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Books > Computing & IT > Social & legal aspects of computing > Human-computer interaction
This volume provides a complete record of presentations made at
Industrial Engineering, Management Science and Applications 2015
(ICIMSA 2015), and provides the reader with a snapshot of current
knowledge and state-of-the-art results in industrial engineering,
management science and applications. The goal of ICIMSA is to
provide an excellent international forum for researchers and
practitioners from both academia and industry to share cutting-edge
developments in the field and to exchange and distribute the latest
research and theories from the international community. The
conference is held every year, making it an ideal platform for
people to share their views and experiences in industrial
engineering, management science and applications related fields.
This book introduces the concept of the wise home. Whilst smart
homes focus on automation technologies, forcing users to deal with
complex and incomprehensible control and programming procedures,
the wise home is different. By going beyond intelligence (or
smartness) the wise home puts technology in the background and
supports explicit (enhanced user-experience) as well as implicit
(artificial intelligence) interaction adequate to the end-user's
needs. The theoretical basis of the wise home is explored and
examples for its application for future living are presented based
on empirical studies and field work carried out by the author.
Principles of HCI and the meaning of the home from differing
scientific perspective are discussed and a research model (based on
the concept of user experience (UX)) and iterations is introduced.
This has resulted in field deployment guides being produced through
a systematic development process. The Future Home is Wise, not
Smart will be essential reading to home system developers,
designers and researchers, responsible for smart home deployment or
Ambient Assisted Living (AAL) who will get insights on how to
follow a novel approach in developing and adapting smart home
systems to their users' needs. Students with an interest in
software design for pervasive systems will benefit by receiving
information on how to develop and customise systems for the
specific needs of living environments.
This thesis focuses on the problem of optimizing the quality of
network multimedia services. This problem spans multiple domains,
from subjective perception of multimedia quality to computer
networks management. The work done in this thesis approaches the
problem at different levels, developing methods for modeling the
subjective perception of quality based on objectively measurable
parameters of the multimedia coding process as well as the
transport over computer networks. The modeling of subjective
perception is motivated by work done in psychophysics, while using
Machine Learning techniques to map network conditions to the human
perception of video services. Furthermore, the work develops models
for efficient control of multimedia systems operating in dynamic
networked environments with the goal of delivering optimized
Quality of Experience. Overall this thesis delivers a set of
methods for monitoring and optimizing the quality of multimedia
services that adapt to the dynamic environment of computer networks
in which they operate.
This book explores novel aspects of social robotics, spoken
dialogue systems, human-robot interaction, spoken language
understanding, multimodal communication, and system evaluation. It
offers a variety of perspectives on and solutions to the most
important questions about advanced techniques for social robots and
chat systems. Chapters by leading researchers address key research
and development topics in the field of spoken dialogue systems,
focusing in particular on three special themes: dialogue state
tracking, evaluation of human-robot dialogue in social robotics,
and socio-cognitive language processing. The book offers a valuable
resource for researchers and practitioners in both academia and
industry whose work involves advanced interaction technology and
who are seeking an up-to-date overview of the key topics. It also
provides supplementary educational material for courses on
state-of-the-art dialogue system technologies, social robotics, and
related research fields.
Websites such as Twitter, Facebook, LinkedIn, and Google+ have
enabled users to create virtual communities for social networking
and communities of practice. Because of the ever-evolving
environment in social networking, there has been much opportunity
for new areas of research. Research in virtual communities and
social networking has taken different forms with much focus on the
software and hardware of the program and the design of the site and
its interface and usability. There is also great emphasis on the
research behind discovering new opportunities in virtual worlds, as
well as the social and behavioral issues related to trust and
online culture. Technical, Social and Legal Issues in Virtual
Communities: Emerging Environments examines a variety of issues
related to virtual communities and social networking, addressing
issues related to team identification, leader-member issues, social
networking for education, participation in social networks, and
other issues directly related to this eclectic field of study. This
publication provides comprehensive coverage and understanding of
the social, cultural, organizational, human, and cognitive issues
related to the virtual communities and social networking. Readers
will find that this book encompasses an overall body of knowledge
regarding participation of individuals, groups and organizations in
virtual communities and networks, by providing an outlet for
scholarly research in the area.
