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Books > Computing & IT > Social & legal aspects of computing > Human-computer interaction

Scientific Visualization - Uncertainty, Multifield, Biomedical, and Scalable Visualization (Hardcover, 2014 ed.): Charles D.... Scientific Visualization - Uncertainty, Multifield, Biomedical, and Scalable Visualization (Hardcover, 2014 ed.)
Charles D. Hansen, Min Chen, Christopher R. Johnson, Arie E. Kaufman, Hans Hagen
R2,723 Discovery Miles 27 230 Ships in 18 - 22 working days

Based on the seminar that took place in Dagstuhl, Germany in June 2011, this contributed monograph studies the four important topics within the scientific visualization field: uncertainty visualization, multifield visualization, biomedical visualization and scalable visualization.

Uncertainty visualization deals with uncertain data from simulations or sampled data, uncertainty due to the mathematical processes operating on the data, and uncertainty in the visual representation,
Multifield visualization addresses the need to depict multiple data at individual locations and the combination of multiple datasets,
Biomedical is a vast field with select subtopics addressed from scanning methodologies to structural applications to biological applications,
Scalability in scientific visualization is critical as data grows and computational devices range from hand-held mobile devices to exascale computational platforms.

"Scientific Visualization" will be useful to practitioners of scientific visualization, students interested in both overview and advanced topics and those interested in knowing more about the visualization process."

When VR Serious Games Meet Special Needs Education - Research, Development and Their Applications (Hardcover, 1st ed. 2021):... When VR Serious Games Meet Special Needs Education - Research, Development and Their Applications (Hardcover, 1st ed. 2021)
Yiyu Cai, Qi Cao
R3,795 Discovery Miles 37 950 Ships in 18 - 22 working days

This book presents selected research and development on virtual reality (VR) and serious games (SG) applications to assist children with Autism Spectrum Disorder (ASD) in their learning of different skills. Children with ASD have challenges to learn skills of learning, living, and working, due to their cognitive and behavioral limitations. The authors and their research teams of this book have many years' research experience developing innovative and interactive VR and SG technology for the special needs education. More specifically, several VR serious games are designed to train children with ASD on learning skill, life skill, and job skill. Such games are often developed based on the needs of special education and used by special needs schools in Singapore. This book is a useful resource for students, scholars, and designers of learning material who want to embrace VR and SG for children with ASD.

Knowledge Visualization Currents - From Text to Art to Culture (Hardcover, 2013 ed.): Francis T. Marchese, Ebad Banissi Knowledge Visualization Currents - From Text to Art to Culture (Hardcover, 2013 ed.)
Francis T. Marchese, Ebad Banissi
R3,670 R3,369 Discovery Miles 33 690 Save R301 (8%) Ships in 10 - 15 working days

Lying at the intersection of education, art, and cultural heritage, visualization is a powerful tool for representing and interpreting complex information.

This unique text/reference reviews the evolution of the field of visualization, providing innovative examples of applied knowledge visualization from disciplines as varied as law, business management, the arts and humanities. With coverage of theoretical and practical aspects of visualization from ancient Sumerian tablets through to twenty-first century legal contracts, this work underscores the important role that the process of visualization plays in extracting, organizing, and crystallizing the concepts found in complex data.

Topics and features: contains contributions from an international selection of preeminent authorities; presents a thorough introduction to the discipline of knowledge visualization, its current state of affairs and possible future developments; examines how tables have been used for information visualization in historical textual documents; discusses the application of visualization techniques for knowledge transfer in business relationships, and for the linguistic exploration and analysis of sensory descriptions; investigates the use of visualization to understand orchestral music scores, the optical theory behind Renaissance art, and to assist in the reconstruction of an historic church; describes immersive 360 degree stereographic visualization, knowledge-embedded embodied interaction, and a novel methodology for the analysis of architectural forms.

This interdisciplinary collection of the state of the art in knowledge visualization will be of considerable interest to researchers from a broad spectrum of backgrounds in both industry and academia.

