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Books > Computing & IT > Social & legal aspects of computing > Human-computer interaction

Information Retrieval Architecture and Algorithms (Hardcover, 2011 Ed.): Gerald Kowalski Information Retrieval Architecture and Algorithms (Hardcover, 2011 Ed.)
Gerald Kowalski
R1,575 Discovery Miles 15 750 Ships in 18 - 22 working days

This text presents a theoretical and practical examination of the latest developments in Information Retrieval and their application to existing systems. By starting with a functional discussion of what is needed for an information system, the reader can grasp the scope of information retrieval problems and discover the tools to resolve them. The book takes a system approach to explore every functional processing step in a system from ingest of an item to be indexed to displaying results, showing how implementation decisions add to the information retrieval goal, and thus providing the user with the needed outcome, while minimizing their resources to obtain those results.

The text stresses the current migration of information retrieval from just textual to multimedia, expounding upon multimedia search, retrieval and display, as well as classic and new textual techniques. It also introduces developments in hardware, and more importantly, search architectures, such as those introduced by Google, in order to approach scalability issues.

About this textbook:

A first course text for advanced level courses, providing a survey of information retrieval system theory and architecture, complete with challenging exercisesApproaches information retrieval from a practical systems view in order for the reader to grasp both scope and solutionsFeatures what is achievable using existing technologies and investigates what deficiencies warrant additional exploration

Global Issues and Ethical Considerations in Human Enhancement Technologies (Hardcover): Steven John Thompson Global Issues and Ethical Considerations in Human Enhancement Technologies (Hardcover)
Steven John Thompson
R5,431 Discovery Miles 54 310 Ships in 18 - 22 working days

With rapid advancements in human enhancement technologies, society struggles with many issues, such as definition, effects, participation, regulation, and control. Current and future initiatives in these technologies may not be in the participants' best interests; therefore, it is imperative for research on humanitarian considerations to be available to those affiliated with this field. Global Issues and Ethical Considerations in Human Enhancement Technologies compiles prestigious research and provides a well-rounded composite of the field's role in emerging technologies. Addressing both present and future concerns, this publication serves as a valuable reference work for researchers, students, professionals, and practitioners involved in computer science and the humanities, as well as many engaged in a humanities approach to metasystems, new artificial life, and robotics.

Assistive Technologies - Concepts, Methodologies, Tools, and Applications Vol 1 (Hardcover): Irma Assistive Technologies - Concepts, Methodologies, Tools, and Applications Vol 1 (Hardcover)
Irma
R24,226 Discovery Miles 242 260 Ships in 18 - 22 working days
Through the Interface - A Human Activity Approach To User Interface Design (Hardcover): Susanne Bodker Through the Interface - A Human Activity Approach To User Interface Design (Hardcover)
Susanne Bodker
R1,859 Discovery Miles 18 590 Ships in 10 - 15 working days

In providing a theoretical framework for understanding human- computer interaction as well as design of user interfaces, this book combines elements of anthropology, psychology, cognitive science, software engineering, and computer science. The framework examines the everyday work practices of users when analyzing and designing computer applications. The text advocates the unique theory that computer application design is fundamentally a collective activity in which the various practices of the participants meet in a process of mutual learning.

E-Health - First IMIA/IFIP Joint Symposium, E-Health 2010, Held as Part of WCC 2010, Brisbane, Australia, September 20-23,... E-Health - First IMIA/IFIP Joint Symposium, E-Health 2010, Held as Part of WCC 2010, Brisbane, Australia, September 20-23, 2010, Proceedings (Hardcover, Edition.)
Hiroshi Takeda
R1,423 Discovery Miles 14 230 Ships in 18 - 22 working days

For the first time in history, the International Federation for Information Processing (IFIP) and the International Medical Informatics Association (IMIA) held the joint "E-Health" Symposium as part of "Treat IT" stream of the IFIP World Congress 2010 at Brisbane, Australia during September 22-23, 2010. IMIA is an independent organization established under Swiss law in 1989. The organization originated in 1967 from Technical Committee 4 of IFIP that is a n- governmental, non-profit umbrella organization for national societies working in the field of information processing. It was established in 1960 under the auspices of UNESCO following the First World Computer Congress held in Paris in 1959. Today, IFIP has several types of members and maintains friendly connections to specialized agencies of the UN system and non-governmental organizations. Technical work, which is the heart of IFIP's activity, is managed by a series of Technical Committees. Due to strong needs for promoting informatics in healthcare and the rapid progress of information and communication technology, IMIA President Reinhold Haux p- posed to strengthen the collaboration with IFIP. The IMIA General Assembly (GA) approved the move and an IMIA Vice President (VP) for special services (Hiroshi Takeda) was assigned as a liaison to IFIP at Brisbane during MEDINFO2007 where th the 40 birthday of IMIA was celebrated.

