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Books > Computing & IT > Social & legal aspects of computing > Human-computer interaction

Design of Video Quality Metrics with Multi-Way Data Analysis - A data driven approach (Paperback, Softcover reprint of the... Design of Video Quality Metrics with Multi-Way Data Analysis - A data driven approach (Paperback, Softcover reprint of the original 1st ed. 2016)
Christian Keimel
R2,833 Discovery Miles 28 330 Ships in 15 - 20 working days

This book proposes a data-driven methodology using multi-way data analysis for the design of video-quality metrics. It also enables video- quality metrics to be created using arbitrary features. This data- driven design approach not only requires no detailed knowledge of the human visual system, but also allows a proper consideration of the temporal nature of video using a three-way prediction model, corresponding to the three-way structure of video. Using two simple example metrics, the author demonstrates not only that this purely data- driven approach outperforms state-of-the-art video-quality metrics, which are often optimized for specific properties of the human visual system, but also that multi-way data analysis methods outperform the combination of two-way data analysis methods and temporal pooling.

Persuasive Technology - 13th International Conference, PERSUASIVE 2018, Waterloo, ON, Canada, April 18-19, 2018, Proceedings... Persuasive Technology - 13th International Conference, PERSUASIVE 2018, Waterloo, ON, Canada, April 18-19, 2018, Proceedings (Paperback, 1st ed. 2018)
Jaap Ham, Evangelos Karapanos, Plinio P. Morita, Catherine M. Burns
R2,454 Discovery Miles 24 540 Ships in 15 - 20 working days

This book constitutes the refereed proceedings of the 13th International Conference on Persuasive Technology, PERSUASIVE 2018, held in Waterloo, ON, Canada, in April 2018. The 21 revised full papers and 4 short papers presented were carefully reviewed and selected from 59 submissions. The papers demonstrate how persuasive technologies can help solve societal issues. They explore new frontiers for persuasive technology, such as personalized persuasion, new sensor usage, uses of big data, and new ways of creating engagement through gaming or social connection, focusing on a variety of technologies (e.g., web, wearables, AI, and smart environments). The papers are organized in the following topical sections: social means to persuasion; nudging and just-in-time interventions; design principles and practices; persuasive games; personalization and tailoring; and theoretical reflections.

Fast Design, Slow Innovation - Audiophotography Ten Years On (Paperback, Softcover reprint of the original 1st ed. 2015): David... Fast Design, Slow Innovation - Audiophotography Ten Years On (Paperback, Softcover reprint of the original 1st ed. 2015)
David M. Frohlich
R1,495 Discovery Miles 14 950 Ships in 15 - 20 working days

As well as updating the manifesto for an audio photography technology and practice, this book addresses issues in design history, the social shaping of technology and the management of innovation. In particular, it reveals the very different timescales over which design and innovation operate, and the way in which design ideas evolve across different research groups, companies and application areas. The capture of photographs with sound is a simple idea, proposed 10 years ago, that has still not become widespread. In this new edition of the seminal 2004 book on Audio photography, the author asks "Why?" A journey through the book's citations and related commercial products shows considerable progress in understanding the role of sound in photography, and myriad design experiments to support audio visual storytelling as a new media form. The book is a story in itself about the "long nose of innovation", and a lesson about the need for patience and persistence in the computer industry. To reinforce this point five of the 2004 chapters are re-published in their original form. These describe invariant properties of ambient musical, talking and conversational photographs, and the possibility of playback from paper as well as screen. Fast Design, Slow Innovation will be of interest to researchers and designers of new media systems and experiences, and to innovation scholars or managers looking for a ten year case study of innovation in action.

