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Books > Computing & IT > Social & legal aspects of computing > Human-computer interaction
This book presents the proceedings of the 20th Congress of the International Ergonomics Association (IEA 2018), held on August 26-30, 2018, in Florence, Italy. By highlighting the latest theories and models, as well as cutting-edge technologies and applications, and by combining findings from a range of disciplines including engineering, design, robotics, healthcare, management, computer science, human biology and behavioral science, it provides researchers and practitioners alike with a comprehensive, timely guide on human factors and ergonomics. It also offers an excellent source of innovative ideas to stimulate future discussions and developments aimed at applying knowledge and techniques to optimize system performance, while at the same time promoting the health, safety and wellbeing of individuals. The proceedings include papers from researchers and practitioners, scientists and physicians, institutional leaders, managers and policy makers that contribute to constructing the Human Factors and Ergonomics approach across a variety of methodologies, domains and productive sectors. This volume includes papers addressing the following topics: Transport Ergonomics and Human Factors (TEHF), and Aerospace Human Factors and Ergonomics.
Ethnography is now a fundamental feature of design practice, taught in universities worldwide and practiced widely in commerce. Despite its rise to prominence a great many competing perspectives exist and there are few practical texts to support the development of competence. Doing Design Ethnography" "elaborates the ethnomethodological perspective on ethnography, a distinctive approach that provides canonical 'studies of work' in and for design. It provides an extensive treatment of the approach, with a particular slant on providing a pedagogical text that will support the development of competence for students, career researchers and design practitioners. It is organised around a complementary series of self-contained chapters, each of which address key features of doing the job of ethnography for purposes of system design. The book will be of broad appeal to students and practitioners in HCI, CSCW and software engineering, providing valuable insights as to how to conduct ethnography and relate it to design.
This book reports on research on innovative human systems integration and human-machine interaction, with an emphasis on artificial intelligence and automation, as well as computational modeling and simulation. It covers a wide range of applications in the area of design, construction and operation of products, systems and services, including lifecycle development and human-technology interaction. The book describes advanced methodologies and tools for evaluating and improving interface usability, new models, as well as case studies and best practices in virtual, augmented and mixed reality systems, with a special focus on dynamic environments. It also discusses different factors concerning the human, hardware, and artificial intelligence software. Based on the proceedings of the 1st International Conference on Intelligent Human Systems Integration (IHSI 2018), held on January 7-9, 2018, in Dubai, United Arab Emirates, the book also examines the forces that are currently shaping the nature of computing and cognitive systems, such as the need for decreasing hardware costs; the importance of infusing intelligence and automation, and the related trend toward hardware miniaturization and power reduction; the necessity for a better assimilation of computation in the environment; and the social concerns regarding access to computers and systems for people with special needs. It offers a timely survey and a practice-oriented reference guide to policy- and decision-makers, human factors engineers, systems developers and users alike.
This book constitutes the refereed proceedings of the 6th International Conference,on Theory and Practice of Natural Computing, TPNC 2017, held in Prague, Czech Republic, December 2017. The 22 full papers presented in this book, together with one invited talk, werecarefully reviewed and selected from 39 submissions. The papers are organized around the following topical sections: applications of natural computing; evolutionary computation; fuzzy logic; Molecular computation; neural networks; quantum computing.
This book constitutes the thoroughly refereed proceedings of the Third International Workshop on ICTs for Improving Patients Rehabilitation Research Techniques, REHAB 2015, held in Lisbon, Portugal, in October 2015. The 15 revised full papers presented were carefully reviewed and selected from 59 submissions. The papers explore how technology can contribute toward smarter and effective rehabilitation methods.
This two-volume set LNCS 10907 and 10908 constitutes the refereed proceedings of the 12th International Conference on Universal Access in Human-Computer Interaction, UAHCI 2018, held as part of HCI International 2018 in Las Vegas, NV, USA, in July 2018.The total of 1170 papers and 195 posters included in the 30 HCII 2018 proceedings volumes was carefully reviewed and selected from 4373 submissions. The 49 papers presented in this volume were organized in topical sections named: design for all, accessibility and usability; alternative I/O techniques, multimodality and adaptation; non-visual interaction; and designing for cognitive disabilities.
This book constitutes the thoroughly refereed proceedings of the 4th Iberoamerican Workshop on Human-Computer Interaction, HCI-Collab 2018, held in Popayan, Colombia, in April 2018. The 18 full papers presented in this volume were carefully reviewed and selected from 83 submissions. The papers are dealing with topics such as emotional interfaces, HCI and videogames, computational thinking, collaborative systems, software engineering and ICT in education.
This book constitutes the refereed proceedings of the 8th International Conference on Software Business, ICSOB 2017, held in Essen, Germany, in June 2017. The 11 full papers and 5 short papers presented in this volume were carefully reviewed and selected from 30 submissions. They were organized in topical sections named: software startups and platform governance; software business development; software ecosystems and App stores.
