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Books > Computing & IT > Social & legal aspects of computing > Human-computer interaction
This book presents a thorough analysis of gestural data extracted from raw images and/or range data with an aim to recognize the gestures conveyed by the data. It covers image morphological analysis, type-2 fuzzy logic, neural networks and evolutionary computation for classification of gestural data. The application areas include the recognition of primitive postures in ballet/classical Indian dances, detection of pathological disorders from gestural data of elderly people, controlling motion of cars in gesture-driven gaming and gesture-commanded robot control for people with neuro-motor disability. The book is unique in terms of its content, originality and lucid writing style. Primarily intended for graduate students and researchers in the field of electrical/computer engineering, the book will prove equally useful to computer hobbyists and professionals engaged in building firmware for human-computer interfaces. A prerequisite of high school level mathematics is sufficient to understand most of the chapters in the book. A basic background in image processing, although not mandatory, would be an added advantage for certain sections.
A black swan is a highly improbable event with three principal
characteristics: It is unpredictable; it carries a massive impact;
and, after the fact, we concoct an explanation that makes it appear
less random, and more predictable, than it was. The astonishing
success of Google was a black swan; so was 9/11. For Nassim
Nicholas Taleb, black swans underlie almost everything about our
world, from the rise of religions to events in our own personal
lives. "From the Hardcover edition."
Interaction with computers is becoming an increasingly ubiquitous and public affair. With more and more interactive digital systems being deployed in places such as museums, city streets and performance venues, understanding how to design for them is becoming ever more pertinent. Crafting interactions for these public settings raises a host of new challenges for human-computer interaction, widening the focus of design from concern about an individual's dialogue with an interface to also consider the ways in which interaction affects and is affected by spectators and bystanders. "Designing Interfaces in Public Settings" takes a performative perspective on interaction, exploring a series of empirical studies of technology at work in public performance environments. From interactive storytelling to mobile devices on city streets, from digital telemetry systems on fairground rides to augmented reality installation interactive, the book documents the design issues emerging from the changing role of technology as it pushes out into our everyday lives. Building a design framework from these studies and the growing body of literature examining public technologies, this book provides a new perspective for understanding human-computer interaction. Mapping out this new and challenging design space, "Designing Interfaces in Public Settings "offers both conceptual understandings and practical strategies for interaction design practitioners, artists working with technology, and computer scientists. "
"Human Factors in System Design, Development, and Testing"
describes engineering system design as a behavioral process, a
process which raises questions the designer must answer. It focuses
on the concepts underlying the design process, culminating in a
behavioral theory of the design process. Special effort has been
made to depict human factors design as it actually occurs.
Particular attention is paid to users of the design products, with
special emphasis on design for the elderly and handicapped.
This book reports on the latest advances in the modeling, analysis and efficient management of information in Internet of Things (IoT) applications in the context of 5G access technologies. It presents cutting-edge applications made possible by the implementation of femtocell networks and millimeter wave communications solutions, examining them from the perspective of the universally and constantly connected IoT. Moreover, it describes novel architectural approaches to the IoT and presents the new framework possibilities offered by 5G mobile networks, including middleware requirements, node-centrality and the location of extensive functionalities at the edge. By providing researchers and professionals with a timely snapshot of emerging mobile communication systems, and highlighting the main pitfalls and potential solutions, the book fills an important gap in the literature and will foster the further developments of 5G hosting IoT devices.
"User Interfaces for All" is the first book dedicated to the issues
of Universal Design and Universal Access in the field of
Human-Computer Interaction (HCI). Universal Design (or Design for
All) is an inclusive and proactive approach seeking to accommodate
diversity in the users and usage contexts of interactive products,
applications, and services, starting from the design phase of the
development life cycle. The ongoing paradigm shift toward a
knowledge-intensive information society is already bringing about
radical changes in the way people work and interact with each other
and with information. The requirement for Universal Design stems
from the growing impact of the fusion of the emerging technologies,
and from the different dimensions of diversity, which are intrinsic
to the information society.
This book offers readers fresh insights on applying Extended Reality to Digital Anatomy, a novel emerging discipline. Indeed, the way professors teach anatomy in classrooms is changing rapidly as novel technology-based approaches become ever more accessible. Recent studies show that Virtual (VR), Augmented (AR), and Mixed-Reality (MR) can improve both retention and learning outcomes. Readers will find relevant tutorials about three-dimensional reconstruction techniques to perform virtual dissections. Several chapters serve as practical manuals for students and trainers in anatomy to refresh or develop their Digital Anatomy skills. We developed this book as a support tool for collaborative efforts around Digital Anatomy, especially in distance learning, international and interdisciplinary contexts. We aim to leverage source material in this book to support new Digital Anatomy courses and syllabi in interdepartmental, interdisciplinary collaborations. Digital Anatomy - Applications of Virtual, Mixed and Augmented Reality provides a valuable tool to foster cross-disciplinary dialogues between anatomists, surgeons, radiologists, clinicians, computer scientists, course designers, and industry practitioners. It is the result of a multidisciplinary exercise and will undoubtedly catalyze new specialties and collaborative Master and Doctoral level courses world-wide. In this perspective, the UNESCO Chair in digital anatomy was created at the Paris Descartes University in 2015 (www.anatomieunesco.org). It aims to federate the education of anatomy around university partners from all over the world, wishing to use these new 3D modeling techniques of the human body.
