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Books > Computing & IT > Social & legal aspects of computing > Human-computer interaction

Human-Computer Interaction and Innovation in Handheld, Mobile and Wearable Technologies (Hardcover, New): Joanna Lumsden Human-Computer Interaction and Innovation in Handheld, Mobile and Wearable Technologies (Hardcover, New)
Joanna Lumsden
R4,606 Discovery Miles 46 060 Ships in 18 - 22 working days

Handheld and mobile technologies have witnessed significant advances in functionality, leading to their widespread use as both business and social networking tools. Human-Computer Interaction and Innovation in Handheld, Mobile and Wearable Technologies reviews concepts relating to the design, development, evaluation, and application of mobile technologies. Studies on mobile user interfaces, mobile learning, and mobile commerce contribute to the growing body of knowledge on this expanding discipline.

Everyday Virtual and Augmented Reality (Hardcover, 1st ed. 2023): Adalberto Simeone, Benjamin Weyers, Svetlana Bialkova, Robert... Everyday Virtual and Augmented Reality (Hardcover, 1st ed. 2023)
Adalberto Simeone, Benjamin Weyers, Svetlana Bialkova, Robert W. Lindeman
R4,628 Discovery Miles 46 280 Ships in 10 - 15 working days

This edited book introduces readers to the area of "Everyday Virtual and Augmented Reality". With Virtual and Augmented Reality technologies, becoming more pervasive in our homes and workplaces, new use cases and scenarios emerge together with new challenges that need to be addressed. These challenges encompass the design and implementation of appropriate VR/AR applications for ordinary environments that were not built with the explicit intention of supporting VR systems. The everyday/domestic environments present a range of issues that are usually not present in the physical locations purposed for VR and AR use in academic or professional environments, such as constrained spaces, presence of obstacles, absence of instrumentation, social and organizational restrictions etc. To address the above challenges, we collect the latest work from the Virtual Reality and Augmented Reality research community, by combining the presentation of general definitions and characterization of the field, of interaction concepts and techniques, of a variety of use cases and areas. The constellation of different environment examples (from education, sport to consumer and marketing), from across the globe and platforms, provide a comprehensive discussion on scientific and engineering methods, which enable the development of VR/AR systems in everyday context.

Product Lifecycle Management to Support Industry 4.0 - 15th IFIP WG 5.1 International Conference, PLM 2018, Turin, Italy, July... Product Lifecycle Management to Support Industry 4.0 - 15th IFIP WG 5.1 International Conference, PLM 2018, Turin, Italy, July 2-4, 2018, Proceedings (Hardcover, 1st ed. 2018)
Paolo Chiabert, Abdelaziz Bouras, Frederic Noel, Jose Rios
R2,823 Discovery Miles 28 230 Ships in 18 - 22 working days

This book constitutes the refereed post-conference proceedings of the 15th IFIP WG 5.1 International Conference on Product Lifecycle Management, PLM 2018, held in Turin, Spain, in July 2018. The 72 revised full papers presented were carefully reviewed and selected from 82 submissions. The papers are organized in the following topical sections: building information modeling; collaborative environments and new product development; PLM for digital factories and cyber physical systems; ontologies and data models; education in the field of industry 4.0; product-service systems and smart products; lean organization for industry 4.0; knowledge management and information sharing; PLM infrastructure and implementation; PLM maturity, implementation and adoption; 3D printing and additive manufacturing; and modular design and products and configuration and change management.

