0
Your cart

Your cart is empty

Browse All Departments
Price
  • R50 - R100 (1)
  • R100 - R250 (37)
  • R250 - R500 (156)
  • R500+ (5,822)
  • -
Status
Format
Author / Contributor
Publisher

Books > Computing & IT > Social & legal aspects of computing > Human-computer interaction

Virtual Reality: Applications and Developments (Hardcover): Josh Creel Virtual Reality: Applications and Developments (Hardcover)
Josh Creel
R2,457 Discovery Miles 24 570 Ships in 12 - 17 working days
New Trends in Interaction, Virtual Reality and Modeling (Hardcover, 2013 ed.): Victor M. R. Penichet, Antonio Penalver, Jose A.... New Trends in Interaction, Virtual Reality and Modeling (Hardcover, 2013 ed.)
Victor M. R. Penichet, Antonio Penalver, Jose A. Gallud
R2,644 R1,848 Discovery Miles 18 480 Save R796 (30%) Ships in 12 - 17 working days

The interaction between a user and a device forms the foundation of today's application design. Covering the following topics: A suite of five structural principles helping designers to structure their mockups; An agile method for exploiting desktop eye tracker equipment in combination with mobile devices; An approach to explore large-scale collections based on classification systems; A framework based on the use of modeling and components composition techniques to simplify the development of organizational collaborative systems; A low-cost virtual reality system that provides highly satisfying virtual experiences; Popular hardware and software tools and technologies for developing augmented and virtual reality applications; An implementation to handle connectivity between virtual reality applications and SensAble (R) Technology Phantom Haptic Devices; The results of a research study implementing a teaching technological strategy to help Down syndrome children develop their reading skills; Platform independent models decreasing the level of cohesion between communication technologies and software for ubiquitous computing; A method for applying gamification as a tool to improve the participation and motivation of people in performing different tasks. New Trends in Interaction, Virtual Reality and Modeling collects the best research from Interaccion 2012 and MexIHC 2012, and presents the state-of-the-art in human-computer interaction, user interfaces, user experience and virtual reality. Written by researchers from leading universities, research institutes and industry, this volume forms a valuable source of reference for researchers in HCI and VR.

Model-Driven Testing - Using the UML Testing Profile (Hardcover, 2008 ed.): Paul Baker, Zhen Ru Dai, Jens Grabowski, Ina... Model-Driven Testing - Using the UML Testing Profile (Hardcover, 2008 ed.)
Paul Baker, Zhen Ru Dai, Jens Grabowski, Ina Schieferdecker, Clay Williams
R1,921 Discovery Miles 19 210 Ships in 10 - 15 working days

Written by the original members of an industry standardization group, this book shows you how to use UML to test complex software systems. It is the definitive reference for the only UML-based test specification language, written by the creators of that language. It is supported by an Internet site that provides information on the latest tools and uses of the profile. The authors introduce UTP step-by-step, using a case study that illustrates how UTP can be used for test modeling and test specification.

Multimodal Neuroimaging Computing for the Characterization of Neurodegenerative Disorders (Hardcover, 1st ed. 2017): Sidong Liu Multimodal Neuroimaging Computing for the Characterization of Neurodegenerative Disorders (Hardcover, 1st ed. 2017)
Sidong Liu
R3,370 Discovery Miles 33 700 Ships in 12 - 17 working days
Automated Web Site Evaluation - Researchers' and Practioners' Perspectives (Hardcover, 2003 ed.): M. y. Ivory Automated Web Site Evaluation - Researchers' and Practioners' Perspectives (Hardcover, 2003 ed.)
M. y. Ivory
R2,946 Discovery Miles 29 460 Ships in 10 - 15 working days

