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Books > Computing & IT > Social & legal aspects of computing > Human-computer interaction

Conversational UX Design - A Practitioner's Guide to the Natural Conversation Framework (Hardcover): Robert J. Moore,... Conversational UX Design - A Practitioner's Guide to the Natural Conversation Framework (Hardcover)
Robert J. Moore, Raphael Arar
R2,255 Discovery Miles 22 550 Ships in 18 - 22 working days

With recent advances in natural language understanding techniques and far-field microphone arrays, natural language interfaces, such as voice assistants and chatbots, are emerging as a popular new way to interact with computers. They have made their way out of the industry research labs and into the pockets, desktops, cars and living rooms of the general public. But although such interfaces recognize bits of natural language, and even voice input, they generally lack conversational competence, or the ability to engage in natural conversation. Today's platforms provide sophisticated tools for analyzing language and retrieving knowledge, but they fail to provide adequate support for modeling interaction. The user experience (UX) designer or software developer must figure out how a human conversation is organized, usually relying on commonsense rather than on formal knowledge. Fortunately, practitioners can rely on conversation science. This book adapts formal knowledge from the field of Conversation Analysis (CA) to the design of natural language interfaces. It outlines the Natural Conversation Framework (NCF), developed at IBM Research, a systematic framework for designing interfaces that work like natural conversation. The NCF consists of four main components: 1) an interaction model of "expandable sequences," 2) a corresponding content format, 3) a pattern language with 100 generic UX patterns and 4) a navigation method of six basic user actions. The authors introduce UX designers to a new way of thinking about user experience design in the context of conversational interfaces, including a new vocabulary, new principles and new interaction patterns. User experience designers and graduate students in the HCI field as well as developers and conversation analysis students should find this book of interest.

Brain-Computer Interfaces: Lab Experiments to Real-World Applications, Volume 228 (Hardcover): Damien Coyle Brain-Computer Interfaces: Lab Experiments to Real-World Applications, Volume 228 (Hardcover)
Damien Coyle
R6,153 Discovery Miles 61 530 Ships in 10 - 15 working days

Brain-Computer Interfaces: Lab Experiments to Real-World Applications, the latest volume in the Progress in Brain Research series, focuses on new trends and developments. This established international series examines major areas of basic and clinical research within the neurosciences, as well as popular and emerging subfields.

Advances in Design and Digital Communication II - Proceedings of the 5th International Conference on Design and Digital... Advances in Design and Digital Communication II - Proceedings of the 5th International Conference on Design and Digital Communication, Digicom 2021, November 4-6, 2021, Barcelos, Portugal (Hardcover, 1st ed. 2022)
Nuno Martins, Daniel Brandao
R5,965 Discovery Miles 59 650 Ships in 18 - 22 working days

This book reports on research findings and practical lessons featuring advances in the areas of digital and interaction design, graphic design and branding, design education, society and communication in design practice, and related ones. Gathering the proceedings of the 5th International Conference on Digital Design and Communication, Digicom 2021, held on November 4-6, 2021, in Barcelos, Portugal, and continuing the tradition of the previous book, it describes new design strategies and solutions to foster digital communication within and between the society, institutions and brands. By highlighting innovative ideas and reporting on multidisciplinary projects, it offers a source of inspiration for designers of all kinds, including graphic and web designers, UI, UX and social media designers, and to researchers, advertisers, artists, and brand and corporate communication managers alike.

HCI related papers of Interaccion 2004 (Hardcover, 2006 ed.): Raquel Navarro-prieto, Jesus Lores Vidal HCI related papers of Interaccion 2004 (Hardcover, 2006 ed.)
Raquel Navarro-prieto, Jesus Lores Vidal
R5,186 Discovery Miles 51 860 Ships in 18 - 22 working days

