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Books > Computing & IT > Internet > Internet languages > General
How does your work stand up in the freshly competitive environment of the Flash MX marketplace? How can you streamline your ideas to give them greater usability? Where can you take your ideas next? Macromedia Flash MX Studio takes your raw Flash talent and multiplies its potency by focusing it on real-world web design situations. In the heady days of the late 1990s, designers were trying their hand at anything and everything they could lay their hands on. Now the marketplace is seriously focused, and serious Flash designers have to know exactly what theyire doing and why. These days itis all about functionality over experimentation, justification over style. Itis all about Maturity. The design must fit the job spec, and this book shows the reader how to fulfil these requirements and more. This book examines all the avenues open to professional or aspiring professional Flash MX designers. It takes a look at advanced uses of the new MX features, such as components and the Drawing API, and gives guidance on building whole new structures for animation, Dynamic Content, PHP, ColdFusion MX, XML, video, audio and audiovisual formats. book is designed to put that power in your hands. Book Info Based around a single hands-on project for readers to build-constructing an effective Flash web site from scratch for a major commercial client. Softcover. CD-ROM included. From the Publisher Macromedia Flash MX Studio has been broken into four sections to address the most common needs for the Flash designer. First off, Jamie McDonald provides five chapters on site presentation and the principles of web design. These opening chapters take a look at how to create slick, professional-level sites, involving Flash MXis new drawing and motion capabilities and interactive techniques. The second section concentrates on ActionScript. Flashis resident coding environment is crucial to master, and taps into Flashis great strength n intuitive and interactive applications. Keith Peters and Todd Yard have buddied up on this section, and examine some of the most advanced ActionScript techniques around. Be warned n this section is not for the faint-hearted Section three takes a look at Flash MXis greatly improved visual, audio and audiovisual capabilities. building a single site aimed at displaying rich media content. The final section is devoted to expounding a few myths about dynamic content using Flash. Its four chapters talk about general practice, before focusing in on specific areas, including introductions to PHP and XML, together with a look at Macromediais brand new ColdFusion MX.
So you think you've got to grips with the features of Macromedia Flash MX? Welcome to this inspirations upgrade from friends of ED. Upgrade your thinking, upgrade your attitude, and upgrade your standards to take on board the host of exciting features incorporated into this version of Flash. With this title, we run the gamut of new features, from the Drawing API ("to die for"), through new video compression, Scriptable Masks and Components. We explore the new territory with experimental interfaces, check out the improvements in the 3D arena, and quarry the back-end technologies to see what gems we can turn up Some of the best designers in the Web community have concentrated their efforts on this project. This has resulted in the highest caliber of work, including an exclusive insight into the creation of Jim Armstrong 's New York Flash Film Festival final piece. From the acclaimed team that brought you Flash Math Creativity comes this inspiring volume, full of brand new effects and discussion on what Flash MX is going to do for designersand where we go from here.
Have you ever poured all your creativity into a Flash movie, but found your friends grumbling at the download size? Have you tried to use just one tiny picture in your movie, and seen the file size go through the roof? Is it possible to do anything remotely effective in a small file? More than you could possibly imagine! This collection shows you just exactly what can be done with tiny Flash files, using some of the hottest Flash designers around. These authors pull designs out of the top drawer and show you exactly how you can go about creating great SWFs with the smallest amount of download pain. We will look at: creating incredible generative designs -- so small you can use them for wallpaper producing 3D animations that roll in at under 5k in size creating sound toys in the smallest possible file space de-mystifying the use of JPEGs and photographs while keeping your Flash movies small strategic use of back-end technology to keep your delivery times down to nanoseconds! changing the boundaries to look at new ways of delivering entire sites! From the Publisher Who is this book for You've worked with Flash, but are wondering why people are getting tetchy at the download time. You're willing to start learning some ActionScript tricks to fight the file flab, and you're not afraid to become addicted to optimization! About the Author Genevieve Garand Conceived 3weeksinApril.com, an experimental web site that explores new ways of navigation and features an engaging narrative. David Hirmes is a Flash developer living in Brooklyn, New York. Kip Parker Works through his own company Hi-Rise Limited and in collaboration with Anthony Burrill as Friendchip, which was established in 1998. Keith Peters Found Flash to be the ideal medium for creating graphics with code. Robert Reich lives in Hamburg, Germany. Flash became his favourite besides normal HTML and serverside driven website creation. He is working as freelancer for several firms. Roy Tanck Currently employed in Hilversum, as part of a team that creates innovative e-learning solutions. Within this environment, Flash is a great tool.
