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Books > Computing & IT > Applications of computing > Image processing > General
The manipulation of pictures and video in digital form has been an established research activity for more than twenty years. It is only recently, however, that digital image and video processing equipment has been accessible to the gen eral public. This is due in part to the rapidly growing economy. of the home computer. A major contributing factor has been the marked rise in the pres ence of the non-academic user on the internet, particularly the World Wide Web (WWW). Manipulating digital imagery has become synonymous with the WWW. It is the drive to present audio and visual media to the home user in an interactive form and to increase the available range of choices, which has encouraged agreements to begin digital video television broadcasting before the turn of the century. With the increased demand for video material, there is a perceived increase in demand for material from archive sources and this has fuelled commercial interest in automatic digital restoration processes. Further more there is a continuing effort to design techniques for correcting errors in received compressed video bit streams for the purposes of live communications links over noisy channels e. g. mobile telephones and the internet. This book introduces the reader to a range of digital restoration activities beyond the well traversed areas of noise reduction and deblurring. It describes a number of problems associated with archived film and video.
This book presents various video processing methodologies that are useful for distance education. The motivation is to devise new multimedia technologies that are suitable for better representation of instructional videos by exploiting the temporal redundancies present in the original video. This solves many of the issues related to the memory and bandwidth limitation of lecture videos. The various methods described in the book focus on a key-frame based approach which is used to time shrink, repackage and retarget instructional videos. All the methods need a preprocessing step of shot detection and recognition, which is separately given as a chapter. We find those frames which are well-written and distinct as key-frames. A super-resolution based image enhancement scheme is suggested for refining the key-frames for better legibility. These key-frames, along with the audio and a meta-data for the mutual linkage among various media components form a repackaged lecture video, which on a programmed playback, render an estimate of the original video but at a substantially compressed form. The book also presents a legibility retentive retargeting of this instructional media on mobile devices with limited display size. All these technologies contribute to the enhancement of the outreach of distance education programs. Distance education is now a big business with an annual turnover of over 10-12 billion dollars. We expect this to increase rapidly. Use of the proposed technology will help deliver educational videos to those who are less endowed in terms of network bandwidth availability and to those everywhere who are even on a move by delivering it effectively to mobile handsets (including PDAs). Thus, technology developers, practitioners, and content providers will find the material very useful.
The book is about all aspects of computing, communication, general sciences and educational research covered at the Second International Conference on Computer & Communication Technologies held during 24-26 July 2015 at Hyderabad. It hosted by CMR Technical Campus in association with Division - V (Education & Research) CSI, India. After a rigorous review only quality papers are selected and included in this book. The entire book is divided into three volumes. Three volumes cover a variety of topics which include medical imaging, networks, data mining, intelligent computing, software design, image processing, mobile computing, digital signals and speech processing, video surveillance and processing, web mining, wireless sensor networks, circuit analysis, fuzzy systems, antenna and communication systems, biomedical signal processing and applications, cloud computing, embedded systems applications and cyber security and digital forensic. The readers of these volumes will be highly benefited from the technical contents of the topics.
Biometric recognition, or simply biometrics, is the science of establishing the identity of a person based on physical or behavioral attributes. It is a rapidly evolving field with applications ranging from securely accessing one's computer to gaining entry into a country. While the deployment of large-scale biometric systems in both commercial and government applications has increased the public awareness of this technology, "Introduction to Biometrics" is the first textbook to introduce the fundamentals of Biometrics to undergraduate/graduate students. The three commonly used modalities in the biometrics field, namely, fingerprint, face, and iris are covered in detail in this book. Few other modalities like hand geometry, ear, and gait are also discussed briefly along with advanced topics such as multibiometric systems and security of biometric systems. Exercises for each chapter will be available on the book website to help students gain a better understanding of the topics and obtain practical experience in designing computer programs for biometric applications. These can be found at: http://www.csee.wvu.edu/~ross/BiometricsTextBook/. Designed for undergraduate and graduate students in computer science and electrical engineering, "Introduction to Biometrics" is also suitable for researchers and biometric and computer security professionals.