Game Usability - Advice from the Experts for Advancing UX Strategy and Practice in Videogames (Paperback, 2nd edition):... Game Usability - Advice from the Experts for Advancing UX Strategy and Practice in Videogames (Paperback, 2nd edition)
Katherine Isbister, Celia Hodent
R1,560 Discovery Miles 15 600 Ships in 10 - 15 working days

This book introduces the basics in game usability and overall game UX mindset and techniques, as well as looking at current industry best practices and trends. Fully updated for its second edition, it includes practical advice on how to include usability in already tight development timelines, and how to advocate for UX and communicate results to higher-ups effectively. The book begins with an introduction to UX strategy considerations for games, and to UX design, before moving on to cover core user research and usability techniques as well as how to fit UX practices into the business process. It provides considerations of player differences and offers strategies for inclusion as well as chapters that give platform and context specific advice. With a wealth of new interviews with industry leaders and contributions from the very best in game UX, the book also includes brand new chapters on: Accessibility Mobile Game Usability Data Science Virtual and Augmented Reality Esports This book will be vital reading for all professional game developers and game UX advocates, as well as those students aspiring to work in game development and game UX.

Game Usability - Advice from the Experts for Advancing UX Strategy and Practice in Videogames (Hardcover, 2nd edition):... Game Usability - Advice from the Experts for Advancing UX Strategy and Practice in Videogames (Hardcover, 2nd edition)
Katherine Isbister, Celia Hodent
R4,253 Discovery Miles 42 530 Ships in 10 - 15 working days

This book introduces the basics in game usability and overall game UX mindset and techniques, as well as looking at current industry best practices and trends. Fully updated for its second edition, it includes practical advice on how to include usability in already tight development timelines, and how to advocate for UX and communicate results to higher-ups effectively. The book begins with an introduction to UX strategy considerations for games, and to UX design, before moving on to cover core user research and usability techniques as well as how to fit UX practices into the business process. It provides considerations of player differences and offers strategies for inclusion as well as chapters that give platform and context specific advice. With a wealth of new interviews with industry leaders and contributions from the very best in game UX, the book also includes brand new chapters on: Accessibility Mobile Game Usability Data Science Virtual and Augmented Reality Esports This book will be vital reading for all professional game developers and game UX advocates, as well as those students aspiring to work in game development and game UX.

Data Architecture: A Primer for the Data Scientist - A Primer for the Data Scientist (Paperback, 2nd edition): William H.... Data Architecture: A Primer for the Data Scientist - A Primer for the Data Scientist (Paperback, 2nd edition)
William H. Inmon, Dan Linstedt, Mary Levins
R1,706 R1,497 Discovery Miles 14 970 Save R209 (12%) Ships in 10 - 15 working days

Over the past 5 years, the concept of big data has matured, data science has grown exponentially, and data architecture has become a standard part of organizational decision-making. Throughout all this change, the basic principles that shape the architecture of data have remained the same. There remains a need for people to take a look at the "bigger picture" and to understand where their data fit into the grand scheme of things. Data Architecture: A Primer for the Data Scientist, Second Edition addresses the larger architectural picture of how big data fits within the existing information infrastructure or data warehousing systems. This is an essential topic not only for data scientists, analysts, and managers but also for researchers and engineers who increasingly need to deal with large and complex sets of data. Until data are gathered and can be placed into an existing framework or architecture, they cannot be used to their full potential. Drawing upon years of practical experience and using numerous examples and case studies from across various industries, the authors seek to explain this larger picture into which big data fits, giving data scientists the necessary context for how pieces of the puzzle should fit together.

Experimental Design - From User Studies to Psychophysics (Hardcover, New): Douglas W. Cunningham, Christian Wallraven Experimental Design - From User Studies to Psychophysics (Hardcover, New)
Douglas W. Cunningham, Christian Wallraven
R4,239 Discovery Miles 42 390 Ships in 10 - 15 working days

As computers proliferate and as the field of computer graphics matures, it has become increasingly important for computer scientists to understand how users perceive and interpret computer graphics. Experimental Design: From User Studies to Psychophysics is an accessible introduction to psychological experiments and experimental design, covering the major components in the design, execution, and analysis of perceptual studies.

