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A mysterious tower randomly appears on the outskirts of Nevermind, an
isolated rural village...adventurers and soldiers have been sent to
investigate the tower but none that have entered ever return. Now it is
the turn of the characters' intrepid party.
A brand-new collection of New York Times MINI crossword puzzles, with a stunning holiday-themed cover! Only got a minute of free time? That's all you need to complete a New York Times mini crossword puzzle! Conveniently pint-sized and easy to solve, these charming minis are too cute for any puzzler to resist. - 150 easy mini puzzles - Portable size for on-the-go solving - Available in print for the first time
A mythras adventure role playing game.
Chasse au tresor ou chasse a l'homme?
Hired to accompany Jesra Vorak, an infamous warrior of Greymoor,
the characters find themselves on a journey into the sinister realm of
Ravenholm, in search of Jesra's family sword, Salvation. But dark
forces are at work, and soon the characters are drawn to face an
ancient evil held within the ominous Sorrow's Keep…
A thrilling supplement for Mythic Britain set in the extensive fenlands
of 5th Century Britain.
L'Empire taskien semble au faite de sa puissance. Mais son edifice est
fragile. L'Empereur immortel se desinteresse des affaires humaines ;
son vice-roi artificiel, le Simulacre de Fer, s'y interesse un peu
trop. Des factions ambitieuses menacent de rompre l'harmonie imperiale,
tandis que les nations voisines cherchent a contrer l'expansion des
Taskiens.
Since its inception decades ago, the tabletop roleplaying game Dungeons
& Dragons has offered an escape from the real world, the chance to
enter distant realms, walk in new shoes, and be part of immersive,
imaginative tales as they unfold. More so, in Thom James Carter’s
opinion, it’s a perfect vessel for queer exploration and joy. Journey
on, adventurer, as Dungeon Master Thom invites readers into the game’s
exciting queer, utopian possibilities, traversing its history and
contemporary evolution, the queer potential resting within gameplay,
the homebrewers making it their own, stories from fellow players, and
the power to explore and examine identity and how people want to lead
their lives in real and imagined worlds alike. Grab a sword and get
your dice at the ready, this queer adventure is about to begin. (This
book is unofficial and unaffiliated with properties Wizards of the
Coast and Dungeons & Dragons.)
A comprehensive Mythras campaign resource that mingles meticulous
history with legend, myth and adventure set in medieval Byzantium.
Kales Pegonites is the man that everyone wants. He's gone missing, and
there are several people looking for him for different reasons. But
finding him is only part of the deal; Kales has found himself mixed up
in a mystery as old as The City itself. Life's Long Consequences is
intended to showcase some features of Mythic Constantinople,
particularly the seedier side of life. It is suitable for characters
who have newly arrived in the city as well as those who have been here
longer. It is designed to have a little of everything: investigation,
social interaction, skulking and sneaking, as well as combat,
emphasising that surviving the City of Wonders requires more than just
a strong and sharp blade. But the adventure can be adapted to any large
city without too much trouble; the only requirement being a foreign
enclave of merchants, placed on the other side of a river or on a
nearby island. In fact, owning Mythic Constantinople is not essential
to run this scenario, although it does provide context and background
information that will bring this adventure alive. The scenario can
easily be set, with a little adaptation, in Thennla, perhaps, or Mythic
Rome. And of course, the Greek nature of the city makes this scenario
ideal for intrigue in Meeros. Welcome, then, to a Byzantium that never
quite was, and join the search for Kales Pegonites. Why do so many want
him? What will they do when they find him? Indeed, is there anything
left of him to be found… These answers, and more, await in the
labyrinthine streets of the Queen of Cities…
Welcome to the desolate Sea of Dragons coast, on the northernmost
reaches of the Duchy of Bethany. Several adventures await the intrepid
party, including an exploration of the Lonely Lighthouse, now derelict,
and strange events in the nearby Blue River Valley.This introductory
adventure for Classic Fantasy is designed for three to four characters
covering the standard class range. This module provides many hours of
adventure and is complete with maps, NPCs, and a sheet of paper figures
for use in encounters.Please note that the cutout figures are greyscale
in the printed copy but full-colour versions are provided on the free
PDF.
Parallel Lines is a collection of eight very different scenarios set in seven very different versions of Earth. Each mission is self-contained, but the collection can be played as a complete campaign with the characters forming an elite team in Valhalla's Mjollnir Section.The adventures include the Salem Witch Trials, a post-apocalyptic Camargue, an Orwellian Britain, epic journeys by airship and Trans-Siberian Express, a voyage to the bottom of the sea, an investigation through the streets of a disintegrating Edinburgh, and a murder hunt through a dystopian London.Packed with wild ideas and creative locations, along with dozens of colourful NPCs (and some distinctly weird ones), Parallel Lines is transplanar adventuring at its very best.Parallel Lines requires access to both Luther Arkwright: Roleplaying Across the Parallels and Mythras for full enjoyment.
