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Books > Computing & IT > Social & legal aspects of computing > Human-computer interaction

Adaptive User Interfaces, Volume 10 - Principles and Practice (Hardcover): M.Schneider Hufschmidt, T. Kuhme, U. Malinowski Adaptive User Interfaces, Volume 10 - Principles and Practice (Hardcover)
M.Schneider Hufschmidt, T. Kuhme, U. Malinowski
R4,494 Discovery Miles 44 940 Ships in 10 - 15 working days

The area of intelligent and adaptive user interfaces has been of interest to the research community for a long time. Much effort has been spent in trying to find a stable theoretical base for adaptivity in human-computer interaction and to build prototypical systems showing features of adaptivity in real-life interfaces. To date research in this field has not led to a coherent view of problems, let alone solutions. A workshop was organized, which brought together a number of well-known researchers in the area of adaptive user interfaces with a view to


develop a coherent view of the results accomplished in the field


organize basic ideas which might lead to a more general methodology for adaptivity in order to overcome the problem of specialized, non-generalizable solutions, and


discuss possible areas for future research in the field and to define criteria for the selection of the most promising directions of such research.


The results of the workshop are presented in this volume. The authors have collected papers from the participants which describe both their research and their views on questions which were dealt with during the workshop. A state-of-the-art report and taxonomy for the field of adaptive interfaces and a discussion summary are also included in this volume.


The Mobile Connection - The Cell Phone's Impact on Society (Paperback): Rich Ling The Mobile Connection - The Cell Phone's Impact on Society (Paperback)
Rich Ling
R1,462 Discovery Miles 14 620 Ships in 18 - 22 working days

Has the cell phone forever changed the way people communicate? The mobile phone is used for real time coordination while on the run, adolescents use it to manage their freedom, and teens text to each other day and night. The mobile phone is more than a simple technical innovation or social fad, more than just an intrusion on polite society. This book, based on world-wide research involving tens of thousands of interviews and contextual observations, looks into the impact of the phone on our daily lives. The mobile phone has fundamentally affected our accessibility, safety and security, coordination of social and business activities, and use of public places.
Based on research conducted in dozens of countries, this insightful and entertaining book examines the once unexpected interaction between humans and cell phones, and between humans, period. The compelling discussion and projections about the future of the telephone should give designers everywhere a more informed practice and process, and provide researchers with new ideas to last years.
*Rich Ling (an American working in Norway) is a prominent researcher, interviewed in the new technology article in the November 9 issue of the New York Times Magazine.
*A particularly "good read," this book will be important to the designers, information designers, social psychologists, and others who will have an impact on the development of the new third generation of mobile telephones.
*Carefully and wittily written by a senior research scientist at Telenor, Norway's largest telecommunications company, and developer of the first mobile telephone system that allowed for international roaming."

Human-Computer Interaction - Interact '95 (Hardcover, 1995 ed.): Knut Nordby, Per Helmersen, David Gilmore, Svein Arnesen Human-Computer Interaction - Interact '95 (Hardcover, 1995 ed.)
Knut Nordby, Per Helmersen, David Gilmore, Svein Arnesen
R7,799 Discovery Miles 77 990 Ships in 18 - 22 working days

This book provides one of the best currently available overviews of human-computer interaction across different cultures, disciplines and countries. It contains the selected proceedings of Interact '95 - the Fifth International Conference on Human-Computer Interaction - arranged by the International Federation for Information Processing and held in Lillehammer, Norway, in June 1995.

