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Books > Computing & IT > Social & legal aspects of computing > Human-computer interaction

Drawing Product Ideas - Fast and Easy UX Drawing  for Anyone (Paperback): KE Eisenhuth Drawing Product Ideas - Fast and Easy UX Drawing for Anyone (Paperback)
KE Eisenhuth
R552 Discovery Miles 5 520 Ships in 12 - 17 working days

Explore straightforward drawing skills to help you communicate product ideas exponentially faster than you could with text In Drawing Product Ideas: Fast and Easy UX Drawing for Anyone, RSA Fellow and Google Data Visualization Lead, Kent Eisenhuth delivers a new and exciting guide to effectively communicating product ideas by drawing just two simple things: boxes and lines! In the book, you'll learn why drawing is important and how it supports the design thinking process. You'll also discover how to build your drawing toolkit by exploring your own personal drawing style. The author also includes: Strategies for how to use your drawing to support your solutions to real-world problems Tips and tricks for applying your new drawing skills in a workshop setting, in real-time An illuminating foreword by the celebrated Manuel Lima, a Fellow of the Royal Society of Arts An essential volume for engineers, researchers, and product managers, Drawing Product Ideas is also an indispensable blueprint for anyone seeking to improve their public, ad-hoc drawing skills.

Statistics and Data Visualisation with Python (Hardcover): Jesus Rogel-Salazar Statistics and Data Visualisation with Python (Hardcover)
Jesus Rogel-Salazar
R3,743 Discovery Miles 37 430 Ships in 12 - 17 working days

* Targests readers with a background in programming, interested in an introduction/refresher in statistical hypothesis testing * Uses Python throughout * Provides the reader with the opportunity of using the book whenever needed rather than following a sequential path.

Game Usability - Advice from the Experts for Advancing UX Strategy and Practice in Videogames (Paperback, 2nd edition):... Game Usability - Advice from the Experts for Advancing UX Strategy and Practice in Videogames (Paperback, 2nd edition)
Katherine Isbister, Celia Hodent
R1,454 Discovery Miles 14 540 Ships in 9 - 15 working days

This book introduces the basics in game usability and overall game UX mindset and techniques, as well as looking at current industry best practices and trends. Fully updated for its second edition, it includes practical advice on how to include usability in already tight development timelines, and how to advocate for UX and communicate results to higher-ups effectively. The book begins with an introduction to UX strategy considerations for games, and to UX design, before moving on to cover core user research and usability techniques as well as how to fit UX practices into the business process. It provides considerations of player differences and offers strategies for inclusion as well as chapters that give platform and context specific advice. With a wealth of new interviews with industry leaders and contributions from the very best in game UX, the book also includes brand new chapters on: Accessibility Mobile Game Usability Data Science Virtual and Augmented Reality Esports This book will be vital reading for all professional game developers and game UX advocates, as well as those students aspiring to work in game development and game UX.

User Centered System Design - New Perspectives on Human-computer Interaction (Paperback): Donald A Norman User Centered System Design - New Perspectives on Human-computer Interaction (Paperback)
Donald A Norman
R3,019 Discovery Miles 30 190 Ships in 12 - 17 working days

This comprehensive volume is the product of an intensive collaborative effort among researchers across the United States, Europe and Japan. The result -- a change in the way we think of humans and computers.

Virtual Reality Usability Design (Hardcover): David Gerhard, Wil J. Norton Virtual Reality Usability Design (Hardcover)
David Gerhard, Wil J. Norton
R4,320 Discovery Miles 43 200 Ships in 12 - 17 working days

1. Provides a toolkit of templates for common VR interactions, as well as practical advice on when to use them and how to tailor them for specific use cases; 2. Includes case studies detailing the practical application of interaction theory discussed in each chapter; 3. Presents tables of guidelines for practicing VR developers, for reference during software development; 4. Covers procedures for Interface Evaluation - formulas and testing methodologies to ensure that VR interfaces are effective, efficient, engaging, error-tolerant, and easy to learn; 5. Non-linear organisation - chapters of the book on different concepts can be read to gain knowledge on a single topic, without requiring other chapters to be read beforehand; 6. Includes ancillaries - PowerPoint slides, 3D models, videos, and a teacher's guide

