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Books > Computing & IT > Social & legal aspects of computing > Human-computer interaction

Scaling a Software Business - The Digitalization Journey (Hardcover, 1st ed. 2017): Brian Fitzgerald, Klaas-Jan Stol, Sten... Scaling a Software Business - The Digitalization Journey (Hardcover, 1st ed. 2017)
Brian Fitzgerald, Klaas-Jan Stol, Sten Minoer, Henrik Cosmo
R1,520 R1,336 Discovery Miles 13 360 Save R184 (12%) Ships in 12 - 17 working days

This book is open access under a CC BY 4.0 license. This book is intended primarily for practitioners who are facing the "softwareisation" of their business. It presents the Scaling Management Framework, a model based on collected experiences from companies that have already made the journey to give software a central role within the organization. The model is unique because it suggests a holistic method to analyze and plan your journey. It simply means that you can't just focus solely on your products or services. You also have to look closely at your processes and your organization, the way you make decisions and get things done. Inevitably, these will have to change. Software has changed the rules of the game. The world talks about the digitalization in industry and society - how the focus has shifted from producing tangible things towards software and services. This trend started many years ago, but is now affecting every company, whether it's a software company or not. There are many companies that have already made a digitalization journey - and many are about to embark on this journey - like you. How do you transform your organization when software is becoming a critical part of your business? This book comes with a map, a compass, and suggested journeys along with selected travel stories comprising best practices and lessons learned from past digitalization journeys. Use the map to find your way in the digitalization landscape, and use the compass to find the direction of your journey.

Conceptual Design for Interactive Systems - Designing for Performance and User Experience (Paperback): Avi Parush Conceptual Design for Interactive Systems - Designing for Performance and User Experience (Paperback)
Avi Parush
R1,454 R1,236 Discovery Miles 12 360 Save R218 (15%) Ships in 12 - 17 working days

Conceptual Design for Interactive Systems: Designing for Performance and User Experience provides readers with a comprehensive guide to the steps necessary to take the leap from research and requirements to product design. The text presents a proven strategy for transforming research into a conceptual model, discussing the iterative process that allows users to build the essential foundation for a successful interactive system, while also taking the users' mental model into consideration. Readers will gain a better understanding of the framework they need to perceive, understand, and experience their tasks and processes in the context of their products. The text is ideal for those seeking a proven, innovative strategy for meeting goals through intuitive and effective thinking.

There's Not an App for That - Mobile User Experience Design for Life (Paperback): Simon Robinson, Gary Marsden, Matt Jones There's Not an App for That - Mobile User Experience Design for Life (Paperback)
Simon Robinson, Gary Marsden, Matt Jones
R1,098 Discovery Miles 10 980 Ships in 12 - 17 working days

There's Not an App for That will make your work stand out from the crowd. It walks you through mobile experiences, and teaches you to evaluate current UX approaches, enabling you to think outside of the screen and beyond the conventional. You'll review diverse aspects of mobile UX: the screens, the experience, how apps are used, and why they're used. You'll find special sections on "challenging your approach", as well as a series of questions you can use to critique and evaluate your own designs. Whether the authors are discussing real-world products in conjunction with suggested improvements, showcasing how existing technologies can be put together in unconventional ways, or even evaluating "far out" mobile experiences of the future, you'll find plenty of practical pointers and action items to help you in your day-to-day work.

React Quickly (Paperback): Azat Mardan React Quickly (Paperback)
Azat Mardan
R1,119 Discovery Miles 11 190 Ships in 12 - 17 working days

React is a JavaScript library developed for one main reason-to build reusable UI components that present ever-changing data. The React philosophy is to focus solely on the user interface. In model-viewcontroller (MVC) terminology, React is the view. Because it has to work with models and other libraries, it's designed to play nicely with pretty much any other framework, router, style, and model library. And it's well supported-React emerged from Instagram and is now used by Facebook, Asana, Khan Academy, and Atom among many more. React Quickly is for anyone who wants to learn React.js fast. This handson book teaches needed concepts by using lots of examples, tutorials, and a large main project that gets built throughout. It starts with the basics, including how React fits into applications, JSX, and handling states, and events. Next, it explores core topics like components, forms, and data. Finally, the book dives into React integration topics, like unit testing and isomorphic JavaScript with Express.js, and Gulp. Key Features: * Uses videos to supplement learning * Chock full of examples * Gets readers using React quickly This book is for web developers who have some JavaScript experience. About the Technology: React is a JavaScript library developed for one main reason-to build reusable UI components that present ever-changing data. React emerged from Instagram and is now used by Facebook, Asana, Khan Academy, and Atom among many more.