The present book contains a collection of the best papers presented at the 5th International Conference on Interaccion Persona Ordenador (IPO) (which is Human Computer Interaction in Spanish), which took place in th th Lleida on May 5 -7, 2004. This conference was co-organised by the Universitat of Lleida and the Universitat Oberta de Catalunya. Each year this conference is promoted by the Asociacion para la Interaccion Persona Ordenador (AIPO), the Spanish Human Computer Interaction Association, in collaboration with the local group of ACM- SIGCHI (CHISPA). In its fifth edition this conference has become a multidisciplinary forum for the discussion and dissemination of novelty research in Human Computer Interaction. The main goals of Interaccion 2004 were: To expand the conference scope with internationally recognised invited speakers. The plenary talks were presented by Alan Dix, Yvonne Rogers, Geritt van der Veer, and Angel Puerta. To open the participation to Spanish speaker worldwide in order to be a point of reference of this discipline not only in Spain but also in the wider Spanish speaking community. This goal was reached through a very diverse program which included panels and posters sessions, where many different aspect of the Human Computer Interaction (HCI) were presented. All through the program, research from outside Spain was reflected through the contributions from people of other countries."

Virtual Ascendance - Video Games and the Remaking of Reality (Hardcover, New): Devin C. Griffiths Virtual Ascendance - Video Games and the Remaking of Reality (Hardcover, New)
Devin C. Griffiths
R1,472 Discovery Miles 14 720 Ships in 10 - 15 working days

From school lunchrooms to the White House press room, video games are an integral part of our popular culture, and the industry behind them touches all aspects of our lives, gamer and non-gamer alike. Business and entertainment, health and medicine, politics and war, social interaction and education, all fall under its influence. Virtual Ascendance tells the story of a formerly fringe enterprise that, when few were paying attention, exploded into a multi-billion dollar industry affecting the very way we live. Griffiths paints a thorough and vivid picture of the video game industry, illuminating the various, and often bizarre, ways it's changing how we work, play and live. He brings readers along on his own journey of discovery, from the back room of a small Irish pub where members of the second-largest industry enclave meet each month, to a university clinic where the Wii is being used to treat Parkinson's sufferers - and everywhere in between. Virtual Ascendance is more than just a story about video games, though. It's the story of an awakening, of a realization that a childhood pastime has exploded into a thriving enterprise - one rooted in entertainment but whose tendrils reach into virtually all aspects of life and society.

Virtual Reality Usability Design (Hardcover): David Gerhard, Wil J. Norton Virtual Reality Usability Design (Hardcover)
David Gerhard, Wil J. Norton
R4,239 Discovery Miles 42 390 Ships in 10 - 15 working days

1. Provides a toolkit of templates for common VR interactions, as well as practical advice on when to use them and how to tailor them for specific use cases; 2. Includes case studies detailing the practical application of interaction theory discussed in each chapter; 3. Presents tables of guidelines for practicing VR developers, for reference during software development; 4. Covers procedures for Interface Evaluation - formulas and testing methodologies to ensure that VR interfaces are effective, efficient, engaging, error-tolerant, and easy to learn; 5. Non-linear organisation - chapters of the book on different concepts can be read to gain knowledge on a single topic, without requiring other chapters to be read beforehand; 6. Includes ancillaries - PowerPoint slides, 3D models, videos, and a teacher's guide

Computer Simulations of Space Societies (Hardcover, 1st ed. 2018): William Sims Bainbridge Computer Simulations of Space Societies (Hardcover, 1st ed. 2018)
William Sims Bainbridge
R3,126 Discovery Miles 31 260 Ships in 18 - 22 working days

At the intersection of astronautics, computer science, and social science, this book introduces the challenges and insights associated with computer simulation of human society in outer space, and of the dynamics of terrestrial enthusiasm for space exploration. Never before have so many dynamic representations of space-related social systems existed, some deeply analyzing the logical implications of social-scientific theories, and others open for experience by the general public as computer-generated virtual worlds. Fascinating software ranges from multi-agent artificial intelligence models of civilization, to space-oriented massively multiplayer online games, to educational programs suitable for schools or even for the world's space exploration agencies. At the present time, when actual forays by humans into space are scarce, computer simulations of space societies are an excellent way to prepare for a renaissance of exploration beyond the bounds of Earth.