Clear communication requires understanding readers from
perspectives of technical communication, cognitive psychology,
usability, human-computer interaction, information design, and
information science. Designing and clearly communicating
information involves understanding multiple perspectives of the
readers experiences and understanding their motivations and
rationale that drives their behavior. The research in diverse areas
has all examined the issue though different lenses. However, there
has not been an attempt at transforming the academic studies into a
form accessible to technical communication students or to
practitioners charged with designing and creating the content.
Human-Information Interaction and Technical Communication: Concepts
and Frameworks focuses on communicating information, not creating
information. Developing information which clearly communicates and
fits people s needs requires understanding how people think and
what drives their decision processes. To help achieve that goal,
this book works to provide practical knowledge based on a sound
theoretical foundation for allowing people to engage in a
meaningful dialogue as they make decisions with respect to
designing that communication. Besides being a reference for the
academic researcher or practicing technical communicator, it is
written so it can be used as a reference for either a foundational
or theories of technical communication course.
This book is an introduction to both offensive and defensive
techniques of cyberdeception. Unlike most books on cyberdeception,
this book focuses on methods rather than detection. It treats
cyberdeception techniques that are current, novel, and practical,
and that go well beyond traditional honeypots. It contains features
friendly for classroom use: (1) minimal use of programming details
and mathematics, (2) modular chapters that can be covered in many
orders, (3) exercises with each chapter, and (4) an extensive
reference list.Cyberattacks have grown serious enough that
understanding and using deception is essential to safe operation in
cyberspace. The deception techniques covered are impersonation,
delays, fakes, camouflage, false excuses, and social engineering.
Special attention is devoted to cyberdeception in industrial
control systems and within operating systems. This material is
supported by a detailed discussion of how to plan deceptions and
calculate their detectability and effectiveness. Some of the
chapters provide further technical details of specific deception
techniques and their application. Cyberdeception can be conducted
ethically and efficiently when necessary by following a few basic
principles. This book is intended for advanced undergraduate
students and graduate students, as well as computer professionals
learning on their own. It will be especially useful for anyone who
helps run important and essential computer systems such as
critical-infrastructure and military systems.
The Internet has become a new organization tool for innovation,
creativity, and competitiveness of all business, educational, and
governmental services. With the emergence of new social media
networks, organizations are better able to decrease costs and
increase capabilities which continue to change the lifestyles and
businesses. Adoption of Virtual Technologies for Business,
Educational, and Governmental Advancements provides a wide range of
coverage on the adoption of technology and aims to provide a better
understanding of the topics, research, and discoveries in this
significant field. This book aims to cover the emerging issues in
e-adoption for researchers, faculty members, and students in hopes
of contributing to future discoveries.
This handbook provides a unique and in-depth survey of the current
state-of-the-art in software engineering, covering its major
topics, the conceptual genealogy of each subfield, and discussing
future research directions. Subjects include foundational areas of
software engineering (e.g. software processes, requirements
engineering, software architecture, software testing, formal
methods, software maintenance) as well as emerging areas (e.g.,
self-adaptive systems, software engineering in the cloud,
coordination technology). Each chapter includes an introduction to
central concepts and principles, a guided tour of seminal papers
and key contributions, and promising future research directions.
The authors of the individual chapters are all acknowledged experts
in their field and include many who have pioneered the techniques
and technologies discussed. Readers will find an authoritative and
concise review of each subject, and will also learn how software
engineering technologies have evolved and are likely to develop in
the years to come. This book will be especially useful for
researchers who are new to software engineering, and for
practitioners seeking to enhance their skills and knowledge.