Product Lifecycle Management. Green and Blue Technologies to Support Smart and Sustainable Organizations - 18th IFIP WG 5.1... Product Lifecycle Management. Green and Blue Technologies to Support Smart and Sustainable Organizations - 18th IFIP WG 5.1 International Conference, PLM 2021, Curitiba, Brazil, July 11-14, 2021, Revised Selected Papers, Part II (Hardcover, 1st ed. 2022)
Osiris Canciglieri Junior, Frederic Noel, Louis Rivest, Abdelaziz Bouras
R4,325 Discovery Miles 43 250 Ships in 18 - 22 working days

The two-volume set IFIP AICT 639 and 640 constitutes the refereed post-conference proceedings of the 18th IFIP WG 5.1 International Conference on Product Lifecycle Management, PLM 2021, held in Curitiba, Brazil, during July 11-14, 2021. The conference was held virtually due to the COVID-19 crisis.The 107 revised full papers presented in these proceedings were carefully reviewed and selected from 133 submissions. The papers are organized in the following topical sections: Volume I: Sustainability, sustainable development and circular economy; sustainability and information technologies and services; green and blue technologies; AI and blockchain integration with enterprise applications; PLM maturity, PLM implementation and adoption within industry 4.0; and industry 4.0 and emerging technologies: Volume II: Design, education and management; lean, design and innovation technologies; information technology models and design; and models, manufacturing and information technologies and services.

Videogames and Agency (Paperback): Bettina Bodi Videogames and Agency (Paperback)
Bettina Bodi
R1,134 Discovery Miles 11 340 Ships in 9 - 17 working days

Videogames and Agency explores the trend in videogames and their marketing to offer a player higher volumes, or even more distinct kinds, of player freedom. The book offers a new conceptual framework that helps us understand how this freedom to act is discussed by designers, and how that in turn reflects in their design principles. What can we learn from existing theories around agency? How do paratextual materials reflect design intention with regards to what the player can and cannot do in a videogame? How does game design shape the possibility space for player action? Through these questions and selected case studies that include AAA and independent games alike, the book presents a unique approach to studying agency that combines game design, game studies, and game developer discourse. By doing so, the book examines what discourses around player action, as well as a game's design can reveal about the nature of agency and videogame aesthetics. This book will appeal to readers specifically interested in videogames, such as game studies scholars or game designers, but also to media studies students and media and screen studies scholars less familiar with digital games.

Semantic Service Provisioning (Hardcover, 2008 ed.): Dominik Kuropka, Peter Troeger, Steffen Staab, Mathias Weske Semantic Service Provisioning (Hardcover, 2008 ed.)
Dominik Kuropka, Peter Troeger, Steffen Staab, Mathias Weske
R1,421 Discovery Miles 14 210 Ships in 18 - 22 working days

Service-oriented computing has recently gained extensive momentum in both industry and academia, and major software vendors hook on to the service paradigm and tailor their software systems towards services in order to accommodate ever-changing process and product requirements in today s dynamic market environments. While dynamic binding of services at runtime was identified as a core functionality of service-based environments as far back as 2000, its industrial-strength implementation has yet to be achieved. The main reason for this is the lack of rich service specifications, concepts, and tools to process them.

This book introduces advanced concepts in service provisioning and service engineering, including semantic concepts, dynamic discovery and composition, and illustrates them in a concrete business use case scenario. To prove the validity of the concepts and technologies, a semantic service provisioning reference architecture framework as well as a prototypical implementation of its subsystems and a prototypical realization of a proper business scenario are presented. Thus the book goes way beyond current service-based software technologies by providing a coherent and consistent set of technologies and systems functionality that realizes advanced concepts in service provisioning.