Among all information systems that are nowadays available, web sites are definitely the ones having the widest potential audience and the most significant impact on the everyday life of people. Web sites contribute largely to the information society: they provide visitors with a large array of services and information and allow them to perform various tasks without prior assumptions about their computer literacy. Web sites are assumed to be accessible and usable to the widest possible audience. Consequently, usability has been recognized as a critical success factor for web sites of every kind. Beyond this universal recognition, usability still remains a notion that is hard to grasp. Summative evaluation methods have been introduced to identify potential usability problems to assess the quality of web sites. However, summative evaluation remains limited in impact as it does not necessarily deliver constructive comments to web site designers and developers on how to solve the usability problems. Formative evaluation methods have been introduced to address this issue. Evaluation remains a process that is hard to drive and perform, while its potential impact is probably maximal for the benefit of the final user. This complexity is exacerbated when web sites are very large, potentially up to several hundreds of thousands of pages, thus leading to a situation where eval uating the web site is almost impossible to conduct manually. Therefore, many attempts have been made to support evaluation with: * Models that capture some characteristics of the web site of interest.

Adaptive User Interfaces, Volume 10 - Principles and Practice (Hardcover): M.Schneider Hufschmidt, T. Kuhme, U. Malinowski Adaptive User Interfaces, Volume 10 - Principles and Practice (Hardcover)
M.Schneider Hufschmidt, T. Kuhme, U. Malinowski
R4,662 Discovery Miles 46 620 Ships in 12 - 17 working days

The area of intelligent and adaptive user interfaces has been of interest to the research community for a long time. Much effort has been spent in trying to find a stable theoretical base for adaptivity in human-computer interaction and to build prototypical systems showing features of adaptivity in real-life interfaces. To date research in this field has not led to a coherent view of problems, let alone solutions. A workshop was organized, which brought together a number of well-known researchers in the area of adaptive user interfaces with a view to


develop a coherent view of the results accomplished in the field


organize basic ideas which might lead to a more general methodology for adaptivity in order to overcome the problem of specialized, non-generalizable solutions, and


discuss possible areas for future research in the field and to define criteria for the selection of the most promising directions of such research.


The results of the workshop are presented in this volume. The authors have collected papers from the participants which describe both their research and their views on questions which were dealt with during the workshop. A state-of-the-art report and taxonomy for the field of adaptive interfaces and a discussion summary are also included in this volume.


Informetrics - Theory, Methods and Applications (Hardcover, 1st ed. 2017): Junping Qiu, Rongying Zhao, Siluo Yang, Ke Dong Informetrics - Theory, Methods and Applications (Hardcover, 1st ed. 2017)
Junping Qiu, Rongying Zhao, Siluo Yang, Ke Dong
R5,521 Discovery Miles 55 210 Ships in 12 - 17 working days

This book provides an accessible introduction to the history, theory and techniques of informetrics. Divided into 14 chapters, it develops the content system of informetrics from the theory, methods and applications; systematically analyzes the six basic laws and the theory basis of informetrics and presents quantitative analysis methods such as citation analysis and computer-aided analysis. It also discusses applications in information resource management, information and library science, science of science, scientific evaluation and the forecast field. Lastly, it describes a new development in informetrics- webometrics. Providing a comprehensive overview of the complex issues in today's environment, this book is a valuable resource for all researchers, students and practitioners in library and information science.

Asynchronous On-Chip Networks and Fault-Tolerant Techniques (Hardcover): Wei Song, Guangda Zhang Asynchronous On-Chip Networks and Fault-Tolerant Techniques (Hardcover)
Wei Song, Guangda Zhang
R2,319 Discovery Miles 23 190 Ships in 12 - 17 working days

Asynchronous On-Chip Networks and Fault-Tolerant Techniques is the first comprehensive study of fault-tolerance and fault-caused deadlock effects in asynchronous on-chip networks, aiming to overcome these drawbacks and ensure greater reliability of applications. As a promising alternative to the widely used synchronous on-chip networks for multicore processors, asynchronous on-chip networks can be vulnerable to faults even if they can deliver the same performance with much lower energy and area compared with their synchronous counterparts - faults can not only corrupt data transmission but also cause a unique type of deadlock. By adopting a new redundant code along with a dynamic fault detection and recovery scheme, the authors demonstrate that asynchronous on-chip networks can be efficiently hardened to tolerate both transient and permanent faults and overcome fault-caused deadlocks. This book will serve as an essential guide for researchers and students studying interconnection networks, fault-tolerant computing, asynchronous system design, circuit design and on-chip networking, as well as for professionals interested in designing fault-tolerant and high-throughput asynchronous circuits.

