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Books > Sport & Leisure > Hobbies, quizzes & games
Classic Fantasy brings Old School dungeon crawls to the Mythras
rules. This book contains everything you need to emulate the fun of
class and level-based adventuring, against the classic coterie of
monsters, with the classic armoury of spells! If you've ever wanted
to convert those old dungeon modules to a d100 system, then Classic
Fantasy is for you.Packed with information and new rules additions,
Classic Fantasy features a different approach to character creation
based on classes such as the bard, cavalier, fighter, magic user,
paladin and thief. Choose your race - human or demi-human - and
then customize according to class, race and personal preference. If
you're a magic user or cleric, the new magic rules for Arcane and
Divine spells take the old staples such as Magic Missile, Charm,
Fireball and more, and tailor them for the nuances of the Mythras
system.For the more combat-oriented, the Classic Fantasy rules
provide detailed miniatures-based combat adaptations for the
traditional battle-board, complete with guidance on facings,
positioning, and handling detailed movement.And of course, no book
like this would be complete without monsters to kill and treasure
to take! All the old favourites are accounted for, from Basilisks
to Displacer Beasts, Grey Ooze to Gelatinous Masses, Kobolds,
Gnolls, Hobgoblins and more. Forty pages of treasure and magic
items helps you equip even the deepest dungeon with enough loot to
satisfy the keenest adventuring party.
Everything you need for fabulous roleplaying adventure is contained
in a single volume that has been designed foranygenre of fantasy.
The game retains all the key concepts and hallmarks of its earlier
versions, but requires no familiarity with the previous editions.In
Mythras your characters are defined by their culture, career,
community, background, comrades, skills, magic and cults.
Progression is through skill advancement - not levels or similarly
abstract concepts. As your characters adventure and quest, their
capabilities improve and their relationships deepen and strengthen.
Players and Games Masters have complete flexibility over what can
be achieved, and the way characters develop is entirely dependent
on choices players make, depending on their characters' aspirations
and motivations.Games Masters receive a huge amount of support
through the Mythras rules. All the concepts and game mechanics are
explained clearly with options and considerations explored and
presented for ease of use. You need only this rulebook for many
years of exciting and imaginative play.
The mid-level collection in an exceptional new trio of easy, medium,
and hard crossword puzzle books
For those who seek a happy medium, this collection of not-too-easy,
not-too-hard crosswords from the Times will provide hours of lively
entertainment.
Features:
- 200 Wednesday and Thursday puzzles from The New York Times
- Puzzles edited by crossword legend Will Shortz
- Convenient paperback format for solving anywhere and anytime
From the internationally-bestselling Murdle series comes the second
instalment of Murdle puzzles for young detectives!
The elite detective club is on a case that sends them out of this world
and into space... How will the four junior sleuths crack these
intergalactic mini mysteries?
Join computer whiz Olivia, tough-as-nails Jake, quick-thinking Julius
and cat detective Buster McPaws on a cosmic adventure as they solve a
string of fiendish space crimes!
With over forty mysteries featuring codes, mazes, clues and your trusty
deductive grids, Murdle Junior 2: Ready, Set, Solve! will set your
detective powers to warp speed!
G. T. Karber, the creator of the popular online daily mystery game
Murdle, presents the third collection of 100 original murder mystery
logic puzzles―a perfect gift for mystery fanatics and puzzlers to hone
their minds and solve a series of crimes.
Who committed the shocking crime?
What wild weapon did they wield?
Where was the killing committed?
Deductive Logico is ready to kick back and relax on his long-awaited
vacation…but murder doesn’t take time off. In Murdle: Volume 3, these
clever and hilarious mini-mystery puzzles will challenge you to find
whodunit, how, where, and why.
• Use your skills of deduction to solve each mystery one by one.
• Reveal the mastermind behind the SPY secret agency and discover the
secret location of TekTopia.
• Uncover the truth about the evil AI supercomputer MORIARTY before
it’s too late!
Packed with illustrations, codes, and maps, and brimming with wit and
intrigue, Murdle: Volume 3 is a thrilling casebook for the armchair
detective in everyone.
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