Cybersecurity for Beginners (Paperback, 2nd Revised edition): Raef Meeuwisse Cybersecurity for Beginners (Paperback, 2nd Revised edition)
Raef Meeuwisse
R523 Discovery Miles 5 230 Ships in 9 - 15 working days
UX Decoded - Think and Implement User-Centered Research Methodologies, and Expert-Led UX Best Practices(English Edition)... UX Decoded - Think and Implement User-Centered Research Methodologies, and Expert-Led UX Best Practices(English Edition) (Paperback)
Dushyant Kanungo
R792 Discovery Miles 7 920 Ships in 10 - 15 working days
Writing for Interaction - Crafting the Information Experience for Web and Software Apps (Paperback): Linda Newman Lior Writing for Interaction - Crafting the Information Experience for Web and Software Apps (Paperback)
Linda Newman Lior
R1,026 Discovery Miles 10 260 Ships in 12 - 17 working days

"Writing for Interaction" focuses on the art of creating the information experience as it appears within software and web applications, specifically in the form of user interface text. It also provides strategies for ensuring a consistent, positive information experience across a variety of delivery mechanisms, such as online help and social media.

Throughout this book, you'll learn simple techniques for writing consistent text with the right tone, how to select content delivery mechanisms, and how straightforward, clear layouts help your customer interact with your application. Divided into five sections, the book completely covers the information experience design process from beginning to end. You'll cover everything from understanding your users and their needs, to creating personas, designing the IX strategy, creating your information, and evaluating the resulting information experience. This is your one-stop reference for information experience
Illuminates writing principles and practices for use in interactive design Includes examples, checklists, and sample processes, highlighting practical approaches to designing the information experience Provides the complete picture: understanding customer needs, creating personas, and writing the text appearing within the user interface

Interactivity and the Future of the Human-Computer Interface (Hardcover): Pedro Isaias, Katherine Blashki Interactivity and the Future of the Human-Computer Interface (Hardcover)
Pedro Isaias, Katherine Blashki
R7,307 Discovery Miles 73 070 Ships in 10 - 15 working days

The usability and design in technological systems is imperative due to their abundance in numerous professional industries. Computer interfaces have seen significant advancement in their design and development as they have become an integral part of today's society. As humans continue to interact with technology on a regular basis, it is essential for professionals, professors, and students to keep pace with innovative research on interface design and the various applications interfaces have in professional fields. Interactivity and the Future of the Human-Computer Interface is a collection of innovative research on the development and application of interfaces in today's modern society and the generational implications for design of human and technology interaction. While highlighting topics including digital gaming, augmented reality, and e-learning, this book is ideally designed for educators, developers, web designers, researchers, technology specialists, scientists, and students seeking current research on modern advancements and applications in human-computer interaction.

Research Anthology on Combating Cyber-Aggression and Online Negativity, VOL 1 (Hardcover): Information R Management Association Research Anthology on Combating Cyber-Aggression and Online Negativity, VOL 1 (Hardcover)
Information R Management Association
R13,361 Discovery Miles 133 610 Ships in 10 - 15 working days
Research Anthology on Combating Cyber-Aggression and Online Negativity, VOL 2 (Hardcover): Information R Management Association Research Anthology on Combating Cyber-Aggression and Online Negativity, VOL 2 (Hardcover)
Information R Management Association
R13,366 Discovery Miles 133 660 Ships in 10 - 15 working days
Pervasive Information Architecture - Designing Cross-Channel User Experiences (Paperback): Andrea Resmini, Luca Rosati Pervasive Information Architecture - Designing Cross-Channel User Experiences (Paperback)
Andrea Resmini, Luca Rosati
R901 R721 Discovery Miles 7 210 Save R180 (20%) Ships in 12 - 17 working days

As physical and digital interactions intertwine, new challenges for digital product designers and developers, as well as, industrial designers and architects are materializing. While well versed in designing navigation, organization, and labelling of websites and software, professionals are faced the crucial challenge of how to apply these techniques to information systems that cross communication channels that link the digital world to the physical world.