Issues and Debates in Cyberpsychology (Paperback): Linda Kaye Issues and Debates in Cyberpsychology (Paperback)
Linda Kaye
R777 Discovery Miles 7 770 Ships in 10 - 15 working days

"With its accessible presentation style and its focus on 'scientifically sound' practices, this book benefits the public, students, and researchers alike." Prof Lynne Coventry, Director of PactLab, University of Northumbria, UK "This book is a valuable guide to anyone seeking to further explore current thinking in the field." Dr Rachel Harrad, Lecturer in Psychology, Swansea University, UK "This book provides an accessible and engaging introduction to a wide range of key contemporary issues in cyberpsychology." Dr Joanne Lloyd, Senior Lecturer in Cyberpsychology, University of Wolverhampton, UK This comprehensive and accessibly written book brings together in one place for the first time the wealth of debates within cyberpsychology. Is the distinction between so-called digital natives and digital immigrants meaningful in practice? What is the difference between screen time and screen use, and why has one been pathologized while the other has not? Is social media really bad for wellbeing? This book considers these issues and more, in depth, with clear, informed resolutions and conclusions no longer being mediated by jargon-filled articles or misrepresentative media headlines. Key features include: *Real World Applications boxes, signposting why each debate is pertinent and what the implications may be in practice *Take Home Messages boxes, helpfully summarising what students need to know and why Linda K. Kaye is Senior Lecturer in Psychology at Edge Hill University, UK and Chair of the BPS Cyberpsychology section. She is known online as The Cyber Doctor, where she regularly blogs for a broad audience, as well as providing public comment for outlets including The Guardian, Stylist, The Telegraph and The Independent on topics such as internet accessibility and inclusivity, zoom fatigue, and last but not least, what your favourite emoji says about you.

Studying and Designing Technology for Domestic Life - Lessons from Home (Paperback): Tejinder Judge, Carman Neustaedter Studying and Designing Technology for Domestic Life - Lessons from Home (Paperback)
Tejinder Judge, Carman Neustaedter
R1,500 R1,358 Discovery Miles 13 580 Save R142 (9%) Ships in 12 - 17 working days

Conducting research and technology design for domestic life is by no means easy. Methods commonly used in the field of Human-Computer Interaction in settings like the workplace may not easily translate to the richness and complexity of domestic life. This book documents new ways in which researchers are studying domestic life, as well as designing and evaluating technology in the home. Each chapter is a candid discussion about methods that were successfully used for research studies with a focus on the challenges that the researchers faced and the best practices they learned.

Unconscious Networks - Philosophy, Psychoanalysis, and Artificial Intelligence (Hardcover): Luca M Possati Unconscious Networks - Philosophy, Psychoanalysis, and Artificial Intelligence (Hardcover)
Luca M Possati
R3,852 Discovery Miles 38 520 Ships in 12 - 17 working days

This book develops an original theoretical framework for understanding human-technology relations. The author's approach, which he calls technoanalysis, analyzes artificial intelligence based on Freudian psychoanalysis, biosemiotics, and Latour's actor-network theory. How can we communicate with AI to determine shared values and objectives? And what, ultimately, do we want from machines? These are crucial questions in our world, where the influence of AI-based technologies is rapidly growing. Unconscious dynamics influence AI and digital technology and understanding them is essential to better controlling AI systems. This book's unique methodology- which combines psychoanalysis, biosemiotics, and actor-network theory-reveals a radical reformulation of the problem of the human mind. Technoanalysis views the mind as a hybrid network of humans and nonhuman actants in constant interaction with one another. The author argues that human unconscious dynamics influence and shape technology, just as technology influences and shapes human unconscious dynamics. He proceeds to show how this conception of the relationship between the unconscious and technology can be applied to social robotics and AI. Unconscious Networks will appeal to scholars and advanced students interested in philosophy of technology, philosophy of artificial intelligence, psychoanalysis, and science and technology studies.