Both the use case scenario and the provisioning platform have already been substantiated and implemented by the EU-funded Adaptive Services Grid project. The book therefore presents state-of-the-art research results that have already passed a real industrial implementation evaluation which is based on the work of over 20 European partners cooperating in the field of semantic service provisioning."

Cultural Computing - Second IFIP TC 14 Entertainment Computing Symposium, ECS 2010, Held as Part of WCC 2010, Brisbane,... Cultural Computing - Second IFIP TC 14 Entertainment Computing Symposium, ECS 2010, Held as Part of WCC 2010, Brisbane, Australia, September 20-23, 2010, Proceedings (Hardcover, Edition.)
Ryohei Nakatsu, Naoko Tosa, Fazel Naghdy, Philippe Codognet
R1,426 Discovery Miles 14 260 Ships in 18 - 22 working days

Welcome to the Second International IFIP Entertainment Computing Symposium on st Cultural Computing (ECS 2010), which was part of the 21 IFIP World Computer Congress, held in Brisbane, Australia during September 21-23, 2010. On behalf of the people who made this conference happen, we wish to welcome you to this inter- tional event. The IFIP World Computer Congress has offered an opportunity for researchers and practitioners to present their findings and research results in several prominent areas of computer science and engineering. In the last World Computer Congress, WCC 2008, held in Milan, Italy in September 2008, IFIP launched a new initiative focused on all the relevant issues concerning computing and entertainment. As a - sult, the two-day technical program of the First Entertainment Computing Symposium (ECS 2008) provided a forum to address, explore and exchange information on the state of the art of computer-based entertainment and allied technologies, their design and use, and their impact on society. Based on the success of ECS 2008, at this Second IFIP Entertainment Computing Symposium (ECS 2010), our challenge was to focus on a new area in entertainment computing: cultural computing.

Developments in Design Research and Practice - Best Papers from 10th Senses and Sensibility 2019: Lost in (G)localization... Developments in Design Research and Practice - Best Papers from 10th Senses and Sensibility 2019: Lost in (G)localization (Hardcover, 1st ed. 2022)
Emilia Duarte, Carlos Rosa
R5,237 Discovery Miles 52 370 Ships in 18 - 22 working days

This book reports on innovative research and practices in contemporary design, showing how to integrate different concepts and discussing the emerging role of design in different field, its meaning for humans and citizens, at both local and global level. Gathering the best papers from Senses & Sensibility, held in 2019 in Lisbon, Portugal, it highlights the role of design in fostering education, physical and social wellbeing, industrial innovation and cultural preservation, as well as inclusivity, sustainability and communication in a global, digital world.

Model-Driven Dependability Assessment of Software Systems (Hardcover, 2013 ed.): Simona Bernardi, Jose Merseguer, Dorina Corina... Model-Driven Dependability Assessment of Software Systems (Hardcover, 2013 ed.)
Simona Bernardi, Jose Merseguer, Dorina Corina Petriu
R3,559 R3,298 Discovery Miles 32 980 Save R261 (7%) Ships in 10 - 15 working days

Over the last two decades, a major challenge for researchers working on modeling and evaluation of computer-based systems has been the assessment of system Non Functional Properties (NFP) such as performance, scalability, dependability and security.

In this book, the authors present cutting-edge model-driven techniques for modeling and analysis of software dependability. Most of them are based on the use of UML as software specification language. From the software system specification point of view, such techniques exploit the standard extension mechanisms of UML (i.e., UML profiling). UML profiles enable software engineers to add non-functional properties to the software model, in addition to the functional ones. The authors detail the state of the art on UML profile proposals for dependability specification and rigorously describe the trade-off they accomplish. The focus is mainly on RAMS (reliability, availability, maintainability and safety) properties. Among the existing profiles, they emphasize the DAM (Dependability Analysis and Modeling) profile, which attempts to unify, under a common umbrella, the previous UML profiles from literature, providing capabilities for dependability specification and analysis. In addition, they describe two prominent model-to-model transformation techniques, which support the generation of the analysis model and allow for further assessment of different RAMS properties. Case studies from different domains are also presented, in order to provide practitioners with examples of how to apply the aforementioned techniques.

