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Books > Computing & IT > Social & legal aspects of computing > Human-computer interaction

Collaborative Software Engineering (Hardcover, 2010 ed.): Ivan Mistrik, John Grundy, Andre Van Der Hoek, Jim Whitehead Collaborative Software Engineering (Hardcover, 2010 ed.)
Ivan Mistrik, John Grundy, Andre Van Der Hoek, Jim Whitehead
R2,884 Discovery Miles 28 840 Ships in 18 - 22 working days

Collaboration among individuals - from users to developers - is central to modern software engineering. It takes many forms: joint activity to solve common problems, negotiation to resolve conflicts, creation of shared definitions, and both social and technical perspectives impacting all software development activity. The difficulties of collaboration are also well documented. The grand challenge is not only to ensure that developers in a team deliver effectively as individuals, but that the whole team delivers more than just the sum of its parts.

The editors of this book have assembled an impressive selection of authors, who have contributed to an authoritative body of work tackling a wide range of issues in the field of collaborative software engineering. The resulting volume is divided into four parts, preceded by a general editorial chapter providing a more detailed review of the domain of collaborative software engineering. Part 1 is on "Characterizing Collaborative Software Engineering," Part 2 examines various "Tools and Techniques," Part 3 addresses organizational issues, and finally Part 4 contains four examples of "Emerging Issues in Collaborative Software Engineering."

As a result, this book delivers a comprehensive state-of-the-art overview and empirical results for researchers in academia and industry in areas like software process management, empirical software engineering, and global software development. Practitioners working in this area will also appreciate the detailed descriptions and reports which can often be used as guidelines to improve their daily work.

Whole Body Interaction with Public Displays (Hardcover, 1st ed. 2017): Robert Walter Whole Body Interaction with Public Displays (Hardcover, 1st ed. 2017)
Robert Walter
R3,182 Discovery Miles 31 820 Ships in 18 - 22 working days

This book develops valuable new approaches to digital out-of-home media and digital signage in urban environments. It offers solutions for communicating interactive features of digital signage to passers-by. Digital out-of-home media and digital signage screens are becoming increasingly interactive thanks to touch input technology and gesture recognition. To optimize their conversion rate, interactive public displays must 1) attract attention, 2) communicate to passers-by that they are interactive, 3) explain the interaction, and 4) provide a motivation for passers-by to interact. This book highlights solutions to problems 2 and 3 above. The focus is on whole-body interaction, where the positions and orientations of users and their individual body parts are captured by specialized sensors (e.g., depth cameras). The book presents revealing findings from a field study on communicating interactivity, a laboratory on analysing visual attention, a field study on mid-air gestures, and a field study on using mid-air gestures to select items on interactive public displays.

Knowledge Cartography - Software Tools and Mapping Techniques (Hardcover, 2nd ed. 2014): Alexandra Okada, Simon J.... Knowledge Cartography - Software Tools and Mapping Techniques (Hardcover, 2nd ed. 2014)
Alexandra Okada, Simon J. Buckingham-Shum, Tony Sherborne
R2,739 Discovery Miles 27 390 Ships in 18 - 22 working days

Focuses on the process by which manually crafting interactive, hypertextual maps clarifies one's own understanding, communicates it to others, and enables collective intelligence. The authors see mapping software as visual tools for reading and writing in a networked age. In an information ocean, the challenge is to find meaningful patterns around which we can weave plausible narratives. Maps of concepts, discussions and arguments make the connections between ideas tangible - and critically, disputable. With 22 chapters from leading researchers and practitioners (5 of them new for this edition), the reader will find the current state-of-the-art in the field. Part 1 focuses on knowledge maps for learning and teaching in schools and universities, before Part 2 turns to knowledge maps for information analysis and knowledge management in professional communities, but with many cross-cutting themes: * reflective practitioners documenting the most effective ways to map * conceptual frameworks for evaluating representations * real world case studies showing added value for professionals * more experimental case studies from research and education * visual languages, many of which work on both paper and with software * knowledge cartography software, much of it freely available and open source * visit the companion website for extra resources: books.kmi.open.ac.uk/knowledge-cartography Knowledge Cartography will be of interest to learners, educators, and researchers in all disciplines, as well as policy analysts, scenario planners, knowledge managers and team facilitators. Practitioners will find new perspectives and tools to expand their repertoire, while researchers will find rich enough conceptual grounding for further scholarship.