Auditory User Interfaces - Toward the Speaking Computer (Hardcover, 1997 ed.): T.V. Raman Auditory User Interfaces - Toward the Speaking Computer (Hardcover, 1997 ed.)
T.V. Raman
R2,737 Discovery Miles 27 370 Ships in 18 - 22 working days

Auditory User Interfaces: Toward the Speaking Computer describes a speech-enabling approach that separates computation from the user interface and integrates speech into the human-computer interaction. The Auditory User Interface (AUI) works directly with the computational core of the application, the same as the Graphical User Interface. The author's approach is implemented in two large systems, ASTER - a computing system that produces high-quality interactive aural renderings of electronic documents - and Emacspeak - a fully-fledged speech interface to workstations, including fluent spoken access to the World Wide Web and many desktop applications. Using this approach, developers can design new high-quality AUIs. Auditory interfaces are presented using concrete examples that have been implemented on an electronic desktop. This aural desktop system enables applications to produce auditory output using the same information used for conventional visual output. Auditory User Interfaces: Toward the Speaking Computer is for the electrical and computer engineering professional in the field of computer/human interface design. It will also be of interest to academic and industrial researchers, and engineers designing and implementing computer systems that speak. Communication devices such as hand-held computers, smart telephones, talking web browsers, and others will need to incorporate speech-enabling interfaces to be effective.

Dual Quaternions and Their Associated Clifford Algebras (Paperback): Ronald Goldman Dual Quaternions and Their Associated Clifford Algebras (Paperback)
Ronald Goldman
R1,454 Discovery Miles 14 540 Ships in 10 - 15 working days

Amid recent interest in Clifford algebra for dual quaternions as a more suitable method for Computer Graphics than standard matrix algebra, this book presents dual quaternions and their associated Clifford algebras in a new light, accessible to and geared towards the Computer Graphics community. Collating all the associated formulas and theorems in one place, this book provides an extensive and rigorous treatment of dual quaternions, as well as showing how two models of Clifford algebras emerge naturally from the theory of dual quaternions. Each chapter comes complete with a set of exercises to help readers sharpen and practice their knowledge. This book is accessible to anyone with a basic knowledge of quaternion algebra and is of particular use to forward-thinking members of the Computer Graphics community. .

Computer Key-Stroke Logging and Writing (Hardcover): Kirk Sullivan, Eva Lindgren Computer Key-Stroke Logging and Writing (Hardcover)
Kirk Sullivan, Eva Lindgren
R2,517 Discovery Miles 25 170 Ships in 10 - 15 working days

Computer keystroke logging is an exciting development in writing research methodology that allows a documents evolution to be logged and then replayed as if the document were being written for the first time. Computer keystroke logged data allows analysis of the revisions and pauses made by authors during the writing of texts.
Computer Keystroke Logging and Writing: Methods and Applications is the first book to successfully collect a group of leading computer keystroke logging researchers into a single volume and provide an invaluable introduction and overview of this dynamic area of research.
This volume provides the reader unfamiliar with writing research an introduction to the field and it provides the reader unfamiliar with the technique a sound background in keystroke logging technology and an understanding of its potential in writing research. In the core of the methods section, leading researchers demonstrate how keystroke logging can be used to analyze the writing process phenomena of the pause, the writing unit and the revision unit. These phenomena are illustrated with data from current keystroke logging research projects. The final section of the book explores a range of application possibilities for computer keystroke logging. These include how keystroke logging can be used to study how translators approach their work, how keystroke logging, alone or coupled with other techniques, can be used to examine theoretical proposals and models, and how keystroke logging can be used in pedagogical settings.
*Work from the world's leading researchers in one volume
*Provides and excellent introduction and overview of key-stroke logging
*Includes a discussion ofapplications for this exciting new field

Virtual Reality: Applications and Developments (Hardcover): Josh Creel Virtual Reality: Applications and Developments (Hardcover)
Josh Creel
R2,599 R2,367 Discovery Miles 23 670 Save R232 (9%) Ships in 18 - 22 working days
Ambient Intelligence (Hardcover, 2005 ed.): Werner Weber, Jan Rabaey, Emile H. L. Aarts Ambient Intelligence (Hardcover, 2005 ed.)
Werner Weber, Jan Rabaey, Emile H. L. Aarts
R4,217 Discovery Miles 42 170 Ships in 18 - 22 working days