The book begins with an introduction to the concepts central to designing and understanding experiments, including developing a research question, setting conditions and controls, and balancing specificity with generality. The book then explores in detail a number of types of experimental tasks: free description, rating scales, forced-choice, specialized multiple choice, and real-world tasks as well as physiological studies. It discusses the advantages and disadvantages of each type and provides examples of that type of experiment from the authors own work. The book also covers stimulus-related issues, including popular stimulus resources. It concludes with a thorough examination of statistical techniques for analyzing results, including methods specific to individual tasks.

Mobile Context Awareness (Hardcover, 2012): Tom Lovett, Eamonn O'Neill Mobile Context Awareness (Hardcover, 2012)
Tom Lovett, Eamonn O'Neill
R2,656 Discovery Miles 26 560 Ships in 18 - 22 working days

Mobile context-awareness is a popular research trend in the field of ubiquitous computing. Advances in mobile device sensory hardware and the rise of 'virtual' sensors such as web application programming interfaces (APIs) mean that the mobile user is exposed to a vast range of data that can be used for new advanced applications. Mobile Context Awareness presents work from industrial and academic researchers, focusing on novel methods of context acquisition in the mobile environment - particularly through the use of physical and virtual sensors - along with research into new applications utilising this context. In addition, the book provides insights into the technical and usability challenges involved in mobile context-awareness, as well as observations on current and future trends in the field.

Performance Metrics for Haptic Interfaces (Hardcover, 2012 ed.): Evren Samur Performance Metrics for Haptic Interfaces (Hardcover, 2012 ed.)
Evren Samur
R2,653 Discovery Miles 26 530 Ships in 18 - 22 working days

Haptics technology is being used more and more in different applications, such as in computer games for increased immersion, in surgical simulators to create a realistic environment for training of surgeons, in surgical robotics due to safety issues and in mobile phones to provide feedback from user action. The existence of these applications highlights a clear need to understand performance metrics for haptic interfaces and their implications on device design, use and application. Performance Metrics for Haptic Interfaces aims at meeting this need by establishing standard practices for the evaluation of haptic interfaces and by identifying significant performance metrics. Towards this end, a combined physical and psychophysical experimental methodology is presented. Firstly, existing physical performance measures and device characterization techniques are investigated and described in an illustrative way. Secondly, a wide range of human psychophysical experiments are reviewed and the appropriate ones are applied to haptic interactions. The psychophysical experiments are unified as a systematic and complete evaluation method for haptic interfaces. Finally, synthesis of both evaluation methods is discussed. The metrics provided in this state-of-the-art volume will guide readers in evaluating the performance of any haptic interface. The generic methodology will enable researchers to experimentally assess the suitability of a haptic interface for a specific purpose, to characterize and compare devices quantitatively and to identify possible improvement strategies in the design of a system.

Immersive Multimodal Interactive Presence (Hardcover, 2012 ed.): Angelika Peer, Christos D. Giachritsis Immersive Multimodal Interactive Presence (Hardcover, 2012 ed.)
Angelika Peer, Christos D. Giachritsis
R2,675 Discovery Miles 26 750 Ships in 18 - 22 working days

"Immersive Multimodal Interactive Presence "presents advanced interdisciplinary approaches that connect psychophysical and behavioral haptics research with advances in haptic technology and haptic rendering.

It delivers a summary of the results achieved in the IMMERSENCE European project and includes selected chapters by international researchers. Organized into two parts: I. Psychophysical and Behavioral Basis and II. Technology and Rendering, it is an excellent example of interdisciplinary research directed towards the advancement of multimodal immersive virtual environments with particular focus on haptic interaction.

The twelve chapters of the book are grouped around three different scenarios representing different types of interactions in virtual environments: Person-Object (PO), Person-Object-Person (POP) and Person-Person (PP) interaction. Recent results of psychophysical and behavioral studies are reported along with new technological developments for haptic displays and novel haptic rendering techniques.

