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Books > Computing & IT > Social & legal aspects of computing > Human-computer interaction
When we look at some of the most pressing issues in environmental politics today, it is hard to avoid data technologies. Big data, artificial intelligence, and data dashboards all promise "revolutionary" advances in the speed and scale at which governments, corporations, conservationists, and even individuals can respond to environmental challenges. By bringing together scholars from geography, anthropology, science and technology studies, and ecology, The Nature of Data explores how the digital realm is a significant site in which environmental politics are waged. This collection as a whole makes the argument that we cannot fully understand the current conjuncture in critical, global environmental politics without understanding the role of data platforms, devices, standards, and institutions. In particular, The Nature of Data addresses the contested practices of making and maintaining data infrastructure, the imaginaries produced by data infrastructures, the relations between state and civil society that data infrastructure reworks, and the conditions under which technology can further socio-ecological justice instead of re-entrenching state and capitalist power. This innovative volume presents some of the first research in this new but rapidly growing subfield that addresses the role of data infrastructures in critical environmental politics.
Computing devices have become ever more present in our everyday environments, however embedding these technologies into our routines has remained a challenge. This book explores the novel theory of peripheral interaction to rectify this. This theory examines how interactive systems can be developed in such a way to allow people to seamlessly interact with their computer devices, but only focus on them at relevant times, building on the way in which people effortlessly divide their attention over several everyday activities in day to day life. Capturing the current state of the art within the field, this book explores the history and foundational theories of peripheral interaction, discusses novel interactive styles suitable for peripheral interaction, addresses different application domains which can benefit from peripheral interaction and presents visions of how these developments can have a positive impact on our future lives. As such, this book's aim is to contribute to research and practice in fields such as human-computer interaction, ubiquitous computing and Internet of Things, a view on how interactive technology could be redesigned to form a meaningful, yet unobtrusive part of people's everyday lives. Peripheral Interaction will be highly beneficial to researchers and designers alike in areas such as HCI, Ergonomics and Interaction Design.
Technology is our conduit of power. In our modern world, technology is the gatekeeper deciding who shall have and who shall have not. Either technology works for you or you work for technology. It shapes the human race just as much as we shape it. But where is this symbiosis going? Who provides the directions, the intentions, the goals of this human-machine partnership? Such decisions do not derive from the creators of technology who are enmeshed in their individual innovations. They neither come from our social leaders who possess only sufficient technical understanding to react to innovations, not to anticipate or direct their progress. Neither is there evidence of some omnipotent 'invisible hand,' the simple fact is that no one is directing this enterprise. In Mind, Machine and Morality, Peter Hancock asks questions about this insensate progress and has the temerity to suggest some cognate answers. He argues for the unbreakable symbiosis of purpose and process, and examines the dangerous possibilities that emerge when science and purpose meet. Historically, this work is a modern-day child of Bacon's hope for the 'Great Instauration.' However, unlike its forebear, the focus here is on human-machine systems. The emphasis centers on the conception that the active, extensive face of modern philosophy is technology. Whatever we are to become is bound up not only in our biology but critically in our technology also. And to achieve rational progress we need to articulate manifest purpose. This book is one step along the purposive road. Drawing together his many seminal writings on human-machine interaction and adapting these works specifically for this collection, Peter Hancock provides real food for thought, delighting readers with his unique philosophical perspective and outstanding insights. This is theoretical work of the highest order and will open minds accordingly.
Brain-Computer Interfaces Handbook: Technological and Theoretical Advances provides a tutorial and an overview of the rich and multi-faceted world of Brain-Computer Interfaces (BCIs). The authors supply readers with a contemporary presentation of fundamentals, theories, and diverse applications of BCI, creating a valuable resource for anyone involved with the improvement of people's lives by replacing, restoring, improving, supplementing or enhancing natural output from the central nervous system. It is a useful guide for readers interested in understanding how neural bases for cognitive and sensory functions, such as seeing, hearing, and remembering, relate to real-world technologies. More precisely, this handbook details clinical, therapeutic and human-computer interfaces applications of BCI and various aspects of human cognition and behavior such as perception, affect, and action. It overviews the different methods and techniques used in acquiring and pre-processing brain signals, extracting features, and classifying users' mental states and intentions. Various theories, models, and empirical findings regarding the ways in which the human brain interfaces with external systems and environments using BCI are also explored. The handbook concludes by engaging ethical considerations, open questions, and challenges that continue to face brain-computer interface research. Features an in-depth look at the different methods and techniques used in acquiring and pre-processing brain signals, extracting features, and classifying the user's intention Covers various theories, models, and empirical findings regarding ways in which the human brain can interface with the systems or external environments Presents applications of BCI technology to understand various aspects of human cognition and behavior such as perception, affect, action, and more Includes clinical trials and individual case studies of the experimental therapeutic applications of BCI Provides human factors and human-computer interface concerns in the design, development, and evaluation of BCIs Overall, this handbook provides a synopsis of key technological and theoretical advances that are directly applicable to brain-computer interfacing technologies and can be readily understood and applied by individuals with no formal training in BCI research and development.