Designing User Interfaces for an Aging Population - Towards Universal Design (Paperback): Jeff Johnson, Kate Finn Designing User Interfaces for an Aging Population - Towards Universal Design (Paperback)
Jeff Johnson, Kate Finn
R1,042 Discovery Miles 10 420 Ships in 10 - 15 working days

Designing User Interfaces for an Aging Population: Towards Universal Design presents age-friendly design guidelines that are well-established, agreed-upon, research-based, actionable, and applicable across a variety of modern technology platforms. The book offers guidance for product engineers, designers, or students who want to produce technological products and online services that can be easily and successfully used by older adults and other populations. It presents typical age-related characteristics, addressing vision and visual design, hand-eye coordination and ergonomics, hearing and sound, speech and comprehension, navigation, focus, cognition, attention, learning, memory, content and writing, attitude and affect, and general accessibility. The authors explore characteristics of aging via realistic personas which demonstrate the impact of design decisions on actual users over age 55.

Service Systems Implementation (Hardcover, 2011 ed.): Haluk Demirkan, James C Spohrer, Vikas Krishna Service Systems Implementation (Hardcover, 2011 ed.)
Haluk Demirkan, James C Spohrer, Vikas Krishna
R2,830 Discovery Miles 28 300 Ships in 18 - 22 working days

"Service Systems Implementation" provides the latest applications and practices aimed at improving the key performance indicators of service systems, especially those related to service quality, service productivity, regulatory compliance, and sustainable service innovation. The book presents action-oriented, application-oriented, design science-oriented (artifacts building: constructs, models, methods and instantiations) and case study-oriented research with actionable results by illustrating techniques that can be employed in large scale, real world examples. The case studies will help visualize service systems along the four key dimensions of people, information, technology and value propositions which can help enable better integration between them towards higher value propositions.

The chapters, written by leading experts in the field, examine a wide range of substantive issues and implementations related to service science in various industries. These contributions also showcase the application of an array of research methods, including surveys, experiments, design science, case studies and frameworks, providing the reader with insights and guidelines to assist in building their own service systems, and thus, moving toward a more favorable service customer and provider experience.

"Service Systems Implementation," along with its companion text, "The Science of Service Systems," is designed to present multidisciplinary and multisectoral perspectives on the nature of service systems, on research and practice in service, and on the future directions to advance service science. These two volumes compose a collection of articles from those involved in the emerging area known as service science.

Brain-Computer-Interfaces in their ethical, social and cultural contexts (Hardcover, 2014 ed.): Gerd Grubler, Elisabeth Hildt Brain-Computer-Interfaces in their ethical, social and cultural contexts (Hardcover, 2014 ed.)
Gerd Grubler, Elisabeth Hildt
R3,663 Discovery Miles 36 630 Ships in 10 - 15 working days

This volume summarizes the ethical, social and cultural contexts of interfacing brains and computers. It is intended for the interdisciplinary community of BCI stakeholders. Insofar, engineers, neuroscientists, psychologists, physicians, care-givers and also users and their relatives are concerned. For about the last twenty years brain-computer-interfaces (BCIs) have been investigated with increasing intensity and have in principle shown their potential to be useful tools in diagnostics, rehabilitation and assistive technology. The central promise of BCI technology is enabling severely impaired people in mobility, grasping, communication, and entertainment. Successful applications are for instance communication devices enabling locked-in patients in staying in contact with their environment, or prostheses enabling paralysed people in reaching and grasping. In addition to this, it serves as an introduction to the whole field of BCI for any interested reader.

Data-Driven Methods for Adaptive Spoken Dialogue Systems - Computational Learning for Conversational Interfaces (Hardcover,... Data-Driven Methods for Adaptive Spoken Dialogue Systems - Computational Learning for Conversational Interfaces (Hardcover, 2012 ed.)
Oliver Lemon, Olivier Pietquin
R2,653 Discovery Miles 26 530 Ships in 18 - 22 working days

Data driven methods have long been used in Automatic Speech Recognition (ASR) and Text-To-Speech (TTS) synthesis and have more recently been introduced for dialogue management, spoken language understanding, and Natural Language Generation. Machine learning is now present "end-to-end" in Spoken Dialogue Systems (SDS). However, these techniques require data collection and annotation campaigns, which can be time-consuming and expensive, as well as dataset expansion by simulation. In this book, we provide an overview of the current state of the field and of recent advances, with a specific focus on adaptivity.

