a complete source for enhancing understanding and polishing skills in programming.
Relationship Inference in Familias and R discusses the use of Familias and R software to understand genetic kinship of two or more DNA samples. This software is commonly used for forensic cases to establish paternity, identify victims or analyze genetic evidence at crime scenes when kinship is involved. The book explores utilizing Familias software and R packages for difficult situations including inbred families, mutations and missing data from degraded DNA. The book additionally addresses identification following mass disasters, familial searching, non-autosomal marker analysis and relationship inference using linked markers. The second part of the book focuses on more statistical issues such as estimation and uncertainty of model parameters. Although written for use with human DNA, the principles can be applied to non-human genetics for animal pedigrees and/or analysis of plants for agriculture purposes. The book contains necessary tools to evaluate any type of forensic case where kinship is an issue.
A novel approach for the classroom or self-study, Learn to Code with Games makes coding accessible to a broad audience. Structured as a series of challenges that help you learn to code by creating a video game, each chapter expands and builds your knowledge while providing guidelines and hints to solving each challenge. The book employs a unique problem-solving approach to teach you the technical foundations of coding, including data types, variables, functions, and arrays. You will also use techniques such as pseudocode and process mapping to formulate solutions without needing to type anything into a computer, and then convert the solutions into executable code. Avoiding jargon as much as possible, Learn to Code with Games shows you how to see coding as a way of thinking and problem solving rather than a domain of obscure languages and syntaxes. Its practical hands-on approach through the context of game development enables you to easily grasp basic programming concepts.
Features Teaches software design by showing programmers how to build the tools they use every day. Each chapter includes exercises to help readers check and deepen their understanding. All the example code can be downloaded, re-used, and modified under an open license.
General Purpose Simulation System (GPSS) is a special computer programming language primarily used to simulate what can be classified as discrete systems. A discrete system is one where, at any given instant in time, a countable number of things can take place. The basic operation of a mine itself can be considered such a system. Discrete Simulation and Animation for Mining Engineers explains how to model mining systems using GPSS/H (R) and PROOF (R) by Wolverine Software Corporation. Employing a unique approach that encourages engagement from the start, the text discusses animation first, and then slowly introduces simulation language. As each new topic is covered, an animation is provided to illustrate the key concepts.Leveraging valuable insight gained from the author's extensive experience modeling mines around the world, the book: Describes how to apply discrete system simulation to mines Shows how to make those simulations come alive with animation Includes real-world examples and exercises that hone practical problem-solving skills Written by a mining engineer for mining engineers and students of mining, Discrete Simulation and Animation for Mining Engineers offers a comprehensive yet accessible treatment of mine simulation and animation useful in increasing the efficiency of industrial mining processes.
Features Connected to a Github repository with the codes in the book. The repository can be accessed at https://bit.ly/3bllnuf Suitable for undergraduate students, as well as anyone who wants a gentle introduction to the principles of quantitative finance No pre-requisites required for programming or advanced mathematics beyond basic calculus.
Features Teaches software design by showing programmers how to build the tools they use every day. Each chapter includes exercises to help readers check and deepen their understanding. All the example code can be downloaded, re-used, and modified under an open license.
This easy-to-follow textbook provides a student-friendly introduction to programming and algorithms. Emphasis is placed on the threshold concepts that present barriers to learning, including the questions that students are often too embarrassed to ask. The book promotes an active learning style in which a deeper understanding is gained from evaluating, questioning, and discussing the material, and practised in hands-on exercises. Although R is used as the language of choice for all programs, strict assumptions are avoided in the explanations in order for these to remain applicable to other programming languages. Features: provides exercises at the end of each chapter; includes three mini projects in the final chapter; presents a list of titles for further reading at the end of the book; discusses the key aspects of loops, recursions, program and algorithm efficiency and accuracy, sorting, linear systems of equations, and file processing; requires no prior background knowledge in this area.
Interactive data supports organizations to communicate effectively with their stakeholders and partners on the Internet and the World Wide Web. XBRL (eXtensible Business Reporting Language) is a key enabling technology for interactive data. XBRL links organizations and knowledge consumers in a variety of information value chains. XBRL is now in use in many countries and important settings. This book provides, for the first time, an in-depth analysis of XBRL. Thorough and up-to-date, this book explains the most popular constructs in XML, on which XBRL builds, and XBRL. The book provides business and policy makers, technologists and information engineers with an essential toolkit to understand the complete implementation of XBRL. The book begins with an overview of the business case for interactive data and XBRL. There is an introduction to XML and XBRL and the design and construction of XBRL taxonomies including extensions and multi-dimensional XBRL implementations. It provides a detailed analysis of the interaction of instance documents and taxonomies. The book also provides a synopsis of the most current XBRL technologies.