Videogames and Agency (Paperback): Bettina Bodi Videogames and Agency (Paperback)
Bettina Bodi
R1,212 Discovery Miles 12 120 Ships in 10 - 15 working days

Videogames and Agency explores the trend in videogames and their marketing to offer a player higher volumes, or even more distinct kinds, of player freedom. The book offers a new conceptual framework that helps us understand how this freedom to act is discussed by designers, and how that in turn reflects in their design principles. What can we learn from existing theories around agency? How do paratextual materials reflect design intention with regards to what the player can and cannot do in a videogame? How does game design shape the possibility space for player action? Through these questions and selected case studies that include AAA and independent games alike, the book presents a unique approach to studying agency that combines game design, game studies, and game developer discourse. By doing so, the book examines what discourses around player action, as well as a game's design can reveal about the nature of agency and videogame aesthetics. This book will appeal to readers specifically interested in videogames, such as game studies scholars or game designers, but also to media studies students and media and screen studies scholars less familiar with digital games.

Digital Futures, Digital Transformation - From Lean Production to Acceluction (Hardcover, 1st ed. 2016): Ahmed Bounfour Digital Futures, Digital Transformation - From Lean Production to Acceluction (Hardcover, 1st ed. 2016)
Ahmed Bounfour
R1,521 Discovery Miles 15 210 Ships in 18 - 22 working days

This book provides an integrated overview of key trends in digital transformation, taking into consideration five interrelated dimensions: strategy and business models, society, organization, technology and regulation. As such, it provides a framework for the analysis of digital business transformation and its emerging factors, analyzing twenty-five key trends in terms of their future impact. On that basis, the book then delineates a new approach centered on the mutually accelerating links between multiple value creation spaces. It proposes a new mode of production - accelerated production of links (acceluction) - and analyzes it with respect to the still-dominant concept of lean production. Based on the results of the international CIGREF research program ISD, the book presents a valuable perspective of the expected impact of the abundance of networks and data as critical resources for enterprises beyond 2020.

Recent Research Towards Advanced Man-Machine Interface Through Spoken Language (Hardcover, And ed.): H. Fujisaki Recent Research Towards Advanced Man-Machine Interface Through Spoken Language (Hardcover, And ed.)
H. Fujisaki
R7,422 Discovery Miles 74 220 Ships in 10 - 15 working days

The spoken language is the most important means of human information transmission. Thus, as we enter the age of the Information Society, the use of the man-machine interface through the spoken language becomes increasingly important. Due to the extent of the problems involved, however, full realization of such an interface calls for coordination of research efforts
beyond the scope of a single group or institution.

Thus a nationwide research project was conceived and started in 1987 as one of the first Priority Research Areas supported by the Ministry of Education, Science and Culture of Japan. The
project was carried out in collaboration with over 190 researchers in Japan.

The present volume begins with an overview of the project, followed by 41 papers presented at the symposia. This work is expected to serve as an important source of information on each of the nine topics adopted for intensive study under the project.

This book will serve as a guideline for further work in the important scientific and technological field of spoken language processing.

Defining Memory - Local Museums and the Construction of History in America's Changing Communities (Hardcover, Second... Defining Memory - Local Museums and the Construction of History in America's Changing Communities (Hardcover, Second Edition)
Amy K. Levin, Joshua G. Adair
R3,185 Discovery Miles 31 850 Ships in 10 - 15 working days

This updated edition of Defining Memory: Local Museums and the Construction of History in America's Changing Communities offers readers multiple lenses for viewing and discussing local institutions. New chapters are included in a section titled "Museums Moving Forward," which analyzes the ways in which local museums have come to adopt digital technologies in selecting items for exhibitions as well as the complexities of creating institutions devoted to marginalized histories. In addition to the new chapters, the second edition updates existing chapters, presenting changes to the museums discussed. It features expanded discussions of how local museums treat (or ignore) racial and ethnic diversity and concludes with a look at how business relationships, political events, and the economy affect what is shown and how it is displayed in local museums.

Unconscious Networks - Philosophy, Psychoanalysis, and Artificial Intelligence (Hardcover): Luca M Possati Unconscious Networks - Philosophy, Psychoanalysis, and Artificial Intelligence (Hardcover)
Luca M Possati
R4,080 Discovery Miles 40 800 Ships in 10 - 15 working days