The Web Accessibility Project - Development and Testing Best Practices (Hardcover): Narayanan Palani The Web Accessibility Project - Development and Testing Best Practices (Hardcover)
Narayanan Palani
R4,780 Discovery Miles 47 800 Ships in 10 - 15 working days

Approximately 15% of the global population is affected by some sort of disability, according to the World Report on Disability. Many C-Suite executives perceive digital accessibility (DA) as an endless task. Among the engineering leaders, one in four leaders are reliant on very limited knowledge about digital accessibility. Many countries are increasing their legislative efforts to make web accessibility an important part in web development and testing of software releases. Numerous organizations are facing extreme turbulence when not adhering to international accessibility guidelines while developing their software's and website applications. Web Content Accessibility Guidelines (WCAG) is a global guide on accessibility recommendations that are developed through the World Wide Web Consortium (W3C) to help organizations to meet minimum standard accessibility guidelines. It has become critical for every organization to focus on implementing the accessibility checks at every stage of their application development to avoid costly mistakes. Meanwhile, the need for front-end engineers and Quality Assurance (QA) test analysts to learn WCAG best practices is immensely important for the growing need to incorporate accessibility-focused inclusive design, development, and extensive accessibility testing, which are essential for most of the customer-facing websites. In a fast-paced world, incorporating shift left accessibility within development and testing is the new normal. The Web Accessibility Project: Development and Testing Best Practices helps developers address right accessibility attributes to user interface (UI) components. It also helps developers focus on developing manual and automation tests for QA professionals to inject accessibility audit, accessibility functional tests, and accessibility automation tests as part of their Continuous Integration and Continuous Development (CI/CD) models. The book is filled with readily usable best practices to adapt web accessibility early in application development. By applying the accessibility best practices covered in this book, developers can help their organizations rise to a whole new level of accessibility adherence, innovation, and inclusive design. They will also see greater work satisfaction in their professional lives and a way to help improve digital accessibility for end users.

Weaving Fire into Form - Aspirations for Tangible and Embodied Interaction (Paperback): Brygg Ullmer, Orit Shaer, Ali Mazalek,... Weaving Fire into Form - Aspirations for Tangible and Embodied Interaction (Paperback)
Brygg Ullmer, Orit Shaer, Ali Mazalek, Caroline Hummels
R1,942 Discovery Miles 19 420 Ships in 10 - 15 working days

This book investigates multiple facets of the emerging discipline of Tangible, Embodied, and Embedded Interaction (TEI). This is a story of atoms and bits. We explore the interweaving of the physical and digital, toward understanding some of their wildly varying hybrid forms and behaviors. Spanning conceptual, philosophical, cognitive, design, and technical aspects of interaction, this book charts both history and aspirations for the future of TEI. We examine and celebrate diverse trailblazing works, and provide wide-ranging conceptual and pragmatic tools toward weaving the animating fires of computation and technology into evocative tangible forms. We also chart a path forward for TEI engagement with broader societal and sustainability challenges that will profoundly (re)shape our children's and grandchildren's futures. We invite you all to join this quest.

