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Books > Computing & IT > Applications of computing > Image processing > General

Computer-Aided Design of User Interfaces II - Proceedings of the Third International Conference on Computer-Aided Design of... Computer-Aided Design of User Interfaces II - Proceedings of the Third International Conference on Computer-Aided Design of User Interfaces, 21-23 October, 1999, Louvain-la-Neuve, Belgium (Paperback, Softcover reprint of the original 1st ed. 1999)
Jean Vanderdonckt, Angel Puerta
R1,432 Discovery Miles 14 320 Ships in 18 - 22 working days

INTRODUCTION TO COMPUTER-AIDED DESIGN OF USER INTERFACES l 2 Jean Vanderdonckt and Angel Puerta ,3 Jlnstitut d'Administration et de Gestion - Universite catholique de Louvain Place des Doyens, 1 - B-1348 Louvain-la-Neuve (Belgium) vanderdonckt@gant,ucl. ac,be , vanderdoncktj@acm,org Web: http://www. arpuerta. com JKnowledge Systems Laboratory, Stanford University, MSOB x215 Stanford, CA 94305-5479, USA puena@camis. stanford. edu 3RedWhaie Corp. , 277 Town & Country Village Palo Alto, CA 94303, USA puerta@ redwhale. com Web: http://www. redwhale. com Computer-Aided Design of Vser Interfaces (CADUI) is hereby referred to as the particular area of Human-Computer Interaction (HCI) intended to provide software support for any activity involved in the development life cycle of an interactive application, Such activities namely include task analysis, contextual inquiry [l], requirements definition, user-centred design, application modelling, conceptual design, prototyping, programming, in- stallation, test, evaluation, maintenance, Although very recently addressed (e. g. , [3]), the activity of re-designing an existing user interface (VI) for an interactive application and the activity of re-engineering a VI to rebuild its underlying models are also considered in CADVI. A fundamental aim of CADVI is not only to provide some software sup- port to the above activities, but also to incorporate strong and solid meth- odological aspects into the development, thus fostering abstraction reflection and leaving ad hoc development aside [5,7]. Incorporating such methodo- logical aspects inevitably covers three related, sometimes intertwined, facets: models, method and tools.

Introduction to Image Processing Using R - Learning by Examples (Paperback, 2013 ed.): Alejandro C. Frery, Talita Perciano Introduction to Image Processing Using R - Learning by Examples (Paperback, 2013 ed.)
Alejandro C. Frery, Talita Perciano
R1,748 Discovery Miles 17 480 Ships in 18 - 22 working days

This book introduces the statistical software R to the image processing community in an intuitive and practical manner. R brings interesting statistical and graphical tools which are important and necessary for image processing techniques. Furthermore, it has been proved in the literature that R is among the most reliable, accurate and portable statistical software available. Both the theory and practice of R code concepts and techniques are presented and explained, and the reader is encouraged to try their own implementation to develop faster, optimized programs. Those who are new to the field of image processing and to R software will find this work a useful introduction. By reading the book alongside an active R session, the reader will experience an exciting journey of learning and programming.

Omnidirectional Vision Systems - Calibration, Feature Extraction and 3D Information (Paperback, 2013 ed.): Luis Puig, J.J.... Omnidirectional Vision Systems - Calibration, Feature Extraction and 3D Information (Paperback, 2013 ed.)
Luis Puig, J.J. Guerrero
R1,719 Discovery Miles 17 190 Ships in 18 - 22 working days

This work focuses on central catadioptric systems, from the early step of calibration to high-level tasks such as 3D information retrieval. The book opens with a thorough introduction to the sphere camera model, along with an analysis of the relation between this model and actual central catadioptric systems. Then, a new approach to calibrate any single-viewpoint catadioptric camera is described. This is followed by an analysis of existing methods for calibrating central omnivision systems, and a detailed examination of hybrid two-view relations that combine images acquired with uncalibrated central catadioptric systems and conventional cameras. In the remaining chapters, the book discusses a new method to compute the scale space of any omnidirectional image acquired with a central catadioptric system, and a technique for computing the orientation of a hand-held omnidirectional catadioptric camera.