Interactivity, Collaboration, and Authoring in Social Media (Paperback, Softcover reprint of the original 1st ed. 2016):... Interactivity, Collaboration, and Authoring in Social Media (Paperback, Softcover reprint of the original 1st ed. 2016)
Krystina Madej
R1,495 Discovery Miles 14 950 Ships in 15 - 20 working days

This book includes a short history of interactive narrative and an account of a small group collaboratively authored social media narrative: Romeo and Juliet on Facebook: After Love Comes Destruction. At the forefront of narrative innovation are social media channels - speculative spaces for creating and experiencing stories that are interactive and collaborative. Media, however, is only the access point to the expressiveness of narrative content. Wikis, messaging, mash-ups, and social media (Facebook, Twitter, YouTube and others) are on a trajectory of participatory story creation that goes back many centuries. These forms offer authors ways to create narrative meaning that reflects our current media culture, as the harlequinade reflected the culture of the 18th century, and as the volvelle reflected that of the 13th century. Interactivity, Collaboration, and Authoring in Social Media first prospects the last millennium for antecedents of today's authoring practices. It does so with a view to considering how today's digital manifestations are a continuation, perhaps a reiteration, perhaps a novel pioneering, of humans' abiding interest in interactive narrative. The book then takes the reader inside the process of creating a collaborative, interactive narrative in today's social media through an authoring experience undertaken by a group of graduate students. The engaging mix of blogs, emails, personal diaries , and fabricated documents used to create the narrative demonstrates that a social media environment can facilitate a meaningful and productive collaborative authorial experience and result in an abundance of networked, personally expressive, and visually and textually referential content. The resulting narrative, After Love Comes Destruction, based in Shakespeare's Romeo and Juliet, shows how a generative narrative space evolved around the students' use of social media in ways they had not previously considered both for authoring and for delivery of their final narrative artifact.

Real-time Speech and Music Classification by Large  Audio Feature Space Extraction (Paperback, Softcover reprint of the... Real-time Speech and Music Classification by Large Audio Feature Space Extraction (Paperback, Softcover reprint of the original 1st ed. 2016)
Florian Eyben
R4,306 Discovery Miles 43 060 Ships in 15 - 20 working days

This book reports on an outstanding thesis that has significantly advanced the state-of-the-art in the automated analysis and classification of speech and music. It defines several standard acoustic parameter sets and describes their implementation in a novel, open-source, audio analysis framework called openSMILE, which has been accepted and intensively used worldwide. The book offers extensive descriptions of key methods for the automatic classification of speech and music signals in real-life conditions and reports on the evaluation of the framework developed and the acoustic parameter sets that were selected. It is not only intended as a manual for openSMILE users, but also and primarily as a guide and source of inspiration for students and scientists involved in the design of speech and music analysis methods that can robustly handle real-life conditions.

Advances in Information Systems Development - Methods, Tools and Management (Paperback, 1st ed. 2018): Nearchos Paspallis,... Advances in Information Systems Development - Methods, Tools and Management (Paperback, 1st ed. 2018)
Nearchos Paspallis, Marios Raspopoulos, Chris Barry, Michael Lang, Henry Linger, …
R2,833 Discovery Miles 28 330 Ships in 15 - 20 working days

This volume features a collection of papers on emerging concepts, significant insights, novel approaches and ideas in information systems development. It examines advances in information systems development in general, and their impact on the development of new methods, tools and management. The book draws on selected invited papers from the 26th International Conference on Information Systems Development (ISD) held in Larnaca, Cyprus, September 6 - 8, 2017. The revised and expanded papers present research that focuses on methods, tools and management in information systems development. These issues are significant as they provide the basis for organizations to identify new markets, support innovative technology deployment, and enable mobile applications to detect, sense, interpret and respond to the environment.

Bidirectional Transformations - International Summer School, Oxford, UK, July 25-29, 2016, Tutorial Lectures (Paperback, 1st... Bidirectional Transformations - International Summer School, Oxford, UK, July 25-29, 2016, Tutorial Lectures (Paperback, 1st ed. 2018)
Jeremy Gibbons, Perdita Stevens
R1,495 Discovery Miles 14 950 Ships in 15 - 20 working days

Bidirectional transformations (BX) are means of maintaining consistency between multiple information sources: when one source is edited, the others may need updating to restore consistency. BX have applications in databases, user interface design, model-driven development, and many other domains. This volume represents the lecture notes from the Summer School on Bidirectional Transformations, held in Oxford, UK, in July 2016. The school was one of the final activities on the project "A Theory of Least Change for Bidirectional Transformations", running at the University of Oxford and the University of Edinburgh from 2013 to 2017 and funded by the UK Engineering and Physical Sciences Research Council. The five chapters included in this volume are a record of most of the material presented at the summer school. After a comprehensive introduction to bidirectional transformations, they deal with triple graph grammars, modular edit lenses, putback-based bidirectional programming, and engineering of bidirectional transformations.