Consensual Illusion: The Mind in Virtual Reality (Hardcover, 1st ed. 2021): Vanja Kljajevic Consensual Illusion: The Mind in Virtual Reality (Hardcover, 1st ed. 2021)
Vanja Kljajevic
R3,979 Discovery Miles 39 790 Ships in 10 - 15 working days

This book is inspired by the contemporary fascination with virtual reality and growing presence of this type of technology in everyday life. It explores the ways in which virtual reality evokes illusory transformation responses. The power of virtual reality is in making the mediation by technology in these experiences appear irrelevant to cognitive processes, so much so that it is often assumed that skills acquired in virtual environments are generally transferable to the physical world. However, cognition is affected by virtual reality technology, which is reflected in issues related to virtual embodiment, choice of spatial strategies, differences in neural and electrophysiological patterns associated with movement processing when navigating virtual vs. physical environments, and, at least to some extent, in virtual proxemics. In addition to spatial cognition, the book explores the sense of self in virtual reality, social interaction and virtual togetherness, action and motor cognition, calling to mind debates from philosophy, psychology, and cognitive neuroscience.

Data Storytelling and Visualization with Tableau - A Hands-on Approach (Hardcover): Prachi Manoj Joshi, Parikshit Narendra... Data Storytelling and Visualization with Tableau - A Hands-on Approach (Hardcover)
Prachi Manoj Joshi, Parikshit Narendra Mahalle
R1,583 Discovery Miles 15 830 Ships in 10 - 15 working days

Provides a hands-on approach in Tableau in a simplified manner with steps Discusses the broad background of data and its fundamentals, Internet of everything to analytics Emphasizes the use of context in delivering the stories Presents case studies with building of a dashboard Reviews application areas and case studies with identification of the impactful visualization

Manual of Digital Museum Planning (Hardcover): Ali Hossaini, Ngaire Blankenberg Manual of Digital Museum Planning (Hardcover)
Ali Hossaini, Ngaire Blankenberg; As told to Gail Dexter Lord, Barry Lord
R3,676 Discovery Miles 36 760 Ships in 10 - 15 working days

The Manual of Digital Museum Planning is a comprehensive guide to digital planning, development, and operations for museum professionals and students of museums studies and arts administration. In the tradition of Lord Cultural Resource's renowned manuals, this book gives practical advice on how digital can enhance and improve all aspects of the museum. With chapters written by experienced professionals working at leading institutions such as the British Museum, the Metropolitan Museum of Art, the Indianapolis Museum of Art, Bristol Culture, the Canadian Museum for Human Rights, and others, The Manual of Digital Museum Planning is an easy-to-understand, step-by-step guide for anyone planning a new museum, a museum expansion, or a new project in the Digital Age. *Part 1 explains how digital technologies are transforming museums *and their value proposition *Part 2 explores how adopting a user-centric, omnichannel approach creates new relationships between museums and communities *Part 3 offers a guide to integrating digital into the workflow of museums- from data analytics, to user experience design to project management *Part 4 identifies the business models, infrastructure and skills and competencies for the digital museum, Each chapter culminates in 'summary takeaways' for easy recall, and key words are defined throughout. A glossary and reference list are also included as an accessible resources for readers.

Patterns of HCI Design and HCI Design of Patterns - Bridging HCI Design and Model-Driven Software Engineering (Hardcover, 2015... Patterns of HCI Design and HCI Design of Patterns - Bridging HCI Design and Model-Driven Software Engineering (Hardcover, 2015 ed.)
Ahmed Seffah
R2,680 Discovery Miles 26 800 Ships in 18 - 22 working days

As interactive systems are quickly becoming integral to our everyday lives, this book investigates how we can make these systems, from desktop and mobile apps to more wearable and immersive applications, more usable and maintainable by using HCI design patterns. It also examines how we can facilitate the reuse of design practices in the development lifecycle of multi-devices, multi-platforms and multi-contexts user interfaces. Effective design tools are provided for combining HCI design patterns and User Interface (UI) driven engineering to enhance design whilst differentiating between UI and the underlying system features. Several examples are used to demonstrate how HCI design patterns can support this decoupling by providing an architectural framework for pattern-oriented and model-driven engineering of multi-platforms and multi-devices user interfaces. Patterns of HCI Design and HCI Design of Patterns is for students, academics and Industry specialists who are concerned with user interfaces and usability within the software development community.