Efficient Algorithms for Discrete Wavelet Transform - With Applications to Denoising and Fuzzy Inference Systems (Paperback,... Efficient Algorithms for Discrete Wavelet Transform - With Applications to Denoising and Fuzzy Inference Systems (Paperback, 2013 ed.)
K.K. Shukla, Arvind K. Tiwari
R1,635 Discovery Miles 16 350 Ships in 18 - 22 working days

Due to its inherent time-scale locality characteristics, the discrete wavelet transform (DWT) has received considerable attention in signal/image processing. Wavelet transforms have excellent energy compaction characteristics and can provide perfect reconstruction. The shifting (translation) and scaling (dilation) are unique to wavelets. Orthogonality of wavelets with respect to dilations leads to multigrid representation. As the computation of DWT involves filtering, an efficient filtering process is essential in DWT hardware implementation. In the multistage DWT, coefficients are calculated recursively, and in addition to the wavelet decomposition stage, extra space is required to store the intermediate coefficients. Hence, the overall performance depends significantly on the precision of the intermediate DWT coefficients. This work presents new implementation techniques of DWT, that are efficient in terms of computation, storage, and with better signal-to-noise ratio in the reconstructed signal.

Topological Modeling for Visualization (Paperback, Softcover reprint of the original 1st ed. 1997): Anatolij T. Fomenko,... Topological Modeling for Visualization (Paperback, Softcover reprint of the original 1st ed. 1997)
Anatolij T. Fomenko, Tosiyasu L. Kunii
R1,438 Discovery Miles 14 380 Ships in 18 - 22 working days

The flood of information through various computer networks such as the In ternet characterizes the world situation in which we live. Information worlds, often called virtual spaces and cyberspaces, have been formed on computer networks. The complexity of information worlds has been increasing almost exponentially through the exponential growth of computer networks. Such nonlinearity in growth and in scope characterizes information worlds. In other words, the characterization of nonlinearity is the key to understanding, utiliz ing and living with the flood of information. The characterization approach is by characteristic points such as peaks, pits, and passes, according to the Morse theory. Another approach is by singularity signs such as folds and cusps. Atoms and molecules are the other fundamental characterization ap proach. Topology and geometry, including differential topology, serve as the framework for the characterization. Topological Modeling for Visualization is a textbook for those interested in this characterization, to understand what it is and how to do it. Understanding is the key to utilizing information worlds and to living with the changes in the real world. Writing this textbook required careful preparation by the authors. There are complex mathematical concepts that require designing a writing style that facilitates understanding and appeals to the reader. To evolve a style, we set as a main goal of this book the establishment of a link between the theoretical aspects of modern geometry and topology, on the one hand, and experimental computer geometry, on the other.

Soft Computing Techniques in Vision Science (Paperback, 2012 ed.): Srikanta Patnaik, Yeon-Mo Yang Soft Computing Techniques in Vision Science (Paperback, 2012 ed.)
Srikanta Patnaik, Yeon-Mo Yang
R2,637 Discovery Miles 26 370 Ships in 18 - 22 working days

This Special Edited Volume is a unique approach towards Computational solution for the upcoming field of study called Vision Science. From a scientific firmament Optics, Ophthalmology, and Optical Science has surpassed an Odyssey of optimizing configurations of Optical systems, Surveillance Cameras and other Nano optical devices with the metaphor of Nano Science and Technology. Still these systems are falling short of its computational aspect to achieve the pinnacle of human vision system. In this edited volume much attention has been given to address the coupling issues Computational Science and Vision Studies. It is a comprehensive collection of research works addressing various related areas of Vision Science like Visual Perception and Visual system, Cognitive Psychology, Neuroscience, Psychophysics and Ophthalmology, linguistic relativity, color vision etc. This issue carries some latest developments in the form of research articles and presentations. The volume is rich of contents with technical tools for convenient experimentation in Vision Science. There are 18 research papers having significance in an array of application areas. The volume claims to be an effective compendium of computing developments like Frequent Pattern Mining, Genetic Algorithm, Gabor Filter, Support Vector Machine, Region Based Mask Filter, 4D stereo camera systems, Principal Component Analysis etc. The detailed analysis of the papers can immensely benefit to the researchers of this domain. It can be an Endeavour in the pursuit of adding value in the existing stock of knowledge in Vision Science.

