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Books > Computing & IT > Social & legal aspects of computing > Human-computer interaction
This book discusses research, methods, and recent developments in the interdisciplinary field that spans research in visualization, eye tracking, human-computer interaction, and psychology. It presents extended versions of papers from the First Workshop on Eye Tracking and Visualization (ETVIS), which was organized as a workshop of the IEEE VIS Conference 2015. Topics include visualization and visual analytics of eye-tracking data, metrics and cognitive models, eye-tracking experiments in the context of visualization interfaces, and eye tracking in 3D and immersive environments. The extended ETVIS papers are complemented by a chapter offering an overview of visualization approaches for analyzing eye-tracking data and a chapter that discusses electrooculography (EOG) as an alternative of acquiring information about eye movements. Covering scientific visualization, information visualization, and visual analytics, this book is a valuable resource for eye-tracking researchers within the visualization community.
This work addresses the evaluation of the human and the automatic speaker recognition performances under different channel distortions caused by bandwidth limitation, codecs, and electro-acoustic user interfaces, among other impairments. Its main contribution is the demonstration of the benefits of communication channels of extended bandwidth, together with an insight into how speaker-specific characteristics of speech are preserved through different transmissions. It provides sufficient motivation for considering speaker recognition as a criterion for the migration from narrowband to enhanced bandwidths, such as wideband and super-wideband.
This book proposes dynamic wavelength and bandwidth allocation (DWBA), a hybrid of time-division multiplexing (TDM) and wavelength-division multiplexing (WDM), which offers a solution for service providers faced with multiservice networks. It discusses different models, architectures and implementations and evaluates their performance.
The content of this textbook is organized as a theory of language for the construction of talking robots. The main topic is the mechanism of natural language communication in both the speaker and the hearer. In the third edition the author has modernized the text, leaving the overview of traditional, theoretical, and computational linguistics, analytic philosophy of language, and mathematical complexity theory with their historical backgrounds intact. The format of the empirical analyses of English and German syntax and semantics has been adapted to current practice; and Chaps. 22-24 have been rewritten to focus more sharply on the construction of a talking robot.
Contemporary Issues in End User Computing brings a wealth of end user computing information to one accessible location. This collection includes empirical and theoretical research concerned with all aspects of end user computing including development, utilization, and management. ""Contemporary Issues in End User Computing"" is divided into three sections, covering Web-based end user computing tools and technologies, end user computing software and trends, and end user characteristics and learning. This scholarly book features the latest research findings dealing with end user computing concepts, issues, and trends.
Tele operation systems, in which robots are controlled remotely, are a potential solution to performing tasks in remote, small, and hazardous environments. However, there is a big disadvantage to these systems; as the direct connection between the human and the environment is lost and operators are deprived of their sense of touch. The recreation of touch feedback through haptic devices is a possible solution, however haptic devices are far from perfect and improving their design is usually a slow trial-and-error process. This book describes 7 scientific studies that try to break this slow loop by using a deductive approach. Through investigating fundamental properties of human haptic perception using psychophysical paradigms, general knowledge on haptic perception of force, position, movement and hardness was gained. The resulting information can be applied to many different haptic devices. Consequently haptic systems can be more easily designed in an intuitive, human-centered way.
This volume includes proceedings articles presented at the Workshop on Paralinguistic Information and its Integration in Spoken Dialogue Systems held in Granada, Spain. The material focuses on the three broad areas of spoken dialogue systems for robotics, emotions and spoken dialogue systems, and Spoken dialogue systems for real-world applications The workshop proceedings are part of the 3rd Annual International Workshop on Spoken Dialogue Systems, which brings together researchers from all over the world working in the field of spoken dialogue systems. It provides an international forum for the presentation of research and applications, and for lively discussions among researchers as well as industrialists.