AI for Sports (Hardcover): Chris Brady, Karl Tuyls, Shayegan Omidshafiei AI for Sports (Hardcover)
Chris Brady, Karl Tuyls, Shayegan Omidshafiei
R4,050 Discovery Miles 40 500 Ships in 10 - 15 working days

- Written by world-leading subject specialist in both sport management and artificial intelligence - Includes interviews with elite sports managers and coaches - Examines the competitive advantages offered by AI to a wide-range of areas including Recruitment, Performance & Tactics, Health & Fitness, Pedagogy, Broadcasting, eSports, Gambling, and Stadium Design

Disability and New Media (Hardcover): Katie Ellis, Mike Kent Disability and New Media (Hardcover)
Katie Ellis, Mike Kent
R4,915 Discovery Miles 49 150 Ships in 10 - 15 working days

Disability and New Media examines how digital design is triggering disability when it could be a solution. Video and animation now play a prominent role in the World Wide Web and new types of protocols have been developed to accommodate this increasing complexity. However, as this has happened, the potential for individual users to control how the content is displayed has been diminished. Accessibility choices are often portrayed as merely technical decisions but they are highly political and betray a disturbing trend of ableist assumption that serve to exclude people with disability. It has been argued that the Internet will not be fully accessible until disability is considered a cultural identity in the same way that class, gender and sexuality are. Kent and Ellis build on this notion using more recent Web 2.0 phenomena, social networking sites, virtual worlds and file sharing. Many of the studies on disability and the web have focused on the early web, prior to the development of social networking applications such as Facebook, YouTube and Second Life. This book discusses an array of such applications that have grown within and alongside Web 2.0, and analyzes how they both prevent and embrace the inclusion of people with disability.

Wearable Interaction (Hardcover, 1st ed. 2020): Vivian Genaro Motti Wearable Interaction (Hardcover, 1st ed. 2020)
Vivian Genaro Motti
R2,658 Discovery Miles 26 580 Ships in 18 - 22 working days

This book offers the reader a comprehensive view of the design space of wearable computers, cutting across multiple application domains and interaction modalities. Besides providing several examples of wearable technologies, Wearable Interaction illustrates how to create and to assess interactive wearables considering human factors in design decisions related to input entry and output responses. The book also discusses the impacts of form factors and contexts of use in the design of wearable interaction. Miniaturized components, flexible materials, and sewable electronics toolkits exemplify advances in technology that facilitated the design and development of wearable technologies. Despite such advances, creating wearable interfaces that are efficient is still challenging. The new affordances of on-body interfaces require the consideration of new interaction paradigms, so that the design decisions for the user interaction take into account key limitations in the interaction surfaces of wearables concerning input entry, processing power for output responses, and in the time and attention that wearers dedicate to complete their interaction. Under such constraints, creating interfaces with high usability levels is complex. Also, because wearables are worn continuously and in close contact with the human body, on-body interfaces must be carefully designed to neither disturb nor overwhelm wearers. The context of use and the potential of wearable technologies must be both well understood to provide users with relevant information and services using appropriate approaches and without overloading them with notifications. Wearable Interaction explains thoroughly how interactive wearables have been created taking into account the needs of end users as well as the vast potential that wearable technologies offer. Readers from academia, industry or government will learn how wearables can be designed and developed to facilitate human activities and tasks across different sectors.

Securing Social Networks in Cyberspace (Hardcover): Al-Sakib Khan Pathan Securing Social Networks in Cyberspace (Hardcover)
Al-Sakib Khan Pathan
R2,816 Discovery Miles 28 160 Ships in 10 - 15 working days

This book collates the key security and privacy concerns faced by individuals and organizations who use various social networking sites. This includes activities such as connecting with friends, colleagues, and family; sharing and posting information; managing audio, video, and photos; and all other aspects of using social media sites both professionally and personally. In the setting of the Internet of Things (IoT) that can connect millions of devices at any one time, the security of such actions is paramount. Securing Social Networks in Cyberspace discusses user privacy and trust, location privacy, protecting children, managing multimedia content, cyberbullying, and much more. Current state-of-the-art defense mechanisms that can bring long-term solutions to tackling these threats are considered in the book. This book can be used as a reference for an easy understanding of complex cybersecurity issues in social networking platforms and services. It is beneficial for academicians and graduate-level researchers. General readers may find it beneficial in protecting their social-media-related profiles.