WALCOM: Algorithms and Computation - 7th International Workshop, WALCOM 2013, Kharagpur, India, February 14-16, 2013,... WALCOM: Algorithms and Computation - 7th International Workshop, WALCOM 2013, Kharagpur, India, February 14-16, 2013, Proceedings (Paperback, 2013 ed.)
Subir Kumar Ghosh, Takeshi Tokuyama
R1,426 Discovery Miles 14 260 Ships in 18 - 22 working days

This book constitutes the refereed proceedings of the 7th International Workshop on Algorithms and Computation, WALCOM 2013, held in Kharagpur, India, in February 2013. The 29 full papers presented were carefully reviewed and selected from 86 submissions. The papers are organized in topical sections on computational geometry, approximation and randomized algorithms, parallel and distributed computing, graph algorithms, complexity and bounds, and graph drawing.

Clinical Image-Based Procedures. Translational Research in Medical Imaging - Second International Workshop, CLIP 2013, Held in... Clinical Image-Based Procedures. Translational Research in Medical Imaging - Second International Workshop, CLIP 2013, Held in Conjunction with MICCAI 2013, Nagoya, Japan, September 22, 2013, Revised Selected Papers (Paperback, 2014 ed.)
Marius Erdt, Marius George Linguraru, Cristina Oyarzun Laura, Raj Shekhar, Stefan Wesarg, …
R1,815 Discovery Miles 18 150 Ships in 18 - 22 working days

This book constitutes revised selected papers from the International Workshop on Clinical Image-Based Procedures, CLIP 2013, held in conjunction with MICCAI 2012 in Nagoya, Japan, in September 2013. The 19 papers presented in this volume were carefully reviewed and selected from 26 submissions. The workshop was a productive and exciting forum for the discussion and dissemination of clinically tested, state-of-the-art methods for image-based planning, monitoring and evaluation of medical procedures.

Trends and Topics in Computer Vision - ECCV 2010 Workshops, Heraklion, Crete, Greece, September 10-11, 2010, Revised Selected... Trends and Topics in Computer Vision - ECCV 2010 Workshops, Heraklion, Crete, Greece, September 10-11, 2010, Revised Selected Papers, Part I (Paperback, 2012 ed.)
Kiriakos N. Kutulakos
R1,431 Discovery Miles 14 310 Ships in 18 - 22 working days

The two volumes LNCS 6553 and 6554 constitute the refereed post-proceedings of 7 workshops held in conjunction with the 11th European Conference on Computer Vision, held in Heraklion, Crete, Greece in September 2010. The 62 revised papers presented together with 2 invited talks were carefully reviewed and selected from numerous submissions. The first volume contains 26 revised papers and 2 invited talks selected from the following workshops: First International Workshop on Parts and Attributes; Third Workshop on Human Motion Understanding, Modeling, Capture and Animation; and International Workshop on Sign, Gesture and Activity (SGA 2010).

Pictorial Information Systems in Medicine (Paperback, Softcover reprint of the original 1st ed. 1986): Karl H. Hoehne Pictorial Information Systems in Medicine (Paperback, Softcover reprint of the original 1st ed. 1986)
Karl H. Hoehne
R1,493 Discovery Miles 14 930 Ships in 18 - 22 working days

This volume contains the proceedings of the NATO Advanced Study Institute on "Pictorial Information Systems in Medicine" held August 27-September 7, 1984 in Hotel Maritim, Braunlage/Harz, Federal Republic of Germany. The program committee of the institute consisted of KH Hohne (Director), G. T Herman, G. S. Lodwick, and D. Meyer-Ebrecht. The organization was in the hands of Klaus Assmann and Fritz Bocker In the last decade medical imaging has undergone a rapid development New imaging modalities such as Computer Tomography (CT), Digital Angiography (DSA) and Magnetic Resonance Imaging (MRI) were developed using the capabilities of modern computers. In a modern hospital these technologies produce already more then 25% of image data in digital form. This format lends itself to the design of computer assisted Information systems Integrating data acquisition, presentation, communi cation and archiving for all modalities and users within a department or even a hospital. Advantages such as rapid access to any archived Image, synoptic presentation, computer assisted image analysis to name only a few, are expected. The design of such pictorial information systems, however, often called PACS (Picture Archiving and Communication Systems) In the medical community is a non-trivial task involving know-how from many disciplines such as - Medicine (especially Radiology), - Data Base Technology, - Computer Graphics, - Man Machine Interaction, - Hardware Technology and others. Most of these disCiplines are represented by disjunct scientific communities."