Emotions and Affect in Human Factors and Human-Computer Interaction (Hardcover): Myounghoon Jeon Emotions and Affect in Human Factors and Human-Computer Interaction (Hardcover)
Myounghoon Jeon
R2,217 R2,105 Discovery Miles 21 050 Save R112 (5%) Ships in 10 - 15 working days

Emotions and Affect in Human Factors and Human-Computer Interaction is a complete guide for conducting affect-related research and design projects in H/F and HCI domains. Introducing necessary concepts, methods, approaches, and applications, the book highlights how critical emotions and affect are to everyday life and interaction with cognitive artifacts. The text covers the basis of neural mechanisms of affective phenomena, as well as representative approaches to Affective Computing, Kansei Engineering, Hedonomics, and Emotional Design. The methodologies section includes affect induction techniques, measurement techniques, detection and recognition techniques, and regulation models and strategies. The application chapters discuss various H/F and HCI domains: product design, human-robot interaction, behavioral health and game design, and transportation. Engineers and designers can learn and apply psychological theories and mechanisms to account for their affect-related research and can develop their own domain-specific theory. The approach outlined in this handbook works to close the existing gap between the traditional affect research and the emerging field of affective design and affective computing.

Activity and Behavior Computing (Hardcover, 1st ed. 2021): MD Atiqur Rahman Ahad, Sozo Inoue, Daniel Roggen, Kaori Fujinami Activity and Behavior Computing (Hardcover, 1st ed. 2021)
MD Atiqur Rahman Ahad, Sozo Inoue, Daniel Roggen, Kaori Fujinami
R4,047 Discovery Miles 40 470 Ships in 18 - 22 working days

Focusing on the vision-based and sensor-based recognition and analysis of human activity and behavior, this book gathers extended versions of selected papers presented at the International Conference on Activity and Behavior Computing (ABC 2020), held in Kitakyushu, Japan on August 26 - 29, 2020. The respective chapters cover action recognition, action understanding, gait analysis, gesture recognition, behavior analysis, emotion and affective computing, and related areas. The book addresses various challenges and aspects of human activity recognition in both the sensor-based and vision-based domains, making it a unique guide to the field.

Integrating Psychoinformatics with Ubiquitous Social Networking - Advanced Mobile-Sensing Concepts and Applications (Hardcover,... Integrating Psychoinformatics with Ubiquitous Social Networking - Advanced Mobile-Sensing Concepts and Applications (Hardcover, 1st ed. 2021)
Felix Beierle
R2,435 Discovery Miles 24 350 Ships in 18 - 22 working days

This book deepens the understanding of people through smartphone data obtained via mobile sensing and applies psychological insights for social networking applications. The author first introduces TYDR, an application for researching smartphone data and user personality. A novel, structured privacy model for mobile sensing applications is developed and the obtained empirical results help researchers gauge what data they can expect users to share in daily-life studies. The new research findings, the concept of mobile sensing, and psychological insights about the formation and structure of real-life social networks are integrated into the field of social networking. Finally, for this novel integration, the author presents concepts, decentralized software architectures, and fully realized prototypes that recommend new contacts, media, and locations to individual users and groups of users.

Unconscious Networks - Philosophy, Psychoanalysis, and Artificial Intelligence (Hardcover): Luca M Possati Unconscious Networks - Philosophy, Psychoanalysis, and Artificial Intelligence (Hardcover)
Luca M Possati
R3,798 Discovery Miles 37 980 Ships in 10 - 15 working days

This book develops an original theoretical framework for understanding human-technology relations. The author's approach, which he calls technoanalysis, analyzes artificial intelligence based on Freudian psychoanalysis, biosemiotics, and Latour's actor-network theory. How can we communicate with AI to determine shared values and objectives? And what, ultimately, do we want from machines? These are crucial questions in our world, where the influence of AI-based technologies is rapidly growing. Unconscious dynamics influence AI and digital technology and understanding them is essential to better controlling AI systems. This book's unique methodology- which combines psychoanalysis, biosemiotics, and actor-network theory-reveals a radical reformulation of the problem of the human mind. Technoanalysis views the mind as a hybrid network of humans and nonhuman actants in constant interaction with one another. The author argues that human unconscious dynamics influence and shape technology, just as technology influences and shapes human unconscious dynamics. He proceeds to show how this conception of the relationship between the unconscious and technology can be applied to social robotics and AI. Unconscious Networks will appeal to scholars and advanced students interested in philosophy of technology, philosophy of artificial intelligence, psychoanalysis, and science and technology studies.