The book is about all aspects of computing, communication, general sciences and educational research covered at the Second International Conference on Computer & Communication Technologies held during 24-26 July 2015 at Hyderabad. It hosted by CMR Technical Campus in association with Division - V (Education & Research) CSI, India. After a rigorous review only quality papers are selected and included in this book. The entire book is divided into three volumes. Three volumes cover a variety of topics which include medical imaging, networks, data mining, intelligent computing, software design, image processing, mobile computing, digital signals and speech processing, video surveillance and processing, web mining, wireless sensor networks, circuit analysis, fuzzy systems, antenna and communication systems, biomedical signal processing and applications, cloud computing, embedded systems applications and cyber security and digital forensic. The readers of these volumes will be highly benefited from the technical contents of the topics.
This textbook presents an introduction to communication systems with an emphasis on signal design and modulation. The book carefully develops the mathematical principles upon which such systems are based, using examples from a wide variety of current communications systems wherever possible. These range from commercial broadcasting and telephone systems to satellite telemetry and radar.
Consumer electronics (CE) devices, providing multimedia entertainment and enabling communication, have become ubiquitous in daily life. However, consumer interaction with such equipment currently requires the use of devices such as remote controls and keyboards, which are often inconvenient, ambiguous and non-interactive. An important challenge for the modern CE industry is the design of user interfaces for CE products that enable interactions which are natural, intuitive and fun. As many CE products are supplied with microphones and cameras, the exploitation of both audio and visual information for interactive multimedia is a growing field of research. Collecting together contributions from an international selection of experts, including leading researchers in industry, this unique text presents the latest advances in applications of multimedia interaction and user interfaces for consumer electronics. Covering issues of both multimedia content analysis and human-machine interaction, the book examines a wide range of techniques from computer vision, machine learning, audio and speech processing, communications, artificial intelligence and media technology. Topics and features: introduces novel computationally efficient algorithms to extract semantically meaningful audio-visual events; investigates modality allocation in intelligent multimodal presentation systems, taking into account the cognitive impacts of modality on human information processing; provides an overview on gesture control technologies for CE; presents systems for natural human-computer interaction, virtual content insertion, and human action retrieval; examines techniques for 3D face pose estimation, physical activity recognition, and video summary quality evaluation; discusses the features that characterize the new generation of CE and examines how web services can be integrated with CE products for improved user experience. This book is an essential resource for researchers and practitioners from both academia and industry working in areas of multimedia analysis, human-computer interaction and interactive user interfaces. Graduate students studying computer vision, pattern recognition and multimedia will also find this a useful reference.
This book constitutes the thoroughly refereed post-conference proceedings of the International Dagstuhl-Seminar on Efficient Algorithms for Global Optimization Methods in Computer Vision, held in Dagstuhl Castle, Germany, in November 2011. The 8 revised full papers presented were carefully reviewed and selected by 12 lectures given at the seminar. The seminar focused on the entire algorithmic development pipeline for global optimization problems in computer vision: modelling, mathematical analysis, numerical solvers and parallelization. In particular, the goal of the seminar was to bring together researchers from all four fields to analyze and discuss the connections between the different stages of the algorithmic design pipeline.
3D Imaging, Analysis and Applications brings together core topics, both in terms of well-established fundamental techniques and the most promising recent techniques in the exciting field of 3D imaging and analysis. Many similar techniques are being used in a variety of subject areas and applications and the authors attempt to unify a range of related ideas. With contributions from high profile researchers and practitioners, the material presented is informative and authoritative and represents mainstream work and opinions within the community. Composed of three sections, the first examines 3D imaging and shape representation, the second, 3D shape analysis and processing, and the last section covers 3D imaging applications. Although 3D Imaging, Analysis and Applications is primarily a graduate text, aimed at masters-level and doctoral-level research students, much material is accessible to final-year undergraduate students. It will also serve as a reference text for professional academics, people working in commercial research and development labs and industrial practitioners.