Computer Graphics - Techniques and Applications (Paperback, 1969 ed.): Robert D. Parslow Computer Graphics - Techniques and Applications (Paperback, 1969 ed.)
Robert D. Parslow
R1,394 Discovery Miles 13 940 Ships in 18 - 22 working days

About four or five years ago one began to hear about the enormous interest being taken in on-line consoles and displays. Nothing much was done with them, but computer men felt that this was the way computing ought to go: one might dispense with cards, and overcome many of the problems of man-machine communication. It quickly appeared that, as with computers, there had been a great under estimation of the amount of work involved, of the difficulties of programming, and of the cost. So it began to emerge that graphics was not the ultimate answer, in spite of superb demonstrations where one might watch a square being converted into a cube and then rotated. But my mind goes back to 1951 and the first computers. There, there were demonstrations of arithmetic speed and storage facility; but not much idea of actual use. However, we now understand how to use computers, and in the last year or two, significant developments in the field of graphics have led to genuine applications, and economic benefits. The equipment is still expensive, but it is becoming cheaper, more uses are being found, and f believe that we are just at the stage when the subject is gaining momentum, to become, like computers, a field of immense importance."

Maya Manual (Paperback, Softcover reprint of the original 1st ed. 2003): Daniel Lavender Maya Manual (Paperback, Softcover reprint of the original 1st ed. 2003)
Daniel Lavender
R1,443 Discovery Miles 14 430 Ships in 18 - 22 working days

Alias|Wavefront's Maya 3D animation software is an integrated collection of tools for creating computer generated images, used in nearly every blockbuster special effects film that has been released in the last few years. The first choice for digital content creators, Maya combines animation, dynamics, modelling and rendering tools, enabling you to create digital characters and visual effects for live action films or stand-alone animation.

Machine Vision for the Inspection of Natural Products (Paperback, Softcover reprint of the original 1st ed. 2003): Mark Graves,... Machine Vision for the Inspection of Natural Products (Paperback, Softcover reprint of the original 1st ed. 2003)
Mark Graves, Bruce Batchelor
R2,934 Discovery Miles 29 340 Ships in 18 - 22 working days

Machine vision technology has revolutionised the process of automated inspection in manufacturing. The specialist techniques required for inspection of natural products, such as food, leather, textiles and stone is still a challenging area of research. Topological variations make image processing algorithm development, system integration and mechanical handling issues much more complex. The practical issues of making machine vision systems operate robustly in often hostile environments together with the latest technological advancements are reviewed in this volume. Features: - Case studies based on real-world problems to demonstrate the practical application of machine vision systems. - In-depth description of system components including image processing, illumination, real-time hardware, mechanical handling, sensing and on-line testing. - Systems-level integration of constituent technologies for bespoke applications across a variety of industries. - A diverse range of example applications that a system may be required to handle from live fish to ceramic tiles. Machine Vision for the Inspection of Natural Products will be a valuable resource for researchers developing innovative machine vision systems in collaboration with food technology, textile and agriculture sectors. It will also appeal to practising engineers and managers in industries where the application of machine vision can enhance product safety and process efficiency.

