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Books > Computing & IT > Social & legal aspects of computing > Human-computer interaction

ICT Critical Infrastructures and Society - 10th IFIP TC 9 International Conference on Human Choice and Computers, HCC10 2012,... ICT Critical Infrastructures and Society - 10th IFIP TC 9 International Conference on Human Choice and Computers, HCC10 2012, Amsterdam, The Netherlands, September 27-28, 2012, Proceedings (Hardcover, 2012 ed.)
Magda David Hercheui, Diane Whitehouse, William McIver Jr, Jackie Phahlamohlaka
R2,938 Discovery Miles 29 380 Ships in 10 - 15 working days

This book constitutes the refereed proceedings of the 10th IFIP TC 9 International Conference on Human Choice and Computers, HCC10 2012, held in Amsterdam, The Netherlands, in September 2012. The 37 revised full papers presented were carefully reviewed and selected for inclusion in the volume. The papers are organized in topical sections on national and international policies, sustainable and responsible innovation, ICT for peace and war, and citizens' involvement, citizens' rights and ICT.

Man-Machine-Environment System Engineering - Proceedings of the 16th International Conference on MMESE (Hardcover, 1st ed.... Man-Machine-Environment System Engineering - Proceedings of the 16th International Conference on MMESE (Hardcover, 1st ed. 2016)
Shengzhao Long, Balbir S Dhillon
R9,389 Discovery Miles 93 890 Ships in 12 - 17 working days

This research topic was first established in China by Professor Shengzhao Long in 1981, with direct support from one of the greatest modern Chinese scientists, Xuesen Qian. In a letter to Shengzhao Long from October 22nd, 1993, Xuesen Qian wrote: "You have created a very important modern science subject and technology in China!" MMESE primarily focuses on the relationship between Man, Machine and Environment, studying the optimum combination of man-machine-environment systems. In this system, "Man" refers to working people as the subject in the workplace (e.g. operators, decision-makers); "Machine" is the general name for any object controlled by Man (including tools, machinery, computers, systems and technologies), and "Environment" describes the specific working conditions under which Man and Machine interact (e.g. temperature, noise, vibration, hazardous gases etc.). The three goals of optimization are to ensure "Safety, High efficiency and Economy" of man-machine-environment systems. These proceedings are an academic showcase of the best papers selected from more than 400 submissions, introducing readers to the top research topics and the latest developmental trends in the theory and application of MMESE. These proceedings are interdisciplinary studies on the concepts and methods of physiology, psychology, system engineering, computer science, environment science, management, education, and other related disciplines. Researchers and professionals who study an interdisciplinary subject crossing above disciplines or researchers on MMESE subject will be mainly benefited from these proceedings.

Intertwingled - The Work and Influence of Ted Nelson (Hardcover, 1st ed. 2015): Douglas R. Dechow, Daniele C. Struppa Intertwingled - The Work and Influence of Ted Nelson (Hardcover, 1st ed. 2015)
Douglas R. Dechow, Daniele C. Struppa
R1,596 Discovery Miles 15 960 Ships in 12 - 17 working days

This engaging volume celebrates the life and work of Theodor Holm "Ted" Nelson, a pioneer and legendary figure from the history of early computing. Presenting contributions from world-renowned computer scientists and figures from the media industry, the book delves into hypertext, the docuverse, Xanadu and other products of Ted Nelson's unique mind. Features: includes a cartoon and a sequence of poems created in Nelson's honor, reflecting his wide-ranging and interdisciplinary intellect; presents peer histories, providing a sense of the milieu that resulted from Nelson's ideas; contains personal accounts revealing what it is like to collaborate directly with Nelson; describes Nelson's legacy from the perspective of his contemporaries from the computing world; provides a contribution from Ted Nelson himself. With a broad appeal spanning computer scientists, science historians and the general reader, this inspiring collection reveals the continuing influence of the original visionary of the World Wide Web.

iNetSec 2009 - Open Research Problems in Network Security - IFIP Wg 11.4 International Workshop, Zurich, Switzerland, April... iNetSec 2009 - Open Research Problems in Network Security - IFIP Wg 11.4 International Workshop, Zurich, Switzerland, April 23-24, 2009, Revised Selected Papers (Hardcover, 2010 ed.)
Jan Camenisch, Dogan Kesdogan
R1,619 Discovery Miles 16 190 Ships in 10 - 15 working days