* Targests readers with a background in programming, interested in an introduction/refresher in statistical hypothesis testing * Uses Python throughout * Provides the reader with the opportunity of using the book whenever needed rather than following a sequential path.
Researchers have revealed that real expertise, while applied to
well-defined tasks with highly circumscribed contexts, often
stretches beyond its routine boundaries. For example, a medical
doctor may be called upon to diagnose a rare disease or perform
emergency surgery outside his or her area of specialization because
other experts are not available. Moreover, in some cases, the
context for expertise is in a constant state of flux, such that no
one case is identical. "Expertise Out of Context "is a culmination
of some of the most insightful studies conducted by researchers in
the fields of cognitive systems engineering and naturalistic
decision making in the effort to better understand expertise and
its development.
This book constitutes the refereed proceedings of the 4th International Conference on Algebra and Coalgebra in Computer Science, CALCO 2011, held in Winchester, UK, in August/September 2011. The 21 full papers presented together with 4 invited talks were carefully reviewed and selected from 41 submissions. The papers report results of theoretical work on the mathematics of algebras and coalgebras, the way these results can support methods and techniques for software development, as well as experience with the transfer of the resulting technologies into industrial practice. They cover topics in the fields of abstract models and logics, specialized models and calculi, algebraic and coalgebraic semantics, and system specification and verification. The book also includes 6 papers from the CALCO-tools Workshop, colocated with CALCO 2011 and dedicated to tools based on algebraic and/or coalgebraic principles.
This book constitutes the refereed proceedings of the 19th
International Symposium on Methodologies for Intelligent Systems,
ISMIS 2011, held in Warsaw, Poland, in June 2011.
This book constitutes the refereed proceedings of the 7th European Conference on Modelling Foundations and Applications, held in Birmingham, UK, in June 2011. The 19 revised full foundations track papers and 5 revised full applications track papers presented were carefully reviewed and selected from 61 submissions; also included are 5 workshop summaries and abstracts of 4 tutorials. The papers are organized in topical sections on model execution, model analysis, methodology, model management, model transformation, variability analysis and ADLs, and domain-specific modeling.
This book constitutes the joint refereed proceedings of the 5th International Frontiers of Algorithmics Workshop, FAW 2011, and the 7th International Conference on Algorithmic Aspects in Information and Management, AAIM 2011, jointly held in Jinhua, China, in May 2011. The 35 revised full papers presented together with 4 invited talks were carefully reviewed and selected from 92 submissions. The papers cover a wide range of topics in the areas of algorithmics, combinatorial optimization and their applications presenting current trends of research.
This book constitutes selected, revised and extended papers from the 13th International Conference on Computer Supported Education, CSEDU 2021, held as a virtual event in April 2021. The 27 revised full papers were carefully reviewed and selected from 143 submissions. They were organized in topical sections as follows: artificial intelligence in education; information technologies supporting learning; learning/teaching methodologies and assessment; social context and learning environments; ubiquitous learning; current topics.
Now in full color, the 10th anniversary edition of this classic book takes you deep into the influences that underlie modern video games, and examines the elements they share with traditional games such as checkers. At the heart of his exploration, veteran game designer Raph Koster takes a close look at the concept of fun and why it's the most vital element in any game. Why do some games become boring quickly, while others remain fun for years? How do games serve as fundamental and powerful learning tools? Whether you're a game developer, dedicated gamer, or curious observer, this illustrated, fully updated edition helps you understand what drives this major cultural force, and inspires you to take it further. You'll discover that: Games play into our innate ability to seek patterns and solve puzzles Most successful games are built upon the same elements Slightly more females than males now play games Many games still teach primitive survival skills Fictional dressing for modern games is more developed than the conceptual elements Truly creative designers seldom use other games for inspiration Games are beginning to evolve beyond their prehistoric origins
The digital age began in 1939 with the construction of the first digital computer. In the sixty-five years that have followed, the influence of digitisation on our everyday lives has grown steadily and today digital technology has a greater influence on our lives than at any time since its development. This book examines the role played by digital technology in both the exercise and suppression of human rights. The global digital environment has allowed us to reinterpret the concept of universal human rights. Discourse on human rights need no longer be limited by national or cultural boundaries and individuals have the ability to create new forms in which to exercise their rights or even to bypass national limitations to rights. The defence of such rights is meanwhile under constant assault by the newfound ability of states to both suppress and control individual rights through the application of these same digital technologies. This book gathers together an international group of experts working within this rapidly developing area of law and technology and focuses their attantion on the specific interaction between human rights and digital technology. This is the first work to explore the challenges brought about by digital technology to fundamental freedoms such as privacy, freedom of expression, access, assembly and dignity. It is essential reading for anyone who fears digital technology will lead to the 'Big Brother' state.