The Role of Psychological Reactance in Human-Computer Interaction (Hardcover, 1st ed. 2020): Patrick Ehrenbrink The Role of Psychological Reactance in Human-Computer Interaction (Hardcover, 1st ed. 2020)
Patrick Ehrenbrink
R1,408 Discovery Miles 14 080 Ships in 18 - 22 working days

This book provides an in-depth investigation on the psychological phenomenon "reactance" in the context of Human-Computer Interaction (HCI). The author argues that the complexity and autonomy of modern technology can sometimes be overwhelming and can then be perceived as a threat to freedom by its users, thereby diminishing acceptance. The book investigates if and how this is the case and provides strategies to regain the lost acceptance. Topics include relevance of reactance on HCI, triggers for reactance, consequences of reactance, measurement of reactance, and countermeasures to reactance.

Engineering Education 4.0 - Excellent Teaching and Learning in Engineering Sciences (English, German, Hardcover, 1st ed. 2016):... Engineering Education 4.0 - Excellent Teaching and Learning in Engineering Sciences (English, German, Hardcover, 1st ed. 2016)
Sulamith Frerich, Tobias Meisen, Anja Richert, Marcus Petermann, Sabina Jeschke, …
R6,040 Discovery Miles 60 400 Ships in 18 - 22 working days

This book presents a collection of results from the interdisciplinary research project "ELLI" published by researchers at RWTH Aachen University, the TU Dortmund and Ruhr-Universitat Bochum between 2011 and 2016. All contributions showcase essential research results, concepts and innovative teaching methods to improve engineering education. Further, they focus on a variety of areas, including virtual and remote teaching and learning environments, student mobility, support throughout the student lifecycle, and the cultivation of interdisciplinary skills.

Immersive Technology in Smart Cities - Augmented and Virtual Reality in IoT (Hardcover, 1st ed. 2022): Sagaya Aurelia, Sara... Immersive Technology in Smart Cities - Augmented and Virtual Reality in IoT (Hardcover, 1st ed. 2022)
Sagaya Aurelia, Sara Paiva
R3,130 Discovery Miles 31 300 Ships in 18 - 22 working days

This book presents recent trends and enhancements in the convergence of immersive technology and smart cities. The authors discuss various domains such as medical education, construction, brain interface, interactive storytelling, edification, and journalism in relation to combining smart cities, IoT and immersive technologies. The book sets up a medium to promulgate insights and in depth understanding among experts in immersive technologies, IoT, HCI and associated establishments. The book also includes case studies, survey, models, algorithms, frameworks and implementations in storytelling, smart museum, medical education, journalism and more. Various practitioners, academicians and researchers in the domain contribute to the book.

AI for Creativity (Hardcover): Niklas Hageback AI for Creativity (Hardcover)
Niklas Hageback
R1,969 Discovery Miles 19 690 Ships in 10 - 15 working days

a short and accessible introduction to AI and computational creativity written by a leading expert

Smartphone Communication - Interactions in the App Ecosystem (Hardcover): Francisco Yus Smartphone Communication - Interactions in the App Ecosystem (Hardcover)
Francisco Yus
R4,511 Discovery Miles 45 110 Ships in 10 - 15 working days

The book offers a unique model in an area where research is much-needed: the cognitive underpinnings, interactions and discursive effects of our evolving use of smartphones in everyday app-mediated communication, from text messages and gifs to images, video and social media apps The book gives attention to how both the particular interfaces of different apps and users' personal attributes influence the contexts and uses of smartphone communication The book includes insights from related disciplines such as media studies and sociology in an attempt to unpack the timeliest questions of our digitally mediated age This book will prove valuable for scholars and graduate students of communication, linguistics, pragmatics, media studies and sociology of mass media and will likewise engage upper-level undergraduate students

