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Books > Computing & IT > Computer programming > Programming languages > General

Languages, Applications and Technologies - 4th International Symposium, SLATE 2015, Madrid, Spain, June 18-19, 2015, Revised... Languages, Applications and Technologies - 4th International Symposium, SLATE 2015, Madrid, Spain, June 18-19, 2015, Revised Selected Papers (Paperback, 1st ed. 2015)
Jose-Luis Sierra-Rodriguez, Jose-Paulo Leal, Alberto Simoes
R2,393 Discovery Miles 23 930 Ships in 10 - 15 working days

This book constitutes the refereed proceedings of the 4th International Symposium on Languages, Applications and Technologies, SLATE 2015, held in Madrid, Spain, in June 2015. The 17 revised full papers presented were carefully reviewed and selected from 57 submissions. The papers are organized in topical sections on human-human languages; human-computer languages; computer-computer languages.

Make a 2D RPG in a Weekend - Second Edition: With RPG Maker MV (Paperback, 1st ed.): Darrin Perez Make a 2D RPG in a Weekend - Second Edition: With RPG Maker MV (Paperback, 1st ed.)
Darrin Perez
R2,713 Discovery Miles 27 130 Ships in 10 - 15 working days

Updated for RPG Maker MV using JavaScript, Make a 2D RPG in a Weekend shows you how to create your very own dungeon crawler game in RPG Maker MV in a single weekend. The entire process, from start to finish, is covered within this book. You will see a variety of dungeon maps and events, all broken down for your convenience.One of the hardest parts of game development is actually finishing a game, but it is also one of the most important steps on the way to becoming a game developer. If you have yet to finish a game, this book will give you the confidence and resources you need to finally be able to create your very own RPG. Once you've completed the game in this book, you'll be able to modify it as much as you like, adding new monsters and quests, and you'll have the skills to go on to create your second game all by yourself. Among the topics covered in this book are: Creating various types of enemy encounters via the use of the eventing system, and JavaScript replacing the old Ruby commands. Creating a special area that allows the player to pick their character of choice instead of being forced to play a particular character. Clever uses of events to create items that allow the player to return to town instantly and summon vehicles to their side. What You'll Learn: Create playable characters that have different attributes and play styles. Create a wide variety of weapons, armors, and items for the player to purchase, find, and use. JavaScript is now used throughout. Design dungeon levels with specific goals in mind. Create treasure chests with random contents or contents based on the player's character. Create doors that require keys or puzzles to unlock. Create a variety of enemy encounters. Who This Book is For: Make a 2D RPG in a Weekend is for anyone who has ever wanted to create a game from scratch. All you need is this book and a copy of RPG Maker MV.

Building Secure Defenses Against Code-Reuse Attacks (Paperback, 1st ed. 2015): Lucas Davi, Ahmad-Reza Sadeghi Building Secure Defenses Against Code-Reuse Attacks (Paperback, 1st ed. 2015)
Lucas Davi, Ahmad-Reza Sadeghi
R1,761 Discovery Miles 17 610 Ships in 10 - 15 working days

This book provides an in-depth look at return-oriented programming attacks. It explores several conventional return-oriented programming attacks and analyzes the effectiveness of defense techniques including address space layout randomization (ASLR) and the control-flow restrictions implemented in security watchdogs such as Microsoft EMET. Chapters also explain the principle of control-flow integrity (CFI), highlight the benefits of CFI and discuss its current weaknesses. Several improved and sophisticated return-oriented programming attack techniques such as just-in-time return-oriented programming are presented. Building Secure Defenses against Code-Reuse Attacks is an excellent reference tool for researchers, programmers and professionals working in the security field. It provides advanced-level students studying computer science with a comprehensive overview and clear understanding of important runtime attacks.