Handbook of Mobile Data Privacy (Hardcover, 1st ed. 2018): Aris Gkoulalas-Divanis, Claudio Bettini Handbook of Mobile Data Privacy (Hardcover, 1st ed. 2018)
Aris Gkoulalas-Divanis, Claudio Bettini
R4,758 Discovery Miles 47 580 Ships in 18 - 22 working days

This handbook covers the fundamental principles and theory, and the state-of-the-art research, systems and applications, in the area of mobility data privacy. It is primarily addressed to computer science and statistics researchers and educators, who are interested in topics related to mobility privacy. This handbook will also be valuable to industry developers, as it explains the state-of-the-art algorithms for offering privacy. By discussing a wide range of privacy techniques, providing in-depth coverage of the most important ones, and highlighting promising avenues for future research, this handbook also aims at attracting computer science and statistics students to this interesting field of research. The advances in mobile devices and positioning technologies, together with the progress in spatiotemporal database research, have made possible the tracking of mobile devices (and their human companions) at very high accuracy, while supporting the efficient storage of mobility data in data warehouses, which this handbook illustrates. This has provided the means to collect, store and process mobility data of an unprecedented quantity, quality and timeliness. As ubiquitous computing pervades our society, user mobility data represents a very useful but also extremely sensitive source of information. On one hand, the movement traces that are left behind by the mobile devices of the users can be very useful in a wide spectrum of applications such as urban planning, traffic engineering, and environmental pollution management. On the other hand, the disclosure of mobility data to third parties may severely jeopardize the privacy of the users whose movement is recorded, leading to abuse scenarios such as user tailing and profiling. A significant amount of research work has been conducted in the last 15 years in the area of mobility data privacy and important research directions, such as privacy-preserving mobility data management, privacy in location sensing technologies and location-based services, privacy in vehicular communication networks, privacy in location-based social networks, privacy in participatory sensing systems which this handbook addresses.. This handbook also identifies important privacy gaps in the use of mobility data and has resulted to the adoption of international laws for location privacy protection (e.g., in EU, US, Canada, Australia, New Zealand, Japan, Singapore), as well as to a large number of interesting technologies for privacy-protecting mobility data, some of which have been made available through open-source systems and featured in real-world applications.

Reframing Information Architecture (Hardcover, 2014): Andrea Resmini Reframing Information Architecture (Hardcover, 2014)
Andrea Resmini
R3,312 R1,812 Discovery Miles 18 120 Save R1,500 (45%) Ships in 10 - 15 working days

Information architecture has changed dramatically since the mid-1990s and earlier conceptions of the world and the internet being different and separate have given way to a much more complex scenario in the present day. In the post-digital world that we now inhabit the digital and the physical blend easily and our activities and usage of information takes place through multiple contexts and via multiple devices and unstable, emergent choreographies. Information architecture now is steadily growing into a channel- or medium-specific multi-disciplinary framework, with contributions coming from architecture, urban planning, design and systems thinking, cognitive science, new media, anthropology. All these have been heavily reshaping the practice: conversations about labelling, websites, and hierarchies are replaced by conversations about sense-making, place-making, design, architecture, cross media, complexity, embodied cognition and their application to the architecture of information spaces as places we live in in an increasingly large part of our lives.

Via narratives, frameworks, references, approaches and case-studies this book explores these changes and offers a way to reconceptualize the shifting role and nature of information architecture where information permeates digital and physical space, users are producers and products are increasingly becoming complex cross-channel or multi-channel services.