HCI Redux - The Promise of Post-Cognitive Interaction (Hardcover, 1st ed. 2016): Phil Turner HCI Redux - The Promise of Post-Cognitive Interaction (Hardcover, 1st ed. 2016)
Phil Turner
R3,388 Discovery Miles 33 880 Ships in 12 - 17 working days

This book explores the role of cognition in the field of human-computer interaction (HCI) assessing how the field has developed over the past thirty years and discusses where the field is heading, as we begin to live in increasingly interconnected digital environments. Taking a broad chronological view, the author discusses cognition in relation to areas like make-believe, and appropriation, and places these more recent concepts in the context of traditional thinking about the psychology of HCI. HCI Redux will appeal to undergraduate and postgraduate students and researchers in psychology, the cognitive sciences and HCI. It will also be of interest to all readers with a curiosity about our everyday use of technology.

Brain Art - Brain-Computer Interfaces for Artistic Expression (Hardcover, 1st ed. 2019): Anton Nijholt Brain Art - Brain-Computer Interfaces for Artistic Expression (Hardcover, 1st ed. 2019)
Anton Nijholt
R4,836 Discovery Miles 48 360 Ships in 12 - 17 working days

This is the first book on brain-computer interfaces (BCI) that aims to explain how these BCI interfaces can be used for artistic goals. Devices that measure changes in brain activity in various regions of our brain are available and they make it possible to investigate how brain activity is related to experiencing and creating art. Brain activity can also be monitored in order to find out about the affective state of a performer or bystander and use this knowledge to create or adapt an interactive multi-sensorial (audio, visual, tactile) piece of art. Making use of the measured affective state is just one of the possible ways to use BCI for artistic expression. We can also stimulate brain activity. It can be evoked externally by exposing our brain to external events, whether they are visual, auditory, or tactile. Knowing about the stimuli and the effect on the brain makes it possible to translate such external stimuli to decisions and commands that help to design, implement, or adapt an artistic performance, or interactive installation. Stimulating brain activity can also be done internally. Brain activity can be voluntarily manipulated and changes can be translated into computer commands to realize an artistic vision. The chapters in this book have been written by researchers in human-computer interaction, brain-computer interaction, neuroscience, psychology and social sciences, often in cooperation with artists using BCI in their work. It is the perfect book for those seeking to learn about brain-computer interfaces used for artistic applications.

Ambient Intelligence (Hardcover, 2005 ed.): Werner Weber, Jan Rabaey, Emile H. L. Aarts Ambient Intelligence (Hardcover, 2005 ed.)
Werner Weber, Jan Rabaey, Emile H. L. Aarts
R5,388 R4,553 Discovery Miles 45 530 Save R835 (15%) Ships in 12 - 17 working days

Ambient intelligence is the vision of a technology that will become invisibly embedded in our natural surroundings, present whenever we need it, enabled by simple and effortless interactions, attuned to all our senses, adaptive to users and context-sensitive, and autonomous. High-quality information access and personalized content must be available to everybody, anywhere, and at any time. This book addresses ambient intelligence used to support human contacts and accompany an individual's path through the complicated modern world. From the technical standpoint, distributed electronic intelligence is addressed as hardware vanishing into the background. Devices used for ambient intelligence are small, low-power, low weight, and (very importantly) low-cost; they collaborate or interact with each other; and they are redundant and error-tolerant. This means that the failure of one device will not cause failure of the whole system. Since wired connections often do not exist, radio methods will play an important role for data transfer. This book addresses various aspects of ambient intelligence, from applications that are imminent since they use essentially existing technologies, to ambitious ideas whose realization is still far away, due to major unsolved technical challenges.