The working group WG 11.4 of IFIP ran an iNetSec conference a few times in the past, sometimes together with IFIP security conference, sometimes as a stand-alone workshop with a program selected from peer-reviewed submissions. When we were elected to chair WG 11.4 we asked ourselveswhether the security and also the computer science community at large bene?ts from this workshop. In particular, as there aremany (too many?) securityconferences, it has become di?cult to keep up with the ?eld. After having talked to many colleagues, far too many to list all of them here, we decided to try a di?erent kind of workshop: one where people would attend to discuss open research topics in our ?eld, as typically only happens during the co?ee breaks of ordinary conferences. Toenablethiswecalledforabstractsof2pageswheretheauthorsoutlinethe open problems that they would like to discuss at the workshop, the intent being that the author would be given 15 minutes to present the topic and another 15 minutes for discussion. These abstracts were then read by all members of the Program Committee and ranked by them according to whether they thought thiswouldleadtoaninterestingtalk and discussion. We then simply selected the abstracts that got the best rankings. We were happy to see this result in many really interesting talks and disc- sions in the courseof the workshop.Ofcourse, these lively anddirect discussions are almost impossible to achieve in a printed text. Still, we asked the authors to distill the essence of these discussions into full papers. The results are in your hand

Advanced Research and Trends in Human-Computer Interaction: Volume II (Hardcover): Stanley Harmon Advanced Research and Trends in Human-Computer Interaction: Volume II (Hardcover)
Stanley Harmon
R3,022 Discovery Miles 30 220 Ships in 12 - 17 working days
Proceedings of the 2012 International Conference on Information Technology and Software Engineering - Software Engineering &... Proceedings of the 2012 International Conference on Information Technology and Software Engineering - Software Engineering & Digital Media Technology (Hardcover, 2013 ed.)
Wei Lu, Guoqiang Cai, Weibin Liu, Weiwei Xing
R5,839 Discovery Miles 58 390 Ships in 10 - 15 working days

"Proceedings of the 2012 International Conference on Information Technology and Software Engineering" presents selected articles from this major event, which was held in Beijing, December 8-10, 2012. This book presents the latest research trends, methods and experimental results in the fields of information technology and software engineering, covering various state-of-the-art research theories and approaches. The subjects range from intelligent computing to information processing, software engineering, Web, unified modeling language (UML), multimedia, communication technologies, system identification, graphics and visualizing, etc.
The proceedings provide a major interdisciplinary forum for researchers and engineers to present the most innovative studies and advances, which can serve as an excellent reference work for researchers and graduate students working on information technology and software engineering.
Prof. Wei Lu, Dr. Guoqiang Cai, Prof. Weibin Liu and Dr. Weiwei Xing all work at Beijing Jiaotong University.

Whole Body Interaction (Hardcover, 2011 Ed.): David England Whole Body Interaction (Hardcover, 2011 Ed.)
David England
R2,885 Discovery Miles 28 850 Ships in 10 - 15 working days

Whole Body Interaction is The integrated capture and processing of human signals from physical, physiological, cognitive and emotional sources to generate feedback to those sources for interaction in a digital environment (England 2009).

"Whole Body Interaction "looks at the challenges of Whole Body Interaction from the perspectives of design, engineering and research methods. How do we take physical motion, cognition, physiology, emotion and social context to push boundaries of Human Computer Interaction to involve the complete set of human capabilities? Through the use of various applications the authors attempt to answer this question and set a research agenda for future work.

Aimed at students and researchers who are looking for new project ideas or to extend their existing work with new dimensions of interaction.

"

Human Interaction with Machines - Proceedings of the 6th International Workshop held at the Shanghai JiaoTong University, March... Human Interaction with Machines - Proceedings of the 6th International Workshop held at the Shanghai JiaoTong University, March 15-16, 2005 (Hardcover, 2006 ed.)
G. Hommel, Sheng Huanye
R2,987 Discovery Miles 29 870 Ships in 10 - 15 working days

The International Workshop on "Human Interaction with Machines" is the sixth in a successful series of workshops that were established by Shanghai Jiao Tong University and Technische Universitat Berlin. The goal of those workshops is to bring together researchers from both universities in order to present research results to an international community. The series of workshops started in 1990 with the International Workshop on "Artificial Intelligence" and was continued with the International Workshop on "Advanced Software Technology" in 1994. Both workshops have been hosted by Shanghai Jiaotong University. In 1998 the third wo- shop took place in Berlin. This International Workshop on "Communi- tion Based Systems" was essentially based on results from the Graduiertenkolleg on Communication Based Systems that was funded by the German Research Society (DFG) from 1991 to 2000. The fourth Int- national Workshop on "Robotics and its Applications" was held in Sha- hai in 2000. The fifth International Workshop on "The Internet Challenge: Technology and Applications" was hosted by TU Berlin in 2002."