Computing with T.Node Parallel Architecture (Paperback, Softcover reprint of the original 1st ed. 1991): D. Heidrich, J. C... Computing with T.Node Parallel Architecture (Paperback, Softcover reprint of the original 1st ed. 1991)
D. Heidrich, J. C Grossetie
R4,006 Discovery Miles 40 060 Ships in 18 - 22 working days

Parallel processing is seen today as the means to improve the power of computing facilities by breaking the Von Neumann bottleneck of conventional sequential computer architectures. By defining appropriate parallel computation models definite advantages can be obtained. Parallel processing is the center of the research in Europe in the field of Information Processing Systems so the CEC has funded the ESPRIT Supemode project to develop a low cost, high performance, multiprocessor machine. The result of this project is a modular, reconfigurable architecture based on !NMOS transputers: T.Node. This machine can be considered as a research, industrial and commercial success. The CEC has decided to continue to encourage manufacturers as well as research and end-users of transputers by funding other projects in this field. This book presents course papers of the Eurocourse given at the Joint Research Centre in ISPRA (Italy) from the 4th to 8 of November 1991. First we present an overview of various trends in the design of parallel architectures and specially of the T.Node with it's software development environments, new distributed system aspects and also new hardware extensions based on the !NMOS T9000 processor. In a second part, we review some real case applications in the field of image synthesis, image processing, signal processing, terrain modeling, particle physics simulation and also enhanced parallel and distributed numerical methods on T.Node.

Cellular Automata Transforms - Theory and Applications in Multimedia Compression, Encryption, and Modeling (Paperback,... Cellular Automata Transforms - Theory and Applications in Multimedia Compression, Encryption, and Modeling (Paperback, Softcover reprint of the original 1st ed. 2000)
Olurinde Lafe
R3,984 Discovery Miles 39 840 Ships in 18 - 22 working days

Cellular Automata Transforms describes a new approach to using the dynamical system, popularly known as cellular automata (CA), as a tool for conducting transforms on data. Cellular automata have generated a great deal of interest since the early 1960s when John Conway created the `Game of Life'. This book takes a more serious look at CA by describing methods by which information building blocks, called basis functions (or bases), can be generated from the evolving states. These information blocks can then be used to construct any data. A typical dynamical system such as CA tend to involve an infinite possibilities of rules that define the inherent elements, neighborhood size, shape, number of states, and modes of association, etc. To be able to build these building blocks an elegant method had to be developed to address a large subset of these rules. A new formula, which allows for the definition a large subset of possible rules, is described in the book. The robustness of this formula allows searching of the CA rule space in order to develop applications for multimedia compression, data encryption and process modeling. Cellular Automata Transforms is divided into two parts. In Part I the fundamentals of cellular automata, including the history and traditional applications are outlined. The challenges faced in using CA to solve practical problems are described. The basic theory behind Cellular Automata Transforms (CAT) is developed in this part of the book. Techniques by which the evolving states of a cellular automaton can be converted into information building blocks are taught. The methods (including fast convolutions) by which forward and inverse transforms of any data can be achieved are also presented. Part II contains a description of applications of CAT. Chapter 4 describes digital image compression, audio compression and synthetic audio generation, three approaches for compressing video data. Chapter 5 contains both symmetric and public-key implementation of CAT encryption. Possible methods of attack are also outlined. Chapter 6 looks at process modeling by solving differential and integral equations. Examples are drawn from physics and fluid dynamics.

Computer-Aided Design of User Interfaces III - Proceedings of the Fourth International Conference on Computer-Aided Design of... Computer-Aided Design of User Interfaces III - Proceedings of the Fourth International Conference on Computer-Aided Design of User Interfaces 15-17 May 2002, Valenciennes, France (Paperback, Softcover reprint of the original 1st ed. 2002)
Christophe Kolski, Jean Vanderdonckt
R2,686 Discovery Miles 26 860 Ships in 18 - 22 working days

Advances in electronics, communications, and the fast growth of the Internet have made the use of a wide variety of computing devices an every day occurrence. These computing devices have different interaction styles, input/output techniques, modalities, characteristics, and contexts of use. Furthermore, users expect to access their data and run the same application from any of these devices. Two of the problems we encountered in our own work [2] in building VIs for different platforms were the different layout features and screen sizes associated with each platform and device. Dan Ol sen [13], Peter Johnson [9], and Stephen Brewster, et al. [4] all talk about problems in interaction due to the diversity of interactive platforms, devices, network services and applications. They also talk about the problems associ ated with the small screen size of hand-held devices. In comparison to desk top computers, hand-held devices will always suffer from a lack of screen real estate, so new metaphors of interaction have to be devised for such de vices. It is difficult to develop a multi-platform user interface (VI) without duplicating development effort. Developers now face the daunting task to build UIs that must work across multiple devices. There have been some ap proaches towards solving this problem of multi-platform VI development in cluding XWeb [14]. Building "plastic interfaces" [5,20] is one such method in which the VIs are designed to "withstand variations of context of use while preserving usability".