Human-Computer Interaction - Interact '95 (Hardcover, 1995 ed.): Knut Nordby, Per Helmersen, David Gilmore, Svein Arnesen Human-Computer Interaction - Interact '95 (Hardcover, 1995 ed.)
Knut Nordby, Per Helmersen, David Gilmore, Svein Arnesen
R8,571 Discovery Miles 85 710 Ships in 12 - 17 working days

This book provides one of the best currently available overviews of human-computer interaction across different cultures, disciplines and countries. It contains the selected proceedings of Interact '95 - the Fifth International Conference on Human-Computer Interaction - arranged by the International Federation for Information Processing and held in Lillehammer, Norway, in June 1995.

Auditory User Interfaces - Toward the Speaking Computer (Hardcover, 1997 ed.): T.V. Raman Auditory User Interfaces - Toward the Speaking Computer (Hardcover, 1997 ed.)
T.V. Raman
R3,021 Discovery Miles 30 210 Ships in 10 - 15 working days

Auditory User Interfaces: Toward the Speaking Computer describes a speech-enabling approach that separates computation from the user interface and integrates speech into the human-computer interaction. The Auditory User Interface (AUI) works directly with the computational core of the application, the same as the Graphical User Interface. The author's approach is implemented in two large systems, ASTER - a computing system that produces high-quality interactive aural renderings of electronic documents - and Emacspeak - a fully-fledged speech interface to workstations, including fluent spoken access to the World Wide Web and many desktop applications. Using this approach, developers can design new high-quality AUIs. Auditory interfaces are presented using concrete examples that have been implemented on an electronic desktop. This aural desktop system enables applications to produce auditory output using the same information used for conventional visual output. Auditory User Interfaces: Toward the Speaking Computer is for the electrical and computer engineering professional in the field of computer/human interface design. It will also be of interest to academic and industrial researchers, and engineers designing and implementing computer systems that speak. Communication devices such as hand-held computers, smart telephones, talking web browsers, and others will need to incorporate speech-enabling interfaces to be effective.

Artificial Intelligence (Hardcover): Neil Wilkins Artificial Intelligence (Hardcover)
Neil Wilkins
R767 R658 Discovery Miles 6 580 Save R109 (14%) Ships in 10 - 15 working days
Human and Machine Perception 3 - Thinking, Deciding, and Acting (Hardcover, 2001 ed.): Virginio Cantoni, Vito di Gesu,... Human and Machine Perception 3 - Thinking, Deciding, and Acting (Hardcover, 2001 ed.)
Virginio Cantoni, Vito di Gesu, Alessandra Setti, Domenico Tegolo
R3,152 Discovery Miles 31 520 Ships in 10 - 15 working days

The following are the proceedings of the Fourth International Workshop on Human and Machine Perception held in Palermo, Italy, on June 20 -23, 2000, under the auspices of three Institutions: the Cybernetic and Biophysics Group (GNCB) of the Italian National Research Council (CNR) and the two Inter-Department Centers of Cognitive Sciences of Palermo and Pavia University respectively. A broad spectrum of topics are covered in this series, ranging from computer perception to psychology and physiology of perception. The theme of this workshop on Human and Machine Perception was focused on Thinking, Deciding, and Acting. As in the past editions the final goal has been the analysis and the comparison of biological and artificial solutions. The focus of the lectures has been on presenting the state-of-the-art and outlining open questions. In particular, they sought to stress links, suggesting possible synergies between the different cultural areas. The panel discussion has been conceived as a forum for an open debate, briefly introduced by each panelist, and mainly aimed at deeper investigation of the different approaches to perception and strictly related topics. The panelists were asked to prepare a few statements on hot-points as a guide for discussion. These statements were delivered to the participants together with the final program, for a more qualified discussion.