A.D. 449. This year Marcian and Valentinian assumed the empire, and reigned seven winters. In their days Hengest and Horsa, invited by Wurtgern, king of the Britons to his assistance, landed in Britain in a place that is called Ipwinesfleet; first of all to support the Britons, but they afterwards fought against them. The king directed them to fight against the Picts; and they did so; and obtained the victory wheresoever they came. They then sent to the Angles, and desired them to send more assistance. They described the worthlessness of the Britons, and the richness of the land. They then sent them greater support. Then came the men from three powers of Germany; the Old Saxons, the Angles, and the Jutes... From Anglia, which has ever since remained waste between the Jutes and the Saxons, came the East Angles, the Middle Angles, the Mercians, and all of those north of the Humber. Their leaders were two brothers, Hengest and Horsa, who were the sons of Wihtgils; Wihtgils was the son of Witta, Witta of Wecta, Wecta of Woden. From this Woden arose all our royal kindred, and that of the Southumbrians also. - The Anglo Saxon ChronicleAnd so the Saxons came to Britain. Vortigern, who betrayed them, fell, and in time they took all the land in the east so that the dominion of the Britons was divided, and the Britons driven back in their kingdoms of Dumnonia, Powys, Gwent, Elmet and Brigantia. From these conquered lands rose Anglia, Ceint and Mierce. With them came new kings: Guercha One-Eye of the Angles, Aelle - the Bretwalda, and now, to challenge them both, Cerdic and his sons.The Saxons bring new Gods and new Magic. They come to conquer and settle. They come to claim what Vortigern promised and failed to deliver. But most of all, they come to fight.Mythic Britain: Logres is a companion volume to Mythic Britain focusing firmly on the Saxon kingdoms. In its pages you will find a wealth of information on Saxon culture, beliefs, rites, practices, people and magic. The book details the lands of Logres, its kingdoms, its politics and its internal strife. The book includes character creation for Saxon characters, new rules for Saxon magic, rules for riddles and contests, and a detailed mini-campaign following the arrival of Cerdic in the south of Britain.Mythic Britain: Logres explores the world of the Saxons in 6th Century Britain. It delves into Saxon culture, society, religion and beliefs, bringing life to these enigmatic invaders from the Germanic lowlands of northern Europe. Written by Paul Mitchener, this is an essential resource for all Mythic Britain Games Masters and anyone with an interest in Anglo Saxon heritage.
There's something rotten in the town of Advent.Advent - the last civilized place in The Realm before one crosses into the barbarian lands of The Long Riding. Many years ago this was a lawless place of warring clans and murderous bandits. Advent has grown since then, but little has changed. It still attracts the dregs, the runaways, the refugees, the desperate, the unforgiven.Perhaps this is why Zarand and his gang of robbers thought Advent was a good place to lie low. To plan the next job. To find the fabled treasure hoard of the barbarian chief, Hessaret.But naturally, nothing is ever as simple.This might just be Zarand's last job...Hessaret's Treasure is a Mythras scenario set in The Realm, the lands described in Book of Quests. It provides a side chapter for that campaign, or, as is intended, a scenario in its own right. While useful, Book of Quests is not essential for play, and this scenario can easily be slotted into many fantasy campaign settings. It is suitable for a party of up to six reasonably skilled adventurers looking to make a name for themselves and not afraid to get their hands dirty.
Vous desirez vivre des aventures passionnantes dans des univers varies? Mythras est un jeu de role detaille et flexible qui repondra a vos attentes.QUI SEREZ-VOUS ?Un guerrier ruse? Un voleur habile ? Un sorcier sans scrupules ? Un agent des dieux ? Grace a un systeme de competences particulierement souple, vous pouvez definir librement votre personnage.D'OU VENEZ VOUS ?Etes-vous un citadin accoutume au confort ? Un nomade des steppes suivant la transhumance de ses troupeaux ? Un barbare habitue a piller ses voisins et a subir les caprices des Dieux ? L'origine de votre personnage influence sa culture et ses savoir-faire.EN QUOI CROYEZ-VOUS ?Adorez-vous le terrible dieu de la guerre ? Respectez-vous les enseignements des esprits ancestraux ? Avez-vous choisi de suivre votre propre chemin vers l'illumination ? Preferez-vous la puissance noire de la sorcellerie ? Les croyances de votre personnage faconneront sa magie et sa destinee.QUE FEREZ-VOUS ?Vous avez envie de vous inspirer des peplums ou des classiques du medieval-fantastique ? Vous voulez mettre en scene des combats spectaculaires ou une enquete complexe ? Mythras vous fournit tout le necessaire pour donner corps a vos idees.MYTHRAS, LE COMPAGNON DE VOTRE IMAGINATIONUne creation de personnages fouillee ;Un systeme de combat innovant ;Cinq types de magie ;Des montres et creatures issus des mythes et des legendes ;De nombreux conseils pour les maitres de jeu.Savourez les regles, preparez vos des, reunissez vos amis, et partez a l'aventure !