Migrating from Drupal to Backdrop (Paperback, 1st ed.): Todd Tomlinson Migrating from Drupal to Backdrop (Paperback, 1st ed.)
Todd Tomlinson
R1,466 Discovery Miles 14 660 Ships in 10 - 15 working days

Migrate an existing Drupal 6 or 7 website to Backdrop and discover why you should consider using Backdrop when building a new website. You'll learn what Backdrop is, how to install and configure Backdrop, and create and manage content. Migrating from Drupal to Backdrop focuses on the user who is responsible for building, maintaining, and managing an organization's website and who is interested in Backdrop's ability to meet their site's requirements. There is a major shift in the open source CMS market and Backdrop is emerging as a significant force. The Drupal team's decision to rebuild Drupal 8 on Symfony has many developers and organizations in a quandary - do you learn a whole new framework and undertake the effort of migrating to Drupal 8, stay on Drupal 7 which will at some point be officially unsupported, or adopt Backdrop as their go-forward strategic platform? There is also a large mid-market that may not have the ability to scale up with the skills required to support Drupal 8 (Symfony), making Backdrop a viable and attractive alternative. By reading this book, you will: Understand why you should use Backdrop and the power of the platform Quickly build confidence in your ability to use Backdrop Gain the knowledge necessary to build, deploy, and manage web sites of moderate complexity on Backdrop Understand the process for migrating a Drupal 6 or 7 site to Backdrop What You Will Learn: What Backdrop is and why you should use it How to install a basic Backdrop web site from scratch How to create content in your new Backdrop web site How to install and configure modules How to migrate a Drupal 6 site to Backdrop How to migrate a Drupal 7 site to Backdrop Who This Book Is For:< This book is for technical users who need to use Backdrop to create websites using the platform or to manage existing content, as well as developers who are new to the Backdrop platform. The book is also targeted at organizations that currently use Drupal 6 or 7 and who wish to remain on the base architecture of those platforms as they move forward on Backdrop.

Learn to Program with C (Paperback, 1st ed.): Noel Kalicharan Learn to Program with C (Paperback, 1st ed.)
Noel Kalicharan
R2,802 Discovery Miles 28 020 Ships in 10 - 15 working days

This book teaches computer programming to the complete beginner using the native C language. As such, it assumes you have no knowledge whatsoever about programming. The main goal of this book is to teach fundamental programming principles using C, one of the most widely used programming languages in the world today. We discuss only those features and statements in C that are necessary to achieve our goal. Once you learn the principles well, they can be applied to any language. If you are worried that you are not good at high-school mathematics, don't be. It is a myth that you must be good at mathematics to learn programming. C is considered a 'modern' language even though its roots date back to the 1970s. Originally, C was designed for writing 'systems' programs-things like operating systems, editors, compilers, assemblers and input/output utility programs. But, today, C is used for writing all kinds of applications programs as well-word processing programs, spreadsheet programs, database management programs, accounting programs, games, robots, embedded systems/electronics (i.e., Arduino), educational software-the list is endless. Note: Appendices A-D are available as part of the free source code download at the Apress website. What You Will Learn: How to get started with programming using the C language How to use the basics of C How to program with sequence, selection and repetition logic How to work with characters How to work with functions How to use arrays Who This Book Is For:This book is intended for anyone who is learning programming for the first time.

Make an E-commerce Site in a Weekend - Using PHP (Paperback, 1st ed.): Bintu Harwani Make an E-commerce Site in a Weekend - Using PHP (Paperback, 1st ed.)
Bintu Harwani
R1,384 Discovery Miles 13 840 Ships in 10 - 15 working days

Learn to build e-commerce sites using PHP by installing a server using WAMP, configuring MySQL for your product database, creating your product database and tables, and writing the required PHP scripts for accessing and inserting data into the database. Make an E-commerce Site in a Weekend: Using PHP details how to create shopping carts for your customers and how to set up secure payment and processing options. Even if you are an absolute beginner and don't have much programming experience, you can build a responsive, powerful, and fully featured e-commerce site quickly using the information in this book. You will learn to: Create and maintain your e-commerce website using PHP scripts Create, edit, and update your product database using MySQL Manage visitors to your site, create custom forms, manage session handling, and more Manage shopping carts and shipping information Receive money through different payment modes on the sale of merchandise Who This Book is For: This book is for people who want to quickly set up their first e-commerce site. The book addresses beginners who don't have a deep experience in programming languages. It teaches how to build professional fully featured e-commerce websites using PHP. The book uses practical, step-by step examples to explain all of the topics required in designing, creating, and managing an interactive e-commerce web site.