Wearable Robotics: Challenges and Trends - Proceedings of the 2nd International Symposium on Wearable Robotics, WeRob2016,... Wearable Robotics: Challenges and Trends - Proceedings of the 2nd International Symposium on Wearable Robotics, WeRob2016, October 18-21, 2016, Segovia, Spain (Hardcover, 1st ed. 2017)
Jose Gonzalez-Vargas, Jaime Ibanez, Jose L. Contreras-Vidal, Herman van der Kooij, Jose Luis Pons
R6,256 R5,052 Discovery Miles 50 520 Save R1,204 (19%) Ships in 12 - 17 working days

The book reports on advanced topics in the areas of wearable robotics research and practice. It focuses on new technologies, including neural interfaces, soft wearable robots, sensors and actuators technologies, and discusses important regulatory challenges, as well as clinical and ethical issues. Based on the 2nd International Symposium on Wearable Robotics, WeRob2016, held October 18-21, 2016, in Segovia, Spain, the book addresses a large audience of academics and professionals working in government, industry, and medical centers, and end-users alike. It provides them with specialized information and with a source of inspiration for new ideas and collaborations. It discusses exemplary case studies highlighting practical challenges related to the implementation of wearable robots in a number of fields. One of the focus is on clinical applications, which was encouraged by the colocation of WeRob2016 with the International Conference on Neurorehabilitation, INCR2016. Additional topics include space applications and assistive technologies in the industry. The book merges together the engineering, medical, ethical and political perspectives, thus offering a multidisciplinary, timely snapshot of the field of wearable technologies.

Emotional Engineering Volume 4 (Hardcover, 1st ed. 2016): Shuichi Fukuda Emotional Engineering Volume 4 (Hardcover, 1st ed. 2016)
Shuichi Fukuda
R2,963 Discovery Miles 29 630 Ships in 10 - 15 working days

This book describes the important role of emotion in a hyper-connected society and how product development and manufacture change. It explores how our work and lifestyle may be affected by forthcoming technologies and presents key research on multisensory informatics, one of the most important tools for making the most of emotion. This fourth volume of the Emotional Engineering Series focuses on the human issues relating to Cyber Physical Systems, or Industrie 4.0, and discusses the important role emotion plays in these smart environments. Introducing related works in the field of multisensory research, which provide the basic tools for becoming context- and situation aware in this imminent revolutionary society, it discusses not only the changes in production and product development this new revolution will bring about, but also highlights how emotion plays a crucial role in making us happy in such a connected society and in bringing about harmonization between human and human, between human and machine and, last but not least, in maintaining a good work-life balance.

Multimodal Usability (Hardcover, 2nd Printing.): Niels Ole Bernsen, Laila Dybkjaer Multimodal Usability (Hardcover, 2nd Printing.)
Niels Ole Bernsen, Laila Dybkjaer
R5,347 R4,566 Discovery Miles 45 660 Save R781 (15%) Ships in 12 - 17 working days

This preface tells the story of how Multimodal Usability responds to a special challenge. Chapter 1 describes the goals and structure of this book. The idea of describing how to make multimodal computer systems usable arose in the European Network of Excellence SIMILAR - "Taskforce for cre- ing human-machine interfaces SIMILAR to human-human communication," 2003- 2007, www. similar. cc. SIMILAR brought together people from multimodal signal processing and usability with the aim of creating enabling technologies for new kinds of multimodal systems and demonstrating results in research prototypes. Most of our colleagues in the network were, in fact, busy extracting features and guring out how to demonstrate progress in working interactive systems, while claiming not to have too much of a notion of usability in system development and evaluation. It was proposed that the authors support the usability of the many multimodal pro- types underway by researching and presenting a methodology for building usable multimodal systems. We accepted the challenge, rst and foremost, no doubt, because the formidable team spirit in SIMILAR could make people accept outrageous things. Second, h- ing worked for nearly two decades on making multimodal systems usable, we were curious - curious at the opportunity to try to understand what happens to traditional usability work, that is, work in human-computer interaction centred around tra- tional graphical user interfaces (GUIs), when systems become as multimodal and as advanced in other ways as those we build in research today.