Beyond the Usability Lab - Conducting Large-scale Online User Experience Studies (Paperback): Bill Albert, Tom Tullis, Donna... Beyond the Usability Lab - Conducting Large-scale Online User Experience Studies (Paperback)
Bill Albert, Tom Tullis, Donna Tedesco
R1,286 Discovery Miles 12 860 Ships in 10 - 15 working days

Usability testing and user experience research typically take place in a controlled lab with small groups. While this type of testing is essential to user experience design, more companies are also looking to test large sample sizes to be able compare data according to specific user populations and see how their experiences differ across user groups. But few usability professionals have experience in setting up these studies, analyzing the data, and presenting it in effective ways. Online usability testing offers the solution by allowing testers to elicit feedback simultaneously from 1,000s of users. "Beyond the Usability Lab" offers tried and tested methodologies for conducting online usability studies. It gives practitioners the guidance they need to collect a wealth of data through cost-effective, efficient, and reliable practices. The reader will develop a solid understanding of the capabilities of online usability testing, when it s appropriate to use and not use, and will learn about the various types of online usability testing techniques.

*The first guide for conducting large-scale user experience research using the internet *Presents how-to conduct online tests with 1000s of participants from start to finish *Outlines essential tips for online studies to ensure cost-efficient and reliable results "

Beauty Technology - Designing Seamless Interfaces for Wearable Computing (Hardcover, 1st ed. 2016): Katia Vega, Hugo Fuks Beauty Technology - Designing Seamless Interfaces for Wearable Computing (Hardcover, 1st ed. 2016)
Katia Vega, Hugo Fuks
R2,639 Discovery Miles 26 390 Ships in 18 - 22 working days

The increasing advances in electronics allows smaller and more powerful devices, bringing wearable computing closer to reality. However, most wearable computers are very distinguished and placed on clothes and accessories. This book tries to tackle this phenomenon by introducing a new wearable computing subfield called beauty technology. By using the body's surface as an interactive platform, the integration of technology into beauty products is explored and can be applied directly to ones skin, fingernails, and hair adding new functionality to beauty products using technology in a personal, seamless and fashionable way. An interdisciplinary approach is taken, exploring the design of Beauty Technologies such as Conductive Makeup, Tech Nails, Hairware and FX e-makeup in order to create novel interfaces for Human Computer Interaction.

Gaming and Technology Addiction - Breakthroughs in Research and Practice, VOL 1 (Hardcover): Information Reso Management... Gaming and Technology Addiction - Breakthroughs in Research and Practice, VOL 1 (Hardcover)
Information Reso Management Association
R7,712 Discovery Miles 77 120 Ships in 18 - 22 working days
Information Modelling for Archaeology and Anthropology - Software Engineering Principles for Cultural Heritage (Hardcover, 1st... Information Modelling for Archaeology and Anthropology - Software Engineering Principles for Cultural Heritage (Hardcover, 1st ed. 2018)
Cesar Gonzalez-Perez
R1,756 Discovery Miles 17 560 Ships in 10 - 15 working days