Face Detection and Gesture Recognition for Human-Computer Interaction (Paperback, Softcover reprint of the original 1st ed.... Face Detection and Gesture Recognition for Human-Computer Interaction (Paperback, Softcover reprint of the original 1st ed. 2001)
Ming-Hsuan Yang, Narendra Ahuja
R2,627 Discovery Miles 26 270 Ships in 18 - 22 working days

With the ubiquity of new information technology and media, more effective and friendly methods for human computer interaction (HCI) are being developed which do not rely on traditional devices such as keyboards, mice and displays. The first step for any intelligent HCI system is face detection, and one of most friendly HCI systems is hand gesture. Face Detection and Gesture Recognition for Human-Computer Interaction introduces the frontiers of vision-based interfaces for intelligent human computer interaction with focus on two main issues: face detection and gesture recognition. The first part of the book reviews and discusses existing face detection methods, followed by a discussion on future research. Performance evaluation issues on the face detection methods are also addressed. The second part discusses an interesting hand gesture recognition method based on a generic motion segmentation algorithm. The system has been tested with gestures from American Sign Language with promising results. We conclude this book with comments on future work in face detection and hand gesture recognition.Face Detection and Gesture Recognition for Human-Computer Interaction will interest those working in vision-based interfaces for intelligent human computer interaction. It also contains a comprehensive survey on existing face detection methods, which will serve as the entry point for new researchers embarking on such topics. Furthermore, this book also covers in-depth discussion on motion segmentation algorithms and applications, which will benefit more seasoned graduate students or researchers interested in motion pattern recognition.

Media Computing - Computational Media Aesthetics (Paperback, Softcover reprint of the original 1st ed. 2002): Chitra Dorai,... Media Computing - Computational Media Aesthetics (Paperback, Softcover reprint of the original 1st ed. 2002)
Chitra Dorai, Svetha Venkatesh
R2,635 Discovery Miles 26 350 Ships in 18 - 22 working days

Traditionally, scientific fields have defined boundaries, and scientists work on research problems within those boundaries. However, from time to time those boundaries get shifted or blurred to evolve new fields. For instance, the original goal of computer vision was to understand a single image of a scene, by identifying objects, their structure, and spatial arrangements. This has been referred to as image understanding. Recently, computer vision has gradually been making the transition away from understanding single images to analyz ing image sequences, or video understanding. Video understanding deals with understanding of video sequences, e. g. , recognition of gestures, activities, fa cial expressions, etc. The main shift in the classic paradigm has been from the recognition of static objects in the scene to motion-based recognition of actions and events. Video understanding has overlapping research problems with other fields, therefore blurring the fixed boundaries. Computer graphics, image processing, and video databases have obvious overlap with computer vision. The main goal of computer graphics is to gener ate and animate realistic looking images, and videos. Researchers in computer graphics are increasingly employing techniques from computer vision to gen erate the synthetic imagery. A good example of this is image-based rendering and modeling techniques, in which geometry, appearance, and lighting is de rived from real images using computer vision techniques. Here the shift is from synthesis to analysis followed by synthesis.

Open Problems in Spectral Dimensionality Reduction (Paperback, 2014 ed.): Harry Strange, Reyer Zwiggelaar Open Problems in Spectral Dimensionality Reduction (Paperback, 2014 ed.)
Harry Strange, Reyer Zwiggelaar
R1,635 Discovery Miles 16 350 Ships in 18 - 22 working days

The last few years have seen a great increase in the amount of data available to scientists, yet many of the techniques used to analyse this data cannot cope with such large datasets. Therefore, strategies need to be employed as a pre-processing step to reduce the number of objects or measurements whilst retaining important information. Spectral dimensionality reduction is one such tool for the data processing pipeline. Numerous algorithms and improvements have been proposed for the purpose of performing spectral dimensionality reduction, yet there is still no gold standard technique. This book provides a survey and reference aimed at advanced undergraduate and postgraduate students as well as researchers, scientists, and engineers in a wide range of disciplines. Dimensionality reduction has proven useful in a wide range of problem domains and so this book will be applicable to anyone with a solid grounding in statistics and computer science seeking to apply spectral dimensionality to their work.