Systematic Program Design - From Clarity to Efficiency (Hardcover, New): Yanhong Annie Liu Systematic Program Design - From Clarity to Efficiency (Hardcover, New)
Yanhong Annie Liu
R2,423 Discovery Miles 24 230 Ships in 12 - 17 working days

A systematic program design method can help developers ensure the correctness and performance of programs while minimizing the development cost. This book describes a method that starts with a clear specification of a computation and derives an efficient implementation by step-wise program analysis and transformations. The method applies to problems specified in imperative, database, functional, logic and object-oriented programming languages with different data, control and module abstractions. Designed for courses or self-study, this book includes numerous exercises and examples that require minimal computer science background, making it accessible to novices. Experienced practitioners and researchers will appreciate the detailed examples in a wide range of application areas including hardware design, image processing, access control, query optimization and program analysis. The last section of the book points out directions for future studies.

Python for Linguists (Paperback): Michael Hammond Python for Linguists (Paperback)
Michael Hammond
R1,084 Discovery Miles 10 840 Ships in 12 - 17 working days

Specifically designed for linguists, this book provides an introduction to programming using Python for those with little to no experience of coding. Python is one of the most popular and widely-used programming languages as it's also available for free and runs on any operating system. All examples in the text involve language data and can be adapted or used directly for language research. The text focuses on key language-related issues: searching, text manipulation, text encoding and internet data, providing an excellent resource for language research. More experienced users of Python will also benefit from the advanced chapters on graphical user interfaces and functional programming.

A Concise Introduction to Programming in Python (Paperback, 2nd edition): Mark J. Johnson A Concise Introduction to Programming in Python (Paperback, 2nd edition)
Mark J. Johnson
R500 R472 Discovery Miles 4 720 Save R28 (6%) Ships in 5 - 10 working days

A Concise Introduction to Programming in Python, Second Edition provides a hands-on and accessible introduction to writing software in Python, with no prior programming experience required. The Second Edition was thoroughly reorganized and rewritten based on classroom experience to incorporate: A spiral approach, starting with turtle graphics, and then revisiting concepts in greater depth using numeric, textual, and image data Clear, concise explanations written for beginning students, emphasizing core principles A variety of accessible examples, focusing on key concepts Diagrams to help visualize new concepts New sections on recursion and exception handling, as well as an earlier introduction of lists, based on instructor feedback The text offers sections designed for approximately one class period each, and proceeds gradually from procedural to object-oriented design. Examples, exercises, and projects are included from diverse application domains, including finance, biology, image processing, and textual analysis. It also includes a brief "How-To" sections that introduce optional topics students may be interested in exploring. The text is written to be read, making it a good fit in flipped classrooms. Designed for either classroom use or self-study, all example programs and solutions to odd-numbered exercises (except for projects) are available at: http://www.central.edu/go/conciseintro/.

Constraint Solving and Planning with Picat (Paperback, 1st ed. 2015): Neng-Fa Zhou, Hakan Kjellerstrand, Jonathan Fruhman Constraint Solving and Planning with Picat (Paperback, 1st ed. 2015)
Neng-Fa Zhou, Hakan Kjellerstrand, Jonathan Fruhman
R1,997 Discovery Miles 19 970 Ships in 10 - 15 working days

This book introduces a new logic-based multi-paradigm programming language that integrates logic programming, functional programming, dynamic programming with tabling, and scripting, for use in solving combinatorial search problems, including CP, SAT, and MIP (mixed integer programming) based solver modules, and a module for planning that is implemented using tabling. The book is useful for undergraduate and graduate students, researchers, and practitioners.

ISPF Programmer's Guide (Paperback, Digital original): Franz Lanz ISPF Programmer's Guide (Paperback, Digital original)
Franz Lanz
R1,768 R1,366 Discovery Miles 13 660 Save R402 (23%) Ships in 10 - 15 working days

This book is intended to support ISPF application programmers to become professional in the smart programming of ISPF applications using the REXX language. The contents are presented in a modular manner to suit reading with heterogeneous ISPF programming knowledge. The following topics are covered: Introduction to the programming language REXX as well as to ISPF programming, data processing in ISPF applications, use of messages, panels, skeletons, tables, ISPF variables and an introduction to creating and applying edit macros. Each theme is vividly illustrated by programming examples. The Smart ISPF Utilities contain some very useful programming aids that are often useful when programming ISPF applications. The book serves as a textbook as well as a manual for daily work. Many cross-references are included as well as an extensive index. Moreover, the author gives many helpful hints and tips on smart ISPF programming practices. The Smart ISPF Utilities contain many useful programming aids.