RuleML 2003 was the second international workshop on rules and rule markup languages for the Semantic Web, held in conjunction with the International Semantic Web Conference (ISWC). The aim of the RuleML workshop series is to stimulate research on all issues related to web rule languages and to provide an annual forum for presenting and discussing new research results. The Semantic Web is a major world-wide endeavor to advance the Web by enriching its multimedia document content with propositional information that can be processed by inference-enabled Web applications. Rules and rule markup languages, such as RuleML, will play an important role in the success of the Semantic Web. Rules will act as a means to draw inferences, to express constraints, tospecifypoliciesforreactingtoevents, totransformdata, etc.Rule markup languages will allow us to enrich Web ontologies by adding de?nitions of derived concepts, to publish rules on the Web, to exchange rules between di?erent systems and tools, etc. RuleML 2003 built on the success of RuleML 2002, which was held in c- junction with ISWC 2002, Sardinia, Italy. The proceedings of RuleML 2002 can be found at http: //www.ceur-ws.org/Vol-60/. Special highlights of the RuleML 2003 workshop were the two invited pres- tationsgivenbyPeterChenon"Rules, XML, andtheERModel"andbyHarold Boley on "Object-Oriented RuleML: User-Level Roles, URI-Grounded Clauses, and Order-Sorted Terms." This proceedings volume also contains an invited - per by Francois, Bry and Sebastian Scha?ert on "An Entailment Relation for Reasoning on the Web.""
Want to create a top-level website from scratch, but dont know where to start? Well, youve got a choice: buy this book, or buy ten others... Creating a website in today's environment is no longer a question of knowing about one piece of software, or one technology. To achieve the best results, you need broad knowledge on a range of topics: HTML to create pages Cascading Style Sheets (CSS)to format your text JavaScript to create interactivity Image editing software like Fireworks and Photoshop to prepare images Macromedia Flash to add multimedia content Foundation Web Design is a step-by-step guide to stunning website creation. Starting with the basics, and assuming no prior knowledge, Sham Bhangal cuts through the jargon and introduces a wide range of essential skills and technologies. These combine to help you create a fully operational and graphically stunning case study website. About the Authors: Sham Bhangal's unique tutorial style has found success in friends of ED Foundation titles such as Foundation ActionScript, heralded by Amazon.com as perhaps one of the finest introductory programming books ever written. Tomasz Jankowskiwho designed the case study sitehas won numerous web design awards. His stunning artwork first appeared in our landmark title New Masters of Flash.