The Web Accessibility Project - Development and Testing Best Practices (Paperback): Narayanan Palani The Web Accessibility Project - Development and Testing Best Practices (Paperback)
Narayanan Palani
R2,032 Discovery Miles 20 320 Ships in 10 - 15 working days

Approximately 15% of the global population is affected by some sort of disability, according to the World Report on Disability. Many C-Suite executives perceive digital accessibility (DA) as an endless task. Among the engineering leaders, one in four leaders are reliant on very limited knowledge about digital accessibility. Many countries are increasing their legislative efforts to make web accessibility an important part in web development and testing of software releases. Numerous organizations are facing extreme turbulence when not adhering to international accessibility guidelines while developing their software's and website applications. Web Content Accessibility Guidelines (WCAG) is a global guide on accessibility recommendations that are developed through the World Wide Web Consortium (W3C) to help organizations to meet minimum standard accessibility guidelines. It has become critical for every organization to focus on implementing the accessibility checks at every stage of their application development to avoid costly mistakes. Meanwhile, the need for front-end engineers and Quality Assurance (QA) test analysts to learn WCAG best practices is immensely important for the growing need to incorporate accessibility-focused inclusive design, development, and extensive accessibility testing, which are essential for most of the customer-facing websites. In a fast-paced world, incorporating shift left accessibility within development and testing is the new normal. The Web Accessibility Project: Development and Testing Best Practices helps developers address right accessibility attributes to user interface (UI) components. It also helps developers focus on developing manual and automation tests for QA professionals to inject accessibility audit, accessibility functional tests, and accessibility automation tests as part of their Continuous Integration and Continuous Development (CI/CD) models. The book is filled with readily usable best practices to adapt web accessibility early in application development. By applying the accessibility best practices covered in this book, developers can help their organizations rise to a whole new level of accessibility adherence, innovation, and inclusive design. They will also see greater work satisfaction in their professional lives and a way to help improve digital accessibility for end users.

Videogames and Agency (Paperback): Bettina Bodi Videogames and Agency (Paperback)
Bettina Bodi
R1,155 Discovery Miles 11 550 Ships in 10 - 15 working days

Videogames and Agency explores the trend in videogames and their marketing to offer a player higher volumes, or even more distinct kinds, of player freedom. The book offers a new conceptual framework that helps us understand how this freedom to act is discussed by designers, and how that in turn reflects in their design principles. What can we learn from existing theories around agency? How do paratextual materials reflect design intention with regards to what the player can and cannot do in a videogame? How does game design shape the possibility space for player action? Through these questions and selected case studies that include AAA and independent games alike, the book presents a unique approach to studying agency that combines game design, game studies, and game developer discourse. By doing so, the book examines what discourses around player action, as well as a game's design can reveal about the nature of agency and videogame aesthetics. This book will appeal to readers specifically interested in videogames, such as game studies scholars or game designers, but also to media studies students and media and screen studies scholars less familiar with digital games.

Digital Media - Transformations in Human Communication (Paperback, 2nd Revised edition): Paul Messaris, Lee Humphreys Digital Media - Transformations in Human Communication (Paperback, 2nd Revised edition)
Paul Messaris, Lee Humphreys
R1,590 Discovery Miles 15 900 Ships in 9 - 17 working days

The age of digital media has given rise to a new social world. It is a world in which the transmission of information from the few to the many is steadily being supplanted by the multi-directional flow of facts, lies, and ideas. It is a world in which hundreds of millions of people are voluntarily depositing large amounts of personal details in publicly accessible databases. It is a world in which interpersonal relationships are increasingly being conducted in the virtual sphere. Above all, this is a world that seems to be veering off in unpredictable ways from the trends of the immediate past. This book is a probing examination of that world, and of the changes that it has ushered into our lives. In more than thirty essays by a wide range of scholars, this must-have second edition examines the impact of digital media in six areas - information, persuasion, community, gender and sexuality, surveillance and privacy, and cross-cultural communication - and offers an invaluable guide for students and scholars alike. With one exception, all essays are completely new or revised for this volume.