Pervasive Information Architecture provides examples showing why and how one would:

Model and shape information to adapt itself to users needs, goals, and seeking strategies

Reduce disorientation and increase legibility and way-finding in digital and physical spaces

Alleviate the frustration associated with choosing from an ever-growing set of information, services, and goods

Suggest relevant connections between pieces of information, services and goods to help users achieve their goals.

*Master agile information structures while meeting the unique user needs on such devices as smart phones, GPS systems, and tablets

*Find out the why and how of pervasive information architecture (IA) through detailed examples and real-world stories

*Learn about trade-offs that can be made and techniques for even the most unique design challenges"

Designing Connected Products (Paperback): Claire Rowland Designing Connected Products (Paperback)
Claire Rowland; Contributions by Elizabeth Goodman, Martin Charlier, Alfred Lui, Ann Light
R1,415 R915 Discovery Miles 9 150 Save R500 (35%) Ships in 12 - 17 working days

The Internet of Things (IoT) promises a wealth of new possibilities for interacting with the world around us. But it is still an immature and technology-driven field, and there are many barriers to creating compelling consumer products. This book explains in simple terms what the challenges are and explores practical solutions for solving them. Drawing on the best of current design practice and academic research, Designing Connected Products provides an introduction to the technology of IoT and practical guidance on designing for diverse devices, cross-device interactions, and complex ecosystems. UX for connected devices is about much more than UI and interaction design. It requires you to think about interusability, industrial design, conceptual models, productization, and platform design. This book provides a clear and practical roadmap for approaching product strategy and design in this novel market, suitable for both UX design and technology experts.

Introduction to Human-Computer Interaction (Hardcover): Daniel Moore Introduction to Human-Computer Interaction (Hardcover)
Daniel Moore
R3,822 R3,297 Discovery Miles 32 970 Save R525 (14%) Ships in 10 - 15 working days
Information Design for the Common Good - Human-centric Approaches to Contemporary Design Challenges (Hardcover): Courtney... Information Design for the Common Good - Human-centric Approaches to Contemporary Design Challenges (Hardcover)
Courtney Marchese
R2,511 Discovery Miles 25 110 Ships in 12 - 17 working days

This book explores the increasing altruistic impulse of the design community to address some of the world's most difficult problems including social, political, environmental, and global health causes at the local, national, and global scale. Each chapter strategically combines theory and practice to examine how to identify causes and locate accurate data, truth and integrity in information design, the information design/data visualization process, understanding audiences, crafting meaningful narratives, and measuring the impact of a design. A variety of international case studies and interviews with practitioners illustrate the challenges and impact of designing for social agendas. These range from traditional media outlets like The New York Times and The Guardian, popular science organizations like National Geographic and Scientific America, to health institutes like The World Health Organization and The Center for Disease Control. This book allows the novice information designer to create compelling human-centered information narratives which make a difference in our world.

Tragic Design (Paperback): Jonathan Shariat, Cynthia Savard Saucier Tragic Design (Paperback)
Jonathan Shariat, Cynthia Savard Saucier
R1,127 R734 Discovery Miles 7 340 Save R393 (35%) Ships in 12 - 17 working days