Learning React A hands-on guide to building web applications using React and Redux As far as new web frameworks and libraries go, React is quite the runaway success. It not only deals with the most common problems developers face when building complex apps, it throws in a few additional tricks that make building the visuals for such apps much, much easier. What React isn't, though, is beginner-friendly and approachable. Until now. In Learning React, author Kirupa Chinnathambi brings his fresh, clear, and very personable writing style to help web developers new to React understand its fundamentals and how to use it to build really performant (and awesome) apps. The only book on the market that helps you get your first React app up and running in just minutes, Learning React is chock-full of colorful illustrations to help you visualize difficult concepts and practical step-by-step examples to show you how to apply what you learn. Build your first React app Create components to define parts of your UI Combine components into other components to build more complex UIs Use JSX to specify visuals without writing full-fledged JavaScript Deal with maintaining state Work with React's way of styling content Make sense of the mysterious component lifecycle Build multi-page apps using routing and views Optimize your React workflow using tools such as Node, Babel, webpack, and others Use Redux to make managing your app data and state easy Contents at a Glance 1 Introducing React 2 Building Your First React App 3 Components in React 4 Styling in React 5 Creating Complex Components 6 Transferring Properties 7 Meet JSX... Again! 8 Dealing with State in React 9 Going from Data to UI in React 10 Events in React 11 The Component Lifecycle 12 Accessing DOM Elements in React 13 Setting Up Your React Dev Environment 14 Working with External Data in React 15 Building an Awesome Todo List App in React 16 Creating a Sliding Menu in React 17 Avoiding Unnecessary Renders in React 18 Creating a Single-Page App in React Using React Router 19 Introduction to Redux 20 Using Redux with React
You know all those hidden techniques and amazing features you spent months discovering in Visual Basic 6? Imagine you could read just one book and regain all of that knowledge. Imagine a book that clearly shows you how to do practically everything you want in .NET the basics, yet doesnt get bogged down in detail, a book that will save you hours. Thats what this book is all about; it is the number one book for all your VB.NET code demands.
This bookanchors its pedagogy in the program ProgramLive that you may find at extras.springer.com, a complete multimedia module in itself. Containing over 250 recorded lectures with synchronized animation, ProgramLive allows users to see, first-hand and in real time, processes like stepwise refinement of algorithms, development of loops, execution of method calls and associated changes to the call stack, and much more. The zip file also includes all programs from the book, 35 guided instruction sets for closed lab sessions, and a 70-page hyperlinked glossary. With its comprehensive appendices and bibliography, systematic approach, and helpful interactive programs on extras.springer.com, this exciting work provides the key tools they needed for successful object-oriented programming. It is ideal for use at the undergraduate and graduate beginning level, whether in the classroom or for distance learning; furthermore, the text will also be a valuable self-study resource or reference volume in any programmer's library."
ColdFusion MX Web Development with Macromedia Dreamweaver MX 2004: The Practical Users Guide explores the great web development partnership between ColdFusion, a fantastically powerful but easy to learn server-side scripting language and Dreamweaver, Macromedias world-class visual web-authoring tool. Using Dreamweaver you can set up your ColdFusion website, connect it to your database, put together all the code for the pages, and style them too, with very little hassle. This book is ideal for all the Dreamweaver users who want to quickly get up to speed with the fundamentals of ColdFusion. The book is heavily weighted with practical examples - starting by teaching the basics of the ColdFusion language, we then go on to show how to use ColdFusion to perform tasks such as connecting to databases, decision making, reading XML, queries, and error handling. Later on, we touch upon advanced topics such as creating ColdFusion extensions, custom functions, and Flash remoting (using Dreamweaver MX as the IDE). together in a fully operational real world dynamic website, demonstrating common web applications such as a blog, a reviews page, and user registration/login functionality.
Using and Understanding Java Data Objects is an application programmer's guide to the Java Data Objects (JDO) specification recently accepted by the Java Community Process. JDO provides a universal and transactional persistence service for objects. JDO will store and retrieve objects of nearly any application defined class using any data storage technology for which a JDO implementation is available. JDO completely encapsulates the details of the underlying data storage technology that is used. JDO has its own query language (JDOQL) that allows the programmer to find objects based on the fields and relationships of the object model. The syntax of JDOQL is similar to the syntax of Java itself. JDO increases programming productivity by simplifying and minimizing the code that must be written to store and retrieve object state. The use of JDO also allows the application to be ported across different data storage technologies. Like the servlet and EJB specification, JDO is a standard that will be implemented by competing software vendors. Several JDO implementations are currently available as third party products for relational databases and object oriented databases. of JDO. Part I is a guide to the JDO API, the JDO metadata, and JDO's byte code enhancement. Part II explains the use of JDO in several application deployment scenarios, including stand-alone, client-server, servlet, and EJBs. Part III is a tutorial explaining the example programs and learning tools supplied with the book.