Intelligence Science II - Third IFIP TC 12 International Conference, ICIS 2018, Beijing, China, November 2-5, 2018, Proceedings... Intelligence Science II - Third IFIP TC 12 International Conference, ICIS 2018, Beijing, China, November 2-5, 2018, Proceedings (Hardcover, 1st ed. 2018)
Zhongzhi Shi, Cyriel Pennartz, Tiejun Huang
R1,496 Discovery Miles 14 960 Ships in 18 - 22 working days

This book constitutes the refereed proceedings of the Third International Conference on Intelligence Science, ICIS 2018, held in Beijing China, in November 2018. The 44 full papers and 5 short papers presented were carefully reviewed and selected from 85 submissions. They deal with key issues in intelligence science and have been organized in the following topical sections: brain cognition; machine learning; data intelligence; language cognition; perceptual intelligence; intelligent robots; fault diagnosis; and ethics of artificial intelligence.

Action Research in Software Engineering - Theory and Applications (Hardcover, 1st ed. 2020): Miroslaw Staron Action Research in Software Engineering - Theory and Applications (Hardcover, 1st ed. 2020)
Miroslaw Staron
R2,101 Discovery Miles 21 010 Ships in 18 - 22 working days

This book addresses action research (AR), one of the main research methodologies used for academia-industry research collaborations. It elaborates on how to find the right research activities and how to distinguish them from non-significant ones. Further, it details how to glean lessons from the research results, no matter whether they are positive or negative. Lastly, it shows how companies can evolve and build talents while expanding their product portfolio. The book's structure is based on that of AR projects; it sequentially covers and discusses each phase of the project. Each chapter shares new insights into AR and provides the reader with a better understanding of how to apply it. In addition, each chapter includes a number of practical use cases or examples. Taken together, the chapters cover the entire software lifecycle: from problem diagnosis to project (or action) planning and execution, to documenting and disseminating results, including validity assessments for AR studies. The goal of this book is to help everyone interested in industry-academia collaborations to conduct joint research. It is for students of software engineering who need to learn about how to set up an evaluation, how to run a project, and how to document the results. It is for all academics who aren't afraid to step out of their comfort zone and enter industry. It is for industrial researchers who know that they want to do more than just develop software blindly. And finally, it is for stakeholders who want to learn how to manage industrial research projects and how to set up guidelines for their own role and expectations.

Head in the Cloud - Why Knowing Things Still Matters When Facts Are So Easy to Look Up (Paperback): William Poundstone Head in the Cloud - Why Knowing Things Still Matters When Facts Are So Easy to Look Up (Paperback)
William Poundstone
R397 R373 Discovery Miles 3 730 Save R24 (6%) Ships in 18 - 22 working days

The real-world value of knowledge in the mobile-device age. More people know who Khloe Kardashian is than who Rene Descartes was. Most can't find Delaware on a map, correctly spell the word occurrence, or name the largest ocean on the planet. But how important is it to fill our heads with facts? A few keystrokes can summon almost any information in seconds. Why should we bother learning facts at all? Bestselling author William Poundstone confronts that timely question in Head in the Cloud. He shows that many areas of knowledge correlate with the quality of our lives -- wealth, health, and happiness -- and even with politics and behavior. Combining Big Data survey techniques with eye-opening anecdotes, Poundstone examines what Americans know (and don't know) on topics ranging from quantum physics to pop culture. Head in the Cloud asks why we're okay with spelling errors on menus but not on resumes; why Fox News viewers don't know which party controls Congress; why people who know trivia make more money than those who don't; how individuals can navigate clickbait and media spin to stay informed about what really matters. Hilarious, humbling, and wildly entertaining, Head in the Cloud is a must-read for anyone who doesn't know everything.