Microsoft Mapping Second Edition - Geospatial Development in Windows 10 with Bing Maps and C# (Paperback, 2nd ed.): Carmen Au,... Microsoft Mapping Second Edition - Geospatial Development in Windows 10 with Bing Maps and C# (Paperback, 2nd ed.)
Carmen Au, Ray Rischpater
R2,376 Discovery Miles 23 760 Ships in 10 - 15 working days

This 200 page revised edition of Microsoft Mapping includes the latest details about SQL Server 2014 and the new 3D and Streetside-capable map control for Windows 10 applications. It contains updated chapters on Microsoft Azure and Power Map for Excel plus a new chapter on Bing Maps for Universal Windows. The book tells a story, from beginning to end, of planning and deploying a single geospatial application built using Microsoft technologies from end-to-end. Readers are expected to have basic familiarity with the fundamentals of developing for Microsoft platforms (some understanding of basic SQL, C#, .NET, and WCF); as readers work through the book they will build on their existing skills so that they will be able to deploy geospatial applications for social networking, data collection, enterprise management, or other purposes. Microsoft Mapping Second Edition provides: The only full book for developers who want to create location-aware apps using the Windows 10 platform Fully working code samples that show the concepts in use with ASP.NET 4.5 and Windows 10. Complete solutions to the common problems of geospatial development: visualization, hosting and localization of services are all explained. Demonstrates how the Bing Maps API can be connected to the Azure Cloud in order to provide a stand-alone mapping bolt-on with little additional up-front cost and great reliability. Unique coverage of how the Bing Maps API can be implanted within Windows and Windows Phone applications for Windows 10 applications to provide a robust service tailored to the capabilities of each device.Coverage of the new Windows 10 Bing Maps control, which supports viewing Streetside and aerial data.

Learn Pixi.js (Paperback, 1st ed.): Rex Van Der Spuy Learn Pixi.js (Paperback, 1st ed.)
Rex Van Der Spuy
R2,499 Discovery Miles 24 990 Ships in 10 - 15 working days

Create and display interactive graphics, build scenes and animated transitions, make cross-platform, responsive games and applications for multiple screen resolutions, and use Pixi.js's spectacular WebGL rendering effects. Learn how to create applications for desktop and touch-screen devices, and how to use the best open-source plugins to extend Pixi.js's capabilities in a myriad of exciting ways. If you've ever wondered what you need to know to start making games, or what technology you need to build high-performance mobile apps, this book will show you the way. Learn Pixi.js is your one-stop shop for everything you need to know to quickly start making spectacular cross-platform interactive games and animations. Take a step-by-step tour of Pixi.js's features by building fun game projects. Learn how to use Pixi.js to make richly interactive graphics and all kind of cross-platform applications. Learn Pixi.js is a fun and practical brief introduction to using the powerful Pixi.js graphics-rendering engine for making websites, games and mobile apps.

Java I/O, NIO and NIO.2 (Paperback, 1st ed.): Jeff Friesen Java I/O, NIO and NIO.2 (Paperback, 1st ed.)
Jeff Friesen
R2,018 Discovery Miles 20 180 Ships in 10 - 15 working days

Java I/O, NIO and NIO.2 is a power-packed book that is an accelerated guide and reference on buffers, files, sockets, datagrams, and pipe channels as found in the Java I/O, NIO, and NIO.2 reference implementations. In this book, you'll also learn how and when to use selectors, regular expressions, including patterns, matchers and more. You'll learn how to work with Charsets, formatters and scanners. You'll - all in all - learn how to use and apply NIO, NIO.2 and the enhancements available. After reading and using this book, you'll gain the accelerated knowledge and skill level to really build applications with efficient data access, especially for today's cloud computing streaming data needs.

