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Books > Computing & IT > Social & legal aspects of computing > Human-computer interaction
This authored volume presents the fundamentals of NeuroIS, which is an emerging subfield within the Information Systems discipline that makes use of neuroscience and neurophysiological tools and knowledge to better understand the development, use, and impact of information and communication technologies. This book is an initial guide to this new research domain. The target audience primarily comprises PhD students and researchers, but the book may also be beneficial for graduate students and practitioners.
This book presents a new approach to examining the perceived quality of audiovisual sequences. It uses electroencephalography (EEG) to explain in detail how user quality judgments are formed within a test participant, and what the physiological implications might be when subjects are exposed to lower quality media. The book redefines the experimental paradigms of using EEG in the area of quality assessment so that they better suit the requirements of standard subjective quality testing, and presents experimental protocols and stimuli that have been adjusted accordingly.
This book consists of a series of essays which addresses the essentials of the development processes in user-experience design (UX design) planning, research, analysis, evaluation, training and implementation, and deals with the essential components (metaphors, mental models, navigation, and appearance) of user-interfaces and user-experiences during the period of 2002-2007. These essays grew from the authors own column entitled 'Fast Forward' which appeared in Interaction Magazine - the flagship publication of the ACM Special Interest Group on Human-Computing Interaction (SIGCHI). Written in such a way as to ensure longevity, these essays have not been edited or updated, however a short Postscripts has been added to provide some comments on each topic from a current perspective. HCI and User-Experience Design provides a fascinating historical review of the professional and research world of UX and HCI during a period of significant growth and development and would be of interest to students, researchers, and designers who are interested in recent developments within the field.
This book will help researchers and engineers in the design of ethical systems for robots, addressing the philosophical questions that arise and exploring modern applications such as assistive robots and self-driving cars. The contributing authors are among the leading academic and industrial researchers on this topic and the book will be of value to researchers, graduate students and practitioners engaged with robot design, artificial intelligence and ethics.
This book reports on innovative technologies and their applications in the field of mechanical engineering, covering new design methods as well as the practical implementation and optimization of existing ones to satisfy growing and changing industrial needs. The book features the proceedings of the International Online Conference on Innovations Induced by Research in Technical Systems (IIRTS'2019), organized by the Department of Technical and Informatics Systems Engineering - Faculty of Mechanical Engineering, Koszalin University of Technology (Poland). The book offers a snapshot of innovative methods, cutting-edge applications, and industrially relevant findings in the broad field of technical systems.
This open access book offers an original interdisciplinary overview of the role of haptic feedback in musical interaction. Divided into two parts, part I examines the tactile aspects of music performance and perception, discussing how they affect user experience and performance in terms of usability, functionality and perceived quality of musical instruments. Part II presents engineering, computational, and design approaches and guidelines that have been applied to render and exploit haptic feedback in digital musical interfaces. Musical Haptics introduces an emerging field that brings together engineering, human-computer interaction, applied psychology, musical aesthetics, and music performance. The latter, defined as the complex system of sensory-motor interactions between musicians and their instruments, presents a well-defined framework in which to study basic psychophysical, perceptual, and biomechanical aspects of touch, all of which will inform the design of haptic musical interfaces. Tactile and proprioceptive cues enable embodied interaction and inform sophisticated control strategies that allow skilled musicians to achieve high performance and expressivity. The use of haptic feedback in digital musical interfaces is expected to enhance user experience and performance, improve accessibility for disabled persons, and provide an effective means for musical tuition and guidance.
This book constitutes the refereed proceedings of the Third International Conference on Intelligence Science, ICIS 2018, held in Beijing China, in November 2018. The 44 full papers and 5 short papers presented were carefully reviewed and selected from 85 submissions. They deal with key issues in intelligence science and have been organized in the following topical sections: brain cognition; machine learning; data intelligence; language cognition; perceptual intelligence; intelligent robots; fault diagnosis; and ethics of artificial intelligence.