Human Perspectives in the Internet Society - Culture, Psychology and Gender (Hardcover, illustrated edition): Konrad Morgan,... Human Perspectives in the Internet Society - Culture, Psychology and Gender (Hardcover, illustrated edition)
Konrad Morgan, C.A. Brebbia, D. Almorza
R10,070 Discovery Miles 100 700 Ships in 12 - 17 working days

An exploration of the effects of new technology on culture and psychology, this title demonstrates how society has been both enriched and challenged by these changes. It should be of interest to those who need to be aware of the psychological impact of new technology and responsive to issues of international communication and cooperation.

Advanced Research and Trends in Human-Computer Interaction: Volume I (Hardcover): Stanley Harmon Advanced Research and Trends in Human-Computer Interaction: Volume I (Hardcover)
Stanley Harmon
R3,021 Discovery Miles 30 210 Ships in 12 - 17 working days
Computational Linguistics and Talking Robots - Processing Content in Database Semantics (Hardcover, 2011 ed.): Roland Hausser Computational Linguistics and Talking Robots - Processing Content in Database Semantics (Hardcover, 2011 ed.)
Roland Hausser
R3,151 Discovery Miles 31 510 Ships in 10 - 15 working days

The practical task of building a talking robot requires a theory of how natural language communication works. Conversely, the best way to computationally verify a theory of natural language communication is to demonstrate its functioning concretely in the form of a talking robot, the epitome of human-machine communication. To build an actual robot requires hardware that provides appropriate recognition and action interfaces, and because such hardware is hard to develop the approach in this book is theoretical: the author presents an artificial cognitive agent with language as a software system called database semantics (DBS). Because a theoretical approach does not have to deal with the technical difficulties of hardware engineering there is no reason to simplify the system - instead the software components of DBS aim at completeness of function and of data coverage in word form recognition, syntactic-semantic interpretation and inferencing, leaving the procedural implementation of elementary concepts for later.

In this book the author first examines the universals of natural language and explains the Database Semantics approach. Then in Part I he examines the following natural language communication issues: using external surfaces; the cycle of natural language communication; memory structure; autonomous control; and learning. In Part II he analyzes the coding of content according to the aspects: semantic relations of structure; simultaneous amalgamation of content; graph-theoretical considerations; computing perspective in dialogue; and computing perspective in text. The book ends with a concluding chapter, a bibliography and an index.

The book will be of value to researchers, graduate students and engineers in the areas of artificial intelligence and robotics, in particular those who deal with natural language processing.

Gamification - Concepts, Methodologies, Tools, and Applications, Vol 1 (Hardcover): Irma Gamification - Concepts, Methodologies, Tools, and Applications, Vol 1 (Hardcover)
Irma
R19,206 Discovery Miles 192 060 Ships in 10 - 15 working days
Simulation-Based Usability Evaluation of Spoken and Multimodal Dialogue Systems (Hardcover, 1st ed. 2018): Stefan Hillmann Simulation-Based Usability Evaluation of Spoken and Multimodal Dialogue Systems (Hardcover, 1st ed. 2018)
Stefan Hillmann
R4,257 R3,437 Discovery Miles 34 370 Save R820 (19%) Ships in 12 - 17 working days

This book describes an extension of the user behaviour simulation (UBS) of an existing tool for automatic usability evaluation (AUE). This extension is based upon a user study with a smart home system. It uses technical-sociological methods for the execution of the study and the analysis of the collected data. A comparison of the resulting UBS with former UBSs, as well as the empirical data, shows that the new simulation approach outperforms the former simulation. The improvement affects the prediction of dialogue metrics that are related to dialogue efficiency and dialogue effectiveness. Furthermore, the book describes a parameter-based data model, as well as a related framework. Both are used to uniformly describe multimodal human-computer interactions and to provide such descriptions for usability evaluations. Finally, the book proposes a new two-stage method for the evaluation of UBSs. The method is based on the computation of a distance measures between two dialogue corpora and the pair-wise comparison of distances among several dialogue corpora.