Cognitive task analysis is a broad area consisting of tools and
techniques for describing the knowledge and strategies required for
task performance. Cognitive task analysis has implications for the
development of expert systems, training and instructional design,
expert decision making and policymaking. It has been applied in a
wide range of settings, with different purposes, for instance:
specifying user requirements in system design or specifying
training requirements in training needs analysis. The topics to be
covered by this work include: general approaches to cognitive task
analysis, system design, instruction, and cognitive task analysis
for teams. The work settings to which the tools and techniques
described in this work have been applied include: 911 dispatching,
faultfinding on board naval ships, design aircraft, and various
support systems.
This special issue contains essays regarding the CHI '95 conference, which featured a panel titled, Discount or Disservice? Discount Usability Analysis: Evaluation at a Bargain Price or Simply Damaged Merchandise? Wayne Gray, who organized the panel, presented a controversial critique of studies that had evaluated various usability evaluation methods (UEMs). The level of interest in this discussion led Gray to propose a review article that dealt with the issues in a more systematic fashion. The resulting essay, written by Gray and his collaborator Marilyn Salzman, conducted an in-depth review of a series of influential studies that used experimental methods to compare a variety of UEMs. Gray and Salzman's analysis was framed using Cook and Campbell's (1979) well-known discussion of various forms of validity. They used this to evaluate numerous details of these comparative studies, and they concluded that the studies fell short on the criteria by which good experimental studies are designed and interpreted.
Noise is everywhere and in most applications that are related to audio and speech, such as human-machine interfaces, hands-free communications, voice over IP (VoIP), hearing aids, teleconferencing/telepresence/telecollaboration systems, and so many others, the signal of interest (usually speech) that is picked up by a microphone is generally contaminated by noise. As a result, the microphone signal has to be cleaned up with digital signal processing tools before it is stored, analyzed, transmitted, or played out. This cleaning process is often called noise reduction and this topic has attracted a considerable amount of research and engineering attention for several decades. One of the objectives of this book is to present in a common framework an overview of the state of the art of noise reduction algorithms in the single-channel (one microphone) case. The focus is on the most useful approaches, i.e., filtering techniques (in different domains) and spectral enhancement methods. The other objective of Noise Reduction in Speech Processing is to derive all these well-known techniques in a rigorous way and prove many fundamental and intuitive results often taken for granted. This book is especially written for graduate students and research engineers who work on noise reduction for speech and audio applications and want to understand the subtle mechanisms behind each approach. Many new and interesting concepts are presented in this text that we hope the readers will find useful and inspiring.
This volume reveals the history of Information Architecture (IA), reflects on the relationship between practice and research within the discipline, and presents educators with the latest models, frameworks and theories that have emerged from the Information Architecture Academics and Practitioners Roundtable between 2014 and 2019. The most comprehensive and up-to-date overview of Information Architecture so far, this collection is a valuable tool for teachers, researchers, and practitioners interested in recent advances in information architecture in areas such as pervasive computing and embodiment, artificial intelligence, design practice, diversity and ethics in design, and critique. The information landscape has grown more complex, porous and connected-the information challenges of smart phones, sensors and IoT demand focused attention from organizations that often embrace a 'move fast and break things' ethos. This book not only explores the shift from Classical IA to Contemporary IA-it asks, are today's creators prepared to solve the challenges ahead? Have industry-led disciplines abdicated their responsibility to the people who inhabit current information environments? Will this discipline persist? Advances in Information Architecture examines the maturity of the field, revisits the discipline's efforts to transform itself in 2013 with the publication of "Reframing Information Architecture", and considers the opportunities that remain to bridge the academic and practitioner communities.
"Dynamic Provisioning for Community Services" outlines a dynamic
provisioning and maintenance mechanism in a running distributed
system, e.g. the grid, which can be used to maximize the
utilization of computing resources and user demands. The book
includes a complete and reliable maintenance system solution for
the large-scale distributed system and an interoperation mechanism
for the grid middleware deployed in the United States, Europe, and
China. The experiments and evaluations have all been practically
implemented for ChinaGrid, and the best practices established can
help readers to construct reliable distributed systems.
