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Books > Children's Fiction & Fun > Adventure Stories > General
The 13-Storey Treehouse - in colour! The first bestselling book in Andy Griffiths and Terry Denton's wacky treehouse adventures, now in colour! Perfect for fans of Dog Man and Bunny vs. Monkey, this book will make you laugh-out-loud on every page. Andy and Terry live in the WORLD'S BEST treehouse! It's got a giant catapult, a secret underground laboratory, a tank of man-eating sharks and a marshmallow machine that follows you around and shoots marshmallows into your mouth whenever you're hungry! Just watch out for the sea monkeys, and the monkeys pretending to be sea monkeys, and the giant mutant mermaid sea monster . . . Oh, and, whatever you do, don't get trapped in a burp-gas-filled bubble . . . ! Well, what are you waiting for? Come on up!
The phenomenal fifth book in the Hunger Games series, this brand-new prequel focuses on a young Haymitch Abernathy! When you’ve been set up to lose everything you love, what is there left to fight for? As the day dawns on the fiftieth annual Hunger Games, fear grips the districts of Panem. This year, in honor of the Quarter Quell, twice as many tributes will be taken from their homes. Back in District 12, Haymitch Abernathy is trying not to think too hard about his chances. All he cares about is making it through the day and being with the girl he loves. When Haymitch’s name is called, he can feel all his dreams break. He’s torn from his family and his love, shuttled to the Capitol with the three other District 12 tributes: a young friend who’s nearly a sister to him, a compulsive oddsmaker, and the most stuck-up girl in town. As the Games begin, Haymitch understands he’s been set up to fail. But there’s something in him that wants to fight . . . and have that fight reverberate far beyond the deadly arena. A feature film for Sunrise On the Reaping is currently in production and is slated for release in November 2026.
Zucchini Street is a street just like any other street. Okay, maybe not
quite. After all, it's the street where Zack Berry lives.
With nothing but your instincts and your trusty Survival Spinner, do you have what it takes to make it out of the jungle alive? Find out in this latest adventure in the thrilling game-in-a-book series, Spin to Survive: Deadly Jungle! Grandma Beatriz has given you an important mission: discover the fabled Lost City of the Jaguar God so it can be protected and preserved for the future. But lost and alone in the Amazon Rainforest, survival must be your top priority. Play your way through the deadly dangers of the Amazon in a fight for your life, facing off against treacherous river rapids, prowling jaguars, dastardly treasure-hunters and a whole host of hazards that dwell deep in the jungle. How does it work? Read the story and decide what course to take. Place your Survival Spinner (included with this book!) on the circle, then SPIN TO SURVIVE! Follow the directions to the next stage of your adventure... or your grisly demise! The exciting story is accompanied by expert survival tips and real-life accounts of people who survived in the wild, against the odds. Learn how to fashion a raft out of balsa wood, identify which fruits are edible and which are poison,and the traditional wisdom of the Indigenous peoples of the Amazon. From bestselling author Emily Hawkins and with spectacular artwork by R. Fresson, children aged 7+ will love playing through this unique choose-your-own-adventure book again and again. Filled with fascinating non-fiction content and with all manner of outcomes awaiting you, Spin to Survive: Deadly Jungle is both a gorgeous reference book and an endlessly replayable adventure.
'A writer of comic genius - he has something of Roald Dahl's magic, but more heart' - Sunday Telegraph ‘Maybe you don’t believe me. Maybe you don’t believe in magic. I bet you will by the time you’ve heard what happened to us.’ Cousins Middy and Nathan love magic. The on-stage, cape-swirling, bunny-out-of-a-hat kind. For Middy, it’s all about patience and practice. She uses magic skills to help her out of tricky situations. Nathan is a show-off and a total danger magnet, he is drawn to the sensation, spectacle and audience. So when the famous Blackpool Tower dramatically vanishes the night of the Grand Lights Switch-On, showman Nathan announces live on TV that they will magic it back home. With a stick of rock, a spangly cape, and a bit of misdirection, they end up lost in Las Vegas, home to the grand master of illusion, Perplexion, ‘Legend of Magic’. Full of tricks, twists and deceptions, the delightful Nathan and Middy will keep you guessing until the very end. Praise for Noah's Gold: 'Sparkly, witty, enticing storytelling . . . It's perfect' Hilary McKay
Have you ever wondered what it might be like to travel back in time? Joe Hopkins isn't expecting to go anywhere in particular. But while he's visiting the ruins of a Roman palace, he suddenly slips through time and finds himself back in Roman Britain. But what starts out as an interesting afternoon becomes first an adventure, and then a fascination. In the end, it will change his whole life. "The Leopard in the Golden Cage" is the first of seven books for 8 to 12 year olds which will bring Joe face to face with Vikings, smugglers, and the bombers of the Second World War Blitz.