Knowledge and Technology Management in Virtual Organizations:
Issues, Trends, Opportunities and Solutions presents a collection
of the most recent contributions in the areas of organization,
knowledge, and technology management in the context of virtual
enterprises. This book contains important and in-depth information
on four dimensions: semantic, managerial, technological, and
social. The semantic dimensions covered in this book are
ontological and organizational approaches, concepts, organizational
models, and knowledge management models. In respect to managerial
dimensions, this book covers process management, integration
management, relationship management, process integration, knowledge
management, technology integration management, and information
integration. ""Knowledge and Technology Management in Virtual
Organizations: Issues, Trends, Opportunities and Solutions""
presents the technological dimension by explaining the
infrastructures and technologies to support technology and
information integration standards and protocols. Lastly, this title
highlights the social dimension, including human resources
management, human resources integration, social issues, social
impact, social requirements, and communities of knowledge.
This book summarizes the results of Design Thinking Research
carried out at Stanford University in Palo Alto, California, USA
and at the Hasso Plattner Institute in Potsdam, Germany. Offering
readers a closer look at Design Thinking, its innovation processes
and methods, the book covers topics ranging from how to design
ideas, methods and technologies, to creativity experiments and
wicked problem solutions, to creative collaboration in the real
world, and the interplay of designers and engineers. But the topics
go beyond this in their detailed exploration of Design Thinking and
its use in IT systems engineering fields, or even from a management
perspective. The authors show how these methods and strategies
actually work in companies, introduce new technologies and their
functions, and demonstrate how Design Thinking can influence such
unexpected topics as marriage. Furthermore, readers will learn how
special-purpose Design Thinking can be used to solve wicked
problems in complex fields. Thinking and devising innovations are
fundamentally and inherently human activities - so is Design
Thinking. Accordingly, Design Thinking is not merely the result of
special courses nor of being gifted or trained: it's a way of
dealing with our environment and improving techniques, technologies
and life.
From the voice on the phone, to the voice on the computer, to the
voice from the toaster, speech user interfaces are coming into the
mainstream and are here to stay forever.
Soundly anchored in HCI, cognitive psychology, linguistics, and
social psychology, this supremely practical book is loaded with
examples, how-to advice, and design templates. Drawing widely on
decades of research-in lexicography, conversation analysis,
computational linguistics, and social psychology-author Randy Allen
Harris outlines the principles of how people use language
interactively, and illustrates every aspect of design work.
In the first part of the book, Harris provides a thorough
conceptual basis of language in all its relevant aspects, from
speech sounds to conversational principles. The second part takes
you patiently through the entire process of designing an
interactive speech system: from team building to user profiles, to
agent design, scripting, and evaluation. This book provides
interaction designers with the knowledge and strategies to craft
language-based applications the way users will expect them to
behave.
*Loaded with examples and practical synopses of the best practice.
*An ideal combination of conceptual base, practical illustrations,
and "how-to" advice-for design and for the entire design process.
*Will bring novice voice designers fully up to speed, and give
experienced designers a new understanding of the principles
underlying human speech interaction, principles from which to
improve voice interaction design.
This book investigates the functional adequacy as well as the
affective impression made by feedback messages on mobile devices.
It presents an easily adoptable experimental setup to examine
context effects on various feedback messages and applies it to
auditory, tactile and auditory-tactile feedback messages. This
approach provides insights into the relationship between the
affective impression and functional applicability of these messages
as well as an understanding of the influence of unimodal components
on the perception of multimodal feedback messages. The developed
paradigm can also be extended to investigate other aspects of
context and used to investigate feedback messages in modalities
other than those presented. The book uses questionnaires
implemented on a Smartphone, which can easily be adopted for field
studies to broaden the scope even wider. Finally, the book offers
guidelines for the design of system feedback.
This book presents perspectives for and by teachers, school and
university administrators and educational researchers regarding the
great impact pen and tablet technology can have on classrooms and
education. presents three distinctly valuable threads of research:
Emerging technologies and cutting-edge software invented by
researchers and evaluated through real classroom deployments.