This book develops a common understanding between the client and the provider in each of the four stages of strategic outsourcing. These stages range from discovery, where the parties envision their future collaboration; planning, where they lay the ground work for the contract and the project; building, where they effectively carry out the work; and lastly to running, where they orchestrate the relationship on a daily basis to ensure that the new, enlarged company achieves the results sought. In a simple yet direct style, it highlights the dos and don'ts the parties should bear in mind at each stage of the process and combines both the client's and the provider's perspectives by comparing their respective involvement at each stage of the process and considering, equally, their obligations in establishing a balanced relationship. The book is primarily intended for those in the private sector with experience of dealing with complex outsourcing situations and who are looking for the small or bigger differentiators that will support their decisions and actions. The target audiences include, on the client side: CCOs, CIOs, lawyers, procurement managers, outsourcing consultants and IT Service managers and, on the provider side: account managers, bid managers, outsourcing project managers, operation managers and service managers. However, it is also useful for anybody involved in outsourcing who is seeking to develop a global understanding of the main processes and roles upstream and downstream in the chain.
This book provides a comprehensive overview of how fractal analytics can lead to the extraction of interesting features from the complex electroencephalograph (EEG) signals generated by Hindustani classical music. It particularly focuses on how the brain responses to the emotional attributes of Hindustani classical music that have been long been a source of discussion for musicologists and psychologists. Using robust scientific techniques that are capable of looking into the most intricate dynamics of the complex EEG signals, it deciphers the human brain's response to different ragas of Hindustani classical music, shedding new light on what happens inside the performer's brain when they are mentally composing the imagery of a particular raga. It also explores the much- debated issue in the musical fraternity of whether there are any universal cues in music that make it identifiable for people throughout the world, and if so, what are the neural correlates associated with the universal cues? This book is of interest to researchers and scholars of music and the brain, nonlinear science, music cognition, music signal processing and music information retrieval. In addition, researchers in the field of nonlinear biomedical signal processing and music signal analysis benefit from this book.
This book constitutes the thoroughly refereed proceedings of the 4th Iberoamerican Workshop on Human-Computer Interaction, HCI-Collab 2018, held in Popayan, Colombia, in April 2018. The 18 full papers presented in this volume were carefully reviewed and selected from 83 submissions. The papers are dealing with topics such as emotional interfaces, HCI and videogames, computational thinking, collaborative systems, software engineering and ICT in education.
This book develops a crowdsourced sensor-cloud service composition framework taking into account spatio-temporal aspects. This book also unfolds new horizons to service-oriented computing towards the direction of crowdsourced sensor data based applications, in the broader context of Internet of Things (IoT). It is a massive challenge for the IoT research field how to effectively and efficiently capture, manage and deliver sensed data as user-desired services. The outcome of this research will contribute to solving this very important question, by designing a novel service framework and a set of unique service selection and composition frameworks. Delivering a novel service framework to manage crowdsourced sensor data provides high-level abstraction (i.e., sensor-cloud service) to model crowdsourced sensor data from functional and non-functional perspectives, seamlessly turning the raw data into "ready to go" services. A creative indexing model is developed to capture and manage the spatio-temporal dynamism of crowdsourced service providers. Delivering novel frameworks to compose crowdsourced sensor-cloud services is vital. These frameworks focuses on spatio-temporal composition of crowdsourced sensor-cloud services, which is a new territory for existing service oriented computing research. A creative failure-proof model is also designed to prevent composition failure caused by fluctuating QoS. Delivering an incentive model to drive the coverage of crowdsourced service providers is also vital. A new spatio-temporal incentive model targets changing coverage of the crowdsourced providers to achieve demanded coverage of crowdsourced sensor-cloud services within a region. The outcome of this research is expected to potentially create a sensor services crowdsourcing market and new commercial opportunities focusing on crowdsourced data based applications. The crowdsourced community based approach adds significant value to journey planning and map services thus creating a competitive edge for a technologically-minded companies incentivizing new start-ups, thus enabling higher market innovation. This book primarily targets researchers and practitioners, who conduct research work in service oriented computing, Internet of Things (IoT), smart city and spatio-temporal travel planning, as well as advanced-level students studying this field. Small and Medium Entrepreneurs, who invest in crowdsourced IoT services and journey planning infrastructures, will also want to purchase this book.
Currently, Internet and virtual reality communication is essentially audio-visual. The next important breakthrough of the Internet will be the communication and sharing of smell and taste experiences digitally. Audio-visual stimuli are frequency based, and they can be easily digitized and actuated. On the other hand, taste and smell stimuli are based on chemical molecules, therefore, they are not easy to digitize or actuate. To solve this problem, we are required to discover new digital actuation technologies for taste and smell. The authors of this book have experimented on developing digital actuation devices for several years. This book will provide a complete overview of the importance of digitizing taste and smell, prior works, proposed technologies by the authors, other state of the art research, advantages and limitations of the proposed methods, and future applications. We expect digital taste and smell technologies will revolutionize the field of multisensory augmented reality and open up new interaction possibilities in different disciplines such as Human Computer Interaction, Communication, and Augmented and Virtual Reality.