"This book guides you in the journey of 3D modeling from the theory with elegant mathematics to applications with beautiful 3D model pictures. Written in a simple, straightforward, and concise manner, readers will learn the state of the art of 3D reconstruction and modeling." -Professor Takeo Kanade, Carnegie Mellon University The computer vision and graphics communities use different terminologies for the same ideas. This book provides a translation, enabling graphics researchers to apply vision concepts, and vice-versa, independence of chapters allows readers to directly jump into a specific chapter of interest, compared to other texts, gives more succinct treatment overall, and focuses primarily on vision geometry. Image-Based Modeling is for graduate students, researchers, and engineers working in the areas of computer vision, computer graphics, image processing, robotics, virtual reality, and photogrammetry.
This book contains invited papers and a selection of research papers submitted to Computer Animation '91, the third international work shop on Computer Animation, which was held in Geneva on May 22-24. This workshop, now an annual event, has been organized by the Computer Graphics Society, the University of Geneva, and the Swiss Federal Institute of Technology in Lausanne. During the international workshop on Computer Animation '91, the fourth Computer-generated Film Festival of Geneva, was held. The book presents original research results and applications experience of the various areas of computer animation. This year most papers are related to character animation, human animation, facial animation, and motion contro!. NA DIA MAGNENAT THALMANN DANIEL THALMANN v Table of Contents Part I: Facial Animation Contral Parameterization for Facial Animation F. I. PARKE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Linguistic Issues in Facial Animation C. PELACHAUD, N. !. BADLER, M. STEEDMAN . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 Facial Animation by Spatial Mapping E. C. PATTERSON, P. c. LITWINOWICZ, N. GREENE . . . . . . . . . . . . . . . . . . . . . . . . . 31 A Transformation Method for Modeling and Animation of the Human Face fram Photographs T. KURlHARA, K. ARAI . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45 Techniques for Realistic Facial Modeling and Animation D. TERZOPOULOS, K. WATERS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 59 Part ll: Human Modeling and Animation Generation of Human Motion with Emotion M. UNUMA, R. TAKEUCHI . . . . . . . . . . *. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 77 Creating Realistic Three-Dimensional Human Shape Characters for Computer-Generated Films A. PAOURl, N. MAGNENATTHALMANN, D. THALMANN . . . . . . . . . . . . . . . . . . . 89 Design of Realistic Gaits for the Purpose of Animation N. VASlLONIKOLIDAKIS, G. J CLAPWORTHY . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
This book contains the invited papers and a selection of research papers submitted to Computer Animation '93, the fifth international workshop on Computer Animation, which was held in Geneva on June 16-18, 1993. This workshop, now an annual event, has been organized by the Computer Graphics Society, the University of Geneva, and the Swiss Federal Institute of Technology in Lausanne. During the international workshop on Computer Animation '93, the sixth Computer-generated Film Festival of Geneva, was also held. The volume presents original research results and applications experience to the various areas of computer animation. Most of the contributions are related to motion control, visualization, human animation, and rendering techniques.
Ralf Karrenberg presents Whole-Function Vectorization (WFV), an approach that allows a compiler to automatically create code that exploits data-parallelism using SIMD instructions. Data-parallel applications such as particle simulations, stock option price estimation or video decoding require the same computations to be performed on huge amounts of data. Without WFV, one processor core executes a single instance of a data-parallel function. WFV transforms the function to execute multiple instances at once using SIMD instructions. The author describes an advanced WFV algorithm that includes a variety of analyses and code generation techniques. He shows that this approach improves the performance of the generated code in a variety of use cases.
This volume constitutes the proceedings of the 9th International Conference on Hybrid Artificial Intelligent Systems, HAIS 2014, held in Salamanca, Spain, in June 2014. The 61 papers published in this volume were carefully reviewed and selected from 199 submissions. They are organized in topical sessions on HAIS applications; data mining and knowledge discovery; video and image analysis; bio-inspired models and evolutionary computation; learning algorithms; hybrid intelligent systems for data mining and applications and classification and cluster analysis.