This unique text/reference reviews the key principles and techniques in conceptual modelling which are of relevance to specialists in the field of cultural heritage. Information modelling tasks are a vital aspect of work and study in such disciplines as archaeology, anthropology, history, and architecture. Yet the concepts and methods behind information modelling are rarely covered by the training in cultural heritage-related fields. With the increasing popularity of the digital humanities, and the rapidly growing need to manage large and complex datasets, the importance of information modelling in cultural heritage is greater than ever before. To address this need, this book serves in the place of a course on software engineering, assuming no previous knowledge of the field. Topics and features: Presents a general philosophical introduction to conceptual modelling Introduces the basics of conceptual modelling, using the ConML language as an infrastructure Reviews advanced modelling techniques relating to issues of vagueness, temporality and subjectivity, in addition to such topics as metainformation and feature redefinition Proposes an ontology for cultural heritage supported by the Cultural Heritage Abstract Reference Model (CHARM), to enable the easy construction of conceptual models Describes various usage scenarios and applications of cultural heritage modelling, offering practical tips on how to use different techniques to solve real-world problems This interdisciplinary work is an essential primer for tutors and students (at both undergraduate and graduate level) in any area related to cultural heritage, including archaeology, anthropology, art, history, architecture, or literature. Cultural heritage managers, researchers, and professionals will also find this to be a valuable reference, as will anyone involved in database design, data management, or the conceptualization of cultural heritage in general. Dr. Cesar Gonzalez-Perez is a Staff Scientist at the Institute of Heritage Sciences (Incipit), within the Spanish National Research Council (CSIC), Santiago de Compostela, Spain.

Intelligent Technologies and Techniques for Pervasive Computing (Hardcover, New): Kostas Kolomvatsos, Christos Anagnostopoulos,... Intelligent Technologies and Techniques for Pervasive Computing (Hardcover, New)
Kostas Kolomvatsos, Christos Anagnostopoulos, Stathes Hadjiefthymiades
R4,940 Discovery Miles 49 400 Ships in 18 - 22 working days

Pervasive computing enables users to interact with information resources in their everyday lives. The development of computational technologies that can exist in ever smaller devices while simultaneously increasing processing power allows such devices to blend seamlessly into tangible environments. Intelligent Technologies and Techniques for Pervasive Computing provides an extensive discussion of such technologies, theories and practices in an attempt to shed light on current trends and issues in the adaption of pervasive systems. Within its pages, students and practitioners of computer science will find both recent developments and practical applications an overview of the field and how intelligent techniques can help to improve user experience in the distribution and consumption of pertinent, timely information. This book is part of the Advances in Computational Intelligence and Robotics series collection.

Web Personalization in Intelligent Environments (Hardcover, 2009 ed.): Giovanna Castellano, Anna Maria Fanelli Web Personalization in Intelligent Environments (Hardcover, 2009 ed.)
Giovanna Castellano, Anna Maria Fanelli
R2,732 Discovery Miles 27 320 Ships in 18 - 22 working days

At first sight, the concept of web personalization looks deceivingly simple. A web personalization system is a software component that collects information on visitors to a web site and leverages this knowledge to deliver them the right content, tailoring presentation to the user's needs. All over the world, web designers and web content managers rely on web personalization solutions to improve the effectiveness and - ability of their web-based applications. Still, the scientific foundation of web personalization remains a controversial issue. Practitioners know very well that when properly implemented, personalization del- ers a much better user experience; but when it is poorly implemented, personalization may backfire and even distract the user's attention away from some useful (and co- ly-to-develop) enriched content. In other words, tailoring content, and varying it routinely, may make a site more attractive; but an unstable site look can have a negative impact on the overall m- sage. Everybody seems to agree that this is a real danger; but there are specific qu- tions that are much harder to answer convincingly.

Web Accessibility - A Foundation for Research (Hardcover, 2nd ed. 2019): Yeliz Yesilada, Simon Harper Web Accessibility - A Foundation for Research (Hardcover, 2nd ed. 2019)
Yeliz Yesilada, Simon Harper
R7,279 Discovery Miles 72 790 Ships in 10 - 15 working days

Covering key areas of evaluation and methodology, client-side applications, specialist and novel technologies, along with initial appraisals of disabilities, this important book provides comprehensive coverage of web accessibility. Written by leading experts in the field, it provides an overview of existing research and also looks at future developments, providing a much deeper insight than can be obtained through existing research libraries, aggregations, or search engines.

