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Books > Computing & IT > Social & legal aspects of computing > Human-computer interaction
The three volume set provides a systematic overview of theories and technique on social network analysis. Volume 1 of the set mainly focuses on the structure characteristics, the modeling, and the evolution mechanism of social network analysis. Techniques and approaches for virtual community detection are discussed in detail as well. It is an essential reference for scientist and professionals in computer science.
Computers are increasingly able to mimic abilities we often think of as exclusively human - memory, decision-making and now, speech. A new generation of speech recognition systems can make at least some attempt at understanding what is said to them and can respond accordingly. These systems are coming into daily use for home banking, for airline flights enquiries and for placing orders over the telephone and are fast becoming more powerful and more pervasive. Using data taken from a major, European Union funded project on speech understanding, the SunDial project, this book shows how this data may be analyzed to yield important conclusions about the organization of both human-human and human-computer information dialogues. It describes the Wizard-of-Oz method of collecting speech dialogues from people who believe they are interacting with a speech understanding system before that system has been fully designed or built and it shows how the resulting dialogues may be analyzed to guide further design. This book provides detailed and comparative studies of human and human-computer speech dialogues, including analyses of opening and closing sequences and turn-taking.
"Dynamic Provisioning for Community Services" outlines a dynamic
provisioning and maintenance mechanism in a running distributed
system, e.g. the grid, which can be used to maximize the
utilization of computing resources and user demands. The book
includes a complete and reliable maintenance system solution for
the large-scale distributed system and an interoperation mechanism
for the grid middleware deployed in the United States, Europe, and
China. The experiments and evaluations have all been practically
implemented for ChinaGrid, and the best practices established can
help readers to construct reliable distributed systems.
Providing a comprehensive introduction into an overview of the field of pervasive healthcare applications, this volume incorporates a variety of timely topics ranging from medical sensors and hardware infrastructures, to software platforms and applications and addresses issues of user experience and technology acceptance. The recent developments in the area of information and communication technologies have laid the groundwork for new patient-centred healthcare solutions. While the majority of computer-supported healthcare tools designed in the last decades focused mainly on supporting care-givers and medical personnel, this trend changed with the introduction of pervasive healthcare technologies, which provide supportive and adaptive services for a broad variety and diverse set of end users. With contributions from key researchers the book integrates the various aspects of pervasive healthcare systems including application design, hardware development, system implementation, hardware and software infrastructures as well as end-user aspects providing an excellent overview of this important and evolving field.
This book's purpose is to offer various perspectives relating to
the development, effectiveness, and implementation of interactive
computing technology for health promotion--programs and
interventions aimed at improving various health-related outcomes
such as involvement in care, quality of life, adherence, disease
management, healthy lifestyle, and more. Its coverage includes:
This book's purpose is to offer various perspectives relating to
the development, effectiveness, and implementation of interactive
computing technology for health promotion--programs and
interventions aimed at improving various health-related outcomes
such as involvement in care, quality of life, adherence, disease
management, healthy lifestyle, and more. Its coverage includes:
The Great East Japan Earthquake, which occurred on March 11, 2011, reminded us that we were just one species within the great cycle of life on earth, that we were allowed to survive only because of nature, and that the idea that we were somehow able to conquer nature was simply an illusion. Now more than ever it is time that we confront head-on the change from the "underground resources" type of civilization to one with a new way of life and technology that embraces a sense of nature. To do so, we must learn from nature, the only sustainable society on earth, and create technology that embraces such a view of nature. We call such technology, which cleverly revives nature's greatness, Nature Technology. Taking a casual glance at nature, a nest of termites in the savanna region can be observed to maintain a steady temperature of 30 DegreesC despite the fact that the outside air temperature ranges from 50 DegreesC during the day to nearly 0 DegreesC at night. There are countless numbers of open pores just several billionths of a meter (nanometer) wide in the "earth" of the nest, which serve to regulate the temperature and humidity. In fact, all kinds of "earth" have these pores (clay mineral with aggregated structures) and air conditioners that require no electricity have been created by hardening this earth while preserving its structure; a cooling floor or wall becomes the alternative to a conventional air conditioner. This book provides many such examples of how Nature Technology can support a new lifestyle that is both environmentally sound and spiritually uplifting.