Using the C++ Standard Template Libraries (Paperback, 1st ed.): Ivor Horton Using the C++ Standard Template Libraries (Paperback, 1st ed.)
Ivor Horton
R3,699 R3,297 Discovery Miles 32 970 Save R402 (11%) Ships in 10 - 15 working days

Using the C++ Standard Template Libraries is a contemporary treatment that teaches the generic programming capabilities that the C++ 14 Standard Library provides. In this book, author Ivor Horton explains what the class and function templates available with C++ 14 do, and how to use them in a practical context. You'll learn how to create containers, and how iterators are used with them to access, modify, and extend the data elements they contain. You'll also learn about stream iterators that can transfer data between containers and streams, including file streams. The function templates that define algorithms are explained in detail, and you'll learn how to pass function objects or lambda expressions to them to customize their behavior. Many working examples are included to demonstrate how to apply the algorithms with different types of containers. After reading this book, you will understand the scope and power of the templates that the C++ 14 Standard Library includes and how these can greatly reduce the coding and development time for many applications. You'll be able to combine the class and function templates to great effect in dealing with real-world problems. The templates in the Standard Library provide you as a C++ programmer with a comprehensive set of efficiently implemented generic programming tools that you can use for most types of application. How to use Standard Library templates with your C++ applications. Understand the different types of containers that are available and what they are used for. How to define your own class types to meet the requirements of use with containers. What iterators are, the characteristics of the various types of iterators, and how they allow algorithms to be applied to the data in different types of container. How you can define your own iterator types. What the templates that define algorithms do, and how you apply them to data stored in containers and arrays. How to access hardware clocks and use them for timing execution. How to use the templates available for compute-intensive numerical data processing. How to create and use pseudo-random number generators with distribution objects.

Guide to Fortran 2008 Programming (Hardcover, 2nd ed. 2015): Walter S. Brainerd Guide to Fortran 2008 Programming (Hardcover, 2nd ed. 2015)
Walter S. Brainerd
R3,690 Discovery Miles 36 900 Ships in 10 - 15 working days

This textbook provides an accessible introduction to the most important features of Fortran 2008. Features: presents a complete discussion of all the basic features needed to write complete Fortran programs; makes extensive use of examples and case studies to illustrate the practical use of features of Fortran 08, and supplies simple problems for the reader; provides a detailed exploration of control constructs, modules, procedures, arrays, character strings, data structures and derived types, pointer variables, and object-oriented programming; includes coverage of such major new features in Fortran 08 as coarrays, submodules, parameterized derived types, and derived-type input and output; highlights the topic of modules as the framework for organizing data and procedures for a Fortran program; investigates the excellent input/output facilities available in Fortran; contains appendices listing the many intrinsic procedures and providing a brief informal syntax specification for the language.

A Practical Introduction to Fuzzy Logic using LISP (Hardcover, 1st ed. 2015): Luis Arguelles Mendez A Practical Introduction to Fuzzy Logic using LISP (Hardcover, 1st ed. 2015)
Luis Arguelles Mendez
R4,354 Discovery Miles 43 540 Ships in 10 - 15 working days

This book makes use of the LISP programming language to provide readers with the necessary background to understand and use fuzzy logic to solve simple to medium-complexity real-world problems. It introduces the basics of LISP required to use a Fuzzy LISP programming toolbox, which was specifically implemented by the author to "teach" the theory behind fuzzy logic and at the same time equip readers to use their newly-acquired knowledge to build fuzzy models of increasing complexity. The book fills an important gap in the literature, providing readers with a practice-oriented reference guide to fuzzy logic that offers more complexity than popular books yet is more accessible than other mathematical treatises on the topic. As such, students in first-year university courses with a basic tertiary mathematical background and no previous experience with programming should be able to easily follow the content. The book is intended for students and professionals in the fields of computer science and engineering, as well as disciplines including astronomy, biology, medicine and earth sciences. Software developers may also benefit from this book, which is intended as both an introductory textbook and self-study reference guide to fuzzy logic and its applications. The complete set of functions that make up the Fuzzy LISP programming toolbox can be downloaded from a companion book's website.

Giants of Computing - A Compendium of Select, Pivotal Pioneers (Paperback, Softcover reprint of the original 1st ed. 2013):... Giants of Computing - A Compendium of Select, Pivotal Pioneers (Paperback, Softcover reprint of the original 1st ed. 2013)
Gerard O'Regan
R2,644 Discovery Miles 26 440 Ships in 10 - 15 working days

It has been upon the shoulders of giants that the modern world has been forged. This accessible compendium presents an insight into the great minds responsible for the technology which has transformed our lives. Each pioneer is introduced with a brief biography, followed by a concise account of their key contributions to their discipline. The selection covers a broad spread of historical and contemporary figures from theoreticians to entrepreneurs, highlighting the richness of the field of computing. Suitable for the general reader, this concise and easy-to-read reference will be of interest to anyone curious about the inspiring men and women who have shaped the field of computer science.

