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Books > Sport & Leisure > Hobbies, quizzes & games
ACROSS OR DOWN,
THE BEST CROSSWORDS AROUND!
In 1924, Simon & Schuster published its first title, "The
Cross Word Puzzle Book." Not only was it this new publisher's first
release, it was the first collection of crossword puzzles ever
printed.
Today, more than eighty years later, the legendary "Simon &
Schuster Crossword Puzzle Book" series maintains its status as the
standard-bearer for cruciverbal excellence. Published every two
months, the series continues to provide the freshest and most
original puzzles on the market. Created by the best contemporary
constructors -- and edited by top puzzle master John M. Samson --
these Sunday-sized brain-breakers offer hours of stimulation for
solvers of every level.
Can you take the challenge? Sharpen your pencils, grit your
teeth, and find out!
Our tireless detective is ready to unwind on a long-awaited vacation
... until a series of fiendish murders require his particular expertise
in this third instalment of Murdle: Even More Killer Puzzles.
Join Deductive Logico as he solves the riddles of the suspiciously
disorderly Investigation Institute, wanders the eerie corridors of a
tech billionaire's desert retreat and engages with AI supercomputer
MORIARTY to uncover the secrets of TekTopia - before it's too late!
Can YOU examine the clues, interview the witnesses and complete the
deduction grids to catch the villainous culprits? Packed with
illustrations, codes and maps, this is the thrilling detective casebook
for the sleuthing puzzler in all of us.
Miss Marple never cracked a case like this ... it's time to sharpen
your wits and solve a MURDLE!
Tiny puzzles that offer a big challenge! Test your crossword skills
on these truly tricky 10x10 crosswords. Wide-open grids and
wickedly misleading clues work together to provide the perfect
diversion, wherever you are.
Why is playing games a universal human instinct? Why did the same games evolve across wildly different civilisations? And how can those games make your life happier, healthier and more fulfilled? In this entertaining and thought-provoking look at games through the ages, Tim Clare explores the legal highs of a good dice roll, the thrills of a predatory race game and the tactile pleasures of the games that age with us through our lives to discover how, through play, we become fully ourselves. From Roman anti-cheating devices to organised crime card syndicates, from Pokémon’s world domination to the combative domestic bonding ritual of Monopoly, The Game Changers explains why games are more popular now than ever, and how playing them helps us learn to be better losers, make smarter decisions and become more human.
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