This book develops an original theoretical framework for understanding human-technology relations. The author's approach, which he calls technoanalysis, analyzes artificial intelligence based on Freudian psychoanalysis, biosemiotics, and Latour's actor-network theory. How can we communicate with AI to determine shared values and objectives? And what, ultimately, do we want from machines? These are crucial questions in our world, where the influence of AI-based technologies is rapidly growing. Unconscious dynamics influence AI and digital technology and understanding them is essential to better controlling AI systems. This book's unique methodology- which combines psychoanalysis, biosemiotics, and actor-network theory-reveals a radical reformulation of the problem of the human mind. Technoanalysis views the mind as a hybrid network of humans and nonhuman actants in constant interaction with one another. The author argues that human unconscious dynamics influence and shape technology, just as technology influences and shapes human unconscious dynamics. He proceeds to show how this conception of the relationship between the unconscious and technology can be applied to social robotics and AI. Unconscious Networks will appeal to scholars and advanced students interested in philosophy of technology, philosophy of artificial intelligence, psychoanalysis, and science and technology studies.

The Consciousness' Drive - Information Need and the Search for Meaning (Hardcover, 1st ed. 2018): Charles Cole The Consciousness' Drive - Information Need and the Search for Meaning (Hardcover, 1st ed. 2018)
Charles Cole
R2,106 Discovery Miles 21 060 Ships in 18 - 22 working days

What is the uniquely human factor in finding and using information to produce new knowledge? Is there an underlying aspect of our thinking that cannot be imitated by the AI-equipped machines that will increasingly dominate our lives? This book answers these questions, and tells us about our consciousness - its drive or intention in seeking information in the world around us, and how we are able to construct new knowledge from this information. The book is divided into three parts, each with an introduction and a conclusion that relate the theories and models presented to the real-world experience of someone using a search engine. First, Part I defines the exceptionality of human consciousness and its need for new information and how, uniquely among all other species, we frame our interactions with the world. Part II then investigates the problem of finding our real information need during information searches, and how our exceptional ability to frame our interactions with the world blocks us from finding the information we really need. Lastly, Part III details the solution to this framing problem and its operational implications for search engine design for everyone whose objective is the production of new knowledge. In this book, Charles Cole deliberately writes in a conversational style for a broader readership, keeping references to research material to the bare minimum. Replicating the structure of a detective novel, he builds his arguments towards a climax at the end of the book. For our video-game, video-on-demand times, he has visualized the ideas that form the book's thesis in over 90 original diagrams. And above all, he establishes a link between information need and knowledge production in evolutionary psychology, and thus bases his arguments in our origins as a species: how we humans naturally think, and how we naturally search for new information because our consciousness drives us to need it.

Human Factors for Informatics Usability (Paperback): B. Shackel, S.J. Richardson Human Factors for Informatics Usability (Paperback)
B. Shackel, S.J. Richardson
R1,479 Discovery Miles 14 790 Ships in 10 - 15 working days

Human factors are a critical issue in informatics or information technology systems as the computer industry realizes the need to change from technology-dominated goals to the needs of computer users. The study of human factors can help to improve the usability of information systems and to help reduce the huge costs of human-computer interactions. However, information technology equipment is not easy to use. Even specialists in computing and information technology have difficulty with equipment produced by other experts. This book shows how knowledge and methods from the field of ergonomics can be used to help make information technology equipment easier to use. The principal audience is the many designers, software and hardware engineers, system design managers, management service managers, and user managers who are now becoming aware of the importance of usability. This book provides not only an introduction and overview but guidance on what they can do and how they can approach the problems of usability in informatics equipment.

Better Decision Making in Complex, Dynamic Tasks - Training with Human-Facilitated Interactive Learning Environments... Better Decision Making in Complex, Dynamic Tasks - Training with Human-Facilitated Interactive Learning Environments (Hardcover, 2015 ed.)
Hassan Qudrat-Ullah
R2,821 R1,920 Discovery Miles 19 200 Save R901 (32%) Ships in 10 - 15 working days