First-hand perspectives of instructors and administrators who
actively implement pen or tablet technologies in their classrooms.
Up-and-coming systems that provide insight into the future of pen,
touch, and sketch recognition technologies in the classrooms and
the curriculums of tomorrow. The Impact of Pen and Touch Technology
on Education is an essential read for educators who wish get to
grips with ink-based computing and bring their teaching methods
into the twenty-first century, as well as for researchers in the
areas of education, human-computer interaction and intelligent
systems for pedagogical advancement.
Highlights key research currently being undertaken within the field
of telepresence, providing the most detailed account of the field
to date, advancing our understanding of a fundamental property of
all media - the illusion of presence; the sense of "being there"
inside a virtual environment, with actual or virtual others. This
collection has been put together by leading international scholars
from America, Europe, and Asia. Together, they describe the
state-of-the-art in presence theory, research and technology design
for an advanced academic audience. Immersed in Media provides
research that can help designers optimize presence for users of
advanced media technologies such as virtual and augmented reality,
collaborative social media, robotics, and artificial intelligence
and lead us to better understand human cognition, emotion and
behaviour.
This book examines the principles of and advances in personalized
task recommendation in crowdsourcing systems, with the aim of
improving their overall efficiency. It discusses the challenges
faced by personalized task recommendation when crowdsourcing
systems channel human workforces, knowledge, skills and
perspectives beyond traditional organizational boundaries. The
solutions presented help interested individuals find tasks that
closely match their personal interests and capabilities in a
context of ever-increasing opportunities of participating in
crowdsourcing activities. In order to explore the design of
mechanisms that generate task recommendations based on individual
preferences, the book first lays out a conceptual framework that
guides the analysis and design of crowdsourcing systems. Based on a
comprehensive review of existing research, it then develops and
evaluates a new kind of task recommendation service that integrates
with existing systems. The resulting prototype provides a platform
for both the field study and the practical implementation of task
recommendation in productive environments.
This book presents an overview of the emerging field of emotion in
videogame soundtracking. The emotional impact of music has been
well-documented, particularly when used to enhance the impact of a
multimodal experience, such as combining images with audio as found
in the videogames industry. Soundtracking videogames presents a
unique challenge compared to traditional composition (for example
film music) in that the narrative of gameplay is non-linear -
Player dependent actions can change the narrative and thus the
emotional characteristics required in the soundtrack. Historical
approaches to emotion measurement, and the musical feature mapping
and music selection that might be used in video game soundtracking
are outlined, before a series of cutting edge examples are given.
These examples include algorithmic composition techniques,
automated emotion matching from biosensors, motion capture
techniques, emotionally-targeted speech synthesis and signal
processing, and automated repurposing of existing music (for
example from a players own library). The book concludes with some
possibilities for the future.
The goal of this book is to crystallize the emerging mobile
computing technologies and trends into positive efforts to focus on
the most promising solutions in services computing. Many toys built
today are increasingly using these technologies together and it is
important to understand the various research and practical issues.
The book will provide clear proof that mobile technologies are
playing an ever increasing important and critical role in
supporting toy computing, which is a new research discipline in
computer science. It is also expected that the book will further
research new best practices and directions in toy computing. The
goal of this book is to bring together academics and practitioners
to describe the use and synergy between the above-mentioned
technologies. This book is mainly intended for researchers and
students working in computer science and engineering, and for toy
industry technology providers, having particular interests in
mobile services. The wide range of authors of this book will help
the various communities understand both specific and common
problems. This book facilities software developers and researchers
to become more aware of this challenging research opportunity. As
well, the book is soliciting shall provide valuable strategic
outlook on the emerging toy industry.