Designing Interfaces - Patterns for Effective Interaction Design (Paperback, 3rd edition): Jenifer Tidwell, Charles Brewer,... Designing Interfaces - Patterns for Effective Interaction Design (Paperback, 3rd edition)
Jenifer Tidwell, Charles Brewer, Aynne Valencia
R1,531 R1,147 Discovery Miles 11 470 Save R384 (25%) Ships in 12 - 17 working days

Designing good application interfaces isn't easy now that companies need to create compelling, seamless user experiences across an exploding number of channels, screens, and contexts. In this updated third edition, you'll learn how to navigate through the maze of design options. By capturing UI best practices as design patterns, this best-selling book provides solutions to common design problems. You'll learn patterns for mobile apps, web applications, and desktop software. Each pattern contains full-color examples and practical design advice you can apply immediately. Experienced designers can use this guide as an idea sourcebook, and novices will find a road map to the world of interface and interaction design. Understand your users before you start designing Build your software's structure so it makes sense to users Design components to help users complete tasks on any device Learn how to promote wayfinding in your software Place elements to guide users to information and functions Learn how visual design can make or break product usability Display complex data with artful visualizations

The Web Accessibility Project - Development and Testing Best Practices (Hardcover): Narayanan Palani The Web Accessibility Project - Development and Testing Best Practices (Hardcover)
Narayanan Palani
R5,191 Discovery Miles 51 910 Ships in 12 - 17 working days

Approximately 15% of the global population is affected by some sort of disability, according to the World Report on Disability. Many C-Suite executives perceive digital accessibility (DA) as an endless task. Among the engineering leaders, one in four leaders are reliant on very limited knowledge about digital accessibility. Many countries are increasing their legislative efforts to make web accessibility an important part in web development and testing of software releases. Numerous organizations are facing extreme turbulence when not adhering to international accessibility guidelines while developing their software's and website applications. Web Content Accessibility Guidelines (WCAG) is a global guide on accessibility recommendations that are developed through the World Wide Web Consortium (W3C) to help organizations to meet minimum standard accessibility guidelines. It has become critical for every organization to focus on implementing the accessibility checks at every stage of their application development to avoid costly mistakes. Meanwhile, the need for front-end engineers and Quality Assurance (QA) test analysts to learn WCAG best practices is immensely important for the growing need to incorporate accessibility-focused inclusive design, development, and extensive accessibility testing, which are essential for most of the customer-facing websites. In a fast-paced world, incorporating shift left accessibility within development and testing is the new normal. The Web Accessibility Project: Development and Testing Best Practices helps developers address right accessibility attributes to user interface (UI) components. It also helps developers focus on developing manual and automation tests for QA professionals to inject accessibility audit, accessibility functional tests, and accessibility automation tests as part of their Continuous Integration and Continuous Development (CI/CD) models. The book is filled with readily usable best practices to adapt web accessibility early in application development. By applying the accessibility best practices covered in this book, developers can help their organizations rise to a whole new level of accessibility adherence, innovation, and inclusive design. They will also see greater work satisfaction in their professional lives and a way to help improve digital accessibility for end users.

Human-Machine Interaction and IoT Applications for a Smarter World (Hardcover): Nishu Gupta, Srinivasa Kiran Gottapu, Rakesh... Human-Machine Interaction and IoT Applications for a Smarter World (Hardcover)
Nishu Gupta, Srinivasa Kiran Gottapu, Rakesh Nayak, Anil Kumar Gupta, Mohammad Derawi, …
R4,142 Discovery Miles 41 420 Ships in 12 - 17 working days

Discusses algorithms and design methodologies for the implementation of HMI based IoT systems. Covers real-time utility of IoT based devices and systems. Provides human-machine interactive technologies and smart applications using IoT. Covers cyber-physical systems, IoT in HMI, using a blend of theoretical knowledge with a practical approach.