Computer simulation-based education and training is a multi-billion dollar industry. With the increased complexity of organizational decision making, projected demand for computer simulation-based decisional aids is on the rise. The objective of this book is to enhance systematically our understanding of and gain insights into the general process by which human facilitated ILEs are effectively designed and used in improving users' decision making in dynamic tasks. This book is divided into four major parts. Part I serves as an introduction to the subject of "decision making in dynamic tasks", its importance and its complexity. Part II provides background material, drawing upon the relevant literature, for the development of an integrated process model on the effectiveness of human facilitated ILEs in improving decision making in dynamic tasks. Part III focuses on the design, development and application of Fish Bank ILE, in laboratory experiments, to gather empirical evidence for the validity of the process model. Finally, part IV presents a comprehensive analysis of the gathered data to provide a powerful basis for understating important phenomena of training with human facilitated simulation-based learning environments, thereby, help to drive critical lessons to be learned. This book provides the reader with both a comprehensive understanding of the phenomena encountered in decision making with human facilitated ILEs and a unique way of studying the effects of these phenomena on people's ability to make better decision in complex, dynamic tasks. This book is intended to be of use to managers and practitioners, researchers and students of dynamic decision making. The background material of Part II provides a solid base to understand and organize the existing experimental research literature and approaches.

Executing Windows Command Line Investigations - While Ensuring Evidentiary Integrity (Paperback): Chet Hosmer, Joshua... Executing Windows Command Line Investigations - While Ensuring Evidentiary Integrity (Paperback)
Chet Hosmer, Joshua Bartolomie, Rosanne Pelli
R1,297 Discovery Miles 12 970 Ships in 10 - 15 working days

The book Executing Windows Command Line Investigations targets the needs of cyber security practitioners who focus on digital forensics and incident response. These are the individuals who are ultimately responsible for executing critical tasks such as incident response; forensic analysis and triage; damage assessments; espionage or other criminal investigations; malware analysis; and responding to human resource violations. The authors lead readers through the importance of Windows CLI, as well as optimal configuration and usage. Readers will then learn the importance of maintaining evidentiary integrity, evidence volatility, and gain appropriate insight into methodologies that limit the potential of inadvertently destroying or otherwise altering evidence. Next, readers will be given an overview on how to use the proprietary software that accompanies the book as a download from the companion website. This software, called Proactive Incident Response Command Shell (PIRCS), developed by Harris Corporation provides an interface similar to that of a Windows CLI that automates evidentiary chain of custody and reduces human error and documentation gaps during incident response.

Artificial Intelligence for Customer Relationship Management - Solving Customer Problems (Hardcover, 1st ed. 2021): Boris... Artificial Intelligence for Customer Relationship Management - Solving Customer Problems (Hardcover, 1st ed. 2021)
Boris Galitsky
R4,316 Discovery Miles 43 160 Ships in 18 - 22 working days

The second volume of this research monograph describes a number of applications of Artificial Intelligence in the field of Customer Relationship Management with the focus of solving customer problems. We design a system that tries to understand the customer complaint, his mood, and what can be done to resolve an issue with the product or service. To solve a customer problem efficiently, we maintain a dialogue with the customer so that the problem can be clarified and multiple ways to fix it can be sought. We introduce dialogue management based on discourse analysis: a systematic linguistic way to handle the thought process of the author of the content to be delivered. We analyze user sentiments and personal traits to tailor dialogue management to individual customers. We also design a number of dialogue scenarios for CRM with replies following certain patterns and propose virtual and social dialogues for various modalities of communication with a customer. After we learn to detect fake content, deception and hypocrisy, we examine the domain of customer complaints. We simulate mental states, attitudes and emotions of a complainant and try to predict his behavior. Having suggested graph-based formal representations of complaint scenarios, we machine-learn them to identify the best action the customer support organization can chose to retain the complainant as a customer.

Predictive Analytics - The Secret to Predicting Future Events Using Big Data and Data Science Techniques Such as Data Mining,... Predictive Analytics - The Secret to Predicting Future Events Using Big Data and Data Science Techniques Such as Data Mining, Predictive Modelling, Statistics, Data Analysis, and Machine Learning (Hardcover)
Richard Hurley
R659 R588 Discovery Miles 5 880 Save R71 (11%) Ships in 18 - 22 working days
Proceedings of the 8th International Ergonomics Conference - ERGONOMICS 2020 (Hardcover, 1st ed. 2021): Davor Sumpor, Kristian... Proceedings of the 8th International Ergonomics Conference - ERGONOMICS 2020 (Hardcover, 1st ed. 2021)
Davor Sumpor, Kristian Jambrosic, Tanja Jurcevic Lulic, Diana Milcic, Ivana Salopek Cubric, …
R2,675 Discovery Miles 26 750 Ships in 18 - 22 working days