The Handbook on Socially Interactive Agents - 20 Years of Research on Embodied Conversational Agents, Intelligent Virtual... The Handbook on Socially Interactive Agents - 20 Years of Research on Embodied Conversational Agents, Intelligent Virtual Agents, and Social Robotics, Volume 2: Interactivity, Platforms, Application (Hardcover)
Birgit Lugrin, Catherine Pelachaud, David Traum
R2,626 R2,161 Discovery Miles 21 610 Save R465 (18%) Ships in 10 - 15 working days

The Handbook on Socially Interactive Agents provides a comprehensive overview of the research fields of Embodied Conversational Agents Intelligent Virtual Agents and Social Robotics. Socially Interactive Agents (SIAs) whether virtually or physically embodied are autonomous agents that are able to perceive an environment including people or other agents reason decide how to interact and express attitudes such as emotions engagement or empathy. They are capable of interacting with people and one another in a socially intelligent manner using multimodal communicative behaviors with the goal to support humans in various domains.Written by international experts in their respective fields the book summarizes research in the many important research communities pertinent for SIAs while discussing current challenges and future directions. The handbook provides easy access to modeling and studying SIAs for researchers and students and aims at further bridging the gap between the research communities involved. In two volumes the book clearly structures the vast body of research. The first volume starts by introducing what is involved in SIAs research in particular research methodologies and ethical implications of developing SIAs. It further examines research on appearance and behavior focusing on multimodality. Finally social cognition for SIAs is investigated using different theoretical models and phenomena such as theory of mind or pro-sociality. The second volume starts with perspectives on interaction examined from different angles such as interaction in social space group interaction or long-term interaction. It also includes an extensive overview summarizing research and systems of human-agent platforms and of some of the major application areas of SIAs such as education aging support autism and games.

Wearable Systems Based Gait Monitoring and Analysis (Hardcover, 1st ed. 2022): Shuo Gao, Junliang Chen, Yanning Dai, Boyi Hu Wearable Systems Based Gait Monitoring and Analysis (Hardcover, 1st ed. 2022)
Shuo Gao, Junliang Chen, Yanning Dai, Boyi Hu
R2,896 Discovery Miles 28 960 Ships in 18 - 22 working days

Wearable Systems Based Gait Monitoring and Analysis provides a thorough overview of wearable gait monitoring techniques and their use in health analysis. The text starts with an examination of the relationship between the human body's physical condition and gait, and then introduces and explains nine mainstream sensing mechanisms, including piezoresistive, resistive, capacitive, piezoelectric, inductive, optical, air pressure, EMG and IMU-based architectures. Gait sensor design considerations in terms of geometry and deployment are also introduced. Diverse processing algorithms for manipulating sensors outputs to transform raw data to understandable gait features are discussed. Furthermore, gait analysis-based health monitoring demonstrations are given at the end of this book, including both medical and occupational applications. The book will enable students of biomedical engineering, electrical engineering, signal processing, and ergonomics and practitioners to understand the medical and occupational applications of engineering-based gait analysis and falling injury prevention methods.

Cognitive Reasoning for Compliant Robot Manipulation (Hardcover, 1st ed. 2019): Daniel Sebastian Leidner Cognitive Reasoning for Compliant Robot Manipulation (Hardcover, 1st ed. 2019)
Daniel Sebastian Leidner
R3,114 Discovery Miles 31 140 Ships in 18 - 22 working days

In order to achieve human-like performance, this book covers the four steps of reasoning a robot must provide in the concept of intelligent physical compliance: to represent, plan, execute, and interpret compliant manipulation tasks. A classification of manipulation tasks is conducted to identify the central research questions of the addressed topic. It is investigated how symbolic task descriptions can be translated into meaningful robot commands.Among others, the developed concept is applied in an actual space robotics mission, in which an astronaut aboard the International Space Station (ISS) commands the humanoid robot Rollin' Justin to maintain a Martian solar panel farm in a mock-up environment

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