Researchers and students will learn basic dependability concepts and how to model them usingUML and its extensions. They will also gain insights into dependability analysis techniques through the use of appropriate modeling formalisms as well as of model-to-model transformation techniques for deriving dependability analysis models from UML specifications. Moreover, software practitioners will find a unified framework for the specification of dependability requirements and properties of UML, and will benefit from the detailed case studies."

Tools and Technologies for the Development of Cyber-Physical Systems (Hardcover): Sergey Balandin, Ekaterina Balandina Tools and Technologies for the Development of Cyber-Physical Systems (Hardcover)
Sergey Balandin, Ekaterina Balandina
R6,003 Discovery Miles 60 030 Ships in 9 - 17 working days

With the continual development of professional industries in today's modernized world, certain technologies have become increasingly applicable. Cyber-physical systems, specifically, are a mechanism that has seen rapid implementation across numerous fields. This is a technology that is constantly evolving, so specialists need a handbook of research that keeps pace with the advancements and methodologies of these devices. Tools and Technologies for the Development of Cyber-Physical Systems is an essential reference source that discusses recent advancements of cyber-physical systems and its application within the health, information, and computer science industries. Featuring research on topics such as autonomous agents, power supply methods, and software assessment, this book is ideally designed for data scientists, technology developers, medical practitioners, computer engineers, researchers, academicians, and students seeking coverage on the development and various applications of cyber-physical systems.

User Centered System Design - New Perspectives on Human-computer Interaction (Paperback): Donald A Norman User Centered System Design - New Perspectives on Human-computer Interaction (Paperback)
Donald A Norman
R2,956 Discovery Miles 29 560 Ships in 10 - 15 working days

This comprehensive volume is the product of an intensive collaborative effort among researchers across the United States, Europe and Japan. The result -- a change in the way we think of humans and computers.

Education and Technology for a Better World - 9th IFIP TC 3 World Conference on Computers in Education, WCCE 2009, Bento... Education and Technology for a Better World - 9th IFIP TC 3 World Conference on Computers in Education, WCCE 2009, Bento Goncalves, Brazil, July 27-31, 2009, Proceedings (Hardcover, 2009 ed.)
Arthur Tatnall, Anthony Jones
R2,731 Discovery Miles 27 310 Ships in 18 - 22 working days

Education and Technology for a Better World was the main theme for WCCE 2009. The conference highlights and explores different perspectives of this theme, covering all levels of formal education as well as informal learning and societal aspects of education. The conference was open to everyone involved in education and training. Additionally players from technological, societal, business and political fields outside education were invited to make relevant contributions within the theme: Education and Technology for a Better World. For several years the WCCE (World Conference on Computers in Education) has brought benefits to the fields of computer science and computers and education as well as to their communities. The contributions at WCCE include research projects and good practice presented in different formats from full papers to posters, demonstrations, panels, workshops and symposiums. The focus is not only on presentations of accepted contributions but also on discussions and input from all participants. The main goal of these conferences is to provide a forum for the discussion of ideas in all areas of computer science and human learning. They create a unique environment in which researchers and practitioners in the fields of computer science and human learning can interact, exchanging theories, experiments, techniques, applications and evaluations of initiatives supporting new developments that are potentially relevant for the development of these fields. They intend to serve as reference guidelines for the research community.

ECSCW 2011: Proceedings of the 12th European Conference on Computer Supported Cooperative Work, 24-28 September 2011, Aarhus... ECSCW 2011: Proceedings of the 12th European Conference on Computer Supported Cooperative Work, 24-28 September 2011, Aarhus Denmark (Hardcover, 2011 ed.)
Susanne Bodker, Niels Olof Bouvin, Volker Wulf, Luigina Ciolfi, Wayne Lutters
R4,076 Discovery Miles 40 760 Ships in 18 - 22 working days

This volume presents the proceedings of ECSCW 2011, the 12th European Conference on Computer Supported Cooperative Work. Each conference offers an occasion to critically review our research field, which has been multidisciplinary and committed to high scientific standards, both theoretical and methodological, from its beginning. The papers this year focus on work and the enterprise as well as on the challenges of involving citizens, patients, etc. into collaborative settings. The papers embrace new theories, and discuss known ones. They contribute to the discussions on the blurring boundaries between home and work and on the ways we think about and study work. They introduce recent and emergent technologies, and study known social and collaborative technologies, such as wikis and video messages. Classical settings in computer supported cooperative work, e.g. meetings and standardization are also looked upon anew. With contributions from all over the world, the papers in interesting ways help focus on the European perspective in our community. The 22 papers selected for this conference deal with and reflect the lively debate currently ongoing in our field of research.