VR, Simulations and Serious Games for Education (Hardcover, 1st ed. 2019): Yiyu Cai, Wouter van Joolingen, Zachary Walker VR, Simulations and Serious Games for Education (Hardcover, 1st ed. 2019)
Yiyu Cai, Wouter van Joolingen, Zachary Walker
R3,106 Discovery Miles 31 060 Ships in 18 - 22 working days

This book introduces state-of-the-art research on simulation and serious games for education. Based partially on work presented at the 3rd Asia-Europe Symposium on Simulation and Serious Games (3rd AESSSG) held in Zhuhai, China as part of the 2016 ACM SIGGRAPH International Conference on Virtual-Reality Consortium and Applications in Industry (VRACI 2016), it includes a selection of the best papers from both. The book is divided into three major domains of education applications that use simulation and serious games: science, technology, engineering and mathematics (STEM) education; special needs education; and humanity and social science education. A valuable resource for researchers and developers in simulation and serious games for education benefit from this book, it also offers educators and professionals involved in training insights into the possible applications of simulation and serious games in various areas.

Assistive and Augmentive Communication for the Disabled - Intelligent Technologies for Communication, Learning and Teaching... Assistive and Augmentive Communication for the Disabled - Intelligent Technologies for Communication, Learning and Teaching (Hardcover, New)
Lau Bee Theng
R4,530 Discovery Miles 45 300 Ships in 18 - 22 working days

Assistive and augmentive communication is an emerging research area receiving much support from the disabled community. It enables communication for those with impairments or restrictions on the production or comprehension of spoken or written language. Assistive and Augmentive Communication for the Disabled: Intelligent Technologies for Communication, Learning and Teaching provides benefits to the professionals and researchers working in various disciplines in the field, such as special education, healthcare, computational intelligence and information technology. Moreover, this book provides insights and support to individuals who are concerned with the development of children and adults with disabilities. It covers recently completed studies, as well as ongoing research, to provide a cutting-edge window into this area of promising, new applications.

Human-in-the-Loop Simulations - Methods and Practice (Hardcover, 2011): Ling Rothrock, S. Narayanan Human-in-the-Loop Simulations - Methods and Practice (Hardcover, 2011)
Ling Rothrock, S. Narayanan
R2,675 Discovery Miles 26 750 Ships in 18 - 22 working days

Human-in-the-Loop Simulations is a compilation of articles from experts in the design, development, and use of human-in-the-loop simulations. The first section of the handbook consists of papers on fundamental concepts in human-in-the-loop simulations, such as object-oriented simulation development, interface design and development, and performance measurement. The second section includes papers from researchers who utilized HITL simulations to inform models of cognitive processes to include decision making and metacognition. The last section describes human-in-the-loop processes for complex simulation models in trade space exploration and epidemiological analyses. Human-in-the-Loop Simulations is a useful tool for multiple audiences, including graduate students and researchers in engineering and computer science.

A Practical Guide to Brain-Computer Interfacing with BCI2000 - General-Purpose Software for Brain-Computer Interface Research,... A Practical Guide to Brain-Computer Interfacing with BCI2000 - General-Purpose Software for Brain-Computer Interface Research, Data Acquisition, Stimulus Presentation, and Brain Monitoring (Hardcover, 2010 Ed.)
Gerwin Schalk, Jurgen Mellinger
R1,442 Discovery Miles 14 420 Ships in 18 - 22 working days

What Is BCI2000? BCI2000 is a general-purpose software platform for brain-computer interface (BCI) research. It can also be used for a wide variety of data acquisition, stimulus p- sentation, and brain monitoring applications. BCI2000 has been in development since 2000 in a project led by the Brain-Computer Interface R&D Program at the Wadsworth Center of the New York State Department of Health in Albany, New York, USA, with substantial contributions by the Institute of Medical Psychology and Behavioral Neurobiology at the University of Tubingen, Germany. In addition, many laboratories around the world, most notably the BrainLab at Georgia State University in Atlanta, Georgia, and Fondazione Santa Lucia in Rome, Italy, have also played an important role in the project's development. Mission The mission of the BCI2000 project is to facilitate research and the development of applications in all areas that depend on real-time acquisition, processing, and feedback of biosignals. Vision Our vision is that BCI2000 will become a widely used software tool for diverse areas of research and development.