Smart Technology - First International Conference, MTYMEX 2017,  Monterrey, Mexico, May 24-26, 2017, Proceedings (Paperback,... Smart Technology - First International Conference, MTYMEX 2017, Monterrey, Mexico, May 24-26, 2017, Proceedings (Paperback, 1st ed. 2018)
Francisco Torres-Guerrero, Jorge Lozoya-Santos, Eduardo Gonzalez Mendivil, Leticia Neira-Tovar, Pablo G. Ramirez Flores, …
R2,157 Discovery Miles 21 570 Ships in 15 - 20 working days

This book constitutes the refereed proceedings of the First International Conference on Smart Technology, MTYMEX 2017, held in Monterrey, Mexico, in May 2017. The 19 full papers were selected from 30 submissions and cover smart technologies for education, health, robotics, internet of things, virtual augmented and mixed reality technologies, artificial intelligence, gaming, software development, and digital arts.

The Art of Interaction - What HCI Can Learn from Interactive Art (Paperback): Ernest Edmonds The Art of Interaction - What HCI Can Learn from Interactive Art (Paperback)
Ernest Edmonds
R1,561 Discovery Miles 15 610 Ships in 15 - 20 working days

What can Human-Computer Interaction (HCI) learn from art? How can the HCI research agenda be advanced by looking at art research? How can we improve creativity support and the amplification of that important human capability? This book aims to answer these questions. Interactive art has become a common part of life as a result of the many ways in which the computer and the Internet have facilitated it. HCI is as important to interactive art as mixing the colours of paint are to painting. This book reviews recent work that looks at these issues through art research. In interactive digital art, the artist is concerned with how the artwork behaves, how the audience interacts with it, and, ultimately, how participants experience art as well as their degree of engagement. The values of art are deeply human and increasingly relevant to HCI as its focus moves from product design towards social benefits and the support of human creativity. The book examines these issues and brings together a collection of research results from art practice that illuminates this significant new and expanding area. In particular, this work points towards a much-needed critical language that can be used to describe, compare and frame research in HCI support for creativity.

Internet Science - INSCI 2017 International Workshops, IFIN, DATA ECONOMY, DSI, and CONVERSATIONS, Thessaloniki, Greece,... Internet Science - INSCI 2017 International Workshops, IFIN, DATA ECONOMY, DSI, and CONVERSATIONS, Thessaloniki, Greece, November 22, 2017, Revised Selected Papers (Paperback, 1st ed. 2018)
Sotiris Diplaris, Anna Satsiou, Asbjorn Folstad, Michail Vafopoulos, Thomas Vilarinho
R1,495 Discovery Miles 14 950 Ships in 15 - 20 working days

This book constitutes the refereed post-conference proceedings of 4 workshops, held at the 4th International Conference on Internet Science, Thessaloniki, Greece, in November 2017: the Second International Workshop on the Internet for Financial Collective Awareness and Intelligence, IFIN 2017, the International Workshop on Data Economy 2017, the International Workshop on Digital Technology to Support Social Innovation, DSI 2017, and the International Workshop on Chatbot Research and Design, CONVERSATIONS 2017. The 17 full papers presented together with one short paper were carefully reviewed and selected from 27 submissions. The contributions of the IFIN workshop focus on a multidisciplinary dialogue on how to use the internet to promote financial awareness and capability among citizens whereas the papers of the Data Economy workshop show how online data change economy and business. The aim of the DSI workshop was to collect the lessons learned from different platforms and settings, and to understand the requirements and challenges for building and using digital platforms to effectively engage broad participation in the social innovation process. The papers of the Conversations workshop explore the brave new world of human-computer communication through natural language, gathering latest developments in chatbots research and design.