You know how to code in Elixir; now learn to think in it. Learn to design libraries with intelligent layers that shape the right data structures, flow from one function into the next, and present the right APIs. Embrace the same OTP that's kept our telephone systems reliable and fast for over 30 years. Move beyond understanding the OTP functions to knowing what's happening under the hood, and why that matters. Using that knowledge, instinctively know how to design systems that deliver fast and resilient services to your users, all with an Elixir focus. Elixir is gaining mindshare as the programming language you can use to keep you software running forever, even in the face of unexpected errors and an ever growing need to use more processors. This power comes from an effective programming language, an excellent foundation for concurrency and its inheritance of a battle-tested framework called the OTP. If you're using frameworks like Phoenix or Nerves, you're already experiencing the features that make Elixir an excellent language for today's demands. This book shows you how to go beyond simple programming to designing, and that means building the right layers. Embrace those data structures that work best in functional programs and use them to build functions that perform and compose well, layer by layer, across processes. Test your code at the right place using the right techniques. Layer your code into pieces that are easy to understand and heal themselves when errors strike. Of all Elixir's boons, the most important one is that it guides us to design our programs in a way to most benefit from the architecture that they run on. The experts do it and now you can learn to design programs that do the same. What You Need: Elixir Version 1.7 or greater.
LogiQL is a new state-of-the-art programming language based on Datalog. It can be used to build applications that combine transactional, analytical, graph, probabilistic, and mathematical programming. LogiQL makes it possible to build hybrid applications that previously required multiple programming languages and databases. In this first book to cover LogiQL, the authors explain how to design, implement, and query deductive databases using this new programming language. LogiQL's declarative approach enables complex data structures and business rules to be simply specified and then automatically executed. It is especially suited to business applications requiring complex rules to be implemented efficiently, for example predictive analytics and supply chain optimization. Suitable for both novices and experienced developers, the book is written in easy-to-understand language. It includes many examples and exercises throughout to illustrate the main concepts and consolidate understanding.
PhoneGap is a standards-based, open-source development framework that can be deployed to any mobile device without losing the features of the native app-allowing for access to device contacts, the local file system, camera, and media on multiple platforms without requiring users to write a single line of code. Ideal for intermediate to advanced users, PhoneGap Build: Developing Cross Platform Mobile Applications in the Cloud offers the comprehensive coverage you need to harness the power of this dynamic tool. It provides complete coverage of the cloud computing platform and the theories behind cloud computing, using a series of engaging examples. The book explains the differences between existing mobile platforms, the different types of browsers they support, and the programming languages and integrated development environment required to develop apps for each of them. It then describes how PhoneGap makes the task of developing cross-platform mobile apps easier. This book will teach you how to use: HTML5, CSS3, and JavaScript to develop apps for devices across various mobile operating systems PhoneGap Build to develop mobile apps in the cloud PhoneGap with Sencha Touch and jQuery Mobile Back end databases to store and retrieve information The text starts with simpler applications and gradually moves toward describing advanced concepts and how to exploit different application programming interfaces and methods. By the time you finish the book, you will learn how to develop feature-rich mobile applications that can run on the cloud to support different platforms. Supplying authoritative guidance and proven best practices for designing cloud-based applications, the book is an ideal reference for cloud system developers, architects, and IT professionals. It is also suitable for use in instructional settings.
Although industry has been leveraging the advancements of component-oriented development and assembly (CODA) technology for some time, there has long been a need for a book that provides a complete overview of the multiple technologies that support CODA. Filling this need, Component-Oriented Development and Assembly supplies comprehensive coverage of the principles, practice, and paradigm of component-oriented development and assembly. The first part of the book provides the conceptual foundation for component-oriented software. Part II focuses on the various standard Java component models and describes how to develop a component-oriented system using these component models. Part III covers the various aspects of the component-oriented development paradigm. Based on the authors' research and teaching experience, the text focuses on the principles of component-oriented software development from a technical concepts perspective, designer's perspective, programmer's perspective, and manager's perspective. Covering popular component development frameworks based on Java, it is suitable as a textbook for component-oriented software for undergraduate and postgraduate courses. It is also an ideal reference for anyone looking to adopt the component-oriented development paradigm. The book provides readers with access to all the source code used in the book on a companion site (http://www.codabook.com). The source code for the CODA implementation of the case study presented in Chapter 11 is also hosted on the website. The website will also serve as a technical forum for further discussions on the topic and for any updates to the book.