This book presents the proceedings of the 8th International Ergonomics Conference (ERGONOMICS), held in Zagreb, Croatia on December 2-5, 2020. By highlighting the latest theories and models, as well as cutting-edge technologies and applications, and by combining findings from a range of disciplines including engineering, design, robotics, healthcare, management, computer science, human biology and behavioral science, it provides researchers and practitioners alike with a comprehensive, timely guide on human factors and ergonomics. It also offers an excellent source of innovative ideas to stimulate future discussions and developments aimed at applying knowledge and techniques to optimize system performance, while at the same time promoting the health, safety and wellbeing of individuals. The proceedings include papers from researchers and practitioners, scientists and physicians, institutional leaders, managers and policy makers that contribute to constructing the Human Factors and Ergonomics approach across a variety of methodologies, domains and productive sectors.

Grasp Interaction with Tablets (Hardcover, 2015 ed.): Katrin Wolf Grasp Interaction with Tablets (Hardcover, 2015 ed.)
Katrin Wolf
R2,683 R1,782 Discovery Miles 17 820 Save R901 (34%) Ships in 10 - 15 working days

This book presents guidelines for a future device type: a tablet that allows ergonomic front- and back-of-device interaction. These guidelines help designers and developers of user interfaces to build ergonomic applications for tablet devices, in particular for devices that enable back-of-device interaction. In addition, manufacturers of tablet devices obtain arguments that back-of-device interaction is a promising extension of the interaction design space and results in increased input capabilities, enriched design possibilities, and proven usability. The guidelines are derived from empirical studies and developed to fit the users' skills to the way the novel device type is held. Three particular research areas that are relevant to develop design guidelines for tablet interaction are investigated: ergonomic gestures, interaction areas, and pointing techniques.

Computer Science and Engineering-Theory and Applications (Hardcover, 1st ed. 2018): Mauricio A. Sanchez, Leocundo Aguilar,... Computer Science and Engineering-Theory and Applications (Hardcover, 1st ed. 2018)
Mauricio A. Sanchez, Leocundo Aguilar, Manuel Castanon-Puga, Antonio Rodriguez-Diaz
R4,059 Discovery Miles 40 590 Ships in 18 - 22 working days

This book presents a collection of research findings and proposals on computer science and computer engineering, introducing readers to essential concepts, theories, and applications. It also shares perspectives on how cutting-edge and established methodologies and techniques can be used to obtain new and interesting results. Each chapter focuses on a specific aspect of computer science or computer engineering, such as: software engineering, complex systems, computational intelligence, embedded systems, and systems engineering. As such, the book will bring students and professionals alike up to date on key advances in these areas.

Ensuring Digital Accessibility through Process and Policy (Paperback): Jonathan Lazar, Daniel Goldstein, Anne Taylor Ensuring Digital Accessibility through Process and Policy (Paperback)
Jonathan Lazar, Daniel Goldstein, Anne Taylor
R1,200 Discovery Miles 12 000 Ships in 10 - 15 working days

Ensuring Digital Accessibility through Process and Policy provides readers with a must-have resource to digital accessibility from both a technical and policy perspective. Inaccessible digital interfaces and content often lead to forms of societal discrimination that may be illegal under various laws. This book is unique in that it provides a multi-disciplinary understanding of digital accessibility. The book discusses the history of accessible computing, an understanding of why digital accessibility is socially and legally important, and provides both technical details (interface standards, evaluation methods) and legal details (laws, lawsuits, and regulations). The book provides real-world examples throughout, highlighting organizations that are doing an effective job with providing equal access to digital information for people with disabilities. This isn't a book strictly about interface design, nor is it a book strictly about law. For people who are charged with implementing accessible technology and content, this book will serve as a one-stop guide to understanding digital accessibility, offering an overview of current laws, regulations, technical standards, evaluation techniques, as well as best practices and suggestions for implementing solutions and monitoring for compliance. This combination of skills from the three authors-law, technical, and research, with experience in both corporate, government, and educational settings, is unique to this book, and does not exist in any other book about any aspect of IT accessibility. The authors' combination of skills marks a unique and valuable perspective, and provides insider knowledge on current best practices, corporate policies, and technical instructions. Together, we can ensure that the world of digital information is open to all users.