Knowledge Management in Digital Change - New Findings and Practical Cases (Hardcover, 1st ed. 2018): Klaus North, Ronald Maier,... Knowledge Management in Digital Change - New Findings and Practical Cases (Hardcover, 1st ed. 2018)
Klaus North, Ronald Maier, Oliver Haas
R6,482 Discovery Miles 64 820 Ships in 15 - 20 working days

This book features both cutting-edge contributions on managing knowledge in transformational contexts and a selection of real-world case studies. It analyzes how the disruptive power of digitization is becoming a major challenge for knowledge-based value creation worldwide, and subsequently examines the changes in how we manage information and knowledge, communicate, collaborate, learn and decide within and across organizations. The book highlights the opportunities provided by disruptive renewal, while also stressing the need for knowledge workers and organizations to transform governance, leadership and work organization. Emerging new business models and digitally enabled co-creation are presented as drivers that can help establish new ways of managing knowledge. In turn, a number of carefully selected and interpreted case studies provide a link to practice in organizations.

Interactivity, Game Creation, Design, Learning, and Innovation - 6th International Conference, ArtsIT 2017, and Second... Interactivity, Game Creation, Design, Learning, and Innovation - 6th International Conference, ArtsIT 2017, and Second International Conference, DLI 2017, Heraklion, Crete, Greece, October 30-31, 2017, Proceedings (Paperback, 1st ed. 2018)
Anthony L. Brooks, Eva Brooks, Nikolas Vidakis
R4,372 Discovery Miles 43 720 Ships in 15 - 20 working days

This book constitutes the proceedings of two conferences: The 6th International Conference on ArtsIT, Interactivity and Game Creation (ArtsIT 2017) and the Second International Conference on Design, Learning and Innovation (DLI 2017). The event was hosted in Heraklion, Crete, Greece, in October 2017 and attracted 65 submissions from which 50 full papers were selected for publication in this book. The papers represent a forum for the dissemination of cutting-edge research results in the area of arts, design and technology, including open related topics like interactivity and game creation.

Location-Based Mobile Games - Design Perspectives (Paperback, 1st ed. 2018): Davide Spallazzo, Ilaria Mariani Location-Based Mobile Games - Design Perspectives (Paperback, 1st ed. 2018)
Davide Spallazzo, Ilaria Mariani
R1,495 Discovery Miles 14 950 Ships in 15 - 20 working days

This book approaches Location Based Mobile Games from a design perspective, investigating the peculiar traits that make them compelling contemporary practices and challenging fields of investigation. Relying on an interdisciplinary theoretical background and empirical studies, it delves into LBMGs' intertwining theoretical assumptions and describes their translation into practice. The authors examine these games from different perspectives, exploring how they can impact the way we look at our surroundings, their influence on our social dimension, their ability to translate a wide range of information into a game experience, and the negotiations they activate by intertwining two realities. Each issue is addressed from a twofold perspective: that of the designers who craft the games, and that of the users who interpret the designers' choices and take part in the game experience. In so doing, the book covers the relationship between processes of designing and playing, investigating games that communicate through meaningful interactions, share perspectives as forms of narratives, and integrate physicality and surroundings in the play activity. The reasoning advanced throughout the chapters will benefit researchers, designers and entrepreneurs in the field, as it provides a novel perspective on LBMGs, seeks to increase designers' awareness of often-neglected issues, and suggests interpretations and practices that can impact how commercial games are designed.

Love and Sex with Robots - Third International Conference, LSR 2017, London, UK, December 19-20, 2017, Revised Selected Papers... Love and Sex with Robots - Third International Conference, LSR 2017, London, UK, December 19-20, 2017, Revised Selected Papers (Paperback, 1st ed. 2018)
Adrian David Cheok, David Levy
R1,616 Discovery Miles 16 160 Ships in 15 - 20 working days

This book constitutes the refereed proceedings of the Third International Conference on Love and Sex with Robots, LSR 2017, held in December 2017, in London, UK. The 12 revised papers presented together with 2 keynotes were carefully reviewed and selected from a total of 83 submissions. One of the biggest challenges of the Love and Sex with Robots conference is to engage a wider scientific community in the discussions of the multifaceted topic, which has only recently established itself as an academic research topic within, but not limited to, the disciplines of artificial intelligence, human-computer interaction, robotics, biomedical science and robot ethics etc.