It's the year 1932 long before the age of mobile phones and T.V. It's the time when great adventures took place. Ben and his two partners in the white hand gang, Max and Joe (Josephine) discover the skeleton of a pirate in a secret cave. Their quest to find the pirates' missing treasure gets them trapped in the mountain lair of an army of trolls lost in time. Their plight is further deepened or so they think, when they stumble into the presence of a bewitched dragon.
When Aaslan's duty to escort his sister, Aisha, to a neighboring village is met with defeat, he must journey to find his sister through the underground tunnels of the Turkish countryside. He fights little boy fears in a grown up world to regain his honor and save her life. With the help of friends, his destiny becomes one of survival and growth. He is soon to earn the name he bears, or die trying.
In this stunning ninth book in the New York Times bestselling Keeper of the Lost Cities series, Sophie and her friends discover the true meaning of power - and evil. Sophie Foster changed the game. Now she's facing impossible choices: When to act. When to trust. When to let go. Her friends are divided and scattered, and the Black Swan wants Sophie to focus on their projects. But her instincts are leading her somewhere else. Stellarlune - and the mysterious Elysian - might be the key to everything. But finding truth in the Lost Cities always requires sacrifice. And as the Neverseen's plans sharpen into terrifying focus, it appears that everyone has miscalculated. The Lost Cities' greatest lie could destroy everything. And in the battle that follows, only one thing is certain: nothing will ever be the same. Books in the Keeper of the Lost Cities series: Keeper of the Lost Cities Exile Everblaze Neverseen Lodestar Nightfall Flashback Legacy Unlocked
Ten cautionary tales and a delightfully dreadful cast of characters from number one bestselling author David Walliams! Are you ready to meet the world's worst children? Five beastly boys and five gruesome girls! Like Sofia Sofa, a TV superfan so stuck to the sofa that she's turning into one! And Blubbering Bertha, a bawling big sister with a horrid habit of telling tales! From number one bestselling author David Walliams comes this collection of deliciously mischievous tales, illustrated throughout by artistic genius Tony Ross.
The wild is waiting... Esme is annoyed and braced for boredom when she's sent to stay with her gran for the weekend, until she discovers a terrible mistake. Cora, the abandoned kitten Gran found on the Rothiecraig Estate, is in fact a wild lynx kit and she is growing-fast! Suddenly, Esme find herself on a dangerous mission to rewild Cora, along with Callum Docherty for company, the school's 'bad boy', and Shug, the worst guard dog in the world. The situation takes a terrifying turn when the children pitch their tents on a bleak Highland moor and hear wolves howling outside...
China, 1826. The sun is setting on the golden age of piracy, and the legendary Red Banner Fleet, the scourge of the South China Sea, is no more. Sheltered her whole life, Xiang desperately wants to set sail and explore like her late father. Her only memento of him is a plain gold pendant. But the pendant's true nature is revealed when a mysterious girl named Anh steals it, only to return it to Xiang in exchange for her help in decoding the tiny map scroll hidden inside. Rumour has it that the legendary Dragon Queen had one last treasure - the plunder of a thousand ports - hidden away on an island shrouded in mist. Eager for adventure, Xiang joins Anh and her crew in pursuit of the fabled treasure. But they soon find that the sea - and those who sail it - are far more dangerous than the legends led them to believe.
Sometimes it's hard to be Milton P. Greene. He says all the wrong things. He has a very sensitive stomach. His family life is falling apart, and his friends will barely speak to him after the embarrassing Bird Brain Incident. But when Milton plays his video game Isle of Wild, he becomes Sea Hawk, the brave and brilliant naturalist explorer who conquers danger at every turn. In Isle of Wild, Milton isn't having the most Heinously Rotten Year of All Time; he's having an adventure. When his parents ship him off to the remote Lone Island for the summer, where his uncle is a naturalist, Milton finds an adventure waiting for him there. It's up to him to protect the secrets of the Lone Island - and along the way, he'll learn his worth, make new friends, and turn real life into an adventure all its own.
PART STORY, PART GAME - PURE ADVENTURE! "A new way of telling stories and in many ways the birth of modern gaming, these books captured the imaginations of a generation of kids - it's great to think that a new generation are going to be similarly captivated" bestselling author Charlie Higson When an ancient artifact is discovered inside Firetop Mountain, its evil magic unleashes terrifying Iron Giants upon the world. In a race against time, YOU must find the only person who knows how to defeat them. Where does he live? Will he help? Will YOU survive? ABOUT THE SERIES The multi-million copy globally bestselling choose-your-own-adventure series is repackaged and reignited for a brand new generation of children. All you need is a dice and you can choose which way the story goes Be careful - the main character can die at any point! 20 million copies sold worldwide in 32 languages Perfect for kids who love gaming A great way to encourage children away from gaming on screens and get them back into reading books!
*Over 140 million copies sold worldwide *Good for reluctant readers due to illustrative typeset *Educational edge as books contain facts about various places *Activity packs available to accompany certain titles*More fun and games online at www.geronimostilton.com/UK |
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