The amount of information available for any realistic complex situation is likely to overwhelm most users, as well as stymie any designer tasked with presenting the information. Providing large amounts of information in a coherent and usable format remains an unresolved problem. Choosing, structuring, formatting, and displaying information to allow easy access and to facilitate understanding are critical issues for effective design. To build an effective design that addresses complex information needs, one must look at research from psychology, sociology, human computer interaction, and technical communication, and develop a complete picture of the situation. This book develops a foundation for analysis and design of the approaches to providing complex information in real-world situations. Author Michael Albers takes the view that the content of the information system is the most important component. As such, this volume presents the analysis that needs to be done before the interface is designed and before content is created. It strives to provide clear understanding of how the user thinks and what the user needs, so interface operation, content, and presentation can maximize their respective potentials in communicating with a user. This volume is intended for technical communicators, human-computer interaction designers, and information designers. It will also be useful for system designers and researchers, and those studying adaptive hypertext and related topics.
This book, originally published in 1992, encapsulates ten years of research at the Open University's Human Cognition Research Laboratory. The research investigates the problems of novice programmers, and is strongly oriented toward the design and implementation of "programming environments" aimed at eliminating or easing novices' problems. A range of languages is studied: Pascal, SOLO, Lisp, Prolog and "Knowledge Engineering Programming". The primary emphasis of the empirical studies is to gain some understanding of novices' "mental models" of the inner workings of computers. Such (erroneous) models are constructed by novices in their own heads to account for the idiosyncrasies of particular programming languages. The primary emphasis of the implementations described in the book is the provision of "automatic debugging aids", i.e. artificial intelligence programs which can analyse novices' buggy programs, and make sense of them, thereby providing useful advice for the novices. Another related strand taken in some of the work is the concept of "pre-emptive design", i.e. the provision of tools such as syntax-directed editors and graphical tracers which help programmers avoid many frequently-occurring errors. A common thread throughout the book is its Cognitive Science/Artificial Intelligence orientation. AI tools are used, for instance, to construct simulation models of subjects writing programs, in order to provide insights into what their deep conceptual errors are. At the other extreme, AI programs which were developed in order to help student debug their programs are observed empirically in order to ensure that they provide facilities actually needed by real programmers. This book will be of great interest to advanced undergraduate, postgraduate, and professional researchers in Cognitive Science, Artificial Intelligence, and Human-Computer Interaction.
Rapidly Prototyping Interfaces with InDesign guides readers to learn to create a wide range of interfaces, from mobile to desktop. With InDesign, interface prototyping takes minutes instead of days. This book is code-free and entirely hands-on with InDesign tools. This book acts as a guide for how to prototype user interfaces with InDesign, using diagrams, illustrations, and screen shots. This illustrated book concerns the creation and prototyping of eBooks, eMagazines, websites, desktop apps and movile apps. InDesign is an important tool for rapid prototyping, as no coding is involved. Key Features No available book provides this information. The reader will learn how to prototype a wide range of interfaces for both desktop and movile platforms. The book will include software screen shots and guide the reader step by step. The example prototypes will be interactive. Users can test them using interactive devices, such as desktop computers, tablets or mobile phones. The reader will learn how to prepare an effective portfolio and resume.
Love, marriage, and sex with robots? Not in a million years? "Maybe a whole lot sooner!" A leading expert in artificial intelligence, David Levy argues that the entities we once deemed cold and mechanical will soon become the objects of real companionship and human desire. He shows how automata have evolved and how human interactions with technology have changed over the years. Levy explores many aspects of human relationships--the reasons we fall in love, why we form emotional attachments to animals and virtual pets, and why these same attachments could extend to love for robots. Levy also examines how society's ideas about what constitutes normal sex have changed--and will continue to change--as sexual technology becomes increasingly sophisticated. Shocking, eye-opening, provocative, and utterly convincing, "Love and Sex with Robots" is compelling reading for anyone with an open mind.