There is perhaps no facet of modern society where the influence of
computer automation has not been felt. Flight management systems
for pilots, diagnostic and surgical aids for physicians,
navigational displays for drivers, and decision-aiding systems for
air-traffic controllers, represent only a few of the numerous
domains in which powerful new automation technologies have been
introduced. The benefits that have been reaped from this
technological revolution have been many. At the same time,
automation has not always worked as planned by designers, and many
problems have arisen--from minor inefficiencies of operation to
large-scale, catastrophic accidents. Understanding how humans
interact with automation is vital for the successful design of new
automated systems that are both safe and efficient.
Based on a symposium honoring the extensive work of Allen Newell --
one of the founders of artificial intelligence, cognitive science,
human-computer interaction, and the systematic study of
computational architectures -- this volume demonstrates how
unifying themes may be found in the diversity that characterizes
current research on computers and cognition. The subject matter
includes:
The recent evolution of western societies has been characterized by
an increasing emphasis on information and communication. As the
amount of available information increases, however, the user --
worker, student, citizen -- faces a new problem: selecting and
accessing relevant information. More than ever it is crucial to
find efficient ways for users to interact with information systems
in a way that prevents them from being overwhelmed or simply
missing their targets. As a result, hypertext systems have been
developed as a means of facilitating the interactions between
readers and text. In hypertext, information is organized as a
network in which nodes are text chunks (e.g., lists of items,
paragraphs, pages) and links are relationships between the nodes
(e.g., semantic associations, expansions, definitions, examples --
virtually any kind of relation that can be imagined between two
text passages). Unfortunately, the many ways in which these
hypertext interfaces can be designed has caused a complexity that
extends far beyond the processing abilities of regular users.
Therefore, it has become widely recognized that a more rational
approach based on a thorough analysis of information users' needs,
capacities, capabilities, and skills is needed. This volume seeks
to meet that need.
Man-machine interaction is the gateway providing access to functions and services, which, due to the ever increasing complexity of smart systems, threatens to become a bottleneck. This book therefore introduces not only advanced interfacing concepts, but also gives insight into the related theoretical background.This refers mainly to the realization of video-based multimodal interaction via gesture, mimics, and speech, but also to interacting with virtual object in virtual environments, cooperating with local or remote robots, and user assistance. While most publications in the field of human factors engineering focus on interface design, this book puts special emphasis on implementation aspects. To this end it is accompanied by software development environments for image processing, classification, and virtual environment implementation. In addition a test data base is included for gestures, head pose, facial expressions, full-body person recognition, and people tracking. These data are used for the examples throughout the book, but are also meant to encourage the reader to start experimentation on his own. Thus the book may serve as a self-contained introduction both for researchers and developers of man-machine interfaces. It may also be used for graduate-level university courses.
"A Journey Through Cultures" addresses one of the hottest topics in contemporary HCI: cultural diversity amongst users. For a number of years the HCI community has been investigating alternatives to enhance the design of cross-cultural systems. Most contributions to date have followed either a 'design for each' or a 'design for all' strategy. "A Journey Through Cultures "takes a very different approach. Proponents of CVM - the Cultural Viewpoint Metaphors perspective - the authors invite HCI practitioners to think of how to expose and communicate the idea of cultural diversity. A detailed case study is included which assesses the metaphors' potential in cross-cultural design and evaluation. The results show that cultural viewpoint metaphors have strong epistemic power, leveraged by a combination of theoretic foundations coming from Anthropology, Semiotics and the authors' own work in HCI and Semiotic Engineering. Luciana Salgado, Carla Leitao and Clarisse de Souza are members of SERG, the Semiotic Engineering Research Group at the Departamento de Informatica of Rio de Janeiro's Pontifical Catholic University (PUC-Rio)."
The perception-action cycle is the circular flow of information that takes place between the organism and its environment in the course of a sensory-guided sequence of behaviour towards a goal. Each action causes changes in the environment that are analyzed bottom-up through the perceptual hierarchy and lead to the processing of further action, top-down through the executive hierarchy, toward motor effectors. These actions cause new changes that are analyzed and lead to new action, and so the cycle continues. The Perception-action cycle: Models, architectures and hardware book provides focused and easily accessible reviews of various aspects of the perception-action cycle. It is an unparalleled resource of information that will be an invaluable companion to anyone in constructing and developing models, algorithms and hardware implementations of autonomous machines empowered with cognitive capabilities. The book is divided into three main parts. In the first part, leading computational neuroscientists present brain-inspired models of perception, attention, cognitive control, decision making, conflict resolution and monitoring, knowledge representation and reasoning, learning and memory, planning and action, and consciousness grounded on experimental data. In the second part, architectures, algorithms, and systems with cognitive capabilities and minimal guidance from the brain, are discussed. These architectures, algorithms, and systems are inspired from the areas of cognitive science, computer vision, robotics, information theory, machine learning, computer agents and artificial intelligence. In the third part, the analysis, design and implementation of hardware systems with robust cognitive abilities from the areas of mechatronics, sensing technology, sensor fusion, smart sensor networks, control rules, controllability, stability, model/knowledge representation, and reasoning are discussed.