User Community Discovery (Hardcover, 1st ed. 2015): Georgios Paliouras, Symeon Papadopoulos, Dimitrios Vogiatzis, Yiannis... User Community Discovery (Hardcover, 1st ed. 2015)
Georgios Paliouras, Symeon Papadopoulos, Dimitrios Vogiatzis, Yiannis Kompatsiaris
R1,533 Discovery Miles 15 330 Ships in 10 - 15 working days

This book redefines community discovery in the new world of Online Social Networks and Web 2.0 applications, through real-world problems and applications in the context of the Web, pointing out the current and future challenges of the field. Particular emphasis is placed on the issues of community representation, efficiency and scalability, detection of communities in hypergraphs, such as multi-mode and multi-relational networks, characterization of social media communities and online privacy aspects of online communities. User Community Discovery is for computer scientists, data scientists, social scientists and complex systems researchers, as well as students within these disciplines, while the connections to real-world problem settings and applications makes the book appealing for engineers and practitioners in the industry, in particular those interested in the highly attractive fields of data science and big data analytics.

Encyclopedia of Mobile Phone Behavior, Vol 3 (Hardcover): Zheng Yan Encyclopedia of Mobile Phone Behavior, Vol 3 (Hardcover)
Zheng Yan
R24,616 Discovery Miles 246 160 Ships in 10 - 15 working days
Life-Like Characters - Tools, Affective Functions, and Applications (Hardcover, 2004 ed.): Helmut Prendinger, Mitsuru Ishizuka Life-Like Characters - Tools, Affective Functions, and Applications (Hardcover, 2004 ed.)
Helmut Prendinger, Mitsuru Ishizuka
R4,507 Discovery Miles 45 070 Ships in 12 - 17 working days

Life-like characters is one of the most exciting technologies for human-computer interface applications today. They convincingly take the roles of virtual presenters, synthetic actors and sales personas, teammates and tutors. A common characteristic underlying their life-likeness or believability as virtual conversational partners is computational models that provide them with affective functions such as synthetic emotions and personalities and implement human interactive behavior. The wide dissemination of life-like characters in multimedia systems, however, will greatly depend on the availability of control languages and tools that facilitate scripting of intelligent conversational behaviour. This book presents the first comprehensive collection of the latest developments in scripting and representation languages for life-like characters, rounded off with an in-depth comparison and synopsis of the major approaches. Introducing toolkits for authoring animated characters further supports the ease of use of this new interface technology.

Life-like characters being a vibrant research area, various applications have been designed and implemented. This book offers coverage of the most successful and promising applications, ranging from product presentation and student training to knowledge integration and interactive gaming. It also discusses the key challenges in the area and provides design guidelines for employing life-like characters.

Human-Experiential Design of Presence in Everyday Blended Reality - Living in the Here and Now (Hardcover, 1st ed. 2016): John... Human-Experiential Design of Presence in Everyday Blended Reality - Living in the Here and Now (Hardcover, 1st ed. 2016)
John Waterworth, Kei Hoshi
R1,539 Discovery Miles 15 390 Ships in 10 - 15 working days

This book explores how our lives and social interactions have become split between two intertwined, but not integrated, realities: the physical and the digital. Our sense of presence in the here and now has become fragmented, and yet earlier design approaches reinforced the problem, rather than leading to improvements. The authors address these issues by laying out a new human computer interaction (HCI) design approach - human-experiential design - rooted in a return to first principles of how people understand the world, both consciously and unconsciously. The application of this approach to the design of blended reality spaces is described in detail. Examples and scenarios of designing them to overcome the problems inherent in a variety of mixed reality settings are provided. Human-Experiential Design of Presence in Everyday Blended Reality will appeal to undergraduate and graduate students and researchers in interaction design, psychology, HCI and computer application studies, as well as practicing interaction designers and computer professionals. It will also be of interest to communication, media and urban design students, and to all readers with an interest in the technology-mediated future.