" Gender and Computers" presents evidence that shows that girls and
young women are being left behind on the road to information
technology. This book not only documents the digital divide but
also provides guideposts to overcoming it. Social psychological
theories and data are brought to bear on understanding the societal
and environmental roots of the divide. Remedies ranging from family
dynamics to teacher-student interactions to the controversial
question of the gender organization of schools and school systems
are proposed.
A black swan is a highly improbable event with three principal
characteristics: It is unpredictable; it carries a massive impact;
and, after the fact, we concoct an explanation that makes it appear
less random, and more predictable, than it was. The astonishing
success of Google was a black swan; so was 9/11. For Nassim
Nicholas Taleb, black swans underlie almost everything about our
world, from the rise of religions to events in our own personal
lives. "From the Hardcover edition."
Implement the powerful multimedia and interactive capabilities offered by HTML5, including style control tools, illustration tools, video, audio, and rich media solutions. Understand how HTML5 is changing the web development game with this project-based book that shows you-not just tells you-what HTML5 can do for your websites. Reinforce your practical understanding of the new standard with demo applications and tutorials, so that execution is one short step away. HTML5 is the future of the web. Literally every web designer and developer needs to know how to use this language to create the types of web sites consumers now expect. This new edition of the bestseller teaches you to enhance your web designs with rich media solutions and interactivity, using detailed descriptions and hands-on projects for every step along the way. The second edition contains completely updated information, including more on mobility and video standards, plus new projects.The companion website, visualizetheweb.com, is packed full of extra information, online code libraries, and a user forum, offering even more opportunity to learn new skills, practice your coding and interact with other users.
Scholars have long recognized the media's role in shaping and reflecting the way we see the world, ourselves, and others. In particular, they have understood that the media plays a vital part in the social and cultural construction of disability. Moreover, as new types of media proliferate, and become increasingly important in our daily lives, addressing the sometimes difficult questions surrounding the relationship between disability and the media is more important than ever. In particular, what is the media's role in the disablement of people with impairments and can it also act as a powerful agent of change? And how are attitudes towards people with disabilities constantly reinscribed through media such as television, film, and the Internet? Now, this new four-volume collection from Routledge's acclaimed Critical Concepts in Media and Cultural Studies series enables users readily to access and make sense of the essential texts of disability-and-media scholarship. The collection is organized into four principal parts: Disability and the Mass Media; Disability and Film; Disability and Popular Culture; and Disability, the Internet, and New Media. Fully indexed and with an introduction newly written by the editors, Disability and the Media is an indispensable reference resource for researchers and students.
"User Interfaces for All" is the first book dedicated to the issues
of Universal Design and Universal Access in the field of
Human-Computer Interaction (HCI). Universal Design (or Design for
All) is an inclusive and proactive approach seeking to accommodate
diversity in the users and usage contexts of interactive products,
applications, and services, starting from the design phase of the
development life cycle. The ongoing paradigm shift toward a
knowledge-intensive information society is already bringing about
radical changes in the way people work and interact with each other
and with information. The requirement for Universal Design stems
from the growing impact of the fusion of the emerging technologies,
and from the different dimensions of diversity, which are intrinsic
to the information society.
This book constitutes the refereed proceedings of the 4th International Workshop on Post-Quantum Cryptography, PQCrypto 2011, held in Taipei, Taiwan, in November/December 2011. The 18 revised full papers presented were carefully reviewed and selected from 38 submissions. The papers cover a wide range of topics in the field of post-quantum public key cryptosystems such as cryptosystems that have the potential to resist possible future quantum computers, classical and quantum attacks, and security models for the post-quantum era..
Develops a Comprehensive, Global Model for Contextually Based Processing Systems A new perspective on global information systems operation Helping to advance a valuable paradigm shift in the next generation and processing of knowledge, Introduction to Contextual Processing: Theory and Applications provides a comprehensive model for constructing a contextually based processing system. It explores the components of this system, the interactions of the components, key mathematical foundations behind the model, and new concepts necessary for operating the system. After defining the key dimensions of a model for contextual processing, the book discusses how data is used to develop a semantic model for contexts as well as language-driven context-specific processing actions. It then applies rigorous mathematical methods to contexts, examines basic sensor data fusion theory and applies it to the contextual fusion of information, and describes the means to distribute contextual information. The authors also illustrate a new type of data repository model to manage contextual data, before concluding with the requirements of contextual security in a global environment. This seminal work presents an integrated framework for the design and operation of the next generation of IT processing. It guides the way for developing advanced IT systems and offers new models and concepts that can support advanced semantic web and cloud computing capabilities at a global scale. |
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