"UML Applied" cuts through the mystique and gets straight to problem of Unified Modeling Language (UML). Readers will soon see the immediate benefits of the language and the "process." By the end of the book, they will have a firm grasp on analyzing and designing their own systems.
* This book appeals to a professional audience: Writers, database administrators, developers, and production staff, all of which have to capture or emit XML from existing documents or databases. * Describes the connection between XML and publishing; Explains how to use XML to create documents that may be published to many other formats. * Shows how to build an "XML round trip" for Adobe FrameMaker 7; Explains how FrameMaker's powerful formatting features lend themselves to publishing of XML documents-without rework.
"Enterprise JavaBeans 2.1" introduces the reader to Enterprise JavaBeans (EJBUs) by discussing the component paradigm, which is the idea behind EJBUs. After discussing the basics of EJBUs, the authors focus on issues that go beyond specification.
This title takes an in-depth look at performance tuning and optimization for ASP.NET applications. It can also serve as a reference for developers who are readying their ASP.NET Web applications for release, and who need to assess whether their application is achieving its optimum performance potential.
Java has always been an excellent language for working with objects. But Java's text manipulation mechanisms have always been limited, compared to languages like AWK and Perl. On the flip side, a regular expressions package in Java 2 Standard Edition (J2SE) brings hope to the Java text mechanisms. This package provides you everything necessary to use regular expressionsall packaged in a simplified object-oriented framework. In addition to working examples and best practices, this book features a detailed API reference with examples supporting nearly every method, and a step-by-step tutorial to create your own regular expressions. With time, you'll discover that regular expressions are extremely powerful in your programming arsenaland you'll enjoy using them! And once you've mastered these tools, you'll wonder how you ever managed without them!
Once you've got a web site up and running it is all too easy to sit back and relax. But how do you know you did a good job? How can you improve the site you have based on real user behaviour? Without getting feedback from your users, how will you find out how it's being used? Web traffic analysis allows you to gain some insight into your site users: where they come from, what pages they like, and how often they come back. However, as statistics are prone to being misinterpreted, your insight often has to be taken with a pinch of salt. This book takes you through the process of analyzing your traffic, without taking for granted the statistics that you generate. Assuming you have a web site, reading this book will help you learn: - The techniques for gathering data on your users - Standards and Guidelines you should adhere to when interpreting your data - What other sites are doing to ensure they respect the privacy of their users - Insight into how real sites use web traffic analysis - Major case case studies from BBC News Online, eBay, and ASPToday - Additional material from The Onion, SmartGirl, and The New York Times From the Publisher This book is for any web professional who wants to understand their site traffic. It's also for anyone with an interest in finding out where their site is most used, and how to make comparisons with other sites. To get the most from this book, you'll need access to log files for your web site as they contain the information we'll show you how to analyze. The book discusses the privacy practices of The Onion, SmartGirl, and The New York Times, as well as examining in detail the traffic analysis techniques used by BBC News Online, eBay, and ASPToday.
This book constitutes the thoroughly refereed postproceedings of the International Workshop on Scientific Engineering for Distributed Java Applications, FIDJI 2002, held in Luxembourg-Kirchberg, Luxembourg in November 2002. The 16 revised full papers presented together with a keynote paper and 3 abstracts were carefully selected from 33 submissions during two rounds of reviewing and improvement. Among the topics addressed are Java coordination, Web service architectures, transaction models, CORBA-based distributed systems, mobile objects, Java group toolkits, distributed process management systems, active objects in J2EE, Java frameworks, Jini, component-based distributed applications, Java middleware, fault-tolerant mobile systems.
This book concentrates on the use of ASP.NET 1.1 and Visual Studio 2003 to build applications for Internet or intranet use, and looks at the possibilities that rich clients bring to both application design and a better user experience. In particular, the authors provide guidance through a range of ideas on how data can be used to drive Web applications, and how that data can be most effectively utilized at each level of the design. They take a practical approach when showing you to build task-specific components, Web pages and Web applications based on a server running ASP.NET. The book itself focuses on n-tier architecture design and the way it can be coded, using SQL Server as a data source and simple Web server hardware.