Cases on Information Technology Entrepreneurship (Hardcover): Jos e Aurelio Medina Garrido, Salustiano Martinez-fierro, Jose... Cases on Information Technology Entrepreneurship (Hardcover)
Jos e Aurelio Medina Garrido, Salustiano Martinez-fierro, Jose Ruiz-navarro
R2,622 Discovery Miles 26 220 Ships in 18 - 22 working days

Describes the tools and strategies required for scholars, practitioners and administrators alike to excel and surpass obstacles based on the utilization of IT opportunities.

Engineering for Human-Computer Interaction - IFIP TC2/TC13 WG2.7/WG13.4 Seventh Working Conference on Engineering for... Engineering for Human-Computer Interaction - IFIP TC2/TC13 WG2.7/WG13.4 Seventh Working Conference on Engineering for Human-Computer Interaction September 14-18, 1998, Heraklion, Crete, Greece (Hardcover, 1999 ed.)
Stephane Chatty, Prasun Dewan
R5,353 Discovery Miles 53 530 Ships in 18 - 22 working days

The aim of IFIP Working Group 2.7 (13.4) for User Interface Engineering is to investigate the nature, concepts and construction of user interfaces for software systems. The group's scope is: * developing user interfaces based on knowledge of system and user behaviour; * developing frameworks for reasoning about interactive systems; and * developing engineering models for user interfaces. Every three years, the group holds a "working conference" on these issues. The conference mixes elements of a regular conference and a workshop. As in a regular conference, the papers describe relatively mature work and are thoroughly reviewed. As in a workshop, the audience is kept small, to enable in-depth discussions. The conference is held over 5-days (instead of the usual 3-days) to allow such discussions. Each paper is discussed after it is presented. A transcript of the discussion is found at the end of each paper in these proceedings, giving important insights about the paper. Each session was assigned a "notes taker", whose responsibility was to collect/transcribe the questions and answers during the session. After the conference, the original transcripts were distributed (via the Web) to the attendees and modifications that clarified the discussions were accepted.

Wireless ATM and Ad-Hoc Networks - Protocols and Architectures (Hardcover, 1997 ed.): C.-K. Toh Wireless ATM and Ad-Hoc Networks - Protocols and Architectures (Hardcover, 1997 ed.)
C.-K. Toh
R4,188 Discovery Miles 41 880 Ships in 18 - 22 working days

ATM is regarded as the next high speed multimedia networking paradigm. Mobile computing, which is a confluence of mobile communications, computing and networks, is changing the way people work. Wireless ATM combines wireless and ATM technologies to provide mobility support and multimedia services to mobile users. Wireless ATM and Ad-Hoc Networks: Protocols and Architectures, a consolidated reference work, presents the state of the art in wireless ATM technology. It encompasses the protocol and architectural aspects of Wireless ATM networks. The topics covered in this book include: mobile communications and computing, fundamentals of ATM and Wireless ATM, mobile routing and switch discovery, handover protocol design and implementation, mobile quality of service, unifying handover strategy for both unicast and multicast mobile connections, and roaming between Wireless ATM LANs. A novel routing protocol for ad-hoc mobile networks (also known as Cambridge Ad-hoc) is also presented in this book along with information about ETSI HIPERLAN, the RACE Mobile Broadband System, and SUPERNET. This timely book is a valuable reference source for researchers, scientists, consultants, engineers, professors and graduate students working in this new and exciting field.