Engineering the User Interface - From Research to Practice (Hardcover, 1st Corrected ed. 2009, Corr. 3rd printing 2009): Miguel... Engineering the User Interface - From Research to Practice (Hardcover, 1st Corrected ed. 2009, Corr. 3rd printing 2009)
Miguel Redondo, Crescencio Bravo, Manuel Ortega
R4,460 Discovery Miles 44 600 Ships in 12 - 17 working days

Digital Divide (DD) is a term that defines the division between people, commu- ties, states, countries, etc. with respect to the access to the new Information and Communication Technologies (ICTs). Nowadays, it is essential to have tech- logical skills to work in a variety of jobs (i. e. administration, education, etc. ). Moreover, ICTs have become ubiquitous and they affect almost every aspect of our daily life. The way in which people face the task of using ICTs varies depending on a plethora of variables. The most analysed ones are the technological literacy and the educational level. These are two very important factors that strongly affect the success of the individuals in accessing ICTs. Unfortunately, these are not the only variables to consider. Some people suffer from mental and physical disabilities that are real impediments to access ICTs, and they must be studied in detail. How can we help disabled people to access ICTs? Can public telecentres deal with this task? Can the ICTs be used to improve the accessibility of disabled people? Which projects aim to reduce the digital divide? Are they addressed to disabled people? These are some of the questions that we will try to answer, at least partially, in this chapter. We believe that governments must invest to avert the DD, but they are not the only actors involved in this scenario.

Mobile Services for Toy Computing (Hardcover, 1st ed. 2015): Patrick C K Hung Mobile Services for Toy Computing (Hardcover, 1st ed. 2015)
Patrick C K Hung
R3,671 R1,880 Discovery Miles 18 800 Save R1,791 (49%) Ships in 12 - 17 working days

The goal of this book is to crystallize the emerging mobile computing technologies and trends by focusing on the most promising solutions in services computing. The book will provide clear proof that mobile technologies are playing an increasingly important and critical role in supporting toy computing. The goal of this book is to bring together academics and practitioners to describe the use and synergy between the above-mentioned technologies. This book is intended for researchers and students working in computer science and engineering, as well as toy industry technology providers, having particular interests in mobile services.

Visualization in Medicine and Life Sciences III - Towards Making an Impact (Hardcover, 1st ed. 2016): Lars Linsen, Bernd... Visualization in Medicine and Life Sciences III - Towards Making an Impact (Hardcover, 1st ed. 2016)
Lars Linsen, Bernd Hamann, Hans-Christian Hege
R5,462 R4,856 Discovery Miles 48 560 Save R606 (11%) Ships in 12 - 17 working days

The book discusses novel visualization techniques driven by the needs in medicine and life sciences as well as new application areas and challenges for visualization within these fields. It presents ideas and concepts for visual analysis of data from scientific studies of living organs or to the delivery of healthcare. Target scientific domains include the entire field of biology at all scales - from genes and proteins to organs and populations - as well as interdisciplinary research based on technological advances such as bioinformatics, biomedicine, biochemistry, or biophysics. Moreover, they comprise the field of medicine and the application of science and technology to healthcare problems. This book does not only present basic research pushing the state of the art in the field of visualization, but it also documents the impact in the fields of medicine and life sciences.

Pervasive Collaborative Networks - IFIP TC 5 WG 5.5 Ninth Working Conference on VIRTUAL ENTERPRISES, September 8-10, 2008,... Pervasive Collaborative Networks - IFIP TC 5 WG 5.5 Ninth Working Conference on VIRTUAL ENTERPRISES, September 8-10, 2008, Poznan, Poland (Hardcover, 2008 ed.)
Luis M. Camarinha-Matos, Willy Picard
R4,541 Discovery Miles 45 410 Ships in 12 - 17 working days

COLLABORATIVE NETWORKS Becoming a pervasive paradigm In recent years the area of collaborative networks is being consolidated as a new discipline (Camarinha-Matos, Afsarmanesh, 2005) that encompasses and gives more structured support to a large diversity of collaboration forms. In terms of applications, besides the "traditional" sectors represented by the advanced supply chains, virtual enterprises, virtual organizations, virtual teams, and their breading environments, new forms of collaborative structures are emerging in all sectors of the society. Examples can be found in e-government, intelligent transportation systems, collaborative virtual laboratories, agribusiness, elderly care, silver economy, etc. In some cases those developments tend to adopt a terminology that is specific of that domain; often the involved actors in a given domain are not fully aware of the developments in the mainstream research on collaborative networks. For instance, the grid community adopted the term "virtual organization" but focused mainly on the resource sharing perspective, ignoring most of the other aspects involved in collaboration. The European enterprise interoperability community, which was initially focused on the intra-enterprise aspects, is moving towards inter-enterprise collaboration. Collaborative networks are thus becoming a pervasive paradigm giving basis to new socio-organizational structures.