This open access book includes contributions by leading researchers and industry thought leaders on various topics related to the essence of software engineering and their application in industrial projects. It offers a broad overview of research findings dealing with current practical software engineering issues and also pointers to potential future developments. Celebrating the 20th anniversary of adesso AG, adesso gathered some of the pioneers of software engineering including Manfred Broy, Ivar Jacobson and Carlo Ghezzi at a special symposium, where they presented their thoughts about latest software engineering research and which are part of this book. This way it offers readers a concise overview of the essence of software engineering, providing valuable insights into the latest methodological research findings and adesso's experience applying these results in real-world projects.
This book introduces readers to Web content credibility evaluation and evaluation support. It highlights empirical research and establishes a solid foundation for future research by presenting methods of supporting credibility evaluation of online content, together with publicly available datasets for reproducible experimentation, such as the Web Content Credibility Corpus. The book is divided into six chapters. After a general introduction in Chapter 1, including a brief survey of credibility evaluation in the social sciences, Chapter 2 presents definitions of credibility and related concepts of truth and trust. Next, Chapter 3 details methods, algorithms and user interfaces for systems supporting Web content credibility evaluation. In turn, Chapter 4 takes a closer look at the credibility of social media, exemplified in sections on Twitter, Q&A systems, and Wikipedia, as well as fake news detection. In closing, Chapter 5 presents mathematical and simulation models of credibility evaluation, before a final round-up of the book is provided in Chapter 6. Overall, the book reviews and synthesizes the current state of the art in Web content credibility evaluation support and fake news detection. It provides researchers in academia and industry with both an incentive and a basis for future research and development of Web content credibility evaluation support services.
This book brings together the latest research in this new and exciting area of visualization, looking at classifying and modelling cognitive biases, together with user studies which reveal their undesirable impact on human judgement, and demonstrating how visual analytic techniques can provide effective support for mitigating key biases. A comprehensive coverage of this very relevant topic is provided though this collection of extended papers from the successful DECISIVe workshop at IEEE VIS, together with an introduction to cognitive biases and an invited chapter from a leading expert in intelligence analysis. Cognitive Biases in Visualizations will be of interest to a wide audience from those studying cognitive biases to visualization designers and practitioners. It offers a choice of research frameworks, help with the design of user studies, and proposals for the effective measurement of biases. The impact of human visualization literacy, competence and human cognition on cognitive biases are also examined, as well as the notion of system-induced biases. The well referenced chapters provide an excellent starting point for gaining an awareness of the detrimental effect that some cognitive biases can have on users' decision-making. Human behavior is complex and we are only just starting to unravel the processes involved and investigate ways in which the computer can assist, however the final section supports the prospect that visual analytics, in particular, can counter some of the more common cognitive errors, which have been proven to be so costly.
Online Harassment is one of the most serious problems in social media. To address it requires understanding the forms harassment takes, how it impacts the targets, who harasses, and how technology that stands between users and social media can stop harassers and protect users. The field of Human-Computer Interaction provides a unique set of tools to address this challenge. This book brings together experts in theory, socio-technical systems, network analysis, text analysis, and machine learning to present a broad set of analyses and applications that improve our understanding of the harassment problem and how to address it. This book tackles the problem of harassment by addressing it in three major domains. First, chapters explore how harassment manifests, including extensive analysis of the Gamer Gate incident, stylistic features of different types of harassment, how gender differences affect misogynistic harassment. Then, we look at the results of harassment, including how it drives people offline and the impacts it has on targets. Finally, we address techniques for mitigating harassment, both through automated detection and filtering and interface options that users control. Together, many branches of HCI come together to provide a comprehensive look at the phenomenon of online harassment and to advance the field toward effective human-oriented solutions.