This contributed volume presents state-of-the-art advances in
logistics theory in various fields as well as case studies. The
book reports on a number of recently conducted studies in the
Dinalog and the EffizienzCluster LogistikRuhr, thus bridging the
gap between different perspectives of theoretical and applied
research. A selection of theoretical topics, practical examples,
case studies and project reports is presented in this volume. The
editors carefully selected contributions from a wide variety of
projects, which were carried out in both the Dinalog cluster and
the Effizienzcluster LogistikRuhr. The contributions are grouped in
five main sections, each representing key domains in the evolution
of logistics and supply chain management: sustainability, urban
logistics, value chain management, IT-based innovation, knowledge
management. This book is intended for both researchers and
practitioners in the field of logistics and supply chain
management, to serve as an important source of information for
further research as well as to stimulate further innovation.
This invaluable text/reference investigates the state of the art in
approaches to building, monitoring, managing, and governing smart
cities. A particular focus is placed on the distributed computing
environments within the infrastructure of such cities, including
issues of device connectivity, communication, security, and
interoperability. A selection of experts of international repute
offer their perspectives on current trends and best practices, and
their suggestions for future developments, together with case
studies supporting the vision of smart cities based on the Internet
of Things (IoT). Topics and features: examines the various
methodologies relating to next-level urbanization, including
approaches to security and privacy relating to social and legal
aspects; describes a recursive and layered approach to modeling
large-scale resource management systems for self-sustainable
cities; proposes a novel architecture for hybrid vehicular wireless
sensor networks, and a pricing mechanism for the management of
natural resources; discusses the challenges and potential solutions
to building smart city surveillance systems, applying
knowledge-based governance, and adopting electric vehicles; covers
topics on intelligent distributed systems, IoT, fog computing
paradigms, big data management and analytics, and smart grids;
reviews issues of sustainability in the design of smart cities and
healthcare services, illustrated by case studies taken from cities
in Japan, India, and Brazil. This illuminating volume offers a
comprehensive reference for researchers investigating smart cities
and the IoT, students interested in the distributed computing
technologies used by smart living systems, and practitioners
wishing to adopt the latest security and connectivity techniques in
smart city environments.
Currently, Internet and virtual reality communication is
essentially audio-visual. The next important breakthrough of the
Internet will be the communication and sharing of smell and taste
experiences digitally. Audio-visual stimuli are frequency based,
and they can be easily digitized and actuated. On the other hand,
taste and smell stimuli are based on chemical molecules, therefore,
they are not easy to digitize or actuate. To solve this problem, we
are required to discover new digital actuation technologies for
taste and smell. The authors of this book have experimented on
developing digital actuation devices for several years. This book
will provide a complete overview of the importance of digitizing
taste and smell, prior works, proposed technologies by the authors,
other state of the art research, advantages and limitations of the
proposed methods, and future applications. We expect digital taste
and smell technologies will revolutionize the field of multisensory
augmented reality and open up new interaction possibilities in
different disciplines such as Human Computer Interaction,
Communication, and Augmented and Virtual Reality.
The rapid evolution of technology continuously changes the way
people interact, work, and learn. By examining these advances,
researchers can further optimize the various opportunities that
technology provides. The Handbook of Research on Human Development
in the Digital Age is a pivotal reference source presenting the
latest scholarly research on the impact of technology on the
population through different theories and perspectives. Featuring
extensive coverage on a broad range of topics such as
cyberbullying, mobile technology, and social skills development,
this publication is ideally designed for academicians, researchers,
and practitioners seeking current research on new trends in
technology that impact society.
This book presents current innovative, alternative and creative
approaches that challenge traditional mechanisms in and across
disciplines and industries targeting societal impact. A common
thread throughout the book is human-centered, uni and multi-modal
strategies across the range of human technologies, including
sensing and stimuli; virtual and augmented worlds; games for
serious applications; accessibility; digital-ethics and more.
Focusing on engaging, meaningful, and motivating activities that at
the same time offer systemic information on human condition,
performance and progress, the book is of interest to anyone seeking
to gain insights into the field, be they students, teachers,
practicing professionals, consultants, or family representatives.
By offering a wider perspective, it addresses the need for a core
text that evokes and provokes, engages and demands and stimulates
and satisfies.
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