Beginning NetBeans IDE - For Java Developers (Paperback, 1st ed.): Geertjan Wielenga Beginning NetBeans IDE - For Java Developers (Paperback, 1st ed.)
Geertjan Wielenga
R2,212 Discovery Miles 22 120 Ships in 10 - 15 working days

Beginning NetBeans IDE is your authoritative tutorial for learning and using the open source NetBeans IDE platform backed by Oracle. Written by a NetBeans product manager at Oracle, Geertjan Wielenga shows you what NetBeans really is all about and how to install and set it up. Then, right away, he shows you how to write your first simple NetBeans Java application. In this book, you get a tour of the various, essential and key NetBeans wizards and plug-ins. Then, you start building a more complex Java-based application using the NetBeans IDE. And, you learn how to improve that application by exploring the NetBeans refactoring, testing/debugging, profiling and distribution tools. After reading and using this tutorial, you'll come away with a working case study that you can re-apply as a template for your own specific needs. You'll have an understanding of the key essentials of the popular NetBeans IDE.

User's Guide (Paperback, Digital original): Franz Lanz User's Guide (Paperback, Digital original)
Franz Lanz
R1,736 R1,334 Discovery Miles 13 340 Save R402 (23%) Ships in 10 - 15 working days

For all users who work with ISPF on z/OS MVS. The readers of this book will learn how to use the ISPF professionally in their daily work in z/OS to quickly reach optimal results: - Detailed description of TSO/ISPF logon processes - Use of ISPF command tables - DSLIST - Optimal use of Data Set Lists - Use of Object / Action Workplace as an optimal work surface - Detailed description on use of the ISPF editor - Utilities for allocated data sets - Secret commands usable in ISPF - Descriptions for using the downloadable SMART ISPF Utilities The author gives many useful hints and tips based on his extensive experience working with ISPF. The applications of all the major ISPF commands are demonstrated by examples from practice. The book can be used as a teaching aid as well as a practical guide for daily work.

SAS Programming and Data Visualization Techniques - A Power User's Guide (Paperback, 1st ed.): Philip R. Holland SAS Programming and Data Visualization Techniques - A Power User's Guide (Paperback, 1st ed.)
Philip R. Holland
R2,392 R2,089 Discovery Miles 20 890 Save R303 (13%) Ships in 10 - 15 working days

SAS Programming and Data Visualization Techniques: A Power User's Guide brings together a wealth of ideas about strategic and tactical solutions to everyday situations experienced when transferring, extracting, processing, analyzing, and reporting the valuable data you have at your fingertips. Best, you can achieve most of the solutions using the SAS components you already license, meaning that this book's insights can keep you from throwing money at problems needlessly. Author Philip R. Holland advises a broad range of clients throughout Europe and the United States as an independent consultant and founder of Holland Numerics Ltd, a SAS technical consultancy. In this book he explains techniques-through code samples and example-that will enable you to increase your knowledge of all aspects of SAS programming, improve your coding productivity, and interface SAS with other programs. He also provides an expert's overview of Graph Templates, which was recently moved into Base SAS. You will learn to create attractive, standardized, reusable, and platform-independent graphs-both statistical and non-statistical-to help you and your business users explore, visualize, and capitalize on your company's data. In addition, you will find many examples and cases pertaining to healthcare, finance, retail, and other industries. Among other things, SAS Programming and Data Visualization Techniques will show you how to: Write efficient and reus able SAS codeCombine look-up data sets with larger data sets effectively Run R and Perl from SAS Run SAS programs from SAS Studio and Enterprise Guide Output data into insightful, valuable charts and graphs SAS Programming and Data Visualization Techniques prepares you to make better use of your existing SAS components by learning to use the newest features, improve your coding efficiency, help you develop applications that are easier to maintain, and make data analysis easier. In other words, it will save you time, money, and effort-and make you a more valuable member of the development team. What You'll Learn How to write more efficient SAS code-either code that runs quicker, code that is easier to maintain, or both How to do more with the SAS components you already license How to take advantage of the newest features in SAS How to interface external applications with SAS software How to create graphs using SAS ODS Graphics Who This Book Is For SAS programmers wanting to improve their existing programming skills, and programming managers wanting to make better use of the SAS software they already license.