This book uses ASP .NET and Visual Basic .NET to develop an intranet application that provides all of the features that users expect. The author base the sample intranet within the book on Microsofts free best practices example, the IBuySpy Portal, and show how one can rapidly create an application that makes good use of the advanced features of ASP .NET. A full explanation of the IBuySpy Portal architecture is provided, allowing readers to get the most out of the product. The authors look at how to customize existing portal modules as well as building some of their own. Along the way, readers will learn a wealth of techniques for ASP .NET development - everything from making effective use of stored procedures through to integrating with Windows security and creating an advanced user interface with ASP .NET Web Controls.
* Edit standard XML files with all the tools of Word and Excel (like formulas and the spell checker) * Take existing Word or Excel documents, transform all or part of them into XML, and "plug" them into business processes. * Mine the data in an Office document, using custom macros or applications-on any platform. * Create rich Word or Excel documents programmatically, without even needing to have Office installed. * Create smart documents that have built-in user guidance and validation rules to prevent errors.
How to create dynamic web environments using the ASP .NET framework! The ASP .NET framework enables the development of dynamic web pages, which can interface to various database systems. Using the Visual Basic .NET language you will be able to begin to create your own web systems with ease. This quick and practical introduction explains: how to setup an ASP.NET development environment, and where to find the various software components.- the syntax and features of the language.- web-based user interaction using ASP .NET forms.- pre-defined ASP .NET objects.- how ASP .NET can interface with databases. Clearly written, this book provides you with all the essential information you need to create your own dynamic web environments using ASP .NET. Additional material is available from the Essential series web site: http://www.essential-series.com
* Teaches Web development using real world tutorials. * Approach to subject is no nonsense, wastes little time on history and unnecessary information; therefore it is very concise and results driven. * Covers vital Web development subjects such as Web standards principles and implementation. * Several authors are members of Team Macromedia and the Web Standars project.
* Practical in its organization- teaches via a real website design. After reading this book , a reader will have a lot of foundational, practical knowledge and a self-created website. * Comprehensive and clear coverage of Flash by an established author team. In the past, Foundation Flash has been the number 1 best-selling friends Of ED; this book has been well received in its previous revisions as a quick and approachable first book for learning Flash. * Covers both Flash MX 2004 and Flash MX Professional 2004.
What this book is about . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 What we expect you to know . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ; . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 How the book looks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Flash vs. Usability 1 Flash in control . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Too much power? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 Too little restraint? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 Whose computer is it anyway? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 Designers use the Web differently . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 Who has the need for speed? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 Biting the hand that feeds . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 Year 2000: the Flash backlash . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23 Addressing the critics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24 Accessibility . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28 Modified links . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28 Plug-ins . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28 Internationalization and localization . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29 Whose contribution counts where? 2 Taking it easy, making it easy . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36 What's intuitive for you may not be intuitive to them . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37 What is an average user? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40 The access method . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42 User hardware and software limitations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44 The people factor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50 The language gap . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 1 "How much?!" . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52 User disabilities . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 54 So many people, so little control . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 55 We can't be our own beta testers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57 Education is a two-way street . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58 Your client as student . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 59 The client as teacher . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 60 Choosing Flash 3 HTMl vs. Flash - comparing technologies . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 65 HTMl in perspective . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 67 Responding to the user . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 68 Waiting for the server . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 68 Flash in perspective . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 70 More responsive systems . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 71 More intuitive interactions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 72 Browser and platform-independent interactions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 74 Cost-competitive . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 75 New ways to present information . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 76 Future Fridges Conference web site . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 81 Table of Contents The brief - defining the project's scope . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 81 Company Overview . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 82 Requirements Definition . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 82 Site Overview . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 82 Functional Requirements . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 83 The User Experience . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 84 Deliverables . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 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