This volume is the first book describing the new concept of "Mixed Reality" which is a kind of virtual reality in a broader sense. Published as the proceedings of the first International Symposium on Mixed Reality and written by an interdisciplinary group of experts from all over the world in both industry and academia, this book provides an in-depth look at the current state of mixed reality technology and the scope of its use in entertainment and interactive arts, as well as in engineering and medical applications. Because of the inherent interdisciplinary applications of the mixed reality technology, this book will be useful for computer scientists in computer graphics, computer vision, human computer interaction, and multimedia technologies, and for people involved in cinema/movie, architecture/civil engineering, medical informatics, and interactive entertainment.
This book constitutes the refereed proceedings of the First International Conference on Biomedical Informatics and Technology, ACBIT 2013, held in Aizu-Wakamatsu, Japan, in September 2013. The ??? revised full papers presented together with 14 keynotes and invited talks were carefully reviewed and selected from 48 submissions. The papers address important problems in medicine, biology and health using image analysis, computer vision, pattern analysis and classification, information visualization, signal processing, control theory, information theory, statistical analysis, information fusion, numerical analysis, fractals and chaos, optimization, simulation and modeling, parallel computing, computational intelligence methods, machine learning, data mining, decision support systems, database integration and management, cognitive modeling, and applied linguistics.
"Reliable Knowledge Discovery" focuses on theory, methods, and techniques for RKDD, a new sub-field of KDD. It studies the theory and methods to assure the reliability and trustworthiness of discovered knowledge and to maintain the stability and consistency of knowledge discovery processes. RKDD has a broad spectrum of applications, especially in critical domains like medicine, finance, and military. "Reliable Knowledge Discovery" also presents methods and techniques for designing robust knowledge-discovery processes. Approaches to assessing the reliability of the discovered knowledge are introduced. Particular attention is paid to methods for reliable feature selection, reliable graph discovery, reliable classification, and stream mining. Estimating the data trustworthiness is covered in this volume as well. Case studies are provided in many chapters. "Reliable Knowledge Discovery" is designed for researchers and advanced-level students focused on computer science and electrical engineering as a secondary text or reference. Professionals working in this related field and KDD application developers will also find this book useful.
This book constitutes the refereed proceedings of the 10th Chinese Conference on Advances in Image and Graphics Technologies, IGTA 2015, held in Beijing, China, in June 2015. The 50 papers presented were carefully reviewed and selected from 138 submissions. They provide a forum for sharing new aspects of the progresses in the areas of image processing technology, image analysis und understanding, computer vision and pattern recognition, big data mining, computer graphics and VR, image technology application.
This groundbreaking resource offers a comprehensive overview of cutting-edge video-based eye monitoring algorithms, as well as human factor algorithms and experiments. Helping to apply the skills in Intelligent Human Machine Interaction (IHMI), this practical reference shows how the core low-level building blocks are implemented and how they are linked with human factor algorithms and human-machine interfaces (HMI) in smart vehicles, sensitive environments and medical facilities.
3D Surface Reconstruction: Multi-Scale Hierarchical Approaches presents methods to model 3D objects in an incremental way so as to capture more finer details at each step. The configuration of the model parameters, the rationale and solutions are described and discussed in detail so the reader has a strong understanding of the methodology. Modeling starts from data captured by 3D digitizers and makes the process even more clear and engaging. Innovative approaches, based on two popular machine learning paradigms, namely Radial Basis Functions and the Support Vector Machines, are also introduced. These paradigms are innovatively extended to a multi-scale incremental structure, based on a hierarchical scheme. The resulting approaches allow readers to achieve high accuracy with limited computational complexity, and makes the approaches appropriate for online, real-time operation. Applications can be found in any domain in which regression is required. 3D Surface Reconstruction: Multi-Scale Hierarchical Approaches is designed as a secondary text book or reference for advanced-level students and researchers in computer science. This book also targets practitioners working in computer vision or machine learning related fields.