Providing a comprehensive introduction into an overview of the field of pervasive healthcare applications, this volume incorporates a variety of timely topics ranging from medical sensors and hardware infrastructures, to software platforms and applications and addresses issues of user experience and technology acceptance. The recent developments in the area of information and communication technologies have laid the groundwork for new patient-centred healthcare solutions. While the majority of computer-supported healthcare tools designed in the last decades focused mainly on supporting care-givers and medical personnel, this trend changed with the introduction of pervasive healthcare technologies, which provide supportive and adaptive services for a broad variety and diverse set of end users. With contributions from key researchers the book integrates the various aspects of pervasive healthcare systems including application design, hardware development, system implementation, hardware and software infrastructures as well as end-user aspects providing an excellent overview of this important and evolving field.
Computers are increasingly able to mimic abilities we often think of as exclusively human - memory, decision-making and now, speech. A new generation of speech recognition systems can make at least some attempt at understanding what is said to them and can respond accordingly. These systems are coming into daily use for home banking, for airline flights enquiries and for placing orders over the telephone and are fast becoming more powerful and more pervasive. Using data taken from a major, European Union funded project on speech understanding, the SunDial project, this book shows how this data may be analyzed to yield important conclusions about the organization of both human-human and human-computer information dialogues. It describes the Wizard-of-Oz method of collecting speech dialogues from people who believe they are interacting with a speech understanding system before that system has been fully designed or built and it shows how the resulting dialogues may be analyzed to guide further design. This book provides detailed and comparative studies of human and human-computer speech dialogues, including analyses of opening and closing sequences and turn-taking.
This book's purpose is to offer various perspectives relating to
the development, effectiveness, and implementation of interactive
computing technology for health promotion--programs and
interventions aimed at improving various health-related outcomes
such as involvement in care, quality of life, adherence, disease
management, healthy lifestyle, and more. Its coverage includes:
This book's purpose is to offer various perspectives relating to
the development, effectiveness, and implementation of interactive
computing technology for health promotion--programs and
interventions aimed at improving various health-related outcomes
such as involvement in care, quality of life, adherence, disease
management, healthy lifestyle, and more. Its coverage includes:
The Great East Japan Earthquake, which occurred on March 11, 2011, reminded us that we were just one species within the great cycle of life on earth, that we were allowed to survive only because of nature, and that the idea that we were somehow able to conquer nature was simply an illusion. Now more than ever it is time that we confront head-on the change from the "underground resources" type of civilization to one with a new way of life and technology that embraces a sense of nature. To do so, we must learn from nature, the only sustainable society on earth, and create technology that embraces such a view of nature. We call such technology, which cleverly revives nature's greatness, Nature Technology. Taking a casual glance at nature, a nest of termites in the savanna region can be observed to maintain a steady temperature of 30 DegreesC despite the fact that the outside air temperature ranges from 50 DegreesC during the day to nearly 0 DegreesC at night. There are countless numbers of open pores just several billionths of a meter (nanometer) wide in the "earth" of the nest, which serve to regulate the temperature and humidity. In fact, all kinds of "earth" have these pores (clay mineral with aggregated structures) and air conditioners that require no electricity have been created by hardening this earth while preserving its structure; a cooling floor or wall becomes the alternative to a conventional air conditioner. This book provides many such examples of how Nature Technology can support a new lifestyle that is both environmentally sound and spiritually uplifting.
Man-machine interaction is the gateway providing access to functions and services, which, due to the ever increasing complexity of smart systems, threatens to become a bottleneck. This book therefore introduces not only advanced interfacing concepts, but also gives insight into the related theoretical background.This refers mainly to the realization of video-based multimodal interaction via gesture, mimics, and speech, but also to interacting with virtual object in virtual environments, cooperating with local or remote robots, and user assistance. While most publications in the field of human factors engineering focus on interface design, this book puts special emphasis on implementation aspects. To this end it is accompanied by software development environments for image processing, classification, and virtual environment implementation. In addition a test data base is included for gestures, head pose, facial expressions, full-body person recognition, and people tracking. These data are used for the examples throughout the book, but are also meant to encourage the reader to start experimentation on his own. Thus the book may serve as a self-contained introduction both for researchers and developers of man-machine interfaces. It may also be used for graduate-level university courses.
There is perhaps no facet of modern society where the influence of
computer automation has not been felt. Flight management systems
for pilots, diagnostic and surgical aids for physicians,
navigational displays for drivers, and decision-aiding systems for
air-traffic controllers, represent only a few of the numerous
domains in which powerful new automation technologies have been
introduced. The benefits that have been reaped from this
technological revolution have been many. At the same time,
automation has not always worked as planned by designers, and many
problems have arisen--from minor inefficiencies of operation to
large-scale, catastrophic accidents. Understanding how humans
interact with automation is vital for the successful design of new
automated systems that are both safe and efficient. |
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