Ambient intelligence is the vision of a technology that will become invisibly embedded in our natural surroundings, present whenever we need it, enabled by simple and effortless interactions, attuned to all our senses, adaptive to users and context-sensitive, and autonomous. High-quality information access and personalized content must be available to everybody, anywhere, and at any time. This book addresses ambient intelligence used to support human contacts and accompany an individual's path through the complicated modern world. From the technical standpoint, distributed electronic intelligence is addressed as hardware vanishing into the background. Devices used for ambient intelligence are small, low-power, low weight, and (very importantly) low-cost; they collaborate or interact with each other; and they are redundant and error-tolerant. This means that the failure of one device will not cause failure of the whole system. Since wired connections often do not exist, radio methods will play an important role for data transfer. This book addresses various aspects of ambient intelligence, from applications that are imminent since they use essentially existing technologies, to ambitious ideas whose realization is still far away, due to major unsolved technical challenges.

Human and Machine Perception 3 - Thinking, Deciding, and Acting (Hardcover, 2001 ed.): Virginio Cantoni, Vito di Gesu,... Human and Machine Perception 3 - Thinking, Deciding, and Acting (Hardcover, 2001 ed.)
Virginio Cantoni, Vito di Gesu, Alessandra Setti, Domenico Tegolo
R2,855 Discovery Miles 28 550 Ships in 18 - 22 working days

The following are the proceedings of the Fourth International Workshop on Human and Machine Perception held in Palermo, Italy, on June 20 -23, 2000, under the auspices of three Institutions: the Cybernetic and Biophysics Group (GNCB) of the Italian National Research Council (CNR) and the two Inter-Department Centers of Cognitive Sciences of Palermo and Pavia University respectively. A broad spectrum of topics are covered in this series, ranging from computer perception to psychology and physiology of perception. The theme of this workshop on Human and Machine Perception was focused on Thinking, Deciding, and Acting. As in the past editions the final goal has been the analysis and the comparison of biological and artificial solutions. The focus of the lectures has been on presenting the state-of-the-art and outlining open questions. In particular, they sought to stress links, suggesting possible synergies between the different cultural areas. The panel discussion has been conceived as a forum for an open debate, briefly introduced by each panelist, and mainly aimed at deeper investigation of the different approaches to perception and strictly related topics. The panelists were asked to prepare a few statements on hot-points as a guide for discussion. These statements were delivered to the participants together with the final program, for a more qualified discussion.

Multimodal Usability (Hardcover, 2nd Printing.): Niels Ole Bernsen, Laila Dybkjaer Multimodal Usability (Hardcover, 2nd Printing.)
Niels Ole Bernsen, Laila Dybkjaer
R4,250 Discovery Miles 42 500 Ships in 18 - 22 working days

This preface tells the story of how Multimodal Usability responds to a special challenge. Chapter 1 describes the goals and structure of this book. The idea of describing how to make multimodal computer systems usable arose in the European Network of Excellence SIMILAR - "Taskforce for cre- ing human-machine interfaces SIMILAR to human-human communication," 2003- 2007, www. similar. cc. SIMILAR brought together people from multimodal signal processing and usability with the aim of creating enabling technologies for new kinds of multimodal systems and demonstrating results in research prototypes. Most of our colleagues in the network were, in fact, busy extracting features and guring out how to demonstrate progress in working interactive systems, while claiming not to have too much of a notion of usability in system development and evaluation. It was proposed that the authors support the usability of the many multimodal pro- types underway by researching and presenting a methodology for building usable multimodal systems. We accepted the challenge, rst and foremost, no doubt, because the formidable team spirit in SIMILAR could make people accept outrageous things. Second, h- ing worked for nearly two decades on making multimodal systems usable, we were curious - curious at the opportunity to try to understand what happens to traditional usability work, that is, work in human-computer interaction centred around tra- tional graphical user interfaces (GUIs), when systems become as multimodal and as advanced in other ways as those we build in research today.