Human Work Interaction Design - A Platform for Theory and Action (Hardcover, 1st ed. 2021): Torkil Clemmensen Human Work Interaction Design - A Platform for Theory and Action (Hardcover, 1st ed. 2021)
Torkil Clemmensen
R3,997 Discovery Miles 39 970 Ships in 10 - 15 working days

An approach to socio-technical HCI called Human Work Interaction Design (HWID) emerged around 2005. It has grown steadily, and now is the time for sharing this research with a wider audience. In this book, the HWID approach is used to discuss socio-technical HCI theory, cases, methods, and impact. The book introduces HWID as a multi-sided platform for theorizing about socio-technical HCI work design in the digital age. It presents design cases that illustrate the design of socio-technical relations, provides specific advice for researchers, consultants, and policy makers, and reflects on the open issues related to theorizing about sociotechnical HCI. The benefits of HWID include that it meets the requirement of taking both the social and the technical into account, while focusing strongly on the relationship between the social and the technical. In addition, it is truly international and explicitly considers local cultural, organizational, and technological contexts.

Artificial Intelligence - What Everyone Needs to Know (R) (Hardcover): Jerry Kaplan Artificial Intelligence - What Everyone Needs to Know (R) (Hardcover)
Jerry Kaplan
R1,076 Discovery Miles 10 760 Ships in 10 - 15 working days

Over the coming decades, Artificial Intelligence will profoundly impact the way we live, work, wage war, play, seek a mate, educate our young, and care for our elderly. It is likely to greatly increase our aggregate wealth, but it will also upend our labor markets, reshuffle our social order, and strain our private and public institutions. Eventually it may alter how we see our place in the universe, as machines pursue goals independent of their creators and outperform us in domains previously believed to be the sole dominion of humans. Whether we regard them as conscious or unwitting, revere them as a new form of life or dismiss them as mere clever appliances, is beside the point. They are likely to play an increasingly critical and intimate role in many aspects of our lives. The emergence of systems capable of independent reasoning and action raises serious questions about just whose interests they are permitted to serve, and what limits our society should place on their creation and use. Deep ethical questions that have bedeviled philosophers for ages will suddenly arrive on the steps of our courthouses. Can a machine be held accountable for its actions? Should intelligent systems enjoy independent rights and responsibilities, or are they simple property? Who should be held responsible when a self-driving car kills a pedestrian? Can your personal robot hold your place in line, or be compelled to testify against you? If it turns out to be possible to upload your mind into a machine, is that still you? The answers may surprise you.

Peer-to-Peer Computing - Principles and Applications (Hardcover, 2010 ed.): Quang Hieu  Vu, Mihai Lupu, Beng Chin Ooi Peer-to-Peer Computing - Principles and Applications (Hardcover, 2010 ed.)
Quang Hieu Vu, Mihai Lupu, Beng Chin Ooi
R2,830 Discovery Miles 28 300 Ships in 18 - 22 working days

Peer-to-peer (P2P) technology, or peer computing, is a paradigm that is viewed as a potential technology for redesigning distributed architectures and, consequently, distributed processing. Yet the scale and dynamism that characterize P2P systems demand that we reexamine traditional distributed technologies. A paradigm shift that includes self-reorganization, adaptation and resilience is called for. On the other hand, the increased computational power of such networks opens up completely new applications, such as in digital content sharing, scientific computation, gaming, or collaborative work environments.

In this book, Vu, Lupu and Ooi present the technical challenges offered by P2P systems, and the means that have been proposed to address them. They provide a thorough and comprehensive review of recent advances on routing and discovery methods; load balancing and replication techniques; security, accountability and anonymity, as well as trust and reputation schemes; programming models and P2P systems and projects. Besides surveying existing methods and systems, they also compare and evaluate some of the more promising schemes.

The need for such a book is evident. It provides a single source for practitioners, researchers and students on the state of the art. For practitioners, this book explains best practice, guiding selection of appropriate techniques for each application. For researchers, this book provides a foundation for the development of new and more effective methods. For students, it is an overview of the wide range of advanced techniques for realizing effective P2P systems, and it can easily be used as a text for an advanced course on Peer-to-Peer Computing and Technologies, or as a companion text for courses on various subjects, such as distributed systems, and grid and cluster computing.