Modeling and Precision Control of Systems with Hysteresis (Paperback): Lei Liu, Yi Yang Modeling and Precision Control of Systems with Hysteresis (Paperback)
Lei Liu, Yi Yang
R2,458 R2,319 Discovery Miles 23 190 Save R139 (6%) Ships in 10 - 15 working days

Modelling and Precision Control of Systems with Hysteresis covers the piezoelectric and other smart materials that are increasingly employed as actuators in precision engineering, from scanning probe microscopes (SPMs) in life science and nano-manufacturing, to precision active optics in astronomy, including space laser communication, space imaging cameras, and the micro-electro-mechanical systems (MEMS). As smart materials are known for having hysteretic dynamics, it is necessary to overcome issues with a broadband range of frequencies. This book offers both the mathematical tools for modeling the systems and applications, including complete case studies and source code for the experiments to help both academics and researchers in the industry to achieve precision in the control of Smart Actuator systems.

Visual Heritage: Digital Approaches in Heritage Science (Hardcover, 1st ed. 2022): Eugene Ch'ng, Henry Chapman, Vincent... Visual Heritage: Digital Approaches in Heritage Science (Hardcover, 1st ed. 2022)
Eugene Ch'ng, Henry Chapman, Vincent Gaffney, Andrew S. Wilson
R5,314 Discovery Miles 53 140 Ships in 10 - 15 working days

How we understand our shared and individual heritage, interpret and disseminate that knowledge is increasingly central to contemporary society. The emerging context for such development is the field of heritage science. Inherently interdisciplinary, and involving both the Arts and Humanities, engineering, conservation and the digital sciences, the development of heritage science is a driver for change; socially, economically and technically. This book has gathered contributions from leading researchers from across the world and provides a series of themed contributions demonstrating the theoretical, ethical, methodological and technical methods which lie at the heart of heritage science. Archaeology, conservation, museology, the arts, forensic sciences, and heritage management are represented through collaborative research with specialists in applied technologies including object and terrestrial laser scanning, multi-spectral imaging, visualisation, GIS and 3D-printing. Together, the chapters present important case studies to demonstrate the recent advances and best practise within the discipline, highlighting the value of digital transformation across the heritage community that includes objects, monuments, sites and landscapes spanning two million years of natural and cultural history from all over the world. Visual Heritage: Digital Approaches in Heritage Science is aimed at a broad academic and practice-led readership, which extends across many disciplines and will be of considerable value to scholars, practitioners, and students working within heritage and computer science at all levels. The content, which applies heritage science across two million years of cultural history will be appreciated by a general audience, as well as those wishing simply to explore the vast range of potential technical applications across all the disciplines represented in the book.

Social Collective Intelligence - Combining the Powers of Humans and Machines to Build a Smarter Society (Hardcover, 2014 ed.):... Social Collective Intelligence - Combining the Powers of Humans and Machines to Build a Smarter Society (Hardcover, 2014 ed.)
Daniele Miorandi, Vincenzo Maltese, Michael Rovatsos, Anton Nijholt, James Stewart
R2,466 R1,971 Discovery Miles 19 710 Save R495 (20%) Ships in 10 - 15 working days

The book focuses on Social Collective Intelligence, a term used to denote a class of socio-technical systems that combine, in a coordinated way, the strengths of humans, machines and collectives in terms of competences, knowledge and problem solving capabilities with the communication, computing and storage capabilities of advanced ICT. Social Collective Intelligence opens a number of challenges for researchers in both computer science and social sciences; at the same time it provides an innovative approach to solve challenges in diverse application domains, ranging from health to education and organization of work. The book will provide a cohesive and holistic treatment of Social Collective Intelligence, including challenges emerging in various disciplines (computer science, sociology, ethics) and opportunities for innovating in various application areas. By going through the book the reader will gauge insight and knowledge into the challenges and opportunities provided by this new, exciting, field of investigation. Benefits for scientists will be in terms of accessing a comprehensive treatment of the open research challenges in a multidisciplinary perspective. Benefits for practitioners and applied researchers will be in terms of access to novel approaches to tackle relevant problems in their field. Benefits for policy-makers and public bodies representatives will be in terms of understanding how technological advances can support them in supporting the progress of society and economy.

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