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Computer-Aided Design of User Interfaces III - Proceedings of the Fourth International Conference on Computer-Aided Design of User Interfaces 15-17 May 2002, Valenciennes, France (Paperback, Softcover reprint of the original 1st ed. 2002)
Loot Price: R2,824
Discovery Miles 28 240
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Computer-Aided Design of User Interfaces III - Proceedings of the Fourth International Conference on Computer-Aided Design of User Interfaces 15-17 May 2002, Valenciennes, France (Paperback, Softcover reprint of the original 1st ed. 2002)
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Total price: R2,844
Discovery Miles: 28 440
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Advances in electronics, communications, and the fast growth of the
Internet have made the use of a wide variety of computing devices
an every day occurrence. These computing devices have different
interaction styles, input/output techniques, modalities,
characteristics, and contexts of use. Furthermore, users expect to
access their data and run the same application from any of these
devices. Two of the problems we encountered in our own work [2] in
building VIs for different platforms were the different layout
features and screen sizes associated with each platform and device.
Dan Ol sen [13], Peter Johnson [9], and Stephen Brewster, et al.
[4] all talk about problems in interaction due to the diversity of
interactive platforms, devices, network services and applications.
They also talk about the problems associ ated with the small screen
size of hand-held devices. In comparison to desk top computers,
hand-held devices will always suffer from a lack of screen real
estate, so new metaphors of interaction have to be devised for such
de vices. It is difficult to develop a multi-platform user
interface (VI) without duplicating development effort. Developers
now face the daunting task to build UIs that must work across
multiple devices. There have been some ap proaches towards solving
this problem of multi-platform VI development in cluding XWeb [14].
Building "plastic interfaces" [5,20] is one such method in which
the VIs are designed to "withstand variations of context of use
while preserving usability".
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