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Books > Arts & Architecture > Art forms, treatments & subjects > General
This unique collection of essays focuses on various aspects of
Plato's Philosophy of Art, not only in The Republic , but in the
Phaedrus, Symposium, Laws and related dialogues. The range of
issues addressed includes the contest between philosophy and
poetry, the moral status of music, the love of beauty, censorship,
motivated emotions.
A study of controversy in the arts, and the extent to which such
controversies are socially rather than just aesthetically
conditioned. The collection pays special attention to the vested
interests and the social dynamics involved, including class,
religion, culture, and - above all - power.
In Research in the Creative and Media Arts, Desmond Bell looks at
contemporary art and design practice, arguing that research
activity is now a vital part of the creative dynamic. Today,
creative arts and media students are expected to develop a range of
research competencies and critical capacities in their creative
project work. This book plots the basis for a research culture in
the creative and media arts. It provides an illuminating genealogy
of artistic research, revealing the intimate connections between
art and science over the centuries and identifying some of the
founding figures of practice-based artistic research. Bell explores
the research that artists undertake through a number of case
studies, talking to a range of contemporary artists and media
makers about their work and the role research plays in this. He
also traces the dialogues between art practice and a range of other
humanity disciplines, such as history, anthropology and critical
theory. His analysis reveals how contemporary art practice is now
so locked into a set of interlocutions about process and purpose
that it increasingly resembles a research practice in and of
itself. Research in the Creative and Media Arts is a comprehensive
overview of the relationship between research and practice that is
ideal for undergraduate and postgraduate students, as well as
researchers in the fields of art and design, art history and visual
culture.
Using an approach deeply informed by philosophy of art, art history
and perceptual psychology, this book places seeing at the centre of
an original theory of pictorial representation and explores the
ramifications such a theory has for the visual arts.
These essays trace the femme fatale across literature, visual
culture and cinema, exploring the ways in which fatal femininity
has been imagined in different cultural contexts and historical
epochs, and moving from mythical women such as Eve, Medusa and the
Sirens via historical figures such as Mata Hari to fatal women in
contemporary cinema.
This volume discusses the role of comics in the formation of a
modern sense of nationhood in Latin America and the rise of a
collective Latino identity in the USA. It is one of the first
attempts--in English and from a cultural studies perspective--to
cover Latin/o American comics with a fully continental scope.
Specific cases include cultural powerhouses like Argentina, Brazil,
and Mexico, as well as the production of lesser-known industries,
like Chile, Cuba, and Peru.
Paying attention to the historically specific dimensions of objects
such as the photograph, the illustrated magazine and the
collection, the contributors to this volume offer new ways of
thinking about nineteenth-century practices of reading, viewing,
and collecting, revealing new readings of Wordsworth, Shelley,
James and Wilde, among others.
This edited collection explores the relationship between urban
space, architecture and the moving image. Drawing on
interdisciplinary approaches to film and moving image practices,
the book explores the recent developments in research on film and
urban landscapes, pointing towards new theoretical and
methodological frameworks for discussion.
In this collection of essays, a range of scholars from different
disciplines look through the prism of technology at the
much-debated notion of cultural memory, analysing how the past is
shaped or unsettled by cultural texts including visual art,
literature, cinema, photographs and souvenirs.
Art for art's sake addresses the relationship between art and life.
Although it has long been argued that aestheticism aims to
de-humanize art, this volume seeks to consider the counterclaim
that such de-humanization can also lead to re-humanization and to a
deepened relationship between the aesthetic sphere and the world at
large.
Examining multiple modes of spatio-temporal and geometric
figurations of life, the author explores how relationships between
space, geometry and aesthetics generate productive expressions of
subjectivity, developed through Kant's 'reflective subject' and
'geometric' texts by Plato and others towards Deleuze's philosophy
of sense.
This book focuses on Christina and Dante Gabriel Rossetti, it
demonstrates the interconnectedness of their friendships and
creativity, giving information about literary composition and
artistic output, publication and exhibition, and details literary
and artistic influences. It draws on many unpublished sources,
including letters and diaries.
By looking at the later Wordsworth's ekphrastic writings about
visual art and his increased awareness of the printed dimension of
his work, Simonsen calls attention to what is uniquely exciting
about this neglected body of work, and argues that it complicates
traditional understandings of Wordsworth based on his so-called
Great Decade.
This book investigates how architectural design advances as a
result of the rapid developments in 3D Printing. As this technology
become more powerful, faster and cheaper, novel workflows are
becoming available and revolutionizing all stages of the design
process, from early spatial concepts, to subsequent project
development, advanced manufacturing processes, and integration into
functional buildings. Based on a literature review and case studies
of ten built projects, the book discusses the implications of the
ongoing manufacturing revolution for the field of architecture.
This book re-conceives Christina Rossetti's poetic identity by
exposing the androcentric bias inherent in the histories of the
Rossetti family and of Pre-Raphaelitism, by turning new attention
to the Rossetti women, and by reconstituting a female and religious
community for Rossetti's writing. Drawing on extensive archival
research, Mary Arseneau investigates how Rossetti's religious faith
sustains her poetic practice and authorizes her cultural and
aesthetic critique; the result is a re-evaluation and
re-contextualization of the whole range of Rossetti's writing.