Requirements Engineering: Foundation for Software Quality - 24th International Working Conference, REFSQ 2018, Utrecht, The... Requirements Engineering: Foundation for Software Quality - 24th International Working Conference, REFSQ 2018, Utrecht, The Netherlands, March 19-22, 2018, Proceedings (Paperback, 1st ed. 2018)
Erik Kamsties, Jennifer Horkoff, Fabiano Dalpiaz
R1,524 Discovery Miles 15 240 Ships in 15 - 20 working days

This book constitutes the proceedings of the 24th International Working Conference on Requirements Engineering - Foundation for Software Quality, REFSQ 2018, held in Utrecht, The Netherlands, in March 2018. The 23 full and 2 invited talks papers presented in this volume were carefully reviewed and selected from 57 submissions. The papers were organized in topical sections named: RE in Industrial Practice; NLP in Theory and Practice; Empirical Insights into Traceability; Taming Ambiguity; Large-Scale RE; Quality Requirements; User and Job Stories; Requirements Alignment; RE Previews and Visions; Big Data; Mindmapping and Requirements Modeling.

Emotion in Video Game Soundtracking (Hardcover, 1st ed. 2018): Duncan Williams, Newton Lee Emotion in Video Game Soundtracking (Hardcover, 1st ed. 2018)
Duncan Williams, Newton Lee
R3,319 Discovery Miles 33 190 Ships in 15 - 20 working days

This book presents an overview of the emerging field of emotion in videogame soundtracking. The emotional impact of music has been well-documented, particularly when used to enhance the impact of a multimodal experience, such as combining images with audio as found in the videogames industry. Soundtracking videogames presents a unique challenge compared to traditional composition (for example film music) in that the narrative of gameplay is non-linear - Player dependent actions can change the narrative and thus the emotional characteristics required in the soundtrack. Historical approaches to emotion measurement, and the musical feature mapping and music selection that might be used in video game soundtracking are outlined, before a series of cutting edge examples are given. These examples include algorithmic composition techniques, automated emotion matching from biosensors, motion capture techniques, emotionally-targeted speech synthesis and signal processing, and automated repurposing of existing music (for example from a players own library). The book concludes with some possibilities for the future.

Image and Video Technology - 8th Pacific-Rim Symposium, PSIVT 2017, Wuhan, China, November 20-24, 2017, Revised Selected Papers... Image and Video Technology - 8th Pacific-Rim Symposium, PSIVT 2017, Wuhan, China, November 20-24, 2017, Revised Selected Papers (Paperback, 1st ed. 2018)
Manoranjan Paul, Carlos Hitoshi, Qingming Huang
R1,566 Discovery Miles 15 660 Ships in 15 - 20 working days

This book constitutes the thoroughly refereed post-conference proceedings of the 8th Pacific Rim Symposium on Image and Video Technology, PSIVT 2017, held in Wuhan, China, in November 2017.The total of 39 revised papers was carefully reviewed and selected from 91 submissions. The Pacific-Rim Symposium on Image and Video Technology (PSIVT) is a high-quality series of symposia that aim at providing a forum for researchers and practitioners who are being involved, or are contributing to theoretical advances or practical implementations in image and video technology.

New Classification Method Based on Modular Neural Networks with the LVQ Algorithm and Type-2 Fuzzy Logic (Paperback, 1st ed.... New Classification Method Based on Modular Neural Networks with the LVQ Algorithm and Type-2 Fuzzy Logic (Paperback, 1st ed. 2018)
Jonathan Amezcua, Patricia Melin, Oscar Castillo
R1,495 Discovery Miles 14 950 Ships in 15 - 20 working days

In this book a new model for data classification was developed. This new model is based on the competitive neural network Learning Vector Quantization (LVQ) and type-2 fuzzy logic. This computational model consists of the hybridization of the aforementioned techniques, using a fuzzy logic system within the competitive layer of the LVQ network to determine the shortest distance between a centroid and an input vector. This new model is based on a modular LVQ architecture to further improve its performance on complex classification problems. It also implements a data-similarity process for preprocessing the datasets, in order to build dynamic architectures, having the classes with the highest degree of similarity in different modules. Some architectures were developed in order to work mainly with two datasets, an arrhythmia dataset (using ECG signals) for classifying 15 different types of arrhythmias, and a satellite images segments dataset used for classifying six different types of soil. Both datasets show interesting features that makes them interesting for testing new classification methods.