This book presents a new paradigm of software testing by emphasizing the role of critical thinking, system thinking and rationality as the most important skills for the tester. It thus approaches software testing from a different perspective than in past literature, as the vast majority of books describe testing in the context of specific tools, automation, documentation, particular test design techniques or test management. In addition, the book proposes a novel meta-approach for designing effective test strategies, which is based on recent advances in psychology, economics, system sciences and logic. Chapter 1 starts by introducing the fundamental ideas underlying software testing. Chapter 2 then describes meta-strategies in software testing, i.e. general approaches that can be adapted to many different situations that a software tester encounters. Next, Chapter 3 presents the concept of Thinking-Driven Testing (TDT). This approach utilizes the concepts discussed in the two previous chapters and introduces the main ideas that underlie a reasonable and optimal approach to software testing. Chapter 4 builds on this basis and proposes a specific approach to testing, called TQED, that makes it possible to increase creativity in the context of delivering effective, optimal test ideas. Chapter 5 provides an overview of different types of testing techniques in order to understand the fundamental concepts of test design, while Chapter 6 details various pitfalls a tester may encounter and that can originate from a wide range of testing process areas. Lastly, Chapter 7 puts all this into practice, as it contains several exercises that will help testers develop a number of crucial skills: logical thinking and reasoning, thinking out of the box, creativity, counting and estimating, and analytical thinking. By promoting critical, rational and creative thinking, this book invites readers to re-examine common assumptions regarding software testing and shows them how to become professional testers who bring added value to their company.
This book deals with the topic of biomechanical biofeedback systems and applications that are primarily aimed at motor learning in sports and rehabilitation. It gives a comprehensive tutorial of the concepts, architectures, operation, and exemplary applications of biomechanical biofeedback systems. A special section is dedicated to various constraints in designing biomechanical biofeedback systems. The book also describes the technologies needed for the adequate operation of biofeedback systems, such as motion tracking, communication, processing, and sensor technologies. In regard to technologies, the emphasis is on the assurance of the requirements of the real-time system operation. The application focus is on the usage in sport and rehabilitation, particularly in the field of accelerated motor learning and injury prevention. We include several examples of operational (real-time) biofeedback applications in golf, skiing, and swimming. The book is in the first place intended for the professional audience, researchers, and scientists in the fields connected to the topics of this book.
At the intersection of astronautics, computer science, and social science, this book introduces the challenges and insights associated with computer simulation of human society in outer space, and of the dynamics of terrestrial enthusiasm for space exploration. Never before have so many dynamic representations of space-related social systems existed, some deeply analyzing the logical implications of social-scientific theories, and others open for experience by the general public as computer-generated virtual worlds. Fascinating software ranges from multi-agent artificial intelligence models of civilization, to space-oriented massively multiplayer online games, to educational programs suitable for schools or even for the world's space exploration agencies. At the present time, when actual forays by humans into space are scarce, computer simulations of space societies are an excellent way to prepare for a renaissance of exploration beyond the bounds of Earth.
This book provides a comprehensive overview of the field of software processes, covering in particular the following essential topics: software process modelling, software process and lifecycle models, software process management, deployment and governance, and software process improvement (including assessment and measurement). It does not propose any new processes or methods; rather, it introduces students and software engineers to software processes and life cycle models, covering the different types ranging from "classical", plan-driven via hybrid to agile approaches. The book is structured as follows: In chapter 1, the fundamentals of the topic are introduced: the basic concepts, a historical overview, and the terminology used. Next, chapter 2 covers the various approaches to modelling software processes and lifecycle models, before chapter 3 discusses the contents of these models, addressing plan-driven, agile and hybrid approaches. The following three chapters address various aspects of using software processes and lifecycle models within organisations, and consider the management of these processes, their assessment and improvement, and the measurement of both software and software processes. Working with software processes normally involves various tools, which are the focus of chapter 7, before a look at current trends in software processes in chapter 8 rounds out the book. This book is mainly intended for graduate students and practicing professionals. It can be used as a textbook for courses and lectures, for self-study, and as a reference guide. When used as a textbook, it may support courses and lectures on software processes, or be used as complementary literature for more basic courses, such as introductory courses on software engineering or project management. To this end, it includes a wealth of examples and case studies, and each chapter is complemented by exercises that help readers gain a better command of the concepts discussed.