Interactive Experience in the Digital Age - Evaluating New Art Practice (Hardcover, 2014 ed.): Linda Candy, Sam Ferguson Interactive Experience in the Digital Age - Evaluating New Art Practice (Hardcover, 2014 ed.)
Linda Candy, Sam Ferguson
R1,435 Discovery Miles 14 350 Ships in 18 - 22 working days

The use of interactive technology in the arts has changed the audience from viewer to participant and in doing so is transforming the nature of experience. From visual and sound art to performance and gaming, the boundaries of what is possible for creation, curating, production and distribution are continually extending. As a consequence, we need to reconsider the way in which these practices are evaluated. Interactive Experience in the Digital Age explores diverse ways of creating and evaluating interactive digital art through the eyes of the practitioners who are embedding evaluation in their creative process as a way of revealing and enhancing their practice. It draws on research methods from other disciplines such as interaction design, human-computer interaction and practice-based research more generally and adapts them to develop new strategies and techniques for how we reflect upon and assess value in the creation and experience of interactive art. With contributions from artists, scientists, curators, entrepreneurs and designers engaged in the creative arts, this book is an invaluable resource for both researchers and practitioners, working in this emerging field.

Humanity Driven AI - Productivity, Well-being, Sustainability and Partnership (Hardcover, 1st ed. 2022): Fang Chen, Jianlong... Humanity Driven AI - Productivity, Well-being, Sustainability and Partnership (Hardcover, 1st ed. 2022)
Fang Chen, Jianlong Zhou
R4,645 Discovery Miles 46 450 Ships in 10 - 15 working days

Artificial Intelligence (AI) is changing the world around us, and it is changing the way people are living, working, and entertaining. As a result, demands for understanding how AI functions to achieve and enhance human goals from basic needs to high level well-being (whilst maintaining human health) are increasing. This edited book systematically investigates how AI facilitates enhancing human needs in the digital age, and reports on the state-of-the-art advances in theories, techniques, and applications of humanity driven AI. Consisting of five parts, it covers the fundamentals of AI and humanity, AI for productivity, AI for well-being, AI for sustainability, and human-AI partnership. Humanity Driven AI creates an important opportunity to not only promote AI techniques from a humanity perspective, but also to invent novel AI applications to benefit humanity. It aims to serve as the dedicated source for the theories, methodologies, and applications on humanity driven AI, establishing state-of-the-art research, and providing a ground-breaking book for graduate students, research professionals, and AI practitioners.

Tabletops - Horizontal Interactive Displays (Hardcover, Edition.): Christian Muller-Tomfelde Tabletops - Horizontal Interactive Displays (Hardcover, Edition.)
Christian Muller-Tomfelde
R4,105 Discovery Miles 41 050 Ships in 18 - 22 working days

This book is the first attempt to bring together current research findings in the domain of interactive horizontal displays. The novel compilation will integrate and summarise findings from the most important international tabletop research teams. It will provide a state-of-the art overview of this research domain and therefore allow for discussion of emerging and future directions in research and technology of interactive horizontal displays.

Latest advances in interaction and software technologies and their increasing availability beyond research labs, refuels the interest in interactive horizontal displays. In the early 1990s Mark Weiser s vision of Ubiquitous Computing redefined the notion of Human Computer Interaction. Interaction was no longer considered to happen only with standard desktop computers but also with elements of their environment.

This book is structured in three major areas: under, on/above and around tabletops. These areas are associated with different research disciplines such as Hardware/Software and Computer Science, Human Computer Interaction (HCI) and Computer Supported Collaborative Work (CSCW). However, the comprehensive and compelling presentation of the topic of the book results from its interdisciplinary character. The book addresses fellow researchers who are interested in this domain and practitioners considering interactive tabletops in real-world projects. It will also be a useful introduction into tabletop research that can be used for the academic curriculum."

Human Aspects of Information Security and Assurance - 16th IFIP WG 11.12 International Symposium, HAISA 2022, Mytilene, Lesbos,... Human Aspects of Information Security and Assurance - 16th IFIP WG 11.12 International Symposium, HAISA 2022, Mytilene, Lesbos, Greece, July 6-8, 2022, Proceedings (Hardcover, 1st ed. 2022)
Nathan Clarke, Steven Furnell
R3,147 Discovery Miles 31 470 Ships in 18 - 22 working days

This book constitutes the proceedings of the 16th IFIP WG 11.12 International Symposium on Human Aspects of Information Security and Assurance, HAISA 2022, held in Mytilene, Lesbos, Greece, in July 2022. The 25 papers presented in this volume were carefully reviewed and selected from 30 submissions. They are organized in the following topical sections: cyber security education and training; cyber security culture; privacy; and cyber security management.

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