Over the last four decades, John Dewey's pragmatist philosophy has
formed an intellectual core in design research, underpinning Donald
Schoen's theory of reflective practice, the experiential
perspective in HCI and the democratic commitments of participatory
design. Taking these existing connections as a starting point,
Brian Dixon explores how deeper alignments may be drawn between
Dewey's insights and contemporary design research's concern with
practice, meaning and collaboration. Chapter by chapter, a fresh
intellectual approach is revealed, one which recognises the
transformative power of doing, making and knowing as a force for
positive change in the world. We see that, for Dewey, experience
comes first. It connects us to surrounding world and the society of
which we are part; good things can happen and new realities are
possible-we just have to work for them. The implications for design
research are vast. We are offered a new way of understanding
designerly knowledge production, as well as the methodological
implications of adopting Deweyan pragmatism in design research.
Taken as a whole, Dewey and Design not only draws out the value of
Dewey's work for design research but also, crucially, offers a
clear articulation of the value of design itself.
Scientific research into Asian Art reveals a small but important
part of the whole, helping to bring back to life the artists and
artisans of the area. Scientific research into works of Asian art
at the Freer Gallery began with R.J. Gettens in 1951. The papers
presented in this text are a celebration of 50 years research in
this field at the Freer.
Already in the century before photography's emergence as a mass
medium, a diverse popular visual culture had risen to challenge the
British literary establishment. The bourgeois fashion for new
visual media - from prints and illustrated books to theatrical
spectacles and panoramas - rejected high. Romantic concepts of
original genius and the sublime in favor of mass-produced images
and the thrill of realistic effects. In response, the literary
elite declared the new visual media an offense to Romantic
idealism. 'Simulations of nature,' Coleridge declared, are
'loathsome' and 'disgusting.' The Shock of the Real offers a tour
of Romantic visual culture, from the West End stage to the
tourist-filled Scottish Highlands, from the panoramas of Leicester
Square to the photography studios of Second Empire Paris. But in
presenting the relation between word and image in the late Georgian
age as a form of culture war, the author also proposes an
alternative account of Romantic aesthetic ideology - as a reaction
not against the rationalism of the Enlightenment but against the
visual media age being born.
Evil Children in Religion, Literature and Art explores the genesis,
development, and religious significance of a literary and
iconographic motif, involving a gang of urchins, usually male, who
mock or assault a holy or eccentric person, typically an adult.
Originating in the biblical tale of Elisha's mockery (2 Kings
2.23-24), this motif recurs in literature, hagiography, and art,
from antiquity up to our own time, strikingly defying the
conventional Judeo-Christian and Romantic image of the child as a
symbol of innocence.
Examines how both artist and writer in the Victorian era responded
to the shared challenges, assumptions, and dilemmas of their time,
often unaware that the same problems were being confronted in the
kindred media. The placing of such writers as Dickens, G.Eliot,
Hopkins, and Henry James within the context of Victorian painting,
architecture, and interior design offers fresh insights into their
works, as well as reassessments of such themes as the mid-century
representation of the Fallen Woman or the impact of commodity
culture upon contemporary aesthetic standards.
What can a WWII-era tank teach us about design? What does a small,
blue flower tell us about audiences? What do drunk, French
marathon-runners show us about software? In 40+ chapters and
stories, you will learn the ways in which UX has influenced history
and vice versa, and how it continues to change our daily lives.
This book enables you to participate fully in discussions about UX,
as you discover the fundamentals of user experience design and
research. Rather than grasp concepts through a barrage of facts and
figures, you will learn through stories. Poisonous blowfish,
Russian playwrights, tiny angels, Texas sharpshooters, and
wilderness wildfires all make an appearance. From Chinese rail
workers to UFOs, you will cover a lot of territory, because the
experiences that surround you are as broad and varied as every age,
culture, and occupation. You will start by covering the principles
of UX before going into more diverse topics, including: being
human, the art of persuasion, and the murky waters of process.
Every day, people gather around conference tables, jump onto phone
calls, draw on whiteboards, stare at computer monitors, and try to
build things - we all create. Increasingly, what we create is
something digital. From apps to web sites, and from emails to video
games, often the sole evidence of an experience appears on an
illuminated screen. We design tiny worlds that thrive or perish at
the whim of a device's on/off button. With this book you will be
ready. What You'll Learn Master the fundamentals of UX Acquire the
skills to participate intelligently in discussions about UX design
and research Understand how UX impacts business, including product,
pricing, placement, and promotion as well as security, speed, and
privacy Who This Book Is For Professionals who work alongside UX
designers and researchers, including but not limited to: project
managers, graphic designers, copyeditors, developers, and human
resource professionals; and business, marketing, and computer
science students seeking to understand how UX affects human
cognition and memory, product pricing and promotion, and software
security and privacy.
From the worship of sacred mountains, stones, trees, and tools,
divine art brought under its sway forms as diverse as music, dance,
painting, sculpture, and architecture. These photos and text are
brilliant records of the history and evolution of divine art.
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