The three volume set provides a systematic overview of theories and technique on social network analysis. Volume 3 of the set mainly focuses on the propagation models and evolution rules of information. Information retrieval and dissemination, topic discovery and evolution, algorithms of influence maximization are discussed in detail. It is an essential reference for scientist and professionals in computer science.
There is a growing consensus in the human factors/ergonomics
community that human factors research has had little impact on
significant applied problems. Some have suggested that the problem
lies in the fact that much HF/E research has been based on the
wrong type of psychology, an information processing view of
psychology that is reductionistic and context-free. Ecological
psychology offers a viable alternative, presenting a richer view of
human behavior that is holistic and contextualized. The papers
presented in these two volumes show the conceptual impact that
ecological psychology can have on HF/E, as well as presenting a
number of specific examples illustrating the ecological approach to
human-machine systems. It is the first collection of papers that
explicitly draws a connection between these two fields. While work
in this area is only just beginning, the evidence available
suggests that taking an ecological approach to human
factors/ergonomics helps bridge the existing gap between basic
research and applied problems.
Technological development has changed the nature of industrial
production so that it is no longer a question of humans working
with a machine, but rather that a joint human machine system is
performing the task. This development, which started in the 1940s,
has become even more pronounced with the proliferation of computers
and the invasion of digital technology in all wakes of working
life. It may appear that the importance of human work has been
reduced compared to what can be achieved by intelligent software
systems, but in reality, the opposite is true: the more complex a
system, the more vital the human operator's task. The conditions
have changed, however, whereas people used to be in control of
their own tasks, today they have become supervisors of tasks which
are shared between humans and machines.
Proposing a new paradigm for Computer Supported Cooperative Work (CSCW), this ground-breaking book presents a research agenda for developing and testing that paradigm. It constitutes the first attempt to outline a comprehensive model of collaboration that integrates the cognitive/conceptual and social dynamics of groups. br br The challenge faced by all groups engaged in intellectual work is, on the one hand, to divide the task so that efforts of i individual members /i may proceed in parallel and, on the other hand, to synthesize their separate contributions to form a coherent whole. Addressing this challenge, Smith examines the general form of a theory of computer-based collaboration that extends across different tasks and working situations. He uses the work of Newell, Simon, and Anderson as a base from which to consider a group as a form of distributed information processing system. Within groups, there are constructs analogous to human long-term and short-term memory, conceptual processes, and problem solving and knowledge-construction strategies. He discusses two metacognitive issues -- awareness and control -- as they occur in collaborative behavior. And he reviews a number of advanced computer systems that support collaboration, focusing on their impact on the thinking and behavior of groups. br br Smith's theoretical framework combines elements of Information Processing System theory -- and its detailed process models of cognitive behavior -- with the situated perspective of activity theory. The book suggests new and useful ways of conceiving problems and solutions to all those interested in the ways in which people interact with each other and with computers to achievegoals. br
This book, originally published in 1992, encapsulates ten years of research at the Open University's Human Cognition Research Laboratory. The research investigates the problems of novice programmers, and is strongly oriented toward the design and implementation of "programming environments" aimed at eliminating or easing novices' problems. A range of languages is studied: Pascal, SOLO, Lisp, Prolog and "Knowledge Engineering Programming". The primary emphasis of the empirical studies is to gain some understanding of novices' "mental models" of the inner workings of computers. Such (erroneous) models are constructed by novices in their own heads to account for the idiosyncrasies of particular programming languages. The primary emphasis of the implementations described in the book is the provision of "automatic debugging aids", i.e. artificial intelligence programs which can analyse novices' buggy programs, and make sense of them, thereby providing useful advice for the novices. Another related strand taken in some of the work is the concept of "pre-emptive design", i.e. the provision of tools such as syntax-directed editors and graphical tracers which help programmers avoid many frequently-occurring errors. A common thread throughout the book is its Cognitive Science/Artificial Intelligence orientation. AI tools are used, for instance, to construct simulation models of subjects writing programs, in order to provide insights into what their deep conceptual errors are. At the other extreme, AI programs which were developed in order to help student debug their programs are observed empirically in order to ensure that they provide facilities actually needed by real programmers. This book will be of great interest to advanced undergraduate, postgraduate, and professional researchers in Cognitive Science, Artificial Intelligence, and Human-Computer Interaction.