AI by Design - A Plan for Living with Artificial Intelligence (Hardcover): Catriona Campbell AI by Design - A Plan for Living with Artificial Intelligence (Hardcover)
Catriona Campbell
R1,884 Discovery Miles 18 840 Ships in 12 - 17 working days

- the author is in the BIMA Hall of Fame and is Chief Technology & Innovation Officer at Ernst & Young - the book explains the current state of AI and how it is governed, as well as detailing five potential futures involving AI and providing a clear Roadmap to manage the future of AI - easy and fun to read

Brain Machine Interfaces for Space Applications: enhancing astronaut capabilities, Volume 86 (Hardcover): Luca Rossini, Dario... Brain Machine Interfaces for Space Applications: enhancing astronaut capabilities, Volume 86 (Hardcover)
Luca Rossini, Dario Izzo
R5,107 Discovery Miles 51 070 Ships in 12 - 17 working days

Among the most interesting fields in research are the emerging possibilities to interface the human brain directly with machines, e.g. with computers and robotic interfaces. The European Space Agency's Advanced Concept team as a multidisciplinary team from engineering, artificial intelligence, and neural engineering has been working on the cutting edge of exploring brain machine interfaces for application in space as solutions to limitations astronauts face in space, and this book for the first time presents the state-of-the-art-cohesively.
* A pioneering book for a pioneering field
* Presents the application of cutting-edge brain machine interface technologies and concepts to support astronauts in space
* Of great interest to space scientists, neuroscientists, and biomedical engineers alike

The UX Careers Handbook (Paperback, 2nd edition): Cory Lebson The UX Careers Handbook (Paperback, 2nd edition)
Cory Lebson
R1,251 Discovery Miles 12 510 Ships in 9 - 15 working days

Features interviews and personal stories from a range of industry-leading UX professionals to show readers how they broke into the industry, stayed with it, and evolved with it. Accompanied by a companion website that provides readers with featured articles and updated resources covering new and changing information to help them stay on top of this fast-paced industry. Provides worksheets and activities to help readers make decisions for their careers and build their soft business skills and portfolios

AI Knowledge Transfer from the University to Society - Applications in High-Impact Sectors (Hardcover): Jose Guadix Martin,... AI Knowledge Transfer from the University to Society - Applications in High-Impact Sectors (Hardcover)
Jose Guadix Martin, Milica Lilic, Marina Rosales Martinez
R1,550 Discovery Miles 15 500 Ships in 12 - 17 working days

- Unlike other AI titles, this book takes a step further towards the real applicability and transferability of AI, through detailed examples in a very important region of Spain - Includes chapters on health and social welfare, transportation, digital economy, energy efficiency and sustainability, agro-industry and tourism - Great diversity of authors, expert in the varied sectors and problems addressed, belonging to powerful research groups from the University of Seville with proven experience in the transfer of knowledge to the productive sector and agents attached to the Andalucia TECH Campus

Mobile Data Visualization (Hardcover): Bongshin Lee, Raimund Dachselt, Petra Isenberg, Eun Kyoung Choe Mobile Data Visualization (Hardcover)
Bongshin Lee, Raimund Dachselt, Petra Isenberg, Eun Kyoung Choe
R3,569 Discovery Miles 35 690 Ships in 12 - 17 working days

Mobile Data Visualization is about facilitating access to and understanding of data on mobile devices. Wearable trackers, mobile phones, and tablets are used by millions of people each day to read weather maps, financial charts, or personal health meters. What is required to create e ffective visualizations for mobile devices? This book introduces key concepts of mobile data visualization and discusses opportunities and challenges from both research and practical perspectives. Mobile Data Visualization is the first book to provide an overview of how to e ffectively visualize, analyze, and communicate data on mobile devices. Drawing from the expertise, research, and experience of an international range of academics and practitioners from across the domains of Visualization, Human Computer Interaction, and Ubiquitous Computing, the book explores the challenges of mobile visualization and explains how it diff ers from traditional data visualization. It highlights opportunities for reaching new audiences with engaging, interactive, and compelling mobile content. In nine chapters, this book presents interesting perspectives on mobile data visualization including: how to characterize and classify mobile visualizations; how to interact with them while on the go and with limited attention spans; how to adapt them to various mobile contexts; specific methods on how to design and evaluate them; reflections on privacy, ethical and other challenges, as well as an outlook to a future of ubiquitous visualization. This accessible book is a valuable and rich resource for visualization designers, practitioners, researchers, and students alike.