A set of linked adventures, The Book of Quests introduces you to The Realm and the insane schemes of the outlawed sorcerer, Jedakiah.Jedakiah has returned to The Realm. What are his schemes? Who are his allies? What malevolence has he planned? Who can challenge him, defeat him? Can The Realm even win?Book of Quests follows the sorcerer's nefarious plans from one end of The Realm to the other. Seven scenarios that can be played together as a campaign, or run individually, slotting into any Mythras setting. These scenarios take the characters from insect-infested swamps, to political intrigue in the hearts of cities, and thence to the mountain fortress of the Chaos Mother.CaravanJoin Jhonen's caravan as it heads north to Aylesford - there to discover a terrible secret...Beneath the Black WaterLord Drystan's niece has been kidnapped by the vile creatures of the Frogfens. Can the characters save her from She Who Dwells Beneath?Shadows Behind the ThroneKing Myur, ruler of The Realm, harbours a secret of his own. Can the party uncover the truth - and will they save him, or damn him?The Chaos Mother's ChaliceAn ancient temple hides an important artefact crucial to Jedakiah's plans. Can the characters find it before the sorcerer's agents? Can they survive its corrupting influence?Curse of the ContessaThe Contessa, a forlorn beauty, is devoted to her only child. What lies behind her sadness? Who is seeking to control the nobles of The Realm? Are things really what they seem?Raid on Yagelan's BluffAn evil race is rising again in the north; The Realm's only chance of survival is to strike hard and strike fast. The characters must venture into the strange lair of a stranger race, confronting the vile creations being bred to deliver slaughter and mayhem...Reckoning at Distaff PeakThe sorcerer must be defeated; his plans must be stopped. All that stands between Jedakiah's evil are the characters - and the reckoning looms at Dark Child's Tower...
The greatest empire in Thennla, ruled by the Iron Simulacrum, the magically animated viceroy of the Immortal Emperor. Yet within the empire treacheries abound. Beyond its borders, new kingdoms arm themselves in readiness. When the Emperor ascends to Heaven, who will emerge victorious?Welcome to the Taskan Empire. Welcome to the Age of Treason.The Taskan Empire is a setting for Mythras based in the world of Thennla. This supplement is the companion volume to Shores Of Korantia.Note: this is not a standalone game. Games Masters and players will need access to the Mythras rules, although other d100 systems may suffice.
Not one Earth, but an infinity of them, existing in parallel continua, their own paths, own histories, own futures, own mistakes. Most are unaware of the existence of a multiverse; but some parallels know that Earth is not alone, but mirrored.ZeroZero knows. It watches the parallels, ensures their stability. ZeroZero knows that instability spreads like a disease, infecting each parallel until a critical mass is reached and cataclysm is guaranteed.The Disruptors know. And they are intent on subverting the multiverse for their own ends, to destabilise countries, instigate wars, bring about destruction.The Valhalla Project was established to stop the Disruptors; to uncover their plans, identify their agents, and eliminate them. Their best agent is Luther Arkwright, unique in the multiverse, a powerful psychic, but himself unstable. Arkwright does not work alone. There are others. You.Based on Bryan Talbot's acclaimed graphic novels,Luther Arkwright: Roleplaying Across the Parallelsis a Mythras supplement introducing the Arkwright multiverse and all the rules needed for adventuring in countless parallel dimensions. This book contains game rules for contemporary character creation, psionics, technology, firearms, vehicles and more!
A long time ago, in an evil empire far, far away, the Emperor Sool demanded that those who offend him should be punished in a most vicious way. So were created the Sool Statuettes, and their maker was none other than Loric Nygh, a suave and cunning magician who had developed ghastly engines of sorcery for just such a purpose.Baldomeer the Vain, a famed collector of antiquities, has supposedly come into possession of a Sool Statuette. His great rival, Serjedny the Immaculate, does not believe that the Sool Statuettes exist any longer, and that what Baldomeer has is a fake. He intends to expose him as a fraudster, but to do so he needs the help of some capable people. People like the adventurers...Madness & Other Colours takes the characters into the dangerous world of an insane sorcerer and those who still worship him. They will face all manner of horror as they attempt to get to the bottom of the mystery of the Sool Statuettes and their mysterious creator.A Mythras scenario for 4-6 competent and strong-willed characters.
A Gift From Shamash is a complete scenario for Mythras Imperative and Mythras. Compatible with supplements such as Luther Arkwright and M-Space, the adventure includes background history, deckplans, campaign expansion guidance and marine creation notes for the United Nations Solar Navy marine characters. The scenario also includes 15 pregenerated marines and navy personnel for immediate play.
Take your Classic Fantasy characters to the next level with The Expert Set.This expansion adds new Rank 4 and 5 Arcane and Divine Spells to the rules, and provides corrections and clarifications on several areas.The Expert Set also features a new foe in the shape of the abominable Mind Slayer and offers new rules for psychic abilities. |
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