Ubiquitous and Mobile Learning in the Digital Age (Hardcover, 2013 ed.): Demetrios G. Sampson, Pedro Isaias, Dirk Ifenthaler,... Ubiquitous and Mobile Learning in the Digital Age (Hardcover, 2013 ed.)
Demetrios G. Sampson, Pedro Isaias, Dirk Ifenthaler, J. Michael Spector
R4,323 R3,503 Discovery Miles 35 030 Save R820 (19%) Ships in 12 - 17 working days

This edited volume with selected expanded papers from CELDA (Cognition and Exploratory Learning in the Digital Age) 2011 (http://www.celda- -conf.org/) will focus on Ubiquitous and Mobile Informal and Formal Learning in the Digital Age, with sub-topics: Mobile and Ubiquitous Informal and Formal Learning Environments (Part I), Social Web Technologies for new knowledge representation, retrieval, creation and sharing in Informal and Formal Educational Settings (Part II), Virtual Worlds and Game- -based Informal and Formal Learning (Part III), Location- -based and Context- - Aware Environments for Formal and Informal Learning Integration (Part IV) There will be approximately twenty chapters selected for this edited volume from among peer- -reviewed papers presented at the CELDA (Cognition and Exploratory Learning in the Digital Age) 2011 Conference in Rio de Janeiro, Brazil in November, 2011.

Face Image Analysis by Unsupervised Learning (Hardcover, 2001 ed.): Marian Stewart Bartlett Face Image Analysis by Unsupervised Learning (Hardcover, 2001 ed.)
Marian Stewart Bartlett
R2,981 Discovery Miles 29 810 Ships in 10 - 15 working days

Face Image Analysis by Unsupervised Learning explores adaptive approaches to image analysis. It draws upon principles of unsupervised learning and information theory to adapt processing to the immediate task environment. In contrast to more traditional approaches to image analysis in which relevant structure is determined in advance and extracted using hand-engineered techniques, Face Image Analysis by Unsupervised Learning explores methods that have roots in biological vision and/or learn about the image structure directly from the image ensemble. Particular attention is paid to unsupervised learning techniques for encoding the statistical dependencies in the image ensemble. The first part of this volume reviews unsupervised learning, information theory, independent component analysis, and their relation to biological vision. Next, a face image representation using independent component analysis (ICA) is developed, which is an unsupervised learning technique based on optimal information transfer between neurons. The ICA representation is compared to a number of other face representations including eigenfaces and Gabor wavelets on tasks of identity recognition and expression analysis. Finally, methods for learning features that are robust to changes in viewpoint and lighting are presented. These studies provide evidence that encoding input dependencies through unsupervised learning is an effective strategy for face recognition. Face Image Analysis by Unsupervised Learning is suitable as a secondary text for a graduate-level course, and as a reference for researchers and practitioners in industry.

Understanding Virtual Reality - Challenging Perspectives for Media Literacy and Education (Paperback): Sarah Jones, Steve... Understanding Virtual Reality - Challenging Perspectives for Media Literacy and Education (Paperback)
Sarah Jones, Steve Dawkins, Julian McDougall
R1,153 Discovery Miles 11 530 Ships in 9 - 15 working days

This book provides critical commentary on key issues around virtual reality, using media technology as a tool to challenge perspectives for learning and understanding cultural diversities. With a focus on empathy, embodiment and ethics, the book interrogates the use of immersive technologies for formal and informal educational contexts. Taking a critical approach to discourses around emerging technology and learning, the book presents the idea that a new literacy is emerging and an emphasis on media and technology is needed in the context of education to explore and experience cultural diversities. Employing a personal reflexive narrative, the chapters highlight key issues through research and interviews with leading practitioners in the field. Understanding Virtual Reality will be of great interest to academics and students interested in the effects of immersive realities on the education experience, and to anyone keen on exploring the paradigm shift from entertainment to education.