Modeling with UML - Language, Concepts, Methods (Hardcover, 1st ed. 2016): Bernhard Rumpe Modeling with UML - Language, Concepts, Methods (Hardcover, 1st ed. 2016)
Bernhard Rumpe
R2,510 Discovery Miles 25 100 Ships in 12 - 17 working days

This book presents a variant of UML that is especially suitable for agile development of high-quality software. It adjusts the language UML profile, called UML/P, for optimal assistance for the design, implementation, and agile evolution to facilitate its use especially in agile, yet model based development methods for data intensive or control driven systems. After a general introduction to UML and the choices made in the development of UML/P in Chapter 1, Chapter 2 includes a definition of the language elements of class diagrams and their forms of use as views and representations. Next, Chapter 3 introduces the design and semantic facets of the Object Constraint Language (OCL), which is conceptually improved and syntactically adjusted to Java for better comfort. Subsequently, Chapter 4 introduces object diagrams as an independent, exemplary notation in UML/P, and Chapter 5 offers a detailed introduction to UML/P Statecharts. Lastly, Chapter 6 presents a simplified form of sequence diagrams for exemplary descriptions of object interactions. For completeness, appendixes A-C describe the full syntax of UML/P, and appendix D explains a sample application from the E-commerce domain, which is used in all chapters. This book is ideal for introductory courses for students and practitioners alike.

Computers in the Human Interaction Loop (Hardcover, 2009 ed.): Alexander Waibel, Rainer Stiefelhagen Computers in the Human Interaction Loop (Hardcover, 2009 ed.)
Alexander Waibel, Rainer Stiefelhagen
R4,488 Discovery Miles 44 880 Ships in 12 - 17 working days

This book integrates a wide range of research topics related to and necessary for the development of proactive, smart, computers in the human interaction loop, including the development of audio-visual perceptual components for such environments; the design, implementation and analysis of novel proactive perceptive services supporting humans; the development of software architectures, ontologies and tools necessary for building such environments and services, as well as approaches for the evaluation of such technologies and services.

The book is based on a major European Integrated Project, CHLI (Computers in the Human Interaction Loop), and throws light on the paradigm shift in the area of HCI that rather than humans interactive directly with machines, computers should observe and understand human interaction, and support humans during their work and interaction in an implicit and proactive manner.

Cyber Security. Simply. Make it Happen. - Leveraging Digitization Through IT Security (Hardcover, 1st ed. 2017): Ferri... Cyber Security. Simply. Make it Happen. - Leveraging Digitization Through IT Security (Hardcover, 1st ed. 2017)
Ferri Abolhassan
R1,952 R1,465 Discovery Miles 14 650 Save R487 (25%) Ships in 12 - 17 working days

This book provides a practical and strategic perspective on IT and cyber security for corporations and other businesses. Leading experts from industry, politics and research discuss the status quo and future prospects of corporate cyber security. They answer questions such as: How much will IT security cost? Who will provide IT security? Can security even be fun? The book claims that digitization will increasingly pervade all areas of the economy, as well as our daily professional and personal lives. It will produce speed, agility and cost efficiency, but also increasing vulnerability in the context of public, corporate and private life. Consequently, cyber security is destined to become the great facilitator of digitization, providing maximum protection for data, networks, data centres and terminal devices.

Free Delivery
Pinterest Twitter Facebook Google+
You may like...
The API-First Transformation
Kin Lane Hardcover R1,416 Discovery Miles 14 160
Usability Engineering - Process…
Laura Leventhal, Julie Barnes Paperback R4,434 Discovery Miles 44 340
Design Mind for Data Visualization…
J. Storm Hardcover R1,225 Discovery Miles 12 250
Weaving Fire into Form - Aspirations for…
Brygg Ullmer, Orit Shaer, … Hardcover R3,485 Discovery Miles 34 850
Artificial Intelligence - An Essential…
Neil Wilkins Hardcover R738 R627 Discovery Miles 6 270
Additive Manufacturing
Juan Pou, Antonio Riveiro, … Paperback R4,179 Discovery Miles 41 790
Brain Machine Interfaces for Space…
Luca Rossini, Dario Izzo Hardcover R5,024 Discovery Miles 50 240
Productivity with Health, Safety, and…
Lakhwinder Pal Singh, Arvind Bhardwaj, … Hardcover R5,501 Discovery Miles 55 010
Studying and Designing Technology for…
Tejinder Judge, Carman Neustaedter Paperback R1,441 R1,336 Discovery Miles 13 360
The Hitchhiker's Guide To AI - A…
Arthur Goldstuck Paperback R576 R520 Discovery Miles 5 200

 

Partners