Bad design is everywhere, and its cost is much higher than we think. In this thought-provoking book, authors Jonathan Shariat and Cynthia Savard Saucier explain how poorly designed products can anger, sadden, exclude, and even kill people who use them. The designers responsible certainly didn't intend harm, so what can you do to avoid making similar mistakes?Tragic Design examines real case studies that show how certain design choices adversely affected users, and includes in-depth interviews with authorities in the design industry. Pick up this book and learn how you can be an agent of change in the design community and at your company. You'll explore: Designs that can kill, including the bad interface that doomed a young cancer patient Designs that anger, through impolite technology and dark patterns How design can inadvertently cause emotional pain Designs that exclude people through lack of accessibility, diversity, and justice How to advocate for ethical design when it isn't easy to do so Tools and techniques that can help you avoid harmful design decisions Inspiring professionals who use design to improve our world

The API-First Transformation (Hardcover): Kin Lane The API-First Transformation (Hardcover)
Kin Lane; Foreword by Abhinav Asthana
R1,435 Discovery Miles 14 350 Ships in 10 - 15 working days
Managing the Web of Things - Linking the Real World to the Web (Paperback): Michael Sheng, Yongrui Qin, Lina Yao, Boualem... Managing the Web of Things - Linking the Real World to the Web (Paperback)
Michael Sheng, Yongrui Qin, Lina Yao, Boualem Benatallah
R1,992 Discovery Miles 19 920 Ships in 12 - 17 working days

Managing the Web of Things: Linking the Real World to the Web presents a consolidated and holistic coverage of engineering, management, and analytics of the Internet of Things. The web has gone through many transformations, from traditional linking and sharing of computers and documents (i.e., Web of Data), to the current connection of people (i.e., Web of People), and to the emerging connection of billions of physical objects (i.e., Web of Things). With increasing numbers of electronic devices and systems providing different services to people, Web of Things applications present numerous challenges to research institutions, companies, governments, international organizations, and others. This book compiles the newest developments and advances in the area of the Web of Things, ranging from modeling, searching, and data analytics, to software building, applications, and social impact. Its coverage will enable effective exploration, understanding, assessment, comparison, and the selection of WoT models, languages, techniques, platforms, and tools. Readers will gain an up-to-date understanding of the Web of Things systems that accelerates their research.

The History of the GPU - New Developments (Paperback, 1st ed. 2022): Jon Peddie The History of the GPU - New Developments (Paperback, 1st ed. 2022)
Jon Peddie
R909 Discovery Miles 9 090 Ships in 9 - 15 working days

This third book in the three-part series on the History of the GPU covers the second to sixth eras of the GPU, which can be found in anything that has a display or screen. The GPU is now part of supercomputers, PCs, Smartphones and tablets, wearables, game consoles and handhelds, TVs, and every type of vehicle including boats and planes. In the early 2000s the number of GPU suppliers consolidated to three whereas now, the number has expanded to almost 20. In 2022 the GPU market was worth over $250 billion with over 2.2 billion GPUs being sold just in PCs, and more than 10 billion in smartphones. Understanding the power and history of these devices is not only a fascinating tale, but one that will aid your understanding of some of the developments in consumer electronics, computers, new automobiles, and your fitness watch.

Animating SwiftUI Applications - Create visually stunning animations for cross-platform application with SwiftUI 5.6... Animating SwiftUI Applications - Create visually stunning animations for cross-platform application with SwiftUI 5.6 (Paperback)
Stephen DeStefano
R1,144 Discovery Miles 11 440 Ships in 10 - 15 working days