HCI Redux - The Promise of Post-Cognitive Interaction (Hardcover, 1st ed. 2016): Phil Turner HCI Redux - The Promise of Post-Cognitive Interaction (Hardcover, 1st ed. 2016)
Phil Turner
R3,273 Discovery Miles 32 730 Ships in 10 - 15 working days

This book explores the role of cognition in the field of human-computer interaction (HCI) assessing how the field has developed over the past thirty years and discusses where the field is heading, as we begin to live in increasingly interconnected digital environments. Taking a broad chronological view, the author discusses cognition in relation to areas like make-believe, and appropriation, and places these more recent concepts in the context of traditional thinking about the psychology of HCI. HCI Redux will appeal to undergraduate and postgraduate students and researchers in psychology, the cognitive sciences and HCI. It will also be of interest to all readers with a curiosity about our everyday use of technology.

Life-Like Characters - Tools, Affective Functions, and Applications (Hardcover, 2004 ed.): Helmut Prendinger, Mitsuru Ishizuka Life-Like Characters - Tools, Affective Functions, and Applications (Hardcover, 2004 ed.)
Helmut Prendinger, Mitsuru Ishizuka
R4,109 Discovery Miles 41 090 Ships in 18 - 22 working days

Life-like characters is one of the most exciting technologies for human-computer interface applications today. They convincingly take the roles of virtual presenters, synthetic actors and sales personas, teammates and tutors. A common characteristic underlying their life-likeness or believability as virtual conversational partners is computational models that provide them with affective functions such as synthetic emotions and personalities and implement human interactive behavior. The wide dissemination of life-like characters in multimedia systems, however, will greatly depend on the availability of control languages and tools that facilitate scripting of intelligent conversational behaviour. This book presents the first comprehensive collection of the latest developments in scripting and representation languages for life-like characters, rounded off with an in-depth comparison and synopsis of the major approaches. Introducing toolkits for authoring animated characters further supports the ease of use of this new interface technology.

Life-like characters being a vibrant research area, various applications have been designed and implemented. This book offers coverage of the most successful and promising applications, ranging from product presentation and student training to knowledge integration and interactive gaming. It also discusses the key challenges in the area and provides design guidelines for employing life-like characters.

Emotional Engineering Volume 4 (Hardcover, 1st ed. 2016): Shuichi Fukuda Emotional Engineering Volume 4 (Hardcover, 1st ed. 2016)
Shuichi Fukuda
R2,685 Discovery Miles 26 850 Ships in 18 - 22 working days

This book describes the important role of emotion in a hyper-connected society and how product development and manufacture change. It explores how our work and lifestyle may be affected by forthcoming technologies and presents key research on multisensory informatics, one of the most important tools for making the most of emotion. This fourth volume of the Emotional Engineering Series focuses on the human issues relating to Cyber Physical Systems, or Industrie 4.0, and discusses the important role emotion plays in these smart environments. Introducing related works in the field of multisensory research, which provide the basic tools for becoming context- and situation aware in this imminent revolutionary society, it discusses not only the changes in production and product development this new revolution will bring about, but also highlights how emotion plays a crucial role in making us happy in such a connected society and in bringing about harmonization between human and human, between human and machine and, last but not least, in maintaining a good work-life balance.

Human/Technology Interaction in Complex Systems (Hardcover): Eduardo Salas Human/Technology Interaction in Complex Systems (Hardcover)
Eduardo Salas
R3,853 Discovery Miles 38 530 Ships in 10 - 15 working days

The focus of this ninth volume is on human/technology issues that arise from the design, development, application, operation, evaluation, and maintenance of advanced systems with regard to training in complex environments. Areas covered include: a user-oriented design analysis of a virtual environment training system, a cognitive task analysis technique for virtual environment training, advanced embedded team training, human centered automation for air traffic control, human performance modelling in system design, and scenario-based training.