Computer Science and Engineering-Theory and Applications (Hardcover, 1st ed. 2018): Mauricio A. Sanchez, Leocundo Aguilar,... Computer Science and Engineering-Theory and Applications (Hardcover, 1st ed. 2018)
Mauricio A. Sanchez, Leocundo Aguilar, Manuel Castanon-Puga, Antonio Rodriguez-Diaz
R4,349 Discovery Miles 43 490 Ships in 15 - 20 working days

This book presents a collection of research findings and proposals on computer science and computer engineering, introducing readers to essential concepts, theories, and applications. It also shares perspectives on how cutting-edge and established methodologies and techniques can be used to obtain new and interesting results. Each chapter focuses on a specific aspect of computer science or computer engineering, such as: software engineering, complex systems, computational intelligence, embedded systems, and systems engineering. As such, the book will bring students and professionals alike up to date on key advances in these areas.

Advanced Technologies for the Rehabilitation of Gait and Balance Disorders (Hardcover, 1st ed. 2018): Giorgio Sandrini, Volker... Advanced Technologies for the Rehabilitation of Gait and Balance Disorders (Hardcover, 1st ed. 2018)
Giorgio Sandrini, Volker Homberg, Leopold Saltuari, Nicola Smania, Alessandra Pedrocchi
R5,187 Discovery Miles 51 870 Ships in 15 - 20 working days

The book provides readers with a comprehensive overview of the state of the art in the field of gait and balance rehabilitation. It describes technologies and devices together with the requirements and factors to be considered during their application in clinical settings. The book covers physiological and pathophysiological basis of locomotion and posture control, describes integrated approaches for the treatment of neurological diseases and spinal cord injury, as well as important principles for designing appropriate clinical studies. It presents computer and robotic technologies currently used in rehabilitation, such as exoskeleton devices, functional electrical stimulation, virtual reality and many more, highlighting the main advantages and challenges both from the clinical and engineering perspective. Written in an easy-to-understand style, the book is intended for people with different background and expertise, including medical and engineering students, clinicians and physiotherapists, as well as technical developers of rehabilitation systems and their corresponding human-compute interfaces. It aims at fostering an increased awareness of available technologies for balance and gait rehabilitation, as well as a better communication and collaboration between their users and developers.

Network, Smart and Open - Three Keywords for Information Systems Innovation (Paperback, 1st ed. 2018): Rita Lamboglia, Andrea... Network, Smart and Open - Three Keywords for Information Systems Innovation (Paperback, 1st ed. 2018)
Rita Lamboglia, Andrea Cardoni, Renata Paola Dameri, Daniela Mancini
R2,837 Discovery Miles 28 370 Ships in 15 - 20 working days

This book presents a collection of original research papers addressing the relationship between information systems (IS) and innovation. "Open", "Smart" and "Network" are three keywords that are currently guiding information systems (IS) innovation, enhancing IS potentialities and their ability to support decision-making processes. The book discusses the relevance of these three new concepts in connection with technological and organizational innovations (i.e. cloud, smart technologies and networking), and the role they play in the development of accounting and management information systems. The book's primary aim is to investigate how these innovations could influence information systems (with a particular focus on accounting and management information systems) by enhancing their information potentialities and improving accounting methodologies, performance measurement systems, data management, information systems architectures, and external and internal reporting. The book is based on a selection of the best papers-original double-blind reviewed contributions-presented at the 2016 Annual Conference of the Italian Chapter of the Association for Information Systems (AIS).

Analyzing Emotion in Spontaneous Speech (Hardcover, 1st ed. 2017): Rupayan Chakraborty, Meghna Pandharipande, Sunil Kumar... Analyzing Emotion in Spontaneous Speech (Hardcover, 1st ed. 2017)
Rupayan Chakraborty, Meghna Pandharipande, Sunil Kumar Kopparapu
R1,495 Discovery Miles 14 950 Ships in 15 - 20 working days

This book captures the current challenges in automatic recognition of emotion in spontaneous speech and makes an effort to explain, elaborate, and propose possible solutions. Intelligent human-computer interaction (iHCI) systems thrive on several technologies like automatic speech recognition (ASR); speaker identification; language identification; image and video recognition; affect/mood/emotion analysis; and recognition, to name a few. Given the importance of spontaneity in any human-machine conversational speech, reliable recognition of emotion from naturally spoken spontaneous speech is crucial. While emotions, when explicitly demonstrated by an actor, are easy for a machine to recognize, the same is not true in the case of day-to-day, naturally spoken spontaneous speech. The book explores several reasons behind this, but one of the main reasons for this is that people, especially non-actors, do not explicitly demonstrate their emotion when they speak, thus making it difficult for machines to distinguish one emotion from another that is embedded in their spoken speech. This short book, based on some of authors' previously published books, in the area of audio emotion analysis, identifies the practical challenges in analysing emotions in spontaneous speech and puts forward several possible solutions that can assist in robustly determining the emotions expressed in spontaneous speech.