This book constitutes the refereed proceedings of the 17th International Conference on Entertainment Computing, ICEC 2018, held at the 24th IFIP World Computer Congress, WCC 2018, in Poznan, Poland, in September 2018. The 15 full papers, 13 short papers, and 23 poster, demostration, and workshop papers presented were carefully reviewed and selected from 65 submissions. They cover a large range of topics in the following thematic areas: digital games and interactive entertainment; design, human-computer interaction, and analysis of entertainment systems; interactive art, performance and cultural computing; entertainment devices, platforms and systems; theoratical foundations and ethical issues; entertainment for purpose and persuasion; computational methodologies for entertainment; and media studies, communication, business, and information systems.
This book presents the proceedings of the Gmunden Retreat on NeuroIS 2017, reporting on topics at the intersection of Information Systems (IS) research, neurophysiology and the brain sciences. Readers will discover the latest findings from top scholars in the field of NeuroIS, which offer detailed insights on the neurobiology underlying IS behavior, essential methods and tools and their applications for IS, as well as the application of neuroscience and neurophysiological theories to advance IS theory.
This book constitutes the proceedings of the 20th International Conference on Technology Enhanced Assessment, TEA 2017, held in Barcelona, Spain, in October 2017. The 17 papers presented were carefully selected from 42 submissions. They are centered around topics like e-learning, computer-assisted instruction, interactive learning environments, collaborative learning, computing education, student assessment. Chapter "Student perception of scalable peer-feedback design in Massive Open Online Courses" is licensed under the terms of the Creative Commons Attribution 4.0 International License (http://creativecommons.org/licenses/by/4.0/). For further details see license information in the chapter.
Social Signal Processing is the first book to cover all aspects of the modeling, automated detection, analysis, and synthesis of nonverbal behavior in human-human and human-machine interactions. Authoritative surveys address conceptual foundations, machine analysis and synthesis of social signal processing, and applications. Foundational topics include affect perception and interpersonal coordination in communication; later chapters cover technologies for automatic detection and understanding such as computational paralinguistics and facial expression analysis and for the generation of artificial social signals such as social robots and artificial agents. The final section covers a broad spectrum of applications based on social signal processing in healthcare, deception detection, and digital cities, including detection of developmental diseases and analysis of small groups. Each chapter offers a basic introduction to its topic, accessible to students and other newcomers, and then outlines challenges and future perspectives for the benefit of experienced researchers and practitioners in the field.
This Proceedings book provides essential insights into the current state of research in the field of human-computer interactions. It presents the outcomes of the International Conference on Man-Machine Interactions (ICMMI 2017), held on October 3-6, 2017, in Cracow, Poland, which offers a unique international platform for researchers and practitioners to share cutting-edge developments related to technologies, algorithms, tools and systems focused on the means by which humans interact and communicate with computers. This book is the 5th edition in the series and includes a unique selection of high-quality, original papers highlighting the latest theoretical and practical research on technologies, applications and challenges encountered in the rapidly evolving new forms of human-machine relationships. Major research topics covered include human-computer interfaces, bio-data analysis and mining, image analysis and signal processing, decision support and expert systems, pattern recognition, algorithms and optimisations, computer networks, and data management systems. As such, the book offers a valuable resource for researchers in academia, industry and other fields whose work involves man-machine interactions.
This book focuses on emerging issues in usability, interface design, human-computer interaction, user experience and assistive technology. It highlights research aimed at understanding human interaction with products, services and systems, and focuses on finding effective approaches for improving user experience. It also discusses key issues in designing and providing assistive devices and services to individuals with disabilities or impairment, to assist mobility, communication, positioning, environmental control and daily living. The book covers modelling as well as innovative design concepts, with a special emphasis on user-centered design, and design for specific populations, particularly the elderly. Virtual reality, digital environments, heuristic evaluation and forms of device interface feedback of (e.g. visual and haptic) are also among the topics covered. Based on the AHFE 2018 Conference on Usability & User Experience and the AHFE 2018 Conference on Human Factors and Assistive Technology, held on July 21-25, 2018, in Orlando, Florida, USA, this book reports on cutting-edge findings, research methods and user-centred evaluation approaches.
This book discusses the latest advances in research and development, design, operation and analysis of transportation systems and their complementary infrastructures. It reports on both theories and case studies on road and rail, aviation and maritime transportation. Further, it covers a wealth of topics, from accident analysis, vehicle intelligent control, and human-error and safety issues to next-generation transportation systems, model-based design methods, simulation and training techniques, and many more. A special emphasis is placed on smart technologies and automation in transport, and on the user-centered, ergonomic and sustainable design of transport systems. The book, which is based on the AHFE 2018 International Conference on Human Factors in Transportation, held in Orlando, Florida, USA on July 21-25, 2018, mainly addresses the needs of transportation system designers, industrial designers, human-computer interaction researchers, civil and control engineers, as well as vehicle system engineers. Moreover, it represents a timely source of information for transportation policy-makers and social scientists whose work involves traffic safety, management, and sustainability issues in transport.
This book constitutes the refereed proceedings of the 10th International Conference on Social Robotics, ICSR 2018, held in Qingdao, China, in November 2018.The 60 full papers presented were carefully reviewed and selected from 79 submissions. The theme of the 2018 conference is: Social Robotics and AI. In addition to the technical sessions, ICSR 2018 included 2 workshops:Smart Sensing Systems: Towards Safe Navigation and Social Human-Robot Interaction of Service Robots.