Learning Java Through Games teaches students how to use the different features of the Java language as well as how to program. Suitable for self-study or as part of a two-course introduction to programming, the book covers as much material as possible from the latest Java standard while requiring no previous programming experience. Taking an application-motivated approach, the text presents an abundance of games. Students must read through the whole chapter to understand all the features that are needed to implement the game. Most chapters start with a description of a game and then introduce different Java constructs for implementing the features of the game on need-to-use bases. The text teaches students not only how to write code that works but also how to follow good software practices. All sample programs in the text strive to achieve low cohesion and high coupling-the hallmarks of well-designed code. Many programs are refactored multiple times to achieve code that is easy to understand, reuse, and maintain. The first part of the book covers basic programming techniques, such as conditional statements, loops, methods, arrays, and classes. The second part focuses on more advanced topics, including class inheritance, recursions, sorting algorithms, GUI programming, exception handling, files, and applets.
Software tools are a great aid to process engineers, but too much
dependence on such tools can often lead to inappropriate and
suboptimal designs. Reliance on software is also a hindrance
without a firm understanding of the principles underlying its
operation, since users are still responsible for devising the
design.
Classroom-tested by tens of thousands of students, this new edition of the bestselling intro to programming book is for anyone who wants to understand computer science. Learn about design, algorithms, testing, and debugging. Discover the fundamentals of programming with Python 3.6--a language that's used in millions of devices. Write programs to solve real-world problems, and come away with everything you need to produce quality code. This edition has been updated to use the new language features in Python 3.6. No programming experience required! Incremental examples show you the steps and missteps that happen while developing programs, so you know what to expect when you tackle a problem on your own. Inspired by "How to Design Programs" (HtDP), discover a five-step recipe for designing functions, which helps you learn the concepts--and becomes an integral part of writing programs. In this detailed introduction to Python and to computer programming, find out exactly what happens when your programs are executed. Work with numbers, text, big data sets, and files using real-world examples. Create and use your own data types. Make your programs reliable, work with databases, download data from the web automatically, and build user interfaces. As you use the fundamental programming tools in this book, you'll see how to document and organize your code so that you and other programmers can more easily read and understand it. This new edition takes advantage of Python 3.6's new features, including type annotations on parameters, return types and variable declarations, and changes to string formatting. Most importantly, you'll learn how to think like a professional programmer. What You Need: You'll need to download Python 3.6, available from https://python.org. With that download comes IDLE, the editor we use for writing and running Python programs. (If you use Linux, you may need to install Python 3.6 and IDLE separately.)
Functional programming is a way of thinking about programs that emphasizes functions, while avoiding state mutation. C# includes a number of functional features and libraries, enabling us to take advantage of these benefits. Functional Programming in C# teaches readers to apply functional thinking to real-world scenarios. They'll start by learning the principles of functional programming, and how they translate in the C# language. By the end of this book, readers will be able to integrate functional techniques, making their C# programs robust and maintainable, and helping them to become more well rounded developers. Key Features: * Introduction to functional programming * Real-world examples * Integrate functional techniques * Become a well rounded developer This book is designed to help C# programmers with an OOP background understand functional thinking. About the Technology: Functional programming is a way of thinking about programs that emphasizes functions, while avoiding state mutation. It allows us to write elegant, intention-revealing code, that shines in testability and support for concurrency.
Since its first volume in 1960, Advances in Computers has
presented detailed coverage of innovations in computer hardware,
software, theory, design, and applications. It has also provided
contributors with a medium in which they can explore their subjects
in greater depth and breadth than journal articles usually allow.
As a result, many articles have become standard references that
continue to be of sugnificant, lasting value in this rapidly
expanding field.
A growing concern of mine has been the unrealistic expectations for new computer-related technologies introduced into all kinds of organizations. Unrealistic expectations lead to disappointment, and a schizophrenic approach to the introduction of new technologies. The UNIX and real-time UNIX operating system technologies are major examples of emerging technologies with great potential benefits but unrealistic expectations. Users want to use UNIX as a common operating system throughout large segments of their organizations. A common operating system would decrease software costs by helping to provide portability and interoperability between computer systems in today's multivendor environments. Users would be able to more easily purchase new equipment and technologies and cost-effectively reuse their applications. And they could more easily connect heterogeneous equipment in different departments without having to constantly write and rewrite interfaces. On the other hand, many users in various organizations do not understand the ramifications of general-purpose versus real-time UNIX. Users tend to think of "real-time" as a way to handle exotic heart-monitoring or robotics systems. Then these users use UNIX for transaction processing and office applications and complain about its performance, robustness, and reliability. Unfortunately, the users don't realize that real-time capabilities added to UNIX can provide better performance, robustness and reliability for these non-real-time applications. Many other vendors and users do realize this, however. There are indications even now that general-purpose UNIX will go away as a separate entity. It will be replaced by a real-time UNIX. General-purpose UNIX will exist only as a subset of real-time UNIX. |
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