Computers in the Human Interaction Loop (Hardcover, 2009 ed.): Alexander Waibel, Rainer Stiefelhagen Computers in the Human Interaction Loop (Hardcover, 2009 ed.)
Alexander Waibel, Rainer Stiefelhagen
R4,062 Discovery Miles 40 620 Ships in 18 - 22 working days

This book integrates a wide range of research topics related to and necessary for the development of proactive, smart, computers in the human interaction loop, including the development of audio-visual perceptual components for such environments; the design, implementation and analysis of novel proactive perceptive services supporting humans; the development of software architectures, ontologies and tools necessary for building such environments and services, as well as approaches for the evaluation of such technologies and services.

The book is based on a major European Integrated Project, CHLI (Computers in the Human Interaction Loop), and throws light on the paradigm shift in the area of HCI that rather than humans interactive directly with machines, computers should observe and understand human interaction, and support humans during their work and interaction in an implicit and proactive manner.

The Design, Experience and Practice of Networked Learning (Hardcover, 2014 ed.): Vivien Hodgson, Maarten de Laat, David... The Design, Experience and Practice of Networked Learning (Hardcover, 2014 ed.)
Vivien Hodgson, Maarten de Laat, David McConnell, Thomas Ryberg
R2,680 Discovery Miles 26 800 Ships in 18 - 22 working days

The Design, Experience and Practice of Networked Learning

Edited by: Vivien Hodgson, Maarten de Laat, David McConnell and Thomas Ryberg

"This book brings together a wealth of new research that opens up the meaning of connectivity as embodied and promised in the term networked learning . Chapters explore how contexts, groups and environments can be connected rather than just learners; how messy, unexpected and emergent connections can be made rather than structured and predefined ones; and how technology connects us to learning and each other, but also shapes our identity. These exciting new perspectives ask us to look again at what we are connecting and to revel in new and emergent possibilities arising from the interplay of social actors, contexts, technologies, and learning."

"Caroline Haythornthwaite, University of British Columbia"

"Despite creating fundamentally new educational economics and greatly increasing access - teaching and learning in networks is a tricky business. These chapters illuminate the complex interactions amongst tools, pedagogy, educational institutions and personal net presences helping us design and redesign our own networks. In the process, they take (or extract) network theory from the practice of real teaching and learning contexts, making this collection an important contribution to Networked Learning."

"Terry Anderson, Athabasca University"

"What kinds of learning can social networking platforms really enable? Digging well beneath the hype, this book provides a timely, incisive analysis of why and how learning emerges (or fails to) in networked spaces. The editors do a fine job in guiding the reader through the rich array of theories and methods for tackling this question, and the diverse contexts in which networked learning is now being studied. This is a book for reflective practitioners as well as academics: the book's close attention to the political, pedagogical and organisational complexity of effective practice, and the lived experience of educators and learners, helps explain why networked learning has such disruptive potential but equally, why it draws resistance from the establishment."

"Simon Buckingham Shum, The Open University"

"The networked learning conference, a biannual institution since 1998, celebrates its 14th year in this volume. Here a range of studies, reflecting networked learning experiments across Europe and other global contexts, show important shifts away from a conservative tradition of e-learning research and unpeel dilemmas of promoting learning as an elusive practice in virtual environments. The authors point towards important futures in online learning research, where notions of knowledge, connectivity and community become increasingly elastic, and engagements slide across material and virtual domains in new practices whose emergence is increasingly difficult to apprehend."

""

"Tara Fenwick University of Stirling."

The chapters in this volume explore new and innovative ways of thinking about the nature of networked learning and its pedagogical values and beliefs. They pose a challenge to us to reflect on what we thought networked learning was 15 year ago, where it is today and where it is likely to be headed.

Each chapter brings a particular perspective to the themes of design, experience and practice of networked learning, the chosen focus of the book. The chapters in the book embrace a wide field of educational areas including those of higher education, informal learning, work-based learning, continuing professional development, academic staff development, and management learning.

The Design, Experience and Practice of Networked Learning will prove indispensable reading for researchers, teachers, consultants, and instructional designers in higher and continuing education; for those involved in staff and educational development, and for those studying post graduate qualifications in learning and teaching.

This, the second volume in the Springer Book Series on Researching Networked Learning, is based on a selection of papers presented at the 2012 Networked Learning Conference held in Maastricht, The Netherlands."