Guide to Programming and Algorithms Using R (Paperback, Softcover reprint of the original 1st ed. 2013): OEzgur Ergul Guide to Programming and Algorithms Using R (Paperback, Softcover reprint of the original 1st ed. 2013)
OEzgur Ergul
R2,108 Discovery Miles 21 080 Ships in 10 - 15 working days

This easy-to-follow textbook provides a student-friendly introduction to programming and algorithms. Emphasis is placed on the threshold concepts that present barriers to learning, including the questions that students are often too embarrassed to ask. The book promotes an active learning style in which a deeper understanding is gained from evaluating, questioning, and discussing the material, and practised in hands-on exercises. Although R is used as the language of choice for all programs, strict assumptions are avoided in the explanations in order for these to remain applicable to other programming languages. Features: provides exercises at the end of each chapter; includes three mini projects in the final chapter; presents a list of titles for further reading at the end of the book; discusses the key aspects of loops, recursions, program and algorithm efficiency and accuracy, sorting, linear systems of equations, and file processing; requires no prior background knowledge in this area.

Pro Couchbase Development - A NoSQL Platform for the Enterprise (Paperback, 1st ed.): Deepak Vohra Pro Couchbase Development - A NoSQL Platform for the Enterprise (Paperback, 1st ed.)
Deepak Vohra
R2,736 Discovery Miles 27 360 Ships in 10 - 15 working days

Pro Couchbase Development: A NoSQL Platform for the Enterprise discusses programming for Couchbase using Java and scripting languages, querying and searching, handling migration, and integrating Couchbase with Hadoop, HDFS, and JSON. It also discusses migration from other NoSQL databases like MongoDB. This book is for big data developers who use Couchbase NoSQL database or want to use Couchbase for their web applications as well as for those migrating from other NoSQL databases like MongoDB and Cassandra. For example, a reason to migrate from Cassandra is that it is not based on the JSON document model with support for a flexible schema without having to define columns and supercolumns. The target audience is largely Java developers but the book also supports PHP and Ruby developers who want to learn about Couchbase. The author supplies examples in Java, PHP, Ruby, and JavaScript. After reading and using this hands-on guide for developing with Couchbase, you'll be able to build complex enterprise, database and cloud applications that leverage this powerful platform.

An Introduction to Python and Computer Programming (Hardcover, 1st ed. 2015): Yue Zhang An Introduction to Python and Computer Programming (Hardcover, 1st ed. 2015)
Yue Zhang
R5,886 Discovery Miles 58 860 Ships in 10 - 15 working days

This book introduces Python programming language and fundamental concepts in algorithms and computing. Its target audience includes students and engineers with little or no background in programming, who need to master a practical programming language and learn the basic thinking in computer science/programming. The main contents come from lecture notes for engineering students from all disciplines, and has received high ratings. Its materials and ordering have been adjusted repeatedly according to classroom reception. Compared to alternative textbooks in the market, this book introduces the underlying Python implementation of number, string, list, tuple, dict, function, class, instance and module objects in a consistent and easy-to-understand way, making assignment, function definition, function call, mutability and binding environments understandable inside-out. By giving the abstraction of implementation mechanisms, this book builds a solid understanding of the Python programming language.

Design and Implementation of the MTX Operating System (Hardcover, 1st ed. 2015): K. C. Wang Design and Implementation of the MTX Operating System (Hardcover, 1st ed. 2015)
K. C. Wang
R5,414 Discovery Miles 54 140 Ships in 10 - 15 working days

This course-tested textbook describes the design and implementation of operating systems, and applies it to the MTX operating system, a Unix-like system designed for Intel x86 based PCs. Written in an evolutional style, theoretical and practical aspects of operating systems are presented as the design and implementation of a complete operating system is demonstrated. Throughout the text, complete source code and working sample systems are used to exhibit the techniques discussed. The book contains many new materials on the design and use of parallel algorithms in SMP. Complete coverage on booting an operating system is included, as well as, extending the process model to implement threads support in the MTX kernel, an init program for system startup and a sh program for executing user commands. Intended for technically oriented operating systems courses that emphasize both theory and practice, the book is also suitable for self-study.

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