The focus from most Virtual Reality (VR) systems lies mainly on the visual immersion of the user. But the emphasis only on the visual perception is insufficient for some applications as the user is limited in his interactions within the VR. Therefore the textbook presents the principles and theoretical background to develop a VR system that is able to create a link between physical simulations and haptic rendering which requires update rates of 1\,kHz for the force feedback. Special attention is given to the modeling and computation of contact forces in a two-finger grasp of textiles. Addressing further the perception of small scale surface properties like roughness, novel algorithms are presented that are not only able to consider the highly dynamic behaviour of textiles but also capable of computing the small forces needed for the tactile rendering at the contact point. Final analysis of the entire VR system is being made showing the problems and the solutions found in the work
This book discusses how smart cities strive to deploy and interconnect infrastructures and services to guarantee that authorities and citizens have access to reliable and global customized services. The book addresses the wide range of topics present in the design, development and running of smart cities, ranging from big data management, Internet of Things, and sustainable urban planning. The authors cover - from concept to practice - both the technical aspects of smart cities enabled primarily by the Internet of Things and the socio-economic motivations and impacts of smart city development. The reader will find smart city deployment motivations, technological enablers and solutions, as well as state of the art cases of smart city implementations and services. * Provides a single compendium of the technological, political, and social aspects of smart cities; * Discusses how the successful deployment of smart Cities requires a unified infrastructure to support the diverse set of applications that can be used towards urban development; * Addresses design, development and running of smart cities, including big data management and Internet of Things applications.
Art and Technology of Entertainment Computing and Communication takes a blue sky research perspective on the field of interactive media for entertainment computing. Adrian David Cheok argues that entertainment as an end-product is useful for interactive play, however it is also a powerful tool for learning and communication and it is also a key driver for the development of information technology. This book explores the future of entertainment technologies used for communication and describes quantum step research. It will inform and inspire readers to create their own radical inventions and innovations that are not incremental, but which break through ideas and non-obvious solutions. One of the main explorations is the examination of how new forms of computer interaction can lead to radical new forms of technology and art for entertainment computing. Art and Technology of Entertainment Computing and Communication is an informative and inspirational text for students and the next generation of researchers. It s main aim is to provide information that will hopefully help change the world and society for the better, through new modes of entertainment and communication. Academics, researchers, engineers, game designers, and interaction designers, will find the content both interesting and valuable. Entertainment is the "engine" to inspire people and drive innovation in interactive digital media design. The pioneer of the field, Prof. Adrian David Cheok, takes you on an exciting tour of the future shaped by the Entertainment Technologies. Hiroshi ISHII, Muriel R. Cooper Professor of Media Arts and Sciences, MIT Media Laboratory."
This is an edited collection by world-class experts, from diverse fields, focusing on integrating smart in-vehicle systems with human factors to enhance safety in automobiles. The book presents developments on road safety, in-vehicle technologies and state-of-the art systems. Includes coverage of DSP technologies in adaptive automobiles, algorithms and evaluation of in-car communication systems, driver-status monitoring and stress detection, in-vehicle dialogue systems and human-machine interfaces, challenges in video and audio processing for in-vehicle products, multi-sensor fusion for driver identification and vehicle to infrastructure wireless technologies.
In modernity, an individual identity was constituted from civil society, while in a globalized network society, human identity, if it develops at all, must grow from communal resistance. A communal resistance to an abstract conceptualised world, where there is no possibility for perception and experience of power and therefore no possibility for human choice and action, is of utmost importance for the constituting of human choosers and actors. This book therefore sets focus on those human choosers and actors wishing to read and enjoy the papers as they are actually perceiving and experiencing their lives in a diversity of social and cultural contexts. In so doing, the book tries to imagine in what kind of networks humans may choose and act based on the knowledge and empirical evidence presented in the papers. The topics covered in the book include: People and Their Changing Values. Citizens in a Network Society. The Individual and Knowledge Based Organisations. Human Responsibility and Technology. Exclusion and Regeneration. This valuable new book contains the edited proceedings of the Fifth World Conference on Human Choice and Computers (HCC-5), which was sponsored by the International Federation for Information Processing (IFIP) and held in Geneva, Switzerland in August 1998. Since the first HCC conference in 1974, IFIP's Technical Committee 9 has endeavoured to set the agenda for human choices and human actions vis-A -vis computers.