The main target of this book is to raise the awareness about social networking systems design, implementation, security requirements, and approaches. The book entails related issues including computing, engineering, security, management, and organization policy. It interprets the design, implementation and security threats in the social networks and offers some solutions in this concern. It clarifies the authentication concept between servers to identity users. Most of the models that focus on protecting users' information are also included. This book introduces the Human-Interactive Security Protocols (HISPs) efficiently. Presenting different types of the social networking systems including the internet and mobile devices is one of the main targets of this book. This book includes the social network performance evaluation metrics. It compares various models and approaches used in the design of the social networks. This book includes various applications for the use of the social networks in the healthcare, e-commerce, crisis management, and academic applications. The book provides an extensive background for the development of social network science and its challenges. This book discusses the social networks integration to offer online services, such as instant messaging, email, file sharing, transferring patients' medical reports/images, location-based recommendations and many other functions. This book provides users, designers, engineers and managers with the valuable knowledge to build a better secured information transfer over the social networks. The book gathers remarkable materials from an international experts' panel to guide the readers during the analysis, design, implementation and security achievement for the social network systems. In this book, theories, practical guidance, and challenges are included to inspire designers and researchers. The book guides the engineers, designers, and researchers to exploit the intrinsic design of the social network systems.
This book constitutes the refereed proceedings of the 12th International Conference, NooJ 2018, held in Palermo, Italy, in June 2018.The 17 revised full papers and 3 short papers presented in this volume were carefully reviewed and selected from 48 submissions. NooJ is a linguistic development environment that provides tools for linguists to construct linguistic resources that formalize a large gamut of linguistic phenomena: typography, orthography, lexicons for simple words, multiword units and discontinuous expressions, inflectional and derivational morphology, local, structural and transformational syntax, and semantics. The papers in this volume are organized in topical sections on vocabulary and morphology; syntax and semantics; and natural language processing applications.
This handbook covers the fundamental principles and theory, and the state-of-the-art research, systems and applications, in the area of mobility data privacy. It is primarily addressed to computer science and statistics researchers and educators, who are interested in topics related to mobility privacy. This handbook will also be valuable to industry developers, as it explains the state-of-the-art algorithms for offering privacy. By discussing a wide range of privacy techniques, providing in-depth coverage of the most important ones, and highlighting promising avenues for future research, this handbook also aims at attracting computer science and statistics students to this interesting field of research. The advances in mobile devices and positioning technologies, together with the progress in spatiotemporal database research, have made possible the tracking of mobile devices (and their human companions) at very high accuracy, while supporting the efficient storage of mobility data in data warehouses, which this handbook illustrates. This has provided the means to collect, store and process mobility data of an unprecedented quantity, quality and timeliness. As ubiquitous computing pervades our society, user mobility data represents a very useful but also extremely sensitive source of information. On one hand, the movement traces that are left behind by the mobile devices of the users can be very useful in a wide spectrum of applications such as urban planning, traffic engineering, and environmental pollution management. On the other hand, the disclosure of mobility data to third parties may severely jeopardize the privacy of the users whose movement is recorded, leading to abuse scenarios such as user tailing and profiling. A significant amount of research work has been conducted in the last 15 years in the area of mobility data privacy and important research directions, such as privacy-preserving mobility data management, privacy in location sensing technologies and location-based services, privacy in vehicular communication networks, privacy in location-based social networks, privacy in participatory sensing systems which this handbook addresses.. This handbook also identifies important privacy gaps in the use of mobility data and has resulted to the adoption of international laws for location privacy protection (e.g., in EU, US, Canada, Australia, New Zealand, Japan, Singapore), as well as to a large number of interesting technologies for privacy-protecting mobility data, some of which have been made available through open-source systems and featured in real-world applications.
The first volume of the Adaptive Environments series focuses on Robotic Building, which refers to both physically built robotic environments and robotically supported building processes. Physically built robotic environments consist of reconfigurable, adaptive systems incorporating sensor-actuator mechanisms that enable buildings to interact with their users and surroundings in real-time. These require Design-to-Production and Operation chains that are numerically controlled and (partially or completely) robotically driven. From architectured materials, on- and off-site robotic production to robotic building operation augmenting everyday life, the volume examines achievements of the last decades and outlines potential future developments in Robotic Building. This book offers an overview of the developments within robotics in architecture so far, and explains the future possibilities of this field. The study of interactions between human and non-human agents at building, design, production and operation level will interest readers seeking information on architecture, design-to-robotic-production and design-to-robotic-operation. The chapter "Robotic Building as Integration of Design-to-Robotic-Production and -Operation" of this book is available open access under a CC by 4.0 license at link.springer.com
This book presents details of a text-to-speech synthesis procedure using epoch synchronous overlap add (ESOLA), and provides a solution for development of a text-to-speech system using minimum data resources compared to existing solutions. It also examines most natural speech signals including random perturbation in synthesis. The book is intended for students, researchers and industrial practitioners in the field of text-to-speech synthesis. |
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