Dual Quaternions and Their Associated Clifford Algebras (Paperback): Ronald Goldman Dual Quaternions and Their Associated Clifford Algebras (Paperback)
Ronald Goldman
R1,396 Discovery Miles 13 960 Ships in 12 - 17 working days

Amid recent interest in Clifford algebra for dual quaternions as a more suitable method for Computer Graphics than standard matrix algebra, this book presents dual quaternions and their associated Clifford algebras in a new light, accessible to and geared towards the Computer Graphics community. Collating all the associated formulas and theorems in one place, this book provides an extensive and rigorous treatment of dual quaternions, as well as showing how two models of Clifford algebras emerge naturally from the theory of dual quaternions. Each chapter comes complete with a set of exercises to help readers sharpen and practice their knowledge. This book is accessible to anyone with a basic knowledge of quaternion algebra and is of particular use to forward-thinking members of the Computer Graphics community. .

Beginning ReactJS Foundations Building User Interfaces with ReactJS: An Approachable Guide (Paperback): C Minnick Beginning ReactJS Foundations Building User Interfaces with ReactJS: An Approachable Guide (Paperback)
C Minnick
R878 Discovery Miles 8 780 Ships in 12 - 17 working days

Quickly learn the most widely used front-end development language with ease and confidence React JS Foundations: Building User Interfaces with ReactJS - An Approachable Guide walks readers through the fundamental concepts of programming with the explosively popular front-end tool known as React JS. Written by an accomplished full-stack engineer, speaker, and community organizer, React JS Foundations teaches readers how to understand React and how to begin building applications with it. The book: Explains and clarifies technical terminology with relevant and modern examples to assist people new to programming understand the language Helps experienced programmers quickly get up to speed with React Is stocked throughout with practical and applicable examples of day-to-day React work Perfect for beginner, intermediate, and advanced programmers alike, React JS Foundations will quickly bring you up to speed on one of the most useful and widely used front-end languages on the web today. You can start building your first application today.

Applications of Cognitive Computing Systems and IBM Watson - 8th IBM Collaborative Academia Research Exchange (Hardcover, 1st... Applications of Cognitive Computing Systems and IBM Watson - 8th IBM Collaborative Academia Research Exchange (Hardcover, 1st ed. 2017)
Danish Contractor, Aaditya Telang
R2,628 Discovery Miles 26 280 Ships in 10 - 15 working days

This book presents reports and methods that demonstrate the ease with which cognitive applications can be built using IBM Watson application program interfaces (APIs). It includes application reports from two IBM Watson API-based competitions - Hackathon (24 hours) and a Challenge task (~3 months). It also features a selection of papers presented at I-CARE 2016, the IBM Collaborative Academia Research Exchange event, from the areas of "Theory and Cognitive Computing", "Data Platforms and Systems," and "Societal Applications." IBM has a long tradition of research collaboration with colleagues in academia, and I-CARE is an annual event initiated in 2009 to promote collaborative innovation and learning, and explore new ways of fostering a culture of innovation. I-CARE's main goal is to "amalgamate" the thought leadership in Indian academia with that in industry, and foster a symbiotic environment for establishing a rich research culture in India. The 8th edition of I-CARE presents a collection of thought-provoking ideas and novel Indian research projects related to three crucial areas: cognitive computing, systems and platforms that support large-scale data processing and practical systems that are designed for the public good.

Prototyping - A Practitioner's Guide (Paperback): Todd Zaki Warfel Prototyping - A Practitioner's Guide (Paperback)
Todd Zaki Warfel
R1,491 Discovery Miles 14 910 Ships in 10 - 15 working days
Musical Haptics (Hardcover, 1st ed. 2018): Stefano Papetti, Charalampos Saitis Musical Haptics (Hardcover, 1st ed. 2018)
Stefano Papetti, Charalampos Saitis
R1,609 Discovery Miles 16 090 Ships in 12 - 17 working days

This open access book offers an original interdisciplinary overview of the role of haptic feedback in musical interaction. Divided into two parts, part I examines the tactile aspects of music performance and perception, discussing how they affect user experience and performance in terms of usability, functionality and perceived quality of musical instruments. Part II presents engineering, computational, and design approaches and guidelines that have been applied to render and exploit haptic feedback in digital musical interfaces. Musical Haptics introduces an emerging field that brings together engineering, human-computer interaction, applied psychology, musical aesthetics, and music performance. The latter, defined as the complex system of sensory-motor interactions between musicians and their instruments, presents a well-defined framework in which to study basic psychophysical, perceptual, and biomechanical aspects of touch, all of which will inform the design of haptic musical interfaces. Tactile and proprioceptive cues enable embodied interaction and inform sophisticated control strategies that allow skilled musicians to achieve high performance and expressivity. The use of haptic feedback in digital musical interfaces is expected to enhance user experience and performance, improve accessibility for disabled persons, and provide an effective means for musical tuition and guidance.

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