End-User Computing, Development, and Software Engineering - New Challenges (Hardcover, New): Ashish Dwivedi, Steve Clarke End-User Computing, Development, and Software Engineering - New Challenges (Hardcover, New)
Ashish Dwivedi, Steve Clarke
R4,980 Discovery Miles 49 800 Ships in 18 - 22 working days

End users have become increasingly integrated into computing environments, necessitating continued inquiry into successful models for end user design and development and the impact that these models have on performance and productivity. End-User Computing, Development and Software Engineering: New Challenges explores the implementation of organizational and end user computing initiatives and provides foundational research to further the understanding of this discipline and its related fields. This book reviews the factors and barriers to ICT adoption in organizations, opportunities and benefits of communities of practice, and impact that end user computing can have on overall firm performance.

Analyzing Computer System Performance with Perl::PDQ (Hardcover, 2nd ed. 2011): Neil J. Gunther Analyzing Computer System Performance with Perl::PDQ (Hardcover, 2nd ed. 2011)
Neil J. Gunther
R1,486 Discovery Miles 14 860 Ships in 18 - 22 working days

To solve performance problems in modern computing infrastructures, often comprising thousands of servers running hundreds of applications, spanning multiple tiers, you need tools that go beyond mere reporting. You need tools that enable performance analysis of application workflow across the entire enterprise. That's what PDQ (Pretty Damn Quick) provides. PDQ is an open-source performance analyzer based on the paradigm of queues. Queues are ubiquitous in every computing environment as buffers, and since any application architecture can be represented as a circuit of queueing delays, PDQ is a natural fit for analyzing system performance. Building on the success of the first edition, this considerably expanded second edition now comprises four parts. Part I contains the foundational concepts, as well as a new first chapter that explains the central role of queues in successful performance analysis. Part II provides the basics of queueing theory in a highly intelligible style for the non-mathematician; little more than high-school algebra being required. Part III presents many practical examples of how PDQ can be applied. The PDQ manual has been relegated to an appendix in Part IV, along with solutions to the exercises contained in each chapter. Throughout, the Perl code listings have been newly formatted to improve readability. The PDQ code and updates to the PDQ manual are available from the author's web site at www.perfdynamics.com

Prototyping - A Practitioner's Guide (Paperback): Todd Zaki Warfel Prototyping - A Practitioner's Guide (Paperback)
Todd Zaki Warfel
R1,380 Discovery Miles 13 800 Ships in 18 - 22 working days
Computer-Aided Innovation (CAI) - IFIP 20th World Computer Congress, Proceedings of the Second Topical Session on... Computer-Aided Innovation (CAI) - IFIP 20th World Computer Congress, Proceedings of the Second Topical Session on Computer-Aided Innovation, WG 5.4/TC 5 Computer-Aided Innovation, September 7-10, 2008, Milano, Italy (Hardcover, 2008 ed.)
Gaetano Cascini
R2,794 Discovery Miles 27 940 Ships in 18 - 22 working days

Computer-Aided Innovation (CAI) is emerging as a strategic domain of research and application to support enterprises throughout the overall innovation process. The 5.4 Working Group of IFIP aims at defining the scientific foundation of Computer Aided Innovation systems and at identifying state of the art and trends of CAI tools and methods. These Proceedings derive from the second Topical Session on Computer- Aided Innovation organized within the 20th World Computer Congress of IFIP. The goal of the Topical Session is to provide a survey of existing technologies and research activities in the field and to identify opportunities of integration of CAI with other PLM systems. According to the heterogeneous needs of innovation-related activities, the papers published in this volume are characterized by multidisciplinary contents and complementary perspectives and scopes. Such a richness of topics and disciplines will certainly contribute to the promotion of fruitful new collaborations and synergies within the IFIP community. Gaetano Cascini th Florence, April 30 20 08 CAI Topical Session Organization The IFIP Topical Session on Computer-Aided Innovation (CAI) is a co-located conference organized under the auspices of the IFIP World Computer Congress (WCC) 2008 in Milano, Italy Gaetano Cascini CAI Program Committee Chair [email protected]

Ask the Right Question - A Rational Approach to Design for All in Italy (Hardcover, 1st ed. 2019): Luigi Bandini Buti Ask the Right Question - A Rational Approach to Design for All in Italy (Hardcover, 1st ed. 2019)
Luigi Bandini Buti
R1,408 Discovery Miles 14 080 Ships in 18 - 22 working days