Explore the power of SwiftUI 5.6 through a variety of dynamic projects, exploring and combining animation effects that cand be access across multiple platforms Key Features * Cover the basics of declarative programming, and how animation works * Gain a solid understanding of the basics of SwiftUI and animatable properties * Work through a variety of dynamic projects, exploring and combining various animation effects Book Description Swift is one of the most loved programming languages in the world, and with SwiftUI, it is redefining how applications are made for Macs, iPhones, and iPads. In order to stay current and be able to code in the Apple ecosystem, SwiftUI is a must skill to have; this is why this book will focus on its declarative programming language to create stunning animations with minimal code. At the start of Animating SwiftUI Applications, we will start off by quickly exploring the fundamentals of SwiftUI and the basics of animation, before jumping into various projects that will cement these ideas. Through the book, these projects will gradually transition in skill level - initially, we will start by animating circles and creating colour spectrums with HueRotation, along with learning how to animate individual parts of an image and combine multiple views to produce dynamic creations. We will also be exploring SpriteKit in SwiftUI, allowing us to add physics, gravity, and collisions to our animations, while also seeing how the GeometryReader align all of our views in a coordinate system so that they will fit proportionately on all devices. By the end of the book, you will have created a number of different animation projects, as well as gain a firm understanding of SwiftUI that you can use for your own creations. What you will learn * Recap the fundamentals of SwiftUI and declarative programming * Understand animation concepts like state variables and time curves * Explore animation properties like HueRotation, opacity, and scale * Create animations with physics, gravity, collision, and more * Use the GeometryReader to align views across various platforms * Combine different animations for more dynamic effects * Add audio to your animations for a more interactive experience Who This Book Is For This book is aimed at those who have a basic working knowledge of Swift, but are a beginner when it comes to SwiftUI. We will start with some basics of the SwiftUI framework, and then proceed with simple animations examples, before moving onto more advanced topics.

Research Methods in Human-Computer Interaction (Paperback, 2nd edition): Jonathan Lazar, Jinjuan Heidi Feng, Harry Hochheiser Research Methods in Human-Computer Interaction (Paperback, 2nd edition)
Jonathan Lazar, Jinjuan Heidi Feng, Harry Hochheiser
R2,244 R2,002 Discovery Miles 20 020 Save R242 (11%) Ships in 12 - 17 working days

Research Methods in Human-Computer Interaction is a comprehensive guide to performing research and is essential reading for both quantitative and qualitative methods. Since the first edition was published in 2009, the book has been adopted for use at leading universities around the world, including Harvard University, Carnegie-Mellon University, the University of Washington, the University of Toronto, HiOA (Norway), KTH (Sweden), Tel Aviv University (Israel), and many others. Chapters cover a broad range of topics relevant to the collection and analysis of HCI data, going beyond experimental design and surveys, to cover ethnography, diaries, physiological measurements, case studies, crowdsourcing, and other essential elements in the well-informed HCI researcher's toolkit. Continual technological evolution has led to an explosion of new techniques and a need for this updated 2nd edition, to reflect the most recent research in the field and newer trends in research methodology. This Research Methods in HCI revision contains updates throughout, including more detail on statistical tests, coding qualitative data, and data collection via mobile devices and sensors. Other new material covers performing research with children, older adults, and people with cognitive impairments.

Emotions and Affect in Human Factors and Human-Computer Interaction (Hardcover): Myounghoon Jeon Emotions and Affect in Human Factors and Human-Computer Interaction (Hardcover)
Myounghoon Jeon
R2,405 R2,208 Discovery Miles 22 080 Save R197 (8%) Ships in 12 - 17 working days

Emotions and Affect in Human Factors and Human-Computer Interaction is a complete guide for conducting affect-related research and design projects in H/F and HCI domains. Introducing necessary concepts, methods, approaches, and applications, the book highlights how critical emotions and affect are to everyday life and interaction with cognitive artifacts. The text covers the basis of neural mechanisms of affective phenomena, as well as representative approaches to Affective Computing, Kansei Engineering, Hedonomics, and Emotional Design. The methodologies section includes affect induction techniques, measurement techniques, detection and recognition techniques, and regulation models and strategies. The application chapters discuss various H/F and HCI domains: product design, human-robot interaction, behavioral health and game design, and transportation. Engineers and designers can learn and apply psychological theories and mechanisms to account for their affect-related research and can develop their own domain-specific theory. The approach outlined in this handbook works to close the existing gap between the traditional affect research and the emerging field of affective design and affective computing.