The seven-volume set of LNCS 11301-11307 constitutes the proceedings of the 25th International Conference on Neural Information Processing, ICONIP 2018, held in Siem Reap, Cambodia, in December 2018. The 401 full papers presented were carefully reviewed and selected from 575 submissions. The papers address the emerging topics of theoretical research, empirical studies, and applications of neural information processing techniques across different domains. The 5th volume, LNCS 11305, is organized in topical sections on prediction; pattern recognition; and word, text and document processing.
The seven-volume set of LNCS 11301-11307, constitutes the proceedings of the 25th International Conference on Neural Information Processing, ICONIP 2018, held in Siem Reap, Cambodia, in December 2018. The 401 full papers presented were carefully reviewed and selected from 575 submissions. The papers address the emerging topics of theoretical research, empirical studies, and applications of neural information processing techniques across different domains. The third volume, LNCS 11303, is organized in topical sections on embedded learning, transfer learning, reinforcement learning, and other learning approaches.
The seven-volume set of LNCS 11301-11307 constitutes the proceedings of the 25th International Conference on Neural Information Processing, ICONIP 2018, held in Siem Reap, Cambodia, in December 2018. The 401 full papers presented were carefully reviewed and selected from 575 submissions. The papers address the emerging topics of theoretical research, empirical studies, and applications of neural information processing techniques across different domains. The 6th volume, LNCS 11306, is organized in topical sections on time-series analysis; social systems; and image and signal processing.
This volume presents the results of a joint National Science Foundation and European Commission Workshop which was set up to identify the future key strategic research directions in the areas of human-centred interaction, online communities and virtual environments. A research agenda is proposed for each area. There is an urgent need to make interaction more centred around human needs and capabilities, and to consider the human environment in virtual environments and in other contextual information-processing activities. The overall goal is to make users more effective in their information or communication tasks by reducing learning times, speeding up performance, lowering error rates, facilitating retention, and increasing subjective satisfaction. Online communities is an area of rapid and dynamic growth with new kinds of interaction, behaviours, communication, and relationship to the world of users and information. Guidelines for basic user interface design need to be extended to accommodate these new technologies and interfaces to users. Fruitful lines of research investigation in all these areas are set out in this book.
This book constitutes the thoroughly refereed proceedings of the 10th International Conference on Intelligent Human Computer Interaction, IHCI 2018, held in Allahabad, India, in December 2018. The 28 regular papers presented were carefully reviewed and selected from 89 submissions. The papers have been organized in the following topical sections: ECG, EEG -based and Other Multimodal Interactions; Natural Language, Speech and Dialogue Processing; Modeling Human Cognitive Processes and Simulation; Image and Vision Based Interactions; and Applications of HCI.
This book brings together studies broadly addressing human error from different disciplines and perspectives. It discusses topics such as human performance; human variability and reliability analysis; medical, driver and pilot error, as well as automation error; root cause analyses; and the cognitive modeling of human error. In addition, it highlights cutting-edge applications in safety management, defense, security, transportation, process controls, and medicine, as well as more traditional fields of application. Based on the AHFE 2018 International Conference on Human Error, Reliability, Resilience, and Performance, held on July 21-25, 2018, in Orlando, Florida, USA, the book includes experimental papers, original reviews, and reports on case studies, as well as meta-analyses, technical guidelines, best practice and methodological papers. It offers a timely reference guide for researchers and practitioners dealing with human error in a diverse range of fields.
Learn how to use stories throughout the agile software development lifecycle. Through lessons and examples, Agile UX Storytelling demonstrates to product owners, customers, scrum masters, software developers, and designers how to craft stories to facilitate communication, identify problems and patterns, refine collaborative understanding, accelerate delivery, and communicate the business value of deliverables. Rebecca Baker applies the techniques of storytelling to all facets of the software development lifecycle-planning, requirements gathering, internal and external communication, design, and testing-and shows how to use stories to improve the delivery process. What You'll Learn Craft stories to facilitate communication within the project team and with stakeholders Leverage stories to identify problems and patterns, accelerate delivery, and communicate business value Apply storytelling techniques to all stages of the SDLC Marshal user stories to focus requirements gathering and ensure a consistent message Who This Book Is For All SDLC and UX roles: product owners, customers, scrum masters, software developers, and UX designers
This book discusses online engineering and virtual instrumentation, typical working areas for today's engineers and inseparably connected with areas such as Internet of Things, cyber-physical systems, collaborative networks and grids, cyber cloud technologies, and service architectures, to name just a few. It presents the outcomes of the 14th International Conference on Remote Engineering and Virtual Instrumentation (REV2017), held at Columbia University in New York from 15 to 17 March 2017. The conference addressed fundamentals, applications and experiences in the field of online engineering and virtual instrumentation in the light of growing interest in and need for teleworking, remote services and collaborative working environments as a result of the globalization of education. The book also discusses guidelines for education in university-level courses for these topics. |
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