This book offers a clear, yet comprehensive guide to how to structure a design project, focusing in particular on the key questions designers, architects, policy makers and health professionals should consider when working towards inclusion through design. The book is based on a series of lessons held by the author and his colleague Avril Accolla, whose aim was to train technicians at all levels to be capable of catering for the needs of the elderly. It clearly draws the outline of their "Ask the Right Question" approach, whose purpose is to help convey the notions in question appropriately to people with such widely different backgrounds, curricula, interests and cultures. Using a minimalist approach, based mainly on the discussion of eye-catching real-life examples placed in logical order and a crystal clear, engaging style, this book is a must-have for designers, technicians, customers and health practitioners, as well as social scientists and policy makers who deal with inclusive design at different levels and anyone interested in topics related to technological evolution and social integration.

Mobile, Ubiquitous, and Intelligent Computing - MUSIC 2013 (Hardcover, 2014 ed.): James J (Jong Hyuk) Park, Hojjat Adeli, Namje... Mobile, Ubiquitous, and Intelligent Computing - MUSIC 2013 (Hardcover, 2014 ed.)
James J (Jong Hyuk) Park, Hojjat Adeli, Namje Park, Isaac Woungang
R5,273 Discovery Miles 52 730 Ships in 18 - 22 working days

MUSIC 2013 will be the most comprehensive text focused on the various aspects of Mobile, Ubiquitous and Intelligent computing. MUSIC 2013 provides an opportunity for academic and industry professionals to discuss the latest issues and progress in the area of intelligent technologies in mobile and ubiquitous computing environment. MUSIC 2013 is the next edition of the 3rd International Conference on Mobile, Ubiquitous, and Intelligent Computing (MUSIC-12, Vancouver, Canada, 2012) which was the next event in a series of highly successful International Workshop on Multimedia, Communication and Convergence technologies MCC-11 (Crete, Greece, June 2011), MCC-10 (Cebu, Philippines, August 2010).

Proceedings of the IFIP TC 11 23rd International Information Security Conference - IFIP 20th World Computer Congress, IFIP... Proceedings of the IFIP TC 11 23rd International Information Security Conference - IFIP 20th World Computer Congress, IFIP SEC'08, September 7-10, 2008, Milano, Italy (Hardcover, 2008 ed.)
Sushil Jajodia, Pierangela Samarati, Stelvio Cimato
R4,420 Discovery Miles 44 200 Ships in 18 - 22 working days

These proceedings contain the papers selected for presentation at the 23rd Inter- tional Information Security Conference (SEC 2008), co-located with IFIP World Computer Congress (WCC 2008), September 8-10, 2008 in Milan, Italy. In - sponse to the call for papers, 143 papers were submitted to the conference. All - pers were evaluated on the basis of their signi?cance, novelty, and technical quality, and reviewed by at least three members of the program committee. Reviewing was blind meaning that the authors were not told which committee members reviewed which papers. The program committee meeting was held electronically, holding - tensive discussion over a period of three weeks. Of the papers submitted, 42 full papers and 11 short papers were selected for presentation at the conference. A conference like this just does not happen; it depends on the volunteer efforts of a host of individuals. There is a long list of people who volunteered their time and energy to put together the conference and who deserve acknowledgment. We thank all members of the program committee and the external reviewers for their hard work in the paper evaluation. Due to the large number of submissions, p- gram committee members were required to complete their reviews in a short time frame. We are especially thankful to them for the commitment they showed with their active participation in the electronic discussion

Knowledge Representations for Planning Manipulation Tasks (Hardcover, 2012 ed.): Franziska Zacharias Knowledge Representations for Planning Manipulation Tasks (Hardcover, 2012 ed.)
Franziska Zacharias
R2,645 Discovery Miles 26 450 Ships in 18 - 22 working days

In this book, the capability map, a novel general representation of the kinematic capabilities of a robot arm, is introduced. The capability map allows to determine how well regions of the workspace are reachable for the end effector in different orientations. It is a representation that can be machine processed as well as intuitively visualized for the human. The capability map and the derived algorithms are a valuable source of information for high- and low-level planning processes. The versatile applicability of the capability map is shown by examples from several distinct application domains. In human-robot interaction, a bi-manual interface for tele-operation is objectively evaluated. In low-level geometric planning, more human-like motion is planned for a humanoid robot while also reducing the computation time. And in high-level task reasoning, the suitability of a robot for a task is evaluated.