Computer and Information Sciences - Proceedings of the 25th International Symposium on Computer and Information Sciences... Computer and Information Sciences - Proceedings of the 25th International Symposium on Computer and Information Sciences (Paperback, 2010 ed.)
Erol Gelenbe, Ricardo Lent, Georgia Sakellari, Ahmet Sacan, Hakki Toroslu, …
R5,182 Discovery Miles 51 820 Ships in 18 - 22 working days

Computer and Information Sciences is a unique and comprehensive review of advanced technology and research in the field of Information Technology. It provides an up to date snapshot of research in Europe and the Far East (Hong Kong, Japan and China) in the most active areas of information technology, including Computer Vision, Data Engineering, Web Engineering, Internet Technologies, Bio-Informatics and System Performance Evaluation Methodologies.

Software Visualization - From Theory to Practice (Paperback, Softcover reprint of the original 1st ed. 2003): Kang Zhang Software Visualization - From Theory to Practice (Paperback, Softcover reprint of the original 1st ed. 2003)
Kang Zhang
R5,191 Discovery Miles 51 910 Ships in 18 - 22 working days

Software Visualization: From Theory to Practice was initially selected as a special volume for "The Annals of Software Engineering (ANSE) Journal," which has been discontinued. This special edited volume, is the first to discuss software visualization in the perspective of software engineering. It is a collection of 14 chapters on software visualization, covering the topics from theory to practical systems. The chapters are divided into four Parts: Visual Formalisms, Human Factors, Architectural Visualization, and Visualization in Practice. They cover a comprehensive range of software visualization topics, including
*Visual programming theory and techniques for rapid software prototyping and graph visualization, including distributed programming;
*Visual formalisms such as Flowchart, Event Graph, and Process Communication Graph;
*Graph-oriented distributed programming;
*Program visualization for software understanding, testing/debugging and maintenance;
*Object-oriented re-design based on legacy procedural software;
*Cognitive models for designing software exploration tools;
*Human comprehensibility of visual modeling diagrams in UML;
*UML extended with pattern compositions for software reuse;
*Visualization of software architecture and Web architecture for better understanding;
*Visual programming and program visualization for music synthesizers;
*Drawing diagrams nicely using clustering techniques for software engineering.

Software Visualization: From Theory to Practice is designed to meet the needs of both an academic and a professional audience composed of researchers and software developers. This book is also suitable for senior undergraduate and graduate students in software engineering and computer science, as a secondary text or a reference.

Machine Learning and Interpretation in Neuroimaging - International Workshop, MLINI 2011, Held at NIPS 2011, Sierra Nevada,... Machine Learning and Interpretation in Neuroimaging - International Workshop, MLINI 2011, Held at NIPS 2011, Sierra Nevada, Spain, December 16-17, 2011, Revised Selected and Invited Contributions (Paperback, 2012 ed.)
Georg Langs, Irina Rish, Moritz Grosse-Wentrup, Brian Murphy
R1,294 Discovery Miles 12 940 Ships in 18 - 22 working days

Brain imaging brings together the technology, methodology, research questions and approaches of a wide range of scientific fields including physics, statistics, computer science, neuroscience, biology, and engineering. Thus, methodological and technological advances that enable us to obtain measurements, examine relationships across observations, and link these data to neuroscientific hypotheses happen in a highly interdisciplinary environment. The dynamic field of machine learning with its modern approach to data mining provides many relevant approaches for neuroscience and enables the exploration of open questions. This state-of-the-art survey offers a collection of papers from the Workshop on Machine Learning and Interpretation in Neuroimaging, MLINI 2011, held at the 25th Annual Conference on Neural Information Processing, NIPS 2011, in the Sierra Nevada, Spain, in December 2011. Additionally, invited speakers agreed to contribute reviews on various aspects of the field, adding breadth and perspective to the volume. The 32 revised papers were carefully selected from 48 submissions. At the interface between machine learning and neuroimaging the papers aim at shedding some light on the state of the art in this interdisciplinary field. They are organized in topical sections on coding and decoding, neuroscience, dynamcis, connectivity, and probabilistic models and machine learning.