The UX Careers Handbook (Hardcover, 2nd edition): Cory Lebson The UX Careers Handbook (Hardcover, 2nd edition)
Cory Lebson
R3,858 Discovery Miles 38 580 Ships in 12 - 17 working days

Features interviews and personal stories from a range of industry-leading UX professionals to show readers how they broke into the industry, stayed with it, and evolved with it. Accompanied by a companion website that provides readers with featured articles and updated resources covering new and changing information to help them stay on top of this fast-paced industry. Provides worksheets and activities to help readers make decisions for their careers and build their soft business skills and portfolios

What UX is Really About - Introducing a Mindset for Great Experiences (Hardcover): Celia Hodent What UX is Really About - Introducing a Mindset for Great Experiences (Hardcover)
Celia Hodent
R3,822 Discovery Miles 38 220 Ships in 12 - 17 working days

Key Features: This work aims to be the most approachable book about UX. Many books on the topic are highly specialized and are not easy to read for people who just want to understand it better. This book is easy to read and aims to popularize the UX mindset while debunking its main misconceptions. Small format size makes it easy to carry around. Includes content relatable and meaningful to the readers by taking many examples from everyday life with a conversational and light writing style. It tackles the psychology, design, research, process, strategy, and ethics behind offering the best experience with products, systems, or services. Includes a glossary.

Don't Make Me Think, Revisited - A Common Sense Approach to Web Usability (Paperback, 3rd edition): Steve Krug Don't Make Me Think, Revisited - A Common Sense Approach to Web Usability (Paperback, 3rd edition)
Steve Krug
R1,162 R925 Discovery Miles 9 250 Save R237 (20%) Ships in 10 - 15 working days

Design intuitive navigation for the ideal user experience Hundreds of thousands of Web designers and developers have relied on web usability expert Steve Krug's guide to help them understand the principles of intuitive navigation and information design. Witty, commonsensical, and eminently practical, it's one of the best-loved and most recommended books on the subject. Fresh perspectives and examples New chapter on mobile usability Still short, profusely illustrated...and best of all-fun to read If you've read it before, you'll rediscover what made Don't Make Me Think so essential to Web designers and developers around the world. If you've never read it, you'll see why so many people have said it should be required reading for anyone working on websites. "After reading it over a couple of hours and putting its ideas to work for the past five years, I can say it has done more to improve my abilities as a Web designer than any other book." -Jeffrey Zeldman, author of Designing with Web Standards

Nanoelectronic Devices for Hardware and Software Security (Hardcover): Balwinder Raj, Arun Kumar Singh Nanoelectronic Devices for Hardware and Software Security (Hardcover)
Balwinder Raj, Arun Kumar Singh
R3,266 Discovery Miles 32 660 Ships in 12 - 17 working days

Nanoelectronic Devices for Hardware and Software Security has comprehensive coverage of the principles, basic concepts, structure, modeling, practices, and circuit applications of nanoelectronics in hardware/software security. It also covers the future research directions in this domain. In this evolving era, nanotechnology is converting semiconductor devices dimensions from micron technology to nanotechnology. Nanoelectronics would be the key enabler for innovation in nanoscale devices, circuits, and systems. The motive for this research book is to provide relevant theoretical frameworks that include device physics, modeling, circuit design, and the latest developments in experimental fabrication in the field of nanotechnology for hardware/software security. There are numerous challenges in the development of models for nanoscale devices (e.g., FinFET, gate-all-around devices, TFET, etc.), short channel effects, fringing effects, high leakage current, and power dissipation, among others. This book will help to identify areas where there are challenges and apply nanodevice and circuit techniques to address hardware/software security issues.

Digital Transformation in a Post-Covid World - Sustainable Innovation, Disruption, and Change (Paperback): Adrian T. H. Kuah,... Digital Transformation in a Post-Covid World - Sustainable Innovation, Disruption, and Change (Paperback)
Adrian T. H. Kuah, Roberto Dillon
R1,579 Discovery Miles 15 790 Ships in 12 - 17 working days

Considers how different fields across technology and business have been affected by the Covid-19 pandemic Explores the innovations, disruptions and changes that are required to adapt in a fast-evolving landscape technology Offers a wealth of perspectives from international contributors working in a variety of contexts.