Ubiquitous Computing Fundamentals (Hardcover): John Krumm Ubiquitous Computing Fundamentals (Hardcover)
John Krumm
R3,943 Discovery Miles 39 430 Ships in 10 - 15 working days

" a must-read text that provides a historical lens to see how ubicomp has matured into a multidisciplinary endeavor. It will be an essential reference to researchers and those who want to learn more about this evolving field."

-From the Foreword, Professor Gregory D. Abowd, Georgia Institute of Technology

First introduced two decades ago, the term ubiquitous computing is now part of the common vernacular. Ubicomp, as it is commonly called, has grown not just quickly but broadly so as to encompass a wealth of concepts and technology that serves any number of purposes across all of human endeavor. While such growth is positive, the newest generation of ubicomp practitioners and researchers, isolated to specific tasks, are in danger of losing their sense of history and the broader perspective that has been so essential to the field 's creativity and brilliance.

Under the guidance of John Krumm, an original ubicomp pioneer, Ubiquitous Computing Fundamentals brings together eleven ubiquitous computing trailblazers who each report on his or her area of expertise. Starting with a historical introduction, the book moves on to summarize a number of self-contained topics. Taking a decidedly human perspective, the book includes discussion on how to observe people in their natural environments and evaluate the critical points where ubiquitous computing technologies can improve their lives. Among a range of topics this book examines:

  • How to build an infrastructure that supports ubiquitous computing applications
  • Privacy protection in systems that connect personal devices and personal information
  • Moving from the graphical to the ubiquitous computing user interface
  • Techniques that are revolutionizing the way we determine a person 's location and understand other sensor measurements

While we needn t become expert in every sub-discipline of ubicomp, it is necessary that we appreciate all the perspectives that make up the field and understand how our work can influence and be influenced by those perspectives. This is important, if we are to encourage future generations to be as successfully innovative as the field 's originators.

The Handover - How We Gave Control Of Our Lives To Corporations, States And AIs (Hardcover): David Runciman The Handover - How We Gave Control Of Our Lives To Corporations, States And AIs (Hardcover)
David Runciman
R583 R524 Discovery Miles 5 240 Save R59 (10%) Ships in 9 - 17 working days

'The Singularity' is what Silicon Valley calls the idea that, eventually, we will be overrun by machines that are able to take decisions and act for themselves. What no one says is that it happened before.

A few hundred years ago, humans started building the robots that now rule our world. They are called states and corporations: immensely powerful artificial entities, with capacities that go far beyond what any individual can do, and which, unlike us, need never die.

They have made us richer, safer and healthier than would have seemed possible even a few generations ago - and they may yet destroy us. The Handover distils over three hundred years of thinking about how to live with artificial agency.

Proceedings of the 2012 International Conference on Information Technology and Software Engineering - Information Technology &... Proceedings of the 2012 International Conference on Information Technology and Software Engineering - Information Technology & Computing Intelligence (Hardcover, 2013 ed.)
Wei Lu, Guoqiang Cai, Weibin Liu, Weiwei Xing
R5,390 Discovery Miles 53 900 Ships in 18 - 22 working days

Proceedings of the 2012 International Conference on Information Technology and Software Engineering presents selected articles from this major event, which was held in Beijing, December 8-10, 2012. This book presents the latest research trends, methods and experimental results in the fields of information technology and software engineering, covering various state-of-the-art research theories and approaches. The subjects range from intelligent computing to information processing, software engineering, Web, unified modeling language (UML), multimedia, communication technologies, system identification, graphics and visualizing, etc. The proceedings provide a major interdisciplinary forum for researchers and engineers to present the most innovative studies and advances, which can serve as an excellent reference work for researchers and graduate students working on information technology and software engineering. Prof. Wei Lu, Dr. Guoqiang Cai, Prof. Weibin Liu and Dr. Weiwei Xing all work at Beijing Jiaotong University.

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