Encyclopedia of Mobile Phone Behavior, Vol 2 (Hardcover): Zheng Yan Encyclopedia of Mobile Phone Behavior, Vol 2 (Hardcover)
Zheng Yan
R22,121 Discovery Miles 221 210 Ships in 18 - 22 working days
Brain Art - Brain-Computer Interfaces for Artistic Expression (Hardcover, 1st ed. 2019): Anton Nijholt Brain Art - Brain-Computer Interfaces for Artistic Expression (Hardcover, 1st ed. 2019)
Anton Nijholt
R4,661 Discovery Miles 46 610 Ships in 10 - 15 working days

This is the first book on brain-computer interfaces (BCI) that aims to explain how these BCI interfaces can be used for artistic goals. Devices that measure changes in brain activity in various regions of our brain are available and they make it possible to investigate how brain activity is related to experiencing and creating art. Brain activity can also be monitored in order to find out about the affective state of a performer or bystander and use this knowledge to create or adapt an interactive multi-sensorial (audio, visual, tactile) piece of art. Making use of the measured affective state is just one of the possible ways to use BCI for artistic expression. We can also stimulate brain activity. It can be evoked externally by exposing our brain to external events, whether they are visual, auditory, or tactile. Knowing about the stimuli and the effect on the brain makes it possible to translate such external stimuli to decisions and commands that help to design, implement, or adapt an artistic performance, or interactive installation. Stimulating brain activity can also be done internally. Brain activity can be voluntarily manipulated and changes can be translated into computer commands to realize an artistic vision. The chapters in this book have been written by researchers in human-computer interaction, brain-computer interaction, neuroscience, psychology and social sciences, often in cooperation with artists using BCI in their work. It is the perfect book for those seeking to learn about brain-computer interfaces used for artistic applications.

Domain Knowledge for Interactive System Design (Hardcover, 1996 ed.): Alistair G. Sutcliffe, Frans Van Assche, David Benyon Domain Knowledge for Interactive System Design (Hardcover, 1996 ed.)
Alistair G. Sutcliffe, Frans Van Assche, David Benyon
R5,295 Discovery Miles 52 950 Ships in 18 - 22 working days

This book describes how domain knowledge can be used in the design of interactive systems. It includes discussion of the theories and models of domain, generic domain architectures and construction of system components for specific domains. It draws on research experience from the Information Systems, Software Engineering and Human Computer Interaction communities.

Human Interaction with Complex Systems - Conceptual Principles and Design Practice (Hardcover): Celestine A Ntuen, Eui H Park Human Interaction with Complex Systems - Conceptual Principles and Design Practice (Hardcover)
Celestine A Ntuen, Eui H Park
R5,382 Discovery Miles 53 820 Ships in 18 - 22 working days

Human-System interaction has been and will continue to be of interest to many researchers of various disciplines: engineers, computer scientists, psychologists, and social scientists. The research in Human-System Interaction (HSI) has progressed from the era of using anthropomorphic data to design workspace to the current period which utilizes human and artificial sensors to design sensory-based cooperative workspace. In either of these developments, HSI has been known to be complex. In 1994, we initiated a series of symposiums on Human Interaction with Complex Systems. It was then that various ideas surrounding HSI for today and tomorrow were discussed by many scientists in the related disciplines. As a follow-up, in 1995 the Second Symposium was organized. The objective of this symposium was to attempt to defme a framework, principles, and theories for HSI research. This book is the result of that symposium. The 1995 symposium brought together a number of experts in the area of HSI. The symposium was more focused on expert opinions and testimonies than traditional meetings for technical papers. There were three reasons for that approach.