Biological systems are a source of inspiration in the development of small autonomous sensor nodes. The two major types of optical vision systems found in nature are the single aperture human eye and the compound eye of insects. The latter are among the most compact and smallest vision sensors. The eye is a compound of individual lenses with their own photoreceptor arrays. The visual system of insects allows them to fly with a limited intelligence and brain processing power. A CMOS image sensor replicating the perception of vision in insects is discussed and designed in this book for industrial (machine vision) and medical applications. The CMOS metal layer is used to create an embedded micro-polarizer able to sense polarization information. This polarization information is shown to be useful in applications like real time material classification and autonomous agent navigation. Further the sensor is equipped with in pixel analog and digital memories which allow variation of the dynamic range and in-pixel binarization in real time. The binary output of the pixel tries to replicate the flickering effect of the insect's eye to detect smallest possible motion based on the change in state. An inbuilt counter counts the changes in states for each row to estimate the direction of the motion. The chip consists of an array of 128x128 pixels, it occupies an area of 5 x 4 mm2 and it has been designed and fabricated in an 180nm CMOS CIS process from UMC.
This book constitutes the thoroughly refereed post-workshop proceedings of the Third IAPR TC3 Workshop on Pattern Recognition of Social Signals in Human-Computer-Interaction, MPRSS 2014, held in Stockholm, Sweden, in August 2014, as a satellite event of the International Conference on Pattern Recognition, ICPR 2014. The 14 revised papers presented focus on pattern recognition, machine learning and information fusion methods with applications in social signal processing, including multimodal emotion recognition, user identification, and recognition of human activities.
This book presents theoretical and practical aspects of the interaction between low and high level image processing. Multiresolution analysis owes its popularity mostly to wavelets and is widely used in a variety of applications. Low level image processing is important for the performance of many high level applications. The book includes examples from different research fields, i.e. video surveillance; biomedical applications (EMG and X-ray); improved communication, namely teleoperation, telemedicine, animation, augmented/virtual reality and robot vision; monitoring of the condition of ship systems and image quality control.
This book provides a state-of-the art overview of satellite archaeology and it is an invaluable volume for archaeologists, scientists, and managers interested in using satellite Earth Observation (EO) to improve the traditional approach for archaeological investigation, protection and management of Cultural Heritage. The recent increasing development of EO techniques and the tremendous advances in Information and Communication Technologies (ICT) have resulted primarily in Cultural Heritage applications. The book focuses on new challenging prospects for the use of EO in archaeology not only for probing the subsurface to unveil sites and artifacts, but also for the management and valorization as well as for the monitoring and preservation of cultural resources. The book provides a first-class understanding of this revolutionary scenario which was unthinkable several years ago. The book offers: (i) an excellent collection of outstanding articles focusing on satellite data processing, analysis and interpretation for archaeological applications, (ii) impressive case studies, (iii) striking examples of the high potential of the integration of multi-temporal, multi-scale, multi-sensors techniques. Each chapter is composed as an authoritative contribution to help the reader grasp the value of its content. The authors are renowned experts from the international scientific community. "Audience" This book will be of interest to scientists in remote sensing applied to archeology, geoarcheology, paleo-environment, paleo-climate and cultural heritage. "
Mathematical Methods for Signal and Image Analysis and Representation presents the mathematical methodology for generic image analysis tasks. In the context of this book an image may be any m-dimensional empirical signal living on an n-dimensional smooth manifold (typically, but not necessarily, a subset of spacetime). The existing literature on image methodology is rather scattered and often limited to either a deterministic or a statistical point of view. In contrast, this book brings together these seemingly different points of view in order to stress their conceptual relations and formal analogies. Furthermore, it does not focus on specific applications, although some are detailed for the sake of illustration, but on the methodological frameworks on which such applications are built, making it an ideal companion for those seeking a rigorous methodological basis for specific algorithms as well as for those interested in the fundamental methodology per se. Covering many topics at the forefront of current research, including anisotropic diffusion filtering of tensor fields, this book will be of particular interest to graduate and postgraduate students and researchers in the fields of computer vision, medical imaging and visual perception. |
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