Epoch Synchronous Overlap Add (ESOLA) - A Concatenative Synthesis Procedure for Speech (Hardcover, 1st ed. 2018): Asoke Kumar... Epoch Synchronous Overlap Add (ESOLA) - A Concatenative Synthesis Procedure for Speech (Hardcover, 1st ed. 2018)
Asoke Kumar Datta
R1,517 Discovery Miles 15 170 Ships in 15 - 20 working days

This book presents details of a text-to-speech synthesis procedure using epoch synchronous overlap add (ESOLA), and provides a solution for development of a text-to-speech system using minimum data resources compared to existing solutions. It also examines most natural speech signals including random perturbation in synthesis. The book is intended for students, researchers and industrial practitioners in the field of text-to-speech synthesis.

Information Modelling for Archaeology and Anthropology - Software Engineering Principles for Cultural Heritage (Hardcover, 1st... Information Modelling for Archaeology and Anthropology - Software Engineering Principles for Cultural Heritage (Hardcover, 1st ed. 2018)
Cesar Gonzalez-Perez
R1,948 Discovery Miles 19 480 Ships in 15 - 20 working days

This unique text/reference reviews the key principles and techniques in conceptual modelling which are of relevance to specialists in the field of cultural heritage. Information modelling tasks are a vital aspect of work and study in such disciplines as archaeology, anthropology, history, and architecture. Yet the concepts and methods behind information modelling are rarely covered by the training in cultural heritage-related fields. With the increasing popularity of the digital humanities, and the rapidly growing need to manage large and complex datasets, the importance of information modelling in cultural heritage is greater than ever before. To address this need, this book serves in the place of a course on software engineering, assuming no previous knowledge of the field. Topics and features: Presents a general philosophical introduction to conceptual modelling Introduces the basics of conceptual modelling, using the ConML language as an infrastructure Reviews advanced modelling techniques relating to issues of vagueness, temporality and subjectivity, in addition to such topics as metainformation and feature redefinition Proposes an ontology for cultural heritage supported by the Cultural Heritage Abstract Reference Model (CHARM), to enable the easy construction of conceptual models Describes various usage scenarios and applications of cultural heritage modelling, offering practical tips on how to use different techniques to solve real-world problems This interdisciplinary work is an essential primer for tutors and students (at both undergraduate and graduate level) in any area related to cultural heritage, including archaeology, anthropology, art, history, architecture, or literature. Cultural heritage managers, researchers, and professionals will also find this to be a valuable reference, as will anyone involved in database design, data management, or the conceptualization of cultural heritage in general. Dr. Cesar Gonzalez-Perez is a Staff Scientist at the Institute of Heritage Sciences (Incipit), within the Spanish National Research Council (CSIC), Santiago de Compostela, Spain.

Human Centered Computing - Third International Conference, HCC 2017, Kazan, Russia, August 7-9, 2017, Revised Selected Papers... Human Centered Computing - Third International Conference, HCC 2017, Kazan, Russia, August 7-9, 2017, Revised Selected Papers (Paperback, 1st ed. 2018)
Qiaohong Zu, Bo Hu
R1,616 Discovery Miles 16 160 Ships in 15 - 20 working days

This book constitutes revised selected papers from the thoroughly refereed proceedings of the Third International Human Centered Computing Conference, HCC 2017, that consolidated and further develops the successful ICPCA/SWS conferences on Pervasive Computing and the Networked World, and which was held in Kazan, Russia, in August 2017.The 48 full and 20 short papers presented in this book together with 2 invited keynotes were carefully reviewed and selected from numerous submissions. This proceedings present recent advances in human machine interfaces, wireless and mobile network technologies, and data analytics, which make computer services truly human-centric.

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