Spirit Computer 1.0 (Paperback): Kirubel Zelalem Seifu Spirit Computer 1.0 (Paperback)
Kirubel Zelalem Seifu
R437 R357 Discovery Miles 3 570 Save R80 (18%) Ships in 10 - 15 working days
Programming and GUI Fundamentals - TCL-TK for Electronic Design Automation (EDA) (Hardcover): SL Tripathi Programming and GUI Fundamentals - TCL-TK for Electronic Design Automation (EDA) (Hardcover)
SL Tripathi
R2,669 Discovery Miles 26 690 Ships in 9 - 15 working days

PROGRAMMING AND GUI FUNDAMENTALS Discover the foundations of TCL programming and GUI development Programming and GUI Fundamentals: Tcl-Tk for Electronic Design Automation (EDA), delivers a comprehensive exploration of the major design challenges and potential present in application and tool development with Tcl-Tk. Accessibly written and easy-to-understand, the book can be used by students at a variety of levels, as well as researchers and working professionals. The authors present the fundamental concepts of Tcl programming and graphic user interface (GUI) development using images, and photographs, assisting with concept understanding and retention. They describe real-time system designs and offer students and designers the opportunity to learn about critical concepts in scripting and GUI development. Readers will learn to design their own GUI, place and package widgets on the GUI, and allow EDA professionals, chip designers and students to code and design in TCL-TK. They will also benefit from: A thorough introduction to scripting languages and wish interpreters, including their fundamental concepts, TCL tips and tricks, and command, variable, and procedure examples Comprehensive explorations of the TCL data structure, including datatypes, strings and commands, lists and commands, and arrays and commands Practical discussions of TCL control flow, including conditional commands, multi-condition commands, and loop commands In-depth examinations of file input/output processing, including TCL file read-write, open and close commands, gets, and puts. Perfect for undergraduate and graduate students studying programming or computer science, as well as professionals working on electronic design automation and chip design, Programming and GUI Fundamentals: Tcl-Tk for Electronic Design Automation (EDA) is also an indispensable resource for programming professionals seeking to upskill.

Executing Windows Command Line Investigations - While Ensuring Evidentiary Integrity (Paperback): Chet Hosmer, Joshua... Executing Windows Command Line Investigations - While Ensuring Evidentiary Integrity (Paperback)
Chet Hosmer, Joshua Bartolomie, Rosanne Pelli
R1,447 R1,351 Discovery Miles 13 510 Save R96 (7%) Ships in 12 - 17 working days

The book Executing Windows Command Line Investigations targets the needs of cyber security practitioners who focus on digital forensics and incident response. These are the individuals who are ultimately responsible for executing critical tasks such as incident response; forensic analysis and triage; damage assessments; espionage or other criminal investigations; malware analysis; and responding to human resource violations. The authors lead readers through the importance of Windows CLI, as well as optimal configuration and usage. Readers will then learn the importance of maintaining evidentiary integrity, evidence volatility, and gain appropriate insight into methodologies that limit the potential of inadvertently destroying or otherwise altering evidence. Next, readers will be given an overview on how to use the proprietary software that accompanies the book as a download from the companion website. This software, called Proactive Incident Response Command Shell (PIRCS), developed by Harris Corporation provides an interface similar to that of a Windows CLI that automates evidentiary chain of custody and reduces human error and documentation gaps during incident response.

The History of the GPU - Steps to Invention (Paperback, 1st ed. 2022): Jon Peddie The History of the GPU - Steps to Invention (Paperback, 1st ed. 2022)
Jon Peddie
R986 Discovery Miles 9 860 Ships in 9 - 15 working days

This is the first book in a three-part series that traces the development of the GPU. Initially developed for games the GPU can now be found in cars, supercomputers, watches, game consoles and more. GPU concepts go back to the 1970s when computer graphics was developed for computer-aided design of automobiles and airplanes. Early computer graphics systems were adopted by the film industry and simulators for airplanes and high energy physics-exploding nuclear bombs in computers instead of the atmosphere. A GPU has an integrated transform and lighting engine, but these were not available until the end of the 1990s. Heroic and historic companies expanded the development and capabilities of the graphics controller in pursuit of the ultimate device, a fully integrated self-contained GPU. Fifteen companies worked on building the first fully integrated GPU, some succeeded in the console, and Northbridge segments, and Nvidia was the first to offer a fully integrated GPU for the PC. Today the GPU can be found in every platform that involves a computer and a user interface.

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