Policies and Research in Identity Management - First IFIP WG 11.6 Working Conference on Policies and Research in Identity... Policies and Research in Identity Management - First IFIP WG 11.6 Working Conference on Policies and Research in Identity Management (IDMAN'07), RSM Erasmus University, Rotterdam, The Netherlands, October 11-12, 2007 (Hardcover, 2008 ed.)
Elisabeth De Leeuw, Simone Fischer-Hubner, Jimmy C. Tseng, John Borking
R1,402 Discovery Miles 14 020 Ships in 18 - 22 working days

st The world of the 21 century is, more than ever, global and impersonal. Criminal and terrorist threats, both physical and on the Internet, increase by the day. The demand for better methods of identification and access control is growing, not only in companies and organisations but also in the world at large. At the same time, such security measures have to be balanced with means for protecting the privacy of users. Identity management is put under pressure, due to the growing number of frauds who want to hide their true identity. This challenges the information security research community to focus on interdisciplinary and holistic approaches while retaining the benefits of previous research efforts. In this context, the IFIP Working Group 11.6 on Identity Management has been founded in August 2006. The intention of the Working Group is to offer a broad forum for the exchange of knowledge and for the tracking and discussion of issues and new developments. In this, we take an interdisciplinary approach. Scientists as well as practitioners, from government and business, who are involved in the field of identity management are welcome to participate. The IDMAN 2007 Conference on Policies and Research in Identity Management was the very first conference organized by this Working Group. We aim to organize conferences bi-annually. The IDMAN 2007 Conference has been centered around the theme of National Identity Management or, in other words, identity management in the public sector.

Emerging Research and Trends in Interactivity and the Human-Computer Interface (Hardcover, New): Katherine Blashki, Pedro Isaias Emerging Research and Trends in Interactivity and the Human-Computer Interface (Hardcover, New)
Katherine Blashki, Pedro Isaias
R4,359 Discovery Miles 43 590 Ships in 18 - 22 working days

With a variety of emerging and innovative technologies combined with the active participation of the human element as the major connection between the end user and the digital realm, the pervasiveness of human-computer interfaces is at an all time high. Emerging Research and Trends in Interactivity and the Human-Computer Interface addresses the main issues of interest within the culture and design of interaction between humans and computers. By exploring the emerging aspects of design, development, and implementation of interfaces, this book will be beneficial for academics, HCI developers, HCI enterprise managers, and researchers interested in the progressive relationship of humans and technology.

Inclusive Human Machine Interaction for India - A Case Study of Developing Inclusive Applications for the Indian Population... Inclusive Human Machine Interaction for India - A Case Study of Developing Inclusive Applications for the Indian Population (Hardcover, 2014)
Pradipta Biswas
R1,388 Discovery Miles 13 880 Ships in 18 - 22 working days

Rapid advancement of interactive technologies during the past two decades has made access to information easier though at the expense of a clear digital divide. There is a generation who grew up with these technologies and another generation who find many modern electronic systems counter intuitive and have no use for them in their daily life. This digital divide becomes more prominent in developing countries as state-of-the-art interactive systems were not and are still not affordable to a large number of users.

"Inclusive Human Machine Interaction for India" presents an end-to-end case study of developing interactive technology for the common people of India. With a foreword from Prof Ashok Juhunjhunwala (Professor, Indian Institute of Technology Madras), this book investigates problems of middle-aged and elderly users in adopting interactive technologies and proposes new user interfaces and interaction techniques. It pioneers in introducing state-of-the-art eye-gaze tracking based interaction to everyday computing tasks and presents a detailed literature survey and user studies on user modelling and eye-gaze tracking. Technologies presented in this book will not only be relevant for developing countries but will also find useful applications in developed countries.

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