This volume contains a selection of papers on the most up-to-date experiences in the field of computers and education. It includes most relevant case studies and novel research results addressing technical and methodological aspects of computers and educations. It is relevant to researchers, practitioners, teaching staff and developers working in e-learning, computer-based education, educational software, distributed learning, lifelong learning, and open and distance learning.
This volume's goal is to begin to document the dialogue processes
in naturally-occurring human tutoring, in the context of informing
the design of intelligent tutoring systems, and of interactive
systems in general. This project represents the first empirical
study of human tutorial dialogue from a conversation analytic
perspective -- the conversational interaction is the focus of
analysis rather than larger scale techniques for teaching. It is
also the first study of tutoring to make use of large quantities of
carefully transcribed tutoring conversations/dialogues.
A new model of business has emerged within the Digital-Economy called Internetworked Enterprise (IE); it's a model that posits networks, communities of individuals and refusal of a centralized mindset as the core elements of the new frame of reference. Internetworked Enterprises are called by some scholars 'Extended' Enterprises, which use digital network to co-operate and compete with other e-business community partners by exchanging knowledge and information across trans-national borders. "Evolving Towards the Internetworked Enterprise: Technological and Organizational Perspectives" is an edited volume based on a three year research project financed by the Italian Ministry of Research and Education. Researchers for this project are located at Polytechnic of Milan, University of Milan, University of Chieti, Engineering S.P.A and ISUFI-University of Salento. This book presents an overview of IE business methodologies, models, and an interpretative framework analyzing the sector and organizational contingencies that influence the digitalization of organizational processes in networks of SMEs (Small and Medium Enterprise). A set of case studies that provide empirical evidence on the IE phenomenon is included as well. This book is designed for advanced-level students in computer science and business management concentrating on e-business, digital computing, information technology, economics of technology and innovation management as a reference or secondary text book. Practitioners working in these fields as corporate strategic planners and consultants will also find this book a valuable asset.
This book highlights the field of selfie biometrics, providing a clear overview and presenting recent advances and challenges. It also discusses numerous selfie authentication techniques on mobile devices. Biometric authentication using mobile devices is becoming a convenient and important means of verifying identity for secured access and services such as telebanking and electronic transactions. In this context, face and ocular biometrics in the visible spectrum has gained increased attention from the research community. However, device mobility and operation in uncontrolled environments mean that facial and ocular images captured with mobile devices exhibit substantial degradation as a result of adverse lighting conditions, specular reflections and motion and defocus blur. In addition, low spatial resolution and the small sensor of front-facing mobile cameras further degrade the sample quality, reducing the recognition accuracy of face and ocular recognition technology when integrated into smartphones. Presenting the state of the art in mobile biometric research and technology, and offering an overview of the potential problems in real-time integration of biometrics in mobile devices, this book is a valuable resource for final-year undergraduate students, postgraduate students, engineers, researchers and academics in various fields of computer engineering.
This monograph integrates theoretical perspectives on affect and learning with recent research in affective computing with an emphasis on building new learning technologies. The "new perspectives" come from the intersection of several research themes: - Basic research on emotion, cognition, and motivation applied to learning environments - Pedagogical and motivational strategies that are sensitive to affective and cognitive processes - Multimodal Human Computer Interfaces, with a focus on affect recognition and synthesis - Recent advances in affect-sensitive Intelligent Tutoring Systems - Novel methodologies to investigate affect and learning - Neuroscience research on emotions and learning"
This book seeks to establish an interdisciplinary, applied social
scientific model for researchers and students that advocates a
cooperative effort between machines and people. After showing that
basic research on social processes offers much needed guidance for
those creating technology and designing tools for group work, its
papers demonstrate the mutual relevance of social science and
information system design, and encourage better integration of
these disciplines. |
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