Handbook of Formal Languages - Volume 1 Word, Language, Grammar (Paperback, Softcover reprint of the original 1st ed. 1997):... Handbook of Formal Languages - Volume 1 Word, Language, Grammar (Paperback, Softcover reprint of the original 1st ed. 1997)
Grzegorz Rozenberg, Arto Salomaa
R1,581 Discovery Miles 15 810 Ships in 18 - 22 working days

This uniquely authoritative and comprehensive handbook is the first to cover the vast field of formal languages, as well as its traditional and most recent applications to such diverse areas as linguistics, developmental biology, computer graphics, cryptology, molecular genetics, and programming languages. No other work comes even close to the scope of this one. The editors are extremely well-known theoretical computer scientists, and each individual topic is presented by the leading authorities in the particular field. The maturity of the field makes it possible to include a historical perspective in many presentations. The work is divided into three volumes, which may be purchased as a set.

Multimedia Interaction and Intelligent User Interfaces - Principles, Methods and Applications (Paperback, 2010 ed.): Ling Shao,... Multimedia Interaction and Intelligent User Interfaces - Principles, Methods and Applications (Paperback, 2010 ed.)
Ling Shao, Caifeng Shan, Jiebo Luo, Minoru Etoh
R2,658 Discovery Miles 26 580 Ships in 18 - 22 working days

Consumer electronics (CE) devices, providing multimedia entertainment and enabling communication, have become ubiquitous in daily life. However, consumer interaction with such equipment currently requires the use of devices such as remote controls and keyboards, which are often inconvenient, ambiguous and non-interactive. An important challenge for the modern CE industry is the design of user interfaces for CE products that enable interactions which are natural, intuitive and fun. As many CE products are supplied with microphones and cameras, the exploitation of both audio and visual information for interactive multimedia is a growing field of research. Collecting together contributions from an international selection of experts, including leading researchers in industry, this unique text presents the latest advances in applications of multimedia interaction and user interfaces for consumer electronics. Covering issues of both multimedia content analysis and human-machine interaction, the book examines a wide range of techniques from computer vision, machine learning, audio and speech processing, communications, artificial intelligence and media technology. Topics and features: introduces novel computationally efficient algorithms to extract semantically meaningful audio-visual events; investigates modality allocation in intelligent multimodal presentation systems, taking into account the cognitive impacts of modality on human information processing; provides an overview on gesture control technologies for CE; presents systems for natural human-computer interaction, virtual content insertion, and human action retrieval; examines techniques for 3D face pose estimation, physical activity recognition, and video summary quality evaluation; discusses the features that characterize the new generation of CE and examines how web services can be integrated with CE products for improved user experience. This book is an essential resource for researchers and practitioners from both academia and industry working in areas of multimedia analysis, human-computer interaction and interactive user interfaces. Graduate students studying computer vision, pattern recognition and multimedia will also find this a useful reference.

Multimedia and Signal Processing - Second International Conference, CMSP 2012, Shanghai, China, December 7-9, 2012, Proceedings... Multimedia and Signal Processing - Second International Conference, CMSP 2012, Shanghai, China, December 7-9, 2012, Proceedings (Paperback, 2012 ed.)
Fu Lee Wang, Jingsheng Lei, Rynson W.H. Lau, Jingxin Zhang
R1,505 Discovery Miles 15 050 Ships in 18 - 22 working days

This volume constitutes the refereed proceedings of the Second International Conference on Multimedia and Signal Processing, CMSP 2012, held in Shanghai, China, in December 2012. The 79 full papers included in the volume were selected from 328 submissions from 10 different countries and regions. The papers are organized in topical sections on computer and machine vision, feature extraction, image enhancement and noise filtering, image retrieval, image segmentation, imaging techniques & 3D imaging, pattern recognition, multimedia systems, architecture, and applications, visualization, signal modeling, identification & prediction, speech & language processing, time-frequency signal analysis.

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