User Community Discovery (Hardcover, 1st ed. 2015): Georgios Paliouras, Symeon Papadopoulos, Dimitrios Vogiatzis, Yiannis... User Community Discovery (Hardcover, 1st ed. 2015)
Georgios Paliouras, Symeon Papadopoulos, Dimitrios Vogiatzis, Yiannis Kompatsiaris
R1,402 Discovery Miles 14 020 Ships in 18 - 22 working days

This book redefines community discovery in the new world of Online Social Networks and Web 2.0 applications, through real-world problems and applications in the context of the Web, pointing out the current and future challenges of the field. Particular emphasis is placed on the issues of community representation, efficiency and scalability, detection of communities in hypergraphs, such as multi-mode and multi-relational networks, characterization of social media communities and online privacy aspects of online communities. User Community Discovery is for computer scientists, data scientists, social scientists and complex systems researchers, as well as students within these disciplines, while the connections to real-world problem settings and applications makes the book appealing for engineers and practitioners in the industry, in particular those interested in the highly attractive fields of data science and big data analytics.

Human-Experiential Design of Presence in Everyday Blended Reality - Living in the Here and Now (Hardcover, 1st ed. 2016): John... Human-Experiential Design of Presence in Everyday Blended Reality - Living in the Here and Now (Hardcover, 1st ed. 2016)
John Waterworth, Kei Hoshi
R1,408 Discovery Miles 14 080 Ships in 18 - 22 working days

This book explores how our lives and social interactions have become split between two intertwined, but not integrated, realities: the physical and the digital. Our sense of presence in the here and now has become fragmented, and yet earlier design approaches reinforced the problem, rather than leading to improvements. The authors address these issues by laying out a new human computer interaction (HCI) design approach - human-experiential design - rooted in a return to first principles of how people understand the world, both consciously and unconsciously. The application of this approach to the design of blended reality spaces is described in detail. Examples and scenarios of designing them to overcome the problems inherent in a variety of mixed reality settings are provided. Human-Experiential Design of Presence in Everyday Blended Reality will appeal to undergraduate and graduate students and researchers in interaction design, psychology, HCI and computer application studies, as well as practicing interaction designers and computer professionals. It will also be of interest to communication, media and urban design students, and to all readers with an interest in the technology-mediated future.

Cyber Security. Simply. Make it Happen. - Leveraging Digitization Through IT Security (Hardcover, 1st ed. 2017): Ferri... Cyber Security. Simply. Make it Happen. - Leveraging Digitization Through IT Security (Hardcover, 1st ed. 2017)
Ferri Abolhassan
R1,872 R1,427 Discovery Miles 14 270 Save R445 (24%) Ships in 10 - 15 working days

This book provides a practical and strategic perspective on IT and cyber security for corporations and other businesses. Leading experts from industry, politics and research discuss the status quo and future prospects of corporate cyber security. They answer questions such as: How much will IT security cost? Who will provide IT security? Can security even be fun? The book claims that digitization will increasingly pervade all areas of the economy, as well as our daily professional and personal lives. It will produce speed, agility and cost efficiency, but also increasing vulnerability in the context of public, corporate and private life. Consequently, cyber security is destined to become the great facilitator of digitization, providing maximum protection for data, networks, data centres and terminal devices.

Engineering for HCI (Hardcover, 1996 ed.): Claus Unger, Leonard J. Bass Engineering for HCI (Hardcover, 1996 ed.)
Claus Unger, Leonard J. Bass
R5,349 Discovery Miles 53 490 Ships in 18 - 22 working days

The volume contains all papers presented at the Working Conference on Engineering for Human-Computer Interaction (EHCI'95), grouped into the topic areas Formal Methods, Tools, Multimedia, Architecture, CSCW, and Design. It includes transcripts of all discussions among the presenters and the conference participants. It further contains the results of several mini-workshops held during the conference on topics like the Human Context, How to make Formal Methods Useful, Rapid Implementation and Development, Usability Testing, CSCW Mini Scenarios.

Encyclopedia of Mobile Phone Behavior, Vol 3 (Hardcover): Zheng Yan Encyclopedia of Mobile Phone Behavior, Vol 3 (Hardcover)
Zheng Yan
R22,117 Discovery Miles 221 170 Ships in 18 - 22 working days
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