Digital Transformation in a Post-Covid World - Sustainable Innovation, Disruption, and Change (Hardcover): Adrian T. H. Kuah,... Digital Transformation in a Post-Covid World - Sustainable Innovation, Disruption, and Change (Hardcover)
Adrian T. H. Kuah, Roberto Dillon
R4,014 Discovery Miles 40 140 Ships in 12 - 17 working days

Considers how different fields across technology and business have been affected by the Covid-19 pandemic Explores the innovations, disruptions and changes that are required to adapt in a fast-evolving landscape technology Offers a wealth of perspectives from international contributors working in a variety of contexts.

Developing Graphics Frameworks with Python and OpenGL (Hardcover): Lee Stemkoski, Michael Pascale Developing Graphics Frameworks with Python and OpenGL (Hardcover)
Lee Stemkoski, Michael Pascale
R3,113 Discovery Miles 31 130 Ships in 12 - 17 working days

Developing Graphics Frameworks with Python and OpenGL shows you how to create software for rendering complete three-dimensional scenes. The authors explain the foundational theoretical concepts as well as the practical programming techniques that will enable you to create your own animated and interactive computer-generated worlds. You will learn how to combine the power of OpenGL, the most widely adopted cross-platform API for GPU programming, with the accessibility and versatility of the Python programming language. Topics you will explore include generating geometric shapes, transforming objects with matrices, applying image-based textures to surfaces, and lighting your scene. Advanced sections explain how to implement procedurally generated textures, postprocessing effects, and shadow mapping. In addition to the sophisticated graphics framework you will develop throughout this book, with the foundational knowledge you will gain, you will be able to adapt and extend the framework to achieve even more spectacular graphical results.

Immersion, Narrative, and Gender Crisis in Survival Horror Video Games (Hardcover): Andrei Nae Immersion, Narrative, and Gender Crisis in Survival Horror Video Games (Hardcover)
Andrei Nae
R4,134 Discovery Miles 41 340 Ships in 12 - 17 working days

This book investigates the narrativity of some of the most popular survival horror video games and the gender politics implicit in their storyworlds. In a thorough analysis of the genre that draws upon detailed comparisons with the mainstream action genre, Andrei Nae places his analysis firmly within a political and social context. In comparing survival horror games to the dominant game design norms of the action genre, the author differentiates between classical and postclassical survival horror games to show how the former reject the norms of the action genre and deliver a critique of the conservative gender politics of action games, while the latter are more heterogeneous in terms of their game design and, implicitly, gender politics. This book will appeal not only to scholars working in game studies, but also to scholars of horror, gender studies, popular culture, visual arts, genre studies and narratology.

Augmented and Mixed Reality for Communities (Hardcover): Joshua A. Fisher Augmented and Mixed Reality for Communities (Hardcover)
Joshua A. Fisher
R3,782 Discovery Miles 37 820 Ships in 10 - 15 working days

Using mixed and augmented reality in communities is an emerging media practice that is reshaping how we interact with our cities and neighbors. From the politics of city hall to crosswalks and playgrounds, mixed and augmented reality will offer a diverse range of new ways to interact with our communities. In 2016, apps for augmented reality politics began to appear in app stores. Similarly, the blockbuster success of Pokemon Go illustrated how even forgotten street corners can become a magical space for play. In 2019, a court case in Milwaukee, Wisconsin, extended first amendment rights to augmented reality. For all the good that these emerging media provide, there will and have been consequences. Augmented and Mixed Reality for Communities will help students and practitioners navigate the ethical design and development of these kinds of experiences to transform their cities. As one of the first books of its kind, each chapter in the book prepares readers to contribute to the Augmented City. By providing insight into how these emerging media work, the book seeks to democratize the augmented and mixed reality space. Authors within this volume represent some of the leading scholars and practitioners working in the augmented and mixed reality space for civic media, cultural heritage, civic games, ethical design, and social justice. Readers will find practical insights for the design and development to create their own compelling experiences. Teachers will find that the text provides in-depth, critical analyses for thought-provoking classroom discussions.

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