This book constitutes the refereed proceedings of the 10th IFIP TC 9 International Conference on Human Choice and Computers, HCC10 2012, held in Amsterdam, The Netherlands, in September 2012. The 37 revised full papers presented were carefully reviewed and selected for inclusion in the volume. The papers are organized in topical sections on national and international policies, sustainable and responsible innovation, ICT for peace and war, and citizens' involvement, citizens' rights and ICT.
This engaging volume celebrates the life and work of Theodor Holm "Ted" Nelson, a pioneer and legendary figure from the history of early computing. Presenting contributions from world-renowned computer scientists and figures from the media industry, the book delves into hypertext, the docuverse, Xanadu and other products of Ted Nelson's unique mind. Features: includes a cartoon and a sequence of poems created in Nelson's honor, reflecting his wide-ranging and interdisciplinary intellect; presents peer histories, providing a sense of the milieu that resulted from Nelson's ideas; contains personal accounts revealing what it is like to collaborate directly with Nelson; describes Nelson's legacy from the perspective of his contemporaries from the computing world; provides a contribution from Ted Nelson himself. With a broad appeal spanning computer scientists, science historians and the general reader, this inspiring collection reveals the continuing influence of the original visionary of the World Wide Web.
This research topic was first established in China by Professor Shengzhao Long in 1981, with direct support from one of the greatest modern Chinese scientists, Xuesen Qian. In a letter to Shengzhao Long from October 22nd, 1993, Xuesen Qian wrote: "You have created a very important modern science subject and technology in China!" MMESE primarily focuses on the relationship between Man, Machine and Environment, studying the optimum combination of man-machine-environment systems. In this system, "Man" refers to working people as the subject in the workplace (e.g. operators, decision-makers); "Machine" is the general name for any object controlled by Man (including tools, machinery, computers, systems and technologies), and "Environment" describes the specific working conditions under which Man and Machine interact (e.g. temperature, noise, vibration, hazardous gases etc.). The three goals of optimization are to ensure "Safety, High efficiency and Economy" of man-machine-environment systems. These proceedings are an academic showcase of the best papers selected from more than 400 submissions, introducing readers to the top research topics and the latest developmental trends in the theory and application of MMESE. These proceedings are interdisciplinary studies on the concepts and methods of physiology, psychology, system engineering, computer science, environment science, management, education, and other related disciplines. Researchers and professionals who study an interdisciplinary subject crossing above disciplines or researchers on MMESE subject will be mainly benefited from these proceedings.
The working group WG 11.4 of IFIP ran an iNetSec conference a few times in the past, sometimes together with IFIP security conference, sometimes as a stand-alone workshop with a program selected from peer-reviewed submissions. When we were elected to chair WG 11.4 we asked ourselveswhether the security and also the computer science community at large bene?ts from this workshop. In particular, as there aremany (too many?) securityconferences, it has become di?cult to keep up with the ?eld. After having talked to many colleagues, far too many to list all of them here, we decided to try a di?erent kind of workshop: one where people would attend to discuss open research topics in our ?eld, as typically only happens during the co?ee breaks of ordinary conferences. Toenablethiswecalledforabstractsof2pageswheretheauthorsoutlinethe open problems that they would like to discuss at the workshop, the intent being that the author would be given 15 minutes to present the topic and another 15 minutes for discussion. These abstracts were then read by all members of the Program Committee and ranked by them according to whether they thought thiswouldleadtoaninterestingtalk and discussion. We then simply selected the abstracts that got the best rankings. We were happy to see this result in many really interesting talks and disc- sions in the courseof the workshop.Ofcourse, these lively anddirect discussions are almost impossible to achieve in a printed text. Still, we asked the authors to distill the essence of these discussions into full papers. The results are in your hand
An exploration of the effects of new technology on culture and psychology, this title demonstrates how society has been both enriched and challenged by these changes. It should be of interest to those who need to be aware of the psychological impact of new technology and responsive to issues of international communication and cooperation.
"Proceedings of the 2012 International Conference on Information
Technology and Software Engineering" presents selected articles
from this major event, which was held in Beijing, December 8-10,
2012. This book presents the latest research trends, methods and
experimental results in the fields of information technology and
software engineering, covering various state-of-the-art research
theories and approaches. The subjects range from intelligent
computing to information processing, software engineering, Web,
unified modeling language (UML), multimedia, communication
technologies, system identification, graphics and visualizing,
etc.
The International Workshop on "Human Interaction with Machines" is the sixth in a successful series of workshops that were established by Shanghai Jiao Tong University and Technische Universitat Berlin. The goal of those workshops is to bring together researchers from both universities in order to present research results to an international community. The series of workshops started in 1990 with the International Workshop on "Artificial Intelligence" and was continued with the International Workshop on "Advanced Software Technology" in 1994. Both workshops have been hosted by Shanghai Jiaotong University. In 1998 the third wo- shop took place in Berlin. This International Workshop on "Communi- tion Based Systems" was essentially based on results from the Graduiertenkolleg on Communication Based Systems that was funded by the German Research Society (DFG) from 1991 to 2000. The fourth Int- national Workshop on "Robotics and its Applications" was held in Sha- hai in 2000. The fifth International Workshop on "The Internet Challenge: Technology and Applications" was hosted by TU Berlin in 2002."
Whole Body Interaction is The integrated capture and processing of human signals from physical, physiological, cognitive and emotional sources to generate feedback to those sources for interaction in a digital environment (England 2009). "Whole Body Interaction "looks at the challenges of Whole Body Interaction from the perspectives of design, engineering and research methods. How do we take physical motion, cognition, physiology, emotion and social context to push boundaries of Human Computer Interaction to involve the complete set of human capabilities? Through the use of various applications the authors attempt to answer this question and set a research agenda for future work. Aimed at students and researchers who are looking for new project ideas or to extend their existing work with new dimensions of interaction. "
This book explores next-generation artificial intelligence based on the symbiosis between humans, machines and nature, including the rules and emerging patterns of recognition, and the integration and optimization of various flows through cyberspace, physical space and social space. It unveils a reciprocal human-machine-nature symbiotic mechanism together with relevant rules on structuring and evolving reality, and also proposes a multi-dimensional space for modelling reality and managing the methodologies for exploring reality. As such it lays the foundation for the emerging research area cyber-physical-social intelligence. Inspiring researchers and university students to explore the development of intelligence and scientific methodology, it is intended for researchers and broad readers with a basic understanding of computer science and the natural sciences. Next-generation artificial intelligence will extend machine intelligence and human intelligence to cyber-physical-social intelligence rendered by various interactions in cyberspace, physical space and social space. With the transformational development of science and society, a multi-dimensional reality is emerging and evolving, leading to the generation and development of various spaces obeying different principles. A fundamental scientific challenge is uncovering the essential mechanisms and principles that structure and evolve the reality emerging and evolving along various dimensions. Meeting this challenge requires identifying the basic relations between humans, machines and nature in order to reveal the cyber-physical-social principles.
The practical task of building a talking robot requires a theory of how natural language communication works. Conversely, the best way to computationally verify a theory of natural language communication is to demonstrate its functioning concretely in the form of a talking robot, the epitome of human-machine communication. To build an actual robot requires hardware that provides appropriate recognition and action interfaces, and because such hardware is hard to develop the approach in this book is theoretical: the author presents an artificial cognitive agent with language as a software system called database semantics (DBS). Because a theoretical approach does not have to deal with the technical difficulties of hardware engineering there is no reason to simplify the system - instead the software components of DBS aim at completeness of function and of data coverage in word form recognition, syntactic-semantic interpretation and inferencing, leaving the procedural implementation of elementary concepts for later. In this book the author first examines the universals of natural language and explains the Database Semantics approach. Then in Part I he examines the following natural language communication issues: using external surfaces; the cycle of natural language communication; memory structure; autonomous control; and learning. In Part II he analyzes the coding of content according to the aspects: semantic relations of structure; simultaneous amalgamation of content; graph-theoretical considerations; computing perspective in dialogue; and computing perspective in text. The book ends with a concluding chapter, a bibliography and an index. The book will be of value to researchers, graduate students and engineers in the areas of artificial